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 Marx's Laboratory

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Marx Duo
Chuunin
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Posts : 24
Join date : 2017-10-09

Character File
Skills & Elements: Fuinjutsu, Bukijutsu, Kugutsu, Chemistry, Misc Crafing
Class: C
Ryo: 50,000

PostSubject: Marx's Laboratory   Fri Oct 27, 2017 11:25 pm

Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Price:[/b]
[b]Form:[/b]
[b]Application:[/b]
[b]Description:[/b]
[b]Effects:[/b]
[b]Quantity:[/b] 

These are Materials made through Marx's Fusion Formula:
 

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Last edited by Marx Duo on Sat Oct 28, 2017 8:05 pm; edited 1 time in total
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Masuyo Kaede
Jounin
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Posts : 349
Join date : 2016-12-07

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Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
Class: B
Ryo: 24775

PostSubject: Re: Marx's Laboratory   Sat Oct 28, 2017 4:13 pm

Quote :
Name: Vampire Wood
Rank: Varies
Composite Materials:
Blood | 20 Milliliters
Cactus | D-Rank Amount
Iridium | A-Rank Amount
Gold | A-Rank Amount
Iron | D-Rank Amount
Calcium | C-Rank Amount
Description: As per the capabilities of the Fusion Formula, this is a new material formed from the fusion of several other materials. Vampire Wood possesses several different properties: the ability to absorb and conduct chakra, absorb liquids, defend against physical attacks and resist heat. It is capable of absorbing more blood, or anything that contains blood as a component, which increases its defensive properties while also turning the wood a crimson hue. Every 25 Milliliters of blood increases the strength of the wood by 1-Rank.
Requirement: Fusion Formula
Crafting Time:

Name: Elasti-Stick Vampire Wood
Rank: Varies
Composite Materials:
Rubber | D-Rank Amount
Vampire Wood | D-Rank Amount
Acacia | C-Rank Amount
Description: This possesses all of the properties of Vampire Wood, alongside being elastic, being able to extend at a 5:1 ratio (Every foot of ESVW is able to stretch outwards 5ft) before being unable to extend any more. It also has adhesive properties causing it to stick to a target with Strength equal to the rank of material used, requiring equivalent Strength to rip it off from the point of contact with victims without equivalent Constitution having their skin and hair ripped off as well, dealing even more damage and causing immense pain.
Requirement: Fusion Formula
Crafting Time:

Name: Elder Vampire Wood
Rank: Varies
Composite Materials:
Vampire Wood | C-Rank Amount
Magnetite | D-Rank Amount
Description: This possesses all of the properties of Vampire Wood, with the added effect of increasing Heat and Magnetism Resistance when blood is spilled upon it, following the increases from Vampire Wood.
Requirement: Fusion Formula
Crafting Time:

Name: Vampire Glass
Rank: Varies
Composite Material:
Vampire Wood | D-Rank Amount
Translucent Glass | D-Rank Amount
Description: All the properties of Vampire Wood, while having the appearance of glass.
Requirement: Fusion Formula
Crafting Time:

Name: Elasti-Sorb Vampire Wood
Rank: Varies
Material:
Rubber | D-Rank Amount
Sponge | D-Rank Amount
Vampire Wood | D-Rank Amount
Description: This possesses all of the properties of Vampire Wood, alongside being elastic, being able to extend at a 5:1 ratio (Every foot of ESVW is able to stretch outwards 5ft) before being unable to extend any more. It also has liquid absorption properties allowing it to take on the properties of liquids which seep into it which progressively allows a veritable cocktail of properties depending on how many liquids have seeped into it overtime.
Requirement: Fusion Formula
Crafting Time:

These all sound like Compounds and must be registered as such. These must be registered in the Chemistry field and follow the Compound Template when doing so. I will tell you now, though, that you must provide explicit amounts for your materials needed. "D-rank amount of iron" tells me nothing about how many pounds of iron you need.


