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    Zeig's Saga

    Zieg7
    Zieg7
    Genin

    Posts : 14
    Join date : 2018-11-24

    Zeig's Saga Empty Zeig's Saga

    Post by Zieg7 on Mon Nov 26, 2018 12:04 am

    Name: Ziegfreud Aburame    
    Age: 21 years old
    Gender: Male
    Orientation: Heterosexual, Aromantic
    Village: Konohagakure
    Rank: Genin [E-Class]
    Title: None Yet
    Clan: Aburame [1 SP]
    Insects Unlocked:
    - Kikaichu [FREE STARTER]

    Bloodline: N/A
    Element(s): None Yet
    Experience:

    • Expendable: 0

    • Total: 0

    Money:  18, 450 ryo currently held
    Skill(s):

    • Ninjutsu [1 SP]

    • Taijutsu [1 SP]


    Items:
    Spoiler:

    Steel Wire x3 coils, 15 ft/coil

    Kunai x15

    Shuriken x15

    Senbon x15

    Explosive Tag x 15

    Flash Bomb x 5

    Smoke Bomb x 5

    Wrist Mounted Senbon Launcher x1

    ----

    Hip Pouches x3

    Holsters x 6

    Blood Pills x5

    Coagulation Pills x5

    Military Ration Pills x20

    Medikit x1


    Jutsu:
    E-rank:
    Spoiler:


    • Body Replacement Technique

    • Clone Technique

    • Cloak of Invisibility Technique

    • Rope Escape Technique

    • Transformation Technique

    • Tree Climbing Practice

    • Water Surface Walking Practice

    • Secret Technique: Insect Gathering



    D rank:
    Spoiler:


    • Human Cocoon

    • Insect Cocoon



    B rank:
    Spoiler:


    • Parasitic Destruction Insect Technique



    Stats

    • Strength: D [150 EXP]

    • Constitution: D [150 EXP]

    • Stamina: D [150 EXP]

    • Speed: D [150 EXP]

    • Coordination: D [150 EXP]

    • Intelligence: D [150 EXP]

    • Perception: D [150 EXP]


    Unique Abilities:

    • One-Handed Seals: This character can weave one-handed seals with one hand and suffers a one tier loss to Coordination regarding hand seals done using only that hand.

    • Mo-Money: This character starts off with 100,000 ryo in funds and 50% of all future income counts towards paying back that sum with an interest of 50% as well.


    Appearance: Siegfried [Legend of Heroes: Trails of Cold Steel 3]
    Spoiler:
    Zeig's Saga PckW

    History:
    Spoiler:

    Sigmund and Sakuya Aburame met for the first time when she found him gravely injured and collapsed on the steps of her home, the Aburame clan compound in the Leaf Village. Since she was a compassionate caregiver type at heart, she took him in despite the family’s protests and cared for him, nursing him back to his former self over the next several months. However, he had also lost his memory due to an unfortunate accident he had been involved in prior to meeting her, so she helped him regain that as well after his physical rehabilitation was complete. As a result, they grew quite fond of each other and Sigmund spent the next several years serving the Aburame and eventually succeeded in winning their trust and friendship. After that, he asked them for Sakuya’s hand and luckily for him, they had accepted, leading to Sigmund and Sakuya being united with each other.

    Sometime after that, Ziegfreud Aburame was born to them, bringing much joy to both his parents as well as the rest of the Aburame. He showed great promise right from childhood despite having an eclectic mix of personality traits, picking up everything his parents taught him about the Aburame and their secrets with relative ease. When he came of the proper age, they enrolled him in the Academy where he made sure to stay borderline in both theory and practice so as to not stand out too much since he didn’t want any undue attention focused on him. After completing his studies, he has graduated from the Academy and is now a freshly minted Genin who has just received his brand spanking new hitai-ate. He is looking forward to getting an interesting and hopefully amusing sensei.


