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    Yumi's Workshop

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    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Yumi's Workshop

    Post by Yumi on Thu Feb 01, 2018 3:21 am

    Possess UA to utilise Genjutsu outside of my class allowance.

    Genjutsu
    D Ranks:


    1. Name: Rippling Wave
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their hips and body in a rhythmic fashion akin to a belly dancer, allowing their hips to sway back and forth as their arms extend to the side moving like rippling water. The casters body movement is used as a trigger for the illusion. The action is used to distort and confuse those in the targeted range. As they lay eyes on the caster their vision will begin to change as the user's image ripples and sways, becoming distorted making it appear as if there are five of the caster side by side overlapping one another.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    2. Name: Rippling Step
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the caster sways ripples will come off their body distorting the target's vision as what appears to be five overlapping images of the caster appear. The caster can then move with these images. The images will move around the caster to mislead the target as they attempt to follow the user's movements. The caster can mix in with the illusions to aid the illusion and throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    3. Name: Rippling Spring
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the user sways ripples will come off their body distorting the target's vision. The caster than moves take a step to the right or left, after moving multiple overlapping images of the caster will spread out from all sides to circle around the enemy. The images will be in constant motion to throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    4. Name: Demonic Illusion: Stream of Serpents
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Ox -> Boar -> Dog -> Snake
      Description: The user after performing the necessary hand seals will place their hands on the ground creating a visual trigger for the illusion. To affect a single target the user will beforehand lock onto their target's body, to cast on multiple targets the user will go straight to slamming their hands on the ground. In a 10m are the ground will tremble as a hissing sound is heard from behind the caster. A tsunami of snakes of all kinds will flood through the chasm pushing past the caster devouring them and on towards the target to sweep them beneath its wave.
      Weaknesses: N/A

    5. Name: Shadow Throw
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks ontoo the targets body to trigger the illusion. Primarily used when throwing a weapon, the caster will perform a 'fake throw' and the illusion will form taking the shape of their chosen weapon kunai, shuriken, senbon etc. Immediately the user will throw the actual weapon mixing them in with their illusionary weapons to catch the enemy off guard. This can also be used in reverse where the real weapons are thrown out first then the second.
      Weaknesses: N/A

    6. Name: Demonic llusion: Locust Swarm
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of locusts will fly out of their sleeves and begin to infest the surroundings. The swarm of locusts will continue expelling from the users sleeves becoming so thick they blacken out the sky and consume everything in a 20m area.
      Weaknesses: N/A

    7. Name: Flies Nest
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user locks onto the targets body to allow the illusion to take hold of them. After forming the ram seal the user begins to dissolve into thousands of buzzing black flies that disperse over a 10m area, swarming the target to temporarily block their field of vision.
      Weaknesses: N/A

    8. Name: False Explosion
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user will form the ram seal making it as visible as possible to the target using it as a visual trigger and loudly proclaim 'Katsu' as if performing an explosive technique. The users body will then appear to 'explode' out violently, creating a wave of illusion like smoke to cloud and distort the enemies vision.
      Weaknesses: N/A

    9. Name: Ballad of Fear
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. The eerie noise like the howling of banshees echoes out breaking the psyche attacking the part of the brain that deals with fear, bringing it out to induce fear into the target(s). The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.


    C Rank:


    1. Name: Fake Technique: Poison Mist
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Boar -> Snake -> Dog -> Tiger -> Ram
      Description: The user will visibly inhale, sucking in a deep amount of air acting as a visual trigger foor the Genjutsu to everyone who sees it. The caster then exhales creating the illusion they are expelling a cloud of noxious poisonous gas that will quickly spread out over a 10m area.
      Weaknesses: N/A

    2. Name: Ballad to the Rotten
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: TThe user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. All around the target turns dark as they find themselves on their own. The surrounding buildings have broken away with time as if a hundreds of years have passed. The target will have an outer body experience seeing their own body lying dead on the street, rotting away. Their body will have rotted away to a half flesh state, their organs rotten and decayed spilling out onto the streets as rats infest their corpse gnawing away at it. The target will be forced to gaze at their corpse and the longer they stare, after three posts, the corpse will spring to life a decayed hand reaching out at the target as the corpse's teeth chatter to devour them. Can be combined with Ballad of Fear to increase the fear factor. The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    3. Name: Ballad of Skulls
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user claps their hands together in a slow rhythmic beat. As the user claps the sound begins to grow eerie. As the sound echoes out from their resonating clapping beat the sky turns dark. A demonic howl consumes the area as appearing in a 20m area are human-sized flaming skulls. The skulls begin laughing and flying around the target, fire pouring out of their eyes. They chatter and laugh with such a resonance to induce fear and panic. Can be combined with Ballad of Fear to increase the fear factor. The clapping is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    4. Name: Ode to Death
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Rat -> Snake -> Ram -> Rat -> Dragon -> Snake or hum.
      Description: Ode to Death is a technique that can be activated by two different methods a visual or a sound based. For the visual needs, the caster goes through the hand seals for the sound based the user begins to hum a sweet harmonious tune. The moment the technique is cast the user disappears from sight as does everyone else in the surroundings, barring the target. In the targets, a hand will be a blood-stained katana. Lying in front of the target will be the corpses of everyone they loved, stomachs cleaved open, blood spilling the streets and entrails slowing sliding out. The eyes of the corpses will be wide open and looking straight at the target in horror as if asking the question 'why? why did you kill us?'
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. The second method of activation does not work on the deaf or hearing impaired.

    5. Name: Demonic Illusion: Sweet Embrace
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Direct touch
      Description: The user must get in direct contact with the target and they will attempt to gentle caress a hand along the target's cheek. The sudden sensation of close contact is desired to transport the target to what appears an open field where the object of their sexual affection will appear before them, attempting to coax them into giving into their inner most desire.
      Weaknesses: Does not work on those without sexual desire.

    6. Name: Embracing Chains
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. Flying out from the sleeve(s) of the users upper clothing will be five or ten, five per sleeve, long 'metal chains' that will shoot towards the target. The chains will follow the target dogging them at every turn attempting to wrap around their body and 'squeeze' the life out of them.
      Weaknesses: If the targets perception is higher than the users intelligence the target can pierce through the veil of the illusion.

