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    Kazumi Yuki Updates

    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Kazumi Yuki Updates

    Post by Kazumi Yuki on Sun Sep 02, 2018 10:41 am

    Name: Kazumi Yuki
    Age: 18
    Gender: Female
    Rank: E-Rank Genin
    Village: Kirigakure
    Bloodline: Yuki (Innactive)

    Total Experience: 255/550

    Spendable Experience: 105

    Ryo: 383,850

    Items:
    Spoiler:
    1x Shinobigatana  
    2x Kunai
    30x Senbon
    2x Flash Bomb
    2X Smoke Bomb
    1X Baldric
    2x Holster
    1x Hip Pouch
    30ft Steel Wire
    1x Medkit
    20x Military Ration Pills

    Skills: Ninjutsu, Kenjutsu

    Elements: Wind

    Jutsu:


    S-rank
    Spoiler:
    A-rank
    Spoiler:
    B-rank
    Spoiler:
    C-rank
    Spoiler:
    D-rank
    Spoiler:

    Red Tiger Style:
    Name: Red Tiger Style
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A common sword style that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
    Weaknesses: N/A

    Slashing Sky:
    Name: Zangeki no Sora ”Slashing Sky”
    Rank: D
    Power: E
    Activation Cost: 1
    Upkeep Cost: ---
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Red Tiger Style
    Hand Seals: ---
    Description:
    A simple upper slash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
    Weaknesses: ---

    Body Flicker Technique:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require a reactivation. The hand seal may be held to constantly refresh the 100-meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Verdant Mountain Gale:
    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.

    Passing Typhoon:
    Name: Wind Release: Passing Typhoon
    Rank: D
    Activation Cost: 3
    Range: 0 - 100 m.
    Speed: C+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
    Weaknesses: The lack of concentration and speed makes this a poor offensive technique.

    Wind Release:
    Name: Wind Release: Breakthrough
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 15m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog-Horse-Bird
    Description:

    After making the handseals and gathering chakra in their stomach while holding the Bird handseal, the user expels said accumulated chakra as a violent gust of wind. This technique is powerful enough to knock grown adults off their feet. This technique can also be used for supplementary purposes such as breaking someone's fall or repel common projectiles such as senbon, kunai and shuriken (not fuuma or giant shuriken though)

    Weaknesses: N/A

    Wind Release:
    Name: Wind Release: Concussion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 20m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique:
    Hand Seals: Ox-rat-dog
    Description:
    The user pressurizes chakra with the wind nature into a small sphere with a radius of one inch and launches it towards their intended target, when this sphere hits anything solid, it will erupt with  loud, almost deafening bang. It doesn't do much damage, but the sound may act as a confusion and can spook enemy shinobi. The sphere can reach a max distance of up to twenty meters before it explodes. The force of this explosion is enough to deliver shallow cuts due to its wind nature's cutting abilities, but only reaches about one meter in radius.

    This jutsu can also be used on loose ground or sand to provide visual cover, whipping up a cloud of dust or sand of about two meters in radius for a single post.

    Weaknesses: Highly unstable, will explode even when touching a leaf in a tree.

    E-rank
    Spoiler:

    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.


    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice because of the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user underwater can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.

    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C


    Unique Abilities:

    One-Handed Seals:
    Kazumi's knack for controlling and molding her own chakra has presented her the ability to use One-Handed Seals. However, she loses one tier of coordination for the hand when weaving seals.

    Field Specialist:
    A passion for one's home brings out the best in them, and there's no better example of that than putting one's life on the line to defend it. When defending Kirigakure from invading forces, Kazumis rank counts as one higher for determining the auto-hit range against NPCs. Her rank counts for as one lower for the same factor when invading another country.

    Crafting Expertise:
    Kazumi's prowess with weaponry allows for her to craft weapons one rank higher than what someone with similar experience would be able to make. Though, she's picky about only working with high-quality material, typically increasing the total price of the project by 50%.

    Learning Class Advantage:
    Wanting to get rid of her aversion to fighting as a whole, Kazumi pushed herself towards improvement. Out of fear of falling behind her friends who strived towards much greater goals, and the need to live up to expectations put on her, she achieved this goal. Kazumi is able to learn techniques one rank higher than what her class would normally allow, but as a result, her growth has stagnated. As such, she required 10% more experience than normal to advance to the next class.



