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    Satori Custom Jutsu

    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Satori Custom Jutsu

    Post by Satori Ryuutei on Wed Apr 03, 2019 8:19 pm

    Approved Custom Techniques:
    Taijutsu:
    D-Rank:
    Name: Predators Focus
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Intelligence, B-Rank Precognition, Available Unique Booster Technique Slot
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user has trained their body relentlessly to the point that their body no longer relies on the mind to properly react to situations. Their muscle memory and senses have been sharpened to such a heavy extent that through just a bit of chakra, their bodies react near-instantaneously to speeds well beyond their normal limitations. This intense physical training provides them a ++ Unique Stat Boost to Perception while active.
    Weaknesses: Takes up the characters Unique Booster Technique slot.



    Name: Foundation Stance: Impact
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the users raw physical power, based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Strength while active by amplifying their actions through momentum.
    Weaknesses: N/A



    Name: Foundation Stance: Grace
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline mobility and movement speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Speed while active by amplifying their actions through bursts of chakra to propel their bodies at greater speeds.
    Weaknesses: N/A



    Name: Foundation Stance: Mobility
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline coordination and combat speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Coordination while active by amplifying their actions through erratic shifts of the body causing their movements to become far more difficult to keep track of.
    Weaknesses: N/A



    Name: Foundation Stance: Fortress
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline durability based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Constitution while active by amplifying their body with a passive layer of chakra within their skin, increasing its durability for strikes and blocks.
    Weaknesses: N/A



    Name: Snake Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The basic attack of the "Snake Stance", while the flowing motions of the stance allow the user to dance around targets more effectively, they steadily build up momentum and wait until the perfect oportunity before releasing all their momentum into a single powerful strike aimed at a lethal area with superior raw power, adding ++ to the strikes Strength.
    Weaknesses: N/A



    Name: Cobra Dance
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator, granting them a ++ to their Coordination for the defensive action.
    Weaknesses: N/A



    Name: Enfeebling Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high speed blow desinged to stun and throw the target off, often used as the initial blow to set up for the more deadly bite technique. The blow gains a ++ to its Coordination.
    Weaknesses: N/A



    Name: Lunge
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user launches themselves to the side or forward spring boarding off their limbs using more effort than normal, boosting their Speed by ++. Generally, a technique used for last minute dodges or to help clear distance for attacks.
    Weakness: None.



    Name: Burst Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based strike at the target infusing it with the momentum of their last movement with more effort than normal, boosting their Strength by ++. Generally, a technique used for a sudden increase in physical power.
    Weakness: None.



    Name: Pattern Reading
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user takes a single moment to suddenly focus on everything around them as keenly as possible. Harsh training hammered into the Taijutsu user to never drop their surroundings amplifying their focus so that they gain ++ to Perception. Generally used to counter an opponent at the last second or defend, but can also be used to read their defensive patterns mid-attack.
    Weakness: None.



    Name: Body Block
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user right before the pinnacle of momentum is launched at them locks their muscles up and moves into the attack. This allows them to absorb the force of the attack at its weakest and increase their chances of coming out of the attack suffering only minor wounds instead of serious wounds granting them ++ to Constitution.
    Weakness: None.



    Name: Focal Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based movement or strikes at their target that acts at the very last minute of contact to throw off an opponent reading on them, allowing them to strike with far more effort than normal, boosting their Coordination by ++ for that action. Generally, a technique used for last minute blocks or strike speed increases.
    Weakness: None.
    C-Rank:
    Name: Snake Fist
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A stance that was created by Mako in the hopes of creating a style that instead of focusing on raw power, like Arhat, instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively, increasing their Speed by one tier.
    Weaknesses: If the user of the technique doesn't have the Taijutsu Skill, then using this technique causes them to suffer a loss of one + to their Strength while it is active.



    Name: Pythons Hold
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the target's body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the targets own fingers and hands. While using this hole the user gains one tier increased to Strength. The combination is designed to shut out the ability to perform handseals or strike using the arms for both the user and target, while choking out the target with tremendous crushing power the hold grants.
    Weaknesses: The use of this ends the "Snake Fist" stance, forcing the user to re-activate the stance should their hold break. Similarly, it opens them up to attacks and requires energy to maintain properly unlike the other attacks of the style.
    S-Rank:
    Name: Blind Warrior
    Rank: S
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses such as hearing, touch (ie. Feeling a blow ruffle their clothing and dodging based on that), scent and so forth. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
    Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.
    Ninjutsu:
    N/A
    Genjutsu:
    D-Rank:
    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a - to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.



    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.



    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 65m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the user's mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.
    C-Rank:
    Name: Snake Eyes: Killer Intent
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer weakness that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have, lowering the targets coordination by -- and speed by - while it is active. The target sees the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: N/A



    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the target seeing the user smile wide. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.
    B-Rank:
    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state comparable to suffering the intense pain, fatigue of a panic attack per post. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.
    S-Rank:
    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon → Money → Tiger → Bird → Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: Tiger → Snake
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.
    Fuuinjutsu:
    S-Rank:
    Name: Stasis Seal
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret, Forbidden
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: Tiger
    Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
    Weaknesses: Extensive chakra cost and high requirements to learn. Cannot be used on living tissue and individuals, etc. Only tissue, organs, corpses, etc.
    Kuchiyose:
    N/A
    Iryojutsu:
    D-Rank:
    Name: Diagnosis
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Standard
    Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Rat
    Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
    Weaknesses: User must remain mostly immobile and focused on the target. Without proper medical knowledge, the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.
    C-Rank:
    Name: Focus
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, for a brief moment augmenting their natural reaction time and senses as the world seems to slow around them. This allows an action to gain +1 Tier to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Flex
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Rat
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. This allows them to flex, contort, and move with far higher speed than before. This allows an action to gain +1 Tier to Coordination.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.


    Name: Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: The user is able to release a blow with a minor burst of chakra that is infused into the users tendons and ligaments amplifying flexibility and raw movement speed for a brief moment. This allows an action to gain +1 Tier to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Great Wall
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Bird
    Description: The user is able to infuse their chakra into their skin to increase raw durability. This allows an action to gain ++ to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.
    B-Rank:
    Name: Healing Burst
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Bird → Tiger → Dragon
    Description: The user is able to coat their hands in Yang-nature chakra before applying it in a steady stream and place their hand on a target. From this contact, the energy directly invades the targets body and causes the cells to rapidly regenerate across their entire form. This can heal all moderate and below damage (ie. Deep lacerations, serious bruising, second degree burns and below), but will only stop the bleeding of more serious to fatal wounds until the target begins to move again actively.
    Weaknesses: N/A
    S-Rank:
    Name: Impenetrable Wall
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Great Wall
    Hand Seals: Dragon
    Description: The user is able to infuse their chakra into their skin and surface muscles, amplifying raw physical durability in exchange. This is often also considered "steel skin" due to how durable it can often make a users body. This allows an action to gain +2 Tiers to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Evasion
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Flash
    Hand Seals: Bird
    Description: The user is able to release a steady flow of chakra into their tendons, ligaments and muscles spread in a way that enhance burst reactions and mobility instead of power. This greatly amplifies their raw physical movement speed. This allows an action to gain +2 Tiers to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Cerebral Maximization
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Cerebral Amplification
    Hand Seals: Rat
    Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Ability Boost
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Flex
    Hand Seals: Ram
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. They then combine this step by amplifying their nerves and muscles, directly targeting the fibers along their tendons. The end result boosts dexterity tremendously, increasing their Coordination by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Flow Acceleration
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Focus
    Hand Seals: Snake
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, causing the world to slow around them. This allows them to predict and see through actions around them at tremendous speeds in exchange. This allows an action to gain +2 Tiers to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.



    Name: Cellular Reconstruction
    Rank: S
    Power: S
    Activation Cost: See Below.
    Upkeep Cost: See Below.
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, Knowledge of "Healing Resuscitation Regeneration" and "Cell Activation" techniques, must have base A-Rank Stamina and Intelligence.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: By combining the concepts of the Cell Activation technique with that of the complex "older brother" of the technique, the user is able to bypass the natural limitations set by the Healing Resuscitation Regeneration Technique. Using first the principal of the Cell Activation on the subject, before then beginning the process of placing a circle made up of the subjects DNA matter around them. This is then used as the blueprint, and the user begins by releasing overwhelming amounts of raw chakra into the target, channeling through the DNA ring. This ring is designed through Fuuinjutsu seals to properly channel the user's chakra, and therefore requires careful preparation.

    This process requires the cost of 25 Chakra per post, for 10 posts straight. It cannot be interrupted and the user cannot break focus or the technique, or it will only temporarily stabilize the subject for half as many posts as the technique was active for. After this time period they return to the state they were in before the healing began, even if it was near-death. Once the technique is complete, the subject is returned to their "perfect original state", all scar tissue, debilitating effects, lost limbs or organs are all returned. Though this cannot regrow brains or eyes, it can mend them. Meaning if an eye is whole but has been rendered blind, this will restore its vision. If the user has suffered brain damage but the brain is still mostly whole, the damage can be mended though memories may be lost or personality traits may change due to the trauma.

    Weaknesses: Cannot regrow complex organs such as eyes or the brain, the patient must post as well if not 24 hours must pass between each of the user's posts.



    Name: Cellular Control
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): Cellular Activation Technique
    Hand Seals: Snake
    Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
    Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body. Does not effect poisons or other non-technique based effects.



    Name: Advanced Implant
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: Snake
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.

    Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
    Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
    Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.

    Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure. Cannot increase the success chances or amplify a bloodline implant surgery in any way.



    Name: Tenketsu Purge
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target and remove the individuals tenketsu, completely nullifying their ability to utilize chakra. This process is incredibly complex and time consuming to perform. It requires 5 chakra per Tenketsu, with a maximum of 1 Tenketsu being able to be removed per rank of the users Intelligence stat cap per post. (ie. A-Rank Intelligence can remove 5 Tenketsu for 25 chakra per post.) For every 4 Tenketsu removed the target is permanently debuffed by 6% of their total chakra rounded down (or until the Tenketsu are regenerated/replaced). When all 64 are removed, the character loses all of their total chakra, rendering them hospitalized for two weeks irl until their body adapts. Afterward, they retain the other benefits of their stamina, but no longer can utilize chakra in any way.
    Weaknesses: The target must remain immobile for the duration of the surgery, and the technique "Diagnose" or something of similar effect (ie. Byakugan) must be used throughout the entire surgery in order for it to be a success.



    Name: Hayflick Exhaustion
    Rank: S
    Power: S
    Activation Cost: 150
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinijutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Stamina, A-Rank Intelligence, B-Rank Coordination, Knowledge of the "Cell Activation" Technique.
    Parent Technique: Cell Activation
    Hand Seals: Dragon
    Description: The user is able to coat their hands in Yang-nature chakra and places it into a complicated seal on their body, this seal holds an overwhelming amount of raw chakra and requires pinpoint chakra control to properly utilize due to this. As such, this technique is placed on the hand and does not fade until it is successfully placed on a targets skin, but in return must make contact through a blow or touch directly on the targets skin in order to activate. The seal will fade by the end of a thread, if it hasn't been placed on a target then the chakra is returned to the user. [ie. Activation Cost is paid once, it is then "sealed" into their body to be placed when needed. This heavy chakra cost is due to it effectively only being paid once per thread, as well as it having the "duration" of effectively 10 posts and beyond.]

    This specialized chakra is designed to infuse every cell in the target to suddenly begin rapidly splitting, causing wounds on the target to instantly seal and flesh to regrow. However, there is a downside to this as the technique is designed to not heal, but maime. The chakra causes the cells not only to exhaust themselves, reaching their Hayflick limit and rendering them incapable of splitting any further, shutting down further natural healing but also causes the healing and cell multiplications to go well beyond their natural limit.

    As such the effects of this technique has three stages based on how many posts pass since the user touched the target.

    1. The instant the target is touched, all moderate wounds are immediately mended, serious to critical wounds such as lost limbs and organs stop bleeding and begin to heal slowly.
    2. The next post all wounds will be regenerated in entirety, but lost organs and limbs will not return, only heal with what is left of them.
    3. Here the cells begin to go beyond their standard healing process, and cancerous growths begin to appear slowly across the targets skin causing - to Coordination and Perception due to the feeling of the growths hindering the body and mind. Moderate wounds instantly regenerate and wounds beyond that level take two posts to "heal" but cannot regrow.
    4. At four posts the targets growths have spread internally as well as externally, hindering the body and now causing pain. They suffer pain equal to constant moderate injuries, causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
    5+. At this point the cancerous growths and cellular splitting has begun to avidly break down the user's body. Growths become as large as baseballs both insides, and outside the body dealing them C-Rank External Damage and B-Rank Internal Damage per post causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All non-tumor based injuries are healed instantly but do not regrow limbs or organs.
    10. After the target has been suffering through the healing, regeneration, and tumors for ten posts the targets body has reached its "Hayflick Limit" (thus the name) and natural healing no longer takes place. The body will still naturally stop bleeding, but for 7 IRL days their natural healing abilities no longer exist. Similarly, technique, UA, or ability-based healing or regeneration has its benefits halved during this time period as well.

    Weaknesses: Immense chakra cost, requires seal-to-skin-contact to activate, high difficulty restrictions to learn it, long time period for the effects to ramp up and even while the stronger negatives begin to take effect the target has near-instant to instant regeneration for ten posts.



    Name: Return to Wholeness
    Rank: S
    Power: S
    Activation Cost: 30 (1,000 EXP)
    Upkeep Cost: 5 (100 EXP)
    Range: Self & Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique: Healing Burst
    Hand Seals: Rat → Dragon
    Description: A forbidden technique that channels yang chakra as a medium, dragging out the life force of either the user, or the patient and infusing it with chakra. This draws out a spiritual blueprint of their DNA, and then channels the energy specifically into an entire new burst of stem cells that take whatever form necessary to return their body to that state found in the blueprint. This drain of life-force is explained via the loss of EXP. This is a technique that allows the user to perfectly regenerate and heal an individual's body to it’s pinnacle level once more. Able to remove any sickness, disease, toxin, or damage to the body. Regenerate any lost tissue and restore it to its full pinnacle health, even removing scar tissue both internally and externally, regrowing complex organs such as eyes or the brain, removing cancer, and so forth. The process happens instantly, and if it is maintained then it costs an extra burst of EXP per post to maintain as well.
    Weakness: In order to perform this technique, either the user, or the target, must pay 1,000 EXP. Maintaining this technique costs 100 EXP per post further atop this.



    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger → Ram
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Exhaustion of the targets antibodies leaves them drained, causing them to suffer a -- to Constitution for two posts and put this technique on cooldown for that target for five posts. Does not provide immunity to the toxins afterward, only removes the current toxins.



    Name: Refined Surgery
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
    Parent Technique: Chakra Scalpel
    Hand Seals: Rat
    Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S) while performing implants.
    Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.



    Name: Stem Clone
    Rank: S
    Power: -
    Activation Cost: Variable
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: N/A
    Skill: Iryō Ninjutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
    Parent Technique: Shadow Clone
    Hand Seals: Bird
    Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create and take 1 post to form. Due to their nature as split cells will rapidly disperse and die after their chakra is depleted, making the cells unusable for transplants.

    These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.

    If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead. Taking over a body with the cells takes one full post of transformation.

    Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse. Either method of creation takes one post for a clone to fully form.



    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets base Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 30
    D: 20
    C: 15
    B: 7
    A: 5
    S: 0

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.



    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15 (to maintain the ability, effects are instant on-touch)
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: Rat → Tiger
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed. As with many Ijutsu if the user break concentration or is hit with too much force when performing the technique then it is forcibly ended.



    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed.
    Parent Technique: Chakra Scalpel
    Hand Seals: Ram
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. Driving it through the targets body by using the chakra scalpel to cut directly through organic matter in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel".
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.



    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: Rat
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.) as well as increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic performs this technique only buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.
    Ryuutei Jutsu:
    C-Rank:
    Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: Rat
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: N/A



    Name: Beasts Cry
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 25m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: Beasts Roar
    Hand Seals: Tiger
    Description: A lesser version of the Clan's S-Rank technique that uses the same premise. The Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is quite fast for its rank raveling at B Speeds and holding D-Rank force expanding in a focused cone-based range up to twenty-five meters, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A
    A-Rank:
    Name: Feral Recovery
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member that has purchased the "Feral Progression" trait.
    Parent Technique: N/A
    Hand Seals: Bird
    Description: When a Ryuutei has begun to build up superior Bijuu chakra and raw energy, they are able to push their bodies to new heights and perform a makeshift variation of the ability true Jinchuuriki are capable of. Releasing their chakra outward in a massive burst, they are able to amplify their bodies natural recovery capabilities and regenerate moderate wounds that they have sustained such as serious burns, lacerations, chunks taken out of their body as long as the damage is non-critical, etc.
    Weaknesses: Cannot heal damage that the human body cannot naturally regenerate from, ie. lost limbs or organs, healing a hole in the body will leave a nasty scar and possible side-effects from the recovery, etc.
    S-Rank:
    Name: Beasts Constitution
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Clan Jutsu
    Requirements: Knowledge of "Feral Recovery" and "Cell Activation" techniques, Ryuutei Clan Member with Access to "Feral Progression" Trait, Ijutsu Skill, B-Rank Intelligence, and B-Rank Coordination.
    Parent Technique: Feral Recovery
    Hand Seals: Bird
    Description: Though rare, Ryuutei can become medical ninja. These individuals are able to tap into the natural regenerative powers that all Ryuutei hold, but instead of randomly sending chakra out into their cells in a burst are able to control the chakra and funnel it into the cells individually. Taking the process of the powerful "Cell Activation" technique and enhancing it with the raw chakra and natural regenerative abilities of the clan. This allows the Ryuutei to regenerate the equal to one Fatal wound over one post as long as it is maintained, this includes lost organs, holes in the body, and limbs however these injuries take longer to regrow.
    Weaknesses: Though a lost limb or organ will be "healed" in a post, pushing the damage out of the lethal territory, stopping the bleeding, etc, complete organ and limb regrowth require three posts of consecutive use of this technique. Complex organs such as eyes and brains cannot be regenerated with this technique.



