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    Nozomi's Jutsu

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    Nozomi
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    Join date : 2017-10-09
    Age : 23

    Nozomi's Jutsu

    Post by Nozomi on Thu Oct 12, 2017 9:44 am

    Ninjutsu:

    Name: Misty Petal Step
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/a
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C rank coordination
    Parent Technique: Petal Dance of the Mist
    Hand Seals: N/a
    Description: Combining the principle of the academy technique Supernatural Walking Practice, and the Petal Dance of the Mist, the Himitsu clan has developed a technique that allows the user to skate across the ground at will Taking part of its inspiration from the Supernatural Walking Practice, this ability allows the user to coat their body in a strange chakra that literally allows them to slide/skate along the ground with any part of their body that is in contact with it, leaving behind a small trail of petals on the points of contact. [I.e, the user can run, dive into a slide and continue moving at the same speed as if they were still running]. While moving along the ground on anything that isnt their feet, the user cannot increase their speed unless they are going downhill.
    Weaknesses: N/a
    Name: Misty Petal Platform
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/a
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C rank Coordination
    Parent Technique: Misty Petal Step
    Hand Seals: N/a
    Description: Through superior chakra control, the user is able to create a single small platform of petals through their feet wherever they are as a sort of spring board, as they create a solid enough platform to jump off of. The petals disperse and fall harmlessly to the ground afterwards, as they are only stable enough to allow for a brief moment of contact.
    Weaknesses:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost:
    Range: 50 m.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
    Name: Petal Dance of the Mist
    Rank: C rank
    Power: C rank
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/a
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C rank Coordination
    Parent Technique: N/a
    Hand Seals: Dragon - Snake - Bird
    Description: This ninjutsu was developed by the Himitsu clan in order to help advance their Taijutsu skills to be able to match other clans with specialized Taijutsu based KKG such as the Kaguya or the Gentle Fist style of the Hyuuga clan. The users hand is coated in a film of chakra that leaves behind small trails of what appear to be tiny Cherry Blossom petals. The trail of blades have no power behind them, and don't do damage, but the user's strikes create the force necessary to send the petal blades into whatever they strike. The blades aren't large, but their numerous amount allows for the user to quickly create wounds that can bleed or disable an opponent.
    Weaknesses: This technique completely coats the user's hands, and while they are safe from the blades with each strike, they are not safe from the other hands blades. If the user attempts to use new seals while this technique is active, they will cut up their own hand a little bit, although not as much as a full strike would do. In order to use another technique that requires hand seals without taking damage, the user would need to end this technique first and then reactivate it, paying the activation cost again.
    Name: Petal Shuriken Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 4
    Range: 0-50 Meters
    Speed: C
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination
    Parent Technique: Petal Dance of the Mist
    Hand Seals: Bird
    Description: After forming the Bird seal, in a ring around the user with a meter's distance from the user in the center, multiple hundreds of Chakra petals form, taking up enough space that should they be condensed into a box, they would occupy about half a cubic meter. Every turn after, as long as this jutsu is active, more petals form, equating to about 1/5 of a cubic meter in total. At any time, the user is capable of selecting a direction and performing the half (bird) handseal to project all the stored chakra petals in any direction in a straight line, although any petals that would path themselves through the user would twist around them harmlessly, not entering the meter safety ring.
    Weaknesses: While the petals are numerous, they are individually small, taking up a small paper thin amount of space, and are only about 1/3 inch wide in total. While the user is able to send the petals in any direction in a single line, they can't control it beyond the initial launch without the aid of another jutsu. Additionally, if an opponent enters within the meter safety ring that the petals are created at, the user cannot send these petals towards them, as the petals are stopped from entering that ring.
    Name: Cherry Blossom Shuriken
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0-30 meters
    Speed: C
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination
    Parent Technique: Petal Shuriken Technique
    Hand Seals: Half-Bird
    Description: The user creates a set of 500 beautiful, but small shuriken out of 5 Petal Blades for each shuriken, either formed on hand, or from preexisting Petal Blades scattered around the field, the petals being recalled to the user. As this technique creates much less petals than most techniques, the chakra cost for creating them is insignificant. The shuriken from there float above and around the user’s palm, spinning almost like a sawblade in a tight and nearly flat disk until launched at a target. When not launched, the shuriken can act like a sawblade, allowing the user to slice through an opponent or clash with a blade. However, the shuriken can also be launched, using the rotational force of the weapons and stopping the upkeep of the technique.
    Upon their launch, the disk breaks up into the tiny gatherings of shuriken, launching like a swarm of bees. The shuriken, being collected remnants of Chakra Petals, allow these shuriken to be destroyed after they have been launched, breaking back into the 5 original condensed petal like chakra constructs upon impact with an object.
    Weaknesses: Even as Shuriken, the size of these petals is incredibly small, each shuriken no larger than an inch long in any direction, and still just as flat as paper.
    Name: Battousai
    Rank: C
    Power: C
    Activation Cost: 10
    Upkeep Cost: 2
    Range: 10 Meters
    Speed: C
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C Coordination
    Parent Technique: Petal Dance of the Mist
    Hand Seals: N/a
    Description: This is an odd jutsu, as it is meant to deceive the target. The user fakes an attack towards their opponent, sending a large vortex of chakra petals at them, enough to occupy a cubic meter. Just before striking the target, or at the edge of it's range, the vortex dissipates, the petals scattering across the ground harmlessly. At this point, the user will act as if the jutsu failed, playing along the deception portion of the jutsu. At any point after of the user's choosing however, the chakra petals will build around the target's feet if they step into the trap's radius of 5 meters, and erupt upwards, taking the vague appearance of a person holding a sword and spinning around the target, with the sword pointed inward. The chakra sword is sharp, capable of slicing like a real sword, and the remaining petals that aren't used by the person swarm through the air, creating small cuts as well, forming into a smaller vortex than the original launch made, in order to keep the victim in the trap. The vortex condenses in so that they are wall to wall only about 2 meters apart, the spinning Petal Person at the edge of the wall, blade extending out a meter, almost touching the other wall, falling short about half a foot.
    Weaknesses: The vortex isn't fully enclosed, and should the person inside be able to clear a 5 meter high jump, can escape the trap. Additionally, the trap itself can be avoided by not entering within 5 meters of it.
    Name: Oculus Enhancement
    Rank: C rank
    Power: C rank
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/a
    Element: Suiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/a
    Parent Technique: N/a
    Hand Seals: Tiger - Bird - Dog
    Description: The user, by flowing Suiton Chakra into their ocular nerves, are able to increase their perceptive abilities as if wearing a lense. The filter of Suiton Chakra acts to help more clearly amplify the sight of the user, and as such only increases the perceptive clues of the user's sight. This increase is the equivalent of a tier of perception.
    Weaknesses: Bright lights such as those caused by flash bombs can cause a glare in the lense that temporarily blind the user if they stare at them directly.
    Name: Water Release: Water Bullet Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 50 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger > Ox > Tiger > Rat
    Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.