Quote :

Name: Senbon Hair Folicles
Rank: Varies
Composite Materials:
Cactus Barb | D-Rank Amount
Iron | D-Rank Amount
Hair | D-Rank Amount
Description: Senbon Hair Follicles have a durability dependent on the rank of material used in the crafting, despite being mobile like normal hair and is capable of absorbing blood to instantly harden becoming stiff but gaining the ability to inflict physical damage like senbon. When launched outward due to each needles low surface area while moving at high speeds it is capable of piercing through victims body relatively minor damage over the small area of the puncture wound, also causing a stinging pain due to the impact. Victims pierced by numerous hairs however will begin to experience heavy blood loss depending on the amount embedded in their flesh or that have pierced through their body.
Requirement: Fusion Formula
Crafting Time:

I want to know: Is this simply creating a fusion of hair, along with other materials, to produce hair that reacts to blood, or are you modifying your own hair to act as such? If you wish to use your hair as a projectile that would require a technique, more particularly the Hair Needle Senbon technique or any other custom hair technique you wish to create. However, any type of Chemical creation will not grant the user the ability to manipulate their own hair as such.



Fix these minor concerns and apply them to the correct template and field and I will look further into your creations.




Also I noticed all of your items require "Fusion Formula." I looked at your profile and searched in your customs finding one particular Fuuinjutsu technique being that. As a general head-ups, having Chemistry allows you to create Compounds in a lab or workshop without the need for a technique. Having the technique as a requirement is entirely up to you. Figured I would just let you know that it is not absolutely required unless you wish to make it a hard requirement.

_________________
Strength: D
Constitution: B
Stamina: C
Speed: B
Coordination: B
Intelligence: C
Perception: C

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Marx Duo
Chuunin
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Posts : 24
Join date : 2017-10-09

Character File
Skills & Elements: Fuinjutsu, Bukijutsu, Kugutsu, Chemistry, Misc Crafing
Class: C
Ryo: 50,000

PostSubject: Re: Marx's Laboratory   Sat Oct 28, 2017 6:01 pm

These aren't Compounds, they are fusions of composite materials into a new and unique material, hence why the Fusion Formula is a requirement in making them. It is required in order to combine the materials I listed as "Composite Materials". The materials I am registering are going to be incorporated into puppets.

Senbon Hair Follicles aren't manipulating my own hair, it is a fusion of other materials to make "hair" that responds to blood. The Iron causes it to be able to defend against damage while the cactus barb allows it to pierce through objects. The Hair component makes it so that the Senbon Hair Follicles appear as actual hair until they are tensed through the correct puppetry mechanism, or through stiffening after absorbing blood.

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Masuyo Kaede
Jounin
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Posts : 349
Join date : 2016-12-07

Character File
Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
Class: B
Ryo: 24775

PostSubject: Re: Marx's Laboratory   Sat Oct 28, 2017 6:33 pm

@Marx Duo wrote:
These aren't Compounds, they are fusions of composite materials into a new and unique material, hence why the Fusion Formula is a requirement in making them. It is required in order to combine the materials I listed as "Composite Materials". The materials I am registering are going to be incorporated into puppets.


These "fusions" will still need to be registered using the Compound template, as they are still very much Compounds. You are essentially creating a new substance that has its own properties. This is not a miscellaneous, armor, or
weapon craft because neither, blood, cacti, iridium, gold, iron, or calcium causes blood absorption, chakra conduction, or any of the effects you stated. For starters that's why I stated for you to use the Chemistry guidelines. If you want to give a object or item a specific quality that can be approached by either Enchantments or imbuing it with a custom Compound.


Quote :
Senbon Hair Follicles aren't manipulating my own hair, it is a fusion of other materials to make "hair" that responds to blood. The Iron causes it to be able to defend against damage while the cactus barb allows it to pierce through objects. The Hair component makes it so that the Senbon Hair Follicles appear as actual hair until they are tensed through the correct puppetry mechanism, or through stiffening after absorbing blood.


Ah, okay. I understand what you mean now. This will need to be registered as a Compound just as the others.

