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    Yumi's Jutsu Registry

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    Yumi
    Genin

    Posts : 168
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Yumi's Jutsu Registry

    Post by Yumi on Thu Feb 01, 2018 10:47 pm

    Genjutsu
    D Rank:


    1. Name: Genpo: Katon: Goukakyuu no Jutsu (Illusion Art: Fire Release: Great Fireball Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake → Rat → Monkey → Ox → Horse → Tiger [for flamethrower] or Dragon → Tiger [for projectile]
      Description: A Genjutsu designed to resemble and mimic the Katon: Goukakyuu in order to mislead and confuse a target. The user after performing the needed handseals, manipulates their chakra reserves locks onto their target triggering the jutsu. The user of the technique breathes in similar to the effect of the actual Katon: Goukakyuu no Jutsu

      Like the original the illusion when released as a continuous flamethrower, this illusion creates a widespread stream of flames, expanding out 25 meters in front of the user. When released as a projectile, the illusion appears as a broad sphere of flames, moving at C speed. Upon impacting something, the sphere detonates into a ten-meter span of flames.

      Being that the technique is but an illusion and doesn't hold any form of strength or even heat, the technique costs less than its originator.
      Weaknesses: Only an illusion no physical damage is caused.

    2. Name: Genpo: Katon: Housenka no Jutsu (Illusion Art: Fire Release: Phoenix Sage Technique)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: : Rat → Ox → Rabbit → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Housenka in order to mislead and confuse a target. The user after performing the hand seals will visibly breathe in appearing as if they are about to breathe fire. This action can trigger the illusion when seen, if not the user will lock onto a target with their chakra to trigger it. The caster then 'exhales' appearing to launch a volley sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. Like the original technique, the 'fireballs' can be controlled by the performer to help sell the illusion.

      Just like the original Shuriken can also be concealed within the 'flames', creating an unexpected secondary surprise attack. Unlike the original, the Shuriken cannot be controlled and when the fireballs are moved the weapons are revealed.
      Weaknesses: Only an illusion no physical damage is caused.

    3. Name: Genpo: Suiton: Mizurappa(Illusion Art: Water Release: Wild Water Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Boar → Hare
      Description: A Genjutsu designed to resemble and mimic the Suiton: Mizurappa in order to mislead and confuse a target. After using the hand seals for a visual trigger, which if it does not work or cannot be used the user will lock onto the target to act also as a trigger. The user breathes in, cheeks puffing out before 'water' gushes out from their mouth like a waterfall. The 'water' is an illusion to trick the enemies mind into believing a raging waterfall is coming towards them to wash them away.
      Weaknesses: Only an illusion no physical damage is caused.

    4. Name: Genpo: Suiton: Houmatsu Rappa (Illusion Art: Water Release: Wild Bubble Wave)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: D
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: A Genjutsu designed to resemble and mimic the Suiton: Houmatsu Rappa in order to mislead and confuse a target. The user after performing a visible Ram seal to create the trigger, they will breath out also another trigger and expel a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This illusion is designed to trick the target's mind into believing travelling over said surface to be almost impossible without losing traction.
      Weaknesses: Only an illusion and won't make the enemy fall.

    5. Name: Genpo: Fuuton: Daitoppa (Illusion Art: Wind Release: Great Breakthrough
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Dog → Boar → Ram → Snake
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Daitoppa in order to mislead and confuse a target. After carefully forming the hand seals the user will lock onto a target to trigger the illusion. The illusion will create a powerful, concentrated gust of wind that affects the surroundings making it appear as if trees are up from their roots and the ground is hallowed out. The illusion is designed to make it so the enemies mind believes they are being bombarded by strong wind in order to knock them off balance so they fall over. It is a trick of the mind into believing the body has lost all balance.
      Weaknesses: Only an illusion and no breeze is generated. A high enough perception, higher than the user's intelligence, will allow one to realise this.

    6. Name: Genpo: Doton: Doryuu Taiga (Illusion Art: Earth Release: Earth Flow River)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-5m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Tiger → Rat
      Description: A Genjutsu designed to resemble and mimic the Doton: Doryuu Taiga in order to mislead and confuse a target. After the hand seals the user locks onto their target to trigger the illusion. Unlike the original which carries enemies off this move simply makes the target trip over their own feet and fall down when cast, doing so by making the target thing the surface beneath them had transformed into liquid mud.
      Weaknesses: A high enough perception, higher than the user's intelligence, will allow one to realise this is only an illusion.

    7. Name: Genpo: Doton: Retsudo Tenshou (Illusion Art: Earth Release: Tearing Earth Turning Palm)
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dog → Ox → Palms on Earth
      Description: A Genjutsu designed to resemble and mimic the Doton: Retsudo Tenshou in order to mislead and confuse a target. The user after performing the hand seals places their hands on the ground creating a visual trigger to cast the illusion. In the eyes of the target, this action causes the ground surrounding them to spiral inwards on itself, burying them alive or crushing them.
      Weaknesses: Only an illusion no physical damage is caused.

