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 Yuki (Ice)

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Nee-san Tetsudashi
Tsuchikage
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Posts : 610
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Yuki (Ice)   Fri Sep 15, 2017 9:37 pm

Clan Name: Yuki
Clan Location: Kirigakure
Bloodline Name & Type: Ice Release(氷遁, Hyōton) , Kekkei Genkai
Current Clan Leader: Yamato Yuki (NPC)

Current Clan Members:

Nikuyo Yuki (Mizukage)


Clan History/Description: The Yuki have a fairly unremarkable history, save for some bright spots. They began as a trading clan before the Sage came to be, being driven out of their homes just before his birth. It was at this point that their reputation as a mercenary force was born, as the clan had to become mercenaries just to survive. When the Sage began to teach, the entire clan moved out of the Land of Water for decades to follow him and learn the ways on Ninshu with full intentions on utilizing chakra as a way to enhance their martial abilities. They were not expecting to become masters of an element no other clan could use however, and they have spent centuries refining their mastery of their kekkei genkai.

The Yuki were often hired to fight small scall wars in the Land of Water archipelago, and were sometimes hired out by a mainland contractor to fight in larger wars. They've come into open conflict with probably every single clan in the archipelago at one point or another, and have worked for or alongside them just as often. Their loyalty was to the clan and the people paying them, with the Hōzuki being a particularly regular customer.

The Yuki decided to join Kirigakure when the Hōzuki offered them the chance. The warrior clan had been friends with the remaining pirate clans who had ceded their authority to the Hōzuki, leaving them alone against a nation. The choice was fairly clear. That clan had come to possess the entirety of the archipelago simply by being stronger than everybody else, though not all clans within the lands had sworn fealty yet. This village would be a way for these clans to come together with the Hōzuki without setting aside their pride while still retaining a semblance of independence. The Yuki resettled in what was to become Kirigakure, aiding in its initial construction and being one of the first in the village once it was complete.

Great warriors have been produced by the clan over the years, with the most recent example being Nikuyo Yuki. He is the second Mizukage, having slain the first after some... personal disagreements led to Ayame Hōzuki's passing. This strained relations between the clans for a few years, but eventually the deed was forgotten since Ayame was kind of a dick anyways.

Clan members like to dress for combat, many wearing their flak jacket at all times even when not on duty. They wear it under their clothing often times, just in case something happens so that they can be the first ones on the scene. The blood of the warrior still flows through the veins of the Yuki, and many of their decisions in relation to the village tend to be on the side of violence so they may relive their glory days. The young are restless, and the old want to go out the way their ancestors did. With a Yuki at the helm of the village, that is entirely possible now...

Clan/Bloodline Traits & Characteristics: Most Yuki are warriors, with the clan's very early history comprised of trading. This was dashed early on the the history of the archipelago before even Hagoromo was born, and after fleeing the clan was forced to hire themselves out as mercenaries for cash. The tradition has continued ever since, and has become the defining characteristic of what it means to be a Yuki. Yuki dress in plain clothing and typically have dark colored hair. Most members are not especially large, though there are exceptions. Many have full sets of battle armor from the days before the shinobi villages that has only recently been replaced with flak jackets. Some still wear this armor, just like in every other land.

Bloodline Description & Abilities: Ice Release is the combined nature transformation kekkei genkai of the Yuki clan. It allows the user to freely create and manipulate ice by simultaneously combining wind and water-based chakra. When the user releases their chakra, the surrounding vicinity becomes cold enough to cause snow to fall. The ice created is also extremely resistant to fire-based attacks, only melting slightly when coming into contact with flames. Members of this clan are noted for their ability to freeze any nearby water, making them exceptionally powerful in a land dominated by the seas.

Ice Release costs 1,000 experience to unlock after the user has the required elements of Suiton and Fuuton in their possession. Ice Release techniques count as one rank higher against Katon and Scorch, one rank lower against Doton, Steel, and Lava. Ice Release techniques specifically utilizing the temperature lowering aspect of Ice Release instead are not weak to Steel, but instead cause Steel users to receive a one minus penalty to Coordination when they turn their skin into Steel. This is because cold makes metal less flexible and thus impedes movement for Steel users more than it would for normal shinobi.

Clan members with the Kekkei Genkai unlocked have the ability to exert their chakra constantly to lower the temperature in the thread they're in and cause snow to fall. This ability has a constant upkeep of one stamina point per post. Any actual technique that causes a shift of weather takes priority over this ability.


Using existing ice reduces the cost of any Ice Element technique by one rank if it doesn't already require pre existing ice. Clan members may also manipulate snow, as that is just a bunch of tiny ice flakes.

