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    Genjutsu Techniques

    The Founder
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    Genjutsu Techniques Empty Genjutsu Techniques

    Post by The Founder on Mon Jun 26, 2017 10:56 pm

    D-rank:

    Name: Demonic Illusion: Hell's Viewing
    Rank: D
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake -> Rat
    Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.

    Once cast, this technique takes two posts to set in dealing D-rank psychological damage. If the user chooses, the victim may wait three posts to deal C-rank psychological damage. This technique is triggered by the user sending their chakra at their opponent. This must connect and the user must be aware of their target's position with no obstructions in the way.

    Weaknesses: N/A

    Name: Mist Servant Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 25 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coor and Speed), but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.

    This technique covers a 30 meter diameter that can be cast 25 meters from the user.

    Weaknesses: This Genjutsu can be avoided by stepping outside of the field of influence.

    C-rank:

    Name: Bell Ring Genjutsu
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 25 m.
    Speed: A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the usage of a bell emitting a particular sound wave that travels from the inner ear to the brain. Once triggered, this Genjutsu will cause the opponent to hallucinate, seeing multiple images on the user and making it very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This is manifested as a tier loss to Coordination.

    This technique takes two posts to set in and can affect multiple targets, and unlike most Genjutsu technique, deals D-rank damage to the inner ear of the target at the end of the two posts.

    Weaknesses: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Sly Mind Affect Technique
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 80 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.

    This technique covers a 80 meter diameter influencing whatever steps foot inside. The technique takes one post to set in. Once it has, the victim will walk in circles for as long as the technique is kept up or until they realize their mistake.

    Weaknesses: N/A

    Name: Demonic Illusion: False Surrounding Technique
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 100 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the opponent walking in a certain area inlaid with the user's chakra. This general area of effect can be within 100 meters of the user's location. This Genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion. This technique takes two posts to set in.
    Weaknesses: N/A

    Name: Hazy Genjutsu
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 15 m.
    Speed: C
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram -> Tiger
    Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area damaging the target's Perception by one tier. In addition, it causes the victim to react as though they're sinking in quicksand reducing their Speed by one tier as well.

    This technique takes three posts to set in. The user must be aware of their targets' position with no obstructions in the way.

    Weaknesses: N/A

    Name: Demonic Illusion: Descending Hell Technique
    Rank: C
    Activation Cost: 5
    Range: 0 - 20 m.
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Dog → Bird → Monkey → Ram
    Description: This technique is triggered by the target observes the user's hand signs. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer and despite all efforts, cannot outrun or evade the attack as it crashes into the ground catching them in the flames.

    This technique takes two posts to set in and deals C-rank psychological damage.

    Weaknesses: N/A

    B-rank:

    Name: Demonic Flute: Phantom Sound Chains
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 30 m.
    Speed: A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: Musical Instrument
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the opponent hearing the sound of the flute. Once triggered, the opponent will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique. The Genjutsu is ineffective if the opponent can't hear the technique.

    This technique robs the target(s) of their mobility on the first post of hearing the flute. The illusion goes in full effect on the second post, causing B-rank psychological damage. Every post after the second deals C-rank psychological damage to the victim(s) for as long as the technique is sustained.

    Weaknesses: Aside from the traditional means of release, the user will be automatically released from the Genjutsu once the user ceases playing the flute. Due to the intense concentration involved in this illusion the user cannot move from their location when playing their instrument.

    Name: Demonic Illusion: Double False Surroundings Technique
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 100 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Demonic Illusion: False Surroundings Technique
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the opponent freeing themselves from the False Surroundings Technique. This illusion is layered under the original technique which must be cast prior to this one. This general area of effect can be within 100 meters of the user's location. This Genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion. This technique takes one post to set in.
    Weaknesses: N/A

    Name: Demonic Illusion: Tree Binding Death
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 25 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Snake → Monkey → Ox → Tiger
    Description: This technique is triggered by the victim observing the target's hand sign. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once within 5 meters of the target, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Once the target is immobile, the user can then attack the enemy through the Genjutsu dealing B-rank psychological damage, keep them immobile, or execute them.

    The first phase of the Genjutsu takes place immediately once the trigger is activated. Once within 5 meters of the target, this part of the Genjutsu takes one post to set in and can cause damage every post after that.

    Weaknesses: After casting this technique on the target the user is reduced to E-tier Speed. Moving faster than E-tier Speed will break the Genjutsu.