    Personality:
    Spoiler:

    Virtues:
    Affable: Zieg is considered as relatively friendly or at least tolerable by those around him. Since he was brought up by his parents to have a decent degree of class, he has incorporated that into his everyday life, especially in his dealings with others. To this end, he can usually be seen with at least a polite if not friendly smile on his thin lips and when he speaks, he does so in a welcoming manner. Of course, this is all an act he puts up constantly to lure others in so he can then convince them to put forth effort on his behalf since he doesn’t like doing things himself.

    Brave: Zieg is one to be daunted by a situation which would make a lesser man get all shook up from the source of his fears. If push comes to shove, he is more than willing to jump headlong into the fray to do whatever it is that needs to be done (although running away or circumventing said hazard will always be his first choice whenever possible). The only exception to this is if he is dealing with women, since they scare him witless.

    Charismatic: Zieg has a magnetic personality that he inherited from his father. This comes in handy when he has to persuade someone to do what he wants or when he wants to bring someone’s attention onto himself for whatever reason. He can easily slip into the good books of nearly anyone he meets after just a few interactions, thus allowing him to use them to his advantage. That is, of course, presuming of course that they haven’t already seen through the façade of friendliness he makes a point of always having in almost every situation.

    Cool: Zieg can almost always keep a collected appearance when faced with a challenging situation or some other form of stress. This ability to never panic and have a steady composure almost all the time has come in handy several times in his past. It is what allows him to analyse the situation and find a way to resolve it quickly and effectively.

    Glib: Zieg has had an extensive education in languages so he has quite the wide vocabulary to use against others. He takes advantage of this by using clever wordplay to confound his targets so they will hopefully be more susceptible to being manipulated by him. It is also useful for those occasions when he is caught up in a sticky situation with no other recourse that will allow him to extricate himself from it by talking his way out of it.

    Shrewd: Zieg is almost always able to see right through to the heart of the matter at hand. This helps guard him against almost any potential deceitful web that his enemies might try to trap him in for their nefarious ends. It also means he has the foresight to pre-empt any disadvantageous situation before it comes upon him by making adequate preparations beforehand. This way, he can make defeating his targets look easy to any beholders.




    Neutrals:
    Comical: Zieg loves to play the fool whenever and wherever he can plausibly do so. He finds this to be a useful tool to make others let down their guard around him and underestimate him. This in turn makes it easier for him to either manipulate them or to strike them outright to accomplish whatever his objective is in the situation at hand. However, this also means that people may not take him seriously and listen to him when he needs them to do so.

    Dramatic: Zieg has had training in the theatrical arts when he was a child. As a result, he can convincingly portray any kind of character (masking his true personality with this fake one), allowing him to blend in with virtually any group he needs to in order to fulfil his needs or accomplish his goals. Unfortunately, this past has also given him a tendency to be overly dramatic in his gestures and preference to build up suspenseful tension before revealing his plans to those around him, a quirk that can be quite maddening to his allies.

    Flexible: Zieg is remarkably relaxed and prefers to go with the flow of whatever situation life throws at him. This means he can adapt to almost any set of circumstances he may find himself in at any given time and work with whomever and whatever he needs to in order to accomplish his objectives. While this can be a great strength, it also means he tends to chafe when any kind of extremely strict or particularly rigid rules and regulations are thrust upon him and he will have a hard time following them to the letter when its imperative for him to do so.




    Vices:
    Cowardly: Despite his ability to be brave when push comes to shove, Zieg is a coward, but this trait only shows itself when he is confronted by a female target/enemy, making him freeze up when facing a female opponent. Due to his bad past with females, he is now scared witless of anything and anyone female. Of course, he tends to exaggerate the degree solely for comedic purposes, but nevertheless, there is a kernel of truth to the fact that women of any kind and any age make him shudder in fear. He will even try every possible method he knows to run away from his post if the enemy happens to be a female, even if that means abandoning whatever duty he has been given at that moment.

