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    Creations of Darkseid

    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Creations of Darkseid

    Post by Seid Mon Apr 01, 2019 1:10 pm

    Name: Black Receiver: Wayward Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 20m
    Speed: A
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals: -
    Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
    Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.

    Name: Black Lightning: Hydra Dragon Blast
    Rank: A
    Power: S (A Individually)
    Activation Cost: 15
    Upkeep Cost: -
    Range: 100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Six Paths of Pain, Black Lightning
    Parent Technique: -
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact from all 7 alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
    Weaknesses:


    Name: True Eyes
    Rank: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: -
    Speed: Instant
    Element: -
    Skill: Doujutsu
    Classification: Otsutsuki
    Requirements: Rinnegan
    Parent Technique: Chakra Visualization
    Hand Seals: -
    Description: An improved version of Chakra visualization. This increases the perception of the Rinnegan user using the power of the Doujutsus sight quality. They become much more finite in being able to see better. This grants perception a single tier while its in use.
    Weaknesses: The eye cannot see through visual obstructions.

    Name: Levitation
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 25m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rinnegan
    Parent Technique: -
    Hand Seals:-
    Description: Mastering the many possibilities of the Deva Path. Darkseid figured out how to use it subtlety. He is able to levitate off the ground many meters into the sky. It seems that way with him being able to hold himself in the sky with nothing but repulsion.
    Weaknesses:


    Last edited by Seid on Thu Apr 11, 2019 5:16 pm; edited 3 times in total


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: A
    Intelligence: C
    Perception: B
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1456
    Join date : 2017-10-09
    Age : 28

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Nozomi Sat Apr 06, 2019 7:28 pm

    me: Black Receiver: Wayward Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 20m
    Speed: A
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals: -
    Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
    Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.
    Approved

    Name: Black Lightning: Hydra Dragon Blast
    Rank: A
    Power: S
    Activation Cost: 15
    Upkeep Cost: -
    Range: 100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Six Paths of Pain, Black Lightning
    Parent Technique: -
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
    Weaknesses:
    So I'm more or less fine with this, but you'll have to pay 15 CP for every path of pain using the technique. And each Dragon will be A power. So however it works out, since 2 of one rank = 1 of the rank above (2A=1S) Which means 4A = 2S = 1S+, etc. If you want it to incinerate someone with X tier con, it'll need to be all 7 hitting. Just for clarification.

    True Eyes is denied, for infringing on Byakugan's abilities. You'll need a Byakugan if you want that particular ability.

    Levitation is denied. Flight jutsu at E rank is not allowed. Flight is allowed starting at C rank, for 25 meters max height. You can find Flight rules at the bottom of the Stat Boosting and Debuff guidelines.


    _________________
    Spoiler:
    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid Thu Apr 11, 2019 5:16 pm

    Ok I fixed those three.


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: A
    Intelligence: C
    Perception: B
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1456
    Join date : 2017-10-09
    Age : 28

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Nozomi Fri Apr 12, 2019 1:49 pm

    Seid wrote:Name: Black Receiver: Wayward Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost:
    Range: 20m
    Speed: A
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique: Black Receiver
    Hand Seals: -
    Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
    Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.

    Name: Black Lightning: Hydra Dragon Blast
    Rank: A
    Power: S (A Individually)
    Activation Cost: 15
    Upkeep Cost: -
    Range: 100m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Six Paths of Pain, Black Lightning
    Parent Technique: -
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact from all 7 alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
    Weaknesses:


    Name: True Eyes
    Rank: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: -
    Speed: Instant
    Element: -
    Skill: Doujutsu
    Classification: Otsutsuki
    Requirements: Rinnegan
    Parent Technique: Chakra Visualization
    Hand Seals: -
    Description: An improved version of Chakra visualization. This increases the perception of the Rinnegan user using the power of the Doujutsus sight quality. They become much more finite in being able to see better. This grants perception a single tier while its in use.
    Weaknesses: The eye cannot see through visual obstructions.