    7. Name: Flesh-Eating Scarabs
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Bird -> Tiger -> Snake
      Description:  The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of scarabs will fly out of their sleeves and begin to infest the surroundings. The swarm of scarabs will continue expelling from the user's sleeves becoming so thick they blacken out the sky and consume everything in a 15m area. The scarabs in the mind of the target will appear to be devouring everything they come across while inching closer to the target. Should the target be encased in the scarabs the illusion will make it appear as if they are being eaten alive.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    8. Name: Demonic Illusion: Lightning Bolt
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The caster simply extends an arm and points in the direction of their target, using the arm movement to trigger the illusion. The illusion causes the sky to appear to turn dark before a bolt of lightning comes crashing down at thee designated area.
      Weaknesses: N/A



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Chuunin

    Posts : 791
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: B
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Fri Feb 02, 2018 6:18 am

    @Yumi wrote:Possess UA to utilise Genjutsu outside of my class allowance.

    Genjutsu
    D Ranks:


    1. Name: Rippling Wave
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their hips and body in a rhythmic fashion akin to a belly dancer, allowing their hips to sway back and forth as their arms extend to the side moving like rippling water. The casters body movement is used as a trigger for the illusion. The action is used to distort and confuse those in the targeted range. As they lay eyes on the caster their vision will begin to change as the user's image ripples and sways, becoming distorted making it appear as if there are five of the caster side by side overlapping one another.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    2. Name: Rippling Step
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the caster sways ripples will come off their body distorting the target's vision as what appears to be five overlapping images of the caster appear. The caster can then move with these images. The images will move around the caster to mislead the target as they attempt to follow the user's movements. The caster can mix in with the illusions to aid the illusion and throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    3. Name: Rippling Spring
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the user sways ripples will come off their body distorting the target's vision. The caster than moves take a step to the right or left, after moving multiple overlapping images of the caster will spread out from all sides to circle around the enemy. The images will be in constant motion to throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    4. Name: Demonic Illusion: Stream of Serpents
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Ox -> Boar -> Dog -> Snake
      Description: The user after performing the necessary hand seals will place their hands on the ground creating a visual trigger for the illusion. To affect a single target the user will beforehand lock onto their target's body, to cast on multiple targets the user will go straight to slamming their hands on the ground. In a 10m are the ground will tremble as a hissing sound is heard from behind the caster. A tsunami of snakes of all kinds will flood through the chasm pushing past the caster devouring them and on towards the target to sweep them beneath its wave.
      Weaknesses: N/A

    5. Name: Shadow Throw
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks ontoo the targets body to trigger the illusion. Primarily used when throwing a weapon, the caster will perform a 'fake throw' and the illusion will form taking the shape of their chosen weapon kunai, shuriken, senbon etc. Immediately the user will throw the actual weapon mixing them in with their illusionary weapons to catch the enemy off guard. This can also be used in reverse where the real weapons are thrown out first then the second.
      Weaknesses: N/A

    6. Name: Demonic llusion: Locust Swarm
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of locusts will fly out of their sleeves and begin to infest the surroundings. The swarm of locusts will continue expelling from the users sleeves becoming so thick they blacken out the sky and consume everything in a 20m area.
      Weaknesses: N/A

    7. Name: Flies Nest
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user locks onto the targets body to allow the illusion to take hold of them. After forming the ram seal the user begins to dissolve into thousands of buzzing black flies that disperse over a 10m area, swarming the target to temporarily block their field of vision.
      Weaknesses: N/A

    8. Name: False Explosion
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user will form the ram seal making it as visible as possible to the target using it as a visual trigger and loudly proclaim 'Katsu' as if performing an explosive technique. The users body will then appear to 'explode' out violently, creating a wave of illusion like smoke to cloud and distort the enemies vision.
      Weaknesses: N/A

    9. Name: Ballad of Fear
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. The eerie noise like the howling of banshees echoes out breaking the psyche attacking the part of the brain that deals with fear, bringing it out to induce fear into the target(s). The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.


    C Rank:


    1. Name: Fake Technique: Poison Mist
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Boar -> Snake -> Dog -> Tiger -> Ram
      Description: The user will visibly inhale, sucking in a deep amount of air acting as a visual trigger foor the Genjutsu to everyone who sees it. The caster then exhales creating the illusion they are expelling a cloud of noxious poisonous gas that will quickly spread out over a 10m area.
      Weaknesses: N/A

    2. Name: Ballad to the Rotten
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: TThe user begins to whistle a soft harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. All around the target turns dark as they find themselves on their own. The surrounding buildings have broken away with time as if a hundreds of years have passed. The target will have an outer body experience seeing their own body lying dead on the street, rotting away. Their body will have rotted away to a half flesh state, their organs rotten and decayed spilling out onto the streets as rats infest their corpse gnawing away at it. The target will be forced to gaze at their corpse and the longer they stare, after three posts, the corpse will spring to life a decayed hand reaching out at the target as the corpse's teeth chatter to devour them. Can be combined with Ballad of Fear to increase the fear factor. The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    3. Name: Ballad of Skulls
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user claps their hands together in a slow rhythmic beat. As the user claps the sound begins to grow eerie. As the sound echoes out from their resonating clapping beat the sky turns dark. A demonic howl consumes the area as appearing in a 20m area are human-sized flaming skulls. The skulls begin laughing and flying around the target, fire pouring out of their eyes. They chatter and laugh with such a resonance to induce fear and panic. Can be combined with Ballad of Fear to increase the fear factor. The clapping is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    4. Name: Ode to Death
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Rat -> Snake -> Ram -> Rat -> Dragon -> Snake or hum.
      Description: Ode to Death is a technique that can be activated by two different methods a visual or a sound based. For the visual needs, the caster goes through the hand seals for the sound based the user begins to hum a sweet harmonious tune. The moment the technique is cast the user disappears from sight as does everyone else in the surroundings, barring the target. In the targets, a hand will be a blood-stained katana. Lying in front of the target will be the corpses of everyone they loved, stomachs cleaved open, blood spilling the streets and entrails slowing sliding out. The eyes of the corpses will be wide open and looking straight at the target in horror as if asking the question 'why? why did you kill us?'
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. The second method of activation does not work on the deaf or hearing impaired.