Ice Release has a durability of A+


Bloodline Limits & Drawbacks: Ice Release is difficult to use in environments that are more arid or hot than usual, such as the entirety of the Land of Wind. In such conditions, Ice Release techniques cost one rank more stamina to use. Other drawbacks are noted in the previous section.

Clan Techniques:

Name: Certain Kill Ice Spears
Rank: C
Power: B
Cost: 13
Range: 15 meters
Element: Hyōton
Skill: Ninjutsu
Speed: A
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user unleashes giant spikes made of ice, capable of piercing through a cottage with ease. The spikes are usually manifested the first time as a defensive response by the body, though this is not always the case. Spikes of various sizes are created, some being a little more than a few meters in diameter while others are smaller and more suited to impaling living things. The technique costs slightly more to allow for its higher than normal speed for its rank despite its simplicity in execution.
Drawbacks: Short range, and anybody within that range will likely sustain injury. This includes allies, making it a situational technique at best.

Name: Demonic Mirroring Ice Crystals
Rank: S
Power: S
Cost: 25
Upkeep: 10
Range: 6 meters in diameter with the target at the center, 30 meters for secondary usage
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Restricted
Handseals: Unique Seal- Essentially the Tiger Seal but with the index fingers crossed under the middle fingers.
Requirements: Ice Release, B class minimum
Description: This ninjutsu creates twenty-one mirrors of ice around their target that form very quickly, making escape difficult. Twelve form in a circle around the target on the ground. Eight more hover above these, angled in towards the center of the half-sphere with the final mirror resting at the top of the half-sphere. The user is able to enter these mirrors and once they do their reflection is cast in every single one of the mirrors at the same time. They can move between any of the mirrors by hopping back and forth between them at high speeds at any range, making them very difficult to see or to even respond to their attacks. These mirrors are highly resistant to damage due to Ice's natural durability and if the mirror the user is in is shattered with them inside of it they are able to move to a different mirror despite this.

The user receives a boost to Speed of one tier and one plus for moving between the mirrors, making exceptionally quick shinobi capable of unleashing a horrible barrage of weapons upon their victims without retaliation. Without any way to see or sense chakra to detect which reflection is actually the user such as sensing or Sharingan, the target receives a penalty of one tier to their Perception while inside of this technique. This technique carries the trademark ability of the Yuki in that its usage makes the surrounding area extremely cold very quickly.

The user may opt to create individual mirrors if they wish in order to gain a better vantage point or to take out an airborne target by jumping from one mirror to the next. Each individual mirror has the same capabilities as the ones used in the primary ability but costs 3 stamina to produce when the original technique created each one for a little more than 1 stamina point each. This range of power and versatility is difficult to utilize for inexperienced shinobi, leading the clan leader to decree that anybody who wishes to learn the technique must be of jonin level to ensure its proper usage.

Drawbacks: The technique is difficult to maintain, requiring constant focus. If the user is definitively struck, the technique will break and end. Any damage the user takes after performing the jutsu will not be reflected in the reflections on the mirrors, as they are copies of the user how they were when they initially created the technique. This is one way to differentiate which one is the real one and not a reflection for planning purposes. After two posts of usage, the Speed buff is lowered by one plus as the user tires from using this jutsu.

Name: Ice Prison Technique
Rank: B
Power: B
Cost: 10
Skill:[/b} Ninjutsu
Range: 25 meters
Element: Hyōton
Speed: B
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user is able to create a pillar of ice around a target or themselves that is about two meters in diamter. Only one may be created per usage. This is a solid pillar of ice. This allows them to capture a target or defend themselves from attacks, though they cannot move if they choose this second option. However, the speed at which the pillar is formed means that it is a useful tool for a quick defense.
Drawbacks: The user has to break the prison for the target or them to move.


Name: Ice Release: Earthen Consecutive Chains of Ice
Rank: A
Power: A
Cost: 15
Upkeep: 5
Range: Contact
Element: Hyōton
Skill: Ninjutsu
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user causes ice particles to form on a target. If used on a living creature, the target will freeze to death unless they are able to mould chakra. By coating themselves with chakra and dedicating all their energy to keeping themselves warm, they can avoid death; if they use their chakra to perform a technique, they will start to rapidly freeze again. Its usefulness in neutralizing shinobi is on par with Fire Release: Heavenly Prison. In order to prevent freezing, the target must pay an upkeep of 3 points of chakra every post to avoid the negative effects of this jutsu.