      Limit Break Points
    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Kazumi Yuki on Mon Oct 08, 2018 11:21 pm; edited 9 times in total
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Sun Sep 02, 2018 10:57 am

    Update Type: Creation Claim
    Information: Claiming:

    Red Tiger Style:
    Name: Red Tiger Style
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A common sword style that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
    Weaknesses: N/A

    Slashing Sky:
    Name: Zangeki no Sora ”Slashing Sky”
    Rank: D
    Power: E
    Activation Cost: 1
    Upkeep Cost: ---
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Red Tiger Style
    Hand Seals: ---
    Description:
    A simple upper slash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
    Weaknesses: ---

    Body Flicker Technique:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require a reactivation. The hand seal may be held to constantly refresh the 100-meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Wind Release: Verdant Mountain Gale:
    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.

    Wind Release: Passing Typhoon:
    Name: Wind Release: Passing Typhoon
    Rank: D
    Activation Cost: 3
    Range: 0 - 100 m.
    Speed: C+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
    Weaknesses: The lack of concentration and speed makes this a poor offensive technique.

    Link: Character Approval
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Ryuko on Sun Sep 02, 2018 2:06 pm

    Sho wrote:Update Type: Creation Claim
    Information: Claiming:

    Red Tiger Style:
    Name: Red Tiger Style
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A common sword style that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
    Weaknesses: N/A

    Slashing Sky:
    Name: Zangeki no Sora ”Slashing Sky”
    Rank: D
    Power: E
    Activation Cost: 1
    Upkeep Cost: ---
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Red Tiger Style
    Hand Seals: ---
    Description:
    A simple upper slash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
    Weaknesses: ---

    Body Flicker Technique:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require a reactivation. The hand seal may be held to constantly refresh the 100-meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Wind Release:
    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.

    Wind Release:
    Name: Wind Release: Passing Typhoon
    Rank: D
    Activation Cost: 3
    Range: 0 - 100 m.
    Speed: C+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
    Weaknesses: The lack of concentration and speed makes this a poor offensive technique.

    Link: Character Approval

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Tue Sep 04, 2018 10:47 pm

    Update Type: Creation Claim/Mission/Shopping
    Information: Claiming 25k Ryo I wasn't aware Mist-Nin received upon creation, adding it together with a mission and subtracting funds to purchase gear.
    Link:
    Mission:
    Claiming 10k Ryo and 20 experience for This Thread

    Shopping:
    Subtracting 26,150 Ryo from 35,000 and adding the following to inventory from This Thread:
    1x Shinobigatana  
    2x Kunai
    30x Senbon
    2x Flash Bomb
    2X Smoke Bomb
    1X Baldric
    2x Holster
    1x Hip Pouch
    30ft Steel Wire
    1x Medkit
    20x Military Ration Pills
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Ryuko on Wed Sep 05, 2018 10:55 am

    @Kazumi Yuki wrote:Update Type: Creation Claim/Mission/Shopping
    Information: Claiming 25k Ryo I wasn't aware Mist-Nin received upon creation, adding it together with a mission and subtracting funds to purchase gear.
    Link:
    Mission:
    Claiming 10k Ryo and 20 experience for This Thread

    Shopping:
    Subtracting 26,150 Ryo from 35,000 and adding the following to inventory from This Thread:
    1x Shinobigatana  
    2x Kunai
    30x Senbon
    2x Flash Bomb
    2X Smoke Bomb
    1X Baldric
    2x Holster
    1x Hip Pouch
    30ft Steel Wire
    1x Medkit
    20x Military Ration Pills

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Thu Sep 06, 2018 7:17 am

    Update Type: Training thread claim
    Information: Claiming experience and Jutsu from a training thread
    Link:
    Thread:
    Claiming 30 experience and 3 jutsu from This Thread

    Wind Release: Breakthrough:
    Name: Wind Release: Breakthrough
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 15m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog-Horse-Bird
    Description:

    After making the handseals and gathering chakra in their stomach while holding the Bird handseal, the user expels said accumulated chakra as a violent gust of wind. This technique is powerful enough to knock grown adults off their feet. This technique can also be used for supplementary purposes such as breaking someone's fall or repel common projectiles such as senbon, kunai and shuriken (not fuuma or giant shuriken though)

