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    Yumi's Workshop

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    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Yumi's Workshop

    Post by Yumi on Thu Feb 01, 2018 3:21 am

    Possess UA to utilise Genjutsu outside of my class allowance.

    Genjutsu
    D Ranks:


    1. Name: Rippling Wave
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their hips and body in a rhythmic fashion akin to a belly dancer, allowing their hips to sway back and forth as their arms extend to the side moving like rippling water. The casters body movement is used as a trigger for the illusion. The action is used to distort and confuse those in the targeted range. As they lay eyes on the caster their vision will begin to change as the user's image ripples and sways, becoming distorted making it appear as if there are five of the caster side by side overlapping one another.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    2. Name: Rippling Step
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the caster sways ripples will come off their body distorting the target's vision as what appears to be five overlapping images of the caster appear. The caster can then move with these images. The images will move around the caster to mislead the target as they attempt to follow the user's movements. The caster can mix in with the illusions to aid the illusion and throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    3. Name: Rippling Spring
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the user sways ripples will come off their body distorting the target's vision. The caster than moves take a step to the right or left, after moving multiple overlapping images of the caster will spread out from all sides to circle around the enemy. The images will be in constant motion to throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    4. Name: Demonic Illusion: Stream of Serpents
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Ox -> Boar -> Dog -> Snake
      Description: The user after performing the necessary hand seals will place their hands on the ground creating a visual trigger for the illusion. To affect a single target the user will beforehand lock onto their target's body, to cast on multiple targets the user will go straight to slamming their hands on the ground. In a 10m are the ground will tremble as a hissing sound is heard from behind the caster. A tsunami of snakes of all kinds will flood through the chasm pushing past the caster devouring them and on towards the target to sweep them beneath its wave.
      Weaknesses: N/A

    5. Name: Shadow Throw
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks ontoo the targets body to trigger the illusion. Primarily used when throwing a weapon, the caster will perform a 'fake throw' and the illusion will form taking the shape of their chosen weapon kunai, shuriken, senbon etc. Immediately the user will throw the actual weapon mixing them in with their illusionary weapons to catch the enemy off guard. This can also be used in reverse where the real weapons are thrown out first then the second.
      Weaknesses: N/A

    6. Name: Demonic llusion: Locust Swarm
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of locusts will fly out of their sleeves and begin to infest the surroundings. The swarm of locusts will continue expelling from the users sleeves becoming so thick they blacken out the sky and consume everything in a 20m area.
      Weaknesses: N/A

    7. Name: Flies Nest
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user locks onto the targets body to allow the illusion to take hold of them. After forming the ram seal the user begins to dissolve into thousands of buzzing black flies that disperse over a 10m area, swarming the target to temporarily block their field of vision.
      Weaknesses: N/A

    8. Name: False Explosion
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user will form the ram seal making it as visible as possible to the target using it as a visual trigger and loudly proclaim 'Katsu' as if performing an explosive technique. The users body will then appear to 'explode' out violently, creating a wave of illusion like smoke to cloud and distort the enemies vision.
      Weaknesses: N/A

    9. Name: Ballad of Fear
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. The eerie noise like the howling of banshees echoes out breaking the psyche attacking the part of the brain that deals with fear, bringing it out to induce fear into the target(s). The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.


    C Rank:


    1. Name: Fake Technique: Poison Mist
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Boar -> Snake -> Dog -> Tiger -> Ram
      Description: The user will visibly inhale, sucking in a deep amount of air acting as a visual trigger foor the Genjutsu to everyone who sees it. The caster then exhales creating the illusion they are expelling a cloud of noxious poisonous gas that will quickly spread out over a 10m area.
      Weaknesses: N/A

    2. Name: Ballad to the Rotten
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: TThe user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. All around the target turns dark as they find themselves on their own. The surrounding buildings have broken away with time as if a hundreds of years have passed. The target will have an outer body experience seeing their own body lying dead on the street, rotting away. Their body will have rotted away to a half flesh state, their organs rotten and decayed spilling out onto the streets as rats infest their corpse gnawing away at it. The target will be forced to gaze at their corpse and the longer they stare, after three posts, the corpse will spring to life a decayed hand reaching out at the target as the corpse's teeth chatter to devour them. Can be combined with Ballad of Fear to increase the fear factor. The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    3. Name: Ballad of Skulls
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user claps their hands together in a slow rhythmic beat. As the user claps the sound begins to grow eerie. As the sound echoes out from their resonating clapping beat the sky turns dark. A demonic howl consumes the area as appearing in a 20m area are human-sized flaming skulls. The skulls begin laughing and flying around the target, fire pouring out of their eyes. They chatter and laugh with such a resonance to induce fear and panic. Can be combined with Ballad of Fear to increase the fear factor. The clapping is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    4. Name: Ode to Death
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Rat -> Snake -> Ram -> Rat -> Dragon -> Snake or hum.
      Description: Ode to Death is a technique that can be activated by two different methods a visual or a sound based. For the visual needs, the caster goes through the hand seals for the sound based the user begins to hum a sweet harmonious tune. The moment the technique is cast the user disappears from sight as does everyone else in the surroundings, barring the target. In the targets, a hand will be a blood-stained katana. Lying in front of the target will be the corpses of everyone they loved, stomachs cleaved open, blood spilling the streets and entrails slowing sliding out. The eyes of the corpses will be wide open and looking straight at the target in horror as if asking the question 'why? why did you kill us?'
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. The second method of activation does not work on the deaf or hearing impaired.

    5. Name: Demonic Illusion: Sweet Embrace
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Direct touch
      Description: The user must get in direct contact with the target and they will attempt to gentle caress a hand along the target's cheek. The sudden sensation of close contact is desired to transport the target to what appears an open field where the object of their sexual affection will appear before them, attempting to coax them into giving into their inner most desire.
      Weaknesses: Does not work on those without sexual desire.

    6. Name: Embracing Chains
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. Flying out from the sleeve(s) of the users upper clothing will be five or ten, five per sleeve, long 'metal chains' that will shoot towards the target. The chains will follow the target dogging them at every turn attempting to wrap around their body and 'squeeze' the life out of them.
      Weaknesses: If the targets perception is higher than the users intelligence the target can pierce through the veil of the illusion.

    7. Name: Flesh-Eating Scarabs
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Bird -> Tiger -> Snake
      Description:  The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of scarabs will fly out of their sleeves and begin to infest the surroundings. The swarm of scarabs will continue expelling from the user's sleeves becoming so thick they blacken out the sky and consume everything in a 15m area. The scarabs in the mind of the target will appear to be devouring everything they come across while inching closer to the target. Should the target be encased in the scarabs the illusion will make it appear as if they are being eaten alive.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    8. Name: Demonic Illusion: Lightning Bolt
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The caster simply extends an arm and points in the direction of their target, using the arm movement to trigger the illusion. The illusion causes the sky to appear to turn dark before a bolt of lightning comes crashing down at thee designated area.
      Weaknesses: N/A



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Jounin

    Posts : 884
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: A
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Fri Feb 02, 2018 6:18 am

    @Yumi wrote:Possess UA to utilise Genjutsu outside of my class allowance.

    Genjutsu
    D Ranks:


    1. Name: Rippling Wave
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their hips and body in a rhythmic fashion akin to a belly dancer, allowing their hips to sway back and forth as their arms extend to the side moving like rippling water. The casters body movement is used as a trigger for the illusion. The action is used to distort and confuse those in the targeted range. As they lay eyes on the caster their vision will begin to change as the user's image ripples and sways, becoming distorted making it appear as if there are five of the caster side by side overlapping one another.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    2. Name: Rippling Step
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the caster sways ripples will come off their body distorting the target's vision as what appears to be five overlapping images of the caster appear. The caster can then move with these images. The images will move around the caster to mislead the target as they attempt to follow the user's movements. The caster can mix in with the illusions to aid the illusion and throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    3. Name: Rippling Spring
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the user sways ripples will come off their body distorting the target's vision. The caster than moves take a step to the right or left, after moving multiple overlapping images of the caster will spread out from all sides to circle around the enemy. The images will be in constant motion to throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    4. Name: Demonic Illusion: Stream of Serpents
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Ox -> Boar -> Dog -> Snake
      Description: The user after performing the necessary hand seals will place their hands on the ground creating a visual trigger for the illusion. To affect a single target the user will beforehand lock onto their target's body, to cast on multiple targets the user will go straight to slamming their hands on the ground. In a 10m are the ground will tremble as a hissing sound is heard from behind the caster. A tsunami of snakes of all kinds will flood through the chasm pushing past the caster devouring them and on towards the target to sweep them beneath its wave.
      Weaknesses: N/A

    5. Name: Shadow Throw
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks ontoo the targets body to trigger the illusion. Primarily used when throwing a weapon, the caster will perform a 'fake throw' and the illusion will form taking the shape of their chosen weapon kunai, shuriken, senbon etc. Immediately the user will throw the actual weapon mixing them in with their illusionary weapons to catch the enemy off guard. This can also be used in reverse where the real weapons are thrown out first then the second.
      Weaknesses: N/A

    6. Name: Demonic llusion: Locust Swarm
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of locusts will fly out of their sleeves and begin to infest the surroundings. The swarm of locusts will continue expelling from the users sleeves becoming so thick they blacken out the sky and consume everything in a 20m area.
      Weaknesses: N/A

    7. Name: Flies Nest
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user locks onto the targets body to allow the illusion to take hold of them. After forming the ram seal the user begins to dissolve into thousands of buzzing black flies that disperse over a 10m area, swarming the target to temporarily block their field of vision.
      Weaknesses: N/A

    8. Name: False Explosion
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user will form the ram seal making it as visible as possible to the target using it as a visual trigger and loudly proclaim 'Katsu' as if performing an explosive technique. The users body will then appear to 'explode' out violently, creating a wave of illusion like smoke to cloud and distort the enemies vision.
      Weaknesses: N/A

    9. Name: Ballad of Fear
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. The eerie noise like the howling of banshees echoes out breaking the psyche attacking the part of the brain that deals with fear, bringing it out to induce fear into the target(s). The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.


    C Rank:


    1. Name: Fake Technique: Poison Mist
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Boar -> Snake -> Dog -> Tiger -> Ram
      Description: The user will visibly inhale, sucking in a deep amount of air acting as a visual trigger foor the Genjutsu to everyone who sees it. The caster then exhales creating the illusion they are expelling a cloud of noxious poisonous gas that will quickly spread out over a 10m area.
      Weaknesses: N/A

    2. Name: Ballad to the Rotten
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: TThe user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. All around the target turns dark as they find themselves on their own. The surrounding buildings have broken away with time as if a hundreds of years have passed. The target will have an outer body experience seeing their own body lying dead on the street, rotting away. Their body will have rotted away to a half flesh state, their organs rotten and decayed spilling out onto the streets as rats infest their corpse gnawing away at it. The target will be forced to gaze at their corpse and the longer they stare, after three posts, the corpse will spring to life a decayed hand reaching out at the target as the corpse's teeth chatter to devour them. Can be combined with Ballad of Fear to increase the fear factor. The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    3. Name: Ballad of Skulls
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user claps their hands together in a slow rhythmic beat. As the user claps the sound begins to grow eerie. As the sound echoes out from their resonating clapping beat the sky turns dark. A demonic howl consumes the area as appearing in a 20m area are human-sized flaming skulls. The skulls begin laughing and flying around the target, fire pouring out of their eyes. They chatter and laugh with such a resonance to induce fear and panic. Can be combined with Ballad of Fear to increase the fear factor. The clapping is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    4. Name: Ode to Death
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Rat -> Snake -> Ram -> Rat -> Dragon -> Snake or hum.
      Description: Ode to Death is a technique that can be activated by two different methods a visual or a sound based. For the visual needs, the caster goes through the hand seals for the sound based the user begins to hum a sweet harmonious tune. The moment the technique is cast the user disappears from sight as does everyone else in the surroundings, barring the target. In the targets, a hand will be a blood-stained katana. Lying in front of the target will be the corpses of everyone they loved, stomachs cleaved open, blood spilling the streets and entrails slowing sliding out. The eyes of the corpses will be wide open and looking straight at the target in horror as if asking the question 'why? why did you kill us?'
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. The second method of activation does not work on the deaf or hearing impaired.

    5. Name: Demonic Illusion: Sweet Embrace
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Direct touch
      Description: The user must get in direct contact with the target and they will attempt to gentle caress a hand along the target's cheek. The sudden sensation of close contact is desired to transport the target to what appears an open field where the object of their sexual affection will appear before them, attempting to coax them into giving into their inner most desire.
      Weaknesses: Does not work on those without sexual desire.

    6. Name: Embracing Chains
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. Flying out from the sleeve(s) of the users upper clothing will be five or ten, five per sleeve, long 'metal chains' that will shoot towards the target. The chains will follow the target dogging them at every turn attempting to wrap around their body and 'squeeze' the life out of them.
      Weaknesses: If the targets perception is higher than the users intelligence the target can pierce through the veil of the illusion.

    7. Name: Flesh-Eating Scarabs
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Bird -> Tiger -> Snake
      Description:  The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of scarabs will fly out of their sleeves and begin to infest the surroundings. The swarm of scarabs will continue expelling from the user's sleeves becoming so thick they blacken out the sky and consume everything in a 15m area. The scarabs in the mind of the target will appear to be devouring everything they come across while inching closer to the target. Should the target be encased in the scarabs the illusion will make it appear as if they are being eaten alive.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    8. Name: Demonic Illusion: Lightning Bolt
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The caster simply extends an arm and points in the direction of their target, using the arm movement to trigger the illusion. The illusion causes the sky to appear to turn dark before a bolt of lightning comes crashing down at thee designated area.
      Weaknesses: N/A



    Approved


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Sat Feb 03, 2018 6:31 pm

    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.


      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.


      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength. In order for the strikes to be effective for lower ranked techniques consecutive blows are required.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Number of strikes to Sann Point for Paralysis to begin:

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    Last edited by Yumi on Tue Feb 13, 2018 5:41 pm; edited 3 times in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Toonami & Konami
    Jounin

    Posts : 871
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Re: Yumi's Workshop

    Post by Toonami & Konami on Sun Feb 04, 2018 10:05 am

    @Yumi wrote:
    [*]Name: Soft Body Modification V1
    Rank: D
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Soft Body Manipulation
    Parent Technique:  Soft Body Manipulation
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

    At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

    Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10

    Suffice to say this technique should only work against techniques/attacks that inflict blunt trauma? It would be ineffective against say a D Rank Katon technique. If so that language should be in the weaknesses section.