    Name: Beasts Roar
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 200m
    Speed: S++ Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: A technique created by the Ryuutei as an introductory "battle cry", the Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is near-instant, traveling at S++ Speeds and holding A-Rank force expanding in all directions in a two-hundred meter radius, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A


    Last edited by Satori Ryuutei on Mon Jun 03, 2019 10:03 am; edited 15 times in total


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Honiko Yoshidara
    Honiko Yoshidara

    Posts : 157
    Join date : 2017-11-12

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Honiko Yoshidara on Fri Apr 05, 2019 3:11 pm

    @Satori Ryuutei wrote:Taijutsu

    Name: Snake Fist
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A stance that was created by Mako in the hopes of creating a style that instead of focusing on raw power, like Arhat, instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively, increasing their Speed by one tier.
    Weaknesses: If the user of the technique doesn't have the Taijutsu Skill, then using this technique causes them to suffer a loss of one + to their Strength while it is active.

    Name: Snake Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The basic attack of the "Snake Stance", while the flowing motions of the stance allow the user to dance around targets more effectively, they steadily build up momentum and wait until the perfect oportunity before releasing all their momentum into a single powerful strike aimed at a lethal area with superior raw power, adding ++ to the strikes Strength.
    Weaknesses: N/A

    Approved

    @Satori Ryuutei wrote:
    Name: Cobra Dance
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator, granting them a ++ to their Coordination for the defensive action.
    Weaknesses: N/A

    Approved.


    @Satori Ryuutei wrote:
    Name: Enfeebling Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high speed blow desinged to stun and throw the target off, often used as the initial blow to set up for the more deadly bite technique. The blow gains a ++ to its Coordination.
    Weaknesses: N/A

    Approved.



    @Satori Ryuutei wrote:
    Name: Pythons Hold
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the target's body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the targets own fingers and hands. While using this hole the user gains one tier increased to Strength. The combination is designed to shut out the ability to perform handseals or strike using the arms for both the user and target, while choking out the target with tremendous crushing power the hold grants.
    Weaknesses: The use of this ends the "Snake Fist" stance, forcing the user to re-activate the stance should their hold break. Similarly, it opens them up to attacks and requires energy to
    maintain properly unlike the other attacks of the style.

    Approved



    Genjutsu


    @Satori Ryuutei wrote:
    Name: Snake Eyes
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer brief paralysis that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have, it can paralyze a target for up to one post. The target sees the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey. Pain will snap a character out of this paralysis. Those caught in the Genjutsu that haven't felt killing intent before can be trapped for longer periods, or hindered further, but this is purely situational and based on roleplay.
    Weaknesses: The Genjutsu unlike others cannot be held for long periods of time, no matter the skill of the user, it is designed purely as a distraction tactic for mid-combat and nothing more.

    Paralysis of any kind is not an E-Rank jutsu. This needs to be of higher rank.



    Ryuutei Clan Jutsu



    @Satori Ryuutei wrote:
    Name: Feral Recovery
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member that has purchased the "Feral Progression" trait.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When a Ryuutei has begun to build up superior Bijuu chakra and raw energy, they are able to push their bodies to new heights and perform a makeshift variation of the ability true Jinchuuriki are capable of. Releasing their chakra outward in a massive burst, they are able to amplify their bodies natural recovery capabilities and regenerate a single critical wound such as amputated limbs, damaged or lost organs, deep cuts or stabs, etc and all minor surface-level wounds.
    Weaknesses: Cannot heal lost organs that have suffered a loss of over half its tissue (unless it's the liver which is the exception to this rule due to its natural regenerative traits).

    Healing from major wounds is way too OP via an ability such as this.


    @Satori Ryuutei wrote:
    Name: Beasts Roar
    Rank: S+
    Power: B
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 300m
    Speed: 300m/s
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique created by the Ryuutei as an introductory "battle cry", the Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is near-instant, traveling at the same speed of a true scream, but infused with chakra for devastating effect extending outward in a three-hundred meter radius. Due to its nature as a sound-wave it cannot be blocked normally, but in return its destructive power isn't that high, only holding the damage potential of a B-Rank Jutsu, but ignoring normal defenses (ie. Con, Armor, etc) and specifically targeting the eardrums and internals of those hit. Damage to the eardrums will also cause loss of balance as well as hindering hearing to outright deafening those affected, lowering their Coordination and Perception by 1 Tier.
    Weaknesses: The soundwave cannot be blocked, but by covering the ears the damage can be lowered by one rank, and the debuff can be weakened to a -- instead of 1 Tier if the character has the Perception and Coordination to react in time. Every post after the initial debuffing the debuff is lowered by one - until it disappears as the target slowly gets used to the loss of hearing/ringing in their ears and regains their balance.

    - Remove the + for the Rank.

    - This would require Melody Arm if you want to target internals (eardrums and the vestibular system), if you want to keep it as just a chakra blast that does regular shockwave damage you don't need the melody arm.

    - Cut the range down and make the Speed S-Tier.

    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Fri Apr 05, 2019 4:20 pm

    Genjutsu

    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 125m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the users mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: A basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a -- to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: A basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: An illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    Name: Snake Eyes: Killer Intent
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer weakness that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have, lowering the targets coordination by -- and speed by - while it is active. The target sees the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: N/A

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user forces the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state.
    Weaknesses: The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. Trapping the target in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state.
    Weaknesses: The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 0m-50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudde bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    Ryuutei Clan Jutsu

    Name: Feral Recovery
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member that has purchased the "Feral Progression" trait.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When a Ryuutei has begun to build up superior Bijuu chakra and raw energy, they are able to push their bodies to new heights and perform a makeshift variation of the ability true Jinchuuriki are capable of. Releasing their chakra outward in a massive burst, they are able to amplify their bodies natural recovery capabilities and regenerate moderate wounds that they have sustained such as serious burns, lacerations, chunks taken out of their body as long as the damage is non-critical, etc.
    Weaknesses: Cannot heal damage that the human body cannot naturally regenerate from, ie. lost limbs or organs, healing a hole in the body will leave a nasty scar and possible side-effects from the recovery, etc.

    Name: Beasts Roar
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 200m
    Speed: S++ Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique created by the Ryuutei as an introductory "battle cry", the Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is near-instant, traveling at S++ Speeds and holding A-Rank force expanding in all directions in a two-hundred meter radius, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1090
    Join date : 2017-09-21

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike on Mon Apr 08, 2019 8:40 pm

    @Satori Ryuutei wrote:
    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 125m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the users mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: A basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a -- to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: A basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: An illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    You are on the right track with these Genjutsu but there is one thing they need: a trigger. Something that involves touching, hearing, seeing, tasting or feeling something quite specific so that the Genjutsu has a vector to travel into your opponent's brain and take ahold of their mind.

    You can read more on triggers here. This should help guide you as certain triggers are often associated with certain types of genjutsu. If you have any questions you can PM me on Discord.

    I would suggest making your triggers stuff like: looking at a particular body part (eye contact/you point at them and they look at your and) or hearing a specific sound (a catchphrase).



    @Satori Ryuutei wrote:
    Name: Snake Eyes: Killer Intent
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer weakness that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have, lowering the targets coordination by -- and speed by - while it is active. The target sees the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: N/A

    Approved.


    @Satori Ryuutei wrote:
    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user forces the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state.
    Weaknesses: The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Needs a trigger see above. For something this involved, I'd suggest physical touch but also keep in mind that genjutsu that renders its victims inert or immobile will often force the user to be very still and focused while maintaining the illusion.

    @Satori Ryuutei wrote:
    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. Trapping the target in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state.
    Weaknesses: The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Needs a trigger. See above.


    @Satori Ryuutei wrote:
    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 0m-50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudde bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    A canon paralysis illusion technique already exists and works off of Intel. See Genjutsu Binding:

    Spoiler:

    Name: Genjutsu Binding
    Rank: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 0 - 5 m.
    Speed: B
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique is triggered when the user gives off chakra signals from their body by activating the technique and by having the targets look at the user's body. As the name suggests, the user binds the opponent in a Genjutsu, restricting their movement depending on the opponent’s intelligence:

    Those with E Rank Intelligence experience complete full body paralysis
    Those with D Rank Intelligence experience a -3 tier debuff to Agility and Coordination
    Those with C Rank Intelligence experience a -2 tier debuff to Agility and Coordination
    Those with B Rank Intelligence experience a -1 tier debuff to Agility and Coordination
    Those with A Rank Intelligence experience a -2 advantage to Agility and Coordination
    Those with S Rank Intelligence experience a -1 advantage to Agility and Coordination
    Those with X Rank Intelligence are unaffected.

    Weaknesses: The user cannot move faster than D-tier Speed while this illusion is active.

    Paralysis-type Genjutsu is handled extremely carefully as in many cases it can essentially be an insta-kill move. Thus, any custom that does it will need to keep in mind the boundaries of this canon jutsu. If you want to full-body paralyze your opponent with greater range and without regard of their intel, you are looking at spending more chakra and incurring more drawbacks.

    @Satori Ryuutei wrote:
    Name: Feral Recovery
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member that has purchased the "Feral Progression" trait.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: When a Ryuutei has begun to build up superior Bijuu chakra and raw energy, they are able to push their bodies to new heights and perform a makeshift variation of the ability true Jinchuuriki are capable of. Releasing their chakra outward in a massive burst, they are able to amplify their bodies natural recovery capabilities and regenerate moderate wounds that they have sustained such as serious burns, lacerations, chunks taken out of their body as long as the damage is non-critical, etc.
    Weaknesses: Cannot heal damage that the human body cannot naturally regenerate from, ie. lost limbs or organs, healing a hole in the body will leave a nasty scar and possible side-effects from the recovery, etc.

    Approved.

    @Satori Ryuutei wrote:
    Name: Beasts Roar
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 200m
    Speed: S++ Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique created by the Ryuutei as an introductory "battle cry", the Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is near-instant, traveling at S++ Speeds and holding A-Rank force expanding in all directions in a two-hundred meter radius, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A

    Approved.


    _________________
    Spoiler:


    Satori Custom Jutsu 1pwf20

    Character Name: Shimiko Chinoike
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A
    • Speed: A
    • Coordination: A
    • Intelligence:  B
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Gear

    • 2x Kālīkoroshimasu
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Chinowakugumi Armour
    • Twin Tessen of Terror


    Link to Character Updates: http://gladiusrp.forumotion.com/t344-shimiko-s-updates
    Link to Character Application: http://gladiusrp.forumotion.com/t260-shimiko-chinoike
    Link to Known Techniques:

    Shimiko's ANBU Mask
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Tue Apr 09, 2019 12:21 pm

    Genjutsu

    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 125m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the users mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a -- to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the user smiling wide or chuckling suddenly, generally used to throw the target off and begin. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudde bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1090
    Join date : 2017-09-21

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike on Tue Apr 09, 2019 6:16 pm

    @Satori Ryuutei wrote:

    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 125m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the users mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    Cut that range down in like half.


    @Satori Ryuutei wrote:

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a -- to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the user smiling wide or chuckling suddenly, generally used to throw the target off and begin. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    Approved.

    @Satori Ryuutei wrote:
    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    Cap the mental damage.What's the maximum amount of mental damage that can be inflicted by this illusion?


    @Satori Ryuutei wrote:
    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active.

    See above.


    @Satori Ryuutei wrote:

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudde bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    More handsigns and significantly reduce your speed while this technique is in effect.


    _________________
    Spoiler:


    Satori Custom Jutsu 1pwf20

    Character Name: Shimiko Chinoike
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A
    • Speed: A
    • Coordination: A
    • Intelligence:  B
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Gear

    • 2x Kālīkoroshimasu
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Chinowakugumi Armour
    • Twin Tessen of Terror


    Link to Character Updates: http://gladiusrp.forumotion.com/t344-shimiko-s-updates
    Link to Character Application: http://gladiusrp.forumotion.com/t260-shimiko-chinoike
    Link to Known Techniques:

    Shimiko's ANBU Mask
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Wed Apr 10, 2019 6:59 am

    Ninjutsu

    Name: Lions Mane
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Long Hair
    Parent Technique: N/A
    Hand Seals: Tiger -> Monkey -> Bird
    Description: The user performs the required handseals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's Coordination, capable of extending up to twenty-five feet and growing out the users hair or shrinking it as needed. This causes the base damage of their hair to be B-Rank base for connected techniques as well.
    Weaknesses: N/A

    Name: Needle Hell
    Rank: B
    Power: D
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Ox
    Description: The user performs the required handseal before amplifying their chakra even further. Infusing it into their already hardened hair before releasing it in a sudden barrage of razor-sharp needles at high speeds designed to bombard the target and tear through defenses traveling up to fifty meters at S-Rank speeds. The barrage of needles deals the standard damage for Lions Mane techniques with an additional D-Rank damage atop it.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    Name: Needle Cloak
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0-5m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Boar
    Description: The user performs the required handseal before amplifying their chakra even further and infusing it into their hair to mold it, this causes the barrier of hair to form in layers rapidly wrapping around the user. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    Name: Needle Devastation
    Rank: S
    Power: B
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 100m
    Speed: S++
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Needle Hell
    Hand Seals: Ox -> Boar -> Rabbit
    Description: The user performs the required handseals before rapidly forming their hair into a regeneration, causing the hair to rapidly replace itself. The reason becomes evident as the user releases a hail of incredibly dense needle-senbon that fire at speeds nearly unreachable up to a hundred meters away. By manipulating the strands the user is able to carefully aim these needles based on their Coordination and Precision each barrage dealing the base "Lions Mane" technique power increased by one B-Rank power atop it.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    Name: Roaring Lion
    Rank: S
    Power: S++
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 50m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Snake -> Ox -> Rat
    Description: The user performs the required handseals and suddenly releases a tremendous amount of raw chakra into their hair. This causes it to multiply before hardening and expanding into a massive face akin to a giant roaring lions head, before blasting forward with overwhelming raw power and density. Holding the durability and strength of the standard "Lion's Mane" techniques with the added power of an S++ rank strength traveling at A-Rank speeds up to fifty meters away.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    Name: Explosive Shadow Clone
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Shadow Clone
    Hand Seals: Board -> Rabbit (Performed after the initial Shadow Clone Seal)
    Description: The user must perform this the same instance that they form the Shadow Clone in question. This infuses the explosion into the clone on-creation so that when the clone would normally disperse or be destroyed, instead of harmlessly bursting into smoke: it explodes. This technique infuses a highly condensed orb of chakra into the core of the clone, held in check by the clones semi-physical state. However the moment the clones form begins to disperse, the chakra is released in a massive, heatless, shockwave explosion covering a fifty-meter radius. This explosion triggers instantly with the clones destruction and travels at S-Rank speeds with S-Rank power.
    Weaknesses: Due to the nature of this technique, those with Dojutsu that can see chakra or sense it stored in a clone will be able to see a large amount (specifically 25) of extra chakra in the clone. Though they cannot tell it's a bomb, it will hint that the clone is different in some way.

    Clan Jutsu

    Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank jutsu and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: As the chakra is weakened it must be replenished with chakra further to maintain it's defense if the upkeep cost is not paid then the coat will weaken in comparison to the damage it has taken.