    Weaknesses: N/A

    Wind Release: Concussion:
    Name: Wind Release: Concussion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 20m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique:
    Hand Seals: Ox-rat-dog
    Description:
    The user pressurizes chakra with the wind nature into a small sphere with a radius of one inch and launches it towards their intended target, when this sphere hits anything solid, it will erupt with  loud, almost deafening bang. It doesn't do much damage, but the sound may act as a confusion and can spook enemy shinobi. The sphere can reach a max distance of up to twenty meters before it explodes. The force of this explosion is enough to deliver shallow cuts due to its wind nature's cutting abilities, but only reaches about one meter in radius.

    This jutsu can also be used on loose ground or sand to provide visual cover, whipping up a cloud of dust or sand of about two meters in radius for a single post.

    Weaknesses: Highly unstable, will explode even when touching a leaf in a tree.

    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Ryuko on Thu Sep 06, 2018 1:10 pm

    @Kazumi Yuki wrote:Update Type: Training thread claim
    Information: Claiming experience and Jutsu from a training thread
    Link:
    Thread:
    Claiming 30 experience and 3 jutsu from This Thread

    Wind Release:
    Name: Wind Release: Breakthrough
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 15m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog-Horse-Bird
    Description:

    After making the handseals and gathering chakra in their stomach while holding the Bird handseal, the user expels said accumulated chakra as a violent gust of wind. This technique is powerful enough to knock grown adults off their feet. This technique can also be used for supplementary purposes such as breaking someone's fall or repel common projectiles such as senbon, kunai and shuriken (not fuuma or giant shuriken though)

    Weaknesses: N/A

    Wind Release:
    Name: Wind Release: Concussion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 20m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique:
    Hand Seals: Ox-rat-dog
    Description:
    The user pressurizes chakra with the wind nature into a small sphere with a radius of one inch and launches it towards their intended target, when this sphere hits anything solid, it will erupt with  loud, almost deafening bang. It doesn't do much damage, but the sound may act as a confusion and can spook enemy shinobi. The sphere can reach a max distance of up to twenty meters before it explodes. The force of this explosion is enough to deliver shallow cuts due to its wind nature's cutting abilities, but only reaches about one meter in radius.

    This jutsu can also be used on loose ground or sand to provide visual cover, whipping up a cloud of dust or sand of about two meters in radius for a single post.

    Weaknesses: Highly unstable, will explode even when touching a leaf in a tree.

    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Approved, but just as a heads up you get the basic acdemy jutsu for free so you don't have to actually train those


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Wed Sep 12, 2018 9:36 am

    Update Type: Social Claim
    Information: Claiming 80 experience from a thread
    Link: Right here


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Copycat
    Copycat
    Anbu

    Posts : 462
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Copycat on Wed Sep 12, 2018 9:43 am

    @Kazumi Yuki wrote:Update Type: Social Claim
    Information: Claiming 80 experience from a thread
    Link: Right here

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Wed Sep 12, 2018 4:54 pm

    Update Type: Experience claim and stat upgrade
    Information: Claiming 50 experience and spending 150 to upgrade Strength from E to D
    Link: From here


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Ryuko on Wed Sep 12, 2018 4:59 pm

    @Kazumi Yuki wrote:Update Type: Experience claim and stat upgrade
    Information: Claiming 50 experience and spending 150 to upgrade Strength from E to D
    Link: From here

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Mon Sep 24, 2018 2:41 am

    Update Type: Mission Reward
    Information: Claiming 75 Experience and 15,000 Ryo from a mission thread
    Link: Right here


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Nozomi
    Nozomi
    A-Rank
    A-Rank

    Posts : 528
    Join date : 2017-10-09
    Age : 23

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Nozomi on Mon Sep 24, 2018 4:54 am

    @Kazumi Yuki wrote:Update Type: Mission Reward
    Information: Claiming 75 Experience and 15,000 Ryo from a mission thread
    Link: Right here
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 20
    Total Experience:  5320
    Renown: 2725
    Ryo: 190,000
    Stats:

    • Strength: B
    • Constitution: B
    • Stamina: B+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Sun Sep 30, 2018 9:31 pm