    @Yumi wrote:
    [*]Name: Oshiken (Pressure Fist)
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Intelligence C or higher Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Based off the Hyuga's gentle fist combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

    Boosts Speed by one tier with the taijutsu skill and by one plus without it.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.

    In order to create a style derivative from Gentle Fist you need to KNOW how Gentle Fist functions. That's determined by your Intelligence stat as per the rules. Although, for something like this you probably don't even need to know of Gentle Fist's existence. I'd suggest removing the mention of gentle fist as all this really does is target the weak points of the human body and anybody with medical knowledge would know what those are without being familiar with the Gentle Fist style.

    @Yumi wrote:
    [*]Name: Kyosen Point
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Oshiken, Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    This looks good and will be approved when the parent style is fixed.

    @Yumi wrote:

    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    Same as above.

    @Yumi wrote:

    • Name: Sann Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    Same as above.

    @Yumi wrote:

    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.

    Approved.


    @Yumi wrote:

    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.

    Approved

    @Yumi wrote:

    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear

    Approved.

    @Yumi wrote:

    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear

    [/spoiler]

    Approved


    _________________
    ~The Twins~
    Spoiler:



    Stats

    • Strength: D
    • Constitution: B
    • Stamina: B
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Sun Feb 04, 2018 2:39 pm

    Soft body modification and Oshiken have been fixed as asked. Bump.


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Jounin

    Posts : 884
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: A
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 04, 2018 4:23 pm


    [*]Name: Soft Body Modification V1
    Rank: D
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Soft Body Manipulation
    Parent Technique:  Soft Body Manipulation
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

    At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

    Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    Approved

    [*]Name: Oshiken (Pressure Fist)
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Intelligence C or higher Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

    Boosts Speed by one tier with the taijutsu skill and by one plus without it.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.
    [/list]

    I notice you're using Speed as the boosted stat for this technique. Speed solely refers to your movement speed on foot. I believe Coordination might best interest you with this technique, as Coordination performs more like Dexterity, allowing better striking.


    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    I noticed that technique does not grant any particular boosts. Is this intentional? You can provide stat boosts to your Taijutsu technique, which stack on top of the Taijutsu style when used in conjunction.


    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.


    Same as above


    • Name: Sann Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    For paralysis-inducing technique such as this, I would like to see it be at least C-rank.


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Sun Feb 04, 2018 7:28 pm

    Bump necessary edits have been made.


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Jounin

    Posts : 884
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: A
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 04, 2018 10:17 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.


      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    All approved


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Mon Feb 05, 2018 5:15 am

    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Arms
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their arm muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's arm boosting strength.

      Boosts Strength by one tier with Taijutsu or Ijutsu skill and by one plus without.

      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    • Name: Stamina Recovery: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 3 points of stamina every turn, while consuming 1 point of the recovered amount, 2 points total.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Coordination D+. Can only recover up to 15 points of stamina.

    • Name: Regeneration: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments.
      Weaknesses: Can only be used on mild injuries, small cuts, shallow bruises and first degree burns.


    • Name: Bone Restoration Level 1
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technique designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Bruising: 1 post
      • Cracks: 2 posts
      • Fractures: 4 posts

      Weaknesses: Only works on bruising, cracks and fractures, cannot be used to heal broken bones.


    • Name: Ryousen (Remedy Palm)
      Rank: D
      Power: E
      Activation Cost: N/A
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A fighting style that utilises heavy knowledge of the human body to strike at the organs, ligaments, muscles, bone and nerve system of the bod. The user will channel medical chakra into each attack and target these areas in an attempt to weaken them. The Ryousen does not rely on overpowering an opponent but to whittle away at them gradually weakening their body.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Weaknesses:  Techniques have a low striking power.


    • Name: Bone Breaker
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The bone breaking fist to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies bones eating away at calcium and increasing one's phosphate levels. By increasing the phosphate, it causes the bones to deteriorate slowly fragmenting and flaking apart. If enough blows are struck the bones eventually will break with the final strike.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for bones to break

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas only effect those locations.


    • Name: Muscle Tearing Palm
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Muscle Tearing Palm to use this technique the user channels chakra into their hands and attack with punches, palm strikes or finger pokes. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies muscular structure with prolonged attacks the muscles begin to tear apart. Once torn the muscle movement will become limited and painful affecting the enemies movements in battle. By tearing multiple muscles, one can effectively limit their opponent's manoeuvrability.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for muscles to tear

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas affect only those locations.


    • Name: Kidney Blow
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Kidney Blow to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies kidneys. Each blow is designed to cause the tiniest amount of pain, but with each strike, the pain will begin to build up until it becomes excruciating. The pain will last until the end of the topic and will require posts equal to the total number of strikes to heal.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Pain Build up

      • E Rank Constitution: 1 strike low pain, 2 strikes mild pain, 3 strikes medium pain, 4 strikes high pain, 5 strikes excruciating pain, 6 strikes blinding pain.
      • D Rank Constitution: 1 strike no pain, 2 strikes low pain, 3 strikes mild pain, 4 strikes medium level pain,  5 strikes high pain, 6 strikes excruciating pain, 7 strikes blinding pain.
      • C Rank Constitution: 2 strikes no pain, 3 strikes low pain, 4 strikes mild pain, 5 strikes medium level pain, 6 strikes high pain, 7 strikes excruciating pain, 8 strikes blinding pain.
      • B Rank Constitution: 3 strikes no pain, 4 strikes low pain, 5 strikes mild pain, 6 strikes medium level pain, 7 strikes high pain, 8 strikes excruciating pain, 9 strikes blinding pain.

      Weaknesses: Does not work on those with a constitution A or higher. Strike count can be applied to both Kidney's, but it is not added together. Strike counts are added to each kidney.

    Genjutsu
    Spoiler:


    • Name: Aura of Panic
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks onto a target or targets allowing the genjutsu to be triggered. Immediately on lock, a fearsome aura will seem to be released from the user's body as the illusion affects the target's psyche to induce panic in them. The target is designed to panic as they look at the user and will want to flee, escape as far away as possible. This technique has a greater effect on those with a weaker perception than the user's intelligence.
      Weaknesses: Does not work on those with a perception two tiers higher than the user's intelligence. One tier higher perception than the user's intelligence will allow one to pierce through the veil of the genjutsu, but breaking it is another matter, panic effects mild, barely existent.

    • Name: Minds Deceptions
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user will use three different methods to activate this genjutsu, a different trigger for a variety of situations. The first is by locking onto the target's body. The second trigger is to sing a harmonious tune as loudly as possible turning the illusion into a sound based one. The third trigger method is to take a chilli pepper bomb and channel chakra into it, the smell will act to trigger the illusion. The sound and smell triggers are prefered methods to be used on multiple targets.

      When either of these methods is used the target or targets will fall for the illusion, their perception of the world will be alerted. The illusion affects the psyche to weaken the target's perception.

      Perception is debuffed by two minus.
      Weaknesses: N/A



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Ryuko
    Jounin

    Posts : 1010
    Join date : 2017-09-29

    Re: Yumi's Workshop

    Post by Ryuko on Thu Feb 08, 2018 12:28 am

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Arms
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their arm muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's arm boosting strength.

      Boosts Strength by one tier with Taijutsu or Ijutsu skill and by one plus without.

      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    • Name: Stamina Recovery: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 3 points of stamina every turn, while consuming 1 point of the recovered amount, 2 points total.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Coordination D+. Can only recover up to 15 points of stamina.

    • Name: Regeneration: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments.
      Weaknesses: Can only be used on mild injuries, small cuts, shallow bruises and first degree burns.


    • Name: Bone Restoration Level 1
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technique designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Bruising: 1 post
      • Cracks: 2 posts
      • Fractures: 4 posts

      Weaknesses: Only works on bruising, cracks and fractures, cannot be used to heal broken bones.


    • Name: Ryousen (Remedy Palm)
      Rank: D
      Power: E
      Activation Cost: N/A
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A fighting style that utilises heavy knowledge of the human body to strike at the organs, ligaments, muscles, bone and nerve system of the bod. The user will channel medical chakra into each attack and target these areas in an attempt to weaken them. The Ryousen does not rely on overpowering an opponent but to whittle away at them gradually weakening their body.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Weaknesses:  Techniques have a low striking power.


    • Name: Bone Breaker
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The bone breaking fist to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies bones eating away at calcium and increasing one's phosphate levels. By increasing the phosphate, it causes the bones to deteriorate slowly fragmenting and flaking apart. If enough blows are struck the bones eventually will break with the final strike.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for bones to break

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas only effect those locations.


    • Name: Muscle Tearing Palm
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Muscle Tearing Palm to use this technique the user channels chakra into their hands and attack with punches, palm strikes or finger pokes. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies muscular structure with prolonged attacks the muscles begin to tear apart. Once torn the muscle movement will become limited and painful affecting the enemies movements in battle. By tearing multiple muscles, one can effectively limit their opponent's manoeuvrability.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for muscles to tear

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas affect only those locations.


    • Name: Kidney Blow
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Kidney Blow to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies kidneys. Each blow is designed to cause the tiniest amount of pain, but with each strike, the pain will begin to build up until it becomes excruciating. The pain will last until the end of the topic and will require posts equal to the total number of strikes to heal.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Pain Build up

      • E Rank Constitution: 1 strike low pain, 2 strikes mild pain, 3 strikes medium pain, 4 strikes high pain, 5 strikes excruciating pain, 6 strikes blinding pain.
      • D Rank Constitution: 1 strike no pain, 2 strikes low pain, 3 strikes mild pain, 4 strikes medium level pain,  5 strikes high pain, 6 strikes excruciating pain, 7 strikes blinding pain.
      • C Rank Constitution: 2 strikes no pain, 3 strikes low pain, 4 strikes mild pain, 5 strikes medium level pain, 6 strikes high pain, 7 strikes excruciating pain, 8 strikes blinding pain.
      • B Rank Constitution: 3 strikes no pain, 4 strikes low pain, 5 strikes mild pain, 6 strikes medium level pain, 7 strikes high pain, 8 strikes excruciating pain, 9 strikes blinding pain.

      Weaknesses: Does not work on those with a constitution A or higher. Strike count can be applied to both Kidney's, but it is not added together. Strike counts are added to each kidney.

    Genjutsu
    Spoiler:


    • Name: Aura of Panic
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks onto a target or targets allowing the genjutsu to be triggered. Immediately on lock, a fearsome aura will seem to be released from the user's body as the illusion affects the target's psyche to induce panic in them. The target is designed to panic as they look at the user and will want to flee, escape as far away as possible. This technique has a greater effect on those with a weaker perception than the user's intelligence.
      Weaknesses: Does not work on those with a perception two tiers higher than the user's intelligence. One tier higher perception than the user's intelligence will allow one to pierce through the veil of the genjutsu, but breaking it is another matter, panic effects mild, barely existent.

    • Name: Minds Deceptions
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user will use three different methods to activate this genjutsu, a different trigger for a variety of situations. The first is by locking onto the target's body. The second trigger is to sing a harmonious tune as loudly as possible turning the illusion into a sound based one. The third trigger method is to take a chilli pepper bomb and channel chakra into it, the smell will act to trigger the illusion. The sound and smell triggers are prefered methods to be used on multiple targets.

      When either of these methods is used the target or targets will fall for the illusion, their perception of the world will be alerted. The illusion affects the psyche to weaken the target's perception.

      Perception is debuffed by two minus.
      Weaknesses: N/A


    All approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: B+
    Intelligence: B
    Perception: B

    On person
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Belt holster 1:
    - Baton
    - Fuuma Shuriken
    Belt holster 2:
    - Baton
    -Wakizashi
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    -1 Med kit
    - Bag of Military Ration Pills (20)  
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Thu Feb 08, 2018 12:30 am

    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Legs
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification V1, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their leg muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's legs boosting speed.

      Boosts strength by one tier with Taijutsu or Ijutsu skill and by one plus without.
      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Jounin

    Posts : 884
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: A
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sat Feb 10, 2018 6:33 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.


      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    It appears I did forget to mention one thing: For Pressure Fists and its related technique do need to have a sort of "build up" for its pain yield. Something like three consecutive strikes in the same area, or you can increase the rank to C and power to B, following an increase of chakra. If you plan to deal a lasting, localized pain it would require an effort rather than me stubbing your toe and poking your forehead to draw such effects.


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Tue Feb 13, 2018 5:43 pm

    Made edits to Oshiken and the three techniques under it.

    The other four listed aren't apart of it do they require editing for the same purpose when two are only used for healing?


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Jounin

    Posts : 884
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: A
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 18, 2018 8:59 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.


      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.


      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength. In order for the strikes to be effective for lower ranked techniques consecutive blows are required.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Number of strikes to Sann Point for Paralysis to begin:

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    That was a quoting issue on my behalf.


    Regardless, reapproved


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    Masuyo Kaede
    Jounin

    Posts : 884
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: A
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 18, 2018 9:14 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Legs
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification V1, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their leg muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's legs boosting speed.

      Boosts strength by one tier with Taijutsu or Ijutsu skill and by one plus without.
      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    Approved


    _________________
    Strength: C+
    Constitution: B
    Stamina: B
    Speed: A
    Coordination: A
    Intelligence: B
    Perception: A

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 30 ft. Manriki
      Utility Belt
    • Canteen
    • Blacktongue
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Mon Feb 19, 2018 2:17 pm

    Genjutsu
    Spoiler:


    1. Name: Genpo: Katon: Goukakyuu no Jutsu (Illusion Art: Fire Release: Great Fireball Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake → Rat → Monkey → Ox → Horse → Tiger [for flamethrower] or Dragon → Tiger [for projectile]
      Description: A Genjutsu designed to resemble and mimic the Katon: Goukakyuu in order to mislead and confuse a target. The user after performing the needed handseals, manipulates their chakra reserves locks onto their target triggering the jutsu. The user of the technique breathes in similar to the effect of the actual Katon: Goukakyuu no Jutsu

      Like the original the illusion when released as a continuous flamethrower, this illusion creates a widespread stream of flames, expanding out 25 meters in front of the user. When released as a projectile, the illusion appears as a broad sphere of flames, moving at C speed. Upon impacting something, the sphere detonates into a ten-meter span of flames.

      Being that the technique is but an illusion and doesn't hold any form of strength or even heat, the technique costs less than its originator.
      Weaknesses: Only an illusion no physical damage is caused.