    5. Name: Demonic Illusion: Sweet Embrace
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Direct touch
      Description: The user must get in direct contact with the target and they will attempt to gentle caress a hand along the target's cheek. The sudden sensation of close contact is desired to transport the target to what appears an open field where the object of their sexual affection will appear before them, attempting to coax them into giving into their inner most desire.
      Weaknesses: Does not work on those without sexual desire.

    6. Name: Embracing Chains
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. Flying out from the sleeve(s) of the users upper clothing will be five or ten, five per sleeve, long 'metal chains' that will shoot towards the target. The chains will follow the target dogging them at every turn attempting to wrap around their body and 'squeeze' the life out of them.
      Weaknesses: If the targets perception is higher than the users intelligence the target can pierce through the veil of the illusion.

    7. Name: Flesh-Eating Scarabs
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Bird -> Tiger -> Snake
      Description:  The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of scarabs will fly out of their sleeves and begin to infest the surroundings. The swarm of scarabs will continue expelling from the user's sleeves becoming so thick they blacken out the sky and consume everything in a 15m area. The scarabs in the mind of the target will appear to be devouring everything they come across while inching closer to the target. Should the target be encased in the scarabs the illusion will make it appear as if they are being eaten alive.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    8. Name: Demonic Illusion: Lightning Bolt
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The caster simply extends an arm and points in the direction of their target, using the arm movement to trigger the illusion. The illusion causes the sky to appear to turn dark before a bolt of lightning comes crashing down at thee designated area.
      Weaknesses: N/A



    Approved


    _________________
    Strength: C
    Constitution: B
    Stamina: C
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
    • Kakute
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 20 ft. Manriki
      Utility Belt
    • Canteen
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll
    • -
    • -
    • -
    • -
    • -



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Sat Feb 03, 2018 6:31 pm

    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.


      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.


      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength. In order for the strikes to be effective for lower ranked techniques consecutive blows are required.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Number of strikes to Sann Point for Paralysis to begin:

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    Last edited by Yumi on Tue Feb 13, 2018 5:41 pm; edited 3 times in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Toonami & Konami
    Jounin

    Posts : 849
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Re: Yumi's Workshop

    Post by Toonami & Konami on Sun Feb 04, 2018 10:05 am

    @Yumi wrote:
    [*]Name: Soft Body Modification V1
    Rank: D
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Soft Body Manipulation
    Parent Technique:  Soft Body Manipulation
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

    At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

    Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10

    Suffice to say this technique should only work against techniques/attacks that inflict blunt trauma? It would be ineffective against say a D Rank Katon technique. If so that language should be in the weaknesses section.

    @Yumi wrote:
    [*]Name: Oshiken (Pressure Fist)
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Intelligence C or higher Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Based off the Hyuga's gentle fist combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

    Boosts Speed by one tier with the taijutsu skill and by one plus without it.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.

    In order to create a style derivative from Gentle Fist you need to KNOW how Gentle Fist functions. That's determined by your Intelligence stat as per the rules. Although, for something like this you probably don't even need to know of Gentle Fist's existence. I'd suggest removing the mention of gentle fist as all this really does is target the weak points of the human body and anybody with medical knowledge would know what those are without being familiar with the Gentle Fist style.

    @Yumi wrote:
    [*]Name: Kyosen Point
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Oshiken, Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    This looks good and will be approved when the parent style is fixed.

    @Yumi wrote:

    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    Same as above.

    @Yumi wrote:

    • Name: Sann Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    Same as above.

    @Yumi wrote:

    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.

    Approved.


    @Yumi wrote:

    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.

    Approved

    @Yumi wrote:

    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear

    Approved.

    @Yumi wrote:

    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear

    [/spoiler]

    Approved


    _________________
    ~The Twins~
    Spoiler:



    Stats

    • Strength: D
    • Constitution: B
    • Stamina: B
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Sun Feb 04, 2018 2:39 pm

    Soft body modification and Oshiken have been fixed as asked. Bump.


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Chuunin

    Posts : 791
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: B
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 04, 2018 4:23 pm


    [*]Name: Soft Body Modification V1
    Rank: D
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Soft Body Manipulation
    Parent Technique:  Soft Body Manipulation
    Hand Seals: N/A
    Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

    At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

    Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    Approved

    [*]Name: Oshiken (Pressure Fist)
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu, Taijutsu
    Classification: Secret / Exclusive (Taught only by creator)
    Requirements: Ijutsu, Intelligence C or higher Coordination D+
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

    Boosts Speed by one tier with the taijutsu skill and by one plus without it.

    • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
    • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
    • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
    • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

    Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.
    [/list]

    I notice you're using Speed as the boosted stat for this technique. Speed solely refers to your movement speed on foot. I believe Coordination might best interest you with this technique, as Coordination performs more like Dexterity, allowing better striking.


    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    I noticed that technique does not grant any particular boosts. Is this intentional? You can provide stat boosts to your Taijutsu technique, which stack on top of the Taijutsu style when used in conjunction.


    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.


    Same as above


    • Name: Sann Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.

    For paralysis-inducing technique such as this, I would like to see it be at least C-rank.


    _________________
    Strength: C
    Constitution: B
    Stamina: C
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
    • Kakute
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 20 ft. Manriki
      Utility Belt
    • Canteen
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll
    • -
    • -
    • -
    • -
    • -



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Sun Feb 04, 2018 7:28 pm

    Bump necessary edits have been made.


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Chuunin

    Posts : 791
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: B
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 04, 2018 10:17 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.


      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    All approved


    _________________
    Strength: C
    Constitution: B
    Stamina: C
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
    • Kakute
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 20 ft. Manriki
      Utility Belt
    • Canteen
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll
    • -
    • -
    • -
    • -
    • -



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Mon Feb 05, 2018 5:15 am

    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Arms
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their arm muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's arm boosting strength.

      Boosts Strength by one tier with Taijutsu or Ijutsu skill and by one plus without.

      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    • Name: Stamina Recovery: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 3 points of stamina every turn, while consuming 1 point of the recovered amount, 2 points total.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Coordination D+. Can only recover up to 15 points of stamina.

    • Name: Regeneration: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments.
      Weaknesses: Can only be used on mild injuries, small cuts, shallow bruises and first degree burns.