    This technique can also be used collaboratively to increase its range and effect.

    Drawbacks: N/A
    Name: Water Release: Gunshot
    Rank: C
    Cost: 5
    Range: 80 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
    Drawbacks: N/A
    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.
    Name: Water Release: Starch Syrup Capturing Field
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 30 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Ram > Tiger
    Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
    Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.
    Name: Water Release: Wild Bubble Wave
    Rank: C
    Cost: 5
    Range: 50 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction.
    Drawbacks: N/A
    Name: Water Release: Water Whip
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 10 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Rat > Dog > Ox
    Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent.
    Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user.
    Name: Petal Storm of the Mist: Thousand Cherry Blossoms
    Rank: B
    Power: E-S
    Activation Cost: Varies on Power + C rank for every cubic meter of petals created (Can use the petals created from other jutsu assuming the cost has been paid to make an equivalent amount)
    Upkeep Cost: 1 Rank below Activation + E rank for every cubic meter of petals maintaining control over
    Range: 15 meters per rank of power
    Speed: User's Coordination -1 (Each hand used for control gives a '+')
    Element: N/a
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C rank Coordination
    Parent Technique: Petal Dance of the Mist
    Hand Seals: Bird - Snake - Dragon
    Description: The user creates or controls a stream of hardened chakra that look like petal blades. The user can control these petal blades with their hands and eyes much like Gaara's sand, except this requires actual control from the user. Sending out the hardened chakra petals through the air and controlling the path through their Chakra.

    This technique allows the user to block incoming attacks with a barrage of petal blades, and launch counter attacks from a range using that same barrage of blades. The power of this technique comes directly from the control over the blades that the user is able to create, and the higher the coordination of the user, the more petals they are able to control. For every rank of coordination the user has, they are able to control 1 Cubic Meter's worth of Petals, capping out at 5 Cubic Meter's worth at S rank. Each Cubic Meter's worth of petals controlled increases the power of this technique by a rank, any amount of petals controlled below or up to 1 cubic meter's worth resulting in D rank power, 2 cubic meter's worth being C rank power, 3 cubic meter's worth being B rank power, 4 cubic meter's worth being A rank power, and all 5 cubic meter's worth being controlled equating to S rank power.

