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    Kokonoe's Updates

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    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Kokonoe's Updates

    Post by Kokonoe on Sat Sep 08, 2018 10:29 pm

    Name: Kokonoe Uchiha
    Age: 22
    Gender: Female
    Rank: Jounin (B-Class)
    Village: Konohagakure
    Titles: Konoha's Flame Maiden
    Bloodline: The Sharingan (One Tomoe) (150/500 Towards Two Tomoe)

    Experience: 3,600 (600/600 UA Debt Paid Off)

    Ryo: 840,000

    Items:
    Spoiler:

    Konohagakure Flat Jacket Vest | Leather, Torso
    Hip Pouch (Left Hip):


    • Explosive Tag x2 (15 feet blast radius)
    • Small Sealed Weapon Scroll Contains: Trench Knife x1, Kunai x4


    Hip Pouch (Right Hip):


    • Military Ration Pills (Bag of 20)
    • Steel Wire (60ft)
    • Shuriken x10


    Holster (Right Leg):


    • Kunai x 6



    Holster (Left Leg):


    • Senbon x9




    Skills: Ninjutsu, Genjutsu, Sensory

    Elements: Katon, Raiton

    Jutsu:


    S-rank
    Spoiler:
    Great Fire Annihilation:
    Name: Fire Release: Great Fire Annihilation
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 500 m.
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Great Fireball Technique
    Hand Seals: Horse
    Description: The pinnacle of Uchiha Fire Release techniques, chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The technique extends as a massive wall of flames 250 meters in length as it sweeps whatever's in its path into ash.
    Weaknesses: N/A
    Great Fire Destruction:
    Name: Fire Release: Great Fire Destruction
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 500 m.
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Great Fireball Technique
    Hand Seals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
    Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon a dense, combustible terrain, such as a forest, the confined area can greatly increase the possibility of the target's incineration. The user may choose to continue the technique as a flamethrower, much like it's parent technique Fire Release: Great Fireball Technique.
    Weaknesses: N/A
    A-rank
    Spoiler:
    Temple of Nirvana:
    Name: Temple of Nirvana
    Rank: A
    Cost: A
    Range: 0m-40m
    Element: N/A
    Classification: Open
    Handseals: Tiger
    Requirements: Genjutsu Skill
    Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it.
    Drawbacks: N/A
    Fire Dragon Flame Bullet:
    Name: Fire Release: Fire Dragon Flame Bullet
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0-100m
    Speed: Coordination -1 tier
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
    Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The dragon can be manipulated based off of the user's Coordination in speed.
    Weaknesses: N/A
    Great Flame Flower:
    Name: Fire Release: Great Flame Flower
    Rank: A
    Power: B
    Activation Cost: 15
    Upkeep Cost: 5
    Range: 0-75m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Phoenix Sage Fire
    Hand Seals: N/A
    Description: Kneading his chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks. This technique releases fifteen projectiles along a wide spread of open field, each creating an explosion upon contact, with a twenty-meter diameter. Alternatively the user can suspend them in the air, to fire them in short bursts.
    Weaknesses: N/A
    Sensing Technique (Auto):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:

    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m

    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:

    Base: None
    Focused: Touch

    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
    B-rank
    Spoiler:
    Raiton - False Darkness:
    Name: Lightning Release: False Darkness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. This technique can create a maximum of three spears.
    Weaknesses: N/A
    Ash Pile Burning:
    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 30m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Rat → Snake → Tiger
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: Very expansive, meaning it's limited to combat situations where it won't harm the user's peers.
    Great Dragon Fire:
    Name: Fire Release: Great Dragon Fire Technique
    Rank: B
    Power: A
    Activation Cost: 12
    Upkeep Cost: -
    Range: 0-150m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
    Weaknesses: N/A
    Hiding in Ash and Dust:
    Name: Fire Release: Hiding in Ash and Dust Technique
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-50m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals.
    Weaknesses: N/A
    C-rank
    Spoiler:
    Taijutsu - Strong Fist:
    Name: Strong Fist
    Rank: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: N/A
    Hand Seals: -
    Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