    Name: Levitation
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 25m
    Speed: B
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Rinnegan
    Parent Technique: -
    Hand Seals:-
    Description: Mastering the many possibilities of the Deva Path. Darkseid figured out how to use it subtlety. He is able to levitate off the ground many meters into the sky. It seems that way with him being able to hold himself in the sky with nothing but repulsion.
    Weaknesses:
    Approved


    _________________
    Spoiler:
    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid Wed Oct 23, 2019 11:42 pm

    Name: Yomotsu Hirasaka
    Rank: S
    Power: Varies
    Activation Cost:  Teleport cost base is 10 <250m, 15 >250(500 m) Dimensional Teleportation 30
    Upkeep Cost: N/A
    Range: 500m
    Speed: A
    Element: N/A
    Skill: Doujutsu
    Classification: Restricted Technique
    Requirements: Rinnegan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to open rifts in the fabric of space that allow them to  transport themselves to another location. The openings can be used to connect two different spatial locations within the same dimension, or to create a pathway that links two dimensions together. By entering these spacial tears, the user is able to retreat, disorient enemies, or execute ambush attacks at a moment's notice.

    These portals can also be used to transport only sections of the user's body by partially entering them, allowing the user to grab their opponents and drag them into the portal, sending them to another location. Only objects and people touching Seid can enter the portal. Otherwise it rejects them. The speed of these portals open at A-rank speed upon creation. Once created, movement through the portals are instant. Dimensional jumps allows the user to jump to a place he's already been too, in that dimension. The technique can link the user to a total of six different dimensions. Each one more different than the other.

    Known dimensions: Boros (Homeworld of Seid) Earthlike planet
    Tavara: Ice Planet (Uninhabitable)  
    Liton: Lava Planet (Uninhabitable)
    Kalamazi: Superstorm Planet (Uninhabitable)
    Paras: Sand Planet (Uninhabitable)


    Weaknesses: This technique cannot warp external techniques into the portal. The techniques will fail to enter the dimensional portal altogether. Only items on the users person may enter, something they must be physically touching, or else the item will be rejected. The portal is completely vanta black, and can be appear at maximum size, ten feet wide and ten feet tall. Or it can be as small as a foot. Big enough for a hand to enter. And it has no force of attraction. Though the movement is instant, evading the portal is still very possible if one is aware of their surroundings and can react fast enough. In order to teleport to a location, the user would have had to been there or seen it at least once.

    How many people the user can move at once is dependent on their stamina. It costs an extra 10cp per person as well including the base cost.

    B: 2 people
    A: 3 people
    S: 4 people max


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: A
    Intelligence: C
    Perception: B
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Shimiko Chinoike Sun Nov 10, 2019 12:29 pm

    Seid wrote:Name: Yomotsu Hirasaka
    Rank: S
    Power: Varies
    Activation Cost:  Teleport cost base is 10 <250m, 15 >250(500 m) Dimensional Teleportation 30
    Upkeep Cost: N/A
    Range: 500m
    Speed: A
    Element: N/A
    Skill: Doujutsu
    Classification: Restricted Technique
    Requirements: Rinnegan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to open rifts in the fabric of space that allow them to  transport themselves to another location. The openings can be used to connect two different spatial locations within the same dimension, or to create a pathway that links two dimensions together. By entering these spacial tears, the user is able to retreat, disorient enemies, or execute ambush attacks at a moment's notice.

    These portals can also be used to transport only sections of the user's body by partially entering them, allowing the user to grab their opponents and drag them into the portal, sending them to another location. Only objects and people touching Seid can enter the portal. Otherwise it rejects them. The speed of these portals open at A-rank speed upon creation. Once created, movement through the portals are instant. Dimensional jumps allows the user to jump to a place he's already been too, in that dimension. The technique can link the user to a total of six different dimensions. Each one more different than the other.

    Known dimensions: Boros (Homeworld of Seid) Earthlike planet
    Tavara: Ice Planet (Uninhabitable)  
    Liton: Lava Planet (Uninhabitable)
    Kalamazi: Superstorm Planet (Uninhabitable)
    Paras: Sand Planet (Uninhabitable)


    Weaknesses: This technique cannot warp external techniques into the portal. The techniques will fail to enter the dimensional portal altogether. Only items on the users person may enter, something they must be physically touching, or else the item will be rejected. The portal is completely vanta black, and can be appear at maximum size, ten feet wide and ten feet tall. Or it can be as small as a foot. Big enough for a hand to enter. And it has no force of attraction. Though the movement is instant, evading the portal is still very possible if one is aware of their surroundings and can react fast enough. In order to teleport to a location, the user would have had to been there or seen it at least once.

    How many people the user can move at once is dependent on their stamina. It costs an extra 10cp per person as well including the base cost.

