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    Rin's Update

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    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Rin's Update

    Post by RinUchiha on Sat Dec 09, 2017 10:39 am

    Name: Rin Tohsaka Uchiha
    Age: 14
    Gender: Male
    Rank: Genin
    Village: Konohagakure
    Bloodline: None

    Experience:
    2,890

    Ryo:
    143,825

    Items:
    Spoiler:
    Belt
    1 Katana (Iron)
    2 Wakizashi (Iron (Both holstered))
    1 Hip Pouch
    1 Soul Harvester (B-Grade Ebony scythe | Reduces target's stamina by 15 CP on contact of the blade (30/30))

    Armor
    1 Flameguards (B-Grade Steel reduces fire-based by 1 power. 60/60) | Spring-Loaded Kunai Mechanism (Right Arm)
    1 Leather Shin Guards
    1 Leather Vest
    1 Titanium Mesh Shirt (B-Grade)

    Hip Pouch
    150ft. Steel Wire
    13 Kunai
    20 Shuriken
    3 Explosive Tags
    3 Smoke Bombs
    2 Chili Pepper Bombs
    Kokushibyo (Unique Artifact) http://gladiusrp.forumotion.com/t1511-unique-artifacts

    Holsters
    Holster 1 (Left Leg) - 1 Kunai
    Holster 2 (Right Leg) - 1 Kunai
    Belt Holster 1 - 1 Wakizashi
    Belt Holster 2 - 1 Wakizashi

    Bag
    2 Explosive Tags
    2 Smoke Bombs
    3 Chili Pepper Bombs
    1 Medikit
    1 Fuuma Shuriken
    1 Steel Guards

    Off-Person
    10 lbs. Platinum (A+ Grade Hardness | Enchantments have double maximum charges)

    Skills:
    Taijutsu
    Kenjutsu
    Bukijutsu
    Ninjutsu (Fuuton)
    Sensory

    Elements:
    Wind

    Jutsu:


    S-rank
    Spoiler:
    A-rank
    Spoiler:
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:


       E-Tier: 5m
       D-Tier: 25m
       C-Tier: 50m
       B-Tier: 125m
       A-Tier: 250m
       S-Tier: 500m


    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:


       Base: None
       Focused: Touch


    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
    B-rank
    Spoiler:
    Name: Lion Combo
    Rank: B
    Activation Cost: 8
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: At least 10 m. height
    Parent Technique:  Strong Fist
    Hand Seals: N/A
    Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and followed up with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach.

    Boosts Coordination and Strength for the strikes by +2 advantages. The Strength bonus is doubled for the final kick..

    Weaknesses: N/A




    Name: Leaf Great Flash
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique:  Strong Fist
    Hand Seals: -
    Description: The user charges at their opponent and unleashes a powerful lateral kick.

    Boosts Speed for the initial dash by +1 tier and boosts Strength for the kick by a +1 advantage.

    Weaknesses: N/A




    Name: Leaf Destroying Rock Rise
    Rank: B
    Activation Cost: 5
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description:  A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target as the name suggests.

    Provides a boost to Strength of +1 tier and +1 advantage.




    Name: Shadow Clone Technique
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: Clone seal or Tiger
    Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
    C-rank
    Spoiler:
    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: -
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Usually, elemental chakra is used to flow through bladed weapons in order to either dramatically increase their various pre-existing properties or to gain additional advantageous effects. The user must be touching the tool to initiate chakra flow, but direct contact with the weapon is not necessary to maintain chakra flow. Chakra flow in its generic and basic form costs a small of chakra per post and can extend the range of a weapon by up to 5 inches. The user may register more powerful forms of chakra flow that have their own unique powers and limitations.
    Weaknesses: Chakra flow requires some sort of medium to be channeled into.




    Name: Moonlight
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.

    The user gains +2 advantages in Coordination and +2 advantages in Strength.
    Weaknesses:




    Name: Akai Rubi ”Red Ruby”
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: C
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: ---
    Hand Seals: ---
    Description:
    The Red Ruby was given that name simply because this attack is power oriented. It takes on the katsugi waza technique in terms of aspect as the user brings the sword to their left shoulder. Then after taking a step forward the user brings a heavy strike around the opponent’s upper torso. The technique is meant to break through the opponent’s guard, but should there be no armor then the katana would very likely slice a limb off or at least half way. Boosts Strength by 1 tier.
    Weaknesses:
    Due to the stance the user would be considered vulnerable at the lower body.




    Name: Agehacho ”Swallowtail”
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee
    Speed: C
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Red Crescent/Red Tiger Style
    Hand Seals: ---
    Description:
    An advanced counter that follows the same concept as the Red Crescent. The user avoids the opponent’s incoming melee attack by sidestepping or in some cases even backstepping. Instead of swinging the katana in a horizontal arc however, the user instead precisely slashes at the opponent’s palm side of the wrist or forearm. Should there be no armor present, this technique will cut into the muscles at just the right depth to practically render them useless from carrying weapons. It makes any sign weaving clumsy with the affected limb, and forming a fist will be a struggle on its own. Boosts Coordination by 2 advantages and Speed by 1 advantage.
    Weaknesses:
    Again this is a counter, so naturally it won’t go off if the opponent is not the one attacking. Additionally if the opponent is wearing armor around the arms then it’ll be a contest of blade against armor. In most cases the technique won’t hinder the opponent’s arm, but it will still leave a mark be it skin or armor.




    Name: Shatter Palm
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Arhat Fist
    Hand Seals: -
    Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.

    Boosts Strength for the thrust by +1 tier.

    Weaknesses: N/A




    Name: Strong Fist
    Rank: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: N/A
    Hand Seals: -
    Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

    This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

    This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

    Weaknesses: N/A




    Name: Leaf Great Whirlwind
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done.

    Boost Coordination by +1 tier for series of kicks. The boost is swapped to Strength for the heel drop.

    Weaknesses: N/A




    Name: Shadow of the Dancing Leaf
    Rank: C
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: Self
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique:  Strong Fist
    Hand Seals: -
    Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air.