    This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

    This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

    Weaknesses: N/A
    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Cost: Varies
    Range: Self
    Element: N/A
    Classification: Open
    Handseals: Tiger
    Requirements: The user must know that they are in Genjutsu
    Description: The user makes the Tiger handseal and concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
    Phoenix Sage Fire:
    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A
    Great Fireball:
    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Varies
    Speed: C
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A
    Dragon Fire:
    Name: Fire Release: Dragon Fire Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: C+
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
    Weaknesses: Requires something to run along, such as wire string or actual people.
    D-rank
    Spoiler:
    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.
    E-rank
    Spoiler:
    Body Replacement Technique (Auto):
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -
    Tree Climbing Practice (Auto):
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice (Auto):
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique (Auto):
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Stats:
    Strength: C
    Constitution: C
    Stamina: B
    Speed: C+
    Coordination: C
    Intelligence: B
    Perception: C


    Unique Abilities:
    Experience Advantage:
    Experience Advantage: A player may start with more experience that can be applied to their total. This amount may never be enough to advance into the next class and can always fall short by 1 experience. Doing this will put the player in debt, thus all generated experience must go towards paying off that experience debt before it can be applied anywhere else.

    This can also be done if a player only wishes to gain a little more experience at the start. If the player chooses to start with equal or less than 50% experience for their next class requirement only half of the generated experience will go towards this debt.


      Limit Break Points
    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Renown: 3,000

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Kokonoe on Thu Nov 15, 2018 9:32 pm; edited 10 times in total
    avatar
    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Re: Kokonoe's Updates

    Post by Kokonoe on Mon Sep 10, 2018 8:30 pm

    Update Type: Items Purchasing
    Information: Using ryo to procure some equipment for later use.
    Link: Shinobi Marketplace (For Price Comparisons)

    Total Expenses: 25,000

    • Steel Wire (60ft) | 400 Ryo
    • Kunai x 10 | 1000 Ryo
    • Shuriken x10 | 1000 Ryo
    • Senbon x9 | 450 ryo
    • Trench Knife | 3000 Ryo
    • Explosive Tag x2 | 3000 Ryo (15 feet blast radius)
    • Holster x2 | 50 Ryo
    • Hip Pouch x2 | 100 Ryo
    • Military Ration Pills (Bag of 20) | 5,000 Ryo
    • Konoha Flat Jacket (Vest) | 10,000 Ryo
    • Small Sealed Weapon Scroll | 1,000 Ryo
    avatar
    H2 the O
    Genin

    Posts : 55
    Join date : 2018-07-27
    Age : 18

    Character File
    Skills & Elements: Suiton, Engineer
    Class: E
    Ryo: 80,500

    Re: Kokonoe's Updates

    Post by H2 the O on Mon Sep 10, 2018 8:32 pm

    @Kokonoe wrote:Update Type: Items Purchasing
    Information: Using ryo to procure some equipment for later use.
    Link: Shinobi Marketplace (For Price Comparisons)

    Total Expenses: 25,000

    • Steel Wire (60ft) | 400 Ryo
    • Kunai x 10 | 1000 Ryo
    • Shuriken x10 | 1000 Ryo
    • Senbon x9 | 450 ryo
    • Trench Knife | 3000 Ryo
    • Explosive Tag x2 | 3000 Ryo (15 feet blast radius)
    • Holster x2 | 50 Ryo
    • Hip Pouch x2 | 100 Ryo
    • Military Ration Pills (Bag of 20) | 5,000 Ryo
    • Konoha Flat Jacket (Vest) | 10,000 Ryo
    • Small Sealed Weapon Scroll | 1,000 Ryo


    Approved.


