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    Taijutsu Techniques

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    Toonami & Konami
    Jounin

    Posts : 763
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Taijutsu Techniques

    Post by Toonami & Konami on Mon Sep 11, 2017 1:31 pm

    D-rank:
    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
    Weaknesses: Can't use this technique when stamina is below 10

    Name:  Leaf Whirlwind
    Rank: D
    Activation Cost: 1
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency.

    Boosts Strength by +1 advantage and Coordination by +1 advantage

    Weaknesses: N/A

    Name: Leaf Gale
    Rank: D
    Activation Cost: 1
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description:  A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick.

    Increases Coordination for the sweep by +2 advantages.

    Weaknesses: N/A

    Name: Dynamic Entry
    Rank: D
    Power: C
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: The technique is basically the user performing a jump kick into their opponent's face from a distance. Usually preceded by some form of distraction to make it easier to land the kick.

    Increases Strength by +1 advantage and Speed by +2 advantages.

    Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.

    Name: Arhat Fist
    Rank: D
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
    Parent Technique: N/A
    Hand Seals: -
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.

    Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.

    Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.

    Name: Rising Knee
    Rank: D
    Activation Cost: 1
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: A simple technique where the user drives their knee upwards into an opponent's abdomen.

    Boosts Strength by +2 advantages.

    Weaknesses: N/A

    Name: Shoulder Charge
    Rank: D
    Activation Cost: 1
    Range: 0 - 3 m.+
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.

    Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.

    Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.

    C-rank:

    Name: Strong Fist
    Rank: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: N/A
    Hand Seals: -
    Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

    This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

    This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

    Weaknesses: N/A

    Name: Leaf Great Whirlwind
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done.

    Boost Coordination by +1 tier for series of kicks. The boost is swapped to Strength for the heel drop.

    Weaknesses: N/A

    Name: Shadow of the Dancing Leaf
    Rank: C
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: Self
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique:  Strong Fist
    Hand Seals: -
    Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air.

    Boosts Speed for the movement by +1 tier and +1 advantage.

    Weaknesses: N/A

    Name:  Leaf Rising Wind
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.

    Boosts Strength for the kick by a +1 tier.

    Weaknesses: N/A

    Name: Shatter Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A

    Name: Slamming Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A

    B-rank:

    Name: Front Lotus
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Gate of Opening, at least 10 m. of height
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: Taking advantage of an airborne opponent, once behind their opponent the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed. The Speed of the impact is determined by the user's Coordination and the power by the user's Strength.

    This technique boosts the user's Strength by +1 tier and Coordination by +1 advantage. By having at least 20 m. of height the user has more time to build velocity increasing the Coordination by another +2 advantages

    Weaknesses: Requiring the Gate of Opening the user suffers the drawbacks associated with using the First Gate.

    Name: Peregrine Falcon Drop
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: D
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: -
    Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.

    The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.

    Weaknesses: N/A

    Name: Lion Combo
    Rank: B
    Activation Cost: 8
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: At least 10 m. height
    Parent Technique:  Strong Fist
    Hand Seals: N/A
    Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and followed up with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach.

    Boosts Coordination and Strength for the strikes by +2 advantages. The Strength bonus is doubled for the final kick..

    Weaknesses: N/A

    Name:  Leaf Strong Whirlwind
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description:  A Taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.

    Increases Strength and Coordination for the kick by a +2 advantages.

    Weaknesses: N/A

    Name: Leaf Great Flash
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique:  Strong Fist
    Hand Seals: -
    Description: The user charges at their opponent and unleashes a powerful lateral kick.

    Boosts Speed for the initial dash by +1 tier and boosts Strength for the kick by a +1 advantage.

    Weaknesses: N/A

    Name: Leaf Destroying Rock Rise
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description:  A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target as the name suggests.

    Provides a boost to Strength of +1 tier and +1 advantage.

    Weaknesses: N/A

    Name: Crushing Palm
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description:  A technique where the user savagely thrusts their palm down at an opponent.

    Boosts Strength by +1 tier and +1 advantage.

    Weaknesses: N/A

    Name: Smashing Boulder
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: C-tier Strength
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user throws a punch at their opponent at full power and with all their weight behind it. The strike is easily capable of smashing boulders.

    Increases Strength by +1 tier and +1 advantage.

    Weaknesses: N/A

    A-rank:

    Name: Disturbance Taijutsu
    Rank: A
    Power: A
    Activation Cost: N/A
    Upkeep Cost: C
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive (Kumo)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Akin to a warrior's dance performance, the user is able to rapidly and relentlessly bombard his target, with precision, at various angles and locations. This style, comprised of sheer unpredictable movements, can easily catch his opponents off-guard. The technique debuffs opponents' Perception by two minuses for the purposes of tracking the user and increases the user's Speed and Coordination by two pluses.
    Weaknesses: N/A

      Current date/time is Tue Jul 17, 2018 8:52 am