    8. Name: Mist Servant Technique
      Rank: D
      Cost: D
      Range: 0m-30m
      Element: N/A
      Classification: Open
      Handseals: N/A
      Requirements: Genjutsu Skill/Weapon
      Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. It is triggered by the opponent entering the general thirty-meter area of casting. Their movements are somehow slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim can eventually be worn down.
      Drawbacks:  N/A

    9. Name: Rippling Wave
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their hips and body in a rhythmic fashion akin to a belly dancer, allowing their hips to sway back and forth as their arms extend to the side moving like rippling water. The casters body movement is used as a trigger for the illusion. The action is used to distort and confuse those in the targeted range. As they lay eyes on the caster, their vision will begin to change as the user's image ripples and sways, becoming distorted making it appear as if there are five of the caster side by side overlapping one another.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    10. Name: Rippling Step
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the caster sways, ripples will come off their body distorting the target's vision as what appears to be five overlapping images of the caster appear. The caster can then move with these images. The images will move around the caster to mislead the target as they attempt to follow the user's movements. The caster can mix in with the illusions to aid the illusion and throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    11. Name: Rippling Spring
      Rank: D
      Power:N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Distinct body action for activation.
      Description: The user sways their body from side to side like a snake using this visual motion as a trigger. As the user sways, ripples will come off their body distorting the target's vision. The caster than moves take a step to the right or left, after moving multiple overlapping images of the caster will spread out from all sides to circle the enemy. The images will be in constant motion to throw off the target.
      Weaknesses: Is the target's perception is higher than the user's intelligence, the target can pierce through the veil of illusions and see the original.

    12. Name: Demonic Illusion: Stream of Serpents
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Ox -> Boar -> Dog -> Snake
      Description: The user after performing the necessary hand seals will place their hands on the ground creating a visual trigger for the illusion. To affect a single target the user will beforehand lock onto their target's body, to cast on multiple targets the user will go straight to slamming their hands on the ground. In a 10m are the ground will tremble as a hissing sound is heard from behind the caster. A tsunami of snakes of all kinds will flood through the chasm pushing past the caster devouring them and on towards the target to sweep them beneath its wave.
      Weaknesses: N/A

    13. Name: Shadow Throw
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks onto the targets body to trigger the illusion. Primarily used when throwing a weapon, the caster will perform a 'fake throw' and the illusion will form taking the shape of their chosen weapon kunai, shuriken, senbon etc. Immediately the user will throw the actual weapon mixing them in with their illusionary weapons to catch the enemy off guard. This can also be used in reverse where the real weapons are thrown out first then the second.
      Weaknesses: N/A

    14. Name: Demonic llusion: Locust Swarm
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of locusts will fly out of their sleeves and begin to infest the surroundings. The swarm of locusts will continue expelling from the users sleeves becoming so thick they blacken out the sky and consume everything in a 20m area.
      Weaknesses: N/A

    15. Name: Flies Nest
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user locks onto the targets body to allow the illusion to take hold of them. After forming the ram seal the user begins to dissolve into thousands of buzzing black flies that disperse over a 10m area, swarming the target to temporarily block their field of vision.
      Weaknesses: N/A

    16. Name: False Explosion
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The user will form the ram seal making it as visible as possible to the target using it as a visual trigger and loudly proclaim 'Katsu' as if performing an explosive technique. The users body will then appear to 'explode' out violently, creating a wave of illusion like smoke to cloud and distort the enemies vision.
      Weaknesses: N/A

    17. Name: Ballad of Fear
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user begins to whistle a soft, harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. The eerie noise like the howling of banshees echoes out breaking the psyche attacking the part of the brain that deals with fear, bringing it out to induce fear into the target(s). The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work for the deaf or hearing impaired.


    C Rank:


    1. Name: Genpo: Raiton: Gian (Illusion Art: Lightning Release: False Darkness)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A Genjutsu designed to resemble and mimic the Raiton: Gian in order to mislead and confuse a target. The user will clap their hands together using chakra to enhance the sound, before opening their mouth. The clapping acts as a sound-based trigger while the opening of the mouth is used for a visual trigger. Once cast the user will appear to emit lightning in the shape of a spear from their mouth, launching it towards the enemy. The illusion will in the enemies mind make it seem that the spear has the ability to pierce through rock and destroy the surroundings when it makes contact with solid surfaces.

      When the illusion is dispelled any damage caused will immediately vanish.
      Weaknesses: Only an illusion no physical damage is caused.

    2. Name: Genpo: Suiton: Suigaden (Illusion Release: Water Release: Water Fang Projectile)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: C
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon
      Description: A Genjutsu designed to resemble and mimic the Suiton: Suigaden in order to mislead and confuse a target. The user after forming the hand seal locks onto a target to trigger the illusion and lock them within. Inside the illusion, if by a water source the illusion will take effect from their, if not by a water source water molecules will appear to gather in mid-air. Water in the shape of a drill will shoot up towards the target, three in total. These three drills will attack anywhere in a 360-degree radius.
      Weaknesses: Only an illusion no physical damage is caused.

    3. Name: Genpo: Katon: Zukokku (Illusion Art: Fire Release: Intelligent Hard Work)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-50m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Rat → Dog → Ox → Tiger
      Description: A Genjutsu designed to resemble and mimic the Katon: Zukokku in order to mislead and confuse a target. After the necessary hand seals the user locks onto the target to trigger the illusion, before appearing to breathe out a small 'fireball'. The illusion makes it appear that the fireball erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. This giant torrent of flames expands out to 20 meters from the original location of impact for the original projectile. Since the flames travel along the ground and cover such a wide area this is a difficult technique to evade. This is all part of the illusion and when broken everything will return to normal as if it never happened.
      Weaknesses: Only an illusion no physical damage is caused.

    4. Name: Genpo: Fuuton: Atsugai (Illusion Art: Wind Release: Pressure Damage)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Dragon → Ram
      Description: A Genjutsu designed to resemble and mimic the Fuuton: Atsugai in order to mislead and confuse a target. The user after the hand seals locks onto a target to trigger the illusion. The user appears to breathe in before appearing to expel a compressed tornado-like mass. The illusion acts that when the compressed projectile hits a 10m blast erupts, inflicting massive damage on both the target and their close surroundings. Being an illusion it is simply a trick of the mind and when cancelled the target and surroundings appear undamaged.
      Weaknesses: Only an illusion no physical damage is caused.