    _________________

    "Just call me Nana."
    Updates | App
    Spoiler:
    Strength: D
    Constitution: E
    Stamina: E
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: D
    avatar
    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Re: Kokonoe's Updates

    Post by Kokonoe on Mon Sep 10, 2018 10:04 pm

    Update Type: Starter Jutsu
    Information: Acquiring 15 Starting Jounin Jutsu, Any techs labeled with (Auto) are automatically gained and are not connected to the 15 starting.
    Link: Kokonoe's Approval

    S-rank
    Spoiler:
    Fire Release: Great Fire Annilhilation:
    Name: Fire Release: Great Fire Annihilation
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 500 m.
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Great Fireball Technique
    Hand Seals: Horse
    Description: The pinnacle of Uchiha Fire Release techniques, chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The technique extends as a massive wall of flames 250 meters in length as it sweeps whatever's in its path into ash.
    Weaknesses: N/A
    Fire Release: Great Fire Destruction:
    Name: Fire Release: Great Fire Destruction
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 500 m.
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Great Fireball Technique
    Hand Seals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
    Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon a dense, combustible terrain, such as a forest, the confined area can greatly increase the possibility of the target's incineration. The user may choose to continue the technique as a flamethrower, much like it's parent technique Fire Release: Great Fireball Technique.
    Weaknesses: N/A
    A-rank
    Spoiler:
    Genjutsu: Temple of Nirvana:
    Name: Temple of Nirvana
    Rank: A
    Cost: A
    Range: 0m-40m
    Element: N/A
    Classification: Open
    Handseals: Tiger
    Requirements: Genjutsu Skill
    Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it.
    Drawbacks: N/A
    Fire Release: Fire Dragon Flame Bullet:
    Name: Fire Release: Fire Dragon Flame Bullet
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0-100m
    Speed: Coordination -1 tier
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
    Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The dragon can be manipulated based off of the user's Coordination in speed.
    Weaknesses: N/A
    Fire Release: Great Flame Flower:
    Name: Fire Release: Great Flame Flower
    Rank: A
    Power: B
    Activation Cost: 15
    Upkeep Cost: 5
    Range: 0-75m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Phoenix Sage Fire
    Hand Seals: N/A
    Description: Kneading his chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks. This technique releases fifteen projectiles along a wide spread of open field, each creating an explosion upon contact, with a twenty-meter diameter. Alternatively the user can suspend them in the air, to fire them in short bursts.
    Weaknesses: N/A
    Sensing Technique (Auto):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:

    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m

    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:

    Base: None
    Focused: Touch

    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
    B-rank
    Spoiler:
    Lightning Release: False Darkness:
    Name: Lightning Release: False Darkness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. This technique can create a maximum of three spears.
    Weaknesses: N/A
    Fire Release: Ash Pile Burning:
    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 30m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Rat → Snake → Tiger
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: Very expansive, meaning it's limited to combat situations where it won't harm the user's peers.
    Fire Release: Great Dragon Fire Technique:
    Name: Fire Release: Great Dragon Fire Technique
    Rank: B
    Power: A
    Activation Cost: 12
    Upkeep Cost: -
    Range: 0-150m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
    Weaknesses: N/A
    Fire Release: Hiding in Ash and Dust Technique:
    Name: Fire Release: Hiding in Ash and Dust Technique
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-50m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals.
    Weaknesses: N/A
    C-rank
    Spoiler:
    Taijutsu: Strong Fist Style:
    Name: Strong Fist
    Rank: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: N/A
    Hand Seals: -
    Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

    This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

    This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

    Weaknesses: N/A
    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Cost: Varies
    Range: Self
    Element: N/A
    Classification: Open
    Handseals: Tiger
    Requirements: The user must know that they are in Genjutsu
    Description: The user makes the Tiger handseal and concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
    Fire Release: Phoenix Sage Fire:
    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A
    Fire Release: Great Fireball Technique:
    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Varies
    Speed: C
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A
    Fire Release: Dragon Fire Technique:
    Name: Fire Release: Dragon Fire Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: C+
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
    Weaknesses: Requires something to run along, such as wire string or actual people.
    D-rank
    Spoiler:
    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    E-rank
    Spoiler:
    Body Replacement Technique (Auto):
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -
    Tree Climbing Practice (Auto):
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice (Auto):
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique (Auto):
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Additional Notes: B-Rank Intelligence brings learnable techs from A-Rank and below to S-Rank and below. Additionally it brings non-skill tech learning from D to C.
    avatar
    Copycat
    Anbu

