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    Amaya "Rose" Taira's Updates

    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Sun Sep 09, 2018 2:12 pm

    Amaya "Rose" Taira's Updates SEfThmt



    Name: Amaya "Rose" Taira
    Age: 25
    Gender: Female
    Rank: Jounin
    Village: Kirigakure
    Bloodline: Haya (Way Of The Taira: Rank 3)

    Experience: 3,000

    Ryo: 727,350

    Items:
    Spoiler:

    1 x C-Grade Steel Rapier: "Peacebringer"
    1 x Baldric
    2 x Hip Holsters
    10 x Shuriken
    1 x Leather Vest
    1 x Leather Spaulders
    1 x Rebreather Mask
    7 lbs of Steel (Not carried)

    Skills: Kenjutsu, Ninjutsu

    Elements: Water, Wind

    Jutsu:


    S Rank:
    Spoiler:
    Wind Release Vacuum Serial Waves:

    Name: Wind Release: Vacuum Serial Waves
    Rank: S
    Activation Cost: 25
    Range: 0 - 250 m.
    Speed: S+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Wind Release: Vacuum Wave
    Hand Seals: Rat → Snake → Horse → Snake → Dog
    Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
    Weaknesses: N/A

    A Rank:
    Spoiler:

    Water Heaven Convergence :

    Name: Water Release: Water-Heavens Convergence
    Rank: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100 m.
    Speed: One tier below the user's base Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive (Kiri)
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
    Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
    Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable.  Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.
    Dance Of The Crescent Moon:

    Name: Dance of the Crescent Moon
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 15 m.
    Speed: -
    Element: -
    Skill: Kenjutsu/Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Seal of Confrontation
    Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.

    The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
    Weaknesses: N/A
    Wind Release Vacuum Wave:

    Name: Wind Release: Vacuum Wave
    Rank: A
    Activation Cost: 15
    Range: 0 - 25 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Snake → Horse → Dog
    Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
    Weaknesses: N/A
    Shuriken Shadow Clone:

    Name: Shuriken Shadow Clone
    Rank: A
    Power: Varies
    Activation Cost: A
    Upkeep Cost: ---
    Range: User's Throwing Distance
    Speed: User's Throwing Speed
    Element: ---
    Skill: Ninjutsu
    Classification: ---
    Requirements: ---
    Parent Technique: Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instantaneously, completely evading them is quite difficult

    For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
    Weaknesses: N/A
    Water Release Great Exploding Wave:

    Name: Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Cost: 15
    Range: 500 m.
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: Water Release: Exploding Water Colliding Wave
    Handseals: Ram
    Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
    Drawbacks: N/A

    B Rank:
    Spoiler:
    Shadow Clone Technique:

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
    Secret Sword Moonlight:

    Name: Secret Sword: Moonlight
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.

    The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
    Weaknesses: N/A

    C Rank:
    Spoiler:
    Wind Release Rotating Shuriken:

    Name: Wind Release: Rotating Shuriken
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 10 m.
    Speed: B
    Element: Wind
    Skill: Ninjutus
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
    Weaknesses: N/A
    Wind Release Gale Palm:

    Name: Wind Release: Gale Palm
    Rank: C
    Activation Cost: 5
    Range: 0 - 40 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
    Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.

    When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
    Water Release Waterfall Basin:

    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
    Water Release Water Clone:

    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
    Hiding In Water Technique:

    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
    Wind Release Divine Wind:

    Name: Wind Release: Divine Wind
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 60 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
    Weaknesses: N/A
    Shuriken Giant Body Technique:

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    Water Release Water Prison:

    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.

    D Rank:
    Spoiler:
    Body Flicker Technique:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
    Wind Release Verdant Mountain Gale:

    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
    Focused Amplification:

    Name: Focused Amplification
    Rank: D
    Power: Varies
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: Varies
    Skill: Ninjutsu
    Classification: Open
    Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
    Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.
    Hiding In Mist:

    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 125 m.
    Speed: C (only applicable when expelled)
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Seal of Confrontation
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.

