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    Rei's Updates

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    Rei
    Genin

    Posts : 18
    Join date : 2018-11-02

    Character File
    Skills & Elements: Bukijutsu | Katon
    Class: E
    Ryo: 2,225

    Rei's Updates

    Post by Rei on Sun Nov 11, 2018 1:41 am


    "Oh? Shall we have a round then?"

    Name: Rei Uchiha
    Age: 15
    Gender: Male
    Rank: E
    Village: Konoha
    Bloodline: Sharingan - Dormant [0/500]

    Experience | For Class up
    310 | 550

    Spendable Experience:
    310

    Ryo:
    12,225

    Items:

    On Person

    Secondary Weapon
    * Tanto

    Hip Pouch:

    * Shuriken x15
    * Steel Wire 15ft
    *

    Sm. Weapon Scroll:

    * Naginata
    * Bo Staff
    * Gaint Shuriken x2

    R. Thigh Holster:

    * Kunai x2
    *
    *

    Storage
    * Shuriken x15
    * Kunai x13
    * Steel Wire 15ft



    Skills:
    - Bukijutsu

    Elements:
    - Katon

    Jutsu:


    S-rank
    Spoiler:
    A-rank
    Spoiler:
    B-rank
    Spoiler:
    C-rank
    Spoiler:

    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: -
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Usually, elemental chakra is used to flow through bladed weapons in order to either dramatically increase their various pre-existing properties or to gain additional advantageous effects. The user must be touching the tool to initiate chakra flow, but direct contact with the weapon is not necessary to maintain chakra flow. Chakra flow in its generic and basic form costs a small of chakra per post and can extend the range of a weapon by up to 5 inches. The user may register more powerful forms of chakra flow that have their own unique powers and limitations.
    Weaknesses: Chakra flow requires some sort of medium to be channeled into.

    Name: Fire Release: Dragon Fire Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: C+
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
    Weaknesses: Requires something to run along, such as wire string or actual people.

    Name: Flash Dance
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 50 meters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: Flash Step
    Parent Technique: Flash Step
    Hand Seals: N/A
    Description: This is a more advanced version of the flash step as the user will add two more attacks forming a triangle of attacks from three directions on the opponent. This will increase the users speed and cordination by ++ But due to the strain put on their body once they finish using this jutsu they will suffer -- constitution for two posts.
    Weaknesses: After the Jutus use the user will be winded for two posts suffering -- constitution for two posts.

    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Varies
    Speed: C
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A

    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    D-rank
    Spoiler:

    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A

    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 15
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: N/A
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Flash Step
    Rank: D
    Power: C
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: 30 meters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user will focus for a moment and suddenly dash at their target slashing with their weapon toward the opponents torso, this will give them a +Boost to Speed and Cordination.
    Weaknesses: They can only move in straight lines and once on course are unable to stop or change direction.

    E-rank
    Spoiler:

    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.

    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -


    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.


    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.


    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D


    Unique Abilities:

    Young Scholar:
    Being the studious type, Rei is often deep in thought reading up on numerous jutsu, battle tactics, and more advanced practices of the shinobi. This has allowed him to gain an easier understanding of more complex techniques thus being able to learn one rank above what is normally capable of his class.
    Flaw: This results in stunted growth forcing Rei to spend an additional 10% experience to advance into the next class.


      Limit Break Points
    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Rei on Thu Dec 06, 2018 7:01 am; edited 6 times in total
    avatar
    Rei
    Genin

    Posts : 18
    Join date : 2018-11-02

    Character File
    Skills & Elements: Bukijutsu | Katon
    Class: E
    Ryo: 2,225

    Re: Rei's Updates

    Post by Rei on Sun Nov 11, 2018 1:54 am

    Update Type: Starting Jutsu
    Information: Claiming five learnable jutsu [2 D, 3 C | UA allows for C-rank jutsu]
    Link:Chara App

    Jutsu:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Flash Step
    Rank: D
    Power: C
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: 30 meters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user will focus for a moment and suddenly dash at their target slashing with their weapon toward the opponents torso, this will give them a +Boost to Speed and Cordination.
    Weaknesses: They can only move in straight lines and once on course are unable to stop or change direction.