    Name: Genjutsu: Flower Petal Escape
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 50 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the opponent trapping the user in a Genjutsu. Once activated the user’s body dissolves into lots of flower petals which then consume her enemy's body. This creates a painful effect on the opponent dealing C-rank psychological damage. while the user has a chance to re-position themselves. This technique works by traveling along the chakra path created from the enemy to the user. However, this may only work on technique equal or lower. Greater power Genjutsu overwhelm this technique making it useless.

    This technique takes one post to go in effect and will deal C-rank psychological damage every post after.

    Weaknesses: The user must utilize this technique while still caught in Genjutsu in order to trigger it. The target can break the Genjutsu by deactivating the Genjutsu they placed the user under. It also cannot be used in response to the opponent using the same technique. Meaning the user cannot use Genjutsu: Flower Petal Escape if they are caught within Genjutsu: Flower Petal Escape.

    Name: String Bean Binding Illusion
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: B
    Element: -
    Skill: Genjutsu
    Classification: Open
    Requirements: -
    Parent Technique: Demonic Illusion: Tree Binding Death
    Hand Seals: -
    Description: This Genjutsu is triggered when the user looks at the target, firing off their chakra to the target. The user makes themselves disappear while the target is distracted by vines sprouting from the ground. These vines then bind the victim's body, lifting them into the air. Afterwards a bean pod raises and opens to reveal the user, ready to strike.

    Genjutsu required three posts to go in effect. After the duration, the victim suffers B-rank psychological damage.

    Weaknesses: N/A

    Name: Lightning Release: Lightning Illusion Flash of Lightning Pillar
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 80 m.
    Speed: A+
    Element: Lightning
    Skill: Genjutsu, Ninjutsu
    Classification: Kumo (Closed)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Horse → Snake → Tiger
    Description: The user discharges electricity through their entire body in the form of an extremely bright light to disorientate their target's vision and catch them in the Genjutsu. Once this is done, the user can implant images in their head.

    The target(s) suffer a -2 tier disadvantage to their Perception.

    Weaknesses: The user is rendered immobile when using this technique due to the amount of focus required. This technique can be avoided by not looking at the user's body, but not after being caught.

    A-rank:

    Name: Bringer-of-Darkness Technique
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 25 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user casts an illusion of darkness upon an opponent to take away their sight which is triggered by the opponent looking at the user's hand sign. As such, this allows the user to attack an opponent unseen. Although it negates sight, the opponent can still rely on their other senses.

    This technique takes one post to set in.

    Weaknesses: The user is rendered immobile when casting this technique due to the amount of concentration required.

    Name: Paralyzing Flute Genjutsu
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 5
    Range: 0 - 50 m.
    Speed: A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: Flute
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An illusion that relies on the sound of the flute. After the user plays a melody though the flute, whoever hears it will become sluggish as if their bodies became heavier. This technique applies a -1 tier debuff to Coordination and Speed to the opponent for every post the melody is played, capping a -3 tiers for both Coordination and Speed.

    Weaknesses: The amount of concentration debuffs the user's Coordination and Speed by -1 tier. Aside from the traditional means of release, the user will be automatically released from the Genjutsu once the user ceases playing the flute.

    Name: Temple of Nirvana
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 150 m.
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: It is a powerful Genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the Genjutsu before it takes effect.

    This Genjutsu takes two posts to go in effect. After the two posts the victim(s) will be subdued into a deep sleep.

    Weaknesses: This Genjutsu, unlike most, can be checked by the victim's Intelligence or Perception.

    S-rank:

    Name: Genjutsu Binding
    Rank: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 0 - 5 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique is triggered when the user gives off chakra signals from their body by activating the technique and by having the targets look at the user's body. As the name suggests, the user binds the opponent in a Genjutsu, restricting their movement depending on the opponent’s intelligence:

    • Those with E Rank Intelligence experience complete full body paralysis
    • Those with D Rank Intelligence experience a -3 tier debuff to Agility and Coordination
    • Those with C Rank Intelligence experience a -2 tier debuff to Agility and Coordination
    • Those with B Rank Intelligence experience a -1 tier debuff to Agility and Coordination
    • Those with A Rank Intelligence experience a -2 advantage to Agility and Coordination
    • Those with S Rank Intelligence experience a -1 advantage to Agility and Coordination
    • Those with X Rank Intelligence are unaffected.

    Weaknesses: The user cannot move faster than D-tier Speed while this illusion is active.

      Current date/time is Fri Jul 19, 2019 1:30 am