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    Yōko's Updates

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    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Yōko's Updates

    Post by Yōko Oni on Thu Sep 06, 2018 3:36 pm

    Name: Yōko Lunastra Oni
    Age: 17
    Gender: Female
    Rank: D-Class Genin
    Village: Kumogakure
    Bloodline: Path of the Oni (Stage 2) [40/500 - Stage 3]

    Experience: 680

    Ryo: 20,000

    Items:
    Spoiler:
    Casual Clothes - x1

    Skills:
    Ijutsu

    Elements:
    Katon

    Jutsu:

    S-rank
    Spoiler:
    A-rank
    Spoiler:
    B-rank
    Spoiler:
    C-rank
    Spoiler:

    Shuriken Giant Body Technique:
    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    D-rank
    Spoiler:

    Reverse Chakra Palm:
    Name:Ijutsu-Reverse Chakra Palm
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
    Chakra Palm:
    Name: Ijutsu - Chakra Palm
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
    Pressure Strike:
    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
    Soft Body Manipulation:
    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10
    Soft Body Manipulation - Surprise Whip:
    Name: Soft Body Manipulation - Surprise Whip
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 3m
    Speed: -
    Element: -
    Skill: Open
    Classification:
    Requirements:Ijutsu or taijutsu
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.

    Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10.
    E-rank
    Spoiler:

    Tree Climbing Technique:
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice:
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -
    Body Replacement:
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -

    Stats:
    Strength: D++
    Constitution: D (++ vs Poisons)
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: C
    Perception: D


    Unique Abilities:
    Learning Class Advantage:
    A player may have access to learning technique one rank above of what their class allows. This early access must result in stunted growth forcing the player to spend an additional 10% experience to advance into the next class. This *can* be stacked with other modifiers (Sensei, Intelligence, etc..)

    For example, a D-class Genin may only learn up to C-rank technique. This UA will allow that same Genin to learn up to B-rank technique. However, in order to hit C-class they must invest 1650 experience into their total instead of 1500 (10% of 1500 is 150. 1500 + 150 = 1650...)


      Limit Break Points
    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Yōko Oni on Wed Oct 03, 2018 3:48 am; edited 11 times in total
    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Re: Yōko's Updates

    Post by Yōko Oni on Thu Sep 06, 2018 3:38 pm

    Update Type: Starting Jutsu
    Information: Adding these on-top of the E-ranks automatically earned.

    C-rank
    Spoiler:

    Shuriken Giant Body Technique:
    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    D-rank
    Spoiler:

    Chakra Palm:
    Name: Ijutsu - Chakra Palm
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
    Pressure Strike:
    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
    Soft Body Manipulation:
    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10
    Soft Body Manipulation - Surprise Whip:
    Name: Soft Body Manipulation - Surprise Whip
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 3m
    Speed: -
    Element: -
    Skill: Open
    Classification:
    Requirements:Ijutsu or taijutsu
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.

    Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10.


    _________________
    TRICK OR TREAT?
    Nozomi
    Nozomi
    A-Rank
    A-Rank

    Posts : 380
    Join date : 2017-10-09
    Age : 23

    Re: Yōko's Updates

    Post by Nozomi on Thu Sep 06, 2018 3:44 pm

    @Yōko Oni wrote:Update Type: Starting Jutsu
    Information: Adding these on-top of the E-ranks automatically earned.

    C-rank
    Spoiler:

    Shuriken Giant Body Technique:
    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    D-rank
    Spoiler:

    Chakra Palm:
    Name: Ijutsu - Chakra Palm
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
    Pressure Strike:
    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
    Soft Body Manipulation:
    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10
    Soft Body Manipulation - Surprise Whip:
    Name: Soft Body Manipulation - Surprise Whip
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 3m
    Speed: -
    Element: -
    Skill: Open
    Classification:
    Requirements:Ijutsu or taijutsu
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.

    Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10.
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 255
    Total Experience:  4655
    Renown: 2105 or close to that
    Ryo: 190,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: B+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017
    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Re: Yōko's Updates

    Post by Yōko Oni on Wed Sep 12, 2018 8:30 pm

    Update Type: XP/Jutsu Claim
    Information: Claiming 140 xp from two sources
    Link:
    Morning Dew (90)
    Celebration XP (50)
    140 going into stamina towards it's upgrade.
    Also claiming Reverse Chakra Palm, trained in Morning Dew for 100 WC.


    _________________
    TRICK OR TREAT?
    Ryuko
    Ryuko
    Jounin

    Posts : 1299
    Join date : 2017-09-29

    Re: Yōko's Updates

    Post by Ryuko on Wed Sep 12, 2018 8:37 pm

    @Yōko Oni wrote:Update Type: XP/Jutsu Claim
    Information: Claiming 140 xp from two sources
    Link:
    Morning Dew (90)
    Celebration XP (50)
    140 going into stamina towards it's upgrade.
    Also claiming Reverse Chakra Palm, trained in Morning Dew for 100 WC.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Re: Yōko's Updates

    Post by Yōko Oni on Mon Oct 01, 2018 1:32 am

    Update Type: Time Skip Rewards and Cashing In Threads as Flashbacks at Full XP value
    Information: Taking 500 General Exp and 40 Exp from Threads Below, making total 680 EXP, Upgrading to D-Class Genin!
    Link:
    http://gladiusrp.forumotion.com/t1273-sit-back-and-relax-yamashi-s-eatery 10 EXP
    http://gladiusrp.forumotion.com/t1268-home-of-the-saints 30 EXP