    • Name: Bone Restoration Level 1
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technique designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Bruising: 1 post
      • Cracks: 2 posts
      • Fractures: 4 posts

      Weaknesses: Only works on bruising, cracks and fractures, cannot be used to heal broken bones.


    • Name: Ryousen (Remedy Palm)
      Rank: D
      Power: E
      Activation Cost: N/A
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A fighting style that utilises heavy knowledge of the human body to strike at the organs, ligaments, muscles, bone and nerve system of the bod. The user will channel medical chakra into each attack and target these areas in an attempt to weaken them. The Ryousen does not rely on overpowering an opponent but to whittle away at them gradually weakening their body.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Weaknesses:  Techniques have a low striking power.


    • Name: Bone Breaker
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The bone breaking fist to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies bones eating away at calcium and increasing one's phosphate levels. By increasing the phosphate, it causes the bones to deteriorate slowly fragmenting and flaking apart. If enough blows are struck the bones eventually will break with the final strike.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for bones to break

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas only effect those locations.


    • Name: Muscle Tearing Palm
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Muscle Tearing Palm to use this technique the user channels chakra into their hands and attack with punches, palm strikes or finger pokes. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies muscular structure with prolonged attacks the muscles begin to tear apart. Once torn the muscle movement will become limited and painful affecting the enemies movements in battle. By tearing multiple muscles, one can effectively limit their opponent's manoeuvrability.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for muscles to tear

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas affect only those locations.


    • Name: Kidney Blow
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Kidney Blow to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies kidneys. Each blow is designed to cause the tiniest amount of pain, but with each strike, the pain will begin to build up until it becomes excruciating. The pain will last until the end of the topic and will require posts equal to the total number of strikes to heal.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Pain Build up

      • E Rank Constitution: 1 strike low pain, 2 strikes mild pain, 3 strikes medium pain, 4 strikes high pain, 5 strikes excruciating pain, 6 strikes blinding pain.
      • D Rank Constitution: 1 strike no pain, 2 strikes low pain, 3 strikes mild pain, 4 strikes medium level pain,  5 strikes high pain, 6 strikes excruciating pain, 7 strikes blinding pain.
      • C Rank Constitution: 2 strikes no pain, 3 strikes low pain, 4 strikes mild pain, 5 strikes medium level pain, 6 strikes high pain, 7 strikes excruciating pain, 8 strikes blinding pain.
      • B Rank Constitution: 3 strikes no pain, 4 strikes low pain, 5 strikes mild pain, 6 strikes medium level pain, 7 strikes high pain, 8 strikes excruciating pain, 9 strikes blinding pain.

      Weaknesses: Does not work on those with a constitution A or higher. Strike count can be applied to both Kidney's, but it is not added together. Strike counts are added to each kidney.

    Genjutsu
    Spoiler:


    • Name: Aura of Panic
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks onto a target or targets allowing the genjutsu to be triggered. Immediately on lock, a fearsome aura will seem to be released from the user's body as the illusion affects the target's psyche to induce panic in them. The target is designed to panic as they look at the user and will want to flee, escape as far away as possible. This technique has a greater effect on those with a weaker perception than the user's intelligence.
      Weaknesses: Does not work on those with a perception two tiers higher than the user's intelligence. One tier higher perception than the user's intelligence will allow one to pierce through the veil of the genjutsu, but breaking it is another matter, panic effects mild, barely existent.

    • Name: Minds Deceptions
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user will use three different methods to activate this genjutsu, a different trigger for a variety of situations. The first is by locking onto the target's body. The second trigger is to sing a harmonious tune as loudly as possible turning the illusion into a sound based one. The third trigger method is to take a chilli pepper bomb and channel chakra into it, the smell will act to trigger the illusion. The sound and smell triggers are prefered methods to be used on multiple targets.

      When either of these methods is used the target or targets will fall for the illusion, their perception of the world will be alerted. The illusion affects the psyche to weaken the target's perception.

      Perception is debuffed by two minus.
      Weaknesses: N/A



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Ryuko
    Genin

    Posts : 559
    Join date : 2017-09-29

    Re: Yumi's Workshop

    Post by Ryuko on Thu Feb 08, 2018 12:28 am

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Arms
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their arm muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's arm boosting strength.

      Boosts Strength by one tier with Taijutsu or Ijutsu skill and by one plus without.

      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    • Name: Stamina Recovery: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 3 points of stamina every turn, while consuming 1 point of the recovered amount, 2 points total.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Coordination D+. Can only recover up to 15 points of stamina.

    • Name: Regeneration: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments.
      Weaknesses: Can only be used on mild injuries, small cuts, shallow bruises and first degree burns.


    • Name: Bone Restoration Level 1
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technique designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Bruising: 1 post
      • Cracks: 2 posts
      • Fractures: 4 posts

      Weaknesses: Only works on bruising, cracks and fractures, cannot be used to heal broken bones.


    • Name: Ryousen (Remedy Palm)
      Rank: D
      Power: E
      Activation Cost: N/A
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A fighting style that utilises heavy knowledge of the human body to strike at the organs, ligaments, muscles, bone and nerve system of the bod. The user will channel medical chakra into each attack and target these areas in an attempt to weaken them. The Ryousen does not rely on overpowering an opponent but to whittle away at them gradually weakening their body.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Weaknesses:  Techniques have a low striking power.


    • Name: Bone Breaker
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The bone breaking fist to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies bones eating away at calcium and increasing one's phosphate levels. By increasing the phosphate, it causes the bones to deteriorate slowly fragmenting and flaking apart. If enough blows are struck the bones eventually will break with the final strike.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for bones to break

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas only effect those locations.


    • Name: Muscle Tearing Palm
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Muscle Tearing Palm to use this technique the user channels chakra into their hands and attack with punches, palm strikes or finger pokes. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies muscular structure with prolonged attacks the muscles begin to tear apart. Once torn the muscle movement will become limited and painful affecting the enemies movements in battle. By tearing multiple muscles, one can effectively limit their opponent's manoeuvrability.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for muscles to tear

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas affect only those locations.


