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 Non-Elemental Techniques

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Nee-san Tetsudashi
Tsuchikage
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Posts : 527
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Non-Elemental Techniques   Sun Aug 06, 2017 10:15 am

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Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: When casting the Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed.

Name: Multi-Shadow Clone Technique
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: Village Exclusive
Requirements: -
Parent Technique: Shadow Clone Jutsu
Hand Seals: Clone seal or Tiger
Description: This technique is just like the Shadow Clone Technique, however a more refined version meaning less chakra is required to keep each clone functional. Instead of a few clones, it creates a few hundred clones to even thousands. Each clone must have at least .1 chakra in order to be functional and must be created next to the user, though more could always be added to serve a greater purpose.
Weaknesses: When casting the Multi-Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed.

Name: Fission Technique
Rank: S
Power: S
Activation Cost: S
Upkeep Cost: N/A
Range: Global
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Iwagakure Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: The Fission Technique is a highly advanced ninjutsu which allows the user to literally split their own body into two identical — yet entirely independent — duplicates of themselves. Unlike clone techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains physically unharmed as neither can truly be regarded as the original. The duplicates cannot be dispelled like normal clones and must physically merge in order for the technique to end.
Weaknesses: While split the user's chakra is halved meaning if one of them die then that chakra is permanently lost. The remaining duplicate must live on with their stamina point total halved. While this technique is active both duplicates cannot perform S Rank techniques.

Name: Iwagakure Kinjutsu
Rank: S
Power: S
Activation Cost: E
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Iwagakure Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: This kinjutsu, which was passed down through generations in Iwagakure, allows the user to knead chakra into materials. Through a secret and carefully guarded process, a mouth is grafted into the hands of the subject's as well as their chest. The mouths can remain sealed so as to conceal the appearance of any abnormality (except to those possessing certain Dojutsu) and they can be activated via a payment of E Rank chakra. The technique has a close relationship with the Explosian Release utilized by the Iwagakure Blast Corps. The Iwagakure Kinjutsu allows one with Explosian Release to perform techniques related to Explosive Clay although it has other potential applications in the area of Ninjutsu.
Weaknesses: Significant damage to the mouths while active may result in the process needing to be performed again.

Name: Body Replacement Technique 
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals:
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -

Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: 
Range: 50 m.
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. 
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

Name: Silent Killing
Rank: D
Activation Cost: -
Upkeep Cost: 1
Range: 30 m.
Speed: -
Element: -
Skill: -
Classification: Village Exclusive
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique allows the user to move silently without producing any sound as well as increase their attentiveness to their surroundings allowing the user to track foe by diminutive measures, such as breathing (unlocked at B-tier Perception.) This allows the user to soundlessly approach their victim through smoke or mist without any warning before delivering a final blow.
Weaknesses: This technique allows the user to track their sound alone. Noise obstructions loud enough make the user unable to focus on pinpointing the enemy's location. Although the user moves silently they are still vulnerable to Doujutsu, sensory, and other means of tracking. The user's speed is capped at one tier below their base Speed when using this technique.

Name: Saiko Denshin (Psycho Mind Transmission)
Rank: A
Activation Cost: 15
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: C-Tier Intelligence
Hand Seals: None
Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. The base speed for this process is a day per post, but that increases with higher levels of Intelligence:
B-Tier: a week per post
A-Tier: a month per post
S-Tier: six months per post
Using this technique in conjunction with a Mind Reading Amplification Machine multiplies the amount of memories that can be extracted by three.
Weaknesses: Contact with the target's head must be maintained.

Name: Eye Mind Reading
Rank: A
Activation Cost: 15
Range: Self
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: A-Tier Intelligence
Parent Technique: Psycho Mind Transmission
Hand Seals: None
Description: This technique functions by using one's own mind as an infiltration point into the mind of a target, meaning that this technique requires the use of and is effectively a counter to Psycho Mind Transmission. When a target is reading the user's mind, the user will subtly weave a special set of seals via eye movement and then close the eyes. One of the user's eyes will then be projected into the mental plane where the mind reading takes place, unnoticeable by any that aren't using this technique. This will put up a block on the target's mind reading, preventing certain memories from being accessed, while also reading the target's own mind without him even knowing. The rate of this is the same as though the Psycho Mind Transmission were being used.
Weaknesses: If the target activates this technique in addition to Psycho Mind Transmission, he can effectively counter this, becoming aware of this technique's use and secretly guiding the user through his memories while sifting through the block in the user's mind without the user knowing. Because of this, Eye Mind Reading can be a risky technique to use.

Name: Sennō Sōsa no Jutsu (Memory-Concealing Manipulative Sand Technique)
Rank: A
Activation Cost: 15
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Exclusive (Sunagakure)
Requirements: None
Parent Technique: None
Hand Seals: None
Description: The user seals away the target's memories by burying an extremely small needle into the brain's memory center. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation performed on their brains and has infiltrated in enemy camp, they can safely perform spy activity over a long period of time with no memory of being a sleeper agent. This could help enhance them in their act as they will fully believe their loyalty lies with the ones they are spying upon. If the user cancels the technique, the target will once again remember their mission as sleeper agent.
Weaknesses: Once the technique is canceled, the user will need to surgically insert the needle again. Memories that are sealed are chosen at the time of insertion, which will typically require that either the target discloses all necessary information to the user, or the user reads the mind of the target prior to inserting the needle, because after the needle is in place, the memories it seals cannot be changed and will not be remembered until the technique is canceled either by the user's will or the destruction of the needle, typically only possible through Ijutsu.


Name: Assimilate All Creation Technique
Rank: A
Activation Cost: 15
Upkeep Cost: 10
Range: Self
Speed: 5 Seconds
Element: Yoton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: By making skin contact with an object, the user is able to take on the properties of the targeted object, thereby becoming completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. He is able to manipulate any substance similar to what was absorbed, allowing him to mold it into different forms to create various techniques of his own based on that substance. Should the need arise, they are able to generate more of the emulated substance from their bodies.
Weaknesses: Gaining the strengths of a material will also subject the user to its weaknesses; this includes natural, creative weaknesses such as water to sand, or basic elemental natures, such as lightning to earth or fire to metal. Energy based materials cannot be assimilated via this technique.
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