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    Halcyon Yomi's Trained Arsenal

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    Halcyon Yomi
    Chuunin

    Posts : 220
    Join date : 2017-11-09
    Age : 28

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: B
    Ryo: 132.900

    Halcyon Yomi's Trained Arsenal

    Post by Halcyon Yomi on Fri Nov 10, 2017 6:01 am

    Taijutsu

    Arhat Style:

    Name: Arhat Fist
    Rank: D
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.

    Name: Rising Knee
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost:-
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
    Weaknesses: N/A

    Name: Shoulder Charge
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. Boosts strength by a ++.
    Weaknesses: N/A

    Name: Shatter Palm
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard. Boosts strength for the thrust by one tier.
    Weaknesses: N/A

    Name: Slamming Palm
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious. Boosts Strength for the thrust by one tier.
    Weaknesses: N/A

    Name: Crushing Palm
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: A technique where the user savagely thrusts their palm down at an opponent.

    Boosts Strength by +1 tier and +1 advantage.

    Weaknesses: N/A

    Name: Smashing Boulder
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: C-tier Strength
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user throws a punch at their opponent at full power and with all their weight behind it. The strike is easily capable of smashing boulders.

    Increases Strength by +1 tier and +1 advantage.

    Weaknesses: N/A

    Jigoku No Ken:


    Name: Jigoku no Ken [Hell's Fist]
    Rank: B
    Power: B
    Activation Cost: -
    Upkeep Cost: 10
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: B rank strength/ C rank strength with either Taijutsu or Ijutsu skill/ D rank strength when user has both Taijutsu and Ijutsu skill.
    Parent Technique: -
    Hand Seals: -
    Description:
    A Taijutsu school that leans heavily on the skills and chakra control usually found in practicioners of Ijutsu, the Jgoku no Ken utilizes precise and unrelenting strikes and kicks with minimal movement and maximum output, combining the strength of taijutsu with the precision and coordination of Ijutsu. When utilizing the Jigoku no Ken, it grants ++ in strength and coordination.

    Whenever someone using this style hits someone twice on a limb in a single post, that limb will be paralyzed for one post.

    Weaknesses:Users that do not have both taijutsu and Ijutsu, only get a + boost to Strength and Coordination.

    Name: Serpent Jab
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: C rank coordination
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    A triple swift straightforward jab with extended fingers with a boost of +1 tier to coordination while using this technique.
    Weaknesses: -

    Name: Iaigiri no Ken
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    This technique can only be utilized when having the Jigoku no Ken active, stretching out their fingers and using them like a swordsman would use their swords, this technique uses a swift and surprising slash to mercilessly strike an opponent. Boosts strength for one tier during the slash.
    Weaknesses:-

    Name: Flowing Force
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description: This technique can only be utilized when having the Jigoku no Ken active, the user can intercept and swiftly deal with incoming taijutsu techniques by simply redirecting the force with their open palm hands, allowing for openings in the opponent's form ready to be exploited with a counter attack. Coordination is boosted by a tier during the use of this technique.

    Weaknesses: -

    Name: Chrysantemum
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: C rank coordination
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    This technique can only be used with Jigoku no ken active, with the user performing a double upward palm strike with their wrists touching each other. This technique is good at breaking an opponent's guard and allowing for a swift follow up. During the use of this technique, the user gains a momentary boost in strength of 1 tier.
    Weaknesses: -

    Name: Twisting Chrysantemum
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: C rank strength
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description: Can only be used when Jigoku no Ken is active, the user performs a forward double palm thrust with both wrists together, yet at the point of impact the user twists their arms, allowing the force of their attack to flow in a circular motion when connecting to an opponent with the ability to unbalance their foe in doing so. During the palm strike, the user gains 1 tier in strength.
    Weaknesses: -

    Name: Jigoku no Ken - Crashing Chrysantemum
    Rank: B
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: 15m
    Speed: A
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: Must know Pressure Strike
    Parent Technique: Jigoku no Ken-Style
    Hand Seals: -
    Description:
    To utilyze this technique, the user must have Jigoku no Ken style active and must also be in the active period of either pressure strike or superior pressure strike. By channeling their chakra through their feet, the user can swiftly launch themselves at amazing speed in linear fashion with a max range of 15m towards a possible enemy or opponent, at which point the user smashes both hands in the usual open palm Chrysantemum stance against either a person, barrier or defensive technique.