    B: 2 people
    A: 3 people
    S: 4 people max

    Approved


    _________________
    Spoiler:
    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid Wed Aug 12, 2020 9:14 pm

    Ten-Tails Jinchuriki

    Spoiler:


    Name: Truth-Seeking Balls
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 200m
    Speed: S
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: Ten-Tails Jinchuriki or Tenseigan or Sixth Paths Chakra
    Parent Technique: Chakra Receiver
    Hand Seals: -
    Description: When not in use, Truth-Seeking Balls generally float behind the user's back in a circular formation. Truth-Seeking Balls encompass the power of all five basic natures, and as such they surpass both kekkei genkai and kekkei tōta. By combining the various natures inside the orbs, it is possible to produce a variety of effects. They are capable of instantly turning anything they touch that is weaker in power or quality to dust. This effect is similar to the Dust release.

    The Truth-Seeking balls power requires an S-rank weapon/item/armor and of course S-rank strength to destroy completely.

    If imbued with Yin–Yang Release, the orbs can nullify any ninjutsu they touch and thus become impervious to it.  While in their default sphere form, the orbs can be launched as high-speed projectiles, expanded to enormous sizes in an instant. They can expand about 10 meters in diameter, and can be 10 meters tall.

    Shape Transformation
    Truth-Seeking Balls can be controlled individually or combined together; in both cases, by understanding the power of "all things in nature" the orbs can be shaped into a variety of forms. Because the high-density chakra is in a condensed state, it can be pulled and stretched into a smooth and flat consistency.

    Attack: S-rank power and upkeep (30 CP, 20 CP)
    While fired as a projectile, the balls can only be sent in one direction.
    An assortment of weapons can be created for offense. (Swords, Staffs, etc.)

    Defense: S-rank power and upkeep (30 CP, 20 CP)
    An assortment of defense items can be created for defense. (Wall, shields etc.)

    Other Utilization: B-rank power and upkeep (10 CP, 5 CP)
    Can make platforms for flight at B-rank speed. It it can be destroyed with A-Rank items/A-Rank strength and doesn't annihilate flesh on contact although it may null jutsu on contact.

    Total Truth-Seeking Balls: 6

    Weaknesses: Only two orbs can be used per category. Whatever their shape, users can only control the orbs within 200 metres of their location, allowing opponents to disable them by transporting them elsewhere. If the user is killed or similarly incapacitated, their Truth-Seeking Balls will disintegrate alongside any black receivers they created. However, the orbs are incapable of nullifying senjutsu, natural energy can be used to combat itself. If these balls are destroyed,  they must pay 30 CP to create another set. But another set cannot be created till all are destroyed.
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1052
    Join date : 2017-09-14

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Kitsuki Kurahasa Sat Sep 05, 2020 12:17 pm

    Seid wrote:Ten-Tails Jinchuriki

    Spoiler:


    Name: Truth-Seeking Balls
    Rank: S
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 200m
    Speed: S
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Restricted
    Requirements: Ten-Tails Jinchuriki or Tenseigan or Sixth Paths Chakra
    Parent Technique: Chakra Receiver
    Hand Seals: -
    Description: When not in use, Truth-Seeking Balls generally float behind the user's back in a circular formation. Truth-Seeking Balls encompass the power of all five basic natures, and as such they surpass both kekkei genkai and kekkei tōta. By combining the various natures inside the orbs, it is possible to produce a variety of effects. They are capable of instantly turning anything they touch that is weaker in power or quality to dust. This effect is similar to the Dust release.

    The Truth-Seeking balls power requires an S-rank weapon/item/armor and of course S-rank strength to destroy completely.

    If imbued with Yin–Yang Release, the orbs can nullify any ninjutsu they touch and thus become impervious to it.  While in their default sphere form, the orbs can be launched as high-speed projectiles, expanded to enormous sizes in an instant. They can expand about 10 meters in diameter, and can be 10 meters tall.

    Shape Transformation
    Truth-Seeking Balls can be controlled individually or combined together; in both cases, by understanding the power of "all things in nature" the orbs can be shaped into a variety of forms. Because the high-density chakra is in a condensed state, it can be pulled and stretched into a smooth and flat consistency.

    Attack: S-rank power and upkeep (30 CP, 20 CP)
    While fired as a projectile, the balls can only be sent in one direction.
    An assortment of weapons can be created for offense. (Swords, Staffs, etc.)

    Defense: S-rank power and upkeep (30 CP, 20 CP)
    An assortment of defense items can be created for defense. (Wall, shields etc.)