    2. Name: Genpo: Katon: Housenka no Jutsu (Illusion Art: Fire Release: Phoenix Sage Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: : Rat → Ox → Rabbit → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Housenka in order to mislead and confuse a target. The user after performing the hand seals will visibly breathe in appearing as if they are about to breathe fire. This action can trigger the illusion when seen, if not the user will lock onto a target with their chakra to trigger it. The caster then 'exhales' appearing to launch a volley sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Like the original technique, the 'fireballs' can be controlled by the performer to help sell the illusion.

      Just like the original Shuriken can also be concealed within the 'flames', creating an unexpected secondary surprise attack. Unlike the original, the Shuriken cannot be controlled and when the fireballs are moved the weapons are revealed.
      Weaknesses: Only an illusion no physical damage is caused.

    3. Name: Genpo: Suiton: Mizurappa(Illusion Art: Water Release: Wild Water Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Boar → Hare
      Description: A Genjutsu designed to resemble and mimic the Suiton: Mizurappa in order to mislead and confuse a target. After using the hand seals for a visual trigger, which if it does not work or cannot be used the user will lock onto the target to act also as a trigger. The user breathes in, cheeks puffing out before 'water' gushes out from their mouth like a waterfall. The 'water' is an illusion to trick the enemies mind into believing a raging waterfall is coming towards them to wash them away.
      Weaknesses: Only an illusion no physical damage is caused.

    4. Name: Genpo: Suiton: Houmatsu Rappa (Illusion Art: Water Release: Wild Bubble Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: A Genjutsu designed to resemble and mimic the Suiton: Houmatsu Rappa in order to mislead and confuse a target. The user after performing a visible Ram seal to create the trigger, they will breath out also another trigger and expel a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This illusion is designed to trick the target's mind into believing travelling over said surface to be almost impossible without losing traction.
      Weaknesses: Only an illusion and won't make the enemy fall.

    5. Name: Genpo: Fuuton: Daitoppa (Illusion Art: Wind Release: Great Breakthrough
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Dog → Boar → Ram → Snake
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Daitoppa in order to mislead and confuse a target. After carefully forming the hand seals the user will lock onto a target to trigger the illusion. The illusion will create a powerful, concentrated gust of wind that affects the surroundings making it appear as if trees are up from their roots and the ground is hallowed out. The illusion is designed to make it so the enemies mind believes they are being bombarded by strong wind in order to knock them off balance so they fall over. It is a trick of the mind into believing the body has lost all balance.
      Weaknesses: Only an illusion and no breeze is generated. A high enough perception, higher than the user's intelligence, will allow one to realise this.

    6. Name: Genpo: Doton: Doryuu Taiga (Illusion Art: Earth Release: Earth Flow River)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-5m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Rat
      Description: A Genjutsu designed to resemble and mimic the Doton: Doryuu Taiga in order to mislead and confuse a target. After the hand seals the user locks onto their target to trigger the illusion. Unlike the original which carries enemies off this move simply makes the target trip over their own feet and fall down when cast, doing so by making the target thing the surface beneath them had transformed into liquid mud.
      Weaknesses: A high enough perception, higher than the user's intelligence, will allow one to realise this is only an illusion.

    7. Name: Genpo: Doton: Retsudo Tenshou (Illusion Art: Earth Release: Tearing Earth Turning Palm)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dog → Ox → Palms on Earth
      Description: A Genjutsu designed to resemble and mimic the Doton: Retsudo Tenshou in order to mislead and confuse a target. The user after performing the hand seals places their hands on the ground creating a visual trigger to cast the illusion. In the eyes of the target, this action causes the ground surrounding them to spiral inwards on itself, burying them alive or crushing them.
      Weaknesses: Only an illusion no physical damage is caused.

    8. Name: Genpo: Raiton: Gian (Illusion Art: Lightning Release: False Darkness)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A Genjutsu designed to resemble and mimic the Raiton: Gian in order to mislead and confuse a target. The user will clap their hands together using chakra to enhance the sound, before opening their mouth. The clapping acts as a sound-based trigger while the opening of the mouth is used for a visual trigger. Once cast the user will appear to emit lightning in the shape of a spear from their mouth, launching it towards the enemy. The illusion will in the enemies mind make it seem that the spear has the ability to pierce through rock and destroy the surroundings when it makes contact with solid surfaces.

      When the illusion is dispelled any damage caused will immediately vanish.
      Weaknesses: Only an illusion no physical damage is caused.

    9. Name: Genpo: Suiton: Suigaden (Illusion Release: Water Release: Water Fang Projectile)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon
      Description: A Genjutsu designed to resemble and mimic the Suiton: Suigaden in order to mislead and confuse a target. The user after forming the hand seal locks onto a target to trigger the illusion and lock them within. Inside the illusion, if by a water source the illusion will take effect from their, if not by a water source water molecules will appear to gather in mid-air. Water in the shape of a drill will shoot up towards the target, three in total. These three drills will attack anywhere in a 360-degree radius.
      Weaknesses: Only an illusion no physical damage is caused.

    10. Name: Genpo: Katon: Zukokku (Illusion Art: Fire Release: Intelligent Hard Work)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Rat → Dog → Ox → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Zukokku in order to mislead and confuse a target. After the necessary hand seals the user locks onto the target to trigger the illusion, before appearing to breathe out a small 'fireball'. The illusion makes it appear that the fireball erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. This giant torrent of flames expands out to 20 meters from the original location of impact for the original projectile. Since the flames travel along the ground and cover such a wide area this is a difficult technique to evade. This is all part of the illusion and when broken everything will return to normal as if it never happened.
      Weaknesses: Only an illusion no physical damage is caused.

    11. Name: Genpo: Fuuton: Atsugai (Illusion Art: Wind Release: Pressure Damage)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Ram
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Atsugai in order to mislead and confuse a target. The user after the hand seals locks onto a target to trigger the illusion. The user appears to breathe in before appearing to expel a compressed tornado-like mass. The illusion acts that when the compressed projectile hits a 10m blast erupts, inflicting massive damage on both the target and their close surroundings. Being an illusion it is simply a trick of the mind and when cancelled the target and surroundings appear undamaged.
      Weaknesses: Only an illusion no physical damage is caused.

    12. Name: Genpo: Sen'ei Jashu (Illusion Art: Hidden Shade Snake Hand)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake
      Description: A Genjutsu designed to resemble and mimic the Sen'ei Jashu in order to mislead and confuse a target. The caster after forming the necessary hand seal extends an arm at the target, triggering the illusion. Once triggered the user will have appeared to summon five snakes that shoot out towards the target. Each snake is large enough to devour a small child with ease.  The illusion makes it appear that the wielder is a snake summon and that the snakes allow the user to attack from a fair distance. Thye illusion can be used to restrict the target or create the illusion the snakes will bite the target with their venomous fangs. By having the illusionary snakes bite a target it drives to make them believe they have been poisoned, causing them to panic due to the fear of death.
      Weaknesses: Only an illusion no physical damage is caused.

    13. Name: Genpo: Ningyou Geki: Koudou Suru (Illusion Art: Puppet Play: Act One)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: D (Puppet Speed)
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu. Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram → Boar → Bird
      Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears two wooden puppets will be standing in front of the user.

      Each of these illusionary puppets will wield a weapon, the right puppet with a redhead will carry two katana, the left puppet has a blue head and wields a pair of gauntlets. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.
      Weaknesses: Being an illusion the puppets cause no damage. A perception higher than the user's intelligence can see through the illusion.



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Ryuko
    Jounin

    Posts : 1010
    Join date : 2017-09-29

    Re: Yumi's Workshop

    Post by Ryuko on Fri Feb 23, 2018 8:29 pm

    @Yumi wrote:
    Genjutsu
    Spoiler:


    1. Name: Genpo: Katon: Goukakyuu no Jutsu (Illusion Art: Fire Release: Great Fireball Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake → Rat → Monkey → Ox → Horse → Tiger [for flamethrower] or Dragon → Tiger [for projectile]
      Description: A Genjutsu designed to resemble and mimic the Katon: Goukakyuu in order to mislead and confuse a target. The user after performing the needed handseals, manipulates their chakra reserves locks onto their target triggering the jutsu. The user of the technique breathes in similar to the effect of the actual Katon: Goukakyuu no Jutsu

      Like the original the illusion when released as a continuous flamethrower, this illusion creates a widespread stream of flames, expanding out 25 meters in front of the user. When released as a projectile, the illusion appears as a broad sphere of flames, moving at C speed. Upon impacting something, the sphere detonates into a ten-meter span of flames.

      Being that the technique is but an illusion and doesn't hold any form of strength or even heat, the technique costs less than its originator.
      Weaknesses: Only an illusion no physical damage is caused.

    2. Name: Genpo: Katon: Housenka no Jutsu (Illusion Art: Fire Release: Phoenix Sage Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: : Rat → Ox → Rabbit → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Housenka in order to mislead and confuse a target. The user after performing the hand seals will visibly breathe in appearing as if they are about to breathe fire. This action can trigger the illusion when seen, if not the user will lock onto a target with their chakra to trigger it. The caster then 'exhales' appearing to launch a volley sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Like the original technique, the 'fireballs' can be controlled by the performer to help sell the illusion.

      Just like the original Shuriken can also be concealed within the 'flames', creating an unexpected secondary surprise attack. Unlike the original, the Shuriken cannot be controlled and when the fireballs are moved the weapons are revealed.
      Weaknesses: Only an illusion no physical damage is caused.

    3. Name: Genpo: Suiton: Mizurappa(Illusion Art: Water Release: Wild Water Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Boar → Hare
      Description: A Genjutsu designed to resemble and mimic the Suiton: Mizurappa in order to mislead and confuse a target. After using the hand seals for a visual trigger, which if it does not work or cannot be used the user will lock onto the target to act also as a trigger. The user breathes in, cheeks puffing out before 'water' gushes out from their mouth like a waterfall. The 'water' is an illusion to trick the enemies mind into believing a raging waterfall is coming towards them to wash them away.
      Weaknesses: Only an illusion no physical damage is caused.

    4. Name: Genpo: Suiton: Houmatsu Rappa (Illusion Art: Water Release: Wild Bubble Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: A Genjutsu designed to resemble and mimic the Suiton: Houmatsu Rappa in order to mislead and confuse a target. The user after performing a visible Ram seal to create the trigger, they will breath out also another trigger and expel a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This illusion is designed to trick the target's mind into believing travelling over said surface to be almost impossible without losing traction.
      Weaknesses: Only an illusion and won't make the enemy fall.

    5. Name: Genpo: Fuuton: Daitoppa (Illusion Art: Wind Release: Great Breakthrough
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Dog → Boar → Ram → Snake
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Daitoppa in order to mislead and confuse a target. After carefully forming the hand seals the user will lock onto a target to trigger the illusion. The illusion will create a powerful, concentrated gust of wind that affects the surroundings making it appear as if trees are up from their roots and the ground is hallowed out. The illusion is designed to make it so the enemies mind believes they are being bombarded by strong wind in order to knock them off balance so they fall over. It is a trick of the mind into believing the body has lost all balance.
      Weaknesses: Only an illusion and no breeze is generated. A high enough perception, higher than the user's intelligence, will allow one to realise this.

    6. Name: Genpo: Doton: Doryuu Taiga (Illusion Art: Earth Release: Earth Flow River)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-5m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Rat
      Description: A Genjutsu designed to resemble and mimic the Doton: Doryuu Taiga in order to mislead and confuse a target. After the hand seals the user locks onto their target to trigger the illusion. Unlike the original which carries enemies off this move simply makes the target trip over their own feet and fall down when cast, doing so by making the target thing the surface beneath them had transformed into liquid mud.
      Weaknesses: A high enough perception, higher than the user's intelligence, will allow one to realise this is only an illusion.

    7. Name: Genpo: Doton: Retsudo Tenshou (Illusion Art: Earth Release: Tearing Earth Turning Palm)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dog → Ox → Palms on Earth
      Description: A Genjutsu designed to resemble and mimic the Doton: Retsudo Tenshou in order to mislead and confuse a target. The user after performing the hand seals places their hands on the ground creating a visual trigger to cast the illusion. In the eyes of the target, this action causes the ground surrounding them to spiral inwards on itself, burying them alive or crushing them.
      Weaknesses: Only an illusion no physical damage is caused.

    8. Name: Genpo: Raiton: Gian (Illusion Art: Lightning Release: False Darkness)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A Genjutsu designed to resemble and mimic the Raiton: Gian in order to mislead and confuse a target. The user will clap their hands together using chakra to enhance the sound, before opening their mouth. The clapping acts as a sound-based trigger while the opening of the mouth is used for a visual trigger. Once cast the user will appear to emit lightning in the shape of a spear from their mouth, launching it towards the enemy. The illusion will in the enemies mind make it seem that the spear has the ability to pierce through rock and destroy the surroundings when it makes contact with solid surfaces.

      When the illusion is dispelled any damage caused will immediately vanish.
      Weaknesses: Only an illusion no physical damage is caused.

    9. Name: Genpo: Suiton: Suigaden (Illusion Release: Water Release: Water Fang Projectile)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon
      Description: A Genjutsu designed to resemble and mimic the Suiton: Suigaden in order to mislead and confuse a target. The user after forming the hand seal locks onto a target to trigger the illusion and lock them within. Inside the illusion, if by a water source the illusion will take effect from their, if not by a water source water molecules will appear to gather in mid-air. Water in the shape of a drill will shoot up towards the target, three in total. These three drills will attack anywhere in a 360-degree radius.
      Weaknesses: Only an illusion no physical damage is caused.

    10. Name: Genpo: Katon: Zukokku (Illusion Art: Fire Release: Intelligent Hard Work)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Rat → Dog → Ox → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Zukokku in order to mislead and confuse a target. After the necessary hand seals the user locks onto the target to trigger the illusion, before appearing to breathe out a small 'fireball'. The illusion makes it appear that the fireball erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. This giant torrent of flames expands out to 20 meters from the original location of impact for the original projectile. Since the flames travel along the ground and cover such a wide area this is a difficult technique to evade. This is all part of the illusion and when broken everything will return to normal as if it never happened.
      Weaknesses: Only an illusion no physical damage is caused.

    11. Name: Genpo: Fuuton: Atsugai (Illusion Art: Wind Release: Pressure Damage)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Ram
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Atsugai in order to mislead and confuse a target. The user after the hand seals locks onto a target to trigger the illusion. The user appears to breathe in before appearing to expel a compressed tornado-like mass. The illusion acts that when the compressed projectile hits a 10m blast erupts, inflicting massive damage on both the target and their close surroundings. Being an illusion it is simply a trick of the mind and when cancelled the target and surroundings appear undamaged.
      Weaknesses: Only an illusion no physical damage is caused.

