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    Technique Requests

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    The Founder
    Admin

    Posts : 661
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Technique Requests

    Post by The Founder on Thu Sep 21, 2017 8:27 pm

    You may have noticed that we have a Technique Library with site-specific registrations of many canon techniques. While it is certainly a large list, it does not contain every technique out there.

    So, if you are interested in a technique that isn't in the technique library and either doesn't have a rank on the wiki or that you think needs a site-specific registration, post the name and a link here. You can also include what rank you think it should be, or what specific abilities it should have in relation to the site.

    We'll do our best to have it done as quick as possible and add it to the technique library. How do you know when it's done? Your request post will be deleted (so as not to clutter this topic), only once your request has been fulfilled. Alternatively, we may decide not to complete that technique for one reason or another, and in this case, we'll let you know why via a private message.

    Zurui
    Jounin

    Posts : 197
    Join date : 2017-09-30

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    Class: E
    Ryo:

    Re: Technique Requests

    Post by Zurui on Mon Oct 29, 2018 9:25 pm

    Name: Dustless Bewildering Cover
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: Instant
    Element: Suiton
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Chakra Suppression
    Hand Seals: None
    Description: The Dustless Bewildering Cover technique is a legendary jutsu designed specifically to thwart every form of sensory. It initiates by drawing moisture from the air and using it as a coat around the user to physically bend the light in the vicinity so as to make the user appear invisible. This is an alternate method to the Transparent Escape Technique and is the only reason the user can avoid being seen without triggering a sensory response. The water is kept in place by the user's minimal use in chakra, which requires great chakra control and focus; because focus is governed by Intelligence, the user of this technique is limited in Coordination and Speed to two tiers less than the user's Intelligence. While the user can attempt to move faster than this, they will outrun the water and be seen -forcing the water to keep up via chakra will increase output to the point that they will be sensed immediately.

    Despite its reputation, this jutsu does not actually erase the user's physical presence. It removes all trace of it. This is because, in addition to suppressing chakra and bending light, it covers the user's footprints as they step, not making them light as air, rather, using remnant chakra to affect the ground and return it to its original state.

    Weaknesses: The key to this jutsu is minimal chakra use. If the user activates any technique while this one is active, they will be vulnerable to sensing. Additionally, the method by which the user suppresses his chakra with this technique is different than the parent method. It is more involved, controlling specific fluctuations of energy to both keep the jutsu active and blend in with the environment. Despite this, it is not perfect, and the method of suppression leaves vulnerability to similarly skilled sensors, those who are able to sense the same or better depth than the user to notice the flaws in the pattern of flow and thwart the technique. This is a direct comparison between the user's Perception and any that are able to sense him. If the enemy has equal or greater Perception, then they can sense the user at any distance. While most Doujutsu are ineffective against this technique, the Byakugan is able to see through it.


    Name: Lightning Release: Four Pillar Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: 50m
    Speed: B
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: Four stone pillars are summoned in a perfect square around the target. Once formed, these pillars discharge a powerful electrical current capable of stunning up to A-Tier Constitution while also dealing damage.
    Weaknesses: Because this technique focuses on stunning, the damage it deals is relatively minimal. While still subject to stunning, B-Tier and higher Con will be dealt no damage, while lower levels are hurt as though this were a C-Rank technique. The stun effect lasts as long as the upkeep is paid, but it will affect any that step into the pillars, including the user.


    Name: Lightning Release: Sixteen Pillar Bind
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 5
    Range: 50m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: Lightning Release: Four Pillar Bind
    Hand Seals: Rat → Monkey → Horse → Tiger
    Description: A more powerful variant of the parent technique, this jutsu forms sixteen stone pillars that encase the target in an oven-like structure. Once formed, the pillars discharge a powerful electrical current to damage the target and anything else caught within.
    Weaknesses: The pillars can be shattered by S-Tier Strength, thereby disabling the technique. The Activation Cost of this technique increases to 25 if there are no preexisting pillars created by the parent technique.


    Name: Earth Release: Sticky Earth Drop
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 0
    Range: 50m
    Speed: C
    Element: Doton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Rat → Monkey → Boar → Snake
    Description: A portal opens above the target, releasing a mass of mud onto the opponent. This mud adheres to the target and weighs it down, restricting the movement of anything with less than B-Tier Strength. The mud can then be ignited by fire to both increase the damage output of a Katon technique applied to it by one rank and solidify, encasing the target in solid earth.
    Weaknesses: This technique deals no damage on its own and can be avoided fairly easily due to its Speed. Even when solidified, the mud can be broken by B-Tier or higher Strength.


