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 Akashi's Techniques

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Akashi Uzumaki
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Join date : 2017-09-22

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Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Akashi's Techniques   Sun Sep 24, 2017 9:24 am

Name: Grazing Flash Strike
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 20 meters
Speed: N/A
Element: N/A
Skill: Kenjutsu + Taijutsu
Classification: Village Exclusive (Kumo), Open
Requirements: Speed is required to hit S-Rank for the technique to work, meaning that the user must have a minimum of A-Rank speed when initiating the move.
Parent Technique: N/A
Hand Seals: N/A
Description: Pushing his body to its limits Akashi has focused this technique on his enhanced speed and ability to move between several points in the time that previously would take to move once, raising his Speed by 1 Tier. Only possible when used within an area ranging 20 meters and the target being within said area. The attack begins with a sudden dash designed to clip the target with either blade, foot or fist, followed by a return dash upon contact with a jumping point within the designated range. This sequence can be repeated two more time for a total of three per post, starting with with Kenjutsu or Taijutsu and alternating between the two with each strike to whittle their opponent down. Each time the technique is initiated the user must choose which strike they will begin with as it will dictate the following two strikes with the alternating nature of the move.
Weaknesses: Requires an environment that has at least two different jumping points within the range, the more the better as they lower the number of predictable outcomes once the technique is recognized. Not only are these footholds requires to be in the immediate area but they must by at points that allow for the user to graze their target, meaning the foothold much be in the direct line of action being taken. Being that the technique is fairly basic in its alternating strikes, any opponent who encounters this technique will subsequently gain a tier of Perception for any additional use of it against them.

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Last edited by Akashi Uzumaki on Sun Sep 24, 2017 11:01 am; edited 6 times in total
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Tsuyo

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Class: E
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PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 9:43 am

This reads as a single use technique with its limit of strikes, not something you keep maintained like a fighting style. With that in mind you don't actually need an upkeep cost since each use would require a separate activation. Also, please try to list numbers for activation and upkeep costs in future techniques.

This reads, as it stands, that your speed is effectively tripled within 20 meters which is a kinda crazy. That's a bit difficult to convey with tiers too, so I'm gonna need you to change that to a boost to speed to make it able to function within the limits of the system. C ranks generally provide 3 pluses worth of boosts, and physical techniques are actually allowed to cost one rank less than their given boosts so you can drop the activation to 3.

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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 9:56 am

Right on, thanks for the help. Got er patched up now.

Changes:
 

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Last edited by Akashi Uzumaki on Sun Sep 24, 2017 11:00 am; edited 1 time in total
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Izumi
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Skills & Elements: All
Class: X
Ryo: All of It

PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 10:47 am

Is the requirement for this technique that the user's Speed hit S-Tier when using the boosts of this technique?

Also, under Classification, you'll need to specify the village, like: Village Exclusive (Kumo); Open.
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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 10:54 am

Added in the Kumo part. And yes, the requirement is for the user to hit S-Tier Speed when using the boosts. I suppose having A-Rank Speed might be considered a requirement too if you want me to throw that in, though that could be achieved by the user with the use of LRA or something of the like if they have lower Speed.

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Nikuyo
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PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 11:01 am

Just for clarity, just make it so that you must have A rank minimum speed before you can use this. It'll make it easier to understand by anybody just glimpsing at it.

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Akashi Uzumaki
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Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 11:03 am

Y'all da bomb. Added that bit of clarification in the Requirements section.