    Other Utilization: B-rank power and upkeep (10 CP, 5 CP)
    Can make platforms for flight at B-rank speed. It it can be destroyed with A-Rank items/A-Rank strength and doesn't annihilate flesh on contact although it may null jutsu on contact.

    Total Truth-Seeking Balls: 6

    Weaknesses: Only two orbs can be used per category. Whatever their shape, users can only control the orbs within 200 metres of their location, allowing opponents to disable them by transporting them elsewhere. If the user is killed or similarly incapacitated, their Truth-Seeking Balls will disintegrate alongside any black receivers they created. However, the orbs are incapable of nullifying senjutsu, natural energy can be used to combat itself. If these balls are destroyed,  they must pay 30 CP to create another set. But another set cannot be created till all are destroyed.

    Approved


    _________________
    Spoiler:
    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid Sun Nov 22, 2020 8:45 pm

    Karaka (Boros Ten-Tails)

    Strength: S (Secondary)
    Constitution: S
    Stamina: S
    Speed: S (Primary)
    Coordination: S (Tertiary)
    Intelligence: A
    Perception: S


    The most dangerous creature to ever roam Boros. The Ten-Tails Karaka. It had long been fated that there would come a time where the world of Boros would be subject to their never ending cycle of eternal life. Once one figured out how to summon the Karaka. It would be impossible to stop if not for one of the Paths. There was one Path born on the planet of Boros. Seid Otsutsuki. It was one this planet that a foe like no other, conjured a plan to raise the Ten-Tails on Boros. He only half succeeded, getting far enough to raise Karaka, who then turned itself into the God Tree. The enemy was able to be quelled for a moment before. The God Tree was absorbed by Seid before this enemy got a chance to eat its fruit. With absorbing the God Tree, Seid became the new Jinchuriki of the Boros Ten-Tails. And with that he was overcome with great and terrible power. The Ten Tails grants the unique ability of Dust Release.


    Ten-Tails Initial Jinchuriki Transformation

    The Ten-Tails Initial Jinchuriki transformation is very unlike the tailed beasts V1 and V2 modes. After becoming the Ten-Tails Jinchuriki, the user is always in the Initial Transformation mode. Especially if paired with an Otsutsuki, they become permanently changed into a model of the Sage of the Six Paths. The skin is turned pale white, while horns are grown on their forehead. The users hair grows even longer reaching down their back. This mode is always on, though this form grants no boosts. It allows the Jinchuriki to let off an explosion of power periodically. This can create a large crater in the ground and blow away massive trees and boulders and burn anything still standing. This explosion has a 50 meter radius, travels at S-Rank speed, and inflicts A-Rank damage.(The first one is free. Then once every five rounds it can be used again but will cost 30 CP)


    Sixth Paths Chakra Mode

    Using the power gathered from the Six Paths Chakra. The user can use this to enter the Sixth Paths Chakra Mode. This Chakra Mode is the state a Sage enters when they decide to use the Six Paths chakra in full and apply it to their bodies. This can only happen when the Sage has acquired Control over the Tailed Beast's chakra. This cloak takes on a flaming appearance that is ethereal white in color.  Sixth Path Chakra Mode provides an S++ Rank Defense.  1 Tier+ Boost to Strength, Constitution, Speed, and Coordination, with an additional + in the primary, secondary, and tertiary stats of the Bijuu.

    Cost: 1,500 exp *Needs Control*


    Sixth Paths Chakra Pool

    The Sixth Paths Chakra Pool is the energy reservoir drawn from when using Sixth Path Chakra Mode and what is spent in the technique enhancement ability. The amount of Sixth Paths chakra available is based on the amount of training put into the mode. It takes a careful balance and is therefore difficult to expand. After paying the exp amounts, the Sage is afforded an A-rank amount of Six Paths chakra at 260. This pool is full at the beginning of a thread and doesn't need to be charged up each thread. However it can still be charged during a thread.  Cost: 1,000 exp


    Sixth Paths Chakra Mode Upkeep

    While in Sixth Paths Chakra Mode, Sages use a constant draw of SP Chakra from their pool. This begins at the cost of 30 SPC points per post.


    Sixth Paths Kata: Truth-Seeking Balls

    The powerful Kata of the Ten-Tails Jinchuriki grants them the ability to use Truth-Seeking Balls. The use of the TSB takes from the regular chakra pool.

