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 Taijutsu Techniques

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Nee-san Tetsudashi
Tsuchikage
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Posts : 610
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Taijutsu Techniques   Mon Sep 11, 2017 1:31 pm

Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10

Name: Strong Fist (剛拳, Gōken)
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Konohagakure Exclusive Style
Requirements: Taijutsu skill, D rank in Strength, Speed, and Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

Weaknesses: This is a very physical style, one that relies on hitting hard and hitting often to accomplish its goals. Take away this power somehow, and you take away the effectiveness of the style.

Name:  Leaf Whirlwind
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu
Parent Technique: Gokenryu
Hand Seals: N/A
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency. Boosts Strength and Coordination by a +
Weaknesses: N/A

Name: Leaf Gale
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu
Parent Technique: Gokenryu
Hand Seals: N/A
Description:  A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick. Increases Coordination for the sweep by ++
Weaknesses: N/A

Name: Dynamic Entry
Rank: D
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 20 meters
Speed:N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu
Parent Technique:  Gokenryu
Hand Seals: N/A
Description: The technique is basically the user performing a jump kick into their opponent's face from a distance. Usually preceded by some form of distraction to make it easier to land the kick. Boosts Strength by a + and Agility by a ++.
Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.

Name: Leaf Great Whirlwind
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu
Parent Technique:  Gokenryu
Hand Seals: N/A
Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done. Boost Coordination by ++ for series of kicks that is swapped to Strength for the heel drop.
Weaknesses: Difficult combo to land on anybody who isn't unsuspecting

Name: Shadow of the Dancing Leaf
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 10 meters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu
Parent Technique:  Gokenryu
Hand Seals: N/A
Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air. Boosts agility for the movement by one tier and a plus. The reason for this higher than usual boost for the price paid is that this technique does not actually intend to harm the opponent. It is simply a setup, requiring less effort on the part of the user to utilize  than the actual attack itself.
Weaknesses: Fairly specific technique.

Name:  Leaf Rising Wind
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range:  3 meters base, 3 additional for every tier of strength above C
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu
Parent Technique:  Gokenryu
Hand Seals: N/A
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air. Boosts Strength for the kick by a tier.
Weaknesses:  Leaves the user somewhat exposed during and after use.

Name: Lion Combo
Rank: B
Power: B
Activation Cost: 8
Upkeep Cost: N/A
Range: 5 meter height
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, B rank Coordination and C rank Strength
Parent Technique:  Gokenryu
Hand Seals: N/A
Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed. Though, this drawback isn't as severe as with the Front Lotus. Also, it holds an advantage against Front Lotus as it does not require the user to perform the Eight Gates. Provides a boost to Coordination and Strength for the strikes of ++, with the Strength bonus doubled for the final kick. The target's Constitution counts as  - - lower for the purposes of taking damage for this final kick.
Weaknesses: The user's Strength and Coordination is lowered by a - for two posts after use. It also requires the usage of a very particular type of setup in order to use, making it a technique unsuited for a majority of situations. The cost is also higher than a typical B rank taijutsu would normally be by an additional 60%.

Name:  Leaf Strong Whirlwind
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Coordination
Parent Technique: Gokenryu
Hand Seals: N/A
Description:  A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. In the anime, it also creates a powerful whirlwind around the user which can be used to attack multiple opponents. Increases Strength and Coordination for the kick by a ++.
Weaknesses: N/A

Name: Leaf Great Flash
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: 5 meters per tier of Speed, starting at C
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Speed
Parent Technique:  Gokenryu
Hand Seals: N/A
Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send his opponent flying away. The kick may be aimed at the chest or higher. Boosts Speed for the initial dash by one tier and boosts Strength for the kick by a +.
Weaknesses: N/A

Name: Leaf Destroying Rock Rise
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range:Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Exclusive
Requirements: Gokenryu, C rank Strength
Parent Technique: Gokenryu
Hand Seals: N/A
Description:  A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, it was even strong enough to destroy coral produced by Isobu. Provides a boost to Strength of one tier and one plus.
Weaknesses: Very short range.

Name: Arhat Fist
Rank: D
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements:  C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
Parent Technique: N/A
Hand Seals: N/A
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.

Name: Rising Knee
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost:
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
Weaknesses: N/A

Name: Shoulder Charge
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. Boosts strength by a ++.
Weaknesses: N/A

Name: Shatter Palm
Rank: C
Power:C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard. Boosts strength for the thrust by one tier.
Weaknesses: N/A

Name: Slamming Palm
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious. Boosts Strength for the thrust by one tier.
Weaknesses: N/A

Name: Crushing Palm
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description:  A technique where the user savagely thrusts their palm down at an opponent. Boosts strength by one tier and one plus.
Weaknesses: N/A

Name: Smashing Boulder
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: Arhat
Parent Technique: Arhat
Hand Seals: N/A
Description: The user throws a punch at their opponent at full power and with all their weight behind it. The strike is easily capable of smashing boulders. Increases strength for punch by one tier and one plus.
Weaknesses: N/A

Name: Disturbance Taijutsu
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: C
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Kumogakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Akin to a warrior's dance performance, the user is able to rapidly and relentlessly bombard his target, with precision, at various angles and locations. This style, comprised of sheer unpredictable movements, can easily catch his opponents off-guard. The technique debuffs opponents' Perception by two minuses for the purposes of tracking the user and increases the user's Speed and Coordination by two pluses.
Weaknesses: N/A
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