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    Compensation for dying?

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    Taichi Kotōshura
    Genin

    Posts : 76
    Join date : 2017-12-01

    Character File
    Skills & Elements: Earth l Taijutsu
    Class: D
    Ryo: 17,725

    Compensation for dying?

    Post by Taichi Kotōshura on Wed Jan 31, 2018 12:03 am

    I wanted to discuss a possible compensation for when players lose their characters, as a way so players don't lose total motivation to continue on the site, by this, I mean when a player loses their character to a high risk plot thread, or a thread where characters can be killed at any time.

    Just as a start for this discussion, what if players can send 50% of earned EXP from their character who died towards a new character? and only earned EXP, so let's say someone who starts as a Jounin at B-Class start off with 3000 EXP for their character, and that certain character's total experience goes up to 8000 from doing missions and threads etc, earning the 5000 legitimately and can only get the 50% of that 5000 earned exp should their character die, and not any of the 3000 starting exp for that jounin, and when they make a new character can put 50% of that exp towards the new character.

    As far as I know, I don't think there have been any real high-risk threads and there won't be for a while, but I thought this might be worth bringing up so if players were to lose their character, everything they've built up for that character doesn't go to total waste.

    I'm not thinking it should definitely be 50% exp compensation, I just used that as an example rather to bring the idea that players could be compensated for building up their character just for them to bite the dust later on.


    _________________
    Strength: D
    Constitution: C
    Stamina: B
    Speed: C
    Coordination: C
    Intelligence: D
    Perception: C

    Gear:
    Armor: Leather Vest, Leather Spaulders, Leather Arm Guards
    Left Leg Holster: 1 Kunai
    Waist Holster: 10 Shuriken
    Right Leg Holster: 10 Shuriken
    Hip Pouch on the back side: 150 feet of steel wire, 15x kunai, 5x explosive tags, 1x flash bomb, 1x smoke bomb, 1x bag of military ration pills
    Backpack: Mostly non-combat equipment, like dried food, parchment, charcoal, notepad, pencil etc.



    Character Updates
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    Masuyo Kaede
    Jounin Commander

    Posts : 942
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu | Fuuinjutsu
    Class: S
    Ryo: 30,000

    Re: Compensation for dying?

    Post by Masuyo Kaede on Wed Jan 31, 2018 1:29 am

    @Taichi Kotōshura wrote:I wanted to discuss a possible compensation for when players lose their characters, as a way so players don't lose total motivation to continue on the site, by this, I mean when a player loses their character to a high risk plot thread, or a thread where characters can be killed at any time.

    Just as a start for this discussion, what if players can send 50% of earned EXP from their character who died towards a new character? and only earned EXP, so let's say someone who starts as a Jounin at B-Class start off with 3000 EXP for their character, and that certain character's total experience goes up to 8000 from doing missions and threads etc, earning the 5000 legitimately and can only get the 50% of that 5000 earned exp should their character die, and not any of the 3000 starting exp for that jounin, and when they make a new character can put 50% of that exp towards the new character.

    As far as I know, I don't think there have been any real high-risk threads and there won't be for a while, but I thought this might be worth bringing up so if players were to lose their character, everything they've built up for that character doesn't go to total waste.

    I'm not thinking it should definitely be 50% exp compensation, I just used that as an example rather to bring the idea that players could be compensated for building up their character just for them to bite the dust later on.


    I feel like as an RPer you should be well aware of the risks in an open world RP. Some people tend to see death as a loss of progress, whereas some see it as an opportunity to build a new character. It entirely depends on your mindset when dealing with risky threads. Generally, if you don't want to risk your character's life, you would try best to avoid high risk threads. There are also many ways to avoid death, such as Perception Saves and Destiny points, as well as any other conventional means of survival. However, this is an open world RP and real world risks are attached.

    Allowing a random/new character to benefit off another character's experience seems unconventional.


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates

      Current date/time is Fri Dec 14, 2018 8:17 pm