    Boosts Speed for the movement by +1 tier and +1 advantage.

    Weaknesses: N/A




    Name:  Leaf Rising Wind
    Rank: C
    Activation Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air.

    Boosts Strength for the kick by a +1 tier.

    Weaknesses: N/A




    Name: Kenbu
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: C+
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Twin Divide
    Parent Technique: Twin Divide
    Hand Seals: ---
    Description:
    Kenbu is translated as Sword Dance, and another term for it is a dance of sword and poetry. In this instance the user unleashes a flurry of slashes at the target in multiple angles. Total amount of strikes is six can be launched from a single use of this technique, and this is because three strikes would be unleashed from each sword in hand. How this technique can initiate is versatile since it can launched low, chest level, head level, or all of the above. It should never reach higher than six for the boosts this technique would be lost.

    Boosts Coordination by +1 tier.
    Weaknesses: ---




    Name: Hiyaku Ken
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 10 Meters.
    Speed: C++
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Twin Divide/Speed C-Tier
    Parent Technique: Twin Divide
    Hand Seals: ---
    Description:
    What one cannot reach with their sword must close the distance as quickly as possible. The user crouches with arms folded and blades pointing behind the practitioner. By building up the strength within the legs; practitioner leaps at the target within 10 meters in a straight line. When the user reaches the target, practitioner can swing his/her blades either at the shin area or the alternative practitioner can immediately rise to standing position. Where the user can swing two attacks around the midsection and torso of the target.

    Boosts Speed by +1 Tier.
    Weaknesses: ---




    Name: Counter of the Ram
    Rank: C
    Power: C+
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Melee
    Speed: C
    Element: ---
    Skill: Taijutsu
    Classification: Open
    Requirements: ---
    Parent Technique: Body of the Bear
    Hand Seals: ---
    Description:
    The Counter of the Ram is literally using the forearm or shin to block a physical attack and still potentially damage the attacker. This is because the user is focusing power and energy around the forearm, elbow, and/or shin to aid in warding off damage. Boosts Constitution by +1 Tier
    Weaknesses: Useless against Ninjutsu.




    Name: The Unyielding
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: C tier Coordination w/o Ken/Bukijutsu. D tier Coordination w/ Ken/Bukijutsu. | Requires a shield.
    Parent Technique: N/A
    Hand Seals: N/A
    Description:
    Whether it is with a knife or a hammer, The Unyielding is a mixture of weapons yet no matter what the weapon there is always a shield. It is designed so that when evasion fails and there appears to be no way out then the shield would help the user endure punishment to an extent. It is mainly a protection based fighting style and doesn’t rely on evasion. A skilled user with the shield can defend a small group of people from projectiles and ward off most physical attacks.

    Boosts Strength by +1 tier.
    Weaknesses:
    It is physically impossible to protect themselves against attacks that are meant to target areas. So if someone launches a Fireball for example at the user, sure the user can allow the shield to take the immediate impact, but because it is such an large attack the flames would just go around the shield and at the user.




    Name: Bulwark Shield
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: C
    Element: ---
    Skill: Bukijutsu
    Classification: Open
    Requirements: Shield | The Unyielding
    Parent Technique: The Unyielding
    Hand Seals: ---
    Description:
    By focusing all of your energy into defense you can ward off a heavy blow. This can range from someone with tremendous strength to a boulder tumbling down the cliff. You root your stance so that you may not falter nor knocked away. This usage of defense increases your Constitution by +1 tier..
    Weaknesses:
    Not effective against intangible matter.




    Name: Bull’s Shield
    Rank: C
    Power: C+
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee
    Speed: C
    Element: ---
    Skill: Bukijutsu
    Classification: Open
    Requirements: The Unyielding | Requires a shield.
    Parent Technique: The Unyielding
    Hand Seals: ---
    Description:
    Sometimes the shield is not in your hand just to save your neck from that barrage of shurikens. Sometimes you just gotta take your shield and smack your enemy on the face with it. Often this attack is used as a counter to achieve maximum effect, but otherwise this is to cause the opponent to stagger away. Creates some distance for you and gives you a breather from someone who has been hurling one too many attacks on you. Boosts your Strength by +1 tier.
    Weaknesses:
    Obviously if the opponent steps back outside of your reach then you’re out of luck. Proceeding to step forward when the opponent is expecting it would be overextending yourself and can leave yourself vulnerable to a nasty counter.




    Name: Tenchi Style: Hatsuhinode ”Heaven & Earth Style: First Sunrise”
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close (0-5 Meters)
    Speed: C+
    Element: ---
    Skill: Kenjutsu/Taijutsu
    Classification: Secret
    Requirements: Tenchi Style | C-tier Coordination
    Parent Technique: Tenchi Style | Swift Sword
    Hand Seals: ---
    Description:
    For aesthetic effect the blade will have a shine along the edge when the practitioner starts this technique. To put it simple the user steps close to the target within 5 meters. Within sword’s reach the practitioner slashes at the target twice. The first slash can be anything from horizontal, vertical, diagonal, etc. to even a thrust. The second attack however the position of the weapon is always swung upward to where the sword is pointing skyward. From there the secondary aesthetic effect occurs as it looks like the moon/sun is shining a sliver of its light through it.

    Simultaneous of the skyward arc of the weapon, the practitioner will slam a strong fist into the target’s stomach region. Potentially causing the target to double over or at least stagger from the force. Buying the practitioner enough time to initiate Amakurassha as s/he brings down their blade to deliver a devastating attack.

    Boosts Strength by 2 advantages and Coordination by 1 advantage.
    Weaknesses:
    Must pay the activation cost if the practitioner uses the Amakurassha.