The amount of posts one may put off warming themselves depends on the target's constitution. Once the target falls below E tier Constitution, they will die. The target must warm for an equal period of time as they spent fighting without warming, regardless on if they have received any actual debuffs, in order for their maximum number of posts to reset:

E tier: One post before Constitution falls one tier. One tier penalty to Strength, Speed, and Coordination

D tier: One post before it falls to E. One tier penalty to Speed and Coordination, -- to Strength

C tier: Two posts before it falls to D. -- to Strength, Speed, and Coordination

B tier: Two posts before it falls to C. -- to Speed and Coordination, - to Strength.

A tier: Three posts before it falls to B. - to Strength, Speed, and Coordination.

S tier: Three posts before it falls to A. - to Speed and Coordination.

X tier Constitution is entirely unaffected.

Drawbacks: This technique can become extremely stamina consuming to maintain if the target does not have low amounts of Constitution, assuring that the user will always use more stamina chilling their foe than their opponent will spend fighting the effects. Coating their flesh with an A rank or higher chakra armor or cloak would prevent the effects of this technique, with the only notable exception being Steel Release due to the way this technique is used. Metal is easily made cold, after all. The target can melt the ice on their skin by releasing a burst of katon element chakra of C rank. This has the (un)fortunate effect of burning their clothing off, too.


Name: Ice Release: Black Dragon Blizzard
Rank: B
Power: B
Cost: 10
Range: 50 meters
Speed: 95 m/ps
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Bird → Snake → Monkey → Horse → Dog
Requirements: Ice Release
Description: An Ice Release technique formed from already existing ice. After forming the needed hand seal the user will thrust their arm to send out a black ether-like dragon to strike their opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air. The dragon is black in color, too, for some reason.
Drawbacks: Requires existing ice to utilize.


Name: Deep Freeze
Rank: A
Power: Varies
Cost: Varies
Range: Varies
Element: Hyōton
Skill: Ninjutsu
Classification: Yuki Exclusive
Handseals: Dragon-> Ox -> Boar-> Monkey
Requirements: Ice Release
Description: This technique is how the Yuki convert water into Ice. After weaving the required seals, the user is able to turn any water within range into ice. If they're touching a body of water, they may turn the entire body of water into ice providing they pay the appropriate cost. This may be used to turn even water droplets and vapor into ice for their use. As with all Ice Release techniques, this technique chills the environment around them. Opposing Suiton techniques may only be frozen if they involve water vapour or droplets, or they create a relatively still body of water such as Water Prison or Exploding Colliding Wave. Things like Water Beast and Water Whip can't be frozen, as the length of contact the user would have with them would not suffice to freeze the jutsu. The amount of chakra needed to freeze an opponent's technique is equal to the amount they paid to create the technique.

5 points: May turn a small body of water into ice, such as a small lake, with 200-500 cubic meters of water in it. This requires the entire post to accomplish. Turns water droplets or vapor for fifty meters around them into ice particles which may be used for their techniques B rank or lower.

10 points: Can now turn huge ponds and similar bodies of water into ice, equal to roughly 1,000 cubic meters of water maximum. Water droplets and vapor in the 100 meters around them are converted into ice for their usage of A rank techniques or lower.

15 points: May now turn small lakes into ice up to 4,000 cubic meters of water that takes two posts to complete, with an area equal to 200 meters around them getting all water droplets and water vapor frozen for their usage. S rank techniques may now be utilized at this level.

25 points: Intent on ruining the natural balance of the area they're in, this amount of chakra allows lakes and other such bodies of water up to 10,000 cubic meters in volume to be frozen for the user's usage. This takes three posts to fully accomplish. Water droplets and vapor within 400 meters is frozen for their usage, and the central 10 meters around the user is cold enough that those within not able to utilize Ice Release receive a minus to Coordination as the air numbs their extremities. Takes two posts to freeze water in the air. Debuff has a one point upkeep.

35 points: This level of usage is meant purely for fun, or for utter destruction of an environment. Lakes of colossal size, up to 15,000 cubic meters of water, are now able to be frozen by the user. This takes four posts to complete, but is devastating to the wildlife and livelihood of any nearby communities. Water droplets and vapor for their thread is frozen for their usage and any clouds in the sky begin to ice over which prevents further precipitation, with the central twenty meters around the user being so cold that all but the user suffer a minus to Coordination. It takes two posts to freeze all the water in the air. Debuff requires a one point upkeep.