    Name: Beasts Cry
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 50m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: Beasts Roar
    Hand Seals: N/A
    Description: A lesser version of the Clan's S-Rank technique that uses the same premise.  The Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is quite fast for its rank raveling at B Speeds and holding D-Rank force expanding in a focused cone-based range up to fifty meters, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A

    Genjutsu

    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 75m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the user's mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one X-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post.  While active the user cannot move faster than D-Rank speeds and must retain eye contact or the technique will end early. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    --

    I didn't add hand seals because of the nature of the technique. It's supposed to be a burst "Oh shit I'm about to get hit" technique, so if it means spending even more chakra or adding an additional drawback that's fine. Lowered the speed tremendously, capped it at D and added the extra drawback that breaking eye contact ends the technique prematurely instead.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Toonami & Konami
    Toonami & Konami
    Jounin

    Posts : 997
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Toonami & Konami on Mon Apr 15, 2019 3:48 pm

    @Satori Ryuutei wrote:
    Name: Lions Mane
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0-25m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Long Hair
    Parent Technique: N/A
    Hand Seals: Tiger -> Monkey -> Bird
    Description: The user performs the required handseals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's Coordination, capable of extending up to twenty-five feet and growing out the users hair or shrinking it as needed. This causes the base damage of their hair to be B-Rank base for connected techniques as well.
    Weaknesses: N/A

    Name: Needle Hell
    Rank: B
    Power: D
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Ox
    Description: The user performs the required handseal before amplifying their chakra even further. Infusing it into their already hardened hair before releasing it in a sudden barrage of razor-sharp needles at high speeds designed to bombard the target and tear through defenses traveling up to fifty meters at S-Rank speeds. The barrage of needles deals the standard damage for Lions Mane techniques with an additional D-Rank damage atop it.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    Name: Needle Cloak
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0-5m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Boar
    Description: The user performs the required handseal before amplifying their chakra even further and infusing it into their hair to mold it, this causes the barrier of hair to form in layers rapidly wrapping around the user. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    These are all canon techniques. You can register them but you must do so in this thread. This way everyone can use them. Because they are canon and not actually custom techniques, you cannot have them to yourself.

    @Satori Ryuutei wrote:
    Name: Needle Devastation
    Rank: S
    Power: B
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 100m
    Speed: S++
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Needle Hell
    Hand Seals: Ox -> Boar -> Rabbit
    Description: The user performs the required handseals before rapidly forming their hair into a regeneration, causing the hair to rapidly replace itself. The reason becomes evident as the user releases a hail of incredibly dense needle-senbon that fire at speeds nearly unreachable up to a hundred meters away. By manipulating the strands the user is able to carefully aim these needles based on their Coordination and Precision each barrage dealing the base "Lions Mane" technique power increased by one B-Rank power atop it.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    No S++ Speed. Just S-Tier Speed. And you can say just their Coordination, not Coordination and Precision. And make it clear that this is base Coordination only. Also take out the bit about it being increased by one B-Rank power atop it.

    @Satori Ryuutei wrote:
    Name: Roaring Lion
    Rank: S
    Power: S++
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 50m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Lion's Mane
    Hand Seals: Snake -> Ox -> Rat
    Description: The user performs the required handseals and suddenly releases a tremendous amount of raw chakra into their hair. This causes it to multiply before hardening and expanding into a massive face akin to a giant roaring lions head, before blasting forward with overwhelming raw power and density. Holding the durability and strength of the standard "Lion's Mane" techniques with the added power of an S++ rank strength traveling at A-Rank speeds up to fifty meters away.
    Weaknesses: The technique "Lion's Mane" must be active to perform this technique.

    No S++ Power. Just S-Tier Power. Same goes for Strength. And no "additive power" that's not really a thing. It just has one rank and one rank only.


    @Satori Ryuutei wrote:
    Name: Explosive Shadow Clone
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill
    Parent Technique: Shadow Clone
    Hand Seals: Board -> Rabbit (Performed after the initial Shadow Clone Seal)
    Description: The user must perform this the same instance that they form the Shadow Clone in question. This infuses the explosion into the clone on-creation so that when the clone would normally disperse or be destroyed, instead of harmlessly bursting into smoke: it explodes. This technique infuses a highly condensed orb of chakra into the core of the clone, held in check by the clones semi-physical state. However the moment the clones form begins to disperse, the chakra is released in a massive, heatless, shockwave explosion covering a fifty-meter radius. This explosion triggers instantly with the clones destruction and travels at S-Rank speeds with S-Rank power.
    Weaknesses: Due to the nature of this technique, those with Dojutsu that can see chakra or sense it stored in a clone will be able to see a large amount (specifically 25) of extra chakra in the clone. Though they cannot tell it's a bomb, it will hint that the clone is different in some way.

    Canon technique, see above. Although this one I have mixed feelings about. I always felt that it should be a Blast Release Tech or require some kind of Explosive Seal fuin shenanigans. In either event, post this canon technique and the ones like it in the Technique Requests thread.


    @Satori Ryuutei wrote:
    Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank jutsu and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: As the chakra is weakened it must be replenished with chakra further to maintain it's defense if the upkeep cost is not paid then the coat will weaken in comparison to the damage it has taken.

    This should be broken by B-Rank Techs of equal or greater rank regardless of the whether upkeep is paid.

    @Satori Ryuutei wrote:
    Name: Beasts Cry
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 50m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: Beasts Roar
    Hand Seals: N/A
    Description: A lesser version of the Clan's S-Rank technique that uses the same premise.  The Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is quite fast for its rank raveling at B Speeds and holding D-Rank force expanding in a focused cone-based range up to fifty meters, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A

    Cut the range in half.

    @Satori Ryuutei wrote:
    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 75m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the user's mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    75 is not half of 125. Shoot for anywhere between 60-65 meters.

    @Satori Ryuutei wrote:
    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    A little but more description would be helpful when you say B-Rank or S-Rank Psychological damage. I can picture what B-Rank physical damage is but mental is a bit trickier. Some colorful description and explanation would be helpful here.


    @Satori Ryuutei wrote:
    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one X-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    See above. X-Rank Psychological damage is denied though, that's too powerful for an S-Rank technique.


    @Satori Ryuutei wrote:
    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post.  While active the user cannot move faster than D-Rank speeds and must retain eye contact or the technique will end early. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    --

    I didn't add hand seals because of the nature of the technique. It's supposed to be a burst "Oh shit I'm about to get hit" technique, so if it means spending even more chakra or adding an additional drawback that's fine. Lowered the speed tremendously, capped it at D and added the extra drawback that breaking eye contact ends the technique prematurely instead.

    I assume even though it allows for fully body paralysis, they can still move their eyes? If not, then that would defeat the point of that drawback as their eyes would be paralyzed.


    _________________
    ~The Twins~
    Spoiler:

    Satori Custom Jutsu V320w6Satori Custom Jutsu 358ql1g


    Stats

    • Strength: D
    • Constitution: B+
    • Stamina: B
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Mon Apr 15, 2019 10:05 pm

    Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: N/A

    Name: Beasts Cry
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 25m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: Beasts Roar
    Hand Seals: N/A
    Description: A lesser version of the Clan's S-Rank technique that uses the same premise.  The Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is quite fast for its rank raveling at B Speeds and holding D-Rank force expanding in a focused cone-based range up to twenty-five meters, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A

    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 65m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the user's mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state comparable to suffering the intense pain, fatigue of a panic attack per post. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 100m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This illusion within the mind of the target lasts for twenty-four hours, where'as outside the illusion time passes as per normal. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under it's effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post.  While active the user cannot move faster than D-Rank speeds and must retain eye contact or the technique will end early. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    --

    No, the eyes are paralyzed as well. The drawback isn't pointless nor redundant as it means anyone that breaks the contact even for the briefest of moments, ends the Genjutsu. It means outside sources can nullify the illusion easily, as the user has to be entirely focused on the target nullifying their vision greatly. It opens them up to easy attacks, especially considering the speed debuff I included for you, and the fact that all they had to do is put literally any barrier that blocks vision between the target and user and the illusion ends. Could be an E-Rank Doton technique that makes a wall.

    It also means that anything the target has that doesn't require body movement can also easily end the paralysis as well. Which you could argue is the "weakness of the other paralysis technique as well", but not nearly to the same extent. They can summon up a technique that doesn't require them to physically move against the other and even if they attack the target with it they won't just magically break the illusion.

    On the other hand, all they have to do is lift it between the user and targets eyes and suddenly, there goes the illusion instantly.

    If it needs further drawbacks then I can increase the amount that multi-using it weakens its effects on the user.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Nozomi
    Nozomi
    A-Rank
    A-Rank

    Posts : 551
    Join date : 2017-10-09
    Age : 23

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Nozomi on Sat Apr 20, 2019 1:53 am

    Beast's Hide - Cost and upkeep are based on Power, not rank. It should have a B rank (10) activation, and C rank (5) upkeep. Other than that, it's fine.

    Name: Beasts Cry
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 25m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: Beasts Roar
    Hand Seals: N/A
    Description: A lesser version of the Clan's S-Rank technique that uses the same premise. The Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is quite fast for its rank raveling at B Speeds and holding D-Rank force expanding in a focused cone-based range up to twenty-five meters, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A
    Approved

    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 65m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the user's mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.
    Approved

    Nightmare: Rather than fully stopping someone from moving from pain or psychological damage, I'd prefer it just debuff the victim's speed, or whatever else you think is applicable. It's a B rank/power technique, so it can debuff up to a Tier total. The reason being, it seems like you're more focused on getting off some psychological damage than you are immobilizing them, and this technique has a range on it. If you can't move and your opponent can't move, but the technique is initiated with contact then there's no reason for the range since you'd more or less be maintaining contact, but if you *can* move, and your opponent is just slower or weaker or whatever you decide, it makes it a little bit more understandable.

    Hell's Suffering: Same as Nightmare, with changes for S rank stuff for debuffs. Max S rank debuffs are 1 Tier and 2 advantages total.

    Basilisk's Gaze: What is the purpose of the + in perception in the weakness of the technique? How does perception interact with this technique?


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 20
    Total Experience:  5320
    Renown: 2725
    Ryo: 190,000
    Stats:

    • Strength: B
    • Constitution: B
    • Stamina: B+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Sat Apr 20, 2019 4:37 am

    Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: N/A

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state comparable to suffering the intense pain, fatigue of a panic attack per post. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This illusion within the mind of the target lasts for twenty-four hours, where'as outside the illusion time passes as per normal. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. While active the user cannot move faster than D-Rank speeds and must retain eye contact or the technique will end early. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one universal + for detecting and resisting the technique for every time it is used on them after the initial casting.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Nozomi
    Nozomi
    A-Rank
    A-Rank

    Posts : 551
    Join date : 2017-10-09
    Age : 23

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Nozomi on Sat Apr 20, 2019 9:13 am

    @Satori Ryuutei wrote:Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: N/A

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state comparable to suffering the intense pain, fatigue of a panic attack per post. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon -> Money -> Tiger -> Bird -> Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This illusion within the mind of the target lasts for twenty-four hours, where'as outside the illusion time passes as per normal. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post.  While active the user cannot move faster than D-Rank speeds and must retain eye contact or the technique will end early. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one universal + for detecting and resisting the technique for every time it is used on them after the initial casting.
    I suppose these are approved, unless someone else sees something wrong with them.


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 20
    Total Experience:  5320
    Renown: 2725
    Ryo: 190,000
    Stats:

    • Strength: B
    • Constitution: B
    • Stamina: B+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Sat Apr 20, 2019 8:54 pm

    Name: Predators Focus
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Intelligence, B-Rank Precognition, Available Unique Booster Technique Slot
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user has trained their body relentlessly to the point that their body no longer relies on the mind to properly react to situations. Their muscle memory and senses have been sharpened to such a heavy extent that through just a bit of chakra, their bodies react near-instantaneously to speeds well beyond their normal limitations. This intense physical training provides them a ++ Unique Stat Boost to Perception while active.
    Weaknesses: Takes up the characters Unique Booster Technique slot.

    Name: Foundation Stance: Impact
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the users raw physical power, based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Strength while active by amplifying their actions through momentum.
    Weaknesses: N/A

    Name: Foundation Stance: Grace
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline mobility and movement speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Speed while active by amplifying their actions through bursts of chakra to propel their bodies at greater speeds.
    Weaknesses: N/A

    Name: Foundation Stance: Mobility
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline coordination and combat speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Coordination while active by amplifying their actions through erratic shifts of the body causing their movements to become far more difficult to keep track of.
    Weaknesses: N/A

    Name: Foundation Stance: Fortress
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline durability based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Constitution while active by amplifying their body with a passive layer of chakra within their skin, increasing its durability for strikes and blocks.
    Weaknesses: N/A

    Name: Beasts Constitution
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Clan Jutsu
    Requirements: Knowledge of "Feral Recovery" and "Cell Activation" techniques, Ryuutei Clan Member with Access to "Feral Progression" Trait, Ijutsu Skill, B-Rank Intelligence, and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Though rare, Ryuutei can become medical ninja. These individuals are able to tap into the natural regenerative powers that all Ryuutei hold, but instead of randomly sending chakra out into their cells in a burst are able to control the chakra and funnel it into the cells individually. Taking the process of the powerful "Cell Activation" technique and enhancing it with the raw chakra and natural regenerative abilities of the clan. This allows the Ryuutei to regenerate the equal to one Fatal wound over one post as long as it is maintained, this includes lost organs, holes in the body, and limbs however these injuries take longer to regrow.
    Weaknesses: Though a lost limb or organ will be "healed" in a post, pushing the damage out of the lethal territory, stopping the bleeding, etc, complete organ and limb regrowth require three posts of consecutive use of this technique. Complex organs such as eyes and brains cannot be regenerated with this technique.

    Name: Cellular Reconstruction
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, Knowledge of "Healing Resuscitation Regeneration" and "Cell Activation" techniques, must have base A-Rank Stamina and Intelligence.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By combining the concepts of the Cell Activation technique with that of the complex "older brother" of the technique, the user is able to bypass the natural limitations set by the Healing Resuscitation Regeneration Technique. Using first the principal of the Cell Activation on the subject, before then beginning the process of placing a circle made up of the subjects DNA matter around them. This is then used as the blueprint, and the user begins by releasing overwhelming amounts of raw chakra into the target, channeling through the DNA ring. This ring is designed through Fuuinjutsu seals to properly channel the user's chakra, and therefore requires careful preparation.

    This process requires the cost of 25 Chakra per post, for 10 posts straight. It cannot be interrupted and the user cannot break focus or the technique, or it will only temporarily stabilize the subject for half as many posts as the technique was active for. After this time period they return to the state they were in before the healing began, even if it was near-death. Once the technique is complete, the subject is returned to their "perfect original state", all scar tissue, debilitating effects, lost limbs or organs are all returned. Though this cannot regrow brains or eyes, it can mend them. Meaning if an eye is whole but has been rendered blind, this will restore its vision. If the user has suffered brain damage but the brain is still mostly whole, the damage can be mended though memories may be lost or personality traits may change due to the trauma.

    Weaknesses: Cannot regrow complex organs such as eyes or the brain, the patient must post as well if not 24 hours must pass between each of the user's posts.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Nozomi
    Nozomi
    A-Rank
    A-Rank

    Posts : 551
    Join date : 2017-10-09
    Age : 23

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Nozomi on Sun Apr 21, 2019 8:19 am

    @Satori Ryuutei wrote:Name: Predators Focus
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Intelligence, B-Rank Precognition, Available Unique Booster Technique Slot
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user has trained their body relentlessly to the point that their body no longer relies on the mind to properly react to situations. Their muscle memory and senses have been sharpened to such a heavy extent that through just a bit of chakra, their bodies react near-instantaneously to speeds well beyond their normal limitations. This intense physical training provides them a ++ Unique Stat Boost to Perception while active.
    Weaknesses: Takes up the characters Unique Booster Technique slot.

    Name: Foundation Stance: Impact
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the users raw physical power, based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Strength while active by amplifying their actions through momentum.
    Weaknesses: N/A

    Name: Foundation Stance: Grace
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline mobility and movement speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Speed while active by amplifying their actions through bursts of chakra to propel their bodies at greater speeds.
    Weaknesses: N/A

    Name: Foundation Stance: Mobility
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline coordination and combat speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Coordination while active by amplifying their actions through erratic shifts of the body causing their movements to become far more difficult to keep track of.
    Weaknesses: N/A

    Name: Foundation Stance: Fortress
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline durability based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Constitution while active by amplifying their body with a passive layer of chakra within their skin, increasing its durability for strikes and blocks.
    Weaknesses: N/A

    Name: Beasts Constitution
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Clan Jutsu
    Requirements: Knowledge of "Feral Recovery" and "Cell Activation" techniques, Ryuutei Clan Member with Access to "Feral Progression" Trait, Ijutsu Skill, B-Rank Intelligence, and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Though rare, Ryuutei can become medical ninja. These individuals are able to tap into the natural regenerative powers that all Ryuutei hold, but instead of randomly sending chakra out into their cells in a burst are able to control the chakra and funnel it into the cells individually. Taking the process of the powerful "Cell Activation" technique and enhancing it with the raw chakra and natural regenerative abilities of the clan. This allows the Ryuutei to regenerate the equal to one Fatal wound over one post as long as it is maintained, this includes lost organs, holes in the body, and limbs however these injuries take longer to regrow.
    Weaknesses: Though a lost limb or organ will be "healed" in a post, pushing the damage out of the lethal territory, stopping the bleeding, etc, complete organ and limb regrowth require three posts of consecutive use of this technique. Complex organs such as eyes and brains cannot be regenerated with this technique.