    12. Name: Genpo: Sen'ei Jashu (Illusion Art: Hidden Shade Snake Hand)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake
      Description: A Genjutsu designed to resemble and mimic the Sen'ei Jashu in order to mislead and confuse a target. The caster after forming the necessary hand seal extends an arm at the target, triggering the illusion. Once triggered the user will have appeared to summon five snakes that shoot out towards the target. Each snake is large enough to devour a small child with ease.  The illusion makes it appear that the wielder is a snake summon and that the snakes allow the user to attack from a fair distance. Thye illusion can be used to restrict the target or create the illusion the snakes will bite the target with their venomous fangs. By having the illusionary snakes bite a target it drives to make them believe they have been poisoned, causing them to panic due to the fear of death.
      Weaknesses: Only an illusion no physical damage is caused.

    13. Name: Genpo: Ningyou Geki: Koudou Suru (Illusion Art: Puppet Play: Act One)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: D (Puppet Speed)
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu. Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram → Boar → Bird
      Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears two wooden puppets will be standing in front of the user.

      Each of these illusionary puppets will wield a weapon, the right puppet with a redhead will carry two katana, the left puppet has a blue head and wields a pair of gauntlets. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.
      Weaknesses: Being an illusion the puppets cause no damage. A perception higher than the user's intelligence can see through the illusion.


    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: B+
    Intelligence: B
    Perception: B

    On person
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Belt holster 1:
    - Baton
    - Fuuma Shuriken
    Belt holster 2:
    - Baton
    -Wakizashi
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
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    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Sat Aug 25, 2018 9:57 pm

    Element conversion seal requires a second person to make effective, boosted strength and rank of fired technique.

    Fuuinjutsu

    Spoiler:


    1. Name: Sealing Art: Element Conversion Seal: Fire
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp Storage
      Range: Self
      Speed: N/A
      Element: Fire
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for fire as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case fire, the seal will modify the stored chakra until it has gained the fire attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    2. Name: Sealing Art: Fire Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Fire
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Fire, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored fire nature chakra. Chakra is then expelled out in the shape of a 2m sized fire projectile that shoots forward to deal fire elemental damage and burn its designated target.
      Weaknesses: Requires the use of the Element Conversion Seal: Fire. Secondary array must be placed overlapping the Element Conversion Seal: Fire.

    3. Name: Sealing Art: Element Conversion Seal: Lightning
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Lightning
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for lightning as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case lightning the seal will modify the stored chakra until it has gained the lightning attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    4. Name: Sealing Art: Lightning Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Lightning
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Lightning, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored lightning nature chakra. Chakra is then expelled out in the shape of a 2m sized lightning projectile that shoots forward to deal lightning elemental damage and burn its designated target.

      Weaknesses: Requires the use of the Element Conversion Seal: Lightning. The secondary array must be placed overlapping the Element Conversion Seal: Lightning.

    5. Name: Sealing Art: Element Conversion Seal: Wind
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Wind
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for wind as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case wind the seal will modify the stored chakra until it has gained the wind attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    6. Name: Sealing Art: Wind Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Wind
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Wind, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored wind nature chakra. Chakra is then expelled out in the shape of a 2m sized wind projectile that shoots forward to deal wind elemental damage.

      Weaknesses: Requires the use of the Element Conversion Seal: Wind. The secondary array must be placed overlapping the Element Conversion Seal: Wind.

    7. Name: Sealing Art: Element Conversion Seal: Water
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Water
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for water as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case water the seal will modify the stored chakra until it has gained the water attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.  

    8. Name: Sealing Art: Water Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Water
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Water, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored water nature chakra. Chakra is then expelled out in the shape of a 2m sized water projectile that shoots forward.

      Weaknesses: Requires the use of the Element Conversion Seal: Water. The secondary array must be placed overlapping the Element Conversion Seal: Water.

    9. Name: Sealing Art: Element Conversion Seal: Earth
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Earth
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for earth as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case earth the seal will modify the stored chakra until it has gained the earth attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.  

    10. Name: Sealing Art: Earth Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Earth
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Eartg, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored earth nature chakra. Chakra is then expelled out in the shape of a 2m sized earth projectile (a rock) that shoots forward at the target.

      Weaknesses: Requires the use of the Element Conversion Seal: Earth. The secondary array must be placed overlapping the Element Conversion Seal: Earth.

    11. Name: Sealing Art: Chakra Absorption
      Rank: C
      Power: N/A
      Activation Cost: 5cp on Creation | 5cp on Use
      Upkeep Cost: 0
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  The user draws a sealing array onto a piece of sealing paper using the kanji for 'absorption' and 'chakra' as the base for the design. When used the wielder will throw the seal into an oncoming chakra based attack. The seal will activate on impact and suck in the incoming chakra, devouring it and storing it into the seal. The sealed attack can then be stored and used at a later date, once the array has been modified with the aid of another seal.

      The seal can only be used to absorb B rank chakra attacks or lower. The sealing tag can then be pressed to skin and having the ink move from paper onto flesh, through the use of a secondary sealing technique that requires the modification of the sealing array.

      Weaknesses: Requires the seal to be drawn onto sealing paper beforehand. The chakra one stored cannot be used right away, sealing array must be modified using the Sealing Art: Absorption Release before it may be used.

    12. Name: Sealing Art: Chakra Absorption Release
      Rank: C
      Power: Depends on stored technique
      Activation Cost: 5cp on Creation | 5cp on Use
      Upkeep Cost: 0
      Range: Depends on stored technique
      Speed: Depends on stored technique
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  Once a chakra based attack has been stored using the Sealing Art: Chakra Absorption technique, the wielder will alter the sealing array, adding in the kanji for 'release'. This then allows the caster to make use of the stored technique.

      Weaknesses: Used in conjunction with Sealing Art: Chakra Absorption. C rank techniques stored will lose strength.


    13. Name: Sealing Art: Chakra Absorption: Affix
      Rank: C
      Power: N/A
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed:  N/AElement: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  Once a chakra based attack has been stored using the Sealing Art: Chakra Absorption technique, followed by being edited with the array of release, the wielder will alter the sealing array again, adding in the kanji for 'Affix'. The paper is then attached to flesh where the ink will slide off the paper, attaching itself to flesh through the use of chakra.

      Weaknesses: Used in conjunction with Sealing Art: Chakra Absorption and Chakra Absorption Release

    14. Name: Sealing Art: Amateur Chakra Storage Seal
      Rank: D
      Power: N/A
      Activation Cost: 3cp on Creation | 1cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A low ranking seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. The seal absorbs 2 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 10 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 2 Amateur Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    15. Name: Sealing Art: Adapt Chakra Storage Seal
      Rank: C
      Power: N/A
      Activation Cost: 5cp on Creation | 3cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique.
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:   A low ranking seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. the seal absorbs 5 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 20 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 1 Adapt Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    16. Name: Sealing Art: Intermediate Chakra Storage Seal
      Rank: B
      Power: N/A
      Activation Cost: 10cp on Creation | 5cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:   A seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. The seal absorbs 5 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 30 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 1 Intermediate Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    17. Name: Sealing Art: Chakra Storage Seal: Impact Fist
      Rank: C
      Power: B
      Activation Cost: All chakra in Storage Seal
      Upkeep Cost: 0
      Range: Self
      Speed: Self
      Element: N/A
      Skill: Fuuinjutsu, Taijutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:  The user before putting an amateur chakra storage seal will modify it for a different use, engraving into its design the kanji for 'impact'. The seal must be placed on the back of the user's hand.  The seal, once it is placed onto the body, will begin sucking in chakra from the user storing it away for later use. Maximum units of 15 chakra are stored into the seal.  The seal absorbs 3 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      Once fully stored the user can then bring out the chakra stored inside when they attack. This is used as a one time blow to deliver a powerful blow to the enemy. Chakra once released from the seal gathers around the user's fist. When a target is struck the chakra will violently explode out with extreme force. This seal is used to temporarily give the user a powerful explosive boost to their physical strength.

      Weaknesses: Requires the use a storage seal to be placed. 2 storage seals can be placed, one on the right hand the other on left hand. Requires a premade Amateur Chakra Storage Seal. Each seal has a one time use, once exhausted seal breaks away. Chakra around fist will scatter after 1 post. Chakra stored in this modified seal cannot be used to refill the user's reserves.

    18. Name: Sealing Art: Storage Seal
      Rank: C
      Power: N/A
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A sealing technique that allows once to draw storage arrays onto scrolls, paper and flesh when the right inscription material is used. Once inscribed the seal allows one to store items within its confines. Chakra can be channelled to release the items stored inside.

      Weaknesses: Seal follows scroll rules, (small scrolls 5 items, large scrolls 10 items). When placed on flesh may store 6 items. On a small piece of sealing paper 3 items.

    19. Name: Sealing Art: Translucent Barrier
      Rank: C
      Power: N/A
      Creation Cost: 5cp
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, 1 Fuuinjutsu Paper Tag
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  This technique creates a single translucent rectangular barrier in front of the caster 3ms high by 2ms wide, and only 10cm thick. To do so the use must first draw onto a paper tag a sealing array based around the kanji for 'barrier'. By layering the kanji throughout the array can create stronger barriers, but with just one set creates a strong enough barrier in front of the wielder to block up to C rank powered attacks
      Weaknesses: Breaks apart after 1 post.


    Ijutsu
    Spoiler:


    • Name: Stamina Recovery: Level 2
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 20% of stamina every turn.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Can only be used once per topic. Can only recover up to a maximum 30 points of stamina.

    • Name: Stamina Recovery: Level 3
      Rank: B
      Power: N/A
      Activation Cost: 10
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 40% of stamina every turn.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses:  Can only be used once per topic. Can only recover up to a maximum 40 points of stamina.

    • Name: Regeneration: Level 2
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal low-level injuries within moments.

      Weaknesses: Can only be used on mild to light heavy injuries, minor cuts, minor gashes, heavy bruises, second-degree burns, minor bone cracks, fractures and minor breaks.


    • Name: Bone Restoration Level 2
      Rank: C
      Power: D
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technology designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Light Bruising: 1 post
      • Heavy Bruising: 3 posts
      • Cracks: 1 posts
      • Light Fractures: 1 posts
      • Heavy Fractures: 4 posts
      • Minor Breaks: 4 Posts

      Weaknesses: Only works on bruising, cracks, fractures and minor breaks. Cannot be used to heal a completely broken bone.


    Genjutsu
    Spoiler:


    • Name: Faceless
      Rank: C
      Power: N/A
      Activation Cost:  5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Hare
      Description: To trigger the technique the user begins to sing, the sound amplified by chakra to echo out over a set distance affecting all who hear the sound. This technique is designed to allow the caster to blend in, a glance in the user's direction and those targeted will simply look away as if not even seeming to recognise the user was there.  
      Weaknesses: This technique is only designed for short use the longer it is cast the less effective it becomes. Is the targets perception is lower than the user's intelligence and have not broken the illusion the Jutsu will fail in five posts. A perception equal to the caster's the jutsu will break apart in three posts. Those with a perception higher than the user can pierce through the veil of the technique in one post.

    • Name: Blend
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon -> Hare -> Ram
      Description: To trigger the technique the user will lock onto a target or targets body to infect them with chakra to trigger the illusion. Once the illusion is caster whenever the target's gaze is cast onto the user it will appear as if the caster had blended into the surroundings as the targets mind will block out the user to the target.  
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    • Name: Skeleton Wall
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Place Hands Together
      Description: The caster brings their hands together, creating a loud slapping sound. The sound and the visual effect of the hands coming together can both be used as a trigger in order to increase the effectiveness of the illusion. Once the illusion is cast the user will pick a spot within their sight. The ground will begin to rumble violently, to all who are trapped in the illusion, to those nothing happens. The ground appears to break apart as bone rise up out of the earth, forming a five-meter high, three-meter wide and one-meter thick wall of solid white bone.

      The skeleton wall releases a deadly aura to induce fear while acting to block out the user's form from the enemy thanks to the aid of the illusion.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    • Name: Genpo: Desunaito (Illusion Art: Death Knight)
      Rank: B
      Power: N/A
      Activation Cost: 10
      Upkeep Cost: 5
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals:  Ram -> Hare -> Rat
      Description: This technique is primarily used to induce a heavy amount of fear into the enemy target or targets. After the necessary seals have been formed the illusion will trigger over a large area engulfing all within its range, friend or foe. Once cast an unholy aura, like one of death, begins to flow off the user's body forming a thick purple and black miasma as a laughing skull forms over their head. The miasma will appear to plunge into the ground, turning the earth black. The soil starts to rot as the thick stench of death lingers in the air.

      A giant arm will burst out of the ground as an undead warrior begins to climb up out of its grave. The warrior stands eight feet tall, with a massive form covered in black dented armour that has been many battles. The armour is torn, with thorn-like spikes covering its frame. The beast wears a ragged black cloak, with two horns sprouting from its head, one broken in half. its eyes were nothing but a pair of evil red orbs. In one hand it carries a giant black tower shield as big as it is. In the other hand, the beast wields a massive two-handed Greatsword 2m in length that has seen better days.

      With a single step, the ground shakes beneath the beast as it rears back and releases an ungodly roar, designed to shake the enemies will. A thick evil aura hovers around the beast to help induce fear.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.



    Last edited by Yumi on Wed Aug 29, 2018 8:42 pm; edited 1 time in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Copycat
    Anbu

    Posts : 361
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,255,125

    Re: Yumi's Workshop

    Post by Copycat on Wed Aug 29, 2018 2:49 am

    @Yumi wrote:
    Fuuinjutsu

    Spoiler:


    1. Name: Sealing Art: Fire
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp Storage
      Range: Self
      Speed: N/A
      Element: Fire
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for fire as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case fire, the seal will modify the stored chakra until it has gained the fire attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    2. Name: Sealing Art: Fire Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Fire
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Fire, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored fire nature chakra. Chakra is then expelled out in the shape of a 2m sized fire projectile that shoots forward to deal fire elemental damage and burn its designated target.
      Weaknesses: Requires the use of the Element Conversion Seal: Fire. Secondary array must be placed overlapping the Element Conversion Seal: Fire.

    3. Name: Sealing Art: Element Conversion Seal: Lightning
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Lightning
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for lightning as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case lightning the seal will modify the stored chakra until it has gained the lightning attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    4. Name: Sealing Art: Lightning Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Lightning
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Lightning, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored lightning nature chakra. Chakra is then expelled out in the shape of a 2m sized lightning projectile that shoots forward to deal lightning elemental damage and burn its designated target.