    Name: Fire Release: Fired Pottery Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 3
    Range: 50m
    Speed: A
    Element: Katon
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Rat → Dragon → Boar
    Description: A Katon Ninjutsu designed for enclosed spaces, this technique causes flames to engulf the inside area, bouncing from the walls and ceiling to apply concentrated heat to whatever is inside. This method increases its damage output by one rank, as noted in the Power section.
    Weaknesses: When used in an area with more than 10% exposure to the outside, as in half a wall or more missing in a cube, then the user will be unable to properly contain the technique, reducing its Power to C, rather than A. Suiton is an excellent counter to this, because it prevents the flames from bouncing. Therefore, it only takes a C-Rank Suiton technique to foil this jutsu, despite its A-Rank power.
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    Shinoskay
    Genin

    Posts : 184
    Join date : 2018-10-06

    Re: Technique Requests

    Post by Shinoskay on Tue Nov 13, 2018 12:29 am

    Name: Surface Hiding Technique
    Rank: B-rank
    Power: -
    Activation Cost: 10
    Upkeep Cost: 5 per post only while actively moving around
    Range: Self/touch
    Speed: equal to users coordination -2
    Element: -
    Skill: Ninjutsu
    Classification:
    Requirements: Chakra Suppression/transparency jutsu
    Parent Technique: Chakra Suppression/transparency jutsu
    Hand Seals: None
    Description: "the user can phase through their surroundings, allowing them to quickly avoid an incoming attack and can travel undetected as well." Allows one to move into a surface area, taking with you up to an additionally ally or person sized object per rank above D rank coordination, so long as it is not made by someone's jutsu unless that person permits you (Cannot bypass chakra-based substances/barriers unless creator allows you), Cannot phase through moving aspects of their surroundings (i.e weapons). Can use chakra suppression while not moving since no cost. Phasing occurs at coord -2 tiers in speed capped at C speed.
    Weaknesses:


    _________________
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    NotteInazuma
    Genin

    Posts : 28
    Join date : 2018-10-13

    Character File
    Skills & Elements: None
    Class: E
    Ryo: 0

    Re: Technique Requests

    Post by NotteInazuma on Tue Nov 13, 2018 4:13 pm

    Name: Ikazuchiken
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: C
    Element: Lightning
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: None
    Description: This Ninjutsu is the pure expression of the first spark of a lightning shinobi. This Jutsu was first conceptualised and first realised by a young thunder genin. The concept is; The shinobi in question is required to emit thunder chakra and engulf both their hands in said Chakra. When this is completed with a  knowledge of basic fighting the shinobi in question has achieved Ikazuchiken. The gift of fists of lightning grants a speed boost to the user and an electric touch.
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    Shimiko Chinoike
    Jounin

    Posts : 723
    Join date : 2017-09-21

    Re: Technique Requests

    Post by Shimiko Chinoike on Fri Nov 23, 2018 3:47 pm

    @Zurui wrote:Name: Dustless Bewildering Cover
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: Instant
    Element: Suiton
    Skill: Sensory
    Classification: Iwagakure Exclusive
    Requirements: None
    Parent Technique: Chakra Suppression
    Hand Seals: None
    Description: The Dustless Bewildering Cover technique is a legendary jutsu designed specifically to thwart every form of sensory. It initiates by drawing moisture from the air and using it as a coat around the user to physically bend the light in the vicinity so as to make the user appear invisible. This is an alternate method to the Transparent Escape Technique and is the only reason the user can avoid being seen without triggering a sensory response. The water is kept in place by the user's minimal use in chakra, which requires great chakra control and focus; because focus is governed by Intelligence, the user of this technique is limited in Coordination and Speed to two tiers less than the user's Intelligence. While the user can attempt to move faster than this, they will outrun the water and be seen -forcing the water to keep up via chakra will increase output to the point that they will be sensed immediately.

    Despite its reputation, this jutsu does not actually erase the user's physical presence. It removes all trace of it. This is because, in addition to suppressing chakra and bending light, it covers the user's footprints as they step, not making them light as air, rather, using remnant chakra to affect the ground and return it to its original state.