    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Varies
    Speed: C
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A

    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rei's Updates

    Post by Ryuko on Sun Nov 11, 2018 3:25 am

    @Rei wrote:Update Type: Starting Jutsu
    Information: Claiming five learnable jutsu [2 D, 3 C | UA allows for C-rank jutsu]
    Link:Chara App

    Jutsu:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Name: Flash Step
    Rank: D
    Power: C
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: 30 meters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user will focus for a moment and suddenly dash at their target slashing with their weapon toward the opponents torso, this will give them a +Boost to Speed and Cordination.
    Weaknesses: They can only move in straight lines and once on course are unable to stop or change direction.

    Name: Fire Release: Great Fireball Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Varies
    Speed: C
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger [for flamethrower] or Tiger [for projectile]
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A

    Name: Fire Release: Phoenix Sage Fire
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-40m
    Speed: B
    Element: Fire
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
    Weaknesses: N/A

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    Rei
    Genin

    Posts : 18
    Join date : 2018-11-02

    Character File
    Skills & Elements: Bukijutsu | Katon
    Class: E
    Ryo: 2,225

    Re: Rei's Updates

    Post by Rei on Mon Nov 12, 2018 12:22 am

    Update Type:Ryo, Items, Jutsu, Exp
    Information: Trained 1 E, 2 D, 3 C [1,224/700 wc] | Exp: 5 + 5(Training Grounds)= 10 exp
    *Claiming 30,000 ryo starting bonus + 2,500 from created missions = 32,500 Total

    Purchases:

    Buying:
    naginata 15k
    tanto 5k
    2x giant shuriken 3k
    bo staff 1.5k
    15x kunai 1.5k
    30x shuriken 3k
    small scroll 1k [presealed Naginata, 2x Giant Shuriken, and Bo staff]
    steel wire 30ft 200
    pouch and holster 75

    Total: 30,275 ryo

    Leftover: 2,225 ryo

    Jutsu Trained:

    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.

    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A

    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 15
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: N/A
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: -
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Usually, elemental chakra is used to flow through bladed weapons in order to either dramatically increase their various pre-existing properties or to gain additional advantageous effects. The user must be touching the tool to initiate chakra flow, but direct contact with the weapon is not necessary to maintain chakra flow. Chakra flow in its generic and basic form costs a small of chakra per post and can extend the range of a weapon by up to 5 inches. The user may register more powerful forms of chakra flow that have their own unique powers and limitations.
    Weaknesses: Chakra flow requires some sort of medium to be channeled into.

    Name: Fire Release: Dragon Fire Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: C+
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
    Weaknesses: Requires something to run along, such as wire string or actual people.

    Name: Flash Dance
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 50 meters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: Flash Step
    Parent Technique: Flash Step
    Hand Seals: N/A
    Description: This is a more advanced version of the flash step as the user will add two more attacks forming a triangle of attacks from three directions on the opponent. This will increase the users speed and cordination by ++ But due to the strain put on their body once they finish using this jutsu they will suffer -- constitution for two posts.
    Weaknesses: After the Jutus use the user will be winded for two posts suffering -- constitution for two posts.

    Link:
    Konoha starting bonus
    Created missions
    Trained Jutsu & Exp
    Shopping Trip


    _________________
    Stats:

    Rei Uchiha
    Updates

    Strength: D                      
    Constitution: D                  
    Stamina: D                        
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D

    Physical: 1
    Technique: 1
    Destiny: 1

    Missions: D-0 | C-0 | B-0 | A-0 | S-0

    Renown: 0
    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rei's Updates

    Post by Ryuko on Mon Nov 12, 2018 12:36 pm

    @Rei wrote:Update Type:Ryo, Items, Jutsu, Exp
    Information: Trained 1 E, 2 D, 3 C [1,224/700 wc] | Exp: 5 + 5(Training Grounds)= 10 exp
    *Claiming 30,000 ryo starting bonus + 2,500 from created missions = 32,500 Total

    Purchases:

    Buying:
    naginata 15k
    tanto 5k
    2x giant shuriken 3k
    bo staff 1.5k
    15x kunai 1.5k
    30x shuriken 3k
    small scroll 1k [presealed Naginata, 2x Giant Shuriken, and Bo staff]
    steel wire 30ft 200
    pouch and holster 75

    Total: 30,275 ryo

    Leftover: 2,225 ryo

    Jutsu Trained:

    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.