Changes:
 

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Izumi
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PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 11:12 am

@Akashi Uzumaki wrote:

Changes:
 
Approved.
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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 8:15 pm

Name: Red Viper Fake Out
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: N/A
Range: 20 meters
Speed: N/A
Element: N/A
Skill: Kenjutsu + Taijutsu
Classification: Village Exclusive (Kumo), Open
Requirements: Speed is required to hit S-Rank for the technique to work, meaning that the user must have a minimum of A-Rank speed when initiating the move.
Parent Technique: Grazing Flash Strike + Shadow Clone
Hand Seals: N/A
Description: This technique is more or less designed for opponents who have begun to analyze the simple method to his Grazing Flash Strike technique, though it can still be used on its own and grants the user a single tier in Speed. It begins the exact same, a single dash towards an object just beyond their target to rebound off of. Immediately upon contact the user must form a one handed Clone seal to create a clone of themselves and have them expend the same level of speed so they can dash in opposite directions. This allows for Akashi and his clone to pincer the target with their second dash's that concludes with one using Kenjutsu and the other Taijutsu. These technique as well as its parent both suffer from having two tells with Akashi and the clone only having Kenjutsu and Taijutsu approaches to switch between for the finale.
Weaknesses: After witnessing this technique the target is able to gain a tier advantage when encountering it again in terms of Perception. This technique is more expensive then its parent as it both requires the creation of a clone but it must also expend the same activation cost of 3 to keep up with the user and be able to follow up with the pincer move.

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Izumi
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PostSubject: Re: Akashi's Techniques   Sun Sep 24, 2017 9:55 pm

@Akashi Uzumaki wrote:
Spoiler:
 
Approved.
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Akashi Uzumaki
Jounin
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Mon Sep 25, 2017 7:32 pm

Name: Binding Chains Flash
Rank: C
Power: C
Activation Cost: 3 + 5
Upkeep Cost: D
Range: 0m-20m
Speed: 40m/s
Element: N/A
Skill: Fuuinjutsu + Kenjutsu + Taijutsu
Classification: Uzumaki Clan Exclusive
Requirements: Fuuinjutsu. Must have A-Tier Speed when initiating this technique to reach S-Tier Speed.
Parent Technique: Adamantine Attacking Chains + Grazing Flash Strike
Hand Seals: N/A
Description: Derived from the powerful chain apparitions of the Uzumaki clan Akashi has incorporated this potent power into his quick-footed fighting style to aid in missions where the target is desired to be captured. Technically a variant of his Grazing Flash Strike technique this version can be used as an effective follow-up against enemies who are privy to the parent technique’s simple nature. It starts with the same boost to Speed increasing by 1 tier as the user dashes right by opening with a Taijutsu strike. The second dash is the bread and butter of this technique, wherein the user performs what would appear to be a poorly timed sword slash before being in range of the target mid-dash. While this sword slash certainly won’t hit the target, at the start of its arc the same chakra that is molded into the Adamantine is flowed through the user's sword and manifests in the form of several chains that are shot out on completion of the swing. This is designed to wrap around the target as the user flies past them, the chains point of origin coming from the hand that held the swung sword.
These chains not only have an even weaker hold over the target, restraining with a Strength of B++, but also lack the fundamental ability of neutralizing targets chakra upon restraint. The chains also still share the movement speed and dexterity with the user's Coordination stat.
Weaknesses: Because there is Fuuinjutsu underlying the chakra chains, they can be nullified like any other fuuinjutsu in accordance with the sealing breaking rules. The chains can also be broken by A Tier Strength or greater.

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Izumi
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PostSubject: Re: Akashi's Techniques   Mon Sep 25, 2017 8:01 pm

@Akashi Uzumaki wrote:
Spoiler:
 
That's a neat combination. Approved.
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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Sat Sep 30, 2017 12:35 am

Name: Flying Elbow Flash Strike
Rank: C
Power: C
Activation Cost: 3 + 3
Upkeep Cost: N/A
Range: 20 meters
Speed: N/A
Element: N/A
Skill: Kenjutsu + Taijutsu
Classification: Village Exclusive (Kumo), Open
Requirements: Both Speed and Coordination are required to hit S-Rank after boosts are applied for the technique to work, meaning that the user must have a minimum of A-Rank Speed and Coordination when initiating each sequence of the move.
Parent Technique: N/A
Hand Seals: N/A
Description: Drawing the user's hand to either their hip or back to grab a fasted sword a sudden dash is performed before the drawing of the weapon. The reaching for the weapon is designed as a feint for an elbow strike aimed at the face, intending to smack the target’s head either left or right depending on the arm used. After exerting a C-Rank activation cost the user then spends another C-Rank cost to move their hand with greater haste back to the desired blade followed by a swift downward plunge into their target for a potentially fatal blow. Speed is increased by 1 tier for the initial boost and and Coordination is increased by 1 tier for the purpose of drawing the blade and performing the downward strike.
Weaknesses: Once seen this technique loses its feint advantage, giving the assailant an increase of 1 tier to Perception on the second plus encounter.