    Detached: No matter what’s happening around him or how emotionally charged the situation happens to be, Zieg always maintains an objective frame of mind. He is actually so detached that most consider him to be almost apathetic, his heart and mind immovable by any emotion, other than his fear of women, of course. He almost always acts merely based on the pros and cons of a situation which means he can almost never be made to act out of sympathy for someone or if someone appeals to his “humanity”. It is also a deficiency because he is almost incapable of showing empathy towards others, regardless of their connection to him.

    Egocentric: Zieg’s other defining trait is his extreme self-serving nature. Whatever he does, one can be sure the end goal will almost always be beneficial either solely or mainly to him above all others. He almost never acts without there being something in the venture for him, the more tangible the better. He will never love or trust another as fully as he does himself and his possessions, no matter the nature of that person or thing.

    Indolent: Zieg is a man of many vices, but among them, his sloth is probably his most defining quality and influences his personality as well as actions strongly. He does not like to exert himself and instead likes to be laid-back as much as possible. He will use any excuse he can get his hands on to avoid exerting himself if the spirit of laziness has him in its clutches, no matter the consequences, so its very difficult to get him moving to do something if he doesn’t feel like it, so he can very well cost his allies a crucial victory or cause them to lose a major advantage. If he has to do it anyway, he will most likely take the easiest, least obstacle-ridden path from start to finish all so he can evade exerting his abilities to the fullest extent possible, so his work can very often be slipshod and lacking in substance.

    Wily: Zieg is a prankster and a manipulative person at heart. He loves to play tricks on others, especially those that subtly maneuver his enemies into defeating themselves if possible through the use of feints, traps, misdirections, and even traps within traps. He especially favors ones that make his allies or associates doing his work for him so he doesn’t have to lift a single finger and yet can achieve his objectives for any given situation, at least as far as and as often as possible. This is a flaw since it can tend to alienate him from others, especially don’t like to be used as pawns in a chess game they cannot see in action.

    Whimsical: Despite his self-interest, Zieg can also be fairly eccentric in how he does things since he loves to mix it up as often as possible. Sometimes, he will be on the side of “good” and at other times, he might just stab the “good” in the back since he feels like doing something naughty instead of nice, meaning his moral code is extremely loose, to the point that many people could assume he doesn’t have one at all. Just when people think they have him figured out, he loves to turn their thinking on its head and completely throw them off track from their original objective(s). So, it’s virtually impossible to tell what he is thinking at a given moment or what he will do in the next one, making him a very hard person to work with and even more troublesome to have as a mark/opponent.

    Likes/Motivations: himself, power, wealth, exotic cuisine & drink, trickery, foxes

    Dislikes/Fears: being manipulated, weakness, poverty, adulterated cuisine and drink, getting tricked, cats

    Limit Break Points:

    • Physical: 1

    • Technique: 1

    • Destiny: 1


    Renown: None Yet


    Last edited by Zieg on Tue Nov 27, 2018 10:16 pm; edited 7 times in total
    Zieg7
    Zieg7
    Genin

    Posts : 14
    Join date : 2018-11-24

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Zieg7 on Mon Nov 26, 2018 1:41 am

    Update Type: Jutsu Claim
    Information: Claiming these jutsu as part of my guy's free starter jutsu:
    E rank:
    - Secret Technique: Insect Gathering

    D rank:
    - Human Cocoon
    - Insect Cocoon

    B rank:
    - Parasitic Destruction Insect Technique

    Link: refer to Aburame Clan page

    Free jutsu slots: 3/5 used
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Ryuko on Mon Nov 26, 2018 1:48 am

    Zieg wrote:Update Type: Jutsu Claim
    Information: Claiming these jutsu as part of my guy's free starter jutsu:
    E rank:
    - Secret Technique: Insect Gathering

    D rank:
    - Human Cocoon
    - Insect Cocoon

    B rank:
    - Parasitic Destruction Insect Technique

    Link: refer to Aburame Clan page

    Free jutsu slots: 3/5 used

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    Zieg7
    Zieg7
    Genin

    Posts : 14
    Join date : 2018-11-24

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Zieg7 on Tue Nov 27, 2018 6:50 am