    Name: Cellular Reconstruction
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, Knowledge of "Healing Resuscitation Regeneration" and "Cell Activation" techniques, must have base A-Rank Stamina and Intelligence.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By combining the concepts of the Cell Activation technique with that of the complex "older brother" of the technique, the user is able to bypass the natural limitations set by the Healing Resuscitation Regeneration Technique. Using first the principal of the Cell Activation on the subject, before then beginning the process of placing a circle made up of the subjects DNA matter around them. This is then used as the blueprint, and the user begins by releasing overwhelming amounts of raw chakra into the target, channeling through the DNA ring. This ring is designed through Fuuinjutsu seals to properly channel the user's chakra, and therefore requires careful preparation.

    This process requires the cost of 25 Chakra per post, for 10 posts straight. It cannot be interrupted and the user cannot break focus or the technique, or it will only temporarily stabilize the subject for half as many posts as the technique was active for. After this time period they return to the state they were in before the healing began, even if it was near-death. Once the technique is complete, the subject is returned to their "perfect original state", all scar tissue, debilitating effects, lost limbs or organs are all returned. Though this cannot regrow brains or eyes, it can mend them. Meaning if an eye is whole but has been rendered blind, this will restore its vision. If the user has suffered brain damage but the brain is still mostly whole, the damage can be mended though memories may be lost or personality traits may change due to the trauma.

    Weaknesses: Cannot regrow complex organs such as eyes or the brain, the patient must post as well if not 24 hours must pass between each of the user's posts.
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 20
    Total Experience:  5320
    Renown: 2725
    Ryo: 190,000
    Stats:

    • Strength: B
    • Constitution: B
    • Stamina: B+
    • Speed: A
    • Coordination: A
    • Intelligence: C
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: http://gladiusrp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: http://gladiusrp.forumotion.com/t382-nozomi-s-jutsu#2017
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Mon Apr 22, 2019 12:55 pm

    Name: Focus
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, for a brief moment augmenting their natural reaction time and senses as the world seems to slow around them. This allows an action to gain ++ to Precision.
    Weaknesses: N/A

    Name: Flow Acceleration
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, causing the world to slow around them. This allows them to predict and see through actions around them at tremendous speeds in exchange. This allows an action to gain +1 Tier+ to Precision.
    Weaknesses: N/A

    Name: Burst
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an action with a minor burst of chakra that is infused into the muscles, amplifying the raw physical power in a burst of chakra. This allows an action to gain ++ to Strength.
    Weaknesses: N/A

    Name: Power Breaker
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a steady flow of chakra into their bodies, amplifying their natural physical power to even greater levels and shifting their momentum with each attack for devastating raw power. This allows an action to gain +1 Tier+ to Strength.
    Weaknesses: N/A

    Name: Flex
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. This allows an action to gain ++ to Coordination.
    Weaknesses: N/A

    Name: Flash
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a blow with a minor burst of chakra that is infused into the users tendons and ligaments amplifying flexibility and raw movement speed for a brief moment. This allows an action to gain ++ to Speed.
    Weaknesses: N/A

    Name: Evasion
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a steady flow of chakra into their tendons and ligaments to greatly amplify their raw physical movement speed. This allows an action to gain +1 Tier+ to Speed.
    Weaknesses: N/A

    Name: Great Wall
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin to increase raw durability. This allows an action to gain ++ to Constitution.
    Weaknesses: N/A

    Name: Impenetrable Wall
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin and surface muscles, amplifying raw physical durability in exchange. This is often also considered "steel skin" due to how durable it can often make a users body. This allows an action to gain +1 Tier+ to Constitution.
    Weaknesses: N/A

    Name: Healing Burst
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Ijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra before applying it in a steady stream and place their hand on a target. From this contact, the energy directly invades the targets body and causes the cells to rapidly regenerate across their entire form. This can heal all moderate and below damage, but will only stop the bleeding of more serious to fatal wounds until the target begins to move again actively.
    Weaknesses: N/A

    Name: Hayflick Exhaustion
    Rank: S
    Power: S
    Activation Cost: 150
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Taijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Stamina, A-Rank Intelligence, B-Rank Coordination, Knowledge of the "Cell Activation" Technique.
    Parent Technique: Cell Activation
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra and places it into a complicated seal on their body, this seal holds an overwhelming amount of raw chakra and requires pinpoint chakra control to properly utilize due to this. As such, this technique is placed on the hand and does not fade until it is successfully placed on a target, but in return must make contact through a blow or touch in order to activate. The seal will fade by the end of a thread, if it hasn't been placed on a target then the chakra is returned to the user. [ie. Activation Cost is paid once, it is then "sealed" into their body to be placed when needed. This heavy chakra cost is due to it effectively only being paid once per thread, as well as it having the "duration" of effectively 10 posts and beyond.]

    This specialized chakra is designed to infuse every cell in the target to suddenly begin rapidly splitting, causing wounds on the target to instantly seal and flesh to regrow. However, there is a downside to this as the technique is designed to not heal, but maime. The chakra causes the cells not only to exhaust themselves, reaching their Hayflick limit and rendering them incapable of splitting any further, shutting down further natural healing but also causes the healing and cell multiplications to go well beyond their natural limit.

    As such the effects of this technique has three stages based on how many posts pass since the user touched the target.

    1. The instant the target is touched, all moderate wounds are immediately mended, serious to critical wounds such as lost limbs and organs stop bleeding and begin to heal slowly.
    2. The next post all wounds will be regenerated in entirety, but lost organs and limbs will not return, only heal with what is left of them.
    3. Here the cells begin to go beyond their standard healing process, and cancerous growths begin to appear slowly across the targets skin causing - to Coordination and Perception due to the feeling of the growths hindering the body and mind. Moderate wounds instantly regenerate and wounds beyond that level take two posts to "heal" but cannot regrow.
    4. At four posts the targets growths have spread internally as well as externally, hindering the body and now causing pain. They suffer pain equal to constant moderate injuries, causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
    5+. At this point the cancerous growths and cellular splitting has begun to avidly break down the user's body. Growths become as large as baseballs both insides, and outside the body dealing them C-Rank External Damage and B-Rank Internal Damage per post causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
    10. After the target has been suffering through the healing, regeneration, and tumors for ten posts the targets body has reached its "Hayflick Limit" (thus the name) and natural healing no longer takes place. The body will still naturally stop bleeding, but for 7 IRL days their natural healing abilities no longer exist. Similarly, technique, UA, or ability-based healing or regeneration has its benefits halved during this time period as well.

    Weaknesses: Immense chakra cost, high difficulty restrictions to learn it, long time period for the effects to ramp up and even while the stronger negatives begin to take effect the target has near-instant to instant regeneration for ten posts.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Uchiha Akihiro
    Uchiha Akihiro
    Chuunin

    Posts : 505
    Join date : 2018-08-06
    Age : 22

    Character File
    Skills & Elements:
    Class: B
    Ryo: a looot

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Uchiha Akihiro on Mon Apr 22, 2019 7:31 pm

    Name: Focus
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, for a brief moment augmenting their natural reaction time and senses as the world seems to slow around them. This allows an action to gain ++ to Precision.
    Weaknesses: N/A

    Name: Flow Acceleration
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, causing the world to slow around them. This allows them to predict and see through actions around them at tremendous speeds in exchange. This allows an action to gain +1 Tier+ to Precision.
    Weaknesses: N/A



    Using chakra to improve neural network isn't Taijutsu. That would be classified as Ijutsu.
    Also I believe the stat you meant to boost was Perception Razz


    -------------------------------

    Name: Burst
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an action with a minor burst of chakra that is infused into the muscles, amplifying the raw physical power in a burst of chakra. This allows an action to gain ++ to Strength.
    Weaknesses: N/A

    Define "action".
    Also you need to reword this. Using chakra to improve muscle performance falls once again under the category of Ijutsu.

    ------------------------------

    Name: Power Breaker
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a steady flow of chakra into their bodies, amplifying their natural physical power to even greater levels and shifting their momentum with each attack for devastating raw power. This allows an action to gain +1 Tier+ to Strength.
    Weaknesses: N/A

    Name: Flex
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. This allows an action to gain ++ to Coordination.
    Weaknesses: N/A

    Name: Flash
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a blow with a minor burst of chakra that is infused into the users tendons and ligaments amplifying flexibility and raw movement speed for a brief moment. This allows an action to gain ++ to Speed.
    Weaknesses: N/A

    Name: Evasion
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a steady flow of chakra into their tendons and ligaments to greatly amplify their raw physical movement speed. This allows an action to gain +1 Tier+ to Speed.
    Weaknesses: N/A

    Name: Great Wall
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin to increase raw durability. This allows an action to gain ++ to Constitution.
    Weaknesses: N/A

    Name: Impenetrable Wall
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin and surface muscles, amplifying raw physical durability in exchange. This is often also considered "steel skin" due to how durable it can often make a users body. This allows an action to gain +1 Tier+ to Constitution.
    Weaknesses: N/A


    These all suffer of the same illness- Chakra boosting muscles or tendons or whatever is Ijutsu, not Taijutsu.
    -------------------------------------------------------


    Name: Healing Burst
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Ijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra before applying it in a steady stream and place their hand on a target. From this contact, the energy directly invades the targets body and causes the cells to rapidly regenerate across their entire form. This can heal all moderate and below damage, but will only stop the bleeding of more serious to fatal wounds until the target begins to move again actively.
    Weaknesses: N/A

    Paying B-rank chakra to heal all moderate damage across the body at the same time is a bit of a stretch. I can allow you to pay B-rank chakra to heal B-rank and below wounds.

    ----------------------------------------

    Name: Hayflick Exhaustion

    Classify this as Fuuinjutsu and Ijutsu- Also should require direct contact with the skin.
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Mon Apr 22, 2019 8:54 pm

    Name: Focus
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, for a brief moment augmenting their natural reaction time and senses as the world seems to slow around them. This allows an action to gain +1 Tier to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Flow Acceleration
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Class Coordination and Intelligence
    Parent Technique: Focus
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, causing the world to slow around them. This allows them to predict and see through actions around them at tremendous speeds in exchange. This allows an action to gain +2 Tiers to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Flex
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. This allows them to flex, contort, and move with far higher speed than before. This allows an action to gain +1 Tier to Coordination.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Ability Boost
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: Flex
    Hand Seals: N/A
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. They then combine this step by amplifying their nerves and muscles, directly targeting the fibers along their tendons. The end result boosts dexterity tremendously, increasing their Coordination by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a blow with a minor burst of chakra that is infused into the users tendons and ligaments amplifying flexibility and raw movement speed for a brief moment. This allows an action to gain +1 Tier to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Evasion
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Class Coordination and Intelligence
    Parent Technique: Flash
    Hand Seals: N/A
    Description: The user is able to release a steady flow of chakra into their tendons, ligaments and muscles spread in a way that enhance burst reactions and mobility instead of power. This greatly amplifies their raw physical movement speed. This allows an action to gain +2 Tiers to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Great Wall
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin to increase raw durability. This allows an action to gain ++ to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Impenetrable Wall
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Class Coordination and Intelligence
    Parent Technique: Great Wall
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin and surface muscles, amplifying raw physical durability in exchange. This is often also considered "steel skin" due to how durable it can often make a users body. This allows an action to gain +2 Tiers to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Healing Burst
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra before applying it in a steady stream and place their hand on a target. From this contact, the energy directly invades the targets body and causes the cells to rapidly regenerate across their entire form. This can heal all moderate and below damage (ie. Deep lacerations, serious bruising, second degree burns and below), but will only stop the bleeding of more serious to fatal wounds until the target begins to move again actively.
    Weaknesses: N/A

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease, toxin, or poison within their bodies and purifies them. This removes the effects of up to S-Rank Poisons, Toxins, Addiction side effects, etc from the target but provides no healing.
    Weaknesses: N/A

    Name: Stem Clone
    Rank: S
    Power: -
    Activation Cost: Variable
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: N/A
    Skill: Iryō Ninjutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create.

    These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.

    If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead.

    Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse.

    Name: Hayflick Exhaustion
    Rank: S
    Power: S
    Activation Cost: 150
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinijutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Stamina, A-Rank Intelligence, B-Rank Coordination, Knowledge of the "Cell Activation" Technique.
    Parent Technique: Cell Activation
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra and places it into a complicated seal on their body, this seal holds an overwhelming amount of raw chakra and requires pinpoint chakra control to properly utilize due to this. As such, this technique is placed on the hand and does not fade until it is successfully placed on a targets skin, but in return must make contact through a blow or touch directly on the targets skin in order to activate. The seal will fade by the end of a thread, if it hasn't been placed on a target then the chakra is returned to the user. [ie. Activation Cost is paid once, it is then "sealed" into their body to be placed when needed. This heavy chakra cost is due to it effectively only being paid once per thread, as well as it having the "duration" of effectively 10 posts and beyond.]

    This specialized chakra is designed to infuse every cell in the target to suddenly begin rapidly splitting, causing wounds on the target to instantly seal and flesh to regrow. However, there is a downside to this as the technique is designed to not heal, but maime. The chakra causes the cells not only to exhaust themselves, reaching their Hayflick limit and rendering them incapable of splitting any further, shutting down further natural healing but also causes the healing and cell multiplications to go well beyond their natural limit.

    As such the effects of this technique has three stages based on how many posts pass since the user touched the target.

    1. The instant the target is touched, all moderate wounds are immediately mended, serious to critical wounds such as lost limbs and organs stop bleeding and begin to heal slowly.
    2. The next post all wounds will be regenerated in entirety, but lost organs and limbs will not return, only heal with what is left of them.
    3. Here the cells begin to go beyond their standard healing process, and cancerous growths begin to appear slowly across the targets skin causing - to Coordination and Perception due to the feeling of the growths hindering the body and mind. Moderate wounds instantly regenerate and wounds beyond that level take two posts to "heal" but cannot regrow.
    4. At four posts the targets growths have spread internally as well as externally, hindering the body and now causing pain. They suffer pain equal to constant moderate injuries, causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
    5+. At this point the cancerous growths and cellular splitting has begun to avidly break down the user's body. Growths become as large as baseballs both insides, and outside the body dealing them C-Rank External Damage and B-Rank Internal Damage per post causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All non-tumor based injuries are healed instantly but do not regrow limbs or organs.
    10. After the target has been suffering through the healing, regeneration, and tumors for ten posts the targets body has reached its "Hayflick Limit" (thus the name) and natural healing no longer takes place. The body will still naturally stop bleeding, but for 7 IRL days their natural healing abilities no longer exist. Similarly, technique, UA, or ability-based healing or regeneration has its benefits halved during this time period as well.

    Weaknesses: Immense chakra cost, requires seal-to-skin-contact to activate, high difficulty restrictions to learn it, long time period for the effects to ramp up and even while the stronger negatives begin to take effect the target has near-instant to instant regeneration for ten posts.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Uchiha Akihiro
    Uchiha Akihiro
    Chuunin

    Posts : 505
    Join date : 2018-08-06
    Age : 22

    Character File
    Skills & Elements:
    Class: B
    Ryo: a looot

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Uchiha Akihiro on Wed Apr 24, 2019 5:30 am

    Satori wrote:Name: Focus
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, for a brief moment augmenting their natural reaction time and senses as the world seems to slow around them. This allows an action to gain +1 Tier to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Flow Acceleration
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Class Coordination and Intelligence
    Parent Technique: Focus
    Hand Seals: N/A
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, causing the world to slow around them. This allows them to predict and see through actions around them at tremendous speeds in exchange. This allows an action to gain +2 Tiers to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Flex
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. This allows them to flex, contort, and move with far higher speed than before. This allows an action to gain +1 Tier to Coordination.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Ability Boost
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: Flex
    Hand Seals: N/A
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. They then combine this step by amplifying their nerves and muscles, directly targeting the fibers along their tendons. The end result boosts dexterity tremendously, increasing their Coordination by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to release a blow with a minor burst of chakra that is infused into the users tendons and ligaments amplifying flexibility and raw movement speed for a brief moment. This allows an action to gain +1 Tier to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Evasion
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Class Coordination and Intelligence
    Parent Technique: Flash
    Hand Seals: N/A
    Description: The user is able to release a steady flow of chakra into their tendons, ligaments and muscles spread in a way that enhance burst reactions and mobility instead of power. This greatly amplifies their raw physical movement speed. This allows an action to gain +2 Tiers to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Great Wall
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin to increase raw durability. This allows an action to gain ++ to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Healing Burst
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra before applying it in a steady stream and place their hand on a target. From this contact, the energy directly invades the targets body and causes the cells to rapidly regenerate across their entire form. This can heal all moderate and below damage (ie. Deep lacerations, serious bruising, second degree burns and below), but will only stop the bleeding of more serious to fatal wounds until the target begins to move again actively.
    Weaknesses: N/A

    Name: Hayflick Exhaustion
    Rank: S
    Power: S
    Activation Cost: 150
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinijutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Stamina, A-Rank Intelligence, B-Rank Coordination, Knowledge of the "Cell Activation" Technique.
    Parent Technique: Cell Activation
    Hand Seals: N/A
    Description: The user is able to coat their hands in Yang-nature chakra and places it into a complicated seal on their body, this seal holds an overwhelming amount of raw chakra and requires pinpoint chakra control to properly utilize due to this. As such, this technique is placed on the hand and does not fade until it is successfully placed on a targets skin, but in return must make contact through a blow or touch directly on the targets skin in order to activate. The seal will fade by the end of a thread, if it hasn't been placed on a target then the chakra is returned to the user. [ie. Activation Cost is paid once, it is then "sealed" into their body to be placed when needed. This heavy chakra cost is due to it effectively only being paid once per thread, as well as it having the "duration" of effectively 10 posts and beyond.]

