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 Chinoike (Ketsuryugan)

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Nee-san Tetsudashi
Tsuchikage
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Posts : 610
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Chinoike (Ketsuryugan)   Fri Sep 01, 2017 5:52 pm

The Chinoike Clan
Kumogakure
Dojutsu: The Ketsuryugan
[Current Clan Leader]


Clan History/Description

The Chinoike Clan is an ancient clan said to have matured and developed completely seperate and somewhat parallel to that of the Konoha Doujutsu (Sharingan/Byakugan). The exact timing of the manifestation of the Ketsuryugan is a mystery to even the members of the kekkei genkai although many clan scrolls lead historians to believe that it came into existence after the Era of the Sage and his disciples. The Chinoike have kept to themselves for many generations and have stuck to the iron rich mountains of the Lightning Country.  They were a vassal clan of the Inazuma and helped extract precious iron to fuel the Storm Release Clan's commercial ambitions. The Chinoike also provided ninja for conscription although they were scarcely used owing to the Inazuma's wish to only use them when absolutely necessary. As time wore on, the Chinoike Clan had a more visible role in government and commercial activity. The clan had married into the Inazuma at various levels over several generations and they are currently considered the Inazuma's right hand. After the founding of Kumogakure, the Chinoike were granted several coveted positions in the village's leadership. No longer confined to the mountains of the Land of Lightning the Chinoike Clan enjoys a status of wealth, power, and influence within the new shinobi village.

Clan/Bloodline Traits & Characteristics
The Chinoike Clan has intermarried with various clans throughout the Lightning Country as a result their appearance ranges from dark skinned with afro textured hair to pale with long white hair and everything in between. Chinoike are historically known for coming into maturity at a fairly young age and often have odd growth spurts. This manifests in a Chinoike looking like they are thirty despite the fact that they are only ten. This same genetic mutation also allows for a very slow aging process as well. While it afflicted a substantial part of the Chinoike population many years ago, it is quite rare in today's generation. These defects were due to the bizarre diet and inbreeding that was rampant within the clan during its isolation. Since its contact with other clans and the diversification of gene pool and diet, the Chinoike have largely eliminated this undesirable trait. The Chinoike Clan do not have particular style of dress or customs but they do seem to venerate the mountainous regions of Lightning from which they hail.


Bloodline Description & Abilities


The Ketsuryugan is a Dojutsu that focuses on the manipulation of blood and iron-rich liquid for use in its specialized techniques or in the casting of Genjutsu, in which it is powerful to be compared to even the Sharingan. The Ketsuryugan's abilities are illustrated by its techniques, which yields less natural power to its users than the Sharingan does the Uchiha, but it is easier to learn how to wield. By investing 1000 Experience points, a member of the Chinoike Clan can unlock the Ketsuryugan, and immediately gains the added benefit of an additional tier to their perception and to their intelligence for the purposes of seeing through and creating Genjutsu. Additionally, with the eye unlocked, the Chinoike member will gain access to the unique techniques of the clan.

With the Ketsuryugan active, the user is allowed free form manipulation of iron-rich liquids including their own blood. The liquid moves at a Speed and Coordination one tier lower than the user's Coordination stat. Freeform manipulation costs 5 Stamina points per turn.

This ability covers a vast range of offensive and defensive maneuvers although there are some maneuvers that are special enough to be classified as stand alone techniques. These techniques normally provide defenses that have their own stats and as such afford more protection than the substance itself normally would. These techniques can sometimes move at the user's freeform manipulation speed or the speed listed by the technique itself, which ever is more advantageous to the user. There are a few exceptions to this however so be sure to check the technique as written. Techniques that are restricted to the Speed as written in the technique will explicitly say so.

Hand movements are not necessary for control of the iron rich liquid although using their hands helps the user track the liquid if it moves faster than the user's Perception normally would permit. The user can freeform manipulate one cubic ton of the liquid for every tier of stamina that they have (only the user's base stamina is counted for this). This freeform manipulation has a range of 50 meters.

Bloodline Limits & Drawbacks
The Ketsuryugan is limited in its use to certain levels of exposure. Where the Sharingan functions based on eye contact, the Ketsuryugan functions on eye contact and skin contact, using the natural passage of blood through the skin to infect the enemy with their chakra, which can pass through epithelial layers without much trouble. This does mean that a clothed target is harder to infect with certain techniques, though the Dojutsu is still capable of casting its powerful Genjutsu via eye contact.