    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A

    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 15
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: N/A
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A

    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: -
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Usually, elemental chakra is used to flow through bladed weapons in order to either dramatically increase their various pre-existing properties or to gain additional advantageous effects. The user must be touching the tool to initiate chakra flow, but direct contact with the weapon is not necessary to maintain chakra flow. Chakra flow in its generic and basic form costs a small of chakra per post and can extend the range of a weapon by up to 5 inches. The user may register more powerful forms of chakra flow that have their own unique powers and limitations.
    Weaknesses: Chakra flow requires some sort of medium to be channeled into.

    Name: Fire Release: Dragon Fire Technique
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 0-50m
    Speed: C+
    Element: FIre
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
    Weaknesses: Requires something to run along, such as wire string or actual people.

    Name: Flash Dance
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 50 meters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: Flash Step
    Parent Technique: Flash Step
    Hand Seals: N/A
    Description: This is a more advanced version of the flash step as the user will add two more attacks forming a triangle of attacks from three directions on the opponent. This will increase the users speed and cordination by ++ But due to the strain put on their body once they finish using this jutsu they will suffer -- constitution for two posts.
    Weaknesses: After the Jutus use the user will be winded for two posts suffering -- constitution for two posts.

    Link:
    Konoha starting bonus
    Created missions
    Trained Jutsu & Exp
    Shopping Trip

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    Rei
    Genin

    Posts : 18
    Join date : 2018-11-02

    Character File
    Skills & Elements: Bukijutsu | Katon
    Class: E
    Ryo: 2,225

    Re: Rei's Updates

    Post by Rei on Fri Nov 23, 2018 4:11 pm

    Update Type: Exp
    Information: thanksgiving exp +300
    Total: 310 exp
    Spendable: 310 exp
    Link:


    _________________
    Stats:

    Rei Uchiha
    Updates

    Strength: D                      
    Constitution: D                  
    Stamina: D                        
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D

    Physical: 1
    Technique: 1
    Destiny: 1

    Missions: D-0 | C-0 | B-0 | A-0 | S-0

    Renown: 0
    avatar
    Shimiko Chinoike
    Jounin

    Posts : 718
    Join date : 2017-09-21

    Re: Rei's Updates

    Post by Shimiko Chinoike on Fri Nov 23, 2018 4:24 pm

    @Rei wrote:Update Type: Exp
    Information: thanksgiving exp +300
    Total: 310 exp
    Spendable: 310 exp
    Link:

    Approved


    _________________
    Spoiler:



    Character Name: Shimiko Chinoike
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A
    • Speed: A
    • Coordination: A
    • Intelligence:  C
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Gear

    • 2x Kālīkoroshimasu
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Chinowakugumi Armour
    • Twin Tessen of Terror


    Link to Character Updates: http://gladiusrp.forumotion.com/t344-shimiko-s-updates
    Link to Character Application: http://gladiusrp.forumotion.com/t260-shimiko-chinoike
    Link to Known Techniques:

    Shimiko's ANBU Mask
    avatar
    Rei
    Genin

    Posts : 18
    Join date : 2018-11-02

    Character File
    Skills & Elements: Bukijutsu | Katon
    Class: E
    Ryo: 2,225

    Re: Rei's Updates

    Post by Rei on Thu Dec 06, 2018 12:54 am



    Update Type: Ryo
    Information: Claiming monthly salary of 10k ryo
    Old Wallet Total: 2,225
    New Wallet Total: 12,225
    Link:


    _________________
    Stats:

    Rei Uchiha
    Updates

    Strength: D                      
    Constitution: D                  
    Stamina: D                        
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D

    Physical: 1
    Technique: 1
    Destiny: 1

    Missions: D-0 | C-0 | B-0 | A-0 | S-0

    Renown: 0
    avatar
    Nozomi
    A-Rank
    A-Rank

    Posts : 268
    Join date : 2017-10-09
    Age : 23

    Re: Rei's Updates

    Post by Nozomi on Thu Dec 06, 2018 4:06 am

    @Rei wrote:


    Update Type: Ryo
    Information: Claiming monthly salary of 10k ryo
    Old Wallet Total: 2,225
    New Wallet Total: 12,225
    Link:
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 105
    Total Experience:  4005
    Renown: something
    Ryo: 40,000
    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: C
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017

    Sponsored content

    Re: Rei's Updates

    Post by Sponsored content


      Current date/time is Tue Dec 11, 2018 12:13 pm