Drawbacks: Effects everybody within the thread, allies and enemies alike, in some fashion. Whether this is due to being within the range of the cold debuff or by having all potential sources of water in an area frozen, everybody is going to be impacted somehow and probably not in a good way. The droplets and vapor all falls to the ground when frozen, meaning an opponent could potentially utilize it as shrapnel before the user gets off a second jutsu. The higher levels of usage could easily cause devastation to an environment by robbing the only source the local wildlife has for fresh water for months or even years as the thick ice slowly melts. As such, great care must be taken in order to not royally fuck up the world on accident. Unlike most Ice Release techniques, a sufficient amount of heat can melt this ice as the chakra is more widely dispersed (B rank katon). The debuff in the latter stages is only active for one post after the target leaves the area of affliction, as they warm back up enough to retain basic levels of motor skills.


Name: Ice Release: Ice Rock Dome of Magnificent Nothingness
Rank: B
Power: B
Cost: 10
Skill: Ninjutsu
Range: 1 meter radius
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release, user must stay still to utilize
Description: The user quickly freezes the surrounding air and creates an ice dome around themselves and/or allies to act as a defence. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
Drawbacks: N/A


Name: Ice Release: Ice-Breaking Sledgehammer
Rank: C
Power: C
Cost: 5
Skill" Ninjutsu
Upkeep: 1
Range: User
Element: Hyōton
Classification:  Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user surrounds their fists with ice, increasing their striking power or, alternatively, allowing them to use their fists to block stronger attacks than they would be able to otherwise. The ice has the same durability as all other ice techniques and provide a boost of one tier to the user's Strength.
Drawbacks: Can't weave seals with ice on your hands, or wield a weapon effectively.

Name: Ice Release: One Horned White Whale
Rank: B
Power: B
Cost: 10
Range: Whale is 100 meters long and 12 meters wide
Speed: C-
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Ram → Bird → Monkey → Horse → Snake → Dog
Requirements: Ice Release
Description: This technique allows the user to create a humongous whale with a long narwhal horn out of preexisting ice to attack their opponent. The user needs a source of ice in order to use this technique. The large bulk of this technique is capable of creating great destruction upon landing.
Drawbacks: Due to it's size and lack of speed, this technique is used more as a distraction, or to block an opponent's movements rather than attack.

Name: Ice Release: Swallow Snow Storm
Rank: B
Cost: 10
Range: 200 meters
Speed: B
Skill: Ninjutsu
Element: Hyōton
Classification:  Yuki Exclusive
Handseals: Tiger
Requirements: Ice Release
Description: This technique creates a cluster of ice needles in the shape of miniature swallows out of preexisting ice, about thirty, which the user then launches at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Drawbacks: Unlike many Ice Release techniques, this technique may be melted by a katon technique of equal rank due to the small masses of ice used.

Name: Ice Release: Tearing Dragon Fierce Tiger
Rank: B
Power: B
Cost: 10
Range: 40 meters
Speed: A-
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Tiger-> Dragon-> Boar-> Dog
Requirements: Ice Release
Description: The user manipulates pre-existing ice and forms it into a giant tiger to launch at their opponent. It is cold enough to freeze and destroy any Water Release technique B rank and lower that it comes into contact with.
Drawbacks: N/A

Name: Ice Release: Twin Dragon Blizzard
Rank: A
Power: A
Cost: 15
Upkeep: 5
Range: 60 meters for tornadoes.
Speed: A
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Snake → Rat → Dragon → Monkey → Tiger → Dog
Requirements: Ice Release
Parent Technique: Black Dragon Blizzard
Description: An advanced version of Ice Release: Black Dragon Blizzard in which the user releases two dragons of black snow that merge into a massive tornado. As one can imagine, this flurry of wind and ice would be very unpleasant to get caught in. This technique manipulates existing ice instead of creating ice. The funnel is two and a half meters in diameter.
Drawbacks: N/A

Name: Ice Release: Wolf Fang Avalanche Technique
Rank: A
Power: A
Cost: 15
Range: length of the mountainside
Speed: A+
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: Rat → Hare → Dog
Requirements: Ice Release
Description: This technique allows the user to cause an avalanche when near a mountain and transform the falling snow into a pack of wolves to attack the opponent. This technique has a weakness to lightning-based techniques, as seen when the wolves completely dissolve when attacked by Kakashi Hatake's Lightning Cutter, giving it a unique disadvantage compared to other techniques of the Yuki clan.
Drawbacks: Requires a nearby mountain, Raiton counts as one rank higher against this technique.

Name: Ice Sword Technique
Rank: C
Power:C
Cost: 5
Range: 0-40 meters
Speed C
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user condenses the moisture in the atmosphere into swords of ice that can then be used for close-range combat or shot at a target. The swords can be formed and fired up to forty meters away from the user.
Drawbacks: Each sword costs a C rank amount of stamina.
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