    E-rank
    Spoiler:

    Body Replacement Technique:
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -
    Tree Climbing Practice:
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice:
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Stats:
    Strength: C (Boosted by Way Of The Taira Stat Increase)
    Constitution: D
    Stamina: C
    Speed: B
    Coordination: C
    Intelligence: C
    Perception: C


    Unique Abilities:


      Limit Break Points
    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Renown: 3,000

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Amaya Taira on Sat Oct 06, 2018 11:24 am; edited 12 times in total
    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Sun Sep 09, 2018 2:52 pm

    Update Type: Creation Claims
    Information:
    The Following is being claimed from Creation:
    - 3,000 Renown
    - 25,000 Ryo
    - Jounin Rank
    - All E Rank Jutsu (Automatic)
    - Village Exclusive:
    Water Heaven Convergence :

    Name: Water Release: Water-Heavens Convergence
    Rank: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100 m.
    Speed: One tier below the user's base Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive (Kiri)
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
    Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
    Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable.  Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.

    - Village Specific Technique:
    Water Prison:

    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.

    - Village Specific:
    Spoiler:

    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 125 m.
    Speed: C (only applicable when expelled)
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Seal of Confrontation
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.
    - 15 Free Jutsu - 3 Village Jutsu = 12 Free Jutsu Remaining.

    Free Jutsu:

    S Rank:
    Wind Release:

    Name: Wind Release: Vacuum Serial Waves
    Rank: S
    Activation Cost: 25
    Range: 0 - 250 m.
    Speed: S+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Wind Release: Vacuum Wave
    Hand Seals: Rat → Snake → Horse → Snake → Dog
    Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
    Weaknesses: N/A

    A Rank:
    Dance Of The Crescent Moon:

    Name: Dance of the Crescent Moon
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 15 m.
    Speed: -
    Element: -
    Skill: Kenjutsu/Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Seal of Confrontation
    Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.

    The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
    Weaknesses: N/A
    Wind Release Vacuum Wave:

    Name: Wind Release: Vacuum Wave
    Rank: A
    Activation Cost: 15
    Range: 0 - 25 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Snake → Horse → Dog
    Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
    Weaknesses: N/A
    Shuriken Shadow Clone:

    Name: Shuriken Shadow Clone
    Rank: A
    Power: Varies
    Activation Cost: A
    Upkeep Cost: ---
    Range: User's Throwing Distance
    Speed: User's Throwing Speed
    Element: ---
    Skill: Ninjutsu
    Classification: ---
    Requirements: ---
    Parent Technique: Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult

    For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
    Weaknesses: N/A
    Water Release Great Exploding Wave:

    Name: Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Cost: 15
    Range: 500 m.
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: Water Release: Exploding Water Colliding Wave
    Handseals: Ram
    Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
    Drawbacks: N/A


    B Rank:
    Shadow Clone Technique:

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
    Secret Sword:

    Name: Secret Sword: Moonlight
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.

    The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
    Weaknesses: N/A




    C Rank:
    Wind Release Rotating Shuriken:

    Name: Wind Release: Rotating Shuriken
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 10 m.
    Speed: B
    Element: Wind
    Skill: Ninjutus
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
    Weaknesses: N/A
    Wind Release Gale Palm:

    Name: Wind Release: Gale Palm
    Rank: C
    Activation Cost: 5
    Range: 0 - 40 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
    Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.

    When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
    Water Release Waterfall Basin:

    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
    Water Release Water Clone:

    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
    Hiding In Water Technique:

    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
    Wind Release Divine Wind:

    Name: Wind Release: Divine Wind
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 60 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
    Weaknesses: N/A
    Shuriken Giant Body Technique:

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    D Rank:
    Body Flicker Technique:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
    Wind Release Verdant Mountain Gale:

    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
    Focused Amplification:

    Name: Focused Amplification
    Rank: D
    Power: Varies
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: Varies
    Skill: Ninjutsu
    Classification: Open
    Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
    Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.