    5. Name: Skeleton Wall
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Place Hands Together
      Description: The caster brings their hands together, creating a loud slapping sound. The sound and the visual effect of the hands coming together can both be used as a trigger in order to increase the effectiveness of the illusion. Once the illusion is cast the user will pick a spot within their sight. The ground will begin to rumble violently, to all who are trapped in the illusion, to those nothing happens. The ground appears to break apart as bone rise up out of the earth, forming a five-meter high, three-meter wide and one-meter thick wall of solid white bone.

      The skeleton wall releases a deadly aura to induce fear while acting to block out the user's form from the enemy thanks to the aid of the illusion.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    6. Name: Genpo: Sen'ei Jashu (Illusion Art: Hidden Shade Snake Hand)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-30m
      Speed: B
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake
      Description: A Genjutsu designed to resemble and mimic the Sen'ei Jashu in order to mislead and confuse a target. The caster after forming the necessary hand seal extends an arm at the target, triggering the illusion. Once triggered the user will have appeared to summon five snakes that shoot out towards the target. Each snake is large enough to devour a small child with ease.  The illusion makes it appear that the wielder is a snake summon and that the snakes allow the user to attack from a fair distance. Thye illusion can be used to restrict the target or create the illusion the snakes will bite the target with their venomous fangs. By having the illusionary snakes bite a target it drives to make them believe they have been poisoned, causing them to panic due to the fear of death.
      Weaknesses: Only an illusion no physical damage is caused.

    7. Name: Genpo: Ningyou Geki: Koudou Suru (Illusion Art: Puppet Play: Act One)
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: D (Puppet Speed)
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Genjutsu. Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram → Boar → Bird
      Description: A technique used to create the illusion that the user is a puppeteer designed to mislead, misinform and confuse the enemy. The user after performing the hand signs will place a palm on the ground activating the trigger. A 'summoning' array will appear to spread out before the user is engulfed in a cloud of 'smoke'. Once the smoke clears two wooden puppets will be standing in front of the user.

      Each of these illusionary puppets will wield a weapon, the right puppet with a redhead will carry two katana, the left puppet has a blue head and wields a pair of gauntlets. Chakra strings will seem to be attached to the puppets connected to the user's fingers. Taking command of the illusion the user will have the two puppets attack the target or targets.
      Weaknesses: Being an illusion the puppets cause no damage. A perception higher than the user's intelligence can see through the illusion.

    8. Name: Aura of Panic
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user locks onto a target or targets allowing the genjutsu to be triggered. Immediately on lock, a fearsome aura will seem to be released from the user's body as the illusion affects the target's psyche to induce panic in them. The target is designed to panic as they look at the user and will want to flee, escape as far away as possible. This technique has a greater effect on those with a weaker perception than the user's intelligence.
      Weaknesses: Does not work on those with a perception two tiers higher than the user's intelligence. One tier higher perception than the user's intelligence will allow one to pierce through the veil of the genjutsu, but breaking it is another matter, panic effects mild, barely existent.

    9. Name: Minds Deceptions
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Genjutsu,
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Genjutsu, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user will use three different methods to activate this genjutsu, a different trigger for a variety of situations. The first is by locking onto the target's body. The second trigger is to sing a harmonious tune as loudly as possible turning the illusion into a sound based one. The third trigger method is to take a chilli pepper bomb and channel chakra into it, the smell will act to trigger the illusion. The sound and smell triggers are prefered methods to be used on multiple targets.

      When either of these methods is used the target or targets will fall for the illusion, their perception of the world will be altered. The illusion affects the psyche to weaken the target's perception.

      Perception is debuffed by two minus.
      Weaknesses: N/A

    10. Name: Fake Technique: Poison Mist
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-10m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Snake -> Boar -> Snake -> Dog -> Tiger -> Ram
      Description: The user will visibly inhale, sucking in a deep amount of air acting as a visual trigger foor the Genjutsu to everyone who sees it. The caster then exhales creating the illusion they are expelling a cloud of noxious poisonous gas that will quickly spread out over a 10m area.
      Weaknesses: N/A

    11. Name: Ballad to the Rotten
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: TThe user begins to whistle a soft, harmonious tune to lull all who hear it into a false sense of security, but as they whistle they begin to hum turning it from a harmonious song to a twisted swirling noise. All around the target turns dark as they find themselves on their own. The surrounding buildings have broken away with time as if hundreds of years have passed. The target will have an outer body experience seeing their own body lying dead on the street, rotting away. Their body will have rotted away to a half flesh state, their organs rotten and decayed spilling out onto the streets as rats infest their corpse gnawing away at it. The target will be forced to gaze at their corpse and the longer they stare, after three posts, the corpse will spring to life a decayed hand reaching out at the target as the corpse's teeth chatter to devour them. Can be combined with Ballad of Fear to increase the fear factor. The whistling is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    12. Name: Ballad of Skulls
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user claps their hands together in a slow rhythmic beat. As the user claps, the sound begins to grow eerie. As the sound echoes out from their resonating clapping beat, the sky turns dark. A demonic howl consumes the area as appearing in a 20m area are human-sized flaming skulls. The skulls begin laughing and flying around the target, fire pouring out of their eyes. They chatter and laugh with such a resonance to induce fear and panic. Can be combined with Ballad of Fear to increase the fear factor. The clapping is used to act as a sound trigger for the illusion to take place.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. Does not work on the deaf or hearing impaired.