    Should the user simply be controlling the Petal Storm with only their mind, the speed of the technique is reduced to one tier below their coordination, as their full attention is not given. However, they can increase the speed of the technique by dedicating their full control by guiding the petals with their mind and their hands, raising the speed of the technique by one advantage for each hand used to guide the petals.
    Weaknesses: The petals released from the user don't enter a range closer than 1 meter to the user, providing a small exploitable safe space from the technique close to the user. If the user is controlling the petals with both their hands and their mind together, increasing the speed of the technique, the safe space can be removed, however the user risks injuring themselves with their own attack if they can't quite perceive the speed enough to stop it from injuring them after entering that space.

    When controlling the petals at the heightened level of speed, the concentration required is intense. While not enough to cancel other maintained techniques, the user is unable to activate any new techniques while controlling the petals with both of their hands. Additionally, because the user is preoccupied with controlling the petals, they suffer a '-' to their perception due to the intense focus placed on the jutsu for every tier above their intelligence they are controlling. [No debuff to their perception occurs if the power of this technique is equal to their intelligence, whereas a 4 tier difference results in -1 Tier and 1 disadvantage debuff]

    Maintaining such a sheer volume of petals isn't without it's costs. Every Cubic Meter of petals created by this technique costs 5 Chakra to make, and is maintained by 1 chakra, meaning 25 chakra must have been spent on petals in order to have 5 Cubic meter's worth of petals in the first place, and those petals would have to be maintained for 5 chakra a post. While strong, this technique is chakra intensive at it's lowest levels, let alone the higher ones.
    Name: Water Release: Water-Heavens Convergence
    Rank: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: 100 m.
    Speed: One tier below the user's Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: Village Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger
    Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
    Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable.

    Taijutsu:

    Name: Spring Chant
    Rank: D
    Power: C
    Activation Cost: N/a
    Upkeep Cost: 3
    Range: Self
    Speed: N/a
    Element: N/a
    Skill: Taijutsu
    Classification: Open
    Requirements: C rank Coordination w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/a
    Hand Seals: N/a
    Description: This style of combat focuses on fast, flowing combinations utilizing basic principles of Taijutsu. The style uses sheer speed and number of attacks to achieve its goals in contrast to other more strength reliant Taijutsu styles. While those who aren't trained in Taijutsu find that faster strikes tend to lose out on power, a Taijutsu user who has trained in the skill can utilize this style without losing any of their striking power, allowing body mechanics to make up for any power lost. Boosts coordination by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their strength is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
    Name: Misty Petal Shifts
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/a
    Range: N/a
    Speed: N/a
    Element: N/a
    Skill: Taijutsu
    Classification: Secret
    Requirements: C rank Coordination
    Parent Technique: Misty Petal Propulsion
    Hand Seals: N/a
    Description: Althoigh this technique can move the user's entire body, it isnt made for movement over great distances. Instead this technique focuses on small things, such as serving to accelerate the user's hands or feet to their full speed. This allows for fast changes on where a strike would land, helping to subvert a defense at the last moment. The same effect of petals is left, although in a smaller amount as they are localized in the hands and feet of the user. This can be used twice on the feet to shift the user at most a foot in any direction. The moved limbs are granted an increased coordination of ++.
    Weaknesses: N/a

    Name: Arhat Fist
    Rank: D
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.
    Name: Rising Knee
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost:
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
    Weaknesses: N/A
    Name: Shoulder Charge
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. Boosts strength by a ++.
    Weaknesses: N/A
    Name: Shatter Palm
    Rank: C
    Power:C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard. Boosts strength for the thrust by one tier.
    Weaknesses: N/A
    Name: Slamming Palm
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious. Boosts Strength for the thrust by one tier.
    Weaknesses: N/A
    Name: Misty Petal Propulsion
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 2
    Range: N/a
    Speed: N/a
    Element: N/a
    Skill: Taijutsu
    Classification: Secret
    Requirements: C Rank Coordination
    Parent Technique: Petal Dance of the Mist
    Hand Seals: N/a
    Description: This jutsu allows instant reach of the users desired speed within their own capabilities using chakra flow, allowing them to attain up to their max speed at the moment of takeoff, instead of the user having to build up their speed first. The user builds up chakra inside them and uses it as a burst speed, creating a small whirlwind of petals through the leak off of chakra reminiscent of the other Himitsu Clan Techniques. This jutsu is sometimes mistaken for the Body Flicker Technique, especially when used by the fastest shinobi. The chakra flow increases the user's speed by a tier.
    Weaknesses: Although this can be maintained, if the user wants to make a sudden change of direction, they would need to reactivate the jutsu, paying the activation cost again.

    Genjutsu:

    Name: Mist Servant Technique
    Rank: D
    Cost: D
    Range: 0m-30m
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: Genjutsu Skill/Weapon
    Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. It is triggered by the opponent entering the general thirty meter area of casting. Their movements are somehow slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim can eventually be worn down.
    Drawbacks:  N/A

      Current date/time is Thu Nov 15, 2018 7:18 am