      Weaknesses: Requires the use of the Element Conversion Seal: Lightning. The secondary array must be placed overlapping the Element Conversion Seal: Lightning.

    5. Name: Sealing Art: Element Conversion Seal: Wind
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Wind
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for wind as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case wind the seal will modify the stored chakra until it has gained the wind attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    6. Name: Sealing Art: Wind Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Wind
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Wind, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored wind nature chakra. Chakra is then expelled out in the shape of a 2m sized wind projectile that shoots forward to deal wind elemental damage.

      Weaknesses: Requires the use of the Element Conversion Seal: Wind. The secondary array must be placed overlapping the Element Conversion Seal: Wind.

    7. Name: Sealing Art: Element Conversion Seal: Water
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Water
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for water as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case water the seal will modify the stored chakra until it has gained the water attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.  

    8. Name: Sealing Art: Water Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Water
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Water, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored water nature chakra. Chakra is then expelled out in the shape of a 2m sized water projectile that shoots forward.

      Weaknesses: Requires the use of the Element Conversion Seal: Water. The secondary array must be placed overlapping the Element Conversion Seal: Water.

    9. Name: Sealing Art: Element Conversion Seal: Earth
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Earth
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for earth as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case earth the seal will modify the stored chakra until it has gained the earth attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.  

    10. Name: Sealing Art: Earth Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp on Creation | 3cp on Use
      Upkeep Cost: 0
      Range: 0-30M
      Speed: C
      Element: Earth
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Element Conversion Seal: Eartg, the user will draw a secondary array over the primary, creating a secondary seal, incorporating the kanji for 'bullet'. Once incorporated to use the wielder will raise the paper tag and aim it towards a target. The user injects chakra into the seal, releasing the stored earth nature chakra. Chakra is then expelled out in the shape of a 2m sized earth projectile (a rock) that shoots forward at the target.

      Weaknesses: Requires the use of the Element Conversion Seal: Earth. The secondary array must be placed overlapping the Element Conversion Seal: Earth.

    11. Name: Sealing Art: Chakra Absorption
      Rank: C
      Power: N/A
      Activation Cost: 5cp on Creation | 5cp on Use
      Upkeep Cost: 0
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  The user draws a sealing array onto a piece of sealing paper using the kanji for 'absorption' and 'chakra' as the base for the design. When used the wielder will throw the seal into an oncoming chakra based attack. The seal will activate on impact and suck in the incoming chakra, devouring it and storing it into the seal. The sealed attack can then be stored and used at a later date, once the array has been modified with the aid of another seal.

      The seal can only be used to absorb B rank chakra attacks or lower. The sealing tag can then be pressed to skin and having the ink move from paper onto flesh, through the use of a secondary sealing technique that requires the modification of the sealing array.

      Weaknesses: Requires the seal to be drawn onto sealing paper beforehand. The chakra one stored cannot be used right away, sealing array must be modified using the Sealing Art: Absorption Release before it may be used.

    12. Name: Sealing Art: Chakra Absorption Release
      Rank: C
      Power: Depends on stored technique
      Activation Cost: 5cp on Creation | 5cp on Use
      Upkeep Cost: 0
      Range: Depends on stored technique
      Speed: Depends on stored technique
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  Once a chakra based attack has been stored using the Sealing Art: Chakra Absorption technique, the wielder will alter the sealing array, adding in the kanji for 'release'. This then allows the caster to make use of the stored technique.

      Weaknesses: Used in conjunction with Sealing Art: Chakra Absorption. C rank techniques stored will lose strength.


    13. Name: Sealing Art: Chakra Absorption: Affix
      Rank: C
      Power: N/A
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed:  N/AElement: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  Once a chakra based attack has been stored using the Sealing Art: Chakra Absorption technique, followed by being edited with the array of release, the wielder will alter the sealing array again, adding in the kanji for 'Affix'. The paper is then attached to flesh where the ink will slide off the paper, attaching itself to flesh through the use of chakra.

      Weaknesses: Used in conjunction with Sealing Art: Chakra Absorption and Chakra Absorption Release

    14. Name: Sealing Art: Amateur Chakra Storage Seal
      Rank: D
      Power: N/A
      Activation Cost: 3cp on Creation | 1cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A low ranking seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. The seal absorbs 2 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 10 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 2 Amateur Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    15. Name: Sealing Art: Adapt Chakra Storage Seal
      Rank: C
      Power: N/A
      Activation Cost: 5cp on Creation | 3cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique.
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:   A low ranking seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. the seal absorbs 5 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 20 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 1 Adapt Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    16. Name: Sealing Art: Intermediate Chakra Storage Seal
      Rank: B
      Power: N/A
      Activation Cost: 10cp on Creation | 5cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:   A seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. The seal absorbs 5 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 30 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 1 Intermediate Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    17. Name: Sealing Art: Chakra Storage Seal: Impact Fist
      Rank: C
      Power: B
      Activation Cost: All chakra in Storage Seal
      Upkeep Cost: 0
      Range: Self
      Speed: Self
      Element: N/A
      Skill: Fuuinjutsu, Taijutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:  The user before putting an amateur chakra storage seal will modify it for a different use, engraving into its design the kanji for 'impact'. The seal must be placed on the back of the user's hand.  The seal, once it is placed onto the body, will begin sucking in chakra from the user storing it away for later use. Maximum units of 15 chakra are stored into the seal.  The seal absorbs 3 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      Once fully stored the user can then bring out the chakra stored inside when they attack. This is used as a one time blow to deliver a powerful blow to the enemy. Chakra once released from the seal gathers around the user's fist. When a target is struck the chakra will violently explode out with extreme force. This seal is used to temporarily give the user a powerful explosive boost to their physical strength.

      Weaknesses: Requires the use a storage seal to be placed. 2 storage seals can be placed, one on the right hand the other on left hand. Requires a premade Amateur Chakra Storage Seal. Each seal has a one time use, once exhausted seal breaks away. Chakra around fist will scatter after 1 post. Chakra stored in this modified seal cannot be used to refill the user's reserves.

    18. Name: Sealing Art: Storage Seal
      Rank: C
      Power: N/A
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A sealing technique that allows once to draw storage arrays onto scrolls, paper and flesh when the right inscription material is used. Once inscribed the seal allows one to store items within its confines. Chakra can be channelled to release the items stored inside.

      Weaknesses: Seal follows scroll rules, (small scrolls 5 items, large scrolls 10 items). When placed on flesh may store 6 items. On a small piece of sealing paper 3 items.

    19. Name: Sealing Art: Translucent Barrier
      Rank: C
      Power: N/A
      Creation Cost: 5cp
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, 1 Fuuinjutsu Paper Tag
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  This technique creates a single translucent rectangular barrier in front of the caster 3ms high by 2ms wide, and only 10cm thick. To do so the use must first draw onto a paper tag a sealing array based around the kanji for 'barrier'. By layering the kanji throughout the array can create stronger barriers, but with just one set creates a strong enough barrier in front of the wielder to block up to C rank powered attacks
      Weaknesses: Breaks apart after 1 post.


    Ijutsu
    Spoiler:


    • Name: Stamina Recovery: Level 2
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 20% of stamina every turn.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Can only be used once per topic. Can only recover up to a maximum 30 points of stamina.

    • Name: Stamina Recovery: Level 3
      Rank: B
      Power: N/A
      Activation Cost: 10
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 40% of stamina every turn.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses:  Can only be used once per topic. Can only recover up to a maximum 40 points of stamina.

    • Name: Regeneration: Level 2
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal low-level injuries within moments.

      Weaknesses: Can only be used on mild to light heavy injuries, minor cuts, minor gashes, heavy bruises, second-degree burns, minor bone cracks, fractures and minor breaks.


    • Name: Bone Restoration Level 2
      Rank: C
      Power: D
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technology designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Light Bruising: 1 post
      • Heavy Bruising: 3 posts
      • Cracks: 1 posts
      • Light Fractures: 1 posts
      • Heavy Fractures: 4 posts
      • Minor Breaks: 4 Posts

      Weaknesses: Only works on bruising, cracks, fractures and minor breaks. Cannot be used to heal a completely broken bone.


    Genjutsu
    Spoiler:


    • Name: Faceless
      Rank: C
      Power: N/A
      Activation Cost:  5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Hare
      Description: To trigger the technique the user begins to sing, the sound amplified by chakra to echo out over a set distance affecting all who hear the sound. This technique is designed to allow the caster to blend in, a glance in the user's direction and those targeted will simply look away as if not even seeming to recognise the user was there.  
      Weaknesses: This technique is only designed for short use the longer it is cast the less effective it becomes. Is the targets perception is lower than the user's intelligence and have not broken the illusion the Jutsu will fail in five posts. A perception equal to the caster's the jutsu will break apart in three posts. Those with a perception higher than the user can pierce through the veil of the technique in one post.

    • Name: Blend
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon -> Hare -> Ram
      Description: To trigger the technique the user will lock onto a target or targets body to infect them with chakra to trigger the illusion. Once the illusion is caster whenever the target's gaze is cast onto the user it will appear as if the caster had blended into the surroundings as the targets mind will block out the user to the target.  
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    • Name: Skeleton Wall
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Place Hands Together
      Description: The caster brings their hands together, creating a loud slapping sound. The sound and the visual effect of the hands coming together can both be used as a trigger in order to increase the effectiveness of the illusion. Once the illusion is cast the user will pick a spot within their sight. The ground will begin to rumble violently, to all who are trapped in the illusion, to those nothing happens. The ground appears to break apart as bone rise up out of the earth, forming a five-meter high, three-meter wide and one-meter thick wall of solid white bone.

      The skeleton wall releases a deadly aura to induce fear while acting to block out the user's form from the enemy thanks to the aid of the illusion.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    • Name: Genpo: Desunaito (Illusion Art: Death Knight)
      Rank: B
      Power: N/A
      Activation Cost: 10
      Upkeep Cost: 5
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals:  Ram -> Hare -> Rat
      Description: This technique is primarily used to induce a heavy amount of fear into the enemy target or targets. After the necessary seals have been formed the illusion will trigger over a large area engulfing all within its range, friend or foe. Once cast an unholy aura, like one of death, begins to flow off the user's body forming a thick purple and black miasma as a laughing skull forms over their head. The miasma will appear to plunge into the ground, turning the earth black. The soil starts to rot as the thick stench of death lingers in the air.

      A giant arm will burst out of the ground as an undead warrior begins to climb up out of its grave. The warrior stands eight feet tall, with a massive form covered in black dented armour that has been many battles. The armour is torn, with thorn-like spikes covering its frame. The beast wears a ragged black cloak, with two horns sprouting from its head, one broken in half. its eyes were nothing but a pair of evil red orbs. In one hand it carries a giant black tower shield as big as it is. In the other hand, the beast wields a massive two-handed Greatsword 2m in length that has seen better days.

      With a single step, the ground shakes beneath the beast as it rears back and releases an ungodly roar, designed to shake the enemies will. A thick evil aura hovers around the beast to help induce fear.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.


    Approved.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Wed Aug 29, 2018 4:58 am

    Fuuinjutsu

    Spoiler:


    • Name: Sealing Art: Reinforce Lesser Armour
      Rank: B
      Power: B
      Activation Cost: 10cp Creation | 5cp Activation
      Upkeep Cost: 3cp
      Range: N/A
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal designed to boost the endurance or durability of whatever it is placed on. A sealing array is crafted onto a medium using the proper equipment, engraved with five key kanji of 'reinforce', 'strengthen', 'durable', 'armour' and 'harden'. The seal is then placed on an item or person to reinforce their durability. Once activated a green hue of chakra will encase the person or item creating a protective shield that power is equal to this seal. The seal can then be used to block attacks. Attacks D rank or lower will simply slide off. C rank attacks will cause the shield to lose 20% of its strength. B rank attacks will cause the protective shield to lose 50% of its strength, two blows to shatter.
      Weaknesses: Protective Aura is unable to defend again A rank attacks or higher.

    • Name: Sealing Art: Lesser Ability Boost
      Rank: B
      Power: N/A
      Activation Cost: 10cp Creation | 5cp Activation
      Upkeep Cost:
      Range: N/A
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal designed to boost the speed of the wielder. The seal incorporates five key kanji 'Swift', 'Stride', 'Dash', 'Speed' and 'Agility' into its design, operating around these five words. The seal is placed onto the body or onto an item. When activated a light red aura will surround the item or wielder. When activated the speed of the wielder will suddenly accelerate to B rank (45m/s)
      Weaknesses: Seal can only be activated once before it breaks. The number of seals that can be placed on the body is unlimited but the number that can be activated per topic depends on the user's endurance, as the sudden burst of speed puts a tremendous strain on the body. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture.

      Endurance Chart

      • E to C Endurance: 1 seal activation per topic without damage.
      • B Endurance: 2 seal activations per topic without damage.
      • A Endurance: 3 seal activations per topic without damage.
      • S Endurance: 5 seal activations per topic without damage.




    • Name: Sealing Art: Lesser Array of Slaughter
      Rank: B
      Power: C
      Activation Cost: 10cp Creation | 10cp Activation
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: B
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Some kind of Metal, Sealing Chisel
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Array of Slaughter is a type of seal designed for primarily offensive purposes. The sealing array incorporates the key kanji of 'Slaughter' surrounded by kanji for 'Death', 'Warrior', 'Fight', 'Kill', 'Massacre' and 'Blood'. The first kanji sits in the middle of the array with the other six floating around it, but all are connected to one another. A mass storage array is also overlayed over the initial formation in order to store a large number of weaponry.

      The array is either thrown towards a target or can be laid down beforehand as a trap. As long as someone enters a 10m range of the plate it will activate. Once activated chakra will spread out as the sealing array itself will seem to materialise. The sealing array will span a 20m array in size. The storage seal will activate and anything stored inside will pop up into the air, floating in mid-air. The items sealed inside will surround whoever is trapped inside before they shoot forward with the intent to do damage.

      Weaknesses: When engraved onto paper cannot be used again as once the array is finished the paper bursts into flames. When engraved onto metal can continue to be used as long as the formation is retrieved. Requires items to be sealed inside the formation before use.

    • Name: Sealing Art: Control Formation
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation | 1cp Activation
      Upkeep Cost: 1cp
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu,
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal that requires the creation of two seals a primary and secondary. The Primary seal only needs to be created once and it is the controller seal which is placed onto the user, positioned at the back of the neck. The secondary seal can be reproduce as many times as necessary and are incorporated into other formations. When a seal that incorporates a control formation is activated, the controller seal will activate allowing the user to control what ever the control seal is attached to.
      Weaknesses: Only works on items C rank or lower.