    Name: Tenchi Style: Kagami Ken ”Mirror Blade”
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee | 10 meter radius (Lights)
    Speed: C+
    Element: ---
    Skill: Kenjutsu
    Classification: Secret
    Requirements: C-tier Coordination | Tenchi Style
    Parent Technique: Tenchi Style
    Hand Seals: ---
    Description:
    The Mirror Blade is an earned term as the user affects the lighting in a beneficial method. The medium affects the enemy’s eyes as it cast the lights around the user. Briefly lowering the enemy’s Perception by -2 advantages while the user either sneaks an attack or to get away. This is done by the light giving a mirage version of the original weapon and makes it hard to discern which is the real one. Luckily this technique can be used at the same time even when the user is in mid-swing at the target. Mirror Blade is generally used to aid their attacks by distracting the opponent using their own environment to their advantage.

    Lowers the enemy’s Perception by -2 advantages.
    Weaknesses:
    There must be some form of lighting nearby to utilize this technique. Lack of lighting such as dark areas renders this technique useless. Weapon must be metal and at least in decent condition with no rust.




    Name: Tenchi Style: Yugure no Dansu ”Twilight dance”
    Rank: C
    Power: C+
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee
    Speed: C+
    Element: ---
    Skill: Kenjutsu
    Classification: Secret
    Requirements: C-tier Coordination | Tenchi Style
    Parent Technique: Tenchi Style
    Hand Seals: ---
    Description:
    A short combo of cutting power from a blade weapon. The user generally swings at the torso, but this technique can be executed from virtually any angle with the exception of being prone. Overall the user delivers 2 attacks from the blade weapon at the target before finishing it a strong pommel slam around the head area or some form of vulnerable spot. It is usually recommended to use this technique in conjunction with Mirror Blade to make sure that pommel slam connects.

    Twilight Dance boosts the user’s Coordination by +1 tier, however this boost immediately converts to a +1 tier boost towards Strength for the pommel slam.
    Weaknesses:
    The pommel slam is easier to be avoided compared to the other attacks since it converts attacking speed for overwhelming strength. For those who are wary or even witnessed this technique can avoid it.




    Name: Tenchi Style: Ryu Jutsu ”Dragon Technique”
    Rank: C
    Power: C+
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee
    Speed: C
    Element: ---
    Skill: Taijutsu
    Classification: Secret
    Requirements: Tenchi Style
    Parent Technique: Tenchi Style
    Hand Seals: ---
    Description:
    A leaping attack that builds up kinetic force from the user’s momentum. Effectively increasing their Speed as the user travels in a straight line towards their mark. At the end of their reach the user unleashes a devastating blow that can be from a fist, kick, elbow, shoulder, or other limbs that can be used on their body. This technique not only has the power to deliver a strong attack, but it also knocks the target back a good 5 meters. If slamming into an obstacle was to occur then it’ll be carrying the same force as if the mark was slammed by another attack.

    Effectively increases Speed by +1 tier, and for every 2 meters traveling towards their target the user gains +1 advantage towards Strength. To a maximum of a +1 tier Strength.
    Weaknesses:
    Naturally because this is a straight line technique the target can move aside to avoid it or even leap higher than the user.




    Name: Tenchi Style: Ryu Hanma ”Dragon Hammer”
    Rank: C
    Power: C++
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: C
    Element: ---
    Skill: Taijutsu
    Classification: Secret
    Requirements: Tenchi Style
    Parent Technique: Tenchi Style
    Hand Seals: ---
    Description:
    A technique that can be used either aerial or ground. Though the aerial is more devastating version, it is still a strong technique regardless of the position. When on ground, the user empowers both of their hands as s/he brings them together in front of them. By raising the hands over his/her head, the user brings down a heavy blow that is strong enough to drive the target into the soil. It is a contest of strength and durability, but the goal of this technique is to drive their opponent onto the ground prone and vulnerable. The aerial variation however is more devastating because it can be combined with the Lion Combo.

    Dragon Hammer is arguably stronger when used in the air because it is commonly used as a finisher attack of sorts. A combo of sorts can be used that ultimately carries some of this technique’s strength. A combination of any sort, but no more than four attacks and the last attack is the hammer driving their opponent down to the ground. The hammer maximizes the full strength of this technique.

    Boosts Strength by +1 tier. This drops to +2 advantages towards Strength and adds 1 advantage towards Coordination with the aerial variant until the final strike lands. The final strike possess the full tier bonus yet would lack the Coordination bonus.
    Weaknesses:
    Easily avoidable by itself since the target is not gonna stand there and take the hit. Additionally Dragon Hammer during the initial stage leaves the user particularly vulnerable.




    Name: Swift Spinning Kick
    Rank: C
    Power: C+
    Activation Cost: 5
    Upkeep Cost: ---
    Range: Melee
    Speed: C+
    Element: ---
    Skill: Taijutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Muntara | Perception C-Tier
    Parent Technique: Muntara
    Hand Seals: ---
    Description:
    A beautiful counter that is directly aimed for someone who is attacking the user from a flanking position. For one thing the user must be aware of the opponent's approach so it is recommended having decent perception. The user counters by leaping over the attack with a twirling flip that puts some stress on the abdomen. During the flip the increased speed drops as the user builds up strength in order to deliver a nasty heel drop on the opponent at the end of the flip. Often this counter catches the opponent off-guard because of the fluid and swift motions of combat.

    Boosts the user’s Speed by +1 tier until the heel drop. Which converts the +1 tier in Speed to boost the user’s Strength by +1 tier.
    Weaknesses:
    Swift Spinning Kick is actually a counter and it really depends on the position of the opponent. So it is quite situational to use. Should the opponent striking high then it'll become difficult to counter as the opponent can easily land their attack.




    Name: Shield of Forbidden Storm
    Rank: C
    Power: C
    Activation Cost: ---
    Upkeep Cost: 5
    Range: Self
    Speed: ---
    Element: ---
    Skill: Ninjutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Chakra Flow | D-Class or higher
    Parent Technique: Chakra Flow
    Hand Seals: ---
    Description:
    Flowing through the affected areas is chakra that takes on a eerie red glow that resembles to be veins is pure chakra utilized the harden the affected area. Taking on the generic concept of Chakra Flow that enhances the durability, this technique enhances the durability on the body to withstand heavy punishment for brief periods of time. Shield of Forbidden Storm can only affect limbs such as the arms and legs. Additionally it can only affect one whole limb or one portion on  one arm and covering another portion on the other arm.