    Weaknesses: The key to this jutsu is minimal chakra use. If the user activates any technique while this one is active, they will be vulnerable to sensing. Additionally, the method by which the user suppresses his chakra with this technique is different than the parent method. It is more involved, controlling specific fluctuations of energy to both keep the jutsu active and blend in with the environment. Despite this, it is not perfect, and the method of suppression leaves vulnerability to similarly skilled sensors, those who are able to sense the same or better depth than the user to notice the flaws in the pattern of flow and thwart the technique. This is a direct comparison between the user's Perception and any that are able to sense him. If the enemy has equal or greater Perception, then they can sense the user at any distance. While most Doujutsu are ineffective against this technique,  the Byakugan is able to see through it.

    This should be an Iwagakure Exclusive. Approved and added to the library.


    @Zurui wrote:
    Name: Lightning Release: Four Pillar Bind
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: 50m
    Speed: B
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Ram → Boar → Dog → Bird → Hare
    Description: Four stone pillars are summoned in a perfect square around the target.  Once formed, these pillars discharge a powerful electrical current capable of stunning up to A-Tier Constitution  while also dealing damage.
    Weaknesses: Because this technique focuses on stunning, the damage it deals is relatively minimal. While still subject to stunning, B-Tier and higher Con will be dealt no damage, while lower levels are hurt as though this were a C-Rank technique. The stun effect lasts as long as the upkeep is paid,  but it will affect any that step into the pillars, including the user. Pillars can be shattered with A-Tier Strength.

    Made a minor edit. Approved and added to the library

    @Zurui wrote:
    Name: Lightning Release: Sixteen Pillar Bind
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 5
    Range: 50m
    Speed: A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: Lightning Release: Four Pillar Bind
    Hand Seals: Rat → Monkey → Horse → Tiger
    Description: A more powerful variant of the parent technique,  this jutsu forms sixteen stone pillars that encase the target in an oven-like structure. Once formed,  the pillars discharge a powerful electrical current to damage the target and anything else caught within.
    Weaknesses: The pillars can be shattered by S-Tier Strength, thereby disabling the technique. The Activation Cost of this technique increases to 25 if there are no preexisting pillars created by the parent technique.

    Approved and added to the library.

    @Zurui wrote:
    Name: Earth Release: Sticky Earth Drop
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 0
    Range: 50m
    Speed: C
    Element: Doton
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Rat → Monkey → Boar → Snake
    Description: A portal opens above the target,  releasing a mass of mud onto the opponent. This mud adheres to the target and weighs it down,  restricting the movement of anything with less than B-Tier Strength. The mud can then be ignited by fire to both increase the damage output of a Katon technique applied to it by one rank and solidify,  encasing the target in solid earth.
    Weaknesses: This technique deals no damage on its own and can be avoided fairly easily due to its Speed. Even when solidified, the mud can be broken by B-Tier or higher Strength.

    Approved and added to the library.

    @Zurui wrote:
    Name: Fire Release: Fired Pottery Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 3
    Range: 50m
    Speed: A
    Element: Katon
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Rat → Dragon → Boar
    Description: A Katon Ninjutsu designed for enclosed spaces,  this technique causes flames to engulf the inside area, bouncing from the walls and ceiling to apply concentrated heat to whatever is inside. This method increases its damage output by one rank, as noted in the Power section.
    Weaknesses: When used in an area with more than 10% exposure to the outside, as in half a wall or more missing in a cube, then the user will be unable to properly contain the technique,  reducing its Power to C, rather than A. Suiton is an excellent counter to this, because it prevents the flames from bouncing. Therefore,  it only takes a C-Rank Suiton technique to foil this jutsu,  despite its A-Rank power.

    Approved and added to the library.


    _________________
    Spoiler:



    Character Name: Shimiko Chinoike
    Stats:

    • Strength: D
    • Constitution: C
    • Stamina: A
    • Speed: A
    • Coordination: A
    • Intelligence:  C
    • Perception: A

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Gear

    • 2x Kālīkoroshimasu
    • 10x Serrated Kunai
    • Six Sai of Serration
    • Chinowakugumi Armour
    • Twin Tessen of Terror


    Link to Character Updates: http://gladiusrp.forumotion.com/t344-shimiko-s-updates
    Link to Character Application: http://gladiusrp.forumotion.com/t260-shimiko-chinoike
    Link to Known Techniques:

    Shimiko's ANBU Mask

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    Re: Technique Requests

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      Current date/time is Fri Dec 14, 2018 9:20 pm