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Last edited by Akashi Uzumaki on Sat Sep 30, 2017 10:58 am; edited 1 time in total
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Masuyo Kaede
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Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
Class: B
Ryo: 24775

PostSubject: Re: Akashi's Techniques   Sat Sep 30, 2017 1:43 am

@Akashi Uzumaki wrote:
Name: Flying Elbow Flash Strike
Rank: C
Power: C
Activation Cost: 3 + 3
Upkeep Cost: N/A
Range: 20 meters
Speed: N/A
Element: N/A
Skill: Kenjutsu + Taijutsu
Classification: Village Exclusive (Kumo), Open
Requirements: Both Speed and Coordination are required to hit S-Rank after boosts are applied for the technique to work, meaning that the user must have a minimum of A-Rank speed when initiating each sequence of the move.
Parent Technique: N/A
Hand Seals: N/A
Description: Drawing the user's hand to either their hip or back to grab a fasted sword a sudden dash is performed before the drawing of the weapon. The reaching for the weapon is designed as a feint for an elbow strike aimed at the face, intending to smack the target’s head either left or right depending on the arm used. After exerting a C-Rank activation cost the user then spends another C-Rank cost to move their hand with greater haste back to the desired blade followed by a swift downward plunge into their target for a potentially fatal blow. Speed is increased by 1 tier for the initial boost and and Coordination is increased by 1 tier for the purpose of drawing the blade and performing the downward strike.
Weaknesses: Once seen this technique loses its feint advantage, giving the assailant an increase of 1 tier to Perception on the second plus encounter.

" Both Speed and Coordination are required to hit S-Rank after boosts are applied for the technique to work, meaning that the user must have a minimum of A-Rank speed when initiating each sequence of the move."

Make sure to mention the user having a minimum of A-tier Coordination as well.

_________________
Strength: D
Constitution: B
Stamina: C
Speed: B
Coordination: B
Intelligence: C
Perception: C

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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Sat Sep 30, 2017 10:58 am

Right on, got er fixed up

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Izumi
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PostSubject: Re: Akashi's Techniques   Sat Sep 30, 2017 2:38 pm

@Akashi Uzumaki wrote:
Spoiler:
 
You're carving out quite the innovative fighting style for yourself. Approved.
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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Tue Oct 03, 2017 9:00 pm

Name: Electrifying Tendrils Curse
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Raiton
Skill: Fuuinjutsu
Classification: Kumo Exclusive, Open
Requirements: Fuuinjutsu
Parent Technique: Self-Cursing Seal
Hand Seals: N/A
Description: Similar to the parent this seal is used on contact and is flowed through a sword to be enacted when pierced into an enemy, a slash will not suffice. The seal travels through the blade and inside the target and spreads all over in an inelegant fashion, coating bone and organs alike in an electric blue seal that releases a terrible shock upon vigorous movement. This is designed to allow for interrogation of a target as well as subduing them with the threat of their own life being taken if they move too much for those of weaker fortitude. Any movement beyond talking, breathing and/or slowly changing position will cause varying levels of pain dependant on the target’s Constitution for continuous movement:
E - Target enters shock immediately and will die in the second post without medical attention.
D - Target is able to move for one post, goes into shock in the second post and dies by the third without medical attention.
C - Target is able to move for two posts, goes into shock on the third and dies on the fourth without medical attention.
B - Target is able to move for three posts and is knocked unconscious on the fourth without medical attention.
A - Target is able to move for five posts, receives a C-Rank decrease to all physical stats for two posts then is back to normal and the seal exhausted.
S - No effect
X- No effect
Weaknesses: Requires the user’s sword to remain inside the target, allowing for an easy release of the technique through pulling the blade out.