    • Name: Kidney Blow
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Kidney Blow to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies kidneys. Each blow is designed to cause the tiniest amount of pain, but with each strike, the pain will begin to build up until it becomes excruciating. The pain will last until the end of the topic and will require posts equal to the total number of strikes to heal.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Pain Build up

      • E Rank Constitution: 1 strike low pain, 2 strikes mild pain, 3 strikes medium pain, 4 strikes high pain, 5 strikes excruciating pain, 6 strikes blinding pain.
      • D Rank Constitution: 1 strike no pain, 2 strikes low pain, 3 strikes mild pain, 4 strikes medium level pain,  5 strikes high pain, 6 strikes excruciating pain, 7 strikes blinding pain.
      • C Rank Constitution: 2 strikes no pain, 3 strikes low pain, 4 strikes mild pain, 5 strikes medium level pain, 6 strikes high pain, 7 strikes excruciating pain, 8 strikes blinding pain.
      • B Rank Constitution: 3 strikes no pain, 4 strikes low pain, 5 strikes mild pain, 6 strikes medium level pain, 7 strikes high pain, 8 strikes excruciating pain, 9 strikes blinding pain.

      Weaknesses: Does not work on those with a constitution A or higher. Strike count can be applied to both Kidney's, but it is not added together. Strike counts are added to each kidney.

    Genjutsu
    Spoiler:


    • Name: Aura of Panic
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks onto a target or targets allowing the genjutsu to be triggered. Immediately on lock, a fearsome aura will seem to be released from the user's body as the illusion affects the target's psyche to induce panic in them. The target is designed to panic as they look at the user and will want to flee, escape as far away as possible. This technique has a greater effect on those with a weaker perception than the user's intelligence.
      Weaknesses: Does not work on those with a perception two tiers higher than the user's intelligence. One tier higher perception than the user's intelligence will allow one to pierce through the veil of the genjutsu, but breaking it is another matter, panic effects mild, barely existent.

    • Name: Minds Deceptions
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user will use three different methods to activate this genjutsu, a different trigger for a variety of situations. The first is by locking onto the target's body. The second trigger is to sing a harmonious tune as loudly as possible turning the illusion into a sound based one. The third trigger method is to take a chilli pepper bomb and channel chakra into it, the smell will act to trigger the illusion. The sound and smell triggers are prefered methods to be used on multiple targets.

      When either of these methods is used the target or targets will fall for the illusion, their perception of the world will be alerted. The illusion affects the psyche to weaken the target's perception.

      Perception is debuffed by two minus.
      Weaknesses: N/A


    All approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: C
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: B
    Intelligence: B
    Perception: C

    On person
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Belt holster 1:
    - Baton
    - Fuuma Shuriken
    Belt holster 2:
    - Baton
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    -1 Med kit
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Thu Feb 08, 2018 12:30 am

    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Legs
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification V1, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their leg muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's legs boosting speed.

      Boosts strength by one tier with Taijutsu or Ijutsu skill and by one plus without.
      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Chuunin

    Posts : 791
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: B
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sat Feb 10, 2018 6:33 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: Extreme Pain: Wears off in 4 posts
      • Strength higher then Constitution by 1 Tier: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: Wears off in 2 posts
      • Strength lower to Constitution by 1 Tier: Low pain: Wears off in 1 post

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck.


      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    It appears I did forget to mention one thing: For Pressure Fists and its related technique do need to have a sort of "build up" for its pain yield. Something like three consecutive strikes in the same area, or you can increase the rank to C and power to B, following an increase of chakra. If you plan to deal a lasting, localized pain it would require an effort rather than me stubbing your toe and poking your forehead to draw such effects.


    _________________
    Strength: C
    Constitution: B
    Stamina: C
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
    • Kakute
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 20 ft. Manriki
      Utility Belt
    • Canteen
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll
    • -
    • -
    • -
    • -
    • -



    Character Updates
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Tue Feb 13, 2018 5:43 pm

    Made edits to Oshiken and the three techniques under it.

    The other four listed aren't apart of it do they require editing for the same purpose when two are only used for healing?


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Masuyo Kaede
    Chuunin

    Posts : 791
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: B
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 18, 2018 8:59 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.


      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.


      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength. In order for the strikes to be effective for lower ranked techniques consecutive blows are required.



    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Sann Point
      Rank: C
      Power: C
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the Sann-li or San-bra pressure point located at the anterosuperior of the first external radial of the forearm. The striking of this point is to induce paralysis in the arm struck. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post
      • B Rank Constitution: 6 Posts for effect to take place. Numbing effect is felt at the fourth post
      • A Rank Constitution: 7 Posts for effect to take place. Numbing effect is felt at the fifth post
      • S Rank Constitution: 10 Posts for effect to take place. Numbing effect is felt at the seventh post

      Effects for Paralysis to wear off:

      • E Rank Constitution: 5 posts
      • D Rank Constitution: 4 posts
      • C Rank Constitution: 3 post.
      • B Rank Constitution: 2 post.
      • A Rank Constitution: 1 post.
      • S Rank Constitution: 1 post.

      Number of strikes to Sann Point for Paralysis to begin:

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    That was a quoting issue on my behalf.


    Regardless, reapproved


    _________________
    Strength: C
    Constitution: B
    Stamina: C
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
    • Kakute
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 20 ft. Manriki
      Utility Belt
    • Canteen
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll
    • -
    • -
    • -
    • -
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    Character Updates
    avatar
    Masuyo Kaede
    Chuunin

    Posts : 791
    Join date : 2016-12-07

    Character File
    Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
    Class: B
    Ryo: 30,000

    Re: Yumi's Workshop

    Post by Masuyo Kaede on Sun Feb 18, 2018 9:14 pm

    @Yumi wrote:
    Ijutsu
    Spoiler:


    • Name: Soft Body Modification V1: Malleable Muscles, Legs
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification V1, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their leg muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's legs boosting speed.