    13. Name: Ode to Death
      Rank: C
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Rat -> Snake -> Ram -> Rat -> Dragon -> Snake or hum.
      Description: Ode to Death is a technique that can be activated by two different methods a visual or a sound based. For the visual needs, the caster goes through the hand seals for the sound based the user begins to hum a sweet harmonious tune. The moment the technique is cast the user disappears from sight as does everyone else in the surroundings, barring the target. In the targets, a hand will be a blood-stained katana. Lying in front of the target will be the corpses of everyone they loved, stomachs cleaved open, blood spilling the streets and entrails slowing sliding out. The eyes of the corpses will be wide open and looking straight at the target in horror as if asking the question 'why? why did you kill us?'
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion. The second method of activation does not work on the deaf or hearing impaired.

    14. Name: Demonic Illusion: Sweet Embrace
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Direct touch
      Description: The user must get in direct contact with the target and they will attempt to gentle caress a hand along the target's cheek. The sudden sensation of close contact is desired to transport the target to what appears an open field where the object of their sexual affection will appear before them, attempting to coax them into giving into their inner most desire.
      Weaknesses: Does not work on those without sexual desire.

    15. Name: Embracing Chains
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Exclusive / Village Exclusive (Learn from Yumi)
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. Flying out from the sleeve(s) of the users upper clothing will be five or ten, five per sleeve, long 'metal chains' that will shoot towards the target. The chains will follow the target dogging them at every turn attempting to wrap around their body and 'squeeze' the life out of them.
      Weaknesses: If the targets perception is higher than the users intelligence the target can pierce through the veil of the illusion.

    16. Name: Flesh-Eating Scarabs
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: 0-15m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Secret
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Boar -> Bird -> Tiger -> Snake
      Description:  The user throws their arm(s) out using this action as a visual trigger to affect multiple targets. The moment the user throws out an arm or arms a swarm of scarabs will fly out of their sleeves and begin to infest the surroundings. The swarm of scarabs will continue expelling from the user's sleeves becoming so thick they blacken out the sky and consume everything in a 15m area. The scarabs in the mind of the target will appear to be devouring everything they come across while inching closer to the target. Should the target be encased in the scarabs, the illusion will make it appear as if they are being eaten alive.
      Weaknesses: If the target's perception is higher than the user's intelligence the target can pierce through the veil of the illusion.

    17. Name: Demonic Illusion: Lightning Bolt
      Rank: C
      Power:N/A
      Activation Cost: 5
      Upkeep Cost: N/A
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Genjutsu
      Classification: Open
      Requirements: Genjutsu
      Parent Technique: N/A
      Hand Seals: Ram
      Description: The caster simply extends an arm and points in the direction of their target, using the arm movement to trigger the illusion. The illusion causes the sky to appear to turn dark before a bolt of lightning comes crashing down at the designated area.
      Weaknesses: N/A

    18. Name: Rockslide Genjutsu
      Rank: C
      Cost: C
      Range: 0m-50m
      Element: N/A
      Classification: Open
      Handseals: N/A
      Requirements: Genjutsu Skill
      Description: This illusion is triggered by the opponent(s) looking at the user’s body. Once triggered, this technique casts an illusion on multiple targets, making them perceive multiple large explosions going off. From this, the victims will see the ground around them collapsing, disorienting them and leave them confused and panicked although their sense of balance will not necessarily be affected depending on their perception.
      Drawbacks:  Those with a Perception C Rank and above will not lose their balance from this technique.

    19. Name: Sly Mind Affect
      Rank: C
      Cost: C
      Range: 0m-50m
      Element: N/A
      Classification: Open
      Handseals: N/A
      Requirements: Genjutsu Skill
      Description: This technique is triggered by the opponent being within the 50-meter radius of the user upon casting. This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
      Drawbacks: N/A

    20. Name: Demonic Illusion: Descending Hell Technique
      Rank: C
      Cost: C
      Range: 0m-25m
      Element: N/A
      Classification: Open
      Handseals: Boar → Dog → Bird → Monkey → Ram
      Requirements: Genjutsu Skill
      Description: This genjutsu is triggered by the opponent looking at the user's body. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer thus serving as a major environmental distraction.
      Drawbacks: N/A

    21. Name: Demonic Illusion: False Surroundings Technique
      Rank: C
      Cost: C
      Range: 0m-50m
      Element: N/A
      Classification: Open
      Handseals: N/A
      Requirements: Genjutsu Skill
      Description: This genjutsu is triggered by the opponent being in a certain area inlaid with the user's chakra. This general area of effect can be within 50 meters of the user's location. This genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface. Therefore any and all who step into the illusion's area of effect will fall under the technique. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion.
      Drawbacks: N/A


    B Rank:

    A Rank:

    S Rank:


    Last edited by Yumi on Sat Sep 01, 2018 12:51 am; edited 7 times in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Yumi
    Genin

    Posts : 168
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Jutsu Registry

    Post by Yumi on Sat Feb 03, 2018 1:26 am

    Ijutsu
    D Rank:


    • Name: Soft Body Modification V1
      Rank: D
      Power: N/A
      Activation Cost: 5
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation
      Parent Technique:  Soft Body Manipulation
      Hand Seals: N/A
      Description: The Soft Body Modification technique is an experimental technique designed by Hateshiginai, Yumi based off of its parent technique the Soft Body Manipulation. Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. By manipulating the bodies cells to become malleable, it gives the user's body rubber-like qualities. When attacked at the point of impact by allowing the technique to take place the body will become flexible like rubber and will instead manipulate around the attack. The body will absorb and direct the impact from a single point to the entire body spreading the damage out equally to nullify it.