    Update Type: TS Claim
    Information: Claiming 750 Spendable exp for the timeskip
    spending 150 to upgrade Stamina from E to D
    spending 300 to upgrade Coordination from D to C
    spending 300 to upgrade Perception from D to C
    Link:


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Ryuko on Sun Sep 30, 2018 9:37 pm

    @Kazumi Yuki wrote:Update Type: TS Claim
    Information: Claiming 750 Spendable exp for the timeskip
    spending 150 to upgrade Stamina from E to D
    spending 300 to upgrade Coordination from D to C
    spending 300 to upgrade Perception from D to C
    Link:

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Thu Oct 04, 2018 11:00 am

    Update Type: Ryo Claim
    Information: Claiming 360,000 Ryo for timeskip salary
    Link: http://gladiusrp.forumotion.com/t207p25-kirigakure-village-update


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Ryuko on Thu Oct 04, 2018 11:10 am

    @Kazumi Yuki wrote:Update Type: Ryo Claim
    Information: Claiming 360,000 Ryo for timeskip salary
    Link: http://gladiusrp.forumotion.com/t207p25-kirigakure-village-update

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Sun Oct 07, 2018 12:38 am

    Update Type: Character Reset
    Information: Using the one time character reset from the timeskip to add Learning Class Advantage to Kazumi

    Learning Class Advantage:
    Wanting to get rid of her aversion to fighting as a whole, Kazumi pushed herself towards improvement. Out of fear of falling behind her friends who strived towards much greater goals, and the need to live up to expectations put on her, she achieved this goal. Kazumi is able to learn techniques one rank higher than what her class would normally allow, but as a result, her growth has stagnated. As such, she required 10% more experience than normal to advance to the next class.

    Link: TS info


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Copycat
    Copycat
    Anbu

    Posts : 462
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Copycat on Sun Oct 07, 2018 6:36 am

    @Kazumi Yuki wrote:Update Type: Character Reset
    Information: Using the one time character reset from the timeskip to add Learning Class Advantage to Kazumi

    Learning Class Advantage:
    Wanting to get rid of her aversion to fighting as a whole, Kazumi pushed herself towards improvement. Out of fear of falling behind her friends who strived towards much greater goals, and the need to live up to expectations put on her, she achieved this goal. Kazumi is able to learn techniques one rank higher than what her class would normally allow, but as a result, her growth has stagnated. As such, she required 10% more experience than normal to advance to the next class.

    Link: TS info

    You can just request this UA instead of doing an entire reset.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    Kazumi Yuki
    Kazumi Yuki

    Posts : 50
    Join date : 2018-08-30

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Kazumi Yuki on Mon Oct 08, 2018 4:56 am

    Update Type: UA Request
    Information: Requesting an additional UA to reflect character development over the Timeskip

    Learning Class Advantage:
    Wanting to get rid of her aversion to fighting as a whole, Kazumi pushed herself towards improvement. Out of fear of falling behind her friends who strived towards much greater goals, and the need to live up to expectations put on her, she achieved this goal. Kazumi is able to learn techniques one rank higher than what her class would normally allow, but as a result, her growth has stagnated. As such, she required 10% more experience than normal to advance to the next class.

    Link: Copy said I could

    Gonna do that then


    _________________
    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C
    Copycat
    Copycat
    Anbu

    Posts : 462
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Copycat on Mon Oct 08, 2018 7:03 pm

    @Kazumi Yuki wrote:Update Type: UA Request
    Information: Requesting an additional UA to reflect character development over the Timeskip

    Learning Class Advantage:
    Wanting to get rid of her aversion to fighting as a whole, Kazumi pushed herself towards improvement. Out of fear of falling behind her friends who strived towards much greater goals, and the need to live up to expectations put on her, she achieved this goal. Kazumi is able to learn techniques one rank higher than what her class would normally allow, but as a result, her growth has stagnated. As such, she required 10% more experience than normal to advance to the next class.

    Link: Copy said I could

    Gonna do that then

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A

    Sponsored content

    Kazumi Yuki Updates Empty Re: Kazumi Yuki Updates

    Post by Sponsored content


      Current date/time is Wed Jun 19, 2019 2:10 pm