      Boosts strength by one tier with Taijutsu or Ijutsu skill and by one plus without.
      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    Approved


    _________________
    Strength: C
    Constitution: B
    Stamina: C
    Speed: B
    Coordination: B
    Intelligence: C
    Perception: B

    Spoiler:


      Thigh Holster
    • 1 Kunai
      Front Holster
    • 10 Shuriken
      Back Holster
    • 10 Shuriken
      Right Hip Pouch
    • 15 Kunai
    • 6 Chili Pepper Bombs
    • 150 ft. Steel Wire
    • 5 Red Tags
    • 20 Military Ration Pills
    • Bandage Wrap
    • Kakute
      Left Hip Pouch
    • 15 Kunai
    • 3 Flash Bombs
    • 3 Smoke Bombs
    • 50 Caltrops
    • 20 ft. Manriki
      Utility Belt
    • Canteen
      Flak Jacket Scroll Holster
    • Small Sealed Weapon Scroll
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    Character Updates
    avatar
    Yumi
    Genin

    Posts : 74
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry
    Class: E
    Ryo: 49,4500

    Re: Yumi's Workshop

    Post by Yumi on Mon Feb 19, 2018 2:17 pm

    Genjutsu
    Spoiler:


    1. Name: Genpo: Katon: Goukakyuu no Jutsu (Illusion Art: Fire Release: Great Fireball Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake → Rat → Monkey → Ox → Horse → Tiger [for flamethrower] or Dragon → Tiger [for projectile]
      Description: A Genjutsu designed to resemble and mimic the Katon: Goukakyuu in order to mislead and confuse a target. The user after performing the needed handseals, manipulates their chakra reserves locks onto their target triggering the jutsu. The user of the technique breathes in similar to the effect of the actual Katon: Goukakyuu no Jutsu

      Like the original the illusion when released as a continuous flamethrower, this illusion creates a widespread stream of flames, expanding out 25 meters in front of the user. When released as a projectile, the illusion appears as a broad sphere of flames, moving at C speed. Upon impacting something, the sphere detonates into a ten-meter span of flames.

      Being that the technique is but an illusion and doesn't hold any form of strength or even heat, the technique costs less than its originator.
      Weaknesses: Only an illusion no physical damage is caused.

    2. Name: Genpo: Katon: Housenka no Jutsu (Illusion Art: Fire Release: Phoenix Sage Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: : Rat → Ox → Rabbit → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Housenka in order to mislead and confuse a target. The user after performing the hand seals will visibly breathe in appearing as if they are about to breathe fire. This action can trigger the illusion when seen, if not the user will lock onto a target with their chakra to trigger it. The caster then 'exhales' appearing to launch a volley sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Like the original technique, the 'fireballs' can be controlled by the performer to help sell the illusion.

      Just like the original Shuriken can also be concealed within the 'flames', creating an unexpected secondary surprise attack. Unlike the original, the Shuriken cannot be controlled and when the fireballs are moved the weapons are revealed.
      Weaknesses: Only an illusion no physical damage is caused.

    3. Name: Genpo: Suiton: Mizurappa(Illusion Art: Water Release: Wild Water Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Boar → Hare
      Description: A Genjutsu designed to resemble and mimic the Suiton: Mizurappa in order to mislead and confuse a target. After using the hand seals for a visual trigger, which if it does not work or cannot be used the user will lock onto the target to act also as a trigger. The user breathes in, cheeks puffing out before 'water' gushes out from their mouth like a waterfall. The 'water' is an illusion to trick the enemies mind into believing a raging waterfall is coming towards them to wash them away.
      Weaknesses: Only an illusion no physical damage is caused.

    4. Name: Genpo: Suiton: Houmatsu Rappa (Illusion Art: Water Release: Wild Bubble Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: A Genjutsu designed to resemble and mimic the Suiton: Houmatsu Rappa in order to mislead and confuse a target. The user after performing a visible Ram seal to create the trigger, they will breath out also another trigger and expel a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This illusion is designed to trick the target's mind into believing travelling over said surface to be almost impossible without losing traction.
      Weaknesses: Only an illusion and won't make the enemy fall.

    5. Name: Genpo: Fuuton: Daitoppa (Illusion Art: Wind Release: Great Breakthrough
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Dog → Boar → Ram → Snake
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Daitoppa in order to mislead and confuse a target. After carefully forming the hand seals the user will lock onto a target to trigger the illusion. The illusion will create a powerful, concentrated gust of wind that affects the surroundings making it appear as if trees are up from their roots and the ground is hallowed out. The illusion is designed to make it so the enemies mind believes they are being bombarded by strong wind in order to knock them off balance so they fall over. It is a trick of the mind into believing the body has lost all balance.
      Weaknesses: Only an illusion and no breeze is generated. A high enough perception, higher than the user's intelligence, will allow one to realise this.

    6. Name: Genpo: Doton: Doryuu Taiga (Illusion Art: Earth Release: Earth Flow River)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-5m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Rat
      Description: A Genjutsu designed to resemble and mimic the Doton: Doryuu Taiga in order to mislead and confuse a target. After the hand seals the user locks onto their target to trigger the illusion. Unlike the original which carries enemies off this move simply makes the target trip over their own feet and fall down when cast, doing so by making the target thing the surface beneath them had transformed into liquid mud.
      Weaknesses: A high enough perception, higher than the user's intelligence, will allow one to realise this is only an illusion.

    7. Name: Genpo: Doton: Retsudo Tenshou (Illusion Art: Earth Release: Tearing Earth Turning Palm)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dog → Ox → Palms on Earth
      Description: A Genjutsu designed to resemble and mimic the Doton: Retsudo Tenshou in order to mislead and confuse a target. The user after performing the hand seals places their hands on the ground creating a visual trigger to cast the illusion. In the eyes of the target, this action causes the ground surrounding them to spiral inwards on itself, burying them alive or crushing them.
      Weaknesses: Only an illusion no physical damage is caused.

    8. Name: Genpo: Raiton: Gian (Illusion Art: Lightning Release: False Darkness)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A Genjutsu designed to resemble and mimic the Raiton: Gian in order to mislead and confuse a target. The user will clap their hands together using chakra to enhance the sound, before opening their mouth. The clapping acts as a sound-based trigger while the opening of the mouth is used for a visual trigger. Once cast the user will appear to emit lightning in the shape of a spear from their mouth, launching it towards the enemy. The illusion will in the enemies mind make it seem that the spear has the ability to pierce through rock and destroy the surroundings when it makes contact with solid surfaces.

      When the illusion is dispelled any damage caused will immediately vanish.
      Weaknesses: Only an illusion no physical damage is caused.