    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Re: Kokonoe's Updates

    Post by Copycat on Mon Sep 10, 2018 10:06 pm

    @Kokonoe wrote:Update Type: Starter Jutsu
    Information: Acquiring 15 Starting Jounin Jutsu, Any techs labeled with (Auto) are automatically gained and are not connected to the 15 starting.
    Link: Kokonoe's Approval

    S-rank
    Spoiler:
    Fire Release:
    Name: Fire Release: Great Fire Annihilation
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: 500 m.
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Great Fireball Technique
    Hand Seals: Horse
    Description: The pinnacle of Uchiha Fire Release techniques, chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The technique extends as a massive wall of flames 250 meters in length as it sweeps whatever's in its path into ash.
    Weaknesses: N/A
    Fire Release:
    Name: Fire Release: Great Fire Destruction
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 500 m.
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Great Fireball Technique
    Hand Seals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
    Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon a dense, combustible terrain, such as a forest, the confined area can greatly increase the possibility of the target's incineration. The user may choose to continue the technique as a flamethrower, much like it's parent technique Fire Release: Great Fireball Technique.
    Weaknesses: N/A
    A-rank
    Spoiler:
    Genjutsu:
    Name: Temple of Nirvana
    Rank: A
    Cost: A
    Range: 0m-40m
    Element: N/A
    Classification: Open
    Handseals: Tiger
    Requirements: Genjutsu Skill
    Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it.
    Drawbacks: N/A
    Fire Release:
    Name: Fire Release: Fire Dragon Flame Bullet
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 0-100m
    Speed: Coordination -1 tier
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
    Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The dragon can be manipulated based off of the user's Coordination in speed.
    Weaknesses: N/A
    Fire Release:
    Name: Fire Release: Great Flame Flower
    Rank: A
    Power: B
    Activation Cost: 15
    Upkeep Cost: 5
    Range: 0-75m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Fire Release: Phoenix Sage Fire
    Hand Seals: N/A
    Description: Kneading his chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks. This technique releases fifteen projectiles along a wide spread of open field, each creating an explosion upon contact, with a twenty-meter diameter. Alternatively the user can suspend them in the air, to fire them in short bursts.
    Weaknesses: N/A
    Sensing Technique (Auto):
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:

    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m

    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:

    Base: None
    Focused: Touch

    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
    B-rank
    Spoiler:
    Lightning Release:
    Name: Lightning Release: False Darkness
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. This technique can create a maximum of three spears.
    Weaknesses: N/A
    Fire Release:
    Name: Fire Release: Ash Pile Burning
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 30m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Rat → Snake → Tiger
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Weaknesses: Very expansive, meaning it's limited to combat situations where it won't harm the user's peers.
    Fire Release:
    Name: Fire Release: Great Dragon Fire Technique
    Rank: B
    Power: A
    Activation Cost: 12
    Upkeep Cost: -
    Range: 0-150m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
    Weaknesses: N/A
    Fire Release:
    Name: Fire Release: Hiding in Ash and Dust Technique
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0-50m
    Speed: B
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals.
    Weaknesses: N/A
    C-rank
    Spoiler:
    Taijutsu:
    Name: Strong Fist
    Rank: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: N/A
    Hand Seals: -
    Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

    This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

    This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

    Weaknesses: N/A
    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Cost: Varies
    Range: Self
    Element: N/A
    Classification: Open
    Handseals: Tiger
    Requirements: The user must know that they are in Genjutsu
    Description: The user makes the Tiger handseal and concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
    Fire Release:
    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A
    Fire Release:
    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Varies
    Speed: C
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A
    Fire Release:
    Name: Fire Release: Dragon Fire Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: C+
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
    Weaknesses: Requires something to run along, such as wire string or actual people.
    D-rank
    Spoiler:
    Chakra Suppression:
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    E-rank
    Spoiler:
    Body Replacement Technique (Auto):
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -
    Tree Climbing Practice (Auto):
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice (Auto):
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique (Auto):
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Additional Notes: B-Rank Intelligence brings learnable techs from A-Rank and below to S-Rank and below. Additionally it brings non-skill tech learning from D to C.