    This specialized chakra is designed to infuse every cell in the target to suddenly begin rapidly splitting, causing wounds on the target to instantly seal and flesh to regrow. However, there is a downside to this as the technique is designed to not heal, but maime. The chakra causes the cells not only to exhaust themselves, reaching their Hayflick limit and rendering them incapable of splitting any further, shutting down further natural healing but also causes the healing and cell multiplications to go well beyond their natural limit.

    As such the effects of this technique has three stages based on how many posts pass since the user touched the target.

    1. The instant the target is touched, all moderate wounds are immediately mended, serious to critical wounds such as lost limbs and organs stop bleeding and begin to heal slowly.
    2. The next post all wounds will be regenerated in entirety, but lost organs and limbs will not return, only heal with what is left of them.
    3. Here the cells begin to go beyond their standard healing process, and cancerous growths begin to appear slowly across the targets skin causing - to Coordination and Perception due to the feeling of the growths hindering the body and mind. Moderate wounds instantly regenerate and wounds beyond that level take two posts to "heal" but cannot regrow.
    4. At four posts the targets growths have spread internally as well as externally, hindering the body and now causing pain. They suffer pain equal to constant moderate injuries, causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
    5+. At this point the cancerous growths and cellular splitting has begun to avidly break down the user's body. Growths become as large as baseballs both insides, and outside the body dealing them C-Rank External Damage and B-Rank Internal Damage per post causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All non-tumor based injuries are healed instantly but do not regrow limbs or organs.
    10. After the target has been suffering through the healing, regeneration, and tumors for ten posts the targets body has reached its "Hayflick Limit" (thus the name) and natural healing no longer takes place. The body will still naturally stop bleeding, but for 7 IRL days their natural healing abilities no longer exist. Similarly, technique, UA, or ability-based healing or regeneration has its benefits halved during this time period as well.

    Weaknesses: Immense chakra cost, requires seal-to-skin-contact to activate, high difficulty restrictions to learn it, long time period for the effects to ramp up and even while the stronger negatives begin to take effect the target has near-instant to instant regeneration for ten posts.




    Approved

    Satori wrote:Name: Impenetrable Wall
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Class Coordination and Intelligence
    Parent Technique: Great Wall
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their skin and surface muscles, amplifying raw physical durability in exchange. This is often also considered "steel skin" due to how durable it can often make a users body. This allows an action to gain +2 Tiers to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Keep in mind that from the way this jutsu works it will only boost the constitution of your skin against physical impacts. It won't make you resistant to poisons.

    Approved.

    Satori wrote:Name: Stem Clone
    Rank: S
    Power: -
    Activation Cost: Variable
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: N/A
    Skill: Iryō Ninjutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create.

    These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.

    If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead.

    Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse.

    This seems like it would take some time to create. Add that it takes 1 post to fully form the clones and that they're only functional in the next post and I'll stamp it.
    Oh, also add that these cells can't be used for transplants.

    Satori wrote:Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease, toxin, or poison within their bodies and purifies them. This removes the effects of up to S-Rank Poisons, Toxins, Addiction side effects, etc from the target but provides no healing.
    Weaknesses: N/A

    I'll have to discuss this with staff as I'm not sure how I feel about an Ijutsu neutralizing literally all poisons so fast.
    Uchiha Akihiro
    Uchiha Akihiro
    Chuunin

    Posts : 505
    Join date : 2018-08-06
    Age : 22

    Character File
    Skills & Elements:
    Class: B
    Ryo: a looot

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Uchiha Akihiro on Wed Apr 24, 2019 5:43 am

    Satori wrote:Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease, toxin, or poison within their bodies and purifies them. This removes the effects of up to S-Rank Poisons, Toxins, Addiction side effects, etc from the target but provides no healing.
    Weaknesses: N/A

    Needs a 5 post cooldown. Won't grant immunity to poisons (eg if you're infected again after removing the poison once, you'll need to remove it again).
    Hard no to removing the drawbacks from Drug Addictions and Toxins as that should fall under the scope of medicine.

    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Wed Apr 24, 2019 5:51 am

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to S-Rank Poisons and Sickness from the target but provides no healing.
    Weaknesses:Five post cooldown between uses, does not provide immunity to removed poisons afterward.

    Name: Stem Clone
    Rank: S
    Power: -
    Activation Cost: Variable
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: N/A
    Skill: Iryō Ninjutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create and take 1 post to form. Due to their nature as split cells will rapidly disperse and die after their chakra is depleted, making the cells unusable for transplants.

    These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.

    If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead. Taking over a body with the cells takes one full post of transformation.

    Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse. Either method of creation takes one post for a clone to fully form.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Uchiha Akihiro
    Uchiha Akihiro
    Chuunin

    Posts : 505
    Join date : 2018-08-06
    Age : 22

    Character File
    Skills & Elements:
    Class: B
    Ryo: a looot

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Uchiha Akihiro on Wed Apr 24, 2019 5:59 am

    Satori wrote:Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to S-Rank Poisons and Sickness from the target but provides no healing.
    Weaknesses:Five post cooldown between uses, does not provide immunity to removed poisons afterward.

    Approved
    Uchiha Akihiro
    Uchiha Akihiro
    Chuunin

    Posts : 505
    Join date : 2018-08-06
    Age : 22

    Character File
    Skills & Elements:
    Class: B
    Ryo: a looot

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Uchiha Akihiro on Wed Apr 24, 2019 6:13 am

    Satori wrote:Name: Stem Clone
    Rank: S
    Power: -
    Activation Cost: Variable
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: N/A
    Skill: Iryō Ninjutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
    Parent Technique: Shadow Clone
    Hand Seals: N/A
    Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create and take 1 post to form. Due to their nature as split cells will rapidly disperse and die after their chakra is depleted, making the cells unusable for transplants.

    These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.

    If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead. Taking over a body with the cells takes one full post of transformation.

    Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse. Either method of creation takes one post for a clone to fully form.

    Approved
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Wed Apr 24, 2019 7:24 am

    Name: Burst Taijutsu
    Rank: S
    Power: D-S
    Activation Cost: N/A
    Upkeep Cost: Varies
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Taijutsu Skill, B-Rank Strength, B-Rank Constitution, B-Rank Speed
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a specialized style of Nin-Taijutsu that Satori has created based around the idea of molding raw chakra into shockwaves that are then fired from the user's limbs and body as required. This style as such allows the user to channel their chakra into their strikes or channel them outward into ranged blasts. The power and range of these strikes vary based on the rank of it used.

    Melee Range: Acts as a Standard Buff, can be added to Strength or Coordination.
    1m-50m Range: +1 Free Rank of Power or Speed
    51-100m Range: Standard Power/Speed
    101-200m Range: -1 Rank to Power or Speed
    201+ Range: -1 Rank to Power/Speed

    Weakness: The style has no elemental strengths or weaknesses, no special benefits beyond the flexible range in return for the costs. Follows standard Taijutsu costs per action. High requirements in order to learn and use due to stat spread.

    ---

    Name: Chakra Shield
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A weak but highly specialized technique that allows the user to release their chakra with pin-point accuracy from their body using their knowledge of the chakra network and their skill from Ijutsu control to it's fullest extent. This allows the user to release a burst of chakra at the last minute before a strike lands. This forms an invisible paper-thin barrier of chakra that halts someone from touching their bodies or clothing, armor, etc directly. This armor of chakra cannot be broken through physical damage, but in return isn't actually that potent a defense for its wearer.
    Weakness: The armor only covers an area of the body equal to a 5" by 5" section per rank of Stamina above D the character has. This barrier acts as armor that hovers a few centimeters above the selected area of their body. As such it can help weaken damage, but will not nullify kinetic energy well as the force can just smash the chakra-armor back into the body or their clothing, etc instead.

    ---

    Name: Chakra Edge
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that allows the user to create a blade of raw chakra that rapidly manifests as a glowing white and blue weapon, usually a short sword or something similar wrapped around the user's limb. This weapon has the physical durability of an E-Rank. However, it has the sharpness and quality of a C-Rank. The form of the weapon(s) and maximum size per a single use is equal to 12" by 12" of "material" per rank of stamina the user has beyond D-Rank.
    Weakness: The weapons are incredibly fragile and not that threatening, instead granting the user offensive versatility more than anything.

    ---

    Name: Chakra Edge: Arsenal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, B-Rank Perception, B-Rank Coordination, A-Rank Intelligence
    Parent Technique: Chakra Edge
    Hand Seals: N/A
    Description: By performing the Chakra Edge technique but escalating it, the user creates weapons that are attached to their body or floating within a range of ten meters. Any chakra weapons within this range can be controlled by the user. These weapons have a total of six "ranks" they can spend in durability or quality as the user wishes on their creation. But neither can ever exceed A-Rank. These weapons move at speeds equal to the user's Coordination and are limited to the range around them. If the user moves then the weapons will automatically stay within the ten meter radius bubble around the user. The weapons themselves are limited to basic designs that can only be up to three meters in size total. Small weapons such as kunai or senbon can be formed at an exchange rate of every bundle of 5 shurikens/kunai or 10 senbon being equal to a single weapon for calculation's sake.
    Weakness: High requirements due to the amount of focus required to learn and control the weapons properly. Can only accurately control up to one weapon per rank of Coordination the user has above D-Rank in this way. Weapons can be re-formed when broken for 3 Chakra per re-formed weapon. The weapons themselves are limited to the stats they had on their creation and cannot be changed without re-forming them entirely (this costs 3 Chakra per weapon) and must be maintained through focus both to exist and move on their own.

    ---

    Name: Focused Scent
    Rank: S
    Power: D-S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ryuutei Clan Member, Ryuutei "Chakra Scent" Trait, Ijutsu Skill, B-Rank Perception
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Ryuutei clan technique designed to amplify their natural chakra tracking, this technique based on how much chakra is poured into their nose using refined medical chakra allows them to extend the natural range of their clan's tracking ability. Note this only increases the range, not the effectiveness of the senses but is designed to allow a Ryuutei to track an individual across countries as long as they focus on their single chakra scent.

    D: +500m
    C: +1km
    B: +2km
    A: +One Minor Country
    S: Track up to one Major Country Away

    Weaknesses: This technique pays the standard chakra costs of the techniques to activate, and maintain during the travel itself. On top of this the technique offers no other benefit but the ability to track one single chakra signature of one character for this distance, and focus must be maintained. Chakra scent will eventually fade, and chakra can only be tracked if the target has been in the area at least one week previously irl.

    ---

    Name: Cellular Control
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): Cellular Activation Technique
    Hand Seals: N/A
    Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
    Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body.

    ---

    Name: Shattering Chakra Flow
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: By combining the user's chakra control achieved through medical technique training with their knowledge of the chakra network and body, the user is able to constantly alter the state of their own chakra through rapid fluctuations and shifts in their own chakra flow. This will steadily burn some of the chakra in order to do this, but allows the user to automatically resist any Genjutsu cast on them of rank equal to the amount of chakra they spend or lower. (ie. Paying 20 Chakra per post renders them immune to S-Rank Genjutsu and below.) This technique can also be used for the standard cost of Kai to break out of a Genjutsu automatically for chakra equalling the Genjutsu in questions the standard rank cost. (ie. Automatically breaking out of an S-Rank Genjutsu for 30 Chakra.) The cost of this is lowered based on the difference between the users Intelligence and the Genjutsu Casters Intelligence. For every advantage in the users favor, the cost is lowered by 10% of its total Chakra Cost. (ie. A user with S-Rank Intelligence can break an S-Rank Genjutsu of an opponent with A-Rank Intelligence for 21 Chakra instead of 20.)
    Weaknesses: This technique is a heavily specialized technique with a high constant cost that may not pay off as the attacker may simply choose to never use Genjutsu in reply to this remaining active. Similarly, its requirements are high, and have a high variable based on the users Intelligence against the opponent's Intelligence.

    ---

    Name: Tenketsu Purge
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target and remove the individuals tenketsu, completely nullifying their ability to utilize chakra. This process is incredibly complex and time consuming to perform. It requires 5 chakra per Tenketsu, with a maximum of 1 Tenketsu being able to be removed per rank of the users Intelligence stat cap per post. (ie. A-Rank Intelligence can remove 5 Tenketsu for 25 chakra per post.) For every 4 Tenketsu removed the target is permanently debuffed by 6% of their total chakra rounded down (or until the Tenketsu are regenerated/replaced). When all 64 are removed, the character loses all of their total chakra, rendering them hospitalized for two weeks irl until their body adapts. Afterward, they retain the other benefits of their stamina, but no longer can utilize chakra in any way.
    Weaknesses: The target must remain immobile for the duration of the surgery, and the technique "Diagnose" or something of similar effect (ie. Byakugan) must be used throughout the entire surgery in order for it to be a success.

    ---

    Name: Advanced Implant
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.

    Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
    Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
    Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.

    Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure.

    ---

    Name: Blind Warrior
    Rank: S
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
    Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.

    ---

    Name: Beasts Hide
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to adult Ryuutei with far superior chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force over any location on their bodies. The armor has S-Rank defensive power and forms over their bodies at S-Rank speeds. The armor will re-constitute any damage it's suffered over one post every time the maintenance cost is paid.
    Weaknesses: N/A

    ---

    Name: Cerebral Amplification
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Rank Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their brain, amplifying their natural cognitive capabilities and boosting them to a far higher level than normal. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are maximized in return for augmented ability, this increases the user's Intelligence by +1 Tier.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    ---

    Name: Cerebral Maximization
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Cerebral Amplification
    Hand Seals: N/A
    Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    ---

    Name: Titan
    Rank: S
    Power: S
    Activation Cost: 100
    Upkeep Cost: 25
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, S-Class Character, knowledge of "Evasion", "Ability Boost", "Flow Acceleration", "Chakra Enhanced Strength version 2", and "Impenetrable Wall".
    Parent Technique(s): Listed Above.
    Hand Seals: N/A
    Description: A technique that Satori has created in an attempt to perfect the combination of his medical enhancement buffs. This technique, while active, was designed to make the wielder effectively a living deity in exchange for the tremendous amount of raw chakra that had to be expelled into the body to provide such benefits. Combining the powers, and costs, of every technique that he has created and combining them together into a single blended amplification to turn oneself into a physical powerhouse. While this technique is active the user is put under unbelievable strain as their body endures the tremendous chakra cost, but in return, they obtain an amplification to virtually every aspect of their bodies. Slowing time around them, augmenting their muscles and tendons, nerves and cerebral responses to amplify reaction time, movement speed, and raw physical power and physical durability, health and immune responses due to the overwhelming chakra pouring through their every cell. This, however, comes with its own drawbacks through the form of immense focus requirements. While active grants the user +2 Tiers to Strength, Constitution, Speed, Coordination and Perception.
    Weaknesses: Has the cost of every enhancement technique added together for chakra consumption, atop the fact that with this technique active they are unable to perform anything more than D-Rank techniques due to the overwhelming focus required to maintain its effects. In return, unlike its predecessors, being hit by immense force or being distracted by outside forces will not end this technique early.

    ---

    Name: Artificial Gates
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 7
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 500 EXP, Ijutsu Skill, S-Class Character, knowledge of "Titan" and the "Cell Activation Technique".
    Parent Technique(s): Titan
    Hand Seals: N/A
    Description: A technique that Satori has created in an attempt to get around the drawbacks of the initial technique "Titan", which causes the user to drain tremendous amounts of raw chakra. This form of the technique throws the concepts of safety and precaution out the window and focuses entirely on empowering the wielder with overwhelming raw chakra, and ignoring the perfect control. Instead, they focus only on the energy in the back of their mind, infusing it into their cells and augmenting their focus and body in a very similar way. But instead of using refined chakra control, they allow the chakra to run loose. Lowering the chakra cost and effects substantially, but in return causing their own power to injure their bodies constantly. While active grants the user +2 Tiers to Strength and Speed. This also grants the user +1 Tier to Coordination, and + to Perception.
    Weaknesses: Has a high chakra activation cost just under the equivalent medical buffs combined costs, EXP investment, high requirements to learn. Every action that the user performs while using this technique will cause them minor damage to the area of the body used (ie. Throwing a punch will strain the muscles in the arm and bruise the fist). This effect applies to every action in a post, every jump, dodge, block, punch, etc meaning the damage can rapidly add up as dozens of minor injuries accumulate within the user's body.

    ---

    Name: Stasis Seal
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret, Forbidden
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
    Weaknesses: Extensive chakra cost and high requirements to learn.

    ---

    Name: Tracking Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A specific seal that allows the user to track the individual that has been marked by the seal. This seal requires skin to skin contact to place, and will cause the seal itself to fade and become transparent after it's placement. The chakra within mixes the users and the targets, bonding them to the user as an identical seal forms on the area of their body that was placed on the target. This bond allows the user to feel the pull of the targets chakra no matter how far away they may be, constantly pulling them in the direction the target is in, as well as changes its coloration in the users hand based on their current emotional state, red for pain or serious duress, blue for euphoric, or black for normal. Detecting the seal requires Perception of S-Rank or higher and the ability to sense or see chakra.
    Weaknesses: Knowledge of the seal will allow the individual to also remove the seal effortlessly once it has been detected.