    This technique then sends out a strong shockwave, strong enough to rupture internals and crack bone. This technique can pass through any armor up to B rank, with armors of D rank and lower being completely destroyed by it. It can also crack and destroy any C rank or lower barriers [due to barriers being distinctively better than most regular defensive techniques, these do stop the shockwave coming after the initial crash] and pass through any defensive technique of C rank or lower.

    Weaknesses: If this technique is used more than once during the active period of Pressure Strike and/or Superior Pressure strike, the user will lose 1 tier in speed, strength and constitution for two posts after pressure strike and/or superior pressure strike's active period ends.

    Name: Chrysantemum Dance
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Personal
    Requirements: C rank coordination
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    Can only be used when Jigoku no Ken is active, the user starts sliding their feet across the ground, almost as if they were performing a kata or martial arts dance around their opponent, allowing for swift reaction to any Taijutsu technique used by the opponent. This technique allows for a boost of one tier coordination for two posts.
    Weaknesses: -

    Name: Jigoku no Ken - Hyacinth
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: secret
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    Must have Jigoku no Ken active to use this technique. The user uses an adapted form of the tigerclaw, yet rather than curling their fingers, they stretch them as if holding a sake cup. With a swift and precise strike, this technique can be used in two ways: to break through an opponent's guard in similar fashion as with a palm strike or to disrupt a ninjutsu technique of D rank or lower used by the opponent on touch. During the strike, the user's strength temporarily raises by ++

    Weaknesses: This technique does not prevent burns, electrocution or other secondary effects when used defensive.

    Name: Jigoku no Ken - Hyacinth Barrage
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: self
    Speed: -
    Element: -
    Skill: Taijutsu/Ijutsu
    Classification: Secret
    Requirements: C rank coordination
    Parent Technique: Jigoku no Ken - Hyacinth
    Hand Seals: -
    Description:
    Must have Jigoku no Ken active to use this technique. The user uses an adapted form of the tigerclaw, yet rather than curling their fingers, they stretch them as if holding a sake cup. In this case, the user sends out a flurry of Hyacinth strikes (up to maximum five per post), this technique can break an opponent's guard or disperse a C rank or lower ninjutsu technique on touch (can only be done once per post). During the strikes of this technique, the user's strength temporarily raises by 1 tier.

    Weaknesses: This technique does not prevent burns, electrocution or other secondary effects when used defensive.

    Name: Jigoku no Ken - Rose
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: -
    Range: 1-3 meters
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    The user jumps from a standstill position to deliver a high jump kick towards the opponent, which at the point of impact will boost the user's strength with ++
    Weaknesses: -

    Name: Jigoku no Ken - Rosebud
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Jigoku no Ken
    Hand Seals: -
    Description:
    Though Jigoku no Ken heavily emphasizes punches, jabs and palm strikes, the style does not completely forget the use of kicks. While using this technique, the user flexes the muscles in their legs, allowing them to gain +1 tier of speed whenever using a technique which emphasizes the use of the legs or simply basic kicking. (meaning the bonus won't count when using any technique that delivers a punch, etc)
    Weaknesses: Can only be used on Kicking techniques.


    Freestyle Taijutsu:


    Name: Rising Side Kick
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: -
    Range: Melee
    Speed: N/A
    Element: -
    Skill: Taijutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:
    The user swiftly launches their leg from standstil position into an at most 6-7' high side-swipe kick. While using this technique, if the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
    Weaknesses: -

    Name: Rising Scissor Kick
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: -
    Range: melee
    Speed: N/A
    Element: -
    Skill: Taijutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description:
    The user raises on leg 180° into the air from standstill, dropping said leg/foot onto an opponent. This can also be used while jumping. If the user has the taijutsu skill, this technique's power becomes C rank as a display of their mastery of the ways of taijutsu.
    Weaknesses:-

    Name: Rising Defense Kick
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: melee
    Speed:N/A
    Element: -
    Skill:Taijutsu
    Classification: Open
    Requirements: Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    When facing a low ranked (D at most) attack or technique of a solid nature (won't work on raiton for instance) the user rather than defending with their hands, raise their leg and use the soles of their shoes/feet to defend and redirect the attack to the ground.
    Weaknesses: -

    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
    Weaknesses: Can't use this technique when stamina is below 10

    Name: Peregrine Falcon Drop
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: D
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: -
    Description: The user wraps their arms around their opponent's waist and wraps their legs around their chest from behind. The user then drives them head first into the ground. The impact strength is determined by the user's actual Strength. The Speed is increased by +1 tier for every 10 meters in the air, maxing out at B-tier speed.