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    avatar
    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Re: Kokonoe's Updates

    Post by Kokonoe on Tue Sep 11, 2018 12:32 am

    Update Type: Title - Konoha's Flame Maiden
    Information: Adding one of the three titles available.


    _________________

    Can you feel the fire in your soul? Allow it to cleanse you, straight to hell!
    Konoha's Flame Maiden:


    Character Name:
    Kokonoe Uchiha
    Bloodline:
    Sharingan - One Tomoe
    Skills:
    ~ Ninjutsu, Genjutsu, Sensory ~
    Lifestyle:
    ~Aristocratic~
    Konoha's Flame Maiden ~ Jounin (B-Class)

    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B ~ 120
    • Speed: C+
    • Coordination: C
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    avatar
    Copycat
    Anbu

    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Re: Kokonoe's Updates

    Post by Copycat on Tue Sep 11, 2018 12:53 am

    @Kokonoe wrote:Update Type: Title - Konoha's Flame Maiden
    Information: Adding one of the three titles available.

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    avatar
    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Re: Kokonoe's Updates

    Post by Kokonoe on Mon Oct 01, 2018 1:24 am

    Update Type: Time-Skip Updates (750 Spendable) + Two-Year Ryo Income (35k)
    Information: Paying off 600 U.A Debt for Experience Advantage, Stocking 150 Remaining towards Two-Tomoe Sharingan
    Link:


    _________________

    Can you feel the fire in your soul? Allow it to cleanse you, straight to hell!
    Konoha's Flame Maiden:


    Character Name:
    Kokonoe Uchiha
    Bloodline:
    Sharingan - One Tomoe
    Skills:
    ~ Ninjutsu, Genjutsu, Sensory ~
    Lifestyle:
    ~Aristocratic~
    Konoha's Flame Maiden ~ Jounin (B-Class)

    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B ~ 120
    • Speed: C+
    • Coordination: C
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Kokonoe's Updates

    Post by Ryuko on Mon Oct 01, 2018 1:39 am

    @Kokonoe wrote:Update Type: Time-Skip Updates (750 Spendable) + Two-Year Ryo Income (35k)
    Information: Paying off 600 U.A Debt for Experience Advantage, Stocking 150 Remaining towards Two-Tomoe Sharingan
    Link:

    Right for your salary it's 35,000 ryo a month

    35,000 x 24 = 840,000 ryo

    Make sure you get note the correct amount when you update your first post please

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Re: Kokonoe's Updates

    Post by Kokonoe on Wed Oct 03, 2018 4:12 am

    Update Type: Updating Living Lifestyle
    Information: Deducting -100,000 for this month, Receiving 150 Renown, + to Speed, -25% Discount to Marketplace for month, -25% Travel Time.
    Link:
    Expenses (Aristocratic):
    Aristocratic:
    You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a manor in the nicest part of town, the finest suite, or own multiple vacation homes. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful.
    Cost of living: 100,000 ryo per month
    Results:

    • Damaged equipment is repaired.
    • -25% on all travel time. Does not stack with other modifiers.
    • Passive + to any one stat.
    • -25% discount at marketplace items. Does not include black market.
    • Access to "Secret Shop."
    • +150 renown a month.