    Shield of Forbidden Storm enhances the body at the affected area by increasing the user's Constitution by +1 tier.
    Weaknesses: N/A




    Name: Twisted Palm
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee
    Speed: ---
    Element: ---
    Skill: Taijutsu
    Classification: Secret (Rin Tohsaka)
    Requirements: Muntara
    Parent Technique: Muntara
    Hand Seals: ---
    Description:
    When the opponent goes to strike the upper body whether it is from a fist, elbow, or even shoulder. It is always possible to counter something that is in front of you. The user must evade the attack in some fashion and using the arms to redirect the attack from the body if possible. The true goal however, is the deft work with the hands preferably around the wrists or the elbow to effectively dislocate that portion of the arm. Of course this can be applied to fingers as well, and in any case it generally results the opponent having a rather odd limb. Using that limb tends to be slower.

    Lowers the opponent’s Coordination by 1 tier unless they spend a post putting the dislocated limb back in place.
    Weaknesses:
    This technique is a counter and so naturally the user must be attacked from the front. While it can be executed from side attacks, Twisted Palm is most effective at the front. Also if the user is unable to move this technique becomes incredibly difficult to pull off without getting hit.




    Name: Athangia
    Rank: C
    Power: C
    Activation Cost: ---
    Upkeep Cost: 3
    Range: Self
    Speed: ---
    Element: ---
    Skill: Bukijutsu
    Classification: Open
    Requirements: C-tier Strength | C-tier Coordination
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A scythe oriented fighting style that originated from farmers who defended themselves against bandits and raids when the officials could not. The scythe, though a farming tool, can be used to perform simple attacks such as harvesting the calves limiting their enemy’s movement and progress to more fluid advanced uses of the tool. However, the style does not just use the blade even though most of the lethality comes from that side. The user can use the shaft of the large tool as both a defensive mechanism and to fight similar to Bo-Staves.

    Boosts the user’s Strength by ++ and Coordination by +.
    Weaknesses:
    N/A




    Name: Defensive Twirl
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: C
    Element: ---
    Skill: Bukijutsu
    Classification: Open
    Requirements: Athangia
    Parent Technique: Athangia
    Hand Seals: ---
    Description:
    A twirl of the scythe in rapid movement can ward projectiles away from the user equivalent to the user’s Coordination. Be mindful that just because the user wards it doesn’t mean they are protected as some projectiles pack more power than the user can handle.

    Boosts the user’s Coordination by +1 tier.
    Weaknesses:
    Cannot ward against AOE or attacks from the side/behind that isn’t covered by the scythe.




    Name: Kendo
    Rank: C
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Open
    Requirements: Kenjutsu weapon
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.

    Coordination is boosted by +1 tier and Strength by +1 advantage.

    Weaknesses: N/A




    Name: Ninja Art: Shuriken Giant Body Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 15m
    Speed: Instant
    Element: None
    Skill: Ninjutsu
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability.
    Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.




    Name: Wind Release: Slash
    Rank: C
    Power: B
    Activation Cost: 5
    Range: 0 - 20 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air. The technique was powerful enough to stop a Susanoo's movements, but is not able to break through its defense.
    Weaknesses: N/A




    Name: Wind Release: Drilling Air Bullet
    Rank: C
    Activation Cost: 5
    Range: 0 - 100 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: To use this technique the user will first take a deep breath, and then exhale to shoot a highly compressed air ball from its mouth. This bullet can be as large as the amount of air the user can store in their lungs.
    Weaknesses: N/A




    Name: Wind Release: Divine Wind
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 60 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram
    Description: The user releases a gust of wind which forms four small tornadoes. These tornadoes are capable of flinging away all projectiles and people who make direct contact with them. The wind cuts like most wind-nature techniques and may be combined with fire release techniques to create flaming hurricanes.
    Weaknesses: N/A




    Name: Wind Release: Gale Palm
    Rank: C
    Activation Cost: 5
    Range: 0 - 40 m.
    Speed: B
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake → Ram → Boar → Bird → Hands clapped together
    Description: A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjuncture with shuriken or kunai, the tools become more lethal as their speed is increased.

    When used to increase the user's Speed they move at B-tier Speed if they are not already at or above B-tier Speed. If the user is at or above B-tier Speed they simply gain +1 tier to their Speed.
    Weaknesses:




    Name: Wind Release: Great Breakthrough
    Rank: C
    Power: C
    Activation Cost: 5
    Range: 0 - 150 m.
    Speed: B+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Ox → Dog → Rabbit → Snake
    Description: The user creates a powerful, concentrated gust of wind that can easily tear trees up from their roots and hallow out the ground in its wake.
    Weaknesses: N/A




    Name: Genjutsu Kai
    Rank: C
    Cost: Varies
    Range: Self/Contact
    Element: N/A
    Classification: Open
    Handseals: N/A
    Requirements: The user must know that they are in Genjutsu
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Drawbacks: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time.
    D-rank
    Spoiler:
    Name: Wind Release: Verdant Mountain Gale
    Rank: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0 - 40 m/
    Speed: C
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Snake
    Description: By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
    Weaknesses: Doesn't add any power to the weapon, only allows for manipulation of it. Holding the hand seal leaves the user more vulnerable than before.




    Name: Wind Release: Passing Typhoon
    Rank: D
    Activation Cost: 3
    Range: 0 - 100 m.
    Speed: C+
    Element: Wind
    Skill: Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
    Weaknesses: The lack of concentration and speed makes this a poor offensive technique.




    Name: Haze Clone Technique
    Rank: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: Clone Technique
    Hand Seals: Dog → Tiger
    Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
    Weaknesses: -




    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A




    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.




    Name: Arhat Fist
    Rank: D
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.




    Name: Rising Knee
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost:
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
    Weaknesses: N/A




    Name: Shoulder Charge
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. Boosts strength by a ++.
    Weaknesses: N/A




    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.