_________________
Strength: D
Constitution: B
Stamina: C
Speed: B
Coordination: B
Intelligence: C
Perception: C

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Marx Duo
Chuunin
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Posts : 24
Join date : 2017-10-09

Character File
Skills & Elements: Fuinjutsu, Bukijutsu, Kugutsu, Chemistry, Misc Crafing
Class: C
Ryo: 50,000

PostSubject: Re: Marx's Laboratory   Sat Oct 28, 2017 8:06 pm

*sigh* I made the change to Compound

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Masuyo Kaede
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Posts : 349
Join date : 2016-12-07

Character File
Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
Class: B
Ryo: 24775

PostSubject: Re: Marx's Laboratory   Sun Oct 29, 2017 2:46 am

Quote :

Name: Vampire Wood
Rank: Varies
Price: 500 Ryo per 5lbs
Form: Solid
Application: Strengthened upon contact with Blood
Description: This is a new material formed from the fusion of several other materials, namely: blood, cactus, iridium, gold, iron and calcium. Vampire Wood possesses several different properties: the ability to absorb and conduct chakra, absorb liquids, defend against physical attacks and resist heat. It is capable of absorbing more blood, or anything that contains blood as a component, which increases its defensive properties while also turning the wood a crimson hue.
Effects:
-Can conduct chakra (Equal to Rank)
-Can absorb liquids
-Heat Resistant (Equal to Rank)
-Every 25 Milliliters of blood increases the durability of the wood by 1-Rank.
Quantity:

Alright, so this Compound in general will need a set, definite rank. You can make greater and lesser version of it in the future, but a creation such as this will always need a rank. This is to help gauge its power level and ability of function.

The rank of your Compound will also need a set price that directly reflects that. I can tell you right now that 500 ryo per 5 lbs is a no-go given the suggested effects. Chakra Conduction, Liquid Absorption, and Heat Resistance will increase the price beyond 500 ryo regardless of the rank. We can address this later when a rank is actually given.

As for the effects in general:

Do you consider chakra conduction to be absorption? Chakra Conduction will help ease chakra flow or something along those lines, such as the Senju Wood at the Konoha market. Absorption will actually drain the target's chakra and apply it to your own. Draining will simply damage the opponent's chakra and will not be taken into your own body. This will need a Chakra Point amount per post/contact.

As for the liquid absorption, where does the liquid go? Is there a certain amount that can be absorbed? How fast does it absorb? I would be against an infinite absorption where a stick can drain an entire lake. I would also be against impaling someone and sucking all their blood out their body in the same post.

I would personally suggest limited absorption, say a quart per pound of Vampire Wood used in the object. Absorption rate could be applied using the same principal. A successful thrust or impalement would take half the amount blood it can carry (so a pint in this case.) As for capacity, excess blood would still be drawn and pulled towards the Vampire Wood, however run off the end. Something so you can't infinitely absorb any body of liquid.

For the Heat Resistance that is mostly fine. Does it resist all heat-based elements including Scorch, Lava, and Blaze? Or just Fire release? Specify that. Also, how does the resistance work? Is it immunity and technique its rank or lower does not effect it? Can it only take a certain amount of technique its rank?

Lastly the Blood increase its durability sounds like an enchantment to me. Only because chemically I see no way how blood enhances the integrity and function of an item without it being supernaturally enhanced. I would be more than glad to help you through the enchantment process as well. It would be quite easy to make.

Also don't forget to add a quantity. You mentioned 5 lbs in the price area, so be sure to edit that and put it in its appropriate field.

Quote :
Name: Elasti-Stick Vampire Wood
Rank: Varies
Price: 200 Ryo per 1ft
Form: Malleable Solid
Application: Sticks when in contact with an object or person
Description: This possesses all of the properties of Vampire Wood, alongside being elastic due to the addition of rubber, being able to extend a good distance before being unable to extend any more. It also has adhesive properties, due to the addition of acacia, causing it to stick to a target while requiring Strength to remove, ripping off hair and skin without the correct Constitution.
Effects:
-Extends at a 5:1 ratio (Every foot of it is able to stretch outwards 5ft)
-Sticks to target with Strength equal to rank, equivalent Strength to remove it. Targets lacking equal Constitution that remove it forcibly receive extra damage and pain.
Quantity:

Price and Rank same as above.

As for the effects: How does it stretch? Is it like a sticky hand where you need to manually whip it to have it stretch? Or does it seemingly "grow" on its own. If your choice is the latter it would need to be registered as an enchantment.

Also the "sticking" mechanic seems a bit too powerful. Essentially you can get away with making an S-rank version of this, and unless someone had S-tier Strength, would be subjected to indefinite blood and chakra drainage. Seeing as this is simply a Compound, thus being a simple creation with no supernatural forces modifying it, requiring C-tier Strength to remove it across the board would be a good limit. As for the Constitution part I would omit that. The damage caused by removing it would depend on where it hit. As it stands now, it wouldn't be anything that causes significant damage. Maybe discomfort, but that varies per character.