    Update Type:  Shopping Trip for Ninja Gear
    Information: I went ahead and bought the following ninja gear:

    Steel Wire x3 coils, 15 ft/coil [15000 ryo]

    Kunai x15 [1500 ryo]

    Shuriken x15 [1500 ryo]

    Senbon x15 [750 ryo]

    Explosive Tag x 15 [22, 500 ryo]

    Flash Bomb x 5 [5000 ryo]

    Smoke Bomb x 5 [5000 ryo]

    Wrist Mounted Senbon Launcher x1 [5000 ryo]

    ----

    Hip Pouches x3 [150 ryo]

    Holsters x 6 [150 ryo]

    Blood Pills x5 [15, 000 ryo]

    Coagulation Pills x5 [15, 000 ryo]

    Military Ration Pills x20 [5000 ryo]

    Medikit x1 [5000 ryo]

    Purchase Total: 96, 550 ryo

    Money Remaining: 100,000 - 96,550 = 3450 ryo

    Link:  Proof of Purchase Below:

    http://gladiusrp.forumotion.com/t235-weapon-shop

    http://gladiusrp.forumotion.com/t233-general-store
    Nozomi
    Nozomi
    S-Rank
    S-Rank

    Posts : 598
    Join date : 2017-10-09
    Age : 23

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Nozomi on Tue Nov 27, 2018 9:58 am

    Zieg wrote:Update Type:  Shopping Trip for Ninja Gear
    Information: I went ahead and bought the following ninja gear:

    Steel Wire x3 coils, 15 ft/coil [15000 ryo]

    Kunai x15 [1500 ryo]

    Shuriken x15 [1500 ryo]

    Senbon x15 [750 ryo]

    Explosive Tag x 15 [22, 500 ryo]

    Flash Bomb x 5 [5000 ryo]

    Smoke Bomb x 5 [5000 ryo]

    Wrist Mounted Senbon Launcher x1 [5000 ryo]

    ----

    Hip Pouches x3 [150 ryo]

    Holsters x 6 [150 ryo]

    Blood Pills x5 [15, 000 ryo]

    Coagulation Pills x5 [15, 000 ryo]

    Military Ration Pills x20 [5000 ryo]

    Medikit x1 [5000 ryo]

    Purchase Total: 96, 550 ryo

    Money Remaining: 100,000 - 96,550 = 3450 ryo

    Link:  Proof of Purchase Below:

    http://gladiusrp.forumotion.com/t235-weapon-shop

    http://gladiusrp.forumotion.com/t233-general-store
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 20
    Total Experience:  5320
    Renown: 2725
    Ryo: 190,000
    Stats:

    • Strength: B
    • Constitution: B
    • Stamina: B+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017
    Zieg7
    Zieg7
    Genin

    Posts : 14
    Join date : 2018-11-24

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Zieg7 on Tue Nov 27, 2018 9:58 pm

    Update Type: Money Claim/Debt Payment

    Information:  Hereby claiming the 30k ryo in startup funds for having made a Konoha character. Also paying off 15k of the 150k ryo debt my charwcter has due to the "Mo Money" UA.

    Money Remaning: 3450 + 15,000 = 18, 450 ryo currently held

    Debt Paid Off: 15k/150k ryo

    Link: n/a since just a standard money claim
    Ryuko
    Ryuko
    Jounin

    Posts : 1297
    Join date : 2017-09-29

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Ryuko on Tue Nov 27, 2018 10:06 pm

    Zieg wrote:Update Type: Money Claim

    Information:  Hereby claiming the 30k ryo in startup funds for having made a Konoha character. Also paying off 15k of the 150k ryo debt my charwcter has due to the "Mo Money" UA.

    Money Remaning: 3450 + 15,000 = 18, 450 ryo currently held

    Debt Paid Off: 15k/150k ryo

    Link: n/a since just a standard money claim

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  

    Sponsored content

    Zeig's Saga Empty Re: Zeig's Saga

    Post by Sponsored content


      Current date/time is Sun Aug 25, 2019 2:20 am