Clan Techniques


Name: Genjutsu: Ketsuryugan
Rank: A
Power: Varies
Activation Cost: Varies
Range: Sight; Touch
Speed: Instant
Element: Inton
Skill: Genjutsu
Classification: Group Exclusive (Chinoike)
Requirements: Ketsuryugan
Parent Technique: None
Hand Seals: None
Description: The mainstay Genjutsu of the Chinoike Clan that solidifies their comparability to the great Dojutsu Clans, this technique is a versatile Genjutsu that, like the Sharingan's primary Genjutsu, has many different uses based on the amount of chakra put behind it.
C: Catch the target in a generic illusion whereby the world changes to fit the user's will. Like the Sharingan, this incorporates reality and illusion, blending them together, but bears the same weakness in that real world attacks must always have illusory counterparts, so that attacks may be disguised but cannot be invisible. This can be broken by a Genjutsu: Kai or physical pain, should the target realize he is caught in it.
B: Construct a mental barricade within the target's mind that prevents any sort of mind reading technique, such as the Psycho Mind Transmission, from affecting the target's mind in any way. This only be broken by the Genjutsu function of a Dojutsu, most notably the Sharingan, by spending 10 points of chakra; this only works if the breaker's Intelligence or Perception are higher than the user's Intelligence.
A: Set the target into a dreamlike state, where they remain conscious, but in a euphoric, surreal condition, unaware of anything happening outside of the illusion. The illusion is constructed entirely by the user, and has no inherent limits, save only the imagination of the user. It can be broken by Genjutsu: Kai or physical pain.
S: The highest level suppresses the target's will and issues to them an order that they will mindlessly carry out. Like most forms of mind control, this can be resisted to the extent that no PC target can be given any sort of suicidal order or any other order that might directly lead to their death, or the permanent removal of a limb or organ. It can be broken by Genjutsu: Kai or physical pain.

Weaknesses: The method for catching a person with this technique is by either making direct eye contact or direct skin contact; both methods require the Ketsuryugan to be active. If the target's Intelligence is two tiers below the user's, then the effects of this technique decrease by one rank, until it hits D and is rendered ineffective. One tier lower Intelligence can reduce the ranks by two, while equal intelligence can negate the illusion altogether. Additionally, for every post that a PC is under the influence of this technique, their Intelligence will increase by one + every post, until they are eventually freed of the technique's effects.


Name: Blood Transformation Technique
Rank: C
Range: Touch
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Group Exclusive (Chinoike)
Requirements: Ketsuryugan
Parent Technique: None
Hand Seals: None
Description: By making direct skin contact with the target, which can also be the user, the user will expand the blood of target in such a way that it causes a passive and near permanent transformation, morphing the body into a larger version that has some similar features but is overall completely different from their true appearance. This process is done only once, leaving it with no upkeep and therefore no tells, so that even a sensor is unable to take note of this technique's use. The transformation is undone by large cuts that leak the extra blood, returning the target to his normal form.
Weaknesses: The large cuts can be done by anyone, making this technique inadvisable for combat situations.


Name: Exploding Human Technique
Rank: A
Range: Touch
Speed: Instant
Element: None
Skill: Ninjutsu
Classification: Group Exclusive (Chinoike)
Requirements: Ketsuryugan
Parent Technique: None
Hand Seals: None
Description: By making direct skin contact, the user can infuse some of his chakra into the target. This chakra spreads throughout the bloodstream and becomes poisonous over the course of five posts, making the body unstable. Should the target bleed after that point, the chakra will be set off like an explosive, consuming the target's body in a black substance before inflating it in a grotesque manner. Finally, the inflated body will explode with the concussive force of an exploding tag and an effective radius of three meters.
Weaknesses: Rendering the target unconscious will nullify the explosion; this cannot be in such a way that might set the explosion off, like a hit to the head -Genjutsu is the suggested method. This only lasts until the target regains consciousness, so it is suggested that an Ijutsu user extract the poisonous chakra during this time.


Name: Blood Dragon Ascension
Rank: S
Activation Cost: 20
Upkeep Cost: 10
Range: 25m
Speed: B-Tier
Strength: S-Tier
Element: None
Skill: Ninjutsu
Classification: Group Exclusive (Chinoike)
Requirements: Ketsuryugan
Parent Technique: None
Hand Seals: None
Description: After clasping the hands together, the user can call upon a large source of blood or other iron-rich liquid to form a gigantic eight-headed dragon. The base of this creature is the origin of its creation, which can be no more than fifty meters from the user at the time of creation, and each of the heads can strike on their own up to twenty-five meters from the base, growing and retracting as necessary. These heads are all capable of near-instant regeneration when damaged, so long as their source is not depleted, and can release hot steam with their bites that has the approximate power of a B-Rank Futton technique.
Weaknesses: The use of this technique requires a rather large source of either blood or an iron-rich liquid and when that runs out, the regeneration ability fails. Because of the make-up of this dragon, it is considered similar to a Suiton technique in that it can conduct electricity, even Raiton, and can extinguish Katon, but it bears enough Strength to break through most Doton. Particularly solid constructs, like those made by Koton or very high ranking Doton, might be able to block the creature, but its real weakness is in its source. By moving the earth or using Suiton to manipulate the liquid out of the source, the enemy can drain all of the liquid away, leaving only the dragon and rendering its regeneration null.
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