    Name: Red Tiger Style
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: ---
    Hand Seals: ---
    Description:
    A common swordstyle that most people and beginners start off and even most often than naught they unknowingly doing it. The style focuses around strikes from the katana that are both simple and efficient to use. The normal stance for the Red Tiger is to place the dominant foot in front of you as you shift your body sideways so to speak. Your other foot should be behind you as it will serve as your root while the one up front is the accelerator. Sword wise it should always be facing in front of you at the opponent. Using this style boosts the user’s Speed and Coordination by 1 advantage.
    Weaknesses: N/A




    Name: Zangeki no Sora ”Slashing Sky”
    Rank: D
    Power: E
    Activation Cost: 1
    Upkeep Cost: ---
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Red Tiger Style
    Hand Seals: ---
    Description:
    A simple upperslash that heavily boosts in speed. It is mainly a defensive technique to block an attack coming from above, but it can be used to get a scratch on the opponent. Boosts Speed by 2 advantages.
    Weaknesses: ---




    Name: Nikko ”Sunlight”
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: ---
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Moonlight
    Hand Seals: ---
    Description:
    It is considered as a cheap trick to some practitioners, but basically the user angles their sword at just the right spot to direct the blinding sunlight at the opponent’s eyes. Then the user will continue the motion to lunge forward while simultaneously slashing horizontally at the target in that moment of weakness. Boosts Coordination by 2 advantages.
    Weaknesses:
    Due to the fact that it requires light equivalent in brightness as the sun it is mainly used outdoors. The Sunlight cannot be used while in dim lighting and in the dark. Also if the opponent is quick and aware of it then they can just close their eyes against it on time to resist the blinding aspect.




    Name: Akai Mikadzuki ”Red Crescent”
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: ---
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Red Tiger Style
    Parent Technique: Red Tiger Style
    Hand Seals: ---
    Description:
    A counter based technique that requires near perfect timing to execute properly to have maximum effect. When the opponent moves to attacking the user either by weapon or body, the user may react to it by evading it. The process starts by leaning to the rear foot and using the dominant foot to pivot into a spinning motion. Using the ball of the rear foot for balance, the practitioner effectively side-steps out of the opponent’s trajectory. The full spin ends in a single swift motion as the user would slash horizontally at the opponent’s arm, leg, or the sides. Using this technique boosts Coordination by 2 advantages.
    Weaknesses:
    As mentioned beforehand, this technique requires the opponent to initiate an attack that is frontal or simply charging within the 120 degree view of the user’s sight.  As such the user must be aware of the attack and it must be within melee range. Ninjutsu being externalized at a distance such as a Fireball for example would render this counter ineffective.




    Name: Twin Divide
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Melee
    Speed: ---
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: C-tier Coordination
    Parent Technique: ---
    Hand Seals: ---
    Description:
    This style consists of two variants of swordplay. It requires at least two blades at the length of a wakizashi. It is possible to wield a katana with a wakizashi in this style. Practitioners has been seen to unleash devastating combos, but in most cases they lack power. For the true purpose behind this style is not to overpower the opponents, but rather to distract with one attack while swinging for a lethal blow at a different angle. Defense is not the forte of this style.

    Boosts Coordination by 1 tier.
    Weaknesses:
    Requires two bladed weapons.




    Name: Spring Chant
    Rank: D
    Power: C
    Activation Cost: N/a
    Upkeep Cost: 3
    Range: Self
    Speed: N/a
    Element: N/a
    Skill: Taijutsu
    Classification: Open
    Requirements: C rank Coordination w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/a
    Hand Seals: N/a
    Description: This style of combat focuses on fast, flowing combinations utilizing basic principles of Taijutsu. The style uses sheer speed and number of attacks to achieve its goals in contrast to other more strength reliant Taijutsu styles. While those who aren't trained in Taijutsu find that faster strikes tend to lose out on power, a Taijutsu user who has trained in the skill can utilize this style without losing any of their striking power, allowing body mechanics to make up for any power lost. Boosts coordination by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their strength is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.




    Name:  Leaf Whirlwind
    Rank: D
    Activation Cost: 1
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency.

    Boosts Strength by +1 advantage and Coordination by +1 advantage

    Weaknesses: N/A




    Name: Leaf Gale
    Rank: D
    Activation Cost: 1
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description:  A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick.

    Increases Coordination for the sweep by +2 advantages.

    Weaknesses: N/A




    Name: Dynamic Entry
    Rank: D
    Power: C
    Activation Cost: 3
    Range: 0 - 20 m.
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: N/A
    Parent Technique: Strong Fist
    Hand Seals: -
    Description: The technique is basically the user performing a jump kick into their opponent's face from a distance. Usually preceded by some form of distraction to make it easier to land the kick.

    Increases Strength by +1 advantage and Speed by +2 advantages.

    Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.




    Name: Tenchi Style ”Heaven & Earth Style”
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu/Taijutsu
    Classification: Secret
    Requirements: Speed D trained, Speed C untrained
    Parent Technique: -
    Hand Seals: -
    Description:
    The infamous Tohsaka sword style that was supposed to have been lost with the family’s sudden end. This style gives insight of their mindset and how their style was so mind-blowing. It mixes swordsmanship with the hand to hand combat as it adds a flexibility to the fighting style. For the Tohsaka believed that their swords were very much like their body. In order to use them to their potential, the users must be as strong and deadly swift as their blades.