      At D rank the Soft Body Modification is only effective against attacks of equal or lower strength. D Rank Damage and D rank Jutsu.

      Weaknesses:Due to the complex nature of the technique it consumes more chakra equal to one rank up (C Rank). Can't use this technique when stamina is below 10. Works only against blunt force trauma.

    • Name: Oshiken (Pressure Fist)
      Rank: D
      Power: D
      Activation Cost: N/A
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Intelligence C or higher Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Combining knowledge of not only the human body but pressure points the Pressure Fist focuses on precise speedy movements to attack the enemies pressure points. Pressure points are located throughout the body and when hit can have varying effects on the body. Some of these effects can be used for medical purposes to help stimulate the bodies regenerative abilities or to relieve pain. When used for combat purpose, however, can be used paralyse limbs, cause a great degree of pain or even make the target faint. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.


      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.


      Weaknesses: Does not work against those with a constitution two tiers higher than the user's strength. In order for the strikes to be effective for lower ranked techniques consecutive blows are required.


    • Name: Kyosen Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the kyosen pressure point. The Kyosen pressure point is located at the xiphoid appendix of the sternum at its end. The striking of the kyosen pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt. In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.



    • Name: Suigetsu Point
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Oshiken, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Using the Oshiken the user channels chakra into their fingertips and targets the suigetsu pressure point, the solar plexus. The blow does not require a great amount of force only to hit the point and release chakra on impact to strike a blow to the pressure point. The striking of the suigetsu pressure point a key point is designed to release pain from the impact throughout the enemies body to hinder them. The higher ones strength compared to the target's constitution the more pain felt.In order for affects to take place, the wielder must continuously strike the desired located. The higher one's constitution the more strikes required for effect to take place.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      • Strength higher then Constitution by 2 Tiers+: 2 Strikes to Location: Extreme Pain: Wears off in 4 posts.
      • Strength higher then Constitution by 1 Tier: 3 Strikes to Location: High Pain: Wears off in 3 posts
      • Strength equal to Constitution: Mild Pain: 4 Strikes to location: Wears off in 2 posts
      • Strength lower Constitution by 1 Tier: 5 Strikes to Location: Low pain: Wears off in 1 post.

      Weaknesses: A constitution two tiers higher than the user's strength will be unaffected.


    • Name: Acupuncture Healing Level 1
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 3
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: Ram -> Boar -> Dog -> Rat -> Snake
      Description: Utilising senbon needles the user channels chakra into the tips stabs with the needle aiming for pressure points in the body. The chakra is used to reinforce the needle tip to allow it entry beneath the skin. This technique is purely for medical purposes as it requires the user to jab multiple needles into the target's body hitting key acupuncture points to help stimulate the bodies natural regeneration abilities or to help relieve pain. While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments. But for more difficult wounds a longer healing process is required, can only be used to heal non-life threatening injuries. Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      • 5 Posts: medium cuts, larger bruising and mild second-degree burns.
      • 10 Posts: Large cuts, deep bruising and severe second-degree burns.
      • 15 posts: Deep cuts, severe bruising and mild third-degree burns.

      Weaknesses: Target must be completely still.



    • Name: Acupuncture: Knock Out
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: Utilising a senbon needle or two fingers, the caster channels chakra to the tip and jabs or stabs in one of two places. The first at the rear below the lobule of the ear, near the angle of the jaw the second point at the middle part of the sternocleidomastoid muscle, the right side of the neck, on the path of the carotid artery making sure to avoid the artery when using a needle. This is to induce fainting in the target to ensure they remain mobile while the Acupuncture procedure takes place. The higher one's constitution, the more chakra required to knock them out.

      • E-D Constitution: 3
      • C Constitution: 5

      Weaknesses: When using a senbon needle at the second point requires C+ coordination. Does not work on those with a constitution B or higher.



    • Name: Paralysis Blow: Arm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point located on the anterosuperior of the first external radial of the forearm right or left. When the needle pierces into the point the chakra surges out to cause numbness that travels up and down the arm before it turns into a temporary paralysis of the limb.

      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Paralysis Blow: Leg
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 0
      Range: 0-20m
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Senbon, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A technique that combines the senbon needle and the art of acupuncture to create an attack. The user channels chakra into the tip of a senbon or senbons and throws them aiming for the point on the anterolateral aspect of the thigh, above the upper edge of the patella, a palm across it. When the needle pierces into the point, the chakra surges out to cause numbness that travels up and down the leg before it turns into a temporary paralysis of the limb.
      Effects to take place:

      • E Rank Constitution: Immediate effect
      • D Rank Constitution: 2 posts for effect to take place. Numbing effect is felt at the first post.
      • C Rank Constitution: 3 Posts for effect to take place. Numbing effect is felt at the second post.


      Effects for Paralysis to wear off:

      • E Rank Constitution: 3 posts
      • D Rank Constitution: 2 posts
      • C Rank Constitution: 1 post.

      Weaknesses: Does not work on those with a constitution B or higher. Pressure point is at the front of the body, cannot be hit form the rear



    • Name: Soft Body Manipulation
      Rank: D
      Power: D
      Activation Cost: -
      Upkeep Cost: 1
      Range: self
      Speed: -
      Element:-
      Skill: Ijutsu/taijutsu
      Classification: Open
      Requirements: Ijutsu or Taijutsu
      Parent Technique: -
      Hand Seals: -
      Description: The user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.

      The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
      Weaknesses: Can't use this technique when stamina is below 10

    • Name: Ijutsu-Reverse Chakra Palm
      Rank:D
      Power:D
      Activation Cost:3
      Upkeep Cost:1
      Range:self
      Speed: -
      Element: -
      Skill: Ijutsu
      Classification: Personal
      Requirements: Intelligence C rank
      Parent Technique: Ijutsu- Chakra Palm
      Hand Seals: -
      Description:Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.

      Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

    • Name: Ijutsu - Chakra Palm
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: -
      Element: -
      Skill: Ijutsu
      Classification: Personal
      Requirements: Intelligence C rank
      Parent Technique: -
      Hand Seals: -
      Description:The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
      Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.

    • Name: Healing Hands
      Rank: D
      Power: D
      Activation Cost: 3
      Upkeep Cost: 2
      Range: Self/touch
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Ijutsu, Open
      Requirements: Ijutsu
      Parent Technique:
      Hand Seals: Heaven-snake-dog
      Description:After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.

      Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.


    • Name: Soft Body Modification V1: Malleable Muscles, Arms
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu, Soft Body Manipulation, Soft Body Modification, Intelligence C+
      Parent Technique: Soft Body Manipulation, Soft Body Modification V1
      Hand Seals: N/A
      Description:  Like the Soft Body Manipulation the caster actives the cells in their body to such a degree they become malleable, but instead of extending the limbs the user will use it to soften the body to their advantage. The user will manipulate the cells in their arm muscles making them flexible and stretchy like rubber. The muscles are pushed together combining their strength allowing them to exert more force when used. This allows for moments of explosive power in the user's arm boosting strength.

      Boosts Strength by one tier with Taijutsu or Ijutsu skill and by one plus without.

      Weaknesses: Overuse can lead to tearing of the muscles. The higher one's constitution, the longer the technique can be used without risk.

      Time Limit

      • E Rank Constitution: 2 Posts.
      • D Rank Constitution: 5 Posts.
      • C Rank Constitution: 10 Posts.
      • B Rank Constitution: 15 Posts.
      • A Rank Constitution: 20 Posts.
      • S Rank Constitution: No limit.




    • Name: Stamina Recovery: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 3 points of stamina every turn, while consuming 1 point of the recovered amount, 2 points total.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses: Coordination D+. Can only recover up to 15 points of stamina.

    • Name: Regeneration: Level 1
      Rank: D
      Power: N/A
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

      While stimulating the bodies regenerative capabilities, this technique helps to heal small cuts, shallow bruises and first degree burns within moments.
      Weaknesses: Can only be used on mild injuries, small cuts, shallow bruises and first degree burns.


    • Name: Bone Restoration Level 1
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A medical technique designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

      Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

      Healing Time:

      • Bruising: 1 post
      • Cracks: 2 posts
      • Fractures: 4 posts

      Weaknesses: Only works on bruising, cracks and fractures, cannot be used to heal broken bones.


    • Name: Ryousen (Remedy Palm)
      Rank: D
      Power: E
      Activation Cost: N/A
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Coordination D+, Intelligence C+
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A fighting style that utilises heavy knowledge of the human body to strike at the organs, ligaments, muscles, bone and nerve system of the bod. The user will channel medical chakra into each attack and target these areas in an attempt to weaken them. The Ryousen does not rely on overpowering an opponent but to whittle away at them gradually weakening their body.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.
      Weaknesses:  Techniques have a low striking power.


    • Name: Bone Breaker
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The bone breaking fist to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies bones eating away at calcium and increasing one's phosphate levels. By increasing the phosphate, it causes the bones to deteriorate slowly fragmenting and flaking apart. If enough blows are struck the bones eventually will break with the final strike.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for bones to break

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas only effect those locations.


    • Name: Muscle Tearing Palm
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Muscle Tearing Palm to use this technique the user channels chakra into their hands and attack with punches, palm strikes or finger pokes. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies muscular structure with prolonged attacks the muscles begin to tear apart. Once torn the muscle movement will become limited and painful affecting the enemies movements in battle. By tearing multiple muscles, one can effectively limit their opponent's manoeuvrability.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Time for muscles to tear

      • E Rank Constitution: 2 posts
      • D Rank Constitution: 3 posts
      • C Rank Constitution: 5 posts.
      • B Rank Constitution: 7 posts.

      Weaknesses: Does not work on those with a constitution A or higher. Must constantly strike the same area for the attack to be effective. Hitting multiple areas affect only those locations.


    • Name: Kidney Blow
      Rank: D
      Power: E
      Activation Cost: 3
      Upkeep Cost: 1
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu, Taijutsu
      Classification: Open
      Requirements: Ijutsu, Ryousen, Coordination D+
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The Kidney Blow to use this technique the user channels chakra into their hands, feet, elbows or knees to attack with a series of blows. The blows while innately weak are only to mislead an enemy as secretly with each successful strike; medical chakra is forced into the target body. Instead of healing, however, it begins targeting the enemies kidneys. Each blow is designed to cause the tiniest amount of pain, but with each strike, the pain will begin to build up until it becomes excruciating. The pain will last until the end of the topic and will require posts equal to the total number of strikes to heal.

      Boosts Coordination by one tier with the taijutsu skill and by one plus without it.

      Pain Build up

      • E Rank Constitution: 1 strike low pain, 2 strikes mild pain, 3 strikes medium pain, 4 strikes high pain, 5 strikes excruciating pain, 6 strikes blinding pain.
      • D Rank Constitution: 1 strike no pain, 2 strikes low pain, 3 strikes mild pain, 4 strikes medium level pain,  5 strikes high pain, 6 strikes excruciating pain, 7 strikes blinding pain.
      • C Rank Constitution: 2 strikes no pain, 3 strikes low pain, 4 strikes mild pain, 5 strikes medium level pain, 6 strikes high pain, 7 strikes excruciating pain, 8 strikes blinding pain.
      • B Rank Constitution: 3 strikes no pain, 4 strikes low pain, 5 strikes mild pain, 6 strikes medium level pain, 7 strikes high pain, 8 strikes excruciating pain, 9 strikes blinding pain.