    • Name: Sealing Art: Flying Blades Formation
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation | 3cp Activation
      Upkeep Cost: 1cp (per item)
      Range: 0-15m
      Speed: C
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Sealing Art: Control Formation
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Flying Blades Sealing formulae is an array that is comprised of various seals that can be placed onto edged weapons, shuriken, kunai, swords, etc. Once placed using the appropriate materials the user can inject chakra into the seal, making it light up. The entire weapon will then be coated with a thin layer of chakra which can then be manipulated through the use of a control seal that has been integrated into the flying blades formation. The item will then float up into the air, floating no more than two metres off the ground. Once in the air, the user can direct them to attack a target or targets. The items will continue to fly as long as chakra is supplied to them, once the chakra is cut the items simply drop to the ground.

      As long as the item remains in a 15m area of the user, the seal can be reactivated, at an added cost of 1cp for every 5ms, the item is away from the user. 15 metres away requires 6cp.  
      Weaknesses: Can only be placed on C grade items. The higher one's coordination the more blades that can be used at once.

      Coordination Chart

      • E: 1 Blade
      • D: 3 Blades
      • C: 5 Blades
      • B: 10 Blades
      • A: 15 Blades
      • S: 20 Blades




    • Name: Sealing Art: Lesser Protection
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation | 1cp Activation
      Upkeep Cost: 1cp
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal that is designed to protect friendlies from the users own sealing techniques. The seal is inscribed onto flesh or some kind of sealing medium, such as a ring or something else. Once engraved the seal when it encounters a sealing technique that has the creaters chakra signature, the carrier will be able to freely pass through the seal without being targeted.
      Weaknesses: Only works on techniques cast by the creater of the Protection Seal.

    • Name: Sealing Art: Lesser Mass Storage Formation
      Rank: C
      Power: N/A
      Activation Cost: 5cp Seal Creation | 1cp Unseal
      Upkeep Cost: N/A
      Activation Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Appropriate material
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of a storage seal designed to seal a single item in large bulk. A seal placed can allow one to store up to thirty of one single item, whether it be kunai, shuriken, makibishi spikes, arrows or similar. As long as the items total rank does not exceed C rank.
      Weaknesses: Cannot be used to store large items such as swords, spears etc.

    • Name: Sealing Art: Lesser Sealing Formation
      Rank: B
      Power: C
      Activation Cost: 10cp Seal Creation | 5cp Activation
      Upkeep Cost: 3cp
      Range: 0-20m
      Speed: B
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: An array that incorporates the key kanji of 'seal', 'being', 'strength, 'immobilise', 'conceal' and 'weaken' into its design. The kanji for 'seal' is placed in the centre while the remaining five are placed around it in a star formation. These six act as the key to the array before others are laid over the top to help increase the seal's strength. The seal when activated will appear on the surface of whatever it is on and blend into its surroundings. Once someone steps into the array the seal will activate.

      Anyone caught within will find seals travelling up their legs and covering their body. Once caught in its midst they will find themselves unable to move. The seal is designed to seal away all movement from those within. To escape the seal those caught can attempt to override the seal with chakra.  However, on activation, the user will channel an excess amount of chakra into the seal. In order to break free the amount of chakra the trapped releases must exceed the amount the user channelled.

      Example: User channels 10 chakra, the trapped must channel 11 chakra.
      Weaknesses: Works only works on those with C rank strength or lower.

    • Name: Sealing Art: Shrapnel
      Rank: C
      Power: Equal to speed of Shrapnel (C)
      Activation Cost: 5cp Seal Creation | 1cp Activation
      Upkeep Cost: N/A
      Detonation Range: 0-20m
      Shrapnel Range: 0-5m
      Shrapnel Speed: C
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A sealing array consisting of the key kanji 'Shrapnel', 'Detonate' and 'Explode' at its centre in a triangle formation. Around these three kanji are four more 'Pierce', 'Shred', 'Sharpen' and 'Break'. These four are placed around the first three like a square, trapping them in. The seal is drawn onto an item. When the seal is activated chakra will course into the item, finding its weak spots and cause it to explode apart into a dozen tiny pieces of shrapnel that fly out over a 5m area to impale anyone foolish enough to be caught within.
      Weaknesses: Seal won't work outside of the detonation range.


    Ninjutsu
    Spoiler:

    Source:

    • http://gladiusrp.forumotion.com/t269-katon-techniques
    • http://gladiusrp.forumotion.com/t117-suiton-techniques
    • http://gladiusrp.forumotion.com/t178-raiton-techniques
    • http://gladiusrp.forumotion.com/t121-fuuton-techniques

    • Name: Sealing Art: Fire Release: Great Fireball
      Rank: C
      Power: B
      Activation Cost: 5cp (3 from seal, 2 from user)
      Upkeep Cost: N/A
      Range: Varies
      Speed: Varies
      Element: Fire (Produced through Element Conversion Seal)
      Skill: Fuuinjutsu, Ninjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Element Conversion Seal: Fire
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of the Fire Release: Great Fireball, to be performed by those who lack the necessary chakra element. By using an Element Conversion Seal: Fire as a base the user injects chakra into the seal and releases the stored up fire chakra, while moulding it into the desired shape. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

      When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage over time, should something remain in its diameter.

      When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
      Weaknesses: N/A

    • Name: Sealing Art: Fire Release: Flame Dragon Bullet
      Rank: C
      Power: C
      Activation Cost: 5cp (3 from seal, 2 from user)
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: B
      Element: Wind (Produced through Element Conversion Seal)
      Skill: Fuuinjutsu, Ninjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Element Conversion Seal: Fire
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of the Ninjutsu Fire Release: Flame Dragon Bulle. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to an Element Conversion Seal: Fire. By releasing the stored fire chakra and adding excess the user creates a stream of flames.  This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating by giving it the potent properties, speed, and range of the former.
      Weaknesses: N/A

    • Name: Sealing Art: Wind Release: Slash
      Rank: C
      Power: B
      Activation Cost: 5cp (3 from seal, 2 from user)
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: B
      Element: Wind (Produced through Element Conversion Seal)
      Skill: Fuuinjutsu, Ninjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Element Conversion Seal: Wind
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of the ninjutsu Wind Release: Slash. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to a Element Conversion Seal: Wind. By releasing the stored wind chakra and adding excess the user creates multiple blades of wind which combine to form a single, large blade of air. The technique was powerful enough to stop a Susanoo's movements but is not able to break through its defence.
      Weaknesses: N/A

    • Name: Sealing Art: Wind Release: Great Breakthrough
      Rank: C
      Power: B
      Activation Cost: 5cp (3 from seal, 2 from user)
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: B
      Element: Wind (Produced through Element Conversion Seal)
      Skill: Fuuinjutsu, Ninjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Element Conversion Seal: Wind
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of the ninjutsu Wind Release: Great Breakthrough. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to a Element Conversion Seal: Wind. By releasing the stored wind chakra and adding excess the user creates a powerful, concentrated gust of wind that can easily tear trees up from their roots and hollow out the ground in its wake.
      Weaknesses: N/A

    • Name: Sealing Art: Lightning Release: Snake Thunder
      Rank: C
      Power: C
      Activation Cost: 5cp (3 from seal, 2 from user)
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: C
      Element: Lightning (Produced through Element Conversion Seal)
      Skill: Fuuinjutsu, Ninjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Element Conversion Seal: Lightning
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of the ninjutsu Lightning Release: Snake Thunder. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to an Element Conversion Seal: Lightning. The element seal creates a discharge of electricity to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.  
      Weaknesses: N/A

    • Name: Sealing Art: Water Release: Gunshot
      Rank: C
      Power: C
      Activation Cost: 5cp (3 from seal, 2 from user)
      Upkeep Cost: N/A
      Range: 0-80m
      Speed: C
      Element: Water (Produced through Element Conversion Seal)
      Skill: Fuuinjutsu, Ninjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Element Conversion Seal: Water
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A modified version of the ninjutsu Water Release: Gunshot For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to a Element Conversion Seal: Water. The element seal shoots a condensed blast of water at the target the size of a watermelon. The technique can gain an additional + to its Speed when used aerially.
      Weaknesses: N/A



    Last edited by Yumi on Fri Aug 31, 2018 6:07 am; edited 2 times in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Stray Dog
    C-Rank
    C-Rank

    Posts : 115
    Join date : 2017-11-12

    Character File
    Skills & Elements: Taijutsu, Armorsmith, Fuuinjutsu
    Class: C
    Ryo: 165,250

    Re: Yumi's Workshop

    Post by Stray Dog on Fri Aug 31, 2018 4:09 am

    Name: Sealing Art: Reinforce Lesser Armour
    Rank: B
    Power: B
    Activation Cost: 10cp Creation | 5cp Activation
    Upkeep Cost: 3cp
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal designed to boost the endurance or durability of whatever it is placed on. A sealing array is crafted onto a medium using the proper equipment, engraved with five key kanji of 'reinforce', 'strengthen', 'durable', 'armour' and 'harden'. The seal is then placed on an item or person to reinforce their durability. Once activated a green hue of chakra will encase the person or item creating a protective shield that power is equal to this seal. The seal can then be used to block attacks. Attacks D rank or lower will simply slide off. C rank attacks will cause the shield to lose 20% of its strength. B rank attacks will cause the protective shield to lose 50% of its strength, two blows to shatter.
    Weaknesses: Protective Aura is unable to defend again A rank attacks or higher.[/quote]

    Approved.

    Name: Sealing Art: Lesser Ability Boost
    Rank: B
    Power: N/A
    Activation Cost: 10cp Creation | 5cp Activation
    Upkeep Cost:
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal designed to boost the speed of the wielder. The seal incorporates five key kanji 'Swift', 'Stride', 'Dash', 'Speed' and 'Agility' into its design, operating around these five words. The seal is placed onto the body or onto an item. When activated a light red aura will surround the item or wielder. When activated the speed of the wielder will suddenly accelerate to B rank (45m/s)
    Weaknesses: Seal can only be activated once before it breaks. The number of seals that can be placed on the body is unlimited but the number that can be activated per topic depends on the user's endurance, as the sudden burst of speed puts a tremendous strain on the body. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture.

    Endurance Chart
    [list]
    [*]E to C Endurance: 1 seal activation per topic without damage.
    [*]B Endurance: 2 seal activations per topic without damage.
    [*]A Endurance: 3 seal activations per topic without damage.
    [*]S Endurance: 5 seal activations per topic without damage.

    Approved.

    Name: Sealing Art: Lesser Array of Slaughter
    Rank: B
    Power: C
    Activation Cost: 10cp Creation | 10cp Activation
    Upkeep Cost: N/A
    Range: 0-20m
    Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Some kind of Metal, Sealing Chisel
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Array of Slaughter is a type of seal designed for primarily offensive purposes. The sealing array incorporates the key kanji of 'Slaughter' surrounded by kanji for 'Death', 'Warrior', 'Fight', 'Kill', 'Massacre' and 'Blood'. The first kanji sits in the middle of the array with the other six floating around it, but all are connected to one another. Chakra is first added to the chakra seals before the array can be used. The array is either thrown towards a target or can be laid down beforehand as a trap. As long as someone enters its 20m range the plate will begin its activation.

    Once activated chakra will spread out as the sealing array itself will seem to materialise. The array will glow before chakra rises up in the air. Chakra will then take the shape of hundreds of spears each 2m in length. These spears of chakra will then rain down towards the activator covering a ten-metre radius around them, to increase the difficulty of dodging.

    Weaknesses: When engraved onto paper cannot be used again as once the array is finished the paper bursts into flames. When engraved onto metal can continue to be used as long as the formation is retrieved.

    Add that it requires actual spears of some weapon of sort that you want to use with the technique, and limit it to the amount that you have. Materializing mere metal into a complete weapon in the form of hundreds isn't going to fly.

    Name: Sealing Art: Control Formation
    Rank: C
    Power: N/A
    Activation Cost: 5cp Creation | 1cp Activation
    Upkeep Cost: 1cp
    Range: 0-20m
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu,
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal that requires the creation of two seals a primary and secondary. The Primary seal only needs to be created once and it is the controller seal which is placed onto the user, positioned at the back of the neck. The secondary seal can be reproduce as many times as necessary and are incorporated into other formations. When a seal that incorporates a control formation is activated, the controller seal will activate allowing the user to control what ever the control seal is attached to.
    Weaknesses: Only works on items C rank or lower.

    Approved.

    Name: Sealing Art: Flying Blades Formation
    Rank: C
    Power: N/A
    Activation Cost: 5cp Creation | 3cp Activation
    Upkeep Cost: 1cp (per item)
    Range: 0-15m
    Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Sealing Art: Control Formation
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Flying Blades Sealing formulae is an array that is comprised of various seals that can be placed onto edged weapons, shuriken, kunai, swords, etc. Once placed using the appropriate materials the user can inject chakra into the seal, making it light up. The entire weapon will then be coated with a thin layer of chakra which can then be manipulated through the use of a control seal that has been integrated into the flying blades formation. The item will then float up into the air, floating no more than two metres off the ground. Once in the air, the user can direct them to attack a target or targets. The items will continue to fly as long as chakra is supplied to them, once the chakra is cut the items simply drop to the ground.

    As long as the item remains in a 15m area of the user, the seal can be reactivated, at an added cost of 1cp for every 5ms, the item is away from the user. 15 metres away requires 6cp.  
    Weaknesses: Can only be placed on C grade items. The higher one's coordination the more blades that can be used at once.

    Coordination Chart
    • E: 1 Blade
    • D: 3 Blades
    • C: 5 Blades
    • B: 10 Blades
    • A: 15 Blades
    • S: 20 Blades

    Approved.

    Name: Sealing Art: Lesser Protection
    Rank: C
    Power: N/A
    Activation Cost: 5cp Creation | 1cp Activation
    Upkeep Cost: 1cp
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A seal that is designed to protect friendlies from the users own sealing techniques. The seal is inscribed onto flesh or some kind of sealing medium, such as a ring or something else. Once engraved the seal when it encounters a sealing technique that has the creaters chakra signature, the carrier will be able to freely pass through the seal without being targeted.
    Weaknesses: Only works on techniques cast by the creater of the Protection Seal.

    Approved.

    Name: Sealing Art: Lesser Mass Storage Formation
    Rank: C
    Power: N/A
    Activation Cost: 5cp Seal Creation | 1cp Unseal
    Upkeep Cost: N/A
    Activation Range: 0-30m
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Appropriate material
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of a storage seal designed to seal a single item in large bulk. A seal placed can allow one to store up to thirty of one single item, whether it be kunai, shuriken, makibishi spikes, arrows or similar. As long as the items total rank does not exceed C rank.
    Weaknesses: Cannot be used to store large items such as swords, spears etc.

