Name: Eden "Sin" Syn
Age: 15
Gender: Biological: Female. Identity: Non-Binary (Preferred: They/Them)
Rank: Genin (E)
Village: Kirigakure
Bloodline: Rinnegan (Human Path)
Experience: 0
Ryo: 180,475
Items:
- Spoiler:
- Red Heart Necklace
- Trench Knife
- Ordinary Robes (Vest Leather Armor) (Unequipped)
- Holster (Right Hip)
- Explosive Tag x2
- Faulds (Leather) (Unequipped)
- Spring-loaded Kunai Mechanism
- Kunai x10
- Giant Shuriken
- Heavy Cloak (B-Grade Spidersilk full-body cloak) (Dyed purple for the main body and white on the arms with an insignia sewn into the fabric on the chest over a blue circle)
- Insignia:
- Potion of Plentiful Healing (B-rank medicine which restores broken bones or a moderate flesh wound. 8 post cooldown.)
- Red Heart Necklace
Skills: Ninjutsu
Elements: N/A
Jutsu:
S-rank
- Spoiler:
- Spoiler:
- Six Paths Of Pain:
Name: Six Paths of Pain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: 2 per Corpse/Body
Range: 0.5-3km
Speed: -
Element: Yang Release
Skill: Ninjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: Black Receivers
Hand Seals: -
Description: By embedding black receivers into corpses, the user can remotely manipulate up to six bodies. Through the use of this technique, Rin'negan powers possessed by the user are transmitted into the corpses and a duplicate Rin'negan is created in each of them, linking their vision with each other and the user. The user can use any technique through the corpses, though only one Rin'negan power each.
The stats for these corpses are determined by the power of the user. Strength, Speed, and Coordination are set at two tiers lower than user's base stamina. Constitution follows the same rule, but the corpses obviously cannot feel pain. Stamina, Intelligence, and Perception are directly linked to the user.
To unlock/learn this technique, the user must spend 250 Experience Points.
Note: When using the extended range of the parent technique via embedding receivers into oneself, an additional tier is deducted from Strength, Coordination, and Constitution in that order -one stat for every two bodies. This means controlling six bodies will take a tier from Strength, Speed, Constitution, and Coordination, while two bodies would only deduct from Strength and Speed.
For a body to be used with this techique the corpse must be either from a player character, a unqiue npc or a registered npc, not a Generic Npc
Weaknesses: The user must remain focused while controlling the corpses. Distractions can cause the control to slip, leaving the corpses immobile and vulnerable. While this ability can be used on living bodies, they are able to combat the user's control if their base Stamina exceeds the user's Stamina; this gets more difficult at greater distances, which is represented by the user's Stamina decreasing by a tier for the sole purpose of this comparison every 500m and increasing by a tier when within 25m. Rin'negan Powers and techniques can only be used through non-living bodies, unless the body already knows the technique.
- Spoiler:
- Shadow Clone:
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
- Spoiler:
- Shuriken Giant Body:
Name: Ninja Art: Shuriken Giant Body Technique
Rank: C
Power: C
Activation Cost: 5
Range: 15m
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Tiger
Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
- Black Receivers:
Name: Black Receivers
Rank: C
Power: -
Activation Cost: 0.2
Upkeep Cost: -
Range: 0-3m
Speed: Varies
Element: Yin-Yang Release
Skill: Ninjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Ram
Description: The user creates one black receiver, a metal-like rod of up to 3 meters in length which acts as a Chakra demodulator. This allows the user to remotely transmit his chakra into the rod and, by extension, anything the rod is embedded in. The maximum range for this effect is 500m, but can be extending up to 3km by embedding black receivers into oneself.
To unlock/learn this technique, the user must spend 200 Experience Points.
Weaknesses: The rods can be snapped by B-Tier or higher Strength and disintegrate if their creator is killed or incapacitated. Embedding receivers into one's own body for extended range reduces Speed by one tier until the rods are removed and their damage recovered.
- Spoiler:
- Demonic Illusion Hell Viewing Technique:
Name: Demonic Illusion: Hell Viewing Technique
Rank: D
Cost: D
Range: 0m-15m
Element: N/A
Classification: Open
Handseals: Snake → Rat
Requirements: Genjutsu Skill
Description: This genjutsu is triggered by looking at the swirl of illusory leaves that are conjured once the seals have been made. Once triggered, this genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Even after being release, the opponent may suffer after effects depending on their mental fortitude in the form of two minuses to Perception. This only happens if the user's Intelligence is below B Rank.
Drawbacks: N/A
- Chakra Visualization:
Name: Chakra Visualization
Rank: D
Power: -
Activation Cost: -
Upkeep Cost: 0.5
Range: Sight
Speed: Instant
Element: Yang Release
Skill: Doujutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: The user activates his Doujutsu to see chakra and the flow of it within the body, as well as any tenketsu which are activated, such as with the Eight Gates or Pressure Points of Harm and Death techniques.
To unlock/learn this technique, the user must spend 150 Experience Points.
Weaknesses: The eye cannot see through visual obstructions and cannot see tenketsu that aren't activated (handling an abnormally large volume of chakra).
- Body Flicker (D Rank):
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Temporary Paralysis Technique (D Rank Variant):
Name: Temporary Paralysis Technique
Rank: D | A
Activation Cost: 3 | 15
Range: Touch
Speed: B (A-rank version only)
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Base S-tier Coordination (A-rank version only)
Parent Technique: -
Hand Seals: N/A
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.
This restrains the target for one round.
Weaknesses: N/A
E-rank
- Spoiler:
- Body Replacement Technique:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
- Tree Climbing:
- Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
- Water Surface Walking:
- Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
- Clone Technique:
- Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
Stats:
Strength: E
Constitution: D
Stamina: C
Speed: D+ (Passive + from Aristocratic Lifestyle)
Coordination: E
Intelligence: B
Perception: E
Unique Abilities:
Otherworldly Epiphany (Learning Class Advantage - E-Class Genin)
As a result of discovering bits and pieces of their heritage, Eden has become not only well-attuned with their own abilities, but those of this world as well; Giving them the ability to learn techniques up to C-Rank in rank, however, the downside to this Epiphany is they have placed themselves somewhat behind their peers when it comes to actual worldly experience, raising the requirement for the next rank by 10%.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
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