      Weaknesses: Does not work on those with a constitution A or higher. Strike count can be applied to both Kidney's, but it is not added together. Strike counts are added to each kidney.


    C Rank:



      • Name: Stamina Recovery: Level 2
        Rank: C
        Power: N/A
        Activation Cost: 5
        Upkeep Cost: N/A
        Range: Self
        Speed: N/A
        Element: N/A
        Skill: Ijutsu
        Classification: Secret  / Exclusive (Taught only by creator)
        Requirements: Ijutsu
        Parent Technique: N/A
        Hand Seals: N/A
        Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 20% of stamina every turn.

        This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
        Weaknesses: Can only be used once per topic. Can only recover up to a maximum 30 points of stamina.

      • Name: Regeneration: Level 2
        Rank: C
        Power: N/A
        Activation Cost: 5
        Upkeep Cost: 3
        Range: Self
        Speed: N/A
        Element: N/A
        Skill: Ijutsu
        Classification: Secret  / Exclusive (Taught only by creator)
        Requirements: Ijutsu
        Parent Technique: N/A
        Hand Seals: N/A
        Description: The user takes a senbon needle or a pair of fingers, usually index and middle and channels chakra into the tips. The user than jabs the fingers directly over the location of the Kaimon, the Gate of Opening and First Gate. The user performs the same take with a senbon needle. However, the chakra nor the needle penetrate the gate to open it instead the chakra is used to stimulate nearby pressure points and nerves located around the Kaimon. This stimulation sends signals to the brain and throughout the body causing the body to go into a constant state of low-level regeneration. In this state, the body will recover from low-level injuries every turn without the user needing to spend focus on the task allowing them to concentrate on more important matters.

        While stimulating the bodies regenerative capabilities, this technique helps to heal low-level injuries within moments.

        Weaknesses: Can only be used on mild to light heavy injuries, minor cuts, minor gashes, heavy bruises, second-degree burns, minor bone cracks, fractures and minor breaks.


      • Name: Bone Restoration Level 2
        Rank: C
        Power: D
        Activation Cost: 5
        Upkeep Cost: 3
        Range: Self
        Speed: N/A
        Element: N/A
        Skill: Ijutsu
        Classification: Open
        Requirements: Ijutsu, Coordination D+
        Parent Technique: N/A
        Hand Seals: N/A
        Description: A medical technology designed to heal and restore the bones within the human body. When damage is sustained to the skeleton structure, the user will hold their hands over the affected area and channel medical chakra into the damaged part. This technique is used to restore low-level injuries to the skeletal structure mainly bruising, cracks and fractures.

        Can be used in conjunction with other healing techniques reducing healing time by 1 for each technique used in combination.

        Healing Time:

        • Light Bruising: 1 post
        • Heavy Bruising: 3 posts
        • Cracks: 1 posts
        • Light Fractures: 1 posts
        • Heavy Fractures: 4 posts
        • Minor Breaks: 4 Posts

        Weaknesses: Only works on bruising, cracks, fractures and minor breaks. Cannot be used to heal a completely broken bone.



    B Rank:


    1. Name: Stamina Recovery: Level 3
      Rank: B
      Power: N/A
      Activation Cost: 10
      Upkeep Cost: N/A
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Ijutsu
      Classification: Secret  / Exclusive (Taught only by creator)
      Requirements: Ijutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: The user takes a senbon or a pair of fingers, usually index and middle and channels chakra into the tips. The senbon or fingers are then positioned at the Dadu pressure point, located over the spleen. The senbon is stabbed into the point, while fingers are used to jab it. On impact, chakra is released into the pressure point that is designed to recover energy. When jabbed the body will begin to go into a state of automatic recover to recover 40% of stamina every turn.

      This technique when used on someone other than the user, requires the use of a senbon needle to be placed into the Dadu pressure point. Instead of using the user's chakra to upkeep the technique, the target's chakra will be used instead.
      Weaknesses:  Can only be used once per topic. Can only recover up to a maximum 40 points of stamina.


    A Rank:

    S Rank:

    Ninjutsu
    E Rank:


    Last edited by Yumi on Sat Sep 01, 2018 12:49 am; edited 1 time in total


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.

    avatar
    Yumi
    Genin

    Posts : 168
    Join date : 2018-01-31
    Age : 24

    Character File
    Skills & Elements: Genjutsu, Ijutsu, Chemistry, Fuuinjutsu
    Class: D
    Ryo: 72,350

    Re: Yumi's Jutsu Registry

    Post by Yumi on Sat Sep 01, 2018 12:45 am

    Fuuinjutsu

    D Rank:


    • Name: Sealing Art: Amateur Chakra Storage Seal
      Rank: D
      Power: N/A
      Activation Cost: 3cp on Creation | 1cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A low ranking seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. The seal absorbs 2 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 10 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 2 Amateur Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    C Rank:


    1. Name: Sealing Art: Element Conversion Seal: Fire
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp Storage
      Range: Self
      Speed: N/A
      Element: Fire
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for fire as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case fire, the seal will modify the stored chakra until it has gained the fire attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    2. Name: Sealing Art: Element Conversion Seal: Lightning
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Lightning
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for lightning as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case lightning the seal will modify the stored chakra until it has gained the lightning attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    3. Name: Sealing Art: Element Conversion Seal: Wind
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Wind
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for wind as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case wind the seal will modify the stored chakra until it has gained the wind attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.