    9. Name: Genpo: Suiton: Suigaden (Illusion Release: Water Release: Water Fang Projectile)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon
      Description: A Genjutsu designed to resemble and mimic the Suiton: Suigaden in order to mislead and confuse a target. The user after forming the hand seal locks onto a target to trigger the illusion and lock them within. Inside the illusion, if by a water source the illusion will take effect from their, if not by a water source water molecules will appear to gather in mid-air. Water in the shape of a drill will shoot up towards the target, three in total. These three drills will attack anywhere in a 360-degree radius.
      Weaknesses: Only an illusion no physical damage is caused.

    10. Name: Genpo: Katon: Zukokku (Illusion Art: Fire Release: Intelligent Hard Work)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Rat → Dog → Ox → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Zukokku in order to mislead and confuse a target. After the necessary hand seals the user locks onto the target to trigger the illusion, before appearing to breathe out a small 'fireball'. The illusion makes it appear that the fireball erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. This giant torrent of flames expands out to 20 meters from the original location of impact for the original projectile. Since the flames travel along the ground and cover such a wide area this is a difficult technique to evade. This is all part of the illusion and when broken everything will return to normal as if it never happened.
      Weaknesses: Only an illusion no physical damage is caused.

    11. Name: Genpo: Fuuton: Atsugai (Illusion Art: Wind Release: Pressure Damage)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Ram
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Atsugai in order to mislead and confuse a target. The user after the hand seals locks onto a target to trigger the illusion. The user appears to breathe in before appearing to expel a compressed tornado-like mass. The illusion acts that when the compressed projectile hits a 10m blast erupts, inflicting massive damage on both the target and their close surroundings. Being an illusion it is simply a trick of the mind and when cancelled the target and surroundings appear undamaged.
      Weaknesses: Only an illusion no physical damage is caused.

    12. Name: Genpo: Sen'ei Jashu (Illusion Art: Hidden Shade Snake Hand)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake
      Description: A Genjutsu designed to resemble and mimic the Sen'ei Jashu in order to mislead and confuse a target. The caster after forming the necessary hand seal extends an arm at the target, triggering the illusion. Once triggered the user will have appeared to summon five snakes that shoot out towards the target. Each snake is large enough to devour a small child with ease.  The illusion makes it appear that the wielder is a snake summon and that the snakes allow the user to attack from a fair distance. Thye illusion can be used to restrict the target or create the illusion the snakes will bite the target with their venomous fangs. By having the illusionary snakes bite a target it drives to make them believe they have been poisoned, causing them to panic due to the fear of death.
      Weaknesses: Only an illusion no physical damage is caused.

    13. Name: Genpo: Ningyou Geki: Koudou Suru (Illusion Art: Puppet Play: Act One)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: D (Puppet Speed)
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu. Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram → Boar → Bird
      Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears two wooden puppets will be standing in front of the user.

      Each of these illusionary puppets will wield a weapon, the right puppet with a redhead will carry two katana, the left puppet has a blue head and wields a pair of gauntlets. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.
      Weaknesses: Being an illusion the puppets cause no damage. A perception higher than the user's intelligence can see through the illusion.



    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: C
    • Perception: D
    • Wrist Holster (Each arm) [x1 Kunai per holster, x2 Senbon per holster
    • Hair Concealed(Each side) [x2 Senbon Left, x2 Senbon Right]
    • Hip Pouch (right side hidden by sash) [x6 Kunai, x8 Shuriken, x12 Senbon, x1 Chilli Pepper Bomb, x2 Flash Bombs]
    • Left Side Sash Concealed [Small Sealed Weapons Scroll: Contents - x1 Medikit,  x1 Chilli Pepper Bombs, 15 feet Steel Wire, x2 Smoke bombs)]
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Ryuko
    Genin

    Posts : 559
    Join date : 2017-09-29

    Re: Yumi's Workshop

    Post by Ryuko on Fri Feb 23, 2018 8:29 pm

    @Yumi wrote:
    Genjutsu
    Spoiler:


    1. Name: Genpo: Katon: Goukakyuu no Jutsu (Illusion Art: Fire Release: Great Fireball Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake → Rat → Monkey → Ox → Horse → Tiger [for flamethrower] or Dragon → Tiger [for projectile]
      Description: A Genjutsu designed to resemble and mimic the Katon: Goukakyuu in order to mislead and confuse a target. The user after performing the needed handseals, manipulates their chakra reserves locks onto their target triggering the jutsu. The user of the technique breathes in similar to the effect of the actual Katon: Goukakyuu no Jutsu

      Like the original the illusion when released as a continuous flamethrower, this illusion creates a widespread stream of flames, expanding out 25 meters in front of the user. When released as a projectile, the illusion appears as a broad sphere of flames, moving at C speed. Upon impacting something, the sphere detonates into a ten-meter span of flames.

      Being that the technique is but an illusion and doesn't hold any form of strength or even heat, the technique costs less than its originator.
      Weaknesses: Only an illusion no physical damage is caused.

    2. Name: Genpo: Katon: Housenka no Jutsu (Illusion Art: Fire Release: Phoenix Sage Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: : Rat → Ox → Rabbit → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Housenka in order to mislead and confuse a target. The user after performing the hand seals will visibly breathe in appearing as if they are about to breathe fire. This action can trigger the illusion when seen, if not the user will lock onto a target with their chakra to trigger it. The caster then 'exhales' appearing to launch a volley sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Like the original technique, the 'fireballs' can be controlled by the performer to help sell the illusion.

      Just like the original Shuriken can also be concealed within the 'flames', creating an unexpected secondary surprise attack. Unlike the original, the Shuriken cannot be controlled and when the fireballs are moved the weapons are revealed.
      Weaknesses: Only an illusion no physical damage is caused.

    3. Name: Genpo: Suiton: Mizurappa(Illusion Art: Water Release: Wild Water Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Boar → Hare
      Description: A Genjutsu designed to resemble and mimic the Suiton: Mizurappa in order to mislead and confuse a target. After using the hand seals for a visual trigger, which if it does not work or cannot be used the user will lock onto the target to act also as a trigger. The user breathes in, cheeks puffing out before 'water' gushes out from their mouth like a waterfall. The 'water' is an illusion to trick the enemies mind into believing a raging waterfall is coming towards them to wash them away.
      Weaknesses: Only an illusion no physical damage is caused.