    Sixth Paths Technique Enhancement

    By mixing SP Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Sixth Paths Chakra, while using the normal chakra pool for the other half.
    Cost: 500 xp

    Gathering Sixth Paths Chakra

    Because of these costs, Sages may find themselves depleting their Sixth Paths Chakra pool rather quickly, providing a need to renew that energy. They are able to passively generate 10 points of Sixth Paths Chakra.

    By remaining completely still, the Sage can effectively become one with nature, allowing Sixth Paths Chakra to flow into his body that he immediately adds to his pool. This combines with the passive as well, thought not useful during battle. This is one of the hardest parts of mastering the Sixth Paths, but it does restore 10 points per post that it is done. Cost: 500 exp

    There are few workarounds to remaining perfectly still, which is practically impossible in battle:


    -The user can make any number of shadow clones to remain still and gather the energy. So long as the clones are within viewing distance of the user, whether by being summoned to him or having been there the whole time, they can be dispersed by the user to transfer all of the Sixth Paths Chakra they've gathered to the user. The maximum they can gather is the same as their creator.

    Truth Seeking Balls:
    Nyguyen Uchiha
    Nyguyen Uchiha


    Village : N/A
    Posts : 576
    Join date : 2020-06-06

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Nyguyen Uchiha Sun Dec 20, 2020 6:42 pm

    Seid wrote:Karaka (Boros Ten-Tails)

    Strength: S (Secondary)
    Constitution: S
    Stamina: S
    Speed: S (Primary)
    Coordination: S (Tertiary)
    Intelligence: A
    Perception: S


    The most dangerous creature to ever roam Boros. The Ten-Tails Karaka. It had long been fated that there would come a time where the world of Boros would be subject to their never ending cycle of eternal life. Once one figured out how to summon the Karaka. It would be impossible to stop if not for one of the Paths. There was one Path born on the planet of Boros. Seid Otsutsuki. It was one this planet that a foe like no other, conjured a plan to raise the Ten-Tails on Boros. He only half succeeded, getting far enough to raise Karaka, who then turned itself into the God Tree. The enemy was able to be quelled for a moment before. The God Tree was absorbed by Seid before this enemy got a chance to eat its fruit. With absorbing the God Tree, Seid became the new Jinchuriki of the Boros Ten-Tails. And with that he was overcome with great and terrible power. The Ten Tails grants the unique ability of Dust Release.


    Ten-Tails Initial Jinchuriki Transformation

    The Ten-Tails Initial Jinchuriki transformation is very unlike the tailed beasts V1 and V2 modes. After becoming the Ten-Tails Jinchuriki, the user is always in the Initial Transformation mode. Especially if paired with an Otsutsuki, they become permanently changed into a model of the Sage of the Six Paths. The skin is turned pale white, while horns are grown on their forehead. The users hair grows even longer reaching down their back. This mode is always on, though this form grants no boosts. It allows the Jinchuriki to let off an explosion of power periodically. This can create a large crater in the ground and blow away massive trees and boulders and burn anything still standing. This explosion has a 50 meter radius, travels at S-Rank speed, and inflicts A-Rank damage.(The first one is free. Then once every five rounds it can be used again but will cost 30 CP)


    Sixth Paths Chakra Mode

    Using the power gathered from the Six Paths Chakra. The user can use this to enter the Sixth Paths Chakra Mode. This Chakra Mode is the state a Sage enters when they decide to use the Six Paths chakra in full and apply it to their bodies. This can only happen when the Sage has acquired Control over the Tailed Beast's chakra. This cloak takes on a flaming appearance that is ethereal white in color.  Sixth Path Chakra Mode provides an S++ Rank Defense.  1 Tier+ Boost to Strength, Constitution, Speed, and Coordination, with an additional + in the primary, secondary, and tertiary stats of the Bijuu.

    Cost: 1,500 exp *Needs Control*


    Sixth Paths Chakra Pool

    The Sixth Paths Chakra Pool is the energy reservoir drawn from when using Sixth Path Chakra Mode and what is spent in the technique enhancement ability. The amount of Sixth Paths chakra available is based on the amount of training put into the mode. It takes a careful balance and is therefore difficult to expand. After paying the exp amounts, the Sage is afforded an A-rank amount of Six Paths chakra at 260. This pool is full at the beginning of a thread and doesn't need to be charged up each thread. However it can still be charged during a thread.  Cost: 1,000 exp


    Sixth Paths Chakra Mode Upkeep

    While in Sixth Paths Chakra Mode, Sages use a constant draw of SP Chakra from their pool. This begins at the cost of 30 SPC points per post.