    The user's Strength is boosted by +1 tier and +1 advantage for the pin and impact.



    Last edited by Halcyon Yomi on Mon Jun 11, 2018 9:13 am; edited 4 times in total
    avatar
    Halcyon Yomi
    Chuunin

    Posts : 220
    Join date : 2017-11-09
    Age : 28

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: B
    Ryo: 132.900

    Re: Halcyon Yomi's Trained Arsenal

    Post by Halcyon Yomi on Fri Nov 10, 2017 6:07 am

    Ijutsu

    D rank:

    Name: Soft Body Manipulation
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: self
    Speed: -
    Element:-
    Skill: Ijutsu/taijutsu
    Classification: Open
    Requirements: Ijutsu or Taijutsu
    Parent Technique: -
    Hand Seals: -
    Description:
    the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

    The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.

    Weaknesses: Can't use this technique when stamina is below 10

    Name: Pressure Strike
    Rank: D
    Power: D
    Activation Cost:3
    Upkeep Cost:-
    Range:self
    Speed:-
    Element:-
    Skill: Ijutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog-Ox-Rat
    Description:
    After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.

    -Striking the shoulders grants + in strength
    -Striking the torso grants + in constitution
    -Striking the legs grants + in speed.

    The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, ofcourse with the accumulated activation cost of up to three uses.

    Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.


    C rank:

    Name: Superior Pressure Strike
    Rank: C
    Power: C
    Activation Cost: 11
    Upkeep Cost: -
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence B rank
    Parent Technique: Pressure Strike
    Hand Seals: -
    Description: Just as with the regular Pressure Strike Technique, the user presses their thumbs upon the nodes of chakra near the muscles where they want to strengthen their chakra flow through. By pressuring these points/nodes, the user can greatly enhance the capacity an effectiveness of their muscles. This technique increases either speed, strength or constitution for two posts with ++.

    This technique can be used three times consecutively in one post.

    Weaknesses: -

    Name: Assassin Technique - Perfect Vision
    Rank: C
    Power: -
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Yin - Snake
    Description:
    After making the handseals Yin- Snake, the user of this technique touches their eyelids with their fingers, attaching a bit of chakra to them and after blinking once, the chakra will act as a magnifier for their eyes, also adjusting their eyes with medical chakra to this new acquired level of sight by relieving the eyes from any strain on them when looking too long through these focused lenses made out of chakra.

    While using this technique, the user's perception increases by +1 tier.

    Weaknesses: Any sort of extreme change in lighting (be it sudden darkness or sudden bright light depending on time and place of usage) will in stead lower both perception and coordination with -- for one post after the occurance of said change of lighting.

    B rank:

    Name: Mystical Palm Technique
    Rank: B
    Power: A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: -
    Hand Seals: Ox → Tiger
    Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.

    In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)


    Last edited by Halcyon Yomi on Mon Jun 11, 2018 9:16 am; edited 2 times in total


    _________________
    General Info:

    Character Name: Halcyon Yomi
    Spendable Experience: 415
    Total Experience: 4515
    Renown: 1390
    Ryo: 131,900

    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: B
    • Speed: C
    • Coordination: B
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Link to Character Updates: Update Tracker
    Link to Character Application: Character App
    Link to Known Techniques:Technique Registry

    avatar
    Halcyon Yomi
    Chuunin

    Posts : 220
    Join date : 2017-11-09
    Age : 28

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: B
    Ryo: 132.900

    Re: Halcyon Yomi's Trained Arsenal

    Post by Halcyon Yomi on Fri Nov 10, 2017 6:11 am

    Ninjutsu

    Non-elemental:

    E rank:

    D rank:

    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique

    Name: Focused Amplification
    Rank: D
    Power: Varies
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: Varies
    Skill: Ninjutsu
    Classification: Open
    Requirements: Requires the Ninjutsu Skill to be possessed, Intelligence perks do not apply unless Ninjutsu is known.
    Parent Technique: N/A
    Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
    Description: Focused Amplification is a pretty simple technique that marks a ninjutsu user's favorite element. The user can utilize this technique in order to make a jutsu more powerful than it ordinarily would be. This is represented by the power of the technique increasing to whatever rank the user wishes. All aspects of the technique are empowered equally, including speed and range. The range of techniques are increased by 50% per increased rank.
    Weaknesses: The user must pay an amount of stamina correspondent with the level of power they're making a technique. For example, if they used Wind Release: Divine Wind they could up the power to S rank by paying the activation for this technique AND a S rank amount of stamina for Divine Wind itself. Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element.

    C rank:

    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.

    B rank:


    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: When casting the Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed.

    Suiton:

    E rank:

    D rank:

    Name: Hiding in Mist Technique
    Rank: D
    Cost: 3
    Range: 25 m. radius (125 m. radius w/source)
    Speed: C (only applicable when expelled)
    Element: Water
    Classification: Village Specific
    Handseals: Seal of Confrontation
    Requirements: N/A
    Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
    Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts.

    C rank:

    Name: Water Release: Water Bullet Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 50 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger > Ox > Tiger > Rat
    Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.

    This technique can also be used collaboratively to increase its range and effect.

    Drawbacks: N/A

    Name: Water Release: Gunshot
    Rank: C
    Cost: 5
    Range: 80 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially.
    Drawbacks: N/A

    Name: Water Prison Technique
    Rank: C
    Power: B
    Cost: 5
    Upkeep: 1
    Range: Touch
    Speed: A
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake > Ox > Arm extension
    Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel.
    Drawbacks: The user must maintain contact with the sphere otherwise it loses structure.

    Name: Hiding in Water Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: Self
    Speed: Two Tiers below user Speed
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: -
    Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
    Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.

    Name: Water Clone Technique
    Rank: C
    Cost: -
    Range: 25 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user.
    Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.

    Name: Water Release: Waterfall Basin Technique
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: -
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Boar > Dog > Ram
    Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra.
    Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function.

    Name: Water Release: Starch Syrup Capturing Field
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 30 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Ram > Tiger
    Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
    Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.

    Name: Water Release: Wild Bubble Wave
    Rank: C
    Cost: 5
    Range: 50 m.
    Speed: C
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Tiger
    Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction.
    Drawbacks: N/A

    Name: Water Release: Water Whip
    Rank: C
    Cost: 5
    Upkeep: 1
    Range: 10 m.
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Rat > Dog > Ox
    Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent.
    Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user.

    Name: Water Cloak armor
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: self
    Speed: -
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat-ox-dog
    Description:
    After the user forms the handseals rat-ox-dog, they expell a small amount of chakra which will act as a coating of water over their torso (also over any armor they'd already be wearing). If the user is not wearing any armor, it will temporarily grant a boost of 1 tier their constitution or grant an extra rank of quality to the worn armor of the user to a maximum in constitution and armor quality of B rank.

    Weaknesses: As it is a suiton element technique, when this coating of water is in place, any raiton element technique now has a 100% chance of leaving severe burns whenever they hit due to electrocution.

    Name: Liquid Venom shot
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: -
    Range: 25 meters
    Speed: B
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Must have at least one dosage of Liquid poison in inventory to be used.
    Parent Technique: Water shot
    Hand Seals: Ram-ox-dog
    Description:
    The user makes the handseals to accumulate chakra into their mouth and have to take a liquid poison and put it in their mouth, allowing for the chakra to effectively surround it and prevent it from poisoning the user, after which the user must press their belly to shoot out the poison in the form of a small globule not bigger than half an inch in diameter. When this would hit an opponent, it will not cause much damage, as the main focus is to inject the poison and let that do its work.
    Weaknesses: Any armor of D grade or higher can succesfully prevent penetration by this technique.

    Name: Suiton - Sniper Needle Shot
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: -
    Range: 25m
    Speed: B
    Element: Suiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: C rank perception
    Parent Technique: -
    Hand Seals: Ram-snake-dog
    Description:
    When the user has made the handseals Ram-snake-dog, they turn any moisture in the air around them or from a water source nearby into a double dozen of three inch long needles made out of a mix of water for substance and chakra to create and hold form.

