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    Fuuton Techniques

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    The Founder
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    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Fuuton Techniques

    Post by The Founder on Mon Jun 26, 2017 11:25 pm

    S-rank:
    Name: Wind Release: Vacuum Serial Waves
    Rank: S
    Activation Cost: 25
    Range: 0 - 250 m.
    Speed: S+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Wind Release: Vacuum Wave
    Hand Seals: Rat → Snake → Horse → Snake → Dog
    Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
    Weaknesses: N/A

    A-rank:

    Name: Beast Tearing Gale Palm
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 35 m.
    Speed: Equal to user's Coordination
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Beast Tearing Palm
    Hand Seals: -
    Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It uses chakra to infuse with and condense a mass amount of wind-chakra to form a massive demonic-like claw extending from the user's hand to strike and grab a target, as well as deflect any weapon or attack. Depending on its use, the user can manipulate the size and length of the claw to attack and defend at any range. In addition to making it a deadly weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
    Weaknesses: N/A

    Name: Blade of Wind
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 1 m.
    Speed: -
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a near invisible blade that the user then assaults the enemy, leaving their body mutilated. This blade can be a maximum of one meter in length. The intensity of the wind blade is so much that as a byproduct being within two meters of the blade itself can cause minor cuts along the body. This effect fires off at C-tier Speed upon creation of the Blade of Wind. The user is exempt from this effect.
    Weaknesses: N/A

    Name: Great Sickle Weasel Technique
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 150 m.
    Speed: A
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Sickle Weasel Technique
    Hand Seals: -
    Description: This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique.
    Weaknesses: N/A

    Name: Wind Release: Cast Net
    Rank: A
    Power: S
    Activation Cost: 15
    Range: 0 - 100 m.
    Speed: B++
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Gunbai/Giant Tessen
    Parent Technique: N/A
    Hand Seals: -
    Description: Using their Giant Folding Fan, the user launches sharp wind currents in the form of a net to slice their target apart. The net is ten meters wide, but can be increased with the effort of more users.
    Weaknesses: N/A

    Name: Wind Release: Dust Cloud Technique
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 50 m.
    Speed: A++
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Horse → Monkey → Bird
    Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments.
    Weaknesses: N/A

    Name: Wind Release: Flower Scattering Dance
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0 - 150 m.
    Speed: Equal to user's Coordination
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Hare → Dragon
    Description: This technique allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
    Weaknesses: N/A

    Name: Wind Release: Vacuum Wave
    Rank: A
    Activation Cost: 15
    Range: 0 - 25 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Snake → Horse → Dog
    Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
    Weaknesses: N/A

    Name: Wind Release: Vacuum Great Sphere
    Rank: A
    Activation Cost: 15
    Range: 0 - 100 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Wind Release: Vacuum Sphere
    Hand Seals: Tiger → Dog
    Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
    Weaknesses: This technique requires the user to build up a sphere of wind before them, taking a bit longer than most technique which are simply expelled from the mouth.

    B-rank:

    Name: Wind Release: Spiraling Wind Ball
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 10 per 2 balls afterwards
    Range: 0 - 100 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
    Weaknesses: N/A

    Name: Wind Release: Vacuum Blade
    Rank: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 1 m.
    Speed: -
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. In the case of the kunai, wind-nature chakra, which envelopes the weapon, has a distinctive light green coloring. When applied to any weapon it increases the range of it by one meter. When applying it to projectiles the projectile may travel up to twenty meters from the user before it starts to lose velocity.
    Weaknesses: N/A

    Name: Wind Release: Vacuum Sphere
    Rank: B
    Activation Cost: 10
    Range: 0 - 30 m.
    Speed: A
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Rabbit → Dog
    Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it. The user can exhale a maximum of seven bullets per usage.
    Weaknesses: N/A

    Name: Wind Release: Pressure Damage
    Rank: B
    Activation Cost: 10
    Range: 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: A powerful wind technique where a tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. When the user casts this technique it grows into a 100 m. diameter vortex.
    Weaknesses: N/A

    Name: Wind Release: Great Task of the Dragon
    Rank: B
    Power: B
    Activation Cost: 10
    Range: 0 - 50 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Gunbai/Giant Tessen
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique can be set up as a feint as it has a delayed activation. The technique alters weather conditions temporarily and attacks from the sky rather than from the person. The technique leaves several cuts in the target, much like the Sickle Weasel Technique.
    Weaknesses: Due to the delayed activation and method of approach this technique can be avoided by those wary of their surroundings.