    Sixth Paths Kata: Truth-Seeking Balls

    The powerful Kata of the Ten-Tails Jinchuriki grants them the ability to use Truth-Seeking Balls. The use of the TSB takes from the regular chakra pool.

    Sixth Paths Technique Enhancement

    By mixing SP Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Sixth Paths Chakra, while using the normal chakra pool for the other half.
    Cost: 500 xp

    Gathering Sixth Paths Chakra

    Because of these costs, Sages may find themselves depleting their Sixth Paths Chakra pool rather quickly, providing a need to renew that energy. They are able to passively generate 10 points of Sixth Paths Chakra.

    By remaining completely still, the Sage can effectively become one with nature, allowing Sixth Paths Chakra to flow into his body that he immediately adds to his pool. This combines with the passive as well, thought not useful during battle. This is one of the hardest parts of mastering the Sixth Paths, but it does restore 10 points per post that it is done. Cost: 500 exp

    There are few workarounds to remaining perfectly still, which is practically impossible in battle:


    -The user can make any number of shadow clones to remain still and gather the energy. So long as the clones are within viewing distance of the user, whether by being summoned to him or having been there the whole time, they can be dispersed by the user to transfer all of the Sixth Paths Chakra they've gathered to the user. The maximum they can gather is the same as their creator.

    Truth Seeking Balls:

    Approved


    _________________
    Spoiler:
    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid Fri Jan 07, 2022 7:58 am

    Name: Truth-Seeking Ball: Divine Instruments
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 300m
    Speed: S++
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique:
    Hand Seals: -
    Description: With complete mastery of the creation of all things, Seid is able to create powerful weapons of old. Each type of weapon was created to help the user defeat any adversary. By combining two attack Balls, the power of this attack becomes even more pronounce. The creation of the weapon can be any that Seid deems appropriate at the time.

    Sword of Nunoboku: With two combined Truth-Seeking Balls, they can form a very large and powerful sword. This blade takes on the appearance of the DNA strand. With the combined weight and power, the blade can be quite large or small depending on the user. He can even freely control the shape of the blade to be many whips or spikes to constrict or crush. But can be incredibly powerful with a single swing of this blade. Upon impact with any surface or item, can deliver a destructive force of S++ Strength.

    Truth Sought Arrows: With two combined Truth-Seeking Balls, they can form a very large crossbow. The bow resembling an ancient crossbow, with a wicked bolt head. The user can manipulate the crossbow with a homing explosive bolt, increasing its effectiveness in long range. When fired, the Truth-Seeking balls creates the effect of dazzling speed. Distorting the opponents Perception by its shatterpoint. When the arrow gets close to an opponent, the user can expand the bolt quickly into many pieces. They expand for a great distance at 50 meters in all directions before stopping and converging back into a single giant bolt.

    Wall of Ishi: With two combined defense Truth Seeking balls, they can form the Ultimate defense. The Wall of Ishi is moves around the user. Untrue to the name, it doesn't take on the shape of a wall. But it creates an intricate armor in the likeness of the old warring clans. This armor is to be used in conjunction with the Sage of the Sixth Paths Chakra Mode. Giving an attack and a defense all at once. The Wall of Ishi wraps itself around Seid, the Chakra mode unfazed by the Balls. This armor is also able to extend melee attacks an extra ten meters, using the creativity of Seids mind.


    Weaknesses:


    Name: Great Sage Arts: Hakai Tensei
    Rank: S
    Power: S  
    Activation Cost: 30 (CP & SPCP)
    Upkeep Cost: -
    Range: 1km
    Speed: S
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: -
    Hand Seals: Clap
    Description: Hakai Tensei: By clapping his hands, Seid can create two larger black sphere to act as a center of gravity which, when activated, pulls all matter within a 1km radius into it with S-Tier force. Seid would combine these two to make a stronger core. The large black sphere would be strengthened with Sixth Paths chakra, making it able to become the core of a Truth-Seeking Ball. The TSB allows the satellite it to move at incredible speeds, however whatever it pulls to it will simply be destroyed.