    Approved.

    Name: Sealing Art: Lesser Sealing Formation
    Rank: B
    Power: C
    Activation Cost: 10cp Seal Creation | 5cp Activation
    Upkeep Cost: 3cp
    Activation Range: 0-10m
    Formation Range: 0-20m
    Speed: B
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An array that incorporates the key kanji of 'seal', 'being', 'strength, 'immobilise' and 'weaken' into its design. The kanji for 'seal' is placed in the centre while the remaining four are placed around it in a diamond formation. These five act as the key to the array before others are laid over the top to help increase the seal's strength. The seal when activated will remain stationary until someone enters a 10m range or it can be activated immediately by the user. Once within that 10m range the formation leaves the plate and appears on the surface it is on forming a 20m large sealing array.

    Anyone caught within will find seals travelling up their legs and covering their body. Once caught in its midst they will find themselves unable to move. The seal is designed to seal away all movement from those within. To escape the seal those caught can attempt to override the seal with chakra.  However, on activation, the user will channel an excess amount of chakra into the seal. In order to break free the amount of chakra the trapped releases must exceed the amount the user channelled.

    Example: User channels 10 chakra, the trapped must channel 11 chakra.
    Weaknesses: Works only works on those with C rank strength or lower.

    Probably going to need to change it so that they need to come in contact with the seal itself rather than the range. Though with that alternative you could just have the sealing formula itself be larger than average to make up for that.

    Name: Sealing Art: Shrapnel
    Rank: C
    Power: Equal to Item Hardness
    Activation Cost: 5cp Seal Creation | 1cp Activation
    Upkeep Cost: N/A
    Detonation Range: 0-20m
    Shrapnel Range: 0-5m
    Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A sealing array consisting of the key kanji 'Shrapnel', 'Detonate' and 'Explode' at its centre in a triangle formation. Around these three kanji are four more 'Pierce', 'Shred', 'Sharpen' and 'Break'. These four are placed around the first three like a square, trapping them in. The seal is drawn onto an item. When the seal is activated chakra will course into the item, finding its weak spots and cause it to explode apart into a dozen tiny pieces of shrapnel that fly out over a 5m area to impale anyone foolish enough to be caught within.
    Weaknesses: Seal won't work outside of the detonation range.

    Gonna have to have this follow projectile rules, meaning the Power should be based on how fast the shrapnel is moving instead. Otherwise this looks good.

    Spoiler:

    Source:


    Name: Sealing Art: Fire Release: Great Fireball
    Rank: C
    Power: B
    Activation Cost: 5cp (3 from seal, 2 from user)
    Upkeep Cost: N/A
    Range: Varies
    Speed: Varies
    Element: Fire (Produced through Element Conversion Seal)
    Skill: Fuuinjutsu, Ninjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Element Conversion Seal: Fire
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of the Fire Release: Great Fireball, to be performed by those who lack the necessary chakra element. By using an Element Conversion Seal: Fire as a base the user injects chakra into the seal and releases the stored up fire chakra, while moulding it into the desired shape. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at C+ speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage over time, should something remain in its diameter.

    When released as a projectile, the technique fires off a broad sphere of flames, moving at C speed and hitting for normal power value. Upon impacting something, the sphere detonates into a ten-meter span of flames. Once reaching 100 meters, the fireball fizzles out.
    Weaknesses: N/A

    Name: Sealing Art: Fire Release: Flame Dragon Bullet
    Rank: C
    Power: C
    Activation Cost: 5cp (3 from seal, 2 from user)
    Upkeep Cost: N/A
    Range: 0-10m
    Speed: B
    Element: Wind (Produced through Element Conversion Seal)
    Skill: Fuuinjutsu, Ninjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Element Conversion Seal: Fire
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of the Ninjutsu Fire Release: Flame Dragon Bulle. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to an Element Conversion Seal: Fire. By releasing the stored fire chakra and adding excess the user creates a stream of flames.  This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating by giving it the potent properties, speed, and range of the former.
    Weaknesses: N/A

    Name: Sealing Art: Wind Release: Slash
    Rank: C
    Power: B
    Activation Cost: 5cp (3 from seal, 2 from user)
    Upkeep Cost: N/A
    Range: 0-20m
    Speed: B
    Element: Wind (Produced through Element Conversion Seal)
    Skill: Fuuinjutsu, Ninjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Element Conversion Seal: Wind
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of the ninjutsu Wind Release: Slash. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to a Element Conversion Seal: Wind. By releasing the stored wind chakra and adding excess the user creates multiple blades of wind which combine to form a single, large blade of air. The technique was powerful enough to stop a Susanoo's movements but is not able to break through its defence.
    Weaknesses: N/A

    Name: Sealing Art: Wind Release: Great Breakthrough
    Rank: C
    Power: B
    Activation Cost: 5cp (3 from seal, 2 from user)
    Upkeep Cost: N/A
    Range: 0-20m
    Speed: B
    Element: Wind (Produced through Element Conversion Seal)
    Skill: Fuuinjutsu, Ninjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Element Conversion Seal: Wind
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of the ninjutsu Wind Release: Great Breakthrough. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to a Element Conversion Seal: Wind. By releasing the stored wind chakra and adding excess the user creates a powerful, concentrated gust of wind that can easily tear trees up from their roots and hollow out the ground in its wake.
    Weaknesses: N/A

    Name: Sealing Art: Lightning Release: Snake Thunder
    Rank: C
    Power: C
    Activation Cost: 5cp (3 from seal, 2 from user)
    Upkeep Cost: N/A
    Range: 0-30m
    Speed: C
    Element: Lightning (Produced through Element Conversion Seal)
    Skill: Fuuinjutsu, Ninjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Element Conversion Seal: Lightning
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of the ninjutsu Lightning Release: Snake Thunder. For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to an Element Conversion Seal: Lightning. The element seal creates a discharge of electricity to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.  
    Weaknesses: N/A

    Name: Sealing Art: Water Release: Gunshot
    Rank: C
    Power: C
    Activation Cost: 5cp (3 from seal, 2 from user)
    Upkeep Cost: N/A
    Range: 0-80m
    Speed: C
    Element: Water (Produced through Element Conversion Seal)
    Skill: Fuuinjutsu, Ninjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Element Conversion Seal: Water
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A modified version of the ninjutsu Water Release: Gunshot For those who lack the ability to use element chakra or have yet to unlock it, this technique can be used thanks to a Element Conversion Seal: Water. The element seal shoots a condensed blast of water at the target the size of a watermelon. The technique can gain an additional + to its Speed when used aerially.
    Weaknesses: N/A

    Still under review. I'll get back to you about these.


    _________________

    "Everything takes time, with the tougher the task always requiring more."
    Updates | App
    Spoiler:
    Strength: D
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: B
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Fri Aug 31, 2018 4:55 am

    Edited. Not to clear when it comes to projectile rules especially on how to add it to the shrapnel, but tried.


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Stray Dog
    C-Rank
    C-Rank

    Posts : 115
    Join date : 2017-11-12

    Character File
    Skills & Elements: Taijutsu, Armorsmith, Fuuinjutsu
    Class: C
    Ryo: 165,250

    Re: Yumi's Workshop

    Post by Stray Dog on Fri Aug 31, 2018 12:02 pm

    Name: Sealing Art: Lesser Array of Slaughter
    Rank: B
    Power: C
    Activation Cost: 10cp Creation | 10cp Activation
    Upkeep Cost: N/A
    Range: 0-20m
    Speed: B
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu, Some kind of Metal, Sealing Chisel
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Array of Slaughter is a type of seal designed for primarily offensive purposes. The sealing array incorporates the key kanji of 'Slaughter' surrounded by kanji for 'Death', 'Warrior', 'Fight', 'Kill', 'Massacre' and 'Blood'. The first kanji sits in the middle of the array with the other six floating around it, but all are connected to one another. A mass storage array is also overlayed over the initial formation in order to store a large number of weaponry.

    The array is either thrown towards a target or can be laid down beforehand as a trap. As long as someone enters a 10m range of the plate it will activate. Once activated chakra will spread out as the sealing array itself will seem to materialise. The sealing array will span a 20m array in size. The storage seal will activate and anything stored inside will pop up into the air, floating in mid-air. The items sealed inside will surround whoever is trapped inside before they shoot forward with the intent to do damage.

    Weaknesses: When engraved onto paper cannot be used again as once the array is finished the paper bursts into flames. When engraved onto metal can continue to be used as long as the formation is retrieved. Requires items to be sealed inside the formation before use.

    Approved.

    Name: Sealing Art: Lesser Sealing Formation
    Rank: B
    Power: C
    Activation Cost: 10cp Seal Creation | 5cp Activation
    Upkeep Cost: 3cp
    Range: 0-20m
    Speed: B
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An array that incorporates the key kanji of 'seal', 'being', 'strength, 'immobilise', 'conceal' and 'weaken' into its design. The kanji for 'seal' is placed in the centre while the remaining five are placed around it in a star formation. These six act as the key to the array before others are laid over the top to help increase the seal's strength. The seal when activated will appear on the surface of whatever it is on and blend into its surroundings. Once someone steps into the array the seal will activate.

    Anyone caught within will find seals travelling up their legs and covering their body. Once caught in its midst they will find themselves unable to move. The seal is designed to seal away all movement from those within. To escape the seal those caught can attempt to override the seal with chakra.  However, on activation, the user will channel an excess amount of chakra into the seal. In order to break free the amount of chakra the trapped releases must exceed the amount the user channelled.

    Example: User channels 10 chakra, the trapped must channel 11 chakra.
    Weaknesses: Works only works on those with C rank strength or lower.

    Approved.

    Name: Sealing Art: Shrapnel
    Rank: C
    Power: Equal to speed of Shrapnel (C)
    Activation Cost: 5cp Seal Creation | 1cp Activation
    Upkeep Cost: N/A
    Detonation Range: 0-20m
    Shrapnel Range: 0-5m
    Shrapnel Speed: C
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A sealing array consisting of the key kanji 'Shrapnel', 'Detonate' and 'Explode' at its centre in a triangle formation. Around these three kanji are four more 'Pierce', 'Shred', 'Sharpen' and 'Break'. These four are placed around the first three like a square, trapping them in. The seal is drawn onto an item. When the seal is activated chakra will course into the item, finding its weak spots and cause it to explode apart into a dozen tiny pieces of shrapnel that fly out over a 5m area to impale anyone foolish enough to be caught within.
    Weaknesses: Seal won't work outside of the detonation range.

    Approved.

    I'll get back to you on the Ninjutsu customs.


    _________________

    "Everything takes time, with the tougher the task always requiring more."
    Updates | App
    Spoiler:
    Strength: D
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: B
    Intelligence: C
    Perception: B
    avatar
    Yumi
    Genin

    Posts : 173
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Workshop

    Post by Yumi on Thu Sep 06, 2018 4:45 am

    Fuuinjutsu

    Spoiler:


    1. Name: Bakuhatsu Fuuin (Explosion Seal)
      Rank: D - A
      Power: 1 Tier Above Rank (D = C)
      Creation Cost: 1cp Creation
      Activation Cost: D = 3, C = 5, B = 10, A = 15
      Sticking Cost: N/A
      Activation Range: 0-50m
      Speed: Equal to Rank (D = D)
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: N/A
      Parent Technique: N/A
      Hand Seals: Ram (activation)
      Description: A seal that incorporates the kanji for 'explosion' as the key to its formula. The seal can be crafted directly onto an item and activated or drawn onto a paper tag or scroll. When draw onto an item by applying chakra that sealing item can stick to a surface. When the tag is activated the seal lights up and explodes. The range of the explosion will vary depending on the strength of the seal.

      • D Rank: 1x1x1m area (1m Radius)
      • C Rank: 3x3x3m area (3m Radius)
      • B Rank: 5x5x5m area (5m Radius)
      • A Rank: 10x10x10m area (10m Radius)


    Each rank of the seal is trained individually.
    Weaknesses: N/A


    Ijutsu
    Spoiler:


    1. Name: Instant Reflex
      Rank: D
      Power: N/A
      Activation Cost: 3cp
      Upkeep Cost:  1cp
      Range: Self
      Speed:  N/A
      Element:  N/A
      Skill: Ijutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Ijutsu
      Parent Technique:
      Hand Seals: N/A
      Description: The user floods their body with medical chakra, to stimulate not only the muscles but the nervous system to forcibly return the user to attack stance after they are thrown off-balance by a previous attack. It's effective for dodging enemy attacks but puts a large burden on the user's body.

      Weaknesses: Instant reflex puts a large strain on the user's body. The number of times the Instant Reflex can be activated in battle depends on the wielder's constitution, a higher constitution the more uses before the body damages itself. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture. 4 uses over the limit can permanently cripple the user.

      Constitution Chart

      • E Constitution: 0 Times
      • D Constitution: 1 Time
      • C Constitution: 3 Times
      • B Constitution: 5 Times
      • A Constitution: 10 Times
      • S Constitution: 15 Times
      • X Constitution: Unlimited



    • Name: Regeneration Level 3
      Rank: B
      Power: B
      Activation Cost: 10cp
      Upkeep Cost:  5cp
      Range: Touch
      Speed:  N/A
      Element:  N/A
      Skill: Ijutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Ijutsu
      Parent Technique: Regeneration Level 1 | Level 2
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      It can be used to treat both external and internal injuries. In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

      Can be used to restore not just flesh wounds but damage to muscle and bone, as the Regeneration level 3 becomes a fushion of Bone Restoration and Regeneration Level 2.

      Weaknesses: N/A

    • Name: Soft Body Modification
      Rank: C-A
      Power: N/A
      Activation Cost: C = 5, B = 10, A = 15
      Upkeep Cost: C = 3, B =5, A = 10
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: N/A
      Classification: Exclusive (Taught by creator)
      Requirements: Ijutsu, Soft Body Modification V1 (D Rank)
      Parent Technique: Soft Body Modification V1 (D Rank)
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.


      • At C rank the Soft Body Modification is only effective against attacks of equal or lower strength. C Rank Damage and C rank Jutsu.

      • At B rank the Soft Body Modification is only effective against attacks of equal or lower strength. B Rank Damage and B rank Jutsu.

      • At A rank the Soft Body Modification is only effective against attacks of equal or lower strength. A Rank Damage and A rank Jutsu.