    Leaving 5 free jutsu for future use.
    (C and D Rank Canon Techniques no longer require WC)

    Link: N/A


    Last edited by Amaya Taira on Sun Sep 09, 2018 3:35 pm; edited 1 time in total
    Copycat
    Copycat
    Anbu

    Posts : 462
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Copycat on Sun Sep 09, 2018 3:21 pm

    @Amaya Taira wrote:Update Type: Creation Claims
    Information:
    The Following is being claimed from Creation:
    - 1,000 Renown
    - 25,000 Ryo
    - Jounin Rank
    - All E Rank Jutsu (Automatic)
    - Village Exclusive:
    Water Heaven Convergence :

    Name: Water Release: Water-Heavens Convergence
    Rank: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100 m.
    Speed: One tier below the user's base Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive (Kiri)
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
    Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
    Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable.  Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.

    - Village Specific Technique:
    Water Prison:

    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.

    - Village Specific:
    Spoiler:

    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 125 m.
    Speed: C (only applicable when expelled)
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Seal of Confrontation
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.
    - 15 Free Jutsu - 3 Village Jutsu = 12 Free Jutsu Remaining.

    Free Jutsu:

    S Rank:
    Wind Release:

    Name: Wind Release: Vacuum Serial Waves
    Rank: S
    Activation Cost: 25
    Range: 0 - 250 m.
    Speed: S+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Wind Release: Vacuum Wave
    Hand Seals: Rat → Snake → Horse → Snake → Dog
    Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
    Weaknesses: N/A

    A Rank:
    Dance Of The Crescent Moon:

    Name: Dance of the Crescent Moon
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 15 m.
    Speed: -
    Element: -
    Skill: Kenjutsu/Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Seal of Confrontation
    Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.

    The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
    Weaknesses: N/A
    Wind Release Vacuum Wave:

    Name: Wind Release: Vacuum Wave
    Rank: A
    Activation Cost: 15
    Range: 0 - 25 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Snake → Horse → Dog
    Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
    Weaknesses: N/A
    Shuriken Shadow Clone:

    Name: Shuriken Shadow Clone
    Rank: A
    Power: Varies
    Activation Cost: A
    Upkeep Cost: ---
    Range: User's Throwing Distance
    Speed: User's Throwing Speed
    Element: ---
    Skill: Ninjutsu
    Classification: ---
    Requirements: ---
    Parent Technique: Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult

    For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
    Weaknesses: N/A
    Water Release Great Exploding Wave:

    Name: Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Cost: 15
    Range: 500 m.
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: Water Release: Exploding Water Colliding Wave
    Handseals: Ram
    Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
    Drawbacks: N/A


    B Rank:
    Shadow Clone Technique:

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
    Secret Sword:

    Name: Secret Sword: Moonlight
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.

    The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
    Weaknesses: N/A




    C Rank:
    Wind Release Rotating Shuriken:

    Name: Wind Release: Rotating Shuriken
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 10 m.
    Speed: B
    Element: Wind
    Skill: Ninjutus
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
    Weaknesses: N/A
    Wind Release Gale Palm:

    Name: Wind Release: Gale Palm
    Rank: C
    Activation Cost: 5
    Range: 0 - 40 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
    Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.

    When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
    Water Release Waterfall Basin:

    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
    Water Release Water Clone:

    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
    Hiding In Water Technique:

    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
    Wind Release Divine Wind:

    Name: Wind Release: Divine Wind
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 60 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
    Weaknesses: N/A
    Shuriken Giant Body Technique:

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    D Rank:
    Body Flicker Technique:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
    Wind Release Verdant Mountain Gale:

    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
    Focused Amplification:

    Name: Focused Amplification
    Rank: D
    Power: Varies
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: Varies
    Skill: Ninjutsu
    Classification: Open
    Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
    Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.

    Leaving 5 free jutsu for future use.
    (C and D Rank Canon Techniques no longer require WC)

    Link: N/A

    You start with 3,000 Renown as a Jounin. The jutsu aside from C and D are approved since I'm not sure you're able to claim them without them taking slots; you still have to dedicate some WC to learning jutsu that've hit the free WC benchmark, just not the full amount listed in Jutsu Training.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Sun Sep 09, 2018 3:36 pm

    Edited per request.


