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    Makoto Aburame Jutsu's

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    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Makoto Aburame Jutsu's

    Post by Makoto on Sun Oct 08, 2017 4:37 pm

    Aburame Ninjutsu
    Spoiler:
    Name:Human Cocoon Technique
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost:N/A
    Range: Touch
    Speed:N/A
    Element:N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique:N/A
    Hand Seals:N/A
    Description:The user creates a cocoon around themselves to use it as a waterproof "sleeping bag". It can also be used to hide from enemies or to spy on them.
    Weaknesses: Weak to Katon.

    Name:Insect Clone Technique
    Rank: C
    Power: C 
    Activation Cost: 5
    Upkeep Cost:1
    Range: 100m (kikaichū)
    Speed: User Speed
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A secret technique exclusive to the Aburame clan, where hundreds of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. When struck, the clone falls apart into its component, bugs. It can be risky for the foe to go into close combat with an insect clone since the kikaichū can drain their chakra on contact. Also, because it's made of bugs, it can reform almost instantly. They clone cannot talk and you must use at least 500 kikaichū to make the clone. It can only use Aburame clan jutsu and Taijutsu. The C-Rank Insect Clone would be able to withstand all D-Rank Ninjutsu (if its power is listed as C), but would be dissipated by a C-Rank or destroyed by a B-Rank.
    Weaknesses: Weak to Katon.

    Name: Insect Deception Technique
    Rank: C
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 20m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: N/A
    Hand Seals: Tiger → Technique specific seal
    Description: The user sends his insects underneath the opponent before springing them upon the enemy, feeding on their chakra. The technique isn't as effective if the opponent has chakra reserves which surpass the kikaichū's capacity to feed on said chakra. 200 kikaichū are the minimum used in this technique. Boosts each Kikaichū drain to .2.
    Weaknesses: Weak to Katon.

    Name: Insect Jamming Technique
    Rank: C 
    Power: N/A
    Activation Cost: 10
    Upkeep Cost:
    Range: 100m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. Seeing that the insects feed off the host before being spread out the cost is expensive this technique lasts 7 posts. 
    Weaknesses: Weak to Katon

    Name: Secret Technique: Insect Gathering
    Rank: E
    Power: N/A
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: 
    Parent Technique: N/A
    Hand Seals: Ram
    Description: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since the Aburame member can communicate with insects, it can be useful to gain information by gathering local insects.
    Weaknesses: Weak to Katon

    Name: Secret Technique: Insect Sphere
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 100m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: The user sends their kikaichū to spread over a wide range, and the moment they locate the target, the insects gather at once, forming a sphere around the target. They then attach themselves to the target and begin eating away at their chakra. Even if the target manages to escape, the insects will immediately follow. At least 400 Kikaichū must be used in this jutsu. 
    Weaknesses: Weak to Katon

    Name: Secret Technique: Insect Cocoon
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: 
    Parent Technique: N/A
    Hand Seals: Ox → Dog → Bird → Ram
    Description: This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. Generates 200 Kikaichū each post. It also halves the time it takes for the Bikōchū to hatch.
    Weaknesses: However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their teammate.

    Taijutsu
    Spoiler:
    Name: Arhat Fist
    Rank: D
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.

    Name: Rising Knee
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost:
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
    Weaknesses: N/A

    Name: Shoulder Charge
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. Boosts strength by a ++.
    Weaknesses: N/A

    Name: Shatter Palm
    Rank: C
    Power:C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard. Boosts strength for the thrust by one tier.
    Weaknesses: N/A

    Name: Slamming Palm
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious. Boosts Strength for the thrust by one tier.
    Weaknesses: N/A

    Non-Elemental Ninjutusu
    Spoiler:

    Name: Body Replacement Technique 
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: 
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: 
    Range: 50 m.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. 
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.


    _________________
    Spoiler:
    Character Name: Makoto Aburame
    Spendable Experience: 55
    Total Experience: 255
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: E
    • Speed: E
    • Coordination: E
    • Intelligence: B
    • Perception: E

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t365-makoto-aburame-update?nid=9#1955
    Link to Character Application: http://gladiusrp.forumotion.com/t359-makoto-aburame?nid=6#1946
    Link to Known Techniques:http://gladiusrp.forumotion.com/t367-makoto-aburame-jutsu-s-wip#1956

      Current date/time is Sat Sep 22, 2018 7:39 pm