    Since it's generally an upward pull, it can be difficult to resist, even with greater power. At any point, the user can move the created satellite, but it can only move as fast as the Truth-Seeking Ball, so most will find more use in simply dropping it like a meteor. The amount of damage this can cause is nothing less than a natural disaster.
    Weaknesses: Other than resisting the pull, this technique can be foiled by destroying the Sphere with an S-rank attacks once the the initial Ball is destroyed.


    Name: Great Sage Arts: Honō no Te (Ten-Tailed Hands of Flame Chakra Arms)
    Rank: S
    Power: S  
    Activation Cost: 30 (CP & SPCP)
    Upkeep Cost: 10
    Range: 50m
    Speed: User Coordination
    Element: -
    Skill:-
    Classification: Secret
    Requirements: Ten-tails Jinchuuriki
    Parent Technique: -
    Hand Seals: -
    Description: This is an ability of the Ten-Tails jinchūriki is able to perform when in Sixth Paths Sage Mode form. The jinchūriki will use the raw chakra of their form arms, which they can freely manipulate to attack their foes, able to strike an opponent with quick and devastating moves. The chakra arms' hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing them to have flexible movements that will generally be impossible for normal arms. The user can create any number of arms that they desire and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause fatal burns. Using the power of the cloak for its strength as well, the Chakra arms are deadly. The total arms are the ten tails.
    Weaknesses:

    Name: Second Wind
    Rank: D
    Power: -
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: Instant
    Element: -
    Skill: -
    Classification: Secret
    Requirements:
    Parent Technique: -
    Hand Seals:-
    Description: Seid has mastered his own stamina to a great degree. Through this great training even in the middle of a fight he can activate his Second Wind. He is able to add more reserves to his Stamina. Allowing him to fight just a little bit longer in battle. Two Unique ++ to Stamina.
    Weaknesses:

    Name: Disturbing Movement
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Kenjutsu/Taijutsu/Bukijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Disturbance
    Hand Seals:-
    Description: Using the Disturbance fighting style. Seid has created a powerful technique that allows him to use the confusing movement of Disturbance. While in motion he can move at such speeds that an opponent trying to hone an attack him will be steadily thrown off. This causes a debuff of a -1 tier to their Coordination and two - minus to Perception. This continues to those within his range of attack. When Seid wants to counter he can switch the debuffs from Perception to strength at the last second for two advantages ++.
    Weaknesses:


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: A
    Intelligence: C
    Perception: B
    Seid
    Seid
    Wanderer
    Wanderer


    Village : Kumogakure
    Posts : 325
    Join date : 2018-08-02

    Character File
    Skills & Elements:
    Class: S
    Ryo: 260,000

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Seid Fri Dec 30, 2022 12:48 pm

    Soft bump from the back pages.


    _________________
    Stats:
    Strength: C
    Constitution: C
    Stamina: S++ (Otsu, Metropolis)
    Speed: A
    Coordination: A
    Intelligence: C
    Perception: B
    Nozomi
    Nozomi
    Wanderer
    Wanderer


    Posts : 1456
    Join date : 2017-10-09
    Age : 28

    Creations of Darkseid Empty Re: Creations of Darkseid

    Post by Nozomi Sat Jan 07, 2023 6:58 pm

    Name: Truth-Seeking Ball: Divine Instruments
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 300m
    Speed: S++
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Otsutsuki
    Requirements:
    Parent Technique:
    Hand Seals: -
    Description: With complete mastery of the creation of all things, Seid is able to create powerful weapons of old. Each type of weapon was created to help the user defeat any adversary. By combining two attack Balls, the power of this attack becomes even more pronounce. The creation of the weapon can be any that Seid deems appropriate at the time.

    Sword of Nunoboku: With two combined Truth-Seeking Balls, they can form a very large and powerful sword. This blade takes on the appearance of the DNA strand. With the combined weight and power, the blade can be quite large or small depending on the user. He can even freely control the shape of the blade to be many whips or spikes to constrict or crush. But can be incredibly powerful with a single swing of this blade. Upon impact with any surface or item, can deliver a destructive force of S++ Strength.

    Truth Sought Arrows: With two combined Truth-Seeking Balls, they can form a very large crossbow. The bow resembling an ancient crossbow, with a wicked bolt head. The user can manipulate the crossbow with a homing explosive bolt, increasing its effectiveness in long range. When fired, the Truth-Seeking balls creates the effect of dazzling speed. Distorting the opponents Perception by its shatterpoint. When the arrow gets close to an opponent, the user can expand the bolt quickly into many pieces. They expand for a great distance at 50 meters in all directions before stopping and converging back into a single giant bolt.