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Last edited by Akashi Uzumaki on Tue Oct 03, 2017 9:14 pm; edited 1 time in total
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Shimiko Chinoike
Genin
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PostSubject: Re: Akashi's Techniques   Tue Oct 03, 2017 9:04 pm

@Akashi Uzumaki wrote:
Name: Electrifying Tendrils Curse
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Raiton
Skill: Fuuinjutsu
Classification: Kumo Exclusive, Open
Requirements: Fuuinjutsu
Parent Technique: Self-Cursing Seal
Hand Seals: N/A
Description: Similar to the parent this seal is used on contact and is flowed through a sword to be enacted when pierced into an enemy, a slash will not suffice. The seal travels through the blade and inside the target and spreads all over in an inelegant fashion, coating bone and organs alike in an electric blue seal that releases a terrible shock upon vigorous movement. This is designed to allow for interrogation of a target as well as subduing them with the threat of their own life being taken if they move too much for those of weaker fortitude. Any movement beyond talking, breathing and/or slowly changing position will cause varying levels of pain dependant on the target’s Constitution for continuous movement:
E - Target enters shock immediately and will die in the second post without medical attention.
D - Target is able to move for one post, goes into shock in the second post and dies by the third without medical attention.
C - Target is able to move for two posts, goes into shock on the third and dies on the fourth without medical attention.
B - Target is able to move for three posts and is knocked unconscious on the fourth without medical attention.
A - Target is able to move for four posts, receives a B-Rank decrease to physical stats for two posts then is back to normal and the seal exhausted.
S - Target is able to move for five posts, receives a C-Rank decrease to all physical stats for two posts then is back to normal and the seal exhausted.
X- No effect
Weaknesses: Requires the user’s sword to remain inside the target, allowing for an easy release of the technique through pulling the blade out.

Looks good but granted that this is a B Rank technique I don't think it should have any effect on S Rank Constitution. A Rank Con's effect should be replaced with the effect that you currently have for S Rank.

- Nee-san btw
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Akashi Uzumaki
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Posts : 47
Join date : 2017-09-22

Character File
Skills & Elements: Fuuinjutsu | Kenjutsu | Taijutsu
Class: B
Ryo: 650

PostSubject: Re: Akashi's Techniques   Tue Oct 03, 2017 9:15 pm

Right-o, got 'er patched up.

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Shimiko Chinoike
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PostSubject: Re: Akashi's Techniques   Tue Oct 03, 2017 9:20 pm

@Akashi Uzumaki wrote:
Name: Electrifying Tendrils Curse
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Raiton
Skill: Fuuinjutsu
Classification: Kumo Exclusive, Open
Requirements: Fuuinjutsu
Parent Technique: Self-Cursing Seal
Hand Seals: N/A
Description: Similar to the parent this seal is used on contact and is flowed through a sword to be enacted when pierced into an enemy, a slash will not suffice. The seal travels through the blade and inside the target and spreads all over in an inelegant fashion, coating bone and organs alike in an electric blue seal that releases a terrible shock upon vigorous movement. This is designed to allow for interrogation of a target as well as subduing them with the threat of their own life being taken if they move too much for those of weaker fortitude. Any movement beyond talking, breathing and/or slowly changing position will cause varying levels of pain dependant on the target’s Constitution for continuous movement:
E - Target enters shock immediately and will die in the second post without medical attention.
D - Target is able to move for one post, goes into shock in the second post and dies by the third without medical attention.
C - Target is able to move for two posts, goes into shock on the third and dies on the fourth without medical attention.
B - Target is able to move for three posts and is knocked unconscious on the fourth without medical attention.
A - Target is able to move for five posts, receives a C-Rank decrease to all physical stats for two posts then is back to normal and the seal exhausted.
S - No effect
X- No effect
Weaknesses: Requires the user’s sword to remain inside the target, allowing for an easy release of the technique through pulling the blade out.

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