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    Suiton Techniques

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    The Founder
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    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Suiton Techniques

    Post by The Founder on Mon Jun 26, 2017 10:57 pm

    S-rank:
    Name: Secret Technique: Mist Rain  
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: 10
    Range: 200 m. diameter
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive (Kiri)
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram > Dog > Rat
    Description: The user creates a type of mist followed by rain which devours chakra in its wake. There are two different conditions of the mist rain that the user must choose singularity. This determines what kind of chakra the rain devours as well as the conditions of the rain itself.

    Version One: This is the classic Mist Rain which involves a light mist followed by heavy rain. This version devours all Ninjutsu up to S-rank. Fuuinjutsu, Genjutsu, Taijutsu, cloaks, and all other platforms are unaffected by this version.

    Version Two: This version of Mist Rain is a much denser mist followed by light sprinkles. Here the Mist Rain influences external cloaks such as LRA, Susanoo, and Bijuu cloaks. Below shows how the mist rain affects various cloaks:

    For LRA:
    -boosts granted by LRA are not effected by the mist rain
    -lightning armor shroud is dissolved

    For Susano'o:
    -dissolves levels 1 - 3
    -reduces levels 4-5 by one level
    -reduces levels 6-7 stats by one tier
    -dissolves Susano'o techs except Majestic Attire

    For Bijuu:
    -ineffective against non sealed Bijuu
    -ineffective against Tailed Beast Mode (when not used in CM like Naruto)
    -dissolves Bijuudama and Tailed Beast Chakra Arms and other Bijuu techs
    -Tailed Beast Shockwave cannot be used in Kirisame, but can be used outside of it to push it back
    -Ineffective against Bijuudama with power ranking X or higher (will probably only be done by non sealed Bijuu -pretty sure)
    -Mostly dissolves cloaks, like Version 1, Version 2, and CM, but leaves enough for you to know that it's active. This will eliminate the perception confusing ability of V1 and the cutting immunity of V2. Chakra Mode will no longer look pretty.

    Weaknesses: A major weakness following Mist Rain is that the user is just as vulnerable to the technique as anyone else. This means, despite it being their own technique, the user's own technique will dissolve following the activation. This also influences everyone, including allies. In addition, if two Mist Rains were to collide (another person casting Mist Rain outside of the sphere of influence of another) they will cancel each other out.

    A-rank:
    Name: Water Release: Great Waterfall Technique
    Rank: A
    Cost: 15
    Range: 2 km.
    Speed: S
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirements: Preexisting Water
    Parent Technique: N/A
    Handseals: Tiger > Ox > Monkey > Rabbit > Ram > Boar > Ox > Horse > Monkey > Tiger > Dog > Tiger
    Description: his technique extends water over a large scale, surges and rises up to several dozens of meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster.
    Drawbacks: Requires a large body of water such as a lake, small ocean, or large reservoir.

    Name: Water Release: Rising Water Slicer
    Rank: A
    Cost: 15
    Range: 200 m.
    Speed: A++
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirements: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: The user releases a linear wave of water that travels at high speeds to attack the target. It is strong enough to slice clean through stone.
    Drawbacks: Travels in a linear path leaving room for evasion.

    Name: Water Release: Water-Heavens Convergence
    Rank: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100 m.
    Speed: One tier below the user's base Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive (Kiri)
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
    Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
    Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable.  Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.


    Name: Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Cost: 15
    Range: 500 m.
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: Water Release: Exploding Water Colliding Wave
    Handseals: Ram
    Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
    Drawbacks: N/A

    Name: Water Release: Water Severing Wave
    Rank: A
    Cost: 15
    Upkeep: 10
    Range: 100 m.
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
    Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
    Drawbacks: N/A

    B-rank:

    Name:Water Release: Marine Battle Formation Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 35 m.
    Speed: User's Coordination
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals:Boar → Dog → Horse → Tiger
    Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
    Weaknesses: N/A

    Name: Thousand Flying Water Needles of Death
    Rank: B
    Cost: 10
    Range: 10 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Requirements: N/A
    Classification: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
    Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.

    Name: Water Release: Exploding Water Colliding Wave
    Rank: B
    Cost: 10
    Range: 250 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake
    Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
    Drawbacks: N/A

    Name: Water Release: Water Dragon Bullet Technique
    Rank: B
    Cost: 10
    Upkeep: 5
    Range: 0 - 100 m.
    Speed: One tier below the user's Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Water
    Parent Technique: N/A
    Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
    Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
    Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique.

    Name: Water Release: Water Fang Bullet
    Rank: B
    Cost: 10
    Range: 20 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Water
    Parent Techique: N/A
    Handseals: Tiger
    Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage.
    Drawbacks: Must require a body of water in order to use this technique.

    Name: Water Release: Water Formation Wall
    Rank: B
    Cost: 10
    Upkeep: 5
    Range: 15 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Handseals: Tiger > Snake > Rat > Snake > Tiger
    Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source.
    Drawbacks: N/A

    Name:  Water Release: Water Mirror Technique
    Rank: B
    Cost: 10
    Range: Self
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification:  Village Specific (Kiri) 
    Requirements: N/A
    Parent Technique: N/A
    Handseals: N/A
    Description: The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. The reflections emerge and materializes from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.
    Drawbacks: N/A

    C-rank:

    Name: Water Release: Water Bullet Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 50 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger > Ox > Tiger > Rat
    Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.

    This technique can also be used collaboratively to increase its range and effect.

    Drawbacks: N/A

    Name: Water Release: Gunshot
    Rank: C
    Cost: 5
    Range: 80 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
    Drawbacks: N/A

    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.

    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.

    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.

    Name: Water Release: Starch Syrup Capturing Field
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 30 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Ram > Tiger
    Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
    Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.

    Name: Water Release: Wild Bubble Wave
    Rank: C
    Cost: 5
    Range: 50 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction.
    Drawbacks: N/A

    Name: Water Release: Water Whip
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 10 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Rat > Dog > Ox
    Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent.
    Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user.

    D-rank:
    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 125 m.
    Speed: C (only applicable when expelled)
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Seal of Confrontation
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.

      Current date/time is Sun Aug 19, 2018 6:45 am