    ---

    Name: Ten Elements Seal
    Rank: S
    Activation Cost: 30
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Skill,
    Parent Technique: Five Elements Seal
    Hand Seals: Technique-specific seal
    Description: A technique performed by taking the base five elemental seal, and effectively performing two at the same time-interlaced near the center to minimize overlap. This perfectly fuzes the two seals together, allowing the user to greatly augment the original seals raw benefits. When this seal is placed on a target they are unable to perform techniques beyond D-Rank in power due to it sealing and altering their chakra output. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
    Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.

    ---

    Name: Blood Contract
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact / Infinite
    Speed: N/A
    Element: N/A
    Skill: Kuchiyose
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Kuchiyose Skill, A-Rank Intelligence
    Parent Technique(s): Kuchiyose no Jutsu
    Hand Seals: Boar → Dog → Bird → Monkey → Ram
    Description: A variant of the baseline summoning technique, this holds no direct contract in the form of a scroll of large series of summons. Instead, this technique allows the user to make a blood contract with another individual person. This is done by forming a contract seal on one individual's hand and clasping hands with the individual. The process takes one post to complete and the recipient must be willing as the contract seal spreads from the user to the target. If the target also knows this technique they are able to do this to one another, making both of them contracted and summonable by the other individual. By doing this, the user is then able to summon the other individual at any time to their current location for a chakra cost based on that individual's level of overall power.
    Weaknesses: The cost to summon is based on the class of the NPC or PC that has been summoned. [ie. Summoning an E-Class PC costs 1 Chakra, but summoning an S-Rank PC costs 25 Chakra. X-Rank summoning costs 35 SP.] The summoned NPC or PC can pay this price in the stead of the summoner, but it must be willing.

    ---

    Name: Internal Devastation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Iryo Nin-Taijutsu
    Requirements: Ijutsu Skill, Taijutsu Skill, B-Rank Coordination, B-Rank Perception, A-Rank Intelligence
    Parent Technique(s): Chakra Scalpel & Pressure Strike
    Hand Seals: N/A
    Description: A technique modeled after the Hyuuga's famed "Gentle Fist", that instead targets someones physical body instead of chakra points. The user channels their chakra through their hands before focusing on a combat style that sends their chakra in needle-like bursts that ignore the natural durability and armor of the target and instead directly target their internals. This style focuses on targeting arteries, veins, and nerve endings. Tearing the body apart from the inside out as they suffer the damage internally instead of physically. Every hit deals minor damage (bruising and minor internal bleeding) to the internals of the target that is hit. Effects all stack together, base duration for every hit is 3 posts. Duration will stack if multiple hits impact the target.

    Nerves:  Every hit causes -- to Coordination and Perception (Capping at -2 Tiers Each).
    Organs/Arteries: Extreme pain every hit that can cause -- to Intelligence each hit (Capping at -2 Tiers). Damage is increased to moderate damage per hit (moderate internal bleeding, severe internal bruising, repeated strikes rupturing organs and arteries, etc). S-Rank Constitution ignores the debuffing effect.
    Tendons/Muscles: Every hit causes -- to Speed and Strength (Capping at -2 Tiers Each).

    Weaknesses: Power of the technique is quite low despite its high rank and requirements, as well like any medical technique while it is maintained if the user's intent focus is broken then so is the technique itself. A character with S-Rank constitution is able to ignore the pain-based debuffing effect that blows to their organs and arteries cause.

    ---

    Name: Five Point Heart Explosion
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Taijutsu Skill, B-Rank Coordination, B-Rank Perception, A-Rank Intelligence
    Parent Technique(s): Internal Devastation
    Hand Seals: N/A
    Description: A finisher technique of the "Internal Devastation" style. This technique requires that the target has been hit in four arteries or organs, during these strikes the user must have set up for this technique by stating that they "chakra injected" the arteries or organs. This causes the effects to be mitigated for these blows and instead causes the internals of the target to backflow the blood steadily into the body causing - to Strength, Speed, Coordination, and Perception (capped at -2 Tiers each) per hit with no pain or damage inflicted, having the standard duration for each blow. This is to represent the target suffering improper blood flow as the heart is forced to endure the blood pumping through it improperly.

    After this has been done four times within close enough succession that the durations for each hit are all active at once, the user is able to at any point attack the target with an open-palm strike. This is the true technique itself, and the user must pay the activation cost at this point. The explosion of chakra into the heart while it's already suffering improper blood flow causing it to swell, causes the heart of the target to instantly explode within their chest destroying it along with large chunks of the lungs and primary arteries connected to it.
    Weaknesses: Requires an intensive setup using another S-Rank technique, stacking hits on specific parts of the targets anatomy and holds the same high learning requirements as it's parent technique.

    ---

    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75%. (ie. 1 Week becomes 2 Days, etc.) An assisting medic is able to perform this technique during a transplant operation.
    Weaknesses: This technique will not augment the actual implant roll, only lower the amount of time that the subject must linger inside the hospital itself afterward, be it a success or failure.

    ---

    Name: Diagnosis
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Standard
    Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
    Weaknesses: Without proper medical knowledge the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.

    ---

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed. Knowledge of the "Focus", "Flex", and "Flash" Medical Techniques.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel". This technique grants the user a + to Speed, Coordination, and Perception while Active.
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    ---

    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: N/A
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot, this ignored normal physical defenses as it does not "cause damage", but is instead outright killing the targets cells. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.

    ---

    Name: Chakra Vortex
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 500m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Ram → Rat → Snake → Tiger → Boar → Monkey
    Description: The user condenses tremendous amounts of raw chakra into their stomach, before releasing the technique in an explosion of raw chakra from the mouth. This chakra causes a torrent of shockwaves that wash over the battlefield in front of them up to five hundred meters with tremendous power traveling at A-Rank speeds.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a raw shockwave.

    --

    Name: Chakra Edge
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 100m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Tiger → Monkey → Ram → Rat → Boar → Dog
    Description: The user condenses tremendous amounts of raw chakra into their limb, before using that limb to then angle the chakra into a solid beam of pure concentrated kinetic energy. This beam is then fired from the user's limb (usually the hand but not limited to such) at the target. Extending up to a hundred meters at S-Rank speeds despited to blast a perfect hole through a target when used.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a solid form.

    ---

    Name: Great Black Dome
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 200m
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the ground from the user's central position. These seals form the base that wraps around the user in a two-hundred-meter dome of pitch black chakra. This barrier is self-regenerating, holding the durability of an S-Rank defense. An S-Rank offense will break up to a 10-meter section of the barrier but will not shatter it. Every advantage beyond S-Rank will add an additional 2.5 Meters to this until X-rank, which will shatter the entire barrier instantly. The barrier must be channeled in order to regenerate, without an active channeler making contact with the barrier it will not regenerate. At any point, the user may make contact with the barrier and pay the upkeep cost to regenerate it over that post, however.
    Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat. Though the barrier will regenerate instead of breaking, if the force is equal to an X-Rank attack it will completely shatter the barrier regardless. In order for it to regenerate contact must be maintained with the user.

    ---

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 50
    D: 40
    C: 30
    B: 20
    A: 10
    S: 5

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    ---

    Name: Reincarnation Sacrifice
    Rank: S
    Power: S
    Activation Cost: 100
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and a Living Sacrifice.
    Parent Technique: Chakra Channeling
    Hand Seals: N/A
    Description: A technique that is based on the "One's Own Life Reincarnation" techniques ideals, but instead of using one's own life force, uses a living sacrifice instead. The user must make contact with a living sacrifices body, before draining the life force and chakra from the target and funneling it directly into the corpse of the dead. This provides the first step of the technique, and if the sacrifice resists then it becomes a battle of Coorindation vs Consitution taking 6 posts at base to pull out the targets lifeforce. For every advantage in the user's favor, this is lowered by one post, and for every advantage in the sacrifices favor, this is increased by one post. Once the life force and chakra of the sacrifice have been pushed into the corpse of the target, the user must then use their chakra (now paying the chakra cost listed above) to rip open the dimensions while holding their hands clapped and dragging out the soul of the corpse, using their DNA as a medium to track it from the Pure Land before infusing it back into the body, bringing them back to life.
    Weaknesses: If the technique is interrupted mid-way by the user, sacrifice, or an outside source even for a moment the technique ends and must be re-performed from the start. For every three days IRL that the target has been dead, once resurrected they suffer a -1 Advantage to all Statistics but Intelligence. If the target has not been dead for longer than nine days IRL then these debuffs are not permanent, but require three weeks of hospital stay to remove. If they have been dead longer than this, then the debuffs are permanent and cap out at lowering all stats but Intelligence to E-Rank. Does not work if the target's soul is not in the Pure Land.

    ---

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution. One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    ---

    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms a complex seal of multiple spirals that when placed on a target spread across their entire body. This seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    ---

    Name: Skin Seal Defense
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A special seal that allows the user to perform Fuuinjutsu on the fly to seal incoming attacks. They can "Seal" any technique that holds physical form (ie. Tools, Kinetic Force, Shockwaves, Air Pressure, Fire, etc.) into their skin on-contact. This requires that they have the perception and coordination to properly time the seal the moment before it makes contact with their body (not clothing, armor, weapons, etc) so that it has no effect on them. Sealed techniques, tools, effects, etc must be listed in the user's Update page. When they are used the user must also make note of this in their update page as they lose access to the techniques or effects immediately. Every seal takes up a 1" by 1" space on their skin for each rank the technique or effect is equal too. (ie. An Explosive Tag explosion would take up a 3" by 3" space, an S-Rank technique would take up a 6" by 6" space.) The cost of sealing a technique is equal to the cost of the technique itself, the cost of unsealing a technique is equal to the standard unsealing cost of 1 Chakra.
    Weaknesses: Requires ability to use "Chakra Ink", EXP cost to learn. Sealed techniques and effects have the same power, speed, etc as they had when they were fired at the user for better or worse. A seal cannot be placed over another seal (see seal size in the description) meaning the user has limited space to work with. Complex living organisms (animals, people, summons, clones, etc) cannot be sealed in this way, though things such as tree's and coral can be. For every + the attacker has in speed over the user's perception they will suffer 1/3 of the effects of the technique before managing to seal it into their skin. If there is more than a tier difference, then they cannot seal the technique or effect at all.

    ---

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 25 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Five post cooldown between uses, does not provide immunity to removed poisons afterward.

    ---

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon → Money → Tiger → Bird → Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    ---
    As the "Hell's Suffering" technique was pulled by Akihiro and Nyg, I've made some minor edits to it. Let me know if it's workable, or still needs some tweaking. Changed it so the 24-hour thing is only used as an example of how draining it is to undergo the S-Rank trauma repeatedly.

    The antibody burst was already approved, but I'd like to make an alteration to it (see above altered version).

    I'd also like to change all the A-Rank standard techniques I'd made to 30 chakra cost activation and all the standard S-Rank techniques I've made (minus the medical buffs that naturally get the lower cost in return for their focus) to 30 chakra cost activation.


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire
    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1090
    Join date : 2017-09-21

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike on Sat May 11, 2019 5:20 am

    @Satori Ryuutei wrote:Name: Burst Taijutsu
    Rank: S
    Power: D-S
    Activation Cost: N/A
    Upkeep Cost: Varies
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Taijutsu Skill, B-Rank Strength, B-Rank Constitution, B-Rank Speed
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a specialized style of Nin-Taijutsu that Satori has created based around the idea of molding raw chakra into shockwaves that are then fired from the user's limbs and body as required. This style as such allows the user to channel their chakra into their strikes or channel them outward into ranged blasts. The power and range of these strikes vary based on the rank of it used.

    Melee Range: Acts as a Standard Buff, can be added to Strength or Coordination.
    1m-50m Range: +1 Free Rank of Power or Speed
    51-100m Range: Standard Power/Speed
    101-200m Range: -1 Rank to Power or Speed
    201+ Range: -1 Rank to Power/Speed

    Weakness: The style has no elemental strengths or weaknesses, no special benefits beyond the flexible range in return for the costs. Follows standard Taijutsu costs per action. High requirements in order to learn and use due to stat spread.

    OOF. Hitting those ranges are way too high for standard Taijutsu. Usually Taijutsu strikes that have that kind of range, must have a stronger catalyst than non-elemental Ninjutsu. Otherwise this just becomes Blast Release/Gates without having either of those abiliites. The ranges will have to be neutered significantly and additional drawbacks/restrictions imposed on its usage.  


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    @Satori Ryuutei wrote:
    Name: Chakra Shield
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A weak but highly specialized technique that allows the user to release their chakra with pin-point accuracy from their body using their knowledge of the chakra network and their skill from Ijutsu control to it's fullest extent. This allows the user to release a burst of chakra at the last minute before a strike lands. This forms an invisible paper-thin barrier of chakra that halts someone from touching their bodies or clothing, armor, etc directly. This armor of chakra cannot be broken through physical damage, but in return isn't actually that potent a defense for its wearer.
    Weakness: The armor only covers an area of the body equal to a 5" by 5" section per rank of Stamina above D the character has. This barrier acts as armor that hovers a few centimeters above the selected area of their body. As such it can help weaken damage, but will not nullify kinetic energy well as the force can just smash the chakra-armor back into the body or their clothing, etc instead.

    The shield will need to block a specific rank. It cannot be automatic immunity to blows regardless of their strength/power etc. Because this is a D-Rank technique, that means you would receive D-Rank protection.

    ---

    @Satori Ryuutei wrote:
    Name: Chakra Edge
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that allows the user to create a blade of raw chakra that rapidly manifests as a glowing white and blue weapon, usually a short sword or something similar wrapped around the user's limb. This weapon has the physical durability of an E-Rank. However, it has the sharpness and quality of a C-Rank. The form of the weapon(s) and maximum size per a single use is equal to  12" by 12" of "material" per rank of stamina the user has beyond D-Rank.
    Weakness: The weapons are incredibly fragile and not that threatening, instead granting the user offensive versatility more than anything.

    "The form of the weapon(s) and maximum size per a single use is equal to  12" by 12" of "material" per rank of stamina the user has beyond D-Rank."

    *^ Cost most increase proportionally.


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    @Satori Ryuutei wrote:
    Name: Chakra Edge: Arsenal
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, B-Rank Perception, B-Rank Coordination, A-Rank Intelligence
    Parent Technique: Chakra Edge
    Hand Seals: N/A
    Description: By performing the Chakra Edge technique but escalating it, the user creates weapons that are attached to their body or floating within a range of ten meters. Any chakra weapons within this range can be controlled by the user. These weapons have a total of six "ranks" they can spend in durability or quality as the user wishes on their creation. But neither can ever exceed A-Rank. These weapons move at speeds equal to the user's Coordination and are limited to the range around them. If the user moves then the weapons will automatically stay within the ten meter radius bubble around the user. The weapons themselves are limited to basic designs that can only be up to three meters in size total. Small weapons such as kunai or senbon can be formed at an exchange rate of every bundle of 5 shurikens/kunai or 10 senbon being equal to a single weapon for calculation's sake.
    Weakness: High requirements due to the amount of focus required to learn and control the weapons properly. Can only accurately control up to one weapon per rank of Coordination the user has above D-Rank in this way. Weapons can be re-formed when broken for 3 Chakra per re-formed weapon. The weapons themselves are limited to the stats they had on their creation and cannot be changed without re-forming them entirely (this costs 3 Chakra per weapon) and must be maintained through focus both to exist and move on their own.

    Denied, this idea infringes on the Okumura Clan which utilizes the Tool Creation Technique.

    ---

    @Satori Ryuutei wrote:

    Name: Focused Scent
    Rank: S
    Power: D-S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ryuutei Clan Member, Ryuutei "Chakra Scent" Trait, Ijutsu Skill, B-Rank Perception
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A Ryuutei clan technique designed to amplify their natural chakra tracking, this technique based on how much chakra is poured into their nose using refined medical chakra allows them to extend the natural range of their clan's tracking ability. Note this only increases the range, not the effectiveness of the senses but is designed to allow a Ryuutei to track an individual across countries as long as they focus on their single chakra scent.

    D: +500m
    C: +1km
    B: +2km
    A: +One Minor Country
    S: Track up to one Major Country Away

    Weaknesses: This technique pays the standard chakra costs of the techniques to activate, and maintain during the travel itself. On top of this the technique offers no other benefit but the ability to track one single chakra signature of one character for this distance, and focus must be maintained. Chakra scent will eventually fade, and chakra can only be tracked if the target has been in the area at least one week previously irl.

    Denied, too closely infringes on Mind's Eye of the Kaguya. My suggestion would be to boost your Perception while you are tracking which may be helpful incase the scent itself is lost.



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    @Satori Ryuutei wrote:

    Name: Cellular Control
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): Cellular Activation Technique
    Hand Seals: N/A
    Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
    Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body.

