Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
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Name: Cloud-Style Crescent Moon Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. Increases Coordination by a +1 tier and Strength by +1 advantage.
Weaknesses: N/A
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Name: Cloud-Style Reverse Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. Debuffs the designated target's Perception by 1 tier and increase the user's coordination by +1 advantage.
Weaknesses: N/A
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Name: Cloud-Style Front Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: Kumogakure Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user swings their sword in a single quick and powerful cutting motion to attack an enemy in front of them. Increases Strength by +1 tier and Coordination by +1 advantage.
Weaknesses: N/A
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Name: Cloud-Style Deception Beheading
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu/Ninjutsu
Classification: Kumogakure Exclusive
Requirements: Body Replacement Technique
Parent Technique: N/A
Hand Seals: N/A
Description: Using the Body Replacement Technique to feign being attacked, the user takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash. Debuffs opponent's Perception by a tier and increases the user's Coordination by +1 advantage.
Weakness: N/A
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Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
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Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
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Name: Jump step
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Village Exclusive (Kumo), Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.
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Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
This Lightning lowers the victim's Speed by -2 advantages for two posts.
Weaknesses: N/A
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The following tech is claimed WITH Nariko/Nozomi’s permission
Name: Lightning Release Chakra Mode
Rank: B
Power: S
Activation Cost: Level One - A/ Level Two - S
Upkeep Cost: Level One - C / Level Two - B
Range: Self
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: Lightning Release
Parent Technique: N/A
Hand Seals: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has two different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The first level grants a unique boost of ++ to Constitution, Strength, and a tier to Coordination and Speed. The second level grants a unique boost of a tier to Constitution, Strength and two tiers to Speed and Coordination. Raiton techniques that normally have a piercing effect such as Chirdori Sharp Spear are ineffective against both levels of this technique.
Weaknesses: While using the first level the user cannot use any other element except for Raiton. This extends to any technique ninjutsu or otherwise that requires the use of an element other than Raiton. The user may still use non-elemental ninjutsu as well as Yin or Yang Release based techniques along with Genjutsu, Fuuninjutsu, Sensory, and Summoning. While using the second level the user is restricted to Raiton or non-elemental physical techniques (Tai, Ken, Buki) only. If the majority of the user's body is submerged in a body of water the electrical current will spread up to 40 meters but they will not receive the boosts. If the majority of the user's body is submerged in the earth the electrical current will spread 60 meters but they will still not receive the boosts.
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Name: Dance of the Crescent Moon
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0 - 15 m.
Speed: -
Element: -
Skill: Kenjutsu/Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Shadow Clone Technique
Hand Seals: Seal of Confrontation
Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.
The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
Weaknesses: N/A
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Name: Secret Sword: Moonlight
Rank: B
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0 - 25 m.
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.
The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
Weaknesses: N/A
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Name: Shuriken Shadow Clone
Rank: A
Power: Varies
Activation Cost: A
Upkeep Cost: ---
Range: User's Throwing Distance
Speed: User's Throwing Speed
Element: ---
Skill: Ninjutsu
Classification: ---
Requirements: ---
Parent Technique: Shadow Clone
Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three.
Weaknesses: N/A
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Name: Lightning Release: Lightning Rat Violent Quake
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-80m
Speed: B++
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Ox → Boar → Tiger
Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity, that can each be controlled individually with the efficiency of the user's Coordination -2 tiers.
This Lightning lowers the victim's Speed by -2 advantages for two posts.
Weaknesses: N/A
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Name: Lightning Release: Lightning Shadow Clone
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: 1km
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: General
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Clone seal or Tiger
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
This Lightning lowers the victim's Coordination by -1 tier for three posts.
Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.
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