    _________________

    Can you feel the fire in your soul? Allow it to cleanse you, straight to hell!
    Konoha's Flame Maiden:


    Character Name:
    Kokonoe Uchiha
    Bloodline:
    Sharingan - One Tomoe
    Skills:
    ~ Ninjutsu, Genjutsu, Sensory ~
    Lifestyle:
    ~Aristocratic~
    Konoha's Flame Maiden ~ Jounin (B-Class)

    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B ~ 120
    • Speed: C+
    • Coordination: C
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    avatar
    Stray Dog
    C-Rank
    C-Rank

    Posts : 124
    Join date : 2017-11-12

    Character File
    Skills & Elements: Taijutsu, Armorsmith, Fuuinjutsu
    Class: C
    Ryo: 165,250

    Re: Kokonoe's Updates

    Post by Stray Dog on Wed Oct 03, 2018 4:19 am

    @Kokonoe wrote:Update Type: Updating Living Lifestyle
    Information: Deducting -100,000 for this month, Receiving 150 Renown, + to Speed, -25% Discount to Marketplace for month, -25% Travel Time.
    Link:
    Expenses (Aristocratic):
    Aristocratic:
    You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a manor in the nicest part of town, the finest suite, or own multiple vacation homes. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful.
    Cost of living: 100,000 ryo per month
    Results:

    • Damaged equipment is repaired.
    • -25% on all travel time. Does not stack with other modifiers.
    • Passive + to any one stat.
    • -25% discount at marketplace items. Does not include black market.
    • Access to "Secret Shop."
    • +150 renown a month.


    Approved.


    _________________

    "Everything takes time, with the tougher the task always requiring more."
    Updates | App
    Spoiler:
    Strength: D
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: B
    avatar
    Kokonoe
    Jounin

    Posts : 12
    Join date : 2018-09-08

    Re: Kokonoe's Updates

    Post by Kokonoe on Sun Nov 18, 2018 9:20 pm

    Update Type: Claiming 50k Ryo, 1 Free A-Rank Item and 1 Free C-Rank Unique NPC for having 3,000 Renown. Claiming due to these changes just being implemented. [A-Rank Item and C-Rank Unique NPC will be app'd separately]

    Also using that 50k Ryo towards the payment required for the Aristocratic lifestyle, so I'll be deducting 50k Ryo from the current 840k Ryo on the sheet instead of 100k.
    Information:
    Relevant Information:

    500 Renown: Gain First Title (Gain 50,000 Ryo)
    1000 Renown: Gain Second Title (Gain 1 Free A-Rank Item)
    2000 Renown: Gain Third Title (Gain 1 Free C-Rank Unique NPC)
    Link: http://gladiusrp.forumotion.com/t101-renown-information#614


    _________________

    Can you feel the fire in your soul? Allow it to cleanse you, straight to hell!
    Konoha's Flame Maiden:


    Character Name:
    Kokonoe Uchiha
    Bloodline:
    Sharingan - One Tomoe
    Skills:
    ~ Ninjutsu, Genjutsu, Sensory ~
    Lifestyle:
    ~Aristocratic~
    Konoha's Flame Maiden ~ Jounin (B-Class)

    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B ~ 120
    • Speed: C+
    • Coordination: C
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    avatar
    Copycat
    Anbu

    Posts : 461
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Re: Kokonoe's Updates

    Post by Copycat on Sun Nov 18, 2018 11:11 pm

    @Kokonoe wrote:Update Type: Claiming 50k Ryo, 1 Free A-Rank Item and 1 Free C-Rank Unique NPC for having 3,000 Renown. Claiming due to these changes just being implemented. [A-Rank Item and C-Rank Unique NPC will be app'd separately]

    Also using that 50k Ryo towards the payment required for the Aristocratic lifestyle, so I'll be deducting 50k Ryo from the current 840k Ryo on the sheet instead of 100k.
    Information:
    Relevant Information:

    500 Renown: Gain First Title (Gain 50,000 Ryo)
    1000 Renown: Gain Second Title (Gain 1 Free A-Rank Item)
    2000 Renown: Gain Third Title (Gain 1 Free C-Rank Unique NPC)
    Link: http://gladiusrp.forumotion.com/t101-renown-information#614

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A

    Sponsored content

    Re: Kokonoe's Updates

    Post by Sponsored content


      Current date/time is Tue Dec 11, 2018 11:40 am