    Their stance usually consists of having their shoulders relaxed, both hands on the hilt, sword positioned waist level with blade facing behind them, body turned to narrow the target on yourself, and the front leg slightly buckled about one inch from shoulder. Increases Strength and Coordination by +1 advantage.
    Weaknesses: N/A




    Name: Tenchi Style: Jinsokuna Ken ”Heaven & Earth Style: Swift Sword”
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: 0-5 meters
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Tenchi Style
    Hand Seals: -
    Description:
    A frontal lunge attack that relies on speed and accuracy. By kicking off from the front foot, the user lunges at the target just before swinging for an uppercut slash at the torso level. This can be used as a setup for the Āmākurasshā. Increases Speed by +2 advantage.
    Weaknesses: N/A




    Name: Tenchi Style: Āmākurasshā ”Heaven & Earth Style: Armor Crusher”
    Rank: D
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 0-5 meters
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Tenchi Style
    Hand Seals: -
    Description:
    A simple technique that relies more on strength than speed. How it is utilized varies since it can be applied for a horizontal swing, vertical arc, or diagonal so long as it is roughly in front of the user. The purpose of this technique is to sunder the protected area from the armor, but by empowering the swing of the affected sword functions like a greatsword for a brief period of time. This causes even a tanto despite the reach have a devastating attack. Increases Strength by +1 tier and +1 advantage while decreasing Speed by -1 advantage.
    Weaknesses: N/A




    Name: Tenchi Style: Tora no Sutoraiki ”Heaven & Earth Style: Tiger Strike”
    Rank: D
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Tenchi Style
    Hand Seals: -
    Description:
    A hand to hand technique that causes chakra to briefly mold around the hands. The mold shifts into a semi-transparent claws of a tiger between the knuckles. When striking the target the molded chakra produces a strong force that is designed to crush the target. In other words the power is treated similar to a mace as the force amplifies the attack. Boosts strength by 1 tier.
    Weaknesses: N/A




    Name: Tenchi Style: Māmeido Hīru ”Heaven & Earth Style: Mermaid Heel”
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Tenchi Style
    Hand Seals: -
    Description:
    The user begins a spinning motion clockwise while dropping down to a crouch position. By keeping one leg outstretched, the user performs a sweeping kick at the target’s legs. As it is an effort to knock the target prone or off balanced this technique doesn’t rely much on strength. Boosts Speed and Coordination by +1 advantage.
    Weaknesses: N/A




    Name: Tenchi Style: Han’ei ”Heaven & Earth Style: Reflect”
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Tenchi Style
    Hand Seals: -
    Description:
    A defensive technique that relies purely on coordination and speed since there’s truly no power behind this technique. All this technique does is using an appendage be it hand, forearm, knee, shin, foot, etc. The user reacts to an incoming melee attack that he/she can see by matching it with a limb such as hand for example and apply only small amount of pressure to redirect the attack. Potentially causing it to miss the user and brings the target vulnerable for a quick counterattack. Boosts Coordination by +2 advantages and Speed by +2 advantages. In exchange it puts a -1 advantage towards Strength.
    Weakness: N/A




    Name: Hasami Ken
    Rank: D
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: D
    Element: ---
    Skill: Kenjutsu
    Classification: Open
    Requirements: Twin Divide
    Parent Technique: Twin Divide
    Hand Seals: ---
    Description:
    This is one of the few techniques from Twin Divide that actually focuses on power. This is because the user performs something close to a scissor at the opponent. Which can be done by swinging both bladed weapons in a horizontal arc. One coming from the right, and the other coming from the left. Leaving the opponent right in the middle where both blades begin to meet and slice open the stomach area if left unprotected. Boosts Strength by 2 advantages and Coordination by 1 advantage.
    Weaknesses:
    When armor is involved around the stomach area it is a contest between the weapons and the armor. In some cases the weapons will cut through to an extent for the power will be dropped to D rank.




    Name: Body of the Bear
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: ---
    Element: ---
    Skill: Taijutsu
    Classification: Open
    Requirements: Constitution D tier w/o Taijutsu
    Parent Technique: ---
    Hand Seals: ---
    Description:
    Body of the Bear is a term being used because the user braces themself to withstand punishment to an extent. It is best used for an instant for keeping it up becomes draining. The user’s muscle mass hardens as it adds protection against physical brunt force. Boosts Constitution by 2 advantages against physical attacks.
    Weaknesses:
    Ninjutsu that have no physical form such as fire and wind ignores the boost. The only exception is earth release since it usually possess some form of physical matter. This is because it is preparing the body to withstand against powerful taijutsu and even other weapons.




    Name: Gentle Step
    Rank: D
    Power: E
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Varies on Speed (50 Meters Max)
    Speed: D+
    Element: Wind
    Skill: ---
    Classification: Open
    Requirements: Tree Climbing Practice | Water Walking Practice
    Parent Technique: Tree Climbing Practice | Water Walking Practice
    Hand Seals: ---
    Description:
    The process of this technique is as simple as the parent techniques. By focusing chakra on the user’s feet the user can apply the Fuuton Chakra to gain a special ability. Temporarily the user can ‘step’ on the air as if it was solid ground. Gravity still applies and for the brief moment the user steps it seems solid. But if the user stands still he/she will begin to fall. Gentle Step can be used to step up higher or the user can sprint through the air as their movement. While using this technique the user is treated like he/she has 1 advantage on Speed since the user travels slightly faster when using this technique.
    Weaknesses:
    Cannot stand still or else the chakra dissipates and the user will begin falling to the ground. Additionally if the user was falling from greater heights and they suddenly use this technique they still take damage from inertia and such. Least to say it is still going to hurt. Be warned that this technique applies for a whole second.




    Name: Gentle Descent
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: D+
    Element: Wind
    Skill: Ninjutsu
    Classification: Open
    Requirements: Gentle Step
    Parent Technique: Gentle Step
    Hand Seals: Bird
    Description:
    To correct an error this technique was developed so when the user finds him/herself falling from greater heights they have an option to remedy that. By focusing the kneading Fuuton chakra to either the bottom of their feet or even their palms the user release a strong current of air by manipulating the surrounding wind to cushion and slow his/her fall. This technique allows for safe landing from great heights without worry of gravity damaging the body. The user may carry a single person provided they’re not over 200 lbs as they descend, and the user can more or less glide equivalent to 10 meters.
    Weaknesses:
    With elemental problems in effect it is possible that a small fire could get excited from the manipulation of wind and momentarily blaze bigger than it should. Negating this technique and potentially damage the user in the process. Additionally the winds are not strong enough to deflect projectiles so it is normally not used in combat.
    E-rank
    Spoiler:
    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.

    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.