    With a single wave of their hand, they can launch these needles with pinpoint precision towards anyone at an amazing speed. Though the needles themselves will never puncture further than 1 cm into exposed flesh, it is the sheer amount that makes this technique so dangerous. That paired with the fact that due to the speed of this technique, it hardly makes any sound, so it's a hard technique to avoid or to properly defend against.

    Any armor of C rank or higher will completely ignore this technique (it won't be damaged by this technique even when hit.) however this only counts for bodyparts covered by said armor and not the technique in general.

    Weaknesses: Can't be used in arid areas, can only be used when Silence is Golden is activated.

    B rank:

    Name: Thousand Flying Water Needles of Death
    Rank: B
    Cost: 10
    Range: 5 m. radius
    Speed: B
    Element: Water
    Classification: General Technique
    Handseals: Tiger
    Requirements: Ninjutsu
    Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within.
    Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.

    Name: Suiton - Hyper Needle Shot
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 50m
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: B rank perception
    Parent Technique: Sniper needle shot
    Hand Seals: Ram-snake-dog-rat
    Description:
    When the user has made the handseals Ram-snake-dog-rat, they turn any moisture in the air around them or from a water source nearby into three dozen of three inch long needles made out of a mix of water for substance and chakra to create and hold form.

    With a single wave of their hand, they can launch these needles with pinpoint precision towards anyone at an amazing speed. Though the needles themselves will never puncture further than 2 cm into exposed flesh, it is the sheer amount that makes this technique so dangerous. That paired with the fact that due to the speed of this technique, it hardly makes any sound, so it's a hard technique to avoid or to properly defend against.

    Any armor of B rank or higher will completely ignore this technique (it won't be damaged by this technique even when hit.) however this only counts for bodyparts covered by said armor and not the technique in general.

    Weaknesses: Can't be used in arid areas, can only be used when Silence is Golden is activated.

    Name: Water Release: Exploding Water Colliding Wave
    Rank: B
    Cost: 10
    Range: 250 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirement: N/A
    Parent Technique: N/A
    Handseals: Snake
    Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
    Drawbacks: N/A

    Name: Water Release: Water Dragon Bullet Technique
    Rank: B
    Cost: 10
    Upkeep: 5
    Range: 0 - 100 m.
    Speed: One tier below the user's Coordination
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Water
    Parent Technique: N/A
    Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
    Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
    Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique.

    Name: Water Release: Water Fang Bullet
    Rank: B
    Cost: 10
    Range: 20 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Water
    Parent Techique: N/A
    Handseals: Tiger
    Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage.
    Drawbacks: Must require a body of water in order to use this technique.

    Name: Water Release: Water Formation Wall
    Rank: B
    Cost: 10
    Upkeep: 5
    Range: 15 m.
    Speed: B
    Element: Water
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Handseals: Tiger > Snake > Rat > Snake > Tiger
    Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source.
    Drawbacks: N/A

    Name: Water Release: Water Mirror Technique
    Rank: B
    Cost: 10
    Range: Self
    Speed: -
    Element: Water
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirements: N/A
    Parent Technique: N/A
    Handseals: N/A
    Description: The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. The reflections emerge and materializes from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.
    Drawbacks: N/A

    Name: Water release- Water drill technique
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: suiton
    Skill: ninjutsu/taijutsu
    Classification: open
    Requirements: -
    Parent Technique: Water Release: Water Whip
    Hand Seals: Rat-dog-ox
    Description:

    By envelopping their arms just like with the parent jutsu, the user creates two whiplike appendages around their forearms, but forces the water current to rise tremendously, turning the two whips into powerfull drills of about 1m long starting at just shy of the user's elbow to about 4-5 inch beyond the user's hands. These can be used to pierce though any armor with a hardness of C or lower. Just like the parent technique, this one also conducts lightning, though this ofcourse can act as both an advantage and a disadvantage.