    4. Name: Sealing Art: Element Conversion Seal: Earth
      Rank: C
      Power: N/A
      Activation Cost: 5cp Creation
      Upkeep Cost: 3cp storage
      Range: Self
      Speed: N/A
      Element: Earth
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description: A seal design to make up for ones lack elemental techniques and element nature The basis of this seal is to draw it onto a sealing paper or other sealing mediums with an array that incorporates the kanji for earth as its base. Once the seal has been created, the caster will add their chakra to the seal. Once the chakra is stored a second person is required to feed the aligned chakra nature to the seal. Once the aligned chakra nature is added, this case earth the seal will modify the stored chakra until it has gained the earth attribute. The maximum amount of chakra this seal can store is equal to a C rank technique so is its power when released.

      The seal is predominately placed onto sealing paper, but using the right medium and equipment can also be engraved onto flesh, wood, steel and other materials.
      Weaknesses: Preparation, the seal must be drawn onto a medium with the correct equipment. The seal cannot be used on its own, must be used in combination with another. Requires a person with the assigned chakra nature to infuse into the seal.  

    5. Name: Sealing Art: Adapt Chakra Storage Seal
      Rank: C
      Power: N/A
      Activation Cost: 5cp on Creation | 3cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique.
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:   A low ranking seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. the seal absorbs 5 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 20 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 1 Adapt Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.

    6. Name: Sealing Art: Chakra Storage Seal: Impact Fist
      Rank: C
      Power: B
      Activation Cost: All chakra in Storage Seal
      Upkeep Cost: 0
      Range: Self
      Speed: Self
      Element: N/A
      Skill: Fuuinjutsu, Taijutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:  The user before putting an amateur chakra storage seal will modify it for a different use, engraving into its design the kanji for 'impact'. The seal must be placed on the back of the user's hand.  The seal, once it is placed onto the body, will begin sucking in chakra from the user storing it away for later use. Maximum units of 15 chakra are stored into the seal.  The seal absorbs 3 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      Once fully stored the user can then bring out the chakra stored inside when they attack. This is used as a one time blow to deliver a powerful blow to the enemy. Chakra once released from the seal gathers around the user's fist. When a target is struck the chakra will violently explode out with extreme force. This seal is used to temporarily give the user a powerful explosive boost to their physical strength.

      Weaknesses: Requires the use a storage seal to be placed. 2 storage seals can be placed, one on the right hand the other on left hand. Requires a premade Amateur Chakra Storage Seal. Each seal has a one time use, once exhausted seal breaks away. Chakra around fist will scatter after 1 post. Chakra stored in this modified seal cannot be used to refill the user's reserves.

    7. Name: Sealing Art: Storage Seal
      Rank: C
      Power: N/A
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  A sealing technique that allows once to draw storage arrays onto scrolls, paper and flesh when the right inscription material is used. Once inscribed the seal allows one to store items within its confines. Chakra can be channelled to release the items stored inside.

      Weaknesses: Seal follows scroll rules, (small scrolls 5 items, large scrolls 10 items). When placed on flesh may store 6 items. On a small piece of sealing paper 3 items.

    8. Name: Sealing Art: Translucent Barrier
      Rank: C
      Power: N/A
      Creation Cost: 5cp
      Activation Cost: 5cp
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, 1 Fuuinjutsu Paper Tag
      Parent Technique: N/A
      Hand Seals: N/A
      Description:  This technique creates a single translucent rectangular barrier in front of the caster 3ms high by 2ms wide, and only 10cm thick. To do so the use must first draw onto a paper tag a sealing array based around the kanji for 'barrier'. By layering the kanji throughout the array can create stronger barriers, but with just one set creates a strong enough barrier in front of the wielder to block up to C rank powered attacks
      Weaknesses: Breaks apart after 1 post.


    B Rank:


    • Name: Sealing Art: Intermediate Chakra Storage Seal
      Rank: B
      Power: N/A
      Activation Cost: 10cp on Creation | 5cp to place | 1cp to activate (Unsealing Technique)
      Upkeep Cost: 0
      Range: Self
      Speed: N/A
      Element: N/A
      Skill: Fuuinjutsu
      Classification: Exclusive (Taught by creator)
      Requirements: Fuuinjutsu, Unsealing Technique
      Parent Technique: Sealing Art: Amateur Chakra Storage Seal
      Hand Seals: N/A
      Description:   A seal that requires the user to draw onto sealing paper with sealing ink. The seal array is based around the kanji for 'chakra' and 'storage' put together with many overlapping seals. Once the formula has been created the user then presses the tag against flesh. The seal will transfer from the paper and burn into the user's skin creating a matching pattern. Once placed the seal will draw chakra from the user's body into itself, storing it away for later use. The seal absorbs 5 units of chakra every post. The wielder can fill the seal up by directly channelling chakra into it.

      A maximum of 30 points of chakra can be stored within the seal. When released the chakra will pour back into the body filling up one's reserves when they are running low. Primarily to be used on the wearer is beginning to run low on chakra.

      Weaknesses: Seal must be prepared beforehand. Once the stored chakra is released the seal will break away, requiring a new seal to be placed. A maximum of 1 Intermediate Chakra Storage Seal can be placed on the body. Can be placed in conjuncture with similar seals.


    _________________

    Spoiler:


    • Strength: E
    • Constitution: D
    • Stamina: D
    • Speed: E
    • Coordination: D
    • Intelligence: B
    • Perception: D
    • Item Locations: seet update sheet
    • x1 concealed Tanto at the back of sash hidden by the bow.


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    Re: Yumi's Jutsu Registry

    Post by Sponsored content


      Current date/time is Sat Sep 22, 2018 7:56 pm