    Stats:
    Strength: B
    Constitution: B
    Stamina: C (405/500)
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: B


    Unique Abilities:
    Swordsmanship - When Rin uses Kenjutsu be it technique or even using a sword in general. Rin receives an 1 rank increase to Coordination. This boost caps at A rank since it cannot be boosted to S rank or beyond. Due to not taking a Bloodline, this is a free Unique Ability that does not require a drawback.

    Mind’s Eye - When using the Sensory technique or the sensory skill in general. Rin gains a 1 rank increase to Perception, but then receives a 1 rank decrease to Constitution. This is because when he’s using his sensory abilities it takes a toll on his body making it less robust than before.


      Limit Break Points
    • Physical: 1
    • Technique: 1
    • Destiny: 1


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by RinUchiha on Sat Dec 01, 2018 1:27 pm; edited 31 times in total
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Sat Dec 09, 2017 10:48 am

    Update Type: Starting Techniques
    Information: As a starting Genin, 5 techniques can be selected at the start.
    ~ Sensing Technique
    ~ Chakra Suppression
    ~ Arhat Fist
    ~ Rising Knee
    ~ Shoulder Charge
    Link: N/A
    avatar
    Akame
    Anbu

    Posts : 667
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Re: Rin's Update

    Post by Akame on Sat Dec 09, 2017 12:17 pm

    Approved


    _________________
    Spoiler:
    Character Name: Akame Sasumi
    Experience:  0/4200
    Renown: 3000
    Ryo: 0
    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B
    • Speed: C
    • Coordination: B
    • Intelligence: A
    • Perception: B


    Limit Break Points:

    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t219-tsuyo-s-updates#1371






    "Death comes for everyone. I'm just moving you to the front of the line."
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Sat Dec 09, 2017 11:45 pm

    Update Type: Purchasing Items
    Information:
    Rin purchased only three items and spent all of his money. However in exchange he becomes the apprentice to the local smith of Konohagakure.

    ~ 1 Katana (-15,000 Ryo)
    ~ 1 Steel Arm Guards (-25,000 Ryo)
    ~ 1 Leather Shin Guards (-10,000 Ryo)

    Total Ryo Spent: 50,000 Ryo
    Current Ryo: 0 Ryo
    Link: http://gladiusrp.forumotion.com/t584-rin-s-shopping-spree#3428

    avatar
    Akame
    Anbu

    Posts : 667
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Re: Rin's Update

    Post by Akame on Thu Dec 21, 2017 3:58 pm

    Sorry for missing this, approved


    _________________
    Spoiler:
    Character Name: Akame Sasumi
    Experience:  0/4200
    Renown: 3000
    Ryo: 0
    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B
    • Speed: C
    • Coordination: B
    • Intelligence: A
    • Perception: B


    Limit Break Points:

    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: http://gladiusrp.forumotion.com/t219-tsuyo-s-updates#1371






    "Death comes for everyone. I'm just moving you to the front of the line."
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Tue Dec 26, 2017 9:09 pm

    Update Type: EXP Gain
    Information: A christmas gift from the beloved sight of 50 exp.
    Link: http://gladiusrp.forumotion.com/t626-merry-christmas

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Tue Dec 26, 2017 11:39 pm

    @RinUchiha wrote:Update Type: EXP Gain
    Information: A christmas gift from the beloved sight of 50 exp.
    Link: http://gladiusrp.forumotion.com/t626-merry-christmas

    approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Mon Jan 08, 2018 12:19 pm

    Update Type: Trained for D ranked Tech
    Information: Rin is being trained by his mother of how to use the Body Flicker technique. He'll also be 12 now and would be earning a total of 20xp. For math purposes, 5+5 (Solo Thread) then another +5+5 (Designated Village Training Grounds) which equals a total of 20.
    Link: http://gladiusrp.forumotion.com/t631-a-stinging-bday-open#3919

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Mon Jan 08, 2018 12:23 pm

    @RinUchiha wrote:Update Type: Trained for D ranked Tech
    Information: Rin is being trained by his mother of how to use the Body Flicker technique. He'll also be 12 now and would be earning a total of 20xp. For math purposes, 5+5 (Solo Thread) then another +5+5 (Designated Village Training Grounds) which equals a total of 20.
    Link: http://gladiusrp.forumotion.com/t631-a-stinging-bday-open#3919

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Wed Jan 17, 2018 10:29 pm

    Update Type: Monthly Salary
    Information:
    Due to Rin being a Genin he obtains a monthly 10k Ryo and through Izumi's approval of missing out with the opening bonus an extra 30k Ryo paid by the village. Earning a total 40k Ryo.
    Link: N/A

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Wed Jan 17, 2018 10:55 pm

    @RinUchiha wrote:Update Type: Monthly Salary
    Information:
    Due to Rin being a Genin he obtains a monthly 10k Ryo and through Izumi's approval of missing out with the opening bonus an extra 30k Ryo paid by the village. Earning a total 40k Ryo.
    Link: N/A

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Thu Feb 01, 2018 6:59 pm

    Update Type: Technique Training & XP
    Information: Being trained into the basic form of kenjutsu along with a set of techniques. Rin learns the Red Tiger Style, Slashing Sky, Sunlight, and Red Crescent techniques during this thread. In addition Rin will be earning a total of 50 Experience from this thread.
    Link:
    http://gladiusrp.forumotion.com/t659-red-blade#4150

    Link to Approved Techs:
    http://gladiusrp.forumotion.com/t599-tohsaka-s-kenjutsu

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Thu Feb 01, 2018 9:08 pm

    @RinUchiha wrote:Update Type: Technique Training & XP
    Information: Being trained into the basic form of kenjutsu along with a set of techniques. Rin learns the Red Tiger Style, Slashing Sky, Sunlight, and Red Crescent techniques during this thread. In addition Rin will be earning a total of 50 Experience from this thread.
    Link:
    http://gladiusrp.forumotion.com/t659-red-blade#4150

    Link to Approved Techs:
    http://gladiusrp.forumotion.com/t599-tohsaka-s-kenjutsu