    _________________
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    Ryuko
    Ryuko
    Jounin

    Posts : 1299
    Join date : 2017-09-29

    Re: Yōko's Updates

    Post by Ryuko on Mon Oct 01, 2018 2:25 pm

    @Yōko Oni wrote:Update Type: Time Skip Rewards and Cashing In Threads as Flashbacks at Full XP value
    Information: Taking 500 General Exp and 40 Exp from Threads Below, making total 680 EXP, Upgrading to D-Class Genin!
    Link:
    http://gladiusrp.forumotion.com/t1273-sit-back-and-relax-yamashi-s-eatery 10 EXP
    http://gladiusrp.forumotion.com/t1268-home-of-the-saints 30 EXP

    Approved. Please don't forget your bonus 200 exp for ranking up


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Re: Yōko's Updates

    Post by Yōko Oni on Tue Oct 02, 2018 9:41 pm

    Update Type: Class-Up Bonus + Skill Point Usage
    Information: Expenses are as follows below:
    Expenses:
    200 EXP gained from D-Class
    10 XP to finish upgrading Stamina to D-rank
    150 XP to upgrade Speed to D-Rank
    40 XP towards Yokai's Oni Path Rank 3 (40/500)

    Skill Point Allocation: Gaining Element - Katon


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    Nariko
    Nariko
    Raikage

    Posts : 181
    Join date : 2017-12-15
    Age : 23

    Re: Yōko's Updates

    Post by Nariko on Tue Oct 02, 2018 9:42 pm

    @Yōko Oni wrote:Update Type: Class-Up Bonus + Skill Point Usage
    Information: Expenses are as follows below:
    Expenses:
    200 EXP gained from D-Class
    10 XP to finish upgrading Stamina to D-rank
    150 XP to upgrade Speed to D-Rank
    40 XP towards Yokai's Oni Path Rank 3 (40/500)

    Skill Point Allocation: Gaining Element - Katon
    Approved


    _________________
    Spoiler:
    Character Name: Nariko Mizushima
    Spendable Experience: 25
    Total Experience: 4800
    Renown: 3500
    Ryo: 2,785,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: A
    • Speed: B
    • Coordination: B
    • Intelligence: B
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t608-mizushima-nariko-updates
    Link to Character Application: http://gladiusrp.forumotion.com/t602-mizushima-nariko
    Link to Known Techniques:
    Copycat
    Copycat
    Anbu

    Posts : 462
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Re: Yōko's Updates

    Post by Copycat on Tue Oct 02, 2018 9:42 pm

    @Yōko Oni wrote:Update Type: Class-Up Bonus + Skill Point Usage
    Information: Expenses are as follows below:
    Expenses:
    200 EXP gained from D-Class
    10 XP to finish upgrading Stamina to D-rank
    150 XP to upgrade Speed to D-Rank
    40 XP towards Yokai's Oni Path Rank 3 (40/500)

    Skill Point Allocation: Gaining Element - Katon

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Re: Yōko's Updates

    Post by Yōko Oni on Tue Oct 02, 2018 9:51 pm

    Quick-Fix: The second upgrade to bring from an E to a D wasn't Speed, it was Coordination, I just made a typo so I'm clarifying here.


    _________________
    TRICK OR TREAT?
    Ryuko
    Ryuko
    Jounin

    Posts : 1299
    Join date : 2017-09-29

    Re: Yōko's Updates

    Post by Ryuko on Wed Oct 03, 2018 3:21 am

    @Yōko Oni wrote:Quick-Fix: The second upgrade to bring from an E to a D wasn't Speed, it was Coordination, I just made a typo so I'm clarifying here.

    Thanks for the heads up. Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Yōko Oni
    Yōko Oni

    Posts : 25
    Join date : 2018-09-02

    Re: Yōko's Updates

    Post by Yōko Oni on Wed Oct 03, 2018 3:40 am

    Update Type: Here Come's The Money! Money, money, money, money! Dollah, Dollah!
    Information: Receiving 20,000 Ryo as payment for avatar creation, the transfer has been approved on her updates page below.
    Link: http://gladiusrp.forumotion.com/t343p50-ryuko-s-updates#10003


    _________________
    TRICK OR TREAT?
    Stray Dog
    Stray Dog
    C-Rank
    C-Rank

    Posts : 124
    Join date : 2017-11-12

    Character File
    Skills & Elements: Taijutsu, Armorsmith, Fuuinjutsu
    Class: C
    Ryo: 165,250

    Re: Yōko's Updates

    Post by Stray Dog on Wed Oct 03, 2018 3:41 am

    @Yōko Oni wrote:Update Type: Here Come's The Money! Money, money, money, money! Dollah, Dollah!
    Information: Receiving 20,000 Ryo as payment for avatar creation, the transfer has been approved on her updates page below.
    Link: http://gladiusrp.forumotion.com/t343p50-ryuko-s-updates#10003

    Approved.


    _________________

    "Everything takes time, with the tougher the task always requiring more."
    Updates | App
    Spoiler:
    Strength: D
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: B

    Sponsored content

    Re: Yōko's Updates

    Post by Sponsored content


      Current date/time is Mon Mar 25, 2019 4:34 am