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    Risu's Techniques

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    Orochi Risu

    Posts : 68
    Join date : 2017-10-16
    Age : 29

    Character File
    Skills & Elements: Fuuton|Ninjutsu, Ijutsu, Kuchiyose
    Class: D
    Ryo: 7,800

    Risu's Techniques

    Post by Orochi Risu on Fri Oct 20, 2017 6:30 pm

    Ijutsu Techniques

    D-rank:

    Name: Healing Hands
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 2
    Range: Self/touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Ijutsu, Open
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: Heaven-snake-dog
    Description:
    After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.

    Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.

    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.

    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    Risu's physical flexibility allows her to activate her cells to such a degree that her body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10

    Name: Soft Body manipulation - Surprise Whip
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 3m
    Speed: -
    Element: -
    Skill: Open
    Classification:
    Requirements:Ijutsu or taijutsu
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.

    Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10

    Name: Ijutsu - Chakra Palm
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.

    Name:Ijutsu-Reverse Chakra Palm
    Rank:D
    Power:D
    Activation Cost:3
    Upkeep Cost:1
    Range:self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: Ijutsu- Chakra Palm
    Hand Seals: -
    Description:
    Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

    Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

    Name: Soft Body Modification: Writhing Agony Fangs
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element:-
    Skill: Ijutsu
    Classification: Secret
    Requirements: C rank Intelligence
    Parent Technique: Soft Body Manipulation
    Hand Seals: -
    Description:
    After coating their canines in a fine layer of medical chakra, the user bites down on a targets flesh, only penetrating enough to cause someone to bleed profusely, but not through bone. The bitten area will be infected with the medical chakra. This festers into an injury that scabs over instantly,  This scab, however, retains the medical chakra, which keeps recausing the wound to bleed, causing discomfort as it automatically destroys and heals itself. Someone bitten by this technique suffers a - to their coordination as the pain distracts them, which lasts for 3 posts before the target either gets used to it, or the pain fades.

    -Each of the bites' debuff to coordination stacks as long as they are active. (ex. Player A gets bitten in post one and again in post 2, the debuff will be -- until either of the bites' duration ends.) with a max of -1 tier Coordination after stacking.
    -The range of this technique is based on the range limits of the parent technique: Soft Body Modification.
    -The speed of this technique is based on the user's base Coordination rank.

    Weaknesses: Can't be used when stamina is 10 or lower


    Last edited by Orochi Risu on Tue Nov 07, 2017 8:56 pm; edited 2 times in total


    _________________
    Orochi Risu:

    Character Name: Orochi Risu
    Spendable Experience: 260
    Total Experience: 260
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: D
    • Speed: D
    • Coordination: D
    • Intelligence: C
    • Perception: D

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: Updates
    Link to Character Application: Character Application
    Link to Known Techniques: Techniques


    avatar
    Orochi Risu

    Posts : 68
    Join date : 2017-10-16
    Age : 29

    Character File
    Skills & Elements: Fuuton|Ninjutsu, Ijutsu, Kuchiyose
    Class: D
    Ryo: 7,800

    Re: Risu's Techniques

    Post by Orochi Risu on Fri Oct 20, 2017 6:38 pm

    Ninjutsu techniques

    D-rank:


    non-elemental:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost:
    Range: 50 m.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.

    Wind Release:


    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Cost: 3
    Range: 40 meters
    Speed: C Rank for manipulation
    Element: Fuuton
    Classification: General
    Handseals: Snake (hold)
    Requirements: Ninjutsu, must hold Snake seal
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.

    Name: Wind Release: Breakthrough
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 15m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog-Horse-Bird
    Description:

    After making the handseals and gathering chakra in their stomach while holding the Bird handseal, the user expels said accumulated chakra as a violent gust of wind. This technique is powerful enough to knock grown adults off their feet. This technique can also be used for supplementary purposes such as breaking someone's fall or repel common projectiles such as senbon, kunai and shuriken (not fuuma or giant shuriken though)

    Weaknesses: N/A

    Name: Wind Release: Concussion
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 20m
    Speed: C
    Element: Fuuton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique:
    Hand Seals: Ox-rat-dog
    Description:
    The user pressurizes chakra with the wind nature into a small sphere with a radius of one inch and launches it towards their intended target, when this sphere hits anything solid, it will erupt with  loud, almost deafening bang. It doesn't do much damage, but the sound may act as a confusion and can spook enemy shinobi. The sphere can reach a max distance of up to twenty meters before it explodes. The force of this explosion is enough to deliver shallow cuts due to its wind nature's cutting abilities, but only reaches about one meter in radius.

    This jutsu can also be used on loose ground or sand to provide visual cover, whipping up a cloud of dust or sand of about two meters in radius for a single post.

    Weaknesses: Highly unstable, will explode even when touching a leaf in a tree.




    _________________
    Orochi Risu:

    Character Name: Orochi Risu
    Spendable Experience: 260
    Total Experience: 260
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: D
    • Speed: D
    • Coordination: D
    • Intelligence: C
    • Perception: D

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: Updates
    Link to Character Application: Character Application
    Link to Known Techniques: Techniques



      Current date/time is Thu Nov 15, 2018 6:26 am