    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Sat Feb 03, 2018 4:14 pm

    Update Type: Training, Exp, and Stat Raise
    Information: Rin trained with his designated teacher Tsuyo to see what he is capable of. While he may have been injured, Rin learned a lot in a short period of time at least in terms of coordination. Gains a total of 260 XP which brings the total up to 380 XP. I am spending 300 from the total XP to stat raise Coordination once. Which will bring it up to the C tier now.
    Link:
    http://gladiusrp.forumotion.com/t604p25-feelin-frisky

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Sat Feb 03, 2018 4:15 pm

    @RinUchiha wrote:Update Type: Training, Exp, and Stat Raise
    Information: Rin trained with his designated teacher Tsuyo to see what he is capable of. While he may have been injured, Rin learned a lot in a short period of time at least in terms of coordination. Gains a total of 260 XP which brings the total up to 380 XP. I am spending 300 from the total XP to stat raise Coordination once. Which will bring it up to the C tier now.
    Link:
    http://gladiusrp.forumotion.com/t604p25-feelin-frisky

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Sun Feb 04, 2018 10:56 pm

    Update Type: Purchasing
    Information: Rin basically bought 2 wakizashi, 2 holsters, and 1 hip pouch for a total of 20,075 ryo. Leaving my current to 19,925.
    Link: http://gladiusrp.forumotion.com/t687-path-of-money#4214

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Sun Feb 04, 2018 10:56 pm

    @RinUchiha wrote:Update Type: Purchasing
    Information: Rin basically bought 2 wakizashi, 2 holsters, and 1 hip pouch for a total of 20,075 ryo. Leaving my current to 19,925.
    Link: http://gladiusrp.forumotion.com/t687-path-of-money#4214

    approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Tue Mar 27, 2018 11:11 pm

    Update Type: UA Rework
    Information:
    This has been a bit delayed on my part, but i've been wanting to correct my UA Swordsmanship. The whole point of the UA was that Rin had uncanny accuracy when using kenjutsu and bladed weapons. However previously i was unaware that Speed was simply the movement speed. So if possible i wish to replace the affected Speed with Coordination since that is what i was aiming for.
    Link: ---

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Tue Mar 27, 2018 11:17 pm

    @RinUchiha wrote:Update Type: UA Rework
    Information:
    This has been a bit delayed on my part, but i've been wanting to correct my UA Swordsmanship. The whole point of the UA was that Rin had uncanny accuracy when using kenjutsu and bladed weapons. However previously i was unaware that Speed was simply the movement speed. So if possible i wish to replace the affected Speed with Coordination since that is what i was aiming for.
    Link: ---

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Fri Apr 06, 2018 10:11 pm

    Update Type: XP Gain, Egg Turn-In, Class Up, and Gain Skill.
    Information:
    +140 Experience. (90 from Posts (10 per post due to Solo Event) +50 from Red Egg)
    +45,000 Ryo (20,000 from Pink Stripes +25,000 from Blue Stripes)

    520 Current Experience (220/520)
    64,925 Current Ryo

    Class Up: E > D (Gains access to C rank techs and 1 Skill Point).
    Skill Point: Wind Element (1)
    Link: http://gladiusrp.forumotion.com/t820-another-day-at-work#4799

    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Rin's Update

    Post by Ryuko on Fri Apr 06, 2018 10:12 pm

    @RinUchiha wrote:Update Type: XP Gain, Egg Turn-In, Class Up, and Gain Skill.
    Information:
    +140 Experience. (90 from Posts (10 per post due to Solo Event) +50 from Red Egg)
    +45,000 Ryo (20,000 from Pink Stripes +25,000 from Blue Stripes)

    520 Current Experience (220/520)
    64,925 Current Ryo

    Class Up: E > D (Gains access to C rank techs and 1 Skill Point).
    Skill Point: Wind Element (1)
    Link: http://gladiusrp.forumotion.com/t820-another-day-at-work#4799

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Mon Apr 16, 2018 12:19 am

    Update Type: Solo Completion
    Information:
    After completing the thread each post is worth 10 (5 solo + 5 training ground) xp. So to make it simple;
    +50 xp
    Learned Chakra Flow
    Learned Moonlight
    Learned Red Ruby
    Learned Swallowtail
    Link: http://gladiusrp.forumotion.com/t833-advanced-tech-training#4917

    avatar
    Masuyo Kaede
    Jounin Commander

    Posts : 939
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu | Fuuinjutsu
    Class: S
    Ryo: 30,000

    Re: Rin's Update

    Post by Masuyo Kaede on Mon Apr 16, 2018 12:27 am

    @RinUchiha wrote:Update Type: Solo Completion
    Information:
    After completing the thread each post is worth 10 (5 solo + 5 training ground) xp. So to make it simple;
    +50 xp
    Learned Chakra Flow
    Learned Moonlight
    Learned Red Ruby
    Learned Swallowtail
    Link: http://gladiusrp.forumotion.com/t833-advanced-tech-training#4917

    Approved


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    RinUchiha
    Genin

    Posts : 227
    Join date : 2017-12-06

    Character File
    Skills & Elements: Kenjutsu, Taijutsu, Bukijutsu, Sensory, Ninjutsu, Fuuton
    Class: B
    Ryo: 337,325

    Re: Rin's Update

    Post by RinUchiha on Mon Jul 02, 2018 8:52 pm

    Update Type: Claiming July's Monthly Salary
    Information: Being Genin Rin claims 10k Ryo for this month.
    Link: ---

    avatar
    Masuyo Kaede
    Jounin Commander

    Posts : 939
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu | Fuuinjutsu
    Class: S
    Ryo: 30,000

    Re: Rin's Update

    Post by Masuyo Kaede on Mon Jul 02, 2018 10:12 pm

    @RinUchiha wrote:Update Type: Claiming July's Monthly Salary
    Information: Being Genin Rin claims 10k Ryo for this month.
    Link: ---

    Approved


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates

    Sponsored content

    Re: Rin's Update

    Post by Sponsored content


      Current date/time is Tue Dec 11, 2018 12:18 pm