Quantity same as above.

Quote :
Name: Senbon Hair Follicles
Rank: Varies
Price: 50 Ryo per 150 "Hairs"
Form: Tensile Solid
Application: Stiffens on contact with blood
Description: Senbon Hair Follicles have a high collective durability, despite being mobile like normal hair and is capable of absorbing blood to instantly harden becoming stiff but gaining the ability to inflict physical damage like senbon. When launched outward due to each needles low surface area while moving at high speeds it is capable of piercing through victims body relatively minor damage over the small area of the puncture wound, also causing a stinging pain due to the impact. Victims pierced by numerous hairs however will begin to experience heavy blood loss depending on the amount embedded in their flesh or that have pierced through their body.
Effects:
-Every 375 Hairs is capable of protecting from the damage of a D-Rank Technique (Increases by 1-Rank for every 375 Hairs used)
-Hairs harden when in contact with blood, increasing their damage (10 Milliliters of Blood Hardens 20 Hairs)
Quantity:

Rank and Price see above.

I would remove the portion about the amount of hair protection from a certain rank of damage. That can easily be power played into blocking any rank of technique given enough money. As it stands now, the hair will simply act as armor. If it were to be lets say B-rank, it would catch a sword stroke fairly well. Generally we're against blanketing terms, such as "Block all x-ranked technique" because all technique have different properties.

I also see the blood draining principal noted in the description by not in the effects. It will need to be noted in the effects and have definite values like I mentioned in the Vampire Wood.

Also general contact with blood will suffice for it to harden. No need to specify an exact amount of blood required per amount of hairs.

Quantity same as above.

Quote :

Name: Elder Vampire Wood
Rank: Varies
Price: 500 Ryo per 5lbs
Form: Solid
Application: Strengthened upon contact with Blood
Description: This possesses all of the properties of Vampire Wood, with the added effect of increasing Heat and Magnetism Resistance when blood is spilled upon it, following the increases from Vampire Wood.
Effects:
-Every 25 Milliliters of blood increases the Heat Resistance and Magnetism resistance by 1-Rank
Quantity:

This essentially is a beefier version of Vampire Wood, so whatever you do to fix the original Vampire Wood, it would need to have a greater rank and price.

Quote :
Name: Vampire Glass
Rank: Varies
Price: 500 Ryo per Pane
Form: Solid
Application: Absorbs/Conducts Chakra on Contact
Description: All the properties of Vampire Wood, while having the appearance of glass.
Effects:
-See: Vampire Wood
Quantity:

In this case, it will follow the same edits as Vampire Wood if it's just an appearance change.


Quote :
Name: Elasti-Sorb Vampire Wood
Rank: Varies
Price: 200 Ryo per 1ft
Form: Malleable Solid
Application: Asborbs and takes on the effects of Liquids
Description: This possesses all of the properties of Vampire Wood, alongside being elastic due to the addition of rubber, being able to extend a good distance before being unable to extend any more. It also has  liquid absorption properties, due to the addition of sponge, allowing it to take on the properties of liquids which seep into it which progressively allows a veritable cocktail of properties depending on how many liquids have seeped into it overtime.
Requirement: Fusion Formula
Effects:
-Extends at a 5:1 ratio (Every foot of it is able to stretch outwards 5ft)
Quantity:

Same edits need to be made just as the Elasti-Stick one. Taking on the properties of the liquids seems a bit vague and needs further specification. If you dip it in lava, would it become a lava whip?

_________________
Strength: D
Constitution: B
Stamina: C
Speed: B
Coordination: B
Intelligence: C
Perception: C

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Marx Duo
Chuunin
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Posts : 24
Join date : 2017-10-09

Character File
Skills & Elements: Fuinjutsu, Bukijutsu, Kugutsu, Chemistry, Misc Crafing
Class: C
Ryo: 50,000

PostSubject: Re: Marx's Laboratory   Sun Oct 29, 2017 3:43 am

Before I actually make any edits, I put "Varies" because I may be using different Ranks of the same material for different parts of my puppets. I don't want to have to make multiple versions of a single thing just because they are different ranks.

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