    Name: Wind Release: Air Bullets
    Rank: B
    Power: B
    Activation Cost: 10
    Range: 0 - 50 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Bird
    Description: The user creates a massive volley of air bullets which he then fires at the enemy in a consecutive shot. A total of thirty bullets can be created and fire per technique usage.
    Weaknesses: N/A

    Name: Nadeshiko-Style Hardliner Gale Fist
    Rank: B
    Activation Cost: 10
    Range: -
    Speed: -
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By covering one's own hand with wind-nature chakra, the user attacks the enemy with it. The force of the strike is great enough to produce a powerful shock wave that can cause noticeable fissures without direct contact.
    Weaknesses: N/A

    Name: Nadeshiko-Style Hardliner Revolving Cut
    Rank: B
    Activation Cost: 10
    Range: -
    Speed: -
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user covers one leg with wind chakra and delivers a powerful falling kick to his/her opponent. This kick was powerful enough to slice through a mechanical puppet.
    Weaknesses: N/A

    Name: Gunbai Fanned Wind
    Rank: B
    Power: B
    Activation Cost: 10
    Range: 0 - 60 m.
    Speed: B++
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Gunbai/Giant Tessen
    Parent Technique: N/A
    Hand Seals: -
    Description: The user waves their gunbai as a fan to create powerful gusts of wind, strong enough to blow away several enemies in one swing.
    Weaknesses: N/A

    Name: Sickle Weasel Technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 50 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Bird
    Description: By freely manipulating a gale created using this technique the user assaults the target in attempts to draw them within the air pocket. The person enveloped by this gale is assaulted by countless invisible blades carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet. The user can control this gale of wind by -1 tier of their Coordination. Upon trapping an opponent the technique ends at the end of the post.
    Weaknesses: The user must use both hands when the technique is in use robbing them from their options.

    Name: Dust Wind Technique
    Rank: B
    Power: C
    Activation Cost: 10
    Range: 0 - 60 m.
    Speed: C++
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique creates a stiff upwards wind which picks up loose sand and covers the surrounding area. The dirt it picks up is imbued with chakra to latch onto most surfaces and "give" when tread upon. This makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
    Weaknesses: N/A

    Name: Wind Release: Beast Tearing Palm
    Rank: B
    Power: B
    Activation Cost: 10
    Range: 0 - 100 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: A powerful technique of wind nature chakra that can cut and slash through any material. The blades can be controlled to their full potential being equal to the user's Coordination, however will die out at the end of the user's post. The technique seems to hold up well to impacts being able to slice through multiple bodies without losing momentum.
    Weaknesses: N/A

    Name: Wind Release: Divine Mountain Wind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0 - 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Snake → Ram
    Description: This technique creates a vortex of wind to blast at a target. The wind has the ability to leave multiple cuts in the target upon impact, and can even be controlled from the user's hands at -1 tier Coordination.
    Weaknesses: When controlling this technique the user's hands remain occupied.

    C-rank:

    Name: Wind Release: Slash
    Rank: C
    Power: B
    Activation Cost: 5
    Range: 0 - 20 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air. The technique was powerful enough to stop a Susanoo's movements, but is not able to break through its defense.
    Weaknesses: N/A

    Name: Wind Release: Drilling Air Bullet
    Rank: C
    Activation Cost: 5
    Range: 0 - 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: To use this technique the user will first take a deep breath, and then exhale to shoot a highly compressed air ball from its mouth. This bullet can be as large as the amount of air the user can store in their lungs.
    Weaknesses: N/A

    Name: Wind Release: Divine Wind
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 60 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
    Weaknesses: N/A

    Name: Wind Release: Gale Palm
    Rank: C
    Activation Cost: 5
    Range: 0 - 40 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
    Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.

    When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
    Weaknesses:

    Name: Wind Release: Great Breakthrough
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 150 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Ox → Dog → Rabbit → Snake
    Description: The user creates a powerful, concentrated gust of wind that can easily tear trees up from their roots and hallow out the ground in its wake.
    Weaknesses: N/A

    Name: Wind Release: Rotating Shuriken
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 10 m.
    Speed: B
    Element: Wind
    Skill: Ninjutus
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
    Weaknesses: N/A

    D-rank:

    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.

    Name: Wind Release: Passing Typhoon
    Rank: D
    Activation Cost: 3
    Range: 0 - 100 m.
    Speed: C+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
    Weaknesses: The lack of concentration and speed makes this a poor offensive technique.

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