    _________________
    Amaya "Rose" Taira's Updates T4z9vkc

    "I refuse to give up, no matter how much it hurts - Guest is worth saving; despite anything that they could have done...
    Copycat
    Copycat
    Anbu

    Posts : 462
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Copycat on Sun Sep 09, 2018 3:39 pm

    @Amaya Taira wrote:Update Type: Creation Claims
    Information:
    The Following is being claimed from Creation:
    - 3,000 Renown
    - 25,000 Ryo
    - Jounin Rank
    - All E Rank Jutsu (Automatic)
    - Village Exclusive:
    Water Heaven Convergence :

    Name: Water Release: Water-Heavens Convergence
    Rank: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100 m.
    Speed: One tier below the user's base Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive (Kiri)
    Requirements: Preexisting Water
    Parent Technique: N/A
    Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
    Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
    Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable.  Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.

    - Village Specific Technique:
    Water Prison:

    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.

    - Village Specific:
    Spoiler:

    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 125 m.
    Speed: C (only applicable when expelled)
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Seal of Confrontation
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.
    - 15 Free Jutsu - 3 Village Jutsu = 12 Free Jutsu Remaining.

    Free Jutsu:

    S Rank:
    Wind Release:

    Name: Wind Release: Vacuum Serial Waves
    Rank: S
    Activation Cost: 25
    Range: 0 - 250 m.
    Speed: S+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: Wind Release: Vacuum Wave
    Hand Seals: Rat → Snake → Horse → Snake → Dog
    Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
    Weaknesses: N/A

    A Rank:
    Dance Of The Crescent Moon:

    Name: Dance of the Crescent Moon
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 15 m.
    Speed: -
    Element: -
    Skill: Kenjutsu/Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Seal of Confrontation
    Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.

    The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
    Weaknesses: N/A
    Wind Release Vacuum Wave:

    Name: Wind Release: Vacuum Wave
    Rank: A
    Activation Cost: 15
    Range: 0 - 25 m.
    Speed: A+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Snake → Horse → Dog
    Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
    Weaknesses: N/A
    Shuriken Shadow Clone:

    Name: Shuriken Shadow Clone
    Rank: A
    Power: Varies
    Activation Cost: A
    Upkeep Cost: ---
    Range: User's Throwing Distance
    Speed: User's Throwing Speed
    Element: ---
    Skill: Ninjutsu
    Classification: ---
    Requirements: ---
    Parent Technique: Shadow Clone
    Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
    Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult

    For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
    Weaknesses: N/A
    Water Release Great Exploding Wave:

    Name: Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Cost: 15
    Range: 500 m.
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: Water Release: Exploding Water Colliding Wave
    Handseals: Ram
    Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
    Drawbacks: N/A


    B Rank:
    Shadow Clone Technique:

    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
    Secret Sword:

    Name: Secret Sword: Moonlight
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.

    The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
    Weaknesses: N/A




    C Rank:
    Wind Release Rotating Shuriken:

    Name: Wind Release: Rotating Shuriken
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 10 m.
    Speed: B
    Element: Wind
    Skill: Ninjutus
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By infusing wind-nature chakra into shuriken, the user can make them spin, as well as control them in the air. The user can control the shuriken as long as they're within ten meters of the user. If the shuriken are projected outside of the range then they will follow standard projectile rules, losing speed every ten meters until it reaches E-tier Speed.
    Weaknesses: N/A
    Wind Release Gale Palm:

    Name: Wind Release: Gale Palm
    Rank: C
    Activation Cost: 5
    Range: 0 - 40 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
    Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.

    When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
    Water Release Waterfall Basin:

    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
    Water Release Water Clone:

    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
    Hiding In Water Technique:

    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
    Wind Release Divine Wind:

    Name: Wind Release: Divine Wind
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 60 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
    Weaknesses: N/A
    Shuriken Giant Body Technique:

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    D Rank:
    Body Flicker Technique:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
    Wind Release Verdant Mountain Gale:

    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.
    Focused Amplification:

    Name: Focused Amplification
    Rank: D
    Power: Varies
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: Varies
    Skill: Ninjutsu
    Classification: Open
    Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
    Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.

