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    Aryn's Updates

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    Aryn Lucius
    Genin

    Posts : 5
    Join date : 2018-09-22

    Aryn's Updates

    Post by Aryn Lucius on Mon Oct 01, 2018 12:28 am

    Name: Aryn Lucius
    Age: 18
    Gender: Male
    Rank: Genin (E-Class)
    Village: Konohagakure
    Bloodline: Otsutsuki - Rinnegan (Animal Path)

    Unique Abilities:
    Abilities:
    Scorned By the Masses (Learning Class Advantage)
    Due to being treated as the odd one out, Aryn has devoted his attentions to further polishing what skills he is immediately interested in even if it hurts his over-all growth; Grants the ability to learn techniques up to C-Rank in rank, however, the downside to this is raising the exp requirement for the next class rank by 10%.

    Fortune's Favor (Experience Advantage - 100 EXP) (PAID as of 10/1/2018)
    Aryn's always had the habit of having things fall into his lap without too much of a problem on his end, the only downside is that while fortune favors the bold, it always claims it's due. As this is less than 50% the required amount for the next rank up, payments towards this debt will be done by deducting 50% gained experience until the total is repaid in full.

    Debt's To Pay (Mo-Money - 50,000 Ryo = 75,000 Ryo Debt)
    Shady investments and back-alley deals, Aryn's always hung with the wrong crowd and carried out deals that were way too good to be true, in this case it definitely was. This advantage allows the user to start with more money than they normally would, for Genin like Aryn the maximum is 100,000 Ryo and 50% of earned Ryo after approval will go towards paying off the debt which increased by 50% to reach 75k total. (50k+25k interest =75k Debt).

    Survivor's Edge
    Aryn has a larger pool of Stamina than most would believe at a single glance, when beat down he just seems to keep getting up to take more of the punishment than anyone else would. He's a sufferer that keeps on fighting well past the point others would've given in, even if it's for a futile cause. At any point after Aryn's stamina pool dips below 50%, he may restore his reserves by 20% but once that 20% is used up the exhaustion penalty is doubled. For the cases of S-Rank Stamina, once the 20% is used up, exhaustion is applied as normal instead of being immune.

    Experience: 0

    Ryo: 50,000 Ryo

    Items:
    Spoiler:

    Skills: Taijutsu

    Elements: N/A

    Jutsu:


    S-rank
    Spoiler:
    A-rank
    Spoiler:
    B-rank
    Spoiler:
    C-rank
    Spoiler:
    D-rank
    Spoiler:

    E-rank
    Spoiler:
    Body Replacement Technique:
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -
    Tree Climbing Practice:
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice:
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Stats:
    Strength: D
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: D
    Intelligence: C
    Perception: D (50/300)


    Unique Abilities:


      Limit Break Points
    • Physical: 1
    • Technique: 0
    • Destiny: 2


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Aryn Lucius on Mon Oct 01, 2018 12:55 am; edited 4 times in total
    avatar
    Aryn Lucius
    Genin

    Posts : 5
    Join date : 2018-09-22

    Re: Aryn's Updates

    Post by Aryn Lucius on Mon Oct 01, 2018 12:37 am

    Update Type: Jutsu
    Information: Added in the free E-rank academy techniques inside of the E-rank Tab.
    Link:
    Academy E-Rank Techs:
    Body Replacement Technique:
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -
    Tree Climbing Practice:
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
    Water Surface Walking Practice:
    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
    Clone Technique:
    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -
    avatar
    Aryn Lucius
    Genin

    Posts : 5
    Join date : 2018-09-22

    Re: Aryn's Updates

    Post by Aryn Lucius on Mon Oct 01, 2018 12:48 am

    Update Type: Time-Skip Reward
    Information: Choosing 750 Experience, using 600 to pay Intelligence and Constitution to C-Rank each, paying 100 to pay off the entirety of the Experience Advantage UA debt and putting 50 experience towards Perception towards raising it to C-rank (50/300)!
    Link:
    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Aryn's Updates

    Post by Ryuko on Mon Oct 01, 2018 12:50 am

    @Aryn Lucius wrote:Update Type: Time-Skip Reward
    Information: Choosing 750 Experience, using 600 to pay Intelligence and Constitution to C-Rank each, paying 100 to pay off the entirety of the Experience Advantage UA debt and putting 50 experience towards Perception towards raising it to C-rank (50/300)!
    Link:

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    Aryn Lucius
    Genin

    Posts : 5
    Join date : 2018-09-22

    Re: Aryn's Updates

    Post by Aryn Lucius on Mon Oct 01, 2018 1:15 am

    Update Type: Free 5 Jutsu for being E-rank Genin
    Information:
    Link:
    Free 5 Techs:
    Arhat Fist:
    Name: Arhat Fist
    Rank: D
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
    Parent Technique: N/A
    Hand Seals: -
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.

    Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.

    Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
    Shatter Palm:
    Name: Shatter Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Slamming Palm:
    Name: Slamming Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Cost: Varies
    Range: Self/Contact
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: The user must know that they are in Genjutsu
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
    Body Flicker:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Aryn's Updates

    Post by Ryuko on Mon Oct 01, 2018 1:35 am

    @Aryn Lucius wrote:Update Type: Free 5 Jutsu for being E-rank Genin
    Information:
    Link:
    Free 5 Techs:
    Arhat Fist:
    Name: Arhat Fist
    Rank: D
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
    Parent Technique: N/A
    Hand Seals: -
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.

    Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.

    Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
    Shatter Palm:
    Name: Shatter Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Slamming Palm:
    Name: Slamming Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A
    Genjutsu Kai:
    Name: Genjutsu Kai
    Rank: C
    Cost: Varies
    Range: Self/Contact
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: The user must know that they are in Genjutsu
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
    Body Flicker:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  

    Sponsored content

    Re: Aryn's Updates

    Post by Sponsored content


      Current date/time is Tue Dec 11, 2018 12:31 pm