    Last edited by Halcyon Yomi on Sun Jul 29, 2018 3:40 am; edited 2 times in total (Reason for editing : added techniques)
    avatar
    Halcyon Yomi
    Chuunin

    Posts : 220
    Join date : 2017-11-09
    Age : 28

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: B
    Ryo: 132.900

    Re: Halcyon Yomi's Trained Arsenal

    Post by Halcyon Yomi on Thu Mar 01, 2018 3:24 am

    Genjutsu

    D-rank:

    Name: Demonic Illusion: Hell Viewing Technique
    Rank: D
    Cost: D
    Range: 0m-15m
    Element: N/A
    Classification: Open
    Handseals: Snake → Rat
    Requirements: Genjutsu Skill
    Description: This genjutsu is triggered by looking at the swirl of illusory leaves that are conjured once the seals have been made. Once triggered, this genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Even after being release, the opponent may suffer after effects depending on their mental fortitude in the form of two minuses to Perception. This only happens if the user's Intelligence is below B Rank.
    Drawbacks: N/A

    Name: Flower Ninja Art: Mirror Flower Water
    Rank: D
    Cost: D
    Range: 0m-25m
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: Genjutsu Skill
    Description: The user casts an illusion which surrounds the target in flower petals and darkens the surroundings around them.
    Drawbacks: N/A

    C-rank:

    Name: Hazy Genjutsu
    Rank: C
    Cost: C
    Range: 0m-40m
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: Genjutsu Skill
    Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand,  partially immobilising the target.
    Drawbacks: N/A

    Name: Sly Mind Affect
    Rank: C
    Cost: C
    Range: 0m-50m
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: Genjutsu Skill
    Description: This technique is triggered by the opponent being within the 50 meter radius of the user upon casting. This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
    Drawbacks: N/A


    Last edited by Halcyon Yomi on Sun Jul 29, 2018 3:43 am; edited 1 time in total


    _________________
    General Info:

    Character Name: Halcyon Yomi
    Spendable Experience: 415
    Total Experience: 4515
    Renown: 1390
    Ryo: 131,900

    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: B
    • Speed: C
    • Coordination: B
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Link to Character Updates: Update Tracker
    Link to Character Application: Character App
    Link to Known Techniques:Technique Registry

    avatar
    Halcyon Yomi
    Chuunin

    Posts : 220
    Join date : 2017-11-09
    Age : 28

    Character File
    Skills & Elements: Suiton | Taijutsu, Ijutsu, Ninjutsu, Armor Crafting, Fuuinjutsu
    Class: B
    Ryo: 132.900

    Re: Halcyon Yomi's Trained Arsenal

    Post by Halcyon Yomi on Sun Jul 29, 2018 4:09 am

    Fuuinjutsu

    B rank:

    Name: Severing Void
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: -
    Range: 2m
    Speed: Instant
    Element: -
    Skill: Fuuinjutsu/Ninjutsu
    Classification: Personal
    Requirements: C rank coordination
    Parent Technique:
    Hand Seals: -
    Description:
    The user simply snaps their fingers to create an instant wall of about 5m high and three meters wide. This wall is extremely thin and see-through, as if it were cutting through reality itself and is capable of withstanding the impact of various strong forces, it however has no effect on taijutsu or any physical attacks or weapons and is predominantly used to ward off jutsu projectiles and non-physical techniques (ex. grand fire ball).

    Weaknesses: -

    A rank:

    Name: Superior Severing Void
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: -
    Range: 2m
    Speed: Instant
    Element: -
    Skill: Fuuinjutsu/Ninjutsu
    Classification: Personal
    Requirements: B rank coordination
    Parent Technique: Severing Void
    Hand Seals: -
    Description:
    The user simply snaps their fingers to create an instant wall of about 5m high and three meters wide. This wall is extremely thin and see-through, as if it were cutting through reality itself and is capable of withstanding the impact of various strong forces, it however has no effect on taijutsu or any physical attacks or weapons and is predominantly used to ward off jutsu projectiles and non-physical techniques (ex. grand fire ball).


    _________________
    General Info:

    Character Name: Halcyon Yomi
    Spendable Experience: 415
    Total Experience: 4515
    Renown: 1390
    Ryo: 131,900

    Stats:

    • Strength: C
    • Constitution: B
    • Stamina: B
    • Speed: C
    • Coordination: B
    • Intelligence: B
    • Perception: C


    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Link to Character Updates: Update Tracker
    Link to Character Application: Character App
    Link to Known Techniques:Technique Registry


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    Re: Halcyon Yomi's Trained Arsenal

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      Current date/time is Sun Aug 19, 2018 6:46 am