    Leaving 5 free jutsu for future use.
    (C and D Rank Canon Techniques no longer require WC)

    Link: N/A

    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Sun Sep 09, 2018 5:13 pm

    Update Type: Adding Funds
    Information: Added 25k Ryo to total, making 50k Total Ryo.
    Link: N/A


    _________________
    Amaya "Rose" Taira's Updates T4z9vkc

    "I refuse to give up, no matter how much it hurts - Guest is worth saving; despite anything that they could have done...
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Ryuko on Sun Sep 09, 2018 6:03 pm

    @Amaya Taira wrote:Update Type: Adding Funds
    Information: Added 25k Ryo to total, making 50k Total Ryo.
    Link: N/A

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Sun Sep 09, 2018 8:32 pm

    Update Type: General
    Information:
    The Following is being claimed:

    1 x Baldric - 50 Ryo
    2 x Hip Holsters - 100 Ryo (Total)
    10 x Shuriken - 1,000 Ryo (Total)
    1 x Leather Vest - 10,000 Ryo
    1 x Leather Spaulders - 10,000 Ryo
    1 x Rebreather Mask - 10,000 Ryo
    10 lbs of Steel - 1,500 Ryo (Total)
    10,000 Ryo + 3 Lbs of Steel Used to purchase a Crafted "Rapier" for Amaya.

    = 7 lbs of Steel Leftover

    Total Cost: 42,650 Ryo.

    Deducted from current 50,000 Ryo = 7,350 Ryo Remaining.

    (Ryo deducted preemptively)

    Link: Marketplace Visit (Amaya Taira)


    _________________
    Amaya "Rose" Taira's Updates T4z9vkc

    "I refuse to give up, no matter how much it hurts - Guest is worth saving; despite anything that they could have done...
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Ryuko on Sun Sep 09, 2018 8:42 pm

    @Amaya Taira wrote:Update Type: General
    Information:
    The Following is being claimed:

    1 x Baldric - 50 Ryo
    2 x Hip Holsters - 100 Ryo (Total)
    10 x Shuriken - 1,000 Ryo (Total)
    1 x Leather Vest - 10,000 Ryo
    1 x Leather Spaulders - 10,000 Ryo
    1 x Rebreather Mask - 10,000 Ryo
    10 lbs of Steel - 1,500 Ryo (Total)
    10,000 Ryo + 3 Lbs of Steel Used to purchase a Crafted "Rapier" for Amaya.

    = 7 lbs of Steel Leftover

    Total Cost: 42,650 Ryo.

    Deducted from current 50,000 Ryo = 7,350 Ryo Remaining.

    (Ryo deducted preemptively)

    Link: Marketplace Visit (Amaya Taira)

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Mon Oct 01, 2018 12:52 am

    Update Type: Timeskip Update
    Information:
    Claiming: 750 Spendable - 250 Debt = 500 EXP Spendable Leftover.

    Raising: Intelligence D>C (300)

    200 EXP leftover (Stored)

    Link:
    Timeskip


    _________________
    Amaya "Rose" Taira's Updates T4z9vkc

    "I refuse to give up, no matter how much it hurts - Guest is worth saving; despite anything that they could have done...
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Ryuko on Mon Oct 01, 2018 1:12 am

    @Amaya Taira wrote:Update Type: Timeskip Update
    Information:
    Claiming: 750 Spendable - 250 Debt = 500 EXP Spendable Leftover.

    Raising: Intelligence D>C (300)

    200 EXP leftover (Stored)

    Link:
    Timeskip

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Amaya Taira
    Amaya Taira

    Posts : 27
    Join date : 2018-09-08

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Amaya Taira on Wed Oct 03, 2018 3:59 am

    Update Type: Timeskip Salary Claim
    Information:
    Claiming Salary:

    "Amaya: 720,000 ryo"

    Link:

    Village Updates (Kiri)


    _________________
    Amaya "Rose" Taira's Updates T4z9vkc

    "I refuse to give up, no matter how much it hurts - Guest is worth saving; despite anything that they could have done...
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Amaya "Rose" Taira's Updates Empty Re: Amaya "Rose" Taira's Updates

    Post by Ryuko on Wed Oct 03, 2018 4:01 am

    @Amaya Taira wrote:Update Type: Timeskip Salary Claim
    Information:
    Claiming Salary:

    "Amaya: 720,000 ryo"

    Link:

    Village Updates (Kiri)

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  

      Current date/time is Sat Sep 21, 2019 2:47 pm