    4. Name: Genpo: Suiton: Houmatsu Rappa (Illusion Art: Water Release: Wild Bubble Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: A Genjutsu designed to resemble and mimic the Suiton: Houmatsu Rappa in order to mislead and confuse a target. The user after performing a visible Ram seal to create the trigger, they will breath out also another trigger and expel a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This illusion is designed to trick the target's mind into believing travelling over said surface to be almost impossible without losing traction.
      Weaknesses: Only an illusion and won't make the enemy fall.

    5. Name: Genpo: Fuuton: Daitoppa (Illusion Art: Wind Release: Great Breakthrough
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Dog → Boar → Ram → Snake
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Daitoppa in order to mislead and confuse a target. After carefully forming the hand seals the user will lock onto a target to trigger the illusion. The illusion will create a powerful, concentrated gust of wind that affects the surroundings making it appear as if trees are up from their roots and the ground is hallowed out. The illusion is designed to make it so the enemies mind believes they are being bombarded by strong wind in order to knock them off balance so they fall over. It is a trick of the mind into believing the body has lost all balance.
      Weaknesses: Only an illusion and no breeze is generated. A high enough perception, higher than the user's intelligence, will allow one to realise this.

    6. Name: Genpo: Doton: Doryuu Taiga (Illusion Art: Earth Release: Earth Flow River)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-5m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Rat
      Description: A Genjutsu designed to resemble and mimic the Doton: Doryuu Taiga in order to mislead and confuse a target. After the hand seals the user locks onto their target to trigger the illusion. Unlike the original which carries enemies off this move simply makes the target trip over their own feet and fall down when cast, doing so by making the target thing the surface beneath them had transformed into liquid mud.
      Weaknesses: A high enough perception, higher than the user's intelligence, will allow one to realise this is only an illusion.

    7. Name: Genpo: Doton: Retsudo Tenshou (Illusion Art: Earth Release: Tearing Earth Turning Palm)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dog → Ox → Palms on Earth
      Description: A Genjutsu designed to resemble and mimic the Doton: Retsudo Tenshou in order to mislead and confuse a target. The user after performing the hand seals places their hands on the ground creating a visual trigger to cast the illusion. In the eyes of the target, this action causes the ground surrounding them to spiral inwards on itself, burying them alive or crushing them.
      Weaknesses: Only an illusion no physical damage is caused.

    8. Name: Genpo: Raiton: Gian (Illusion Art: Lightning Release: False Darkness)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A Genjutsu designed to resemble and mimic the Raiton: Gian in order to mislead and confuse a target. The user will clap their hands together using chakra to enhance the sound, before opening their mouth. The clapping acts as a sound-based trigger while the opening of the mouth is used for a visual trigger. Once cast the user will appear to emit lightning in the shape of a spear from their mouth, launching it towards the enemy. The illusion will in the enemies mind make it seem that the spear has the ability to pierce through rock and destroy the surroundings when it makes contact with solid surfaces.

      When the illusion is dispelled any damage caused will immediately vanish.
      Weaknesses: Only an illusion no physical damage is caused.

    9. Name: Genpo: Suiton: Suigaden (Illusion Release: Water Release: Water Fang Projectile)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon
      Description: A Genjutsu designed to resemble and mimic the Suiton: Suigaden in order to mislead and confuse a target. The user after forming the hand seal locks onto a target to trigger the illusion and lock them within. Inside the illusion, if by a water source the illusion will take effect from their, if not by a water source water molecules will appear to gather in mid-air. Water in the shape of a drill will shoot up towards the target, three in total. These three drills will attack anywhere in a 360-degree radius.
      Weaknesses: Only an illusion no physical damage is caused.

    10. Name: Genpo: Katon: Zukokku (Illusion Art: Fire Release: Intelligent Hard Work)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Rat → Dog → Ox → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Zukokku in order to mislead and confuse a target. After the necessary hand seals the user locks onto the target to trigger the illusion, before appearing to breathe out a small 'fireball'. The illusion makes it appear that the fireball erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. This giant torrent of flames expands out to 20 meters from the original location of impact for the original projectile. Since the flames travel along the ground and cover such a wide area this is a difficult technique to evade. This is all part of the illusion and when broken everything will return to normal as if it never happened.
      Weaknesses: Only an illusion no physical damage is caused.

    11. Name: Genpo: Fuuton: Atsugai (Illusion Art: Wind Release: Pressure Damage)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Ram
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Atsugai in order to mislead and confuse a target. The user after the hand seals locks onto a target to trigger the illusion. The user appears to breathe in before appearing to expel a compressed tornado-like mass. The illusion acts that when the compressed projectile hits a 10m blast erupts, inflicting massive damage on both the target and their close surroundings. Being an illusion it is simply a trick of the mind and when cancelled the target and surroundings appear undamaged.
      Weaknesses: Only an illusion no physical damage is caused.

    12. Name: Genpo: Sen'ei Jashu (Illusion Art: Hidden Shade Snake Hand)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake
      Description: A Genjutsu designed to resemble and mimic the Sen'ei Jashu in order to mislead and confuse a target. The caster after forming the necessary hand seal extends an arm at the target, triggering the illusion. Once triggered the user will have appeared to summon five snakes that shoot out towards the target. Each snake is large enough to devour a small child with ease.  The illusion makes it appear that the wielder is a snake summon and that the snakes allow the user to attack from a fair distance. Thye illusion can be used to restrict the target or create the illusion the snakes will bite the target with their venomous fangs. By having the illusionary snakes bite a target it drives to make them believe they have been poisoned, causing them to panic due to the fear of death.
      Weaknesses: Only an illusion no physical damage is caused.

    13. Name: Genpo: Ningyou Geki: Koudou Suru (Illusion Art: Puppet Play: Act One)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: D (Puppet Speed)
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu. Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram → Boar → Bird
      Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears two wooden puppets will be standing in front of the user.

      Each of these illusionary puppets will wield a weapon, the right puppet with a redhead will carry two katana, the left puppet has a blue head and wields a pair of gauntlets. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.
      Weaknesses: Being an illusion the puppets cause no damage. A perception higher than the user's intelligence can see through the illusion.


    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: C
    Constitution: C
    Stamina: C
    Speed: C
    Coordination: B
    Intelligence: B
    Perception: C

    On person
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Belt holster 1:
    - Baton
    - Fuuma Shuriken
    Belt holster 2:
    - Baton
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    -1 Med kit

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      Current date/time is Sun Aug 19, 2018 6:46 am