      Each Rank is trained individually.
      Weaknesses: Works only against blunt force trauma. Can't use when stamina is below 10.


    Genjutsu
    Spoiler:
     

    1. Name: Genpo: Ningyou Geki:: Hou Ni (Illusion Art: Puppet Play: Act Two)
      Rank: B
      Power: N/A
      Activation Cost: 10cp
      Upkeep Cost: 5cp
      Range: 0-30m
      Speed: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears three humanoid wooden puppets will appear.

      The three puppets will stand in front of the user in a triangle formation. At the front is a puppet with green armour wielding a two metre long naginata. The puppet at the back right wears red armour wielding a massive great sword two metres in length as well. The back puppet to the left is dressed in blue armour wielding a Kusarigama. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.

      Can be used in unison with Puppet Play: Act One to form 5 puppets. Overlaying the two illusions together. The illusion attacks the brain to make the enemy think they are really facing a puppet user. When hit by a weapon the mind will affect the body to believe it actually hurts or they have been cut. Any damage caused in the illusion though is negated once the illusion is broken.

      If the puppets are attacked they will break apart with one blow, only to reform, parts regenerating like nothing happened. To help with the illusion, seals will light up all across the puppets body to make the enemy believe the puppets regenerates through the user of some advanced sealing techniques.
      Weaknesses: N/A

    2. Name: Grasp Heart
      Rank: B
      Power: N/A
      Activation Cost: 10cp
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The illusion is triggered by spreading ones chakra over a large area to infect the enemy, to trap them within the technique. Once cast in the illusion in the enemies eye the user will seem to lift their right arm holding it up as if to grasp something, palm facing upwards. A black mist will appear in the hand as a beating heart materialises. The 'user' will then appear to crush it. The illusion is designed to affect the brain, making it and the body believe that suddenly a piercing pain has shot out from the chest where the heart is.

      The illusion is used to trick the enemy into thinking their heart has suddenly been crushed and they are dying, acting to distract the target.
      Weaknesses: N/A

    3. Name: Night of the Ripper
      Rank: A
      Power: N/A
      Activation Cost: 15cp
      Upkeep Cost:  N/A
      Range: 0-30m
      Speed: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The Night of the Ripper is an illusion that can be triggered by the user performing the needed hand seal and lock onto their chosen target.

      Once successfully cast, darkness will spread out consuming anyone affected by the illusion trapping them within. The illusion mixes in with the time of day if its day clouds will roll in turning the sky black. At night the moon will turn red. A thick mist begins to roll in rising up into the air, permeating the air with a heavy frost. A chill will roll of the spine of those within as if they are being watched. Now and then they will momentarily see a pair of blood red eyes looking at them only to vanish the moment they are spotted, to make it seem like the target was just seeing things.

      The illusion attacks ones mind, to install a deep fear in them. The mist around their feet will part revealing cobblestone street. The sound of metal grinding on stone will ring in their ears as a shadow appears before them. The shadow is tall, over six feet, hunched over so its possible it is close to seven feet. Their arms are long, with what appears to be long blades attached to their fingers. As the shadow steps forward, their form will be illuminated. The shadow is a horribly grotesque man with burn marks all over his body wearing a black and red striped jumper. As for those blades on his fingers, they are his fingers. The blades are each distinct with blood dripping from them.

      The figure's red eyes will glow before it lunges forward at a speed the target can't comprehend. They find themselves unable to act as decaying hands will have broken through the cobblestone street to latch onto their legs. Countless arms will reach out, hands latching onto the enemies legs keeping them rooted. The figure will appear before them and swipe with a single bladed hand, piercing deep into their torso and rip out their intestines.

      The illusion will trigger the receptors in the brain, to make the target thing they have actually been hurting, causing pain to course through their body from the impacted area. The brain will think the target is dying, causing their body to go cold. When they finally do die in the illusion they will reappear unhurt back where they started, bound and facing off against the shadow.

      Weaknesses: Rooted to spot when used

    4. Name: Burning Man
      Rank: A
      Power: N/A
      Activation Cost: 15cp
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger
      Description: The Night of the Ripper is an illusion that can be triggered by the user performing the needed hand seal and releasing a pulse of chakra over a large area. The chakra is inlaid into the surroundings, casting the illusion onto anyone within that area, to cast the technique on as many targets as possible.

      Once cast the user will appear to breath in before exhaling, unleashing fire shaped into a literal sea of flame, which covers a wide range. The massive wall of fire will surge forward engulfing everything, scorching the earth and tearing it apart. Nothing will be spared as the sea of fire collapses onto those caught within the illusion. The flames will sear away at those caught within burning them slowly but surely. The illusion is so intense that it attempts to affect the user's mind, triggering it to make the brain think that the body is actually being burnt. This will cause the enemy to feel pain through their body. The illusion even fools the brain into thinking it can feel the intense heat of the flames on the skin.

      In the illusion flesh will burn away to the point it will turn to ash, falling off as the body degrades. The illusion will only stop when it is broken or when the entire body has been burnt to ash.
      Weaknesses: Rooted to spot when used



    Last edited by Yumi on Thu Sep 20, 2018 4:53 am; edited 2 times in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Copycat
    Anbu

    Posts : 361
    Join date : 2017-10-29

    Character File
    Skills & Elements: Katon, Raiton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,255,125

    Re: Yumi's Workshop

    Post by Copycat on Tue Sep 11, 2018 1:52 am

    Name: Bakuhatsu Fuuin (Explosion Seal)
    Rank: D - A
    Power: 1 Tier Above Rank (D = C)
    Creation Cost: 1cp Creation
    Activation Cost: D = 3, C = 5, B = 10, A = 15
    Sticking Cost: N/A
    Activation Range: 0-50m
    Speed: Equal to Rank (D = D)
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram (activation)
    Description: A seal that incorporates the kanji for 'explosion' as the key to its formula. The seal can be crafted directly onto an item and activated or drawn onto a paper tag or scroll. When draw onto an item by applying chakra that sealing item can stick to a surface. When the tag is activated the seal lights up and explodes. The range of the explosion will vary depending on the strength of the seal.

    • D Rank: 1x1x1m area (1m Radius)
    • C Rank: 3x3x3m area (3m Radius)
    • B Rank: 5x5x5m area (5m Radius)
    • A Rank: 10x10x10m area (10m Radius)


    Each rank of the seal is trained individually.
    Weaknesses: N/A

    Name: Instant Reflex
    Rank: D
    Power: N/A
    Activation Cost: 3cp
    Upkeep Cost:  1cp
    Range: Self
    Speed:  N/A
    Element:  N/A
    Skill: Ijutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: N/A
    Description: The user floods their body with medical chakra, to stimulate not only the muscles but the nervous system to forcibly return the user to attack stance after they are thrown off-balance by a previous attack. It's effective for dodging enemy attacks but puts a large burden on the user's body.

    Weaknesses: Instant reflex puts a large strain on the user's body. The number of times the Instant Reflex can be activated in battle depends on the wielder's constitution, a higher constitution the more uses before the body damages itself. 1 use over the user's limits will cause minor tears in the body's muscles. 2 uses over the user's limit will cause bones to break. 3 uses over the user's limits will make ligaments tear, bones shatter, muscles rip and blood cells to rupture. 4 uses over the limit can permanently cripple the user.

    Constitution Chart

    • E Constitution: 0 Times
    • D Constitution: 1 Time
    • C Constitution: 3 Times
    • B Constitution: 5 Times
    • A Constitution: 10 Times
    • S Constitution: 15 Times
    • X Constitution: Unlimited


    Name: Regeneration Level 3
    Rank: B
    Power: B
    Activation Cost: 10cp
    Upkeep Cost:  5cp
    Range: Touch
    Speed:  N/A
    Element:  N/A
    Skill: Ijutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Ijutsu
    Parent Technique: Regeneration Level 1 | Level 2
    Hand Seals: N/A
    Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

    It can be used to treat both external and internal injuries. In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.

    Can be used to restore not just flesh wounds but damage to muscle and bone, as the Regeneration level 3 becomes a fushion of Bone Restoration and Regeneration Level 2.

    Weaknesses: N/A

    Name: Soft Body Modification
    Rank: C-A
    Power: N/A
    Activation Cost: C = 5, B = 10, A = 15
    Upkeep Cost: C = 3, B =5, A = 10
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: N/A
    Classification: Exclusive (Taught by creator)
    Requirements: Ijutsu, Soft Body Modification V1 (D Rank)
    Parent Technique: Soft Body Modification V1 (D Rank)
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.


    • At C rank the Soft Body Modification is only effective against attacks of equal or lower strength. C Rank Damage and C rank Jutsu.

    • At B rank the Soft Body Modification is only effective against attacks of equal or lower strength. B Rank Damage and B rank Jutsu.

    • At A rank the Soft Body Modification is only effective against attacks of equal or lower strength. A Rank Damage and A rank Jutsu.


    Each Rank is trained individually.
    Weaknesses: Works only against blunt force trauma. Can't use when stamina is below 10.

    Name: Genpo: Ningyou Geki:: Hou Ni (Illusion Art: Puppet Play: Act Two)
    Rank: B
    Power: N/A
    Activation Cost: 10cp
    Upkeep Cost: 5cp
    Range: 0-30m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears three humanoid wooden puppets will appear.

    The three puppets will stand in front of the user in a triangle formation. At the front is a puppet with green armour wielding a two metre long naginata. The puppet at the back right wears red armour wielding a massive great sword two metres in length as well. The back puppet to the left is dressed in blue armour wielding a Kusarigama. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.

    Can be used in unison with Puppet Play: Act One to form 5 puppets. Overlaying the two illusions together. The illusion attacks the brain to make the enemy think they are really facing a puppet user. When hit by a weapon the mind will affect the body to believe it actually hurts or they have been cut. Any damage caused in the illusion though is negated once the illusion is broken.

    If the puppets are attacked they will break apart with one blow, only to reform, parts regenerating like nothing happened. To help with the illusion, seals will light up all across the puppets body to make the enemy believe the puppets regenerates through the user of some advanced sealing techniques.
    Weaknesses: N/A

    Name: Grasp Heart
    Rank: B
    Power: N/A
    Activation Cost: 10cp
    Upkeep Cost: N/A
    Range: 0-30m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The illusion is triggered by spreading ones chakra over a large area to infect the enemy, to trap them within the technique. Once cast in the illusion in the enemies eye the user will seem to lift their right arm holding it up as if to grasp something, palm facing upwards. A black mist will appear in the hand as a beating heart materialises. The 'user' will then appear to crush it. The illusion is designed to affect the brain, making it and the body believe that suddenly a piercing pain has shot out from the chest where the heart is.

    The illusion is used to trick the enemy into thinking their heart has suddenly been crushed and they are dying, acting to distract the target.
    Weaknesses: N/A

    All approved.

    [*]Name: Night of the Ripper
    Rank: A
    Power: N/A
    Activation Cost: 15cp
    Upkeep Cost:  N/A
    Range: 0-30m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Night of the Ripper is an illusion that can be triggered through the user of one of three triggers. The first trigger requires the user to lock onto their target to begin the illusion. The second is through scent where the user channels chakra into something with a scent. The third and final trigger is sound where the user will do anything to create a sound, channeling chakra to help it carry over a wide area.

    Once successfully cast, darkness will spread out consuming anyone affected by the illusion trapping them within. The illusion mixes in with the time of day if its day clouds will roll in turning the sky black. At night the moon will turn red. A thick mist begins to roll in rising up into the air, permeating the air with a heavy frost. A chill will roll of the spine of those within as if they are being watched. Now and then they will momentarily see a pair of blood red eyes looking at them only to vanish the moment they are spotted, to make it seem like the target was just seeing things.

    The illusion attacks ones mind, to install a deep fear in them. The mist around their feet will part revealing cobblestone street. The sound of metal grinding on stone will ring in their ears as a shadow appears before them. The shadow is tall, over six feet, hunched over so its possible it is close to seven feet. Their arms are long, with what appears to be long blades attached to their fingers. As the shadow steps forward, their form will be illuminated. The shadow is a horribly grotesque man with burn marks all over his body wearing a black and red striped jumper. As for those blades on his fingers, they are his fingers. The blades are each distinct with blood dripping from them.

    The figure's red eyes will glow before it lunges forward at a speed the target can't comprehend. They find themselves unable to act as decaying hands will have broken through the cobblestone street to latch onto their legs. Countless arms will reach out, hands latching onto the enemies legs keeping them rooted. The figure will appear before them and swipe with a single bladed hand, piercing deep into their torso and rip out their intestines.

    The illusion will trigger the receptors in the brain, to make the target thing they have actually been hurting, causing pain to course through their body from the impacted area. The brain will think the target is dying, causing their body to go cold. When they finally do die in the illusion they will reappear unhurt back where they started, bound and facing off against the shadow.

    Weaknesses: N/A

    Give this one trigger and one handseal. Note that you're rooted during its use.

    [*]Name: Burning Man
    Rank: A
    Power: N/A
    Activation Cost: 15cp
    Upkeep Cost: N/A
    Range: 0-50m
    Speed: N/A
    Skill: Genjutsu
    Classification: Exclusive (Taught by creator)
    Requirements: Genjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Night of the Ripper is an illusion that can be triggered through the user of one of three triggers. The first trigger requires the user to lock onto their target to begin the illusion. The second is through scent where the user channels chakra into something with a scent. The third and final trigger is sound where the user will do anything to create a sound, channeling chakra to help it carry over a wide area.

    Once cast the user will appear to breath in before exhaling, unleashing fire shaped into a literal sea of flame, which covers a wide range. The massive wall of fire will surge forward engulfing everything, scorching the earth and tearing it apart. Nothing will be spared as the sea of fire collapses onto those caught within the illusion. The flames will sear away at those caught within burning them slowly but surely. The illusion is so intense that it attempts to affect the user's mind, triggering it to make the brain think that the body is actually being burnt. This will cause the enemy to feel pain through their body. The illusion even fools the brain into thinking it can feel the intense heat of the flames on the skin.

    In the illusion flesh will burn away to the point it will turn to ash, falling off as the body degrades. The illusion will only stop when it is broken or when the entire body has been burnt to ash.
    Weaknesses: N/A

    Same as above.


    _________________

    "Not everyone's perfect... but sometimes the world seems like it'd be better off if they were."
    Updates | Application
    Stats:
    Strength: C+
    Constitution: C
    Stamina: A
    Speed: B
    Coordination: A
    Intelligence: B
    Perception: A

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    Re: Yumi's Workshop

    Post by Sponsored content


      Current date/time is Thu Oct 18, 2018 4:11 am