    Needs a handseal or two, specify that it doesn't cover poisons or other non-technique foreign agents.

    ---

    @Satori Ryuutei wrote:
    Name: Shattering Chakra Flow
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: By combining the user's chakra control achieved through medical technique training with their knowledge of the chakra network and body, the user is able to constantly alter the state of their own chakra through rapid fluctuations and shifts in their own chakra flow. This will steadily burn some of the chakra in order to do this, but allows the user to automatically resist any Genjutsu cast on them of rank equal to the amount of chakra they spend or lower. (ie. Paying 20 Chakra per post renders them immune to S-Rank Genjutsu and below.) This technique can also be used for the standard cost of Kai to break out of a Genjutsu automatically for chakra equalling the Genjutsu in questions the standard rank cost. (ie. Automatically breaking out of an S-Rank Genjutsu for 30 Chakra.) The cost of this is lowered based on the difference between the users Intelligence and the Genjutsu Casters Intelligence. For every advantage in the users favor, the cost is lowered by 10% of its total Chakra Cost. (ie. A user with S-Rank Intelligence can break an S-Rank Genjutsu of an opponent with A-Rank Intelligence for 21 Chakra instead of 20.)
    Weaknesses: This technique is a heavily specialized technique with a high constant cost that may not pay off as the attacker may simply choose to never use Genjutsu in reply to this remaining active. Similarly, its requirements are high, and have a high variable based on the users Intelligence against the opponent's Intelligence.

    A bit iffy  on this one but will get staff input. The chakra reduction perk as part of this is defintely denied though. Its too overpowered and chakra reduction techniques aren't something that's generally allowed.


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    @Satori Ryuutei wrote:

    Name: Tenketsu Purge
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target and remove the individuals tenketsu, completely nullifying their ability to utilize chakra. This process is incredibly complex and time consuming to perform. It requires 5 chakra per Tenketsu, with a maximum of 1 Tenketsu being able to be removed per rank of the users Intelligence stat cap per post. (ie. A-Rank Intelligence can remove 5 Tenketsu for 25 chakra per post.) For every 4 Tenketsu removed the target is permanently debuffed by 6% of their total chakra rounded down (or until the Tenketsu are regenerated/replaced). When all 64 are removed, the character loses all of their total chakra, rendering them hospitalized for two weeks irl until their body adapts. Afterward, they retain the other benefits of their stamina, but no longer can utilize chakra in any way.
    Weaknesses: The target must remain immobile for the duration of the surgery, and the technique "Diagnose" or something of similar effect (ie. Byakugan) must be used throughout the entire surgery in order for it to be a success.

    Approved.



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    @Satori Ryuutei wrote:
    Name: Advanced Implant
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.
    Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
    Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
    Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.

    Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure.

    Specify that this technique cannot be used to enhance the probability of a succesful KKG/Bloodline related implant in any way.



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    @Satori Ryuutei wrote:

    Name: Blind Warrior
    Rank: S
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
    Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.

    I would imagine this style encompasses not just seeing but also using details pertaining to sound and other senses? If so, specify that.

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    @Satori Ryuutei wrote:
    Name: Beasts Hide
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to adult Ryuutei with far superior chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force over any location on their bodies. The armor has S-Rank defensive power and forms over their bodies at S-Rank speeds. The armor will re-constitute any damage it's suffered over one post every time the maintenance cost is paid.
    Weaknesses: N/A

    No to reconstitution in the event of destruction. The armour then becomes S-Rank defense for an A-Rank cost after its destroyed which is incorrect. Afters its destroyed the activation cost must be paid again.

    ---

    @Satori Ryuutei wrote:
    Name: Cerebral Amplification
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Rank Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse their chakra into their brain, amplifying their natural cognitive capabilities and boosting them to a far higher level than normal. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are maximized in return for augmented ability, this increases the user's Intelligence by +1 Tier.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Approved.


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    @Satori Ryuutei wrote:
    Name: Cerebral Maximization
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Cerebral Amplification
    Hand Seals: N/A
    Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Activation needs to be 30 CP and upkeep needs to be 20 CP per post.



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    @Satori Ryuutei wrote:
    Name: Titan
    Rank: S
    Power: S
    Activation Cost: 100
    Upkeep Cost: 25
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, S-Class Character, knowledge of "Evasion", "Ability Boost", "Flow Acceleration", "Chakra Enhanced Strength version 2", and "Impenetrable Wall".
    Parent Technique(s): Listed Above.
    Hand Seals: N/A
    Description: A technique that Satori has created in an attempt to perfect the combination of his medical enhancement buffs. This technique, while active, was designed to make the wielder effectively a living deity in exchange for the tremendous amount of raw chakra that had to be expelled into the body to provide such benefits. Combining the powers, and costs, of every technique that he has created and combining them together into a single blended amplification to turn oneself into a physical powerhouse. While this technique is active the user is put under unbelievable strain as their body endures the tremendous chakra cost, but in return, they obtain an amplification to virtually every aspect of their bodies. Slowing time around them, augmenting their muscles and tendons, nerves and cerebral responses to amplify reaction time, movement speed, and raw physical power and physical durability, health and immune responses due to the overwhelming chakra pouring through their every cell. This, however, comes with its own drawbacks through the form of immense focus requirements. While active grants the user +2 Tiers to Strength, Constitution, Speed, Coordination and Perception.
    Weaknesses: Has the cost of every enhancement technique added together for chakra consumption, atop the fact that with this technique active they are unable to perform anything more than D-Rank techniques due to the overwhelming focus required to maintain its effects. In return, unlike its predecessors, being hit by immense force or being distracted by outside forces will not end this technique early.

    Denied, because it boosts too many stats, and to many of them for a single technique. Even at its chakra cost, something like this cannot be approved.


    ---

    @Satori Ryuutei wrote:

    Name: Artificial Gates
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 7
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 500 EXP, Ijutsu Skill, S-Class Character, knowledge of "Titan" and the "Cell Activation Technique".
    Parent Technique(s): Titan
    Hand Seals: N/A
    Description: A technique that Satori has created in an attempt to get around the drawbacks of the initial technique "Titan", which causes the user to drain tremendous amounts of raw chakra. This form of the technique throws the concepts of safety and precaution out the window and focuses entirely on empowering the wielder with overwhelming raw chakra, and ignoring the perfect control. Instead, they focus only on the energy in the back of their mind, infusing it into their cells and augmenting their focus and body in a very similar way. But instead of using refined chakra control, they allow the chakra to run loose. Lowering the chakra cost and effects substantially, but in return causing their own power to injure their bodies constantly. While active grants the user +2 Tiers to Strength and Speed. This also grants the user +1 Tier to Coordination, and + to Perception.
    Weaknesses: Has a high chakra activation cost just under the equivalent medical buffs combined costs, EXP investment, high requirements to learn. Every action that the user performs while using this technique will cause them minor damage to the area of the body used (ie. Throwing a punch will strain the muscles in the arm and bruise the fist). This effect applies to every action in a post, every jump, dodge, block, punch, etc meaning the damage can rapidly add up as dozens of minor injuries accumulate within the user's body.

    Denied. The required technique is not allowed. See above.

    ---

    @Satori Ryuutei wrote:

    Name: Stasis Seal
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret, Forbidden
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
    Weaknesses: Extensive chakra cost and high requirements to learn.

    Specify that this can only be used on organs/genetic material and/or corpses. No live application in combat to freeze people.

    ---

    @Satori Ryuutei wrote:

    Name: Tracking Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A specific seal that allows the user to track the individual that has been marked by the seal. This seal requires skin to skin contact to place, and will cause the seal itself to fade and become transparent after it's placement. The chakra within mixes the users and the targets, bonding them to the user as an identical seal forms on the area of their body that was placed on the target. This bond allows the user to feel the pull of the targets chakra no matter how far away they may be, constantly pulling them in the direction the target is in, as well as changes its coloration in the users hand based on their current emotional state, red for pain or serious duress, blue for euphoric, or black for normal. Detecting the seal requires Perception of S-Rank or higher and the ability to sense or see chakra.
    Weaknesses: Knowledge of the seal will allow the individual to also remove the seal effortlessly once it has been detected.

    Should require more than 1 post of skin to skin contact. More handseals, and it should wear off after a certain amount of time.

    ---

    @Satori Ryuutei wrote:

    Name: Ten Elements Seal
    Rank: S
    Activation Cost: 30
    Range: Contact
    Speed: -
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Skill,
    Parent Technique: Five Elements Seal
    Hand Seals: Technique-specific seal
    Description: A technique performed by taking the base five elemental seal, and effectively performing two at the same time-interlaced near the center to minimize overlap. This perfectly fuzes the two seals together, allowing the user to greatly augment the original seals raw benefits. When this seal is placed on a target they are unable to perform techniques beyond D-Rank in power due to it sealing and altering their chakra output. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
    Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.

    Should require an additional post of contact due to the fact that its a double five elements.

    ---

    @Satori Ryuutei wrote:
    Name: Blood Contract
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact / Infinite
    Speed: N/A
    Element: N/A
    Skill: Kuchiyose
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Kuchiyose Skill, A-Rank Intelligence
    Parent Technique(s): Kuchiyose no Jutsu
    Hand Seals: Boar → Dog → Bird → Monkey → Ram
    Description: A variant of the baseline summoning technique, this holds no direct contract in the form of a scroll of large series of summons. Instead, this technique allows the user to make a blood contract with another individual person. This is done by forming a contract seal on one individual's hand and clasping hands with the individual. The process takes one post to complete and the recipient must be willing as the contract seal spreads from the user to the target. If the target also knows this technique they are able to do this to one another, making both of them contracted and summonable by the other individual. By doing this, the user is then able to summon the other individual at any time to their current location for a chakra cost based on that individual's level of overall power.
    Weaknesses: The cost to summon is based on the class of the NPC or PC that has been summoned. [ie. Summoning an E-Class PC costs 1 Chakra, but summoning an S-Rank PC costs 25 Chakra. X-Rank summoning costs 35 SP.] The summoned NPC or PC can pay this price in the stead of the summoner, but it must be willing.

    Denied, people summoning in this fashion is exclusive to the Animal Path.

    ---

    @Satori Ryuutei wrote:

    Name: Internal Devastation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Iryo Nin-Taijutsu
    Requirements: Ijutsu Skill, Taijutsu Skill, B-Rank Coordination, B-Rank Perception, A-Rank Intelligence
    Parent Technique(s): Chakra Scalpel & Pressure Strike
    Hand Seals: N/A
    Description: A technique modeled after the Hyuuga's famed "Gentle Fist", that instead targets someones physical body instead of chakra points. The user channels their chakra through their hands before focusing on a combat style that sends their chakra in needle-like bursts that ignore the natural durability and armor of the target and instead directly target their internals. This style focuses on targeting arteries, veins, and nerve endings. Tearing the body apart from the inside out as they suffer the damage internally instead of physically. Every hit deals minor damage (bruising and minor internal bleeding) to the internals of the target that is hit. Effects all stack together, base duration for every hit is 3 posts. Duration will stack if multiple hits impact the target.

    Nerves:  Every hit causes -- to Coordination and Perception (Capping at -2 Tiers Each).
    Organs/Arteries: Extreme pain every hit that can cause -- to Intelligence each hit (Capping at -2 Tiers). Damage is increased to moderate damage per hit (moderate internal bleeding, severe internal bruising, repeated strikes rupturing organs and arteries, etc). S-Rank Constitution ignores the debuffing effect.
    Tendons/Muscles: Every hit causes -- to Speed and Strength (Capping at -2 Tiers Each).

    Weaknesses: Power of the technique is quite low despite its high rank and requirements, as well like any medical technique while it is maintained if the user's intent focus is broken then so is the technique itself. A character with S-Rank constitution is able to ignore the pain-based debuffing effect that blows to their organs and arteries cause.

    Denied, infringes too heaviy on Gentle Fist.

    ---

    @Satori Ryuutei wrote:

    Name: Five Point Heart Explosion
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Taijutsu Skill, B-Rank Coordination, B-Rank Perception, A-Rank Intelligence
    Parent Technique(s): Internal Devastation
    Hand Seals: N/A
    Description: A finisher technique of the "Internal Devastation" style. This technique requires that the target has been hit in four arteries or organs, during these strikes the user must have set up for this technique by stating that they "chakra injected" the arteries or organs. This causes the effects to be mitigated for these blows and instead causes the internals of the target to backflow the blood steadily into the body causing - to Strength, Speed, Coordination, and Perception (capped at -2 Tiers each) per hit with no pain or damage inflicted, having the standard duration for each blow. This is to represent the target suffering improper blood flow as the heart is forced to endure the blood pumping through it improperly.

    After this has been done four times within close enough succession that the durations for each hit are all active at once, the user is able to at any point attack the target with an open-palm strike. This is the true technique itself, and the user must pay the activation cost at this point. The explosion of chakra into the heart while it's already suffering improper blood flow causing it to swell, causes the heart of the target to instantly explode within their chest destroying it along with large chunks of the lungs and primary arteries connected to it.
    Weaknesses: Requires an intensive setup using another S-Rank technique, stacking hits on specific parts of the targets anatomy and holds the same high learning requirements as it's parent technique.

    See above, although something like this is a bit more acceptable as it is less a fighting style and instead is targeted toward a single specific organ. Also, nice Kill Bill reference!

    ---

    @Satori Ryuutei wrote:

    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75%. (ie. 1 Week becomes 2 Days, etc.) An assisting medic is able to perform this technique during a transplant operation.
    Weaknesses: This technique will not augment the actual implant roll, only lower the amount of time that the subject must linger inside the hospital itself afterward, be it a success or failure.

    Needs a bit more of a drawback/restriction. Preferably some sort of experience penalty. Additionally, I want to let you know we know allow techs to which boost intel/con for the purposes of implant surgery modifiers.

    ---

    @Satori Ryuutei wrote:

    Name: Diagnosis
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Standard
    Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
    Weaknesses: Without proper medical knowledge the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.

    Have some sort of requirement that you need to be still/focused while doing this.

    ---
    @Satori Ryuutei wrote:

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed. Knowledge of the "Focus", "Flex", and "Flash" Medical Techniques.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel". This technique grants the user a + to Speed, Coordination, and Perception while Active.
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    Needs higher upkeep and it needs to be specify S-Rank defenses and below.



    ---

    @Satori Ryuutei wrote:
    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: N/A
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot, this ignored normal physical defenses as it does not "cause damage", but is instead outright killing the targets cells. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.

    "this ignored normal physical defenses"

    I'm not sure what you mean by this but it will probably be denied.

    ---
    @Satori Ryuutei wrote:
    Name: Chakra Vortex
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 500m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Ram → Rat → Snake → Tiger → Boar → Monkey
    Description: The user condenses tremendous amounts of raw chakra into their stomach, before releasing the technique in an explosion of raw chakra from the mouth. This chakra causes a torrent of shockwaves that wash over the battlefield in front of them up to five hundred meters with tremendous power traveling at A-Rank speeds.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a raw shockwave.

    Dat range doe. Cut it waaaaay down. Cap it at like 90. Also would prefer it if this was a Ryuutei Clan technique. If I recall correctly there is a Ryuutei Clan "Roar" type jutsu no? Generally, sound shockwaves aren't something that's produced without some kind of catalyst be it an element or some kind of clan-related technique. There are limits to what non-elemental jutsu can do though.

    --
    @Satori Ryuutei wrote:
    Name: Chakra Edge
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 100m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Tiger → Monkey → Ram → Rat → Boar → Dog
    Description: The user condenses tremendous amounts of raw chakra into their limb, before using that limb to then angle the chakra into a solid beam of pure concentrated kinetic energy. This beam is then fired from the user's limb (usually the hand but not limited to such) at the target. Extending up to a hundred meters at S-Rank speeds despited to blast a perfect hole through a target when used.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a solid form.

    Pure non-elemental chakra laser fire is even more problematic and outside the cope of non-elemental ninjutsu. See above.

    ---
    @Satori Ryuutei wrote:

    Name: Great Black Dome
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 200m
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the ground from the user's central position. These seals form the base that wraps around the user in a two-hundred-meter dome of pitch black chakra. This barrier is self-regenerating, holding the durability of an S-Rank defense. An S-Rank offense will break up to a 10-meter section of the barrier but will not shatter it. Every advantage beyond S-Rank will add an additional 2.5 Meters to this until X-rank, which will shatter the entire barrier instantly. The barrier must be channeled in order to regenerate, without an active channeler making contact with the barrier it will not regenerate. At any point, the user may make contact with the barrier and pay the upkeep cost to regenerate it over that post, however.
    Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat. Though the barrier will regenerate instead of breaking, if the force is equal to an X-Rank attack it will completely shatter the barrier regardless. In order for it to regenerate contact must be maintained with the user.

    Denied because self-Repairing Barrier is a Kumo Exclusive.

    ---
    @Satori Ryuutei wrote:

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 50
    D: 40
    C: 30
    B: 20
    A: 10
    S: 5

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    How much chakra does this cost the user?