    Wall of Ishi: With two combined defense Truth Seeking balls, they can form the Ultimate defense. The Wall of Ishi is moves around the user. Untrue to the name, it doesn't take on the shape of a wall. But it creates an intricate armor in the likeness of the old warring clans. This armor is to be used in conjunction with the Sage of the Sixth Paths Chakra Mode. Giving an attack and a defense all at once. The Wall of Ishi wraps itself around Seid, the Chakra mode unfazed by the Balls. This armor is also able to extend melee attacks an extra ten meters, using the creativity of Seids mind.


    Weaknesses:


    Name: Great Sage Arts: Hakai Tensei
    Rank: S
    Power: S
    Activation Cost: 30 (CP & SPCP)
    Upkeep Cost: -
    Range: 1km
    Speed: S
    Element: Yin-Yang
    Skill: Ninjutsu
    Classification: Secret
    Requirements:
    Parent Technique: -
    Hand Seals: Clap
    Description: Hakai Tensei: By clapping his hands, Seid can create two larger black sphere to act as a center of gravity which, when activated, pulls all matter within a 1km radius into it with S-Tier force. Seid would combine these two to make a stronger core. The large black sphere would be strengthened with Sixth Paths chakra, making it able to become the core of a Truth-Seeking Ball. The TSB allows the satellite it to move at incredible speeds, however whatever it pulls to it will simply be destroyed.

    Since it's generally an upward pull, it can be difficult to resist, even with greater power. At any point, the user can move the created satellite, but it can only move as fast as the Truth-Seeking Ball, so most will find more use in simply dropping it like a meteor. The amount of damage this can cause is nothing less than a natural disaster.
    Weaknesses: Other than resisting the pull, this technique can be foiled by destroying the Sphere with an S-rank attacks once the the initial Ball is destroyed.
    Denied. Part of the weakness listed for Truth Seekers is "Tech enhancement can't be used on TSB nor can any modifier with respect to its power, speed, cost or any mechanic."

    Name: Great Sage Arts: Honō no Te (Ten-Tailed Hands of Flame Chakra Arms)
    Rank: S
    Power: S
    Activation Cost: 30 (CP & SPCP)
    Upkeep Cost: 10
    Range: 50m
    Speed: User Coordination
    Element: -
    Skill:-
    Classification: Secret
    Requirements: Ten-tails Jinchuuriki
    Parent Technique: -
    Hand Seals: -
    Description: This is an ability of the Ten-Tails jinchūriki is able to perform when in Sixth Paths Sage Mode form. The jinchūriki will use the raw chakra of their form arms, which they can freely manipulate to attack their foes, able to strike an opponent with quick and devastating moves. The chakra arms' hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing them to have flexible movements that will generally be impossible for normal arms. The user can create any number of arms that they desire and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause fatal burns. Using the power of the cloak for its strength as well, the Chakra arms are deadly. The total arms are the ten tails.
    Weaknesses:
    How can the total arms be the 10 Tails, but also create any number of arms they desire?

    Name: Second Wind
    Rank: D
    Power: -
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: Instant
    Element: -
    Skill: -
    Classification: Secret
    Requirements:
    Parent Technique: -
    Hand Seals:-
    Description: Seid has mastered his own stamina to a great degree. Through this great training even in the middle of a fight he can activate his Second Wind. He is able to add more reserves to his Stamina. Allowing him to fight just a little bit longer in battle. Two Unique ++ to Stamina.
    Weaknesses:
    Denied. This has no Element, skill, hand seals, or power.

    Name: Disturbing Movement
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Kenjutsu/Taijutsu/Bukijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Disturbance
    Hand Seals:-
    Description: Using the Disturbance fighting style. Seid has created a powerful technique that allows him to use the confusing movement of Disturbance. While in motion he can move at such speeds that an opponent trying to hone an attack him will be steadily thrown off. This causes a debuff of a -1 tier to their Coordination and two - minus to Perception. This continues to those within his range of attack. When Seid wants to counter he can switch the debuffs from Perception to strength at the last second for two advantages ++.
    Weaknesses:
    Denied. Coordination of your opponent cannot be debuffed because you move fast. Disturbance already provides the mechanic that you're looking for.


    _________________
    Spoiler:

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    Creations of Darkseid Empty Re: Creations of Darkseid

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