    ---

    @Satori Ryuutei wrote:


    Name: Reincarnation Sacrifice
    Rank: S
    Power: S
    Activation Cost: 100
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and a Living Sacrifice.
    Parent Technique: Chakra Channeling
    Hand Seals: N/A
    Description: A technique that is based on the "One's Own Life Reincarnation" techniques ideals, but instead of using one's own life force, uses a living sacrifice instead. The user must make contact with a living sacrifices body, before draining the life force and chakra from the target and funneling it directly into the corpse of the dead. This provides the first step of the technique, and if the sacrifice resists then it becomes a battle of Coorindation vs Consitution taking 6 posts at base to pull out the targets lifeforce. For every advantage in the user's favor, this is lowered by one post, and for every advantage in the sacrifices favor, this is increased by one post. Once the life force and chakra of the sacrifice have been pushed into the corpse of the target, the user must then use their chakra (now paying the chakra cost listed above) to rip open the dimensions while holding their hands clapped and dragging out the soul of the corpse, using their DNA as a medium to track it from the Pure Land before infusing it back into the body, bringing them back to life.
    Weaknesses: If the technique is interrupted mid-way by the user, sacrifice, or an outside source even for a moment the technique ends and must be re-performed from the start. For every three days IRL that the target has been dead, once resurrected they suffer a -1 Advantage to all Statistics but Intelligence. If the target has not been dead for longer than nine days IRL then these debuffs are not permanent, but require three weeks of hospital stay to remove. If they have been dead longer than this, then the debuffs are permanent and cap out at lowering all stats but Intelligence to E-Rank. Does not work if the target's soul is not in the Pure Land.

    Restricted Technique level, possibly but not necessarily requiring One's Own Life Reincarnation which may or may not be a Suna Exclusive. I forget.

    ---
    @Satori Ryuutei wrote:

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution. One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    Add in some handseals and specify if we're talking base stats here and also contact should be for an entire post.


    ---

    @Satori Ryuutei wrote:


    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms a complex seal of multiple spirals that when placed on a target spread across their entire body. This seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    Handseals. Longer contact. A gradual paralysis effect would be more balanced, either that or more substantive drawbacks and limitations.

    ---

    @Satori Ryuutei wrote:


    Name: Skin Seal Defense
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A special seal that allows the user to perform Fuuinjutsu on the fly to seal incoming attacks. They can "Seal" any technique that holds physical form (ie. Tools, Kinetic Force, Shockwaves, Air Pressure, Fire, etc.) into their skin on-contact. This requires that they have the perception and coordination to properly time the seal the moment before it makes contact with their body (not clothing, armor, weapons, etc) so that it has no effect on them. Sealed techniques, tools, effects, etc must be listed in the user's Update page. When they are used the user must also make note of this in their update page as they lose access to the techniques or effects immediately. Every seal takes up a 1" by 1" space on their skin for each rank the technique or effect is equal too. (ie. An Explosive Tag explosion would take up a 3" by 3" space, an S-Rank technique would take up a 6" by 6" space.) The cost of sealing a technique is equal to the cost of the technique itself, the cost of unsealing a technique is equal to the standard unsealing cost of 1 Chakra.
    Weaknesses: Requires ability to use "Chakra Ink", EXP cost to learn. Sealed techniques and effects have the same power, speed, etc as they had when they were fired at the user for better or worse. A seal cannot be placed over another seal (see seal size in the description) meaning the user has limited space to work with. Complex living organisms (animals, people, summons, clones, etc) cannot be sealed in this way, though things such as tree's and coral can be. For every + the attacker has in speed over the user's perception they will suffer 1/3 of the effects of the technique before managing to seal it into their skin. If there is more than a tier difference, then they cannot seal the technique or effect at all.

    Denied, too similar to The Rinnegan Path that does the sucky suck thing.



    ---
    @Satori Ryuutei wrote:

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 25 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Five post cooldown between uses, does not provide immunity to removed poisons afterward.
    Need to spend 30 to remove S-Rank Poisons. Also handsigns.

    ---
    @Satori Ryuutei wrote:

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon → Money → Tiger → Bird → Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    ---
    As the "Hell's Suffering" technique was pulled by Akihiro and Nyg, I've made some minor edits to it. Let me know if it's workable, or still needs some tweaking. Changed it so the 24-hour thing is only used as an example of how draining it is to undergo the S-Rank trauma repeatedly.

    The antibody burst was already approved, but I'd like to make an alteration to it (see above altered version).

    I'd also like to change all the A-Rank standard techniques I'd made to 30 chakra cost activation and all the standard S-Rank techniques I've made (minus the medical buffs that naturally get the lower cost in return for their focus) to 30 chakra cost activation.

    I'm going to let Akihiro, our resident Uchiha expert take the first crack at this one.


    Also Staff discussed some other previously approved customs and determined they'll need to be slightly modified. Apologies for the inconvienance:


    @Satori Ryuutei wrote:

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a -- to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Unapproved.

    This one has one extra minus that it should according to the stat debuffing rules found here

    @Satori Ryuutei wrote:

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique immitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.


    Unapproved.

    This one has one extra minus that it should according to the stat debuffing rules found here


    @Satori Ryuutei wrote:

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the user smiling wide or chuckling suddenly, generally used to throw the target off and begin. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    Unapproved.

    The trigger needs to be a bit more defined. Edit so that it says the trigger is "someone seeing the user smiling wide". The chuckling is a no go, unfortunately.

    @Satori Ryuutei wrote:


    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer a sudde bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    Unapproved. This is still a much stronger version of the canon Genjutsu Binding and the extra chakra cost isn't sufficient by itself to make up for it.

    My suggestion would be to add handsigns OR if you absolutely do not want to add handsigns, I would suggest adding some kind of Intelligence check similiar to what Genjutsu Binding has. Because yours costs more though, the intel check can be harder to pass but there needs to be something there.


    _________________
    Spoiler:


    Satori Custom Jutsu 1pwf20

    Character Name: Shimiko Chinoike
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A
    • Speed: A
    • Coordination: A
    • Intelligence:  B
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Gear

    • 2x Kālīkoroshimasu
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Chinowakugumi Armour
    • Twin Tessen of Terror


    Link to Character Updates: http://gladiusrp.forumotion.com/t344-shimiko-s-updates
    Link to Character Application: http://gladiusrp.forumotion.com/t260-shimiko-chinoike
    Link to Known Techniques:

    Shimiko's ANBU Mask
    Satori Ryuutei
    Satori Ryuutei

    Posts : 775
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei on Sun May 12, 2019 1:25 am

    Name: Burst Taijutsu
    Rank: S
    Power: D-S
    Activation Cost: N/A
    Upkeep Cost: Varies
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Taijutsu Skill, B-Rank Strength, B-Rank Constitution, B-Rank Speed
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a specialized style of Nin-Taijutsu that Satori has created based around the idea of molding raw chakra into shockwaves that are then fired from the user's limbs and body as required. This style as such allows the user to channel their chakra into their strikes or channel them outward into ranged blasts. The power and range of these strikes vary based on the rank of it used, their base power and speed is equal to the initial rank used.

    Melee Range: Acts as a Standard Buff, can be added to Strength or Coordination.
    1m-10m Range: +1 Free Rank of Power or Speed
    11-25m Range: Standard Power/Speed
    26-50m Range: -1 Rank to Power or Speed
    51-100m Range: -1 Rank to Power/Speed

    Weakness: The style has no elemental strengths or weaknesses, no special benefits beyond the flexible range in return for the costs. Follows standard Taijutsu costs per action. High requirements in order to learn and use due to stat spread.

    Name: Lunge
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user launches themselves to the side or forward spring boarding off their limbs using more effort than normal, boosting their Speed by ++. Generally, a technique used for last minute dodges or to help clear distance for attacks.
    Weakness: None.

    Name: Burst Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based strike at the target infusing it with the momentum of their last movement with more effort than normal, boosting their Strength by ++. Generally, a technique used for a sudden increase in physical power.
    Weakness: None.

    Name: Pattern Reading
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user takes a single moment to suddenly focus on everything around them as keenly as possible. Harsh training hammered into the Taijutsu user to never drop their surroundings amplifying their focus so that they gain ++ to Perception. Generally used to counter an opponent at the last second or defend, but can also be used to read their defensive patterns mid-attack.
    Weakness: None.

    Name: Body Block
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user right before the pinnacle of momentum is launched at them locks their muscles up and moves into the attack. This allows them to absorb the force of the attack at its weakest and increase their chances of coming out of the attack suffering only minor wounds instead of serious wounds granting them ++ to Constitution.
    Weakness: None.

    Name: Focal Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based movement or strikes at their target that acts at the very last minute of contact to throw off an opponent reading on them, allowing them to strike with far more effort than normal, boosting their Coordination by ++ for that action. Generally, a technique used for last minute blocks or strike speed increases.
    Weakness: None.

    Name: Chakra Edge
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that allows the user to create a blade of raw chakra that rapidly manifests as a glowing white and blue weapon, usually a short sword or something similar wrapped around the user's limb. This weapon has the physical durability of an E-Rank. However, it has the sharpness and quality of a C-Rank. The form of the weapon(s) and maximum size per a single use is equal to  12" by 12" of "material" per rank of stamina the user has beyond D-Rank, each increase in size increases the activation cost by 1 Chakra.
    Weakness: The weapons are incredibly fragile and not that threatening, instead granting the user offensive versatility more than anything.

    Name: Cellular Control
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): Cellular Activation Technique
    Hand Seals: Snake
    Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
    Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body. Does not effect poisons or other non-technique based effects.

    Name: Evaporation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Contact
    Speed: Instant (Burning Only, Movement/Striking Speed is normal.)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: By understanding the principals of the body on a cellular level, the medic has learned to manipulate them on a fundamental level. This allows them to alter the energy output from the mitochondria of their own cells or the cells of those that they come in contact with. This alteration of the energy output causes a tremendous increase in temperature, allowing the user to quite literally cause the cells to suddenly increase in temperature tremendously. Each cell rapidly expands, burning out all of its energy in one sudden burst. This happens to every cell made contact with, essentially causing a severe third-degree burn over the area touched by the user, usually leaving a horrible hand-print on their flesh. This heat bursts from their own form dealing S++ Rank heat-based damage to the area that was touched with the user's skin to the targets own. This can be used on individuals that have less 'normal' cells as well, such as liquified Hozuki or individuals made up of slime, liquid, etc.
    Weaknesses: Requires skin on skin contact to activate the mitochondria of other individuals cells. High requirements to learn.

    Name: Shattering Chakra Flow
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: By combining the user's chakra control achieved through medical technique training with their knowledge of the chakra network and body, the user is able to constantly alter the state of their own chakra through rapid fluctuations and shifts in their own chakra flow. This will steadily burn some of the chakra in order to do this, but allows the user to automatically resist any Genjutsu cast on them of rank equal to the amount of chakra they spend or lower. (ie. Paying 20 Chakra per post renders them immune to S-Rank Genjutsu and below.) This technique can also be used for the standard cost of Kai to break out of a Genjutsu automatically for chakra equalling the Genjutsu in questions the standard rank cost. (ie. Automatically breaking out of an S-Rank Genjutsu for 30 Chakra.)
    Weaknesses: High requirements to learn. This technique is a heavily specialized technique with a high constant cost that may not pay off as the attacker may simply choose to never use Genjutsu in reply to this remaining active.

    Name: Advanced Implant
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.

    Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
    Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
    Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.

    Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure. Cannot increase the success chances or amplify a bloodline implant surgery in any way.

    Name: Blind Warrior
    Rank: S
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses such as hearing, touch (ie. Feeling a blow ruffle their clothing and dodging based on that), scent and so forth. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
    Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.

    Name: Beasts Hide
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to adult Ryuutei with far superior chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force over any location on their bodies. The armor has S-Rank defensive power and forms over their bodies at S-Rank speeds.
    Weaknesses: N/A

    Name: Cerebral Maximization
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Cerebral Amplification
    Hand Seals: N/A
    Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Name: Stasis Seal
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret, Forbidden
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
    Weaknesses: Extensive chakra cost and high requirements to learn. Cannot be used on living tissue and individuals, etc. Only tissue, organs, corpses, etc.

    Name: Tracking Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: 500 EXP, Fuuinjutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A specific seal that allows the user to track the individual that has been marked by the seal. This seal requires skin to skin contact over two posts to place, and will cause the seal itself to fade and become transparent after it's placement. The chakra within mixes the users and the targets, bonding them to the user as an identical seal forms on the area of their body that was placed on the target. This bond allows the user to feel the pull of the targets chakra no matter how far away they may be, constantly pulling them in the direction the target is in, as well as changes its coloration in the users hand based on their current emotional state, red for pain or serious duress, blue for euphoric, or black for normal. Detecting the seal requires Perception of S-Rank or higher and the ability to sense or see chakra.
    Weaknesses: Knowledge of the seal will allow the individual to also remove the seal effortlessly once it has been detected.

    Name: Ten Elements Seal
    Rank: S
    Activation Cost: 30
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Skill,
    Parent Technique: Five Elements Seal
    Hand Seals: Technique-specific seal
    Description: A technique performed by taking the base five elemental seal, and effectively performing two at the same time-interlaced near the center to minimize overlap. This perfectly fuzes the two seals together, allowing the user to greatly augment the original seals raw benefits. Requires the user to keep contact with the target for one entire post, if only brief contact is made then the efffects of this seal are lowered to that of the standard "Five Elements Seal" and the cost is reduced to 20 Chakra instead. When this seal is placed on a target they are unable to perform techniques beyond D-Rank in power due to it sealing and altering their chakra output. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
    Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.

    Name: Refined Surgery
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S++) while performing implants.
    Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.

    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.), and increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    Name: Diagnosis
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Standard
    Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
    Weaknesses: User must remain mostly immobile and focused on the target. Without proper medical knowledge, the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed. Knowledge of the "Focus", "Flex", and "Flash" Medical Techniques.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel". This technique grants the user a + to Speed, Coordination, and Perception while Active.
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: N/A
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.

    Name: Chakra Vortex
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 100m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ryuutei Clan Member, Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Ram → Rat → Snake → Tiger → Boar → Monkey
    Description: The user condenses tremendous amounts of raw chakra into their stomach, before releasing the technique in an explosion of raw chakra from the mouth. This chakra causes a torrent of shockwaves that wash over the battlefield in front of them up to ninety meters with tremendous power traveling at A-Rank speeds.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a raw shockwave.

    Name: Chakra Edge
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ryuutei Clan Member, Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Tiger → Monkey → Ram → Rat → Boar → Dog
    Description: The user condenses tremendous amounts of raw chakra into their limb, before using that limb to then angle the chakra into a solid beam of pure concentrated kinetic energy. This beam is then fired from the user's limb (usually the hand but not limited to such) at the target. Extending up to fifty meters at S-Rank speeds despited to blast a perfect hole through a target when used.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a solid form.

    Name: Great Black Dome
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 200m
    Speed: Intelligence
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the ground from the user's central position. These seals form the base that wraps around the user in a two-hundred-meter dome of pitch black chakra. The barrier forms at speeds equal to the user's Intelligence and holds the defensive power of two S-Rank techniques. The user is able to allow those they wish to enter by forming doors in the barrier itself and closing them at will. The speed of these doors forming/closing is equal to their Intelligence.
    Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat. Though the barrier is incredibly strong, the damage is permanent unless the barrier itself is re-formed. The creator must remain immobile to maintain the barrier.

    Name: Orb Guard Barrier
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 10m
    Speed: Intelligence
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
    Parent Technique: Great Black Dome
    Hand Seals: N/A
    Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the user's limbs before suddenly bursting outward to form into a pitch black defensive orb ten meters in radius around them. This barrier is designed to capture the user and anyone directly near them, protecting them from incoming attacks. The barrier forms at Speeds equal to the user's Intelligence and has B-Rank durability. This can also be created anywhere within a ten meter radius of the user to capture a target inside instead of protecting the user, the interior holds the same durability level as the exterior.
    Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat.

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 50
    D: 40
    C: 30
    B: 20
    A: 10
    S: 5

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for one entire post. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra as their body slowly loses access to their chakra while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger → Ram → Dragon
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Five post cooldown between uses, does not provide immunity to removed poisons afterward.

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a - to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the target seeing the user smile wide. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon → Money → Tiger → Bird → Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: Tiger → Snake
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    ---

    Edits made. But uh. Firebolt doesn't cause any debuffs though?


    _________________
    Abilities:
    Statistics:
    -Strength: B
    -Constitution: B
    -Stamina: A++
    -Speed: B
    -Coordination: B+
    -Intelligence: A
    -Perception: B++

    Limit Break Points:
    -Physical: 0
    -Technique: 0
    -Destiny: 3
    Equipment:

    Backpack
    -1 Medical Kit
    -20 Military Ration Pills
    -5 Coagulation Pills
    -5 Blood Pills
    -1 Rebreather Mask

    Left Thigh Holster
    -20 Kunai

    Right Thigh Holster
    -20 Shuriken

    Hip Pouch Left
    -20 Explosive Tags
    -5 Flash Bombs

    Hip Pouch Right
    -100 Caltrops
    -100m Steel Wire

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      Current date/time is Fri Jul 19, 2019 12:48 am