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    Saia Tem'Naka's Jutsu/Techniques

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    Saia Tem'Naka
    Genin

    Posts : 19
    Join date : 2018-03-08
    Age : 26

    Character File
    Skills & Elements: Ijutsu, Sensory, Kyujutsu
    Class: E
    Ryo: 0

    Saia Tem'Naka's Jutsu/Techniques

    Post by Saia Tem'Naka on Sat Mar 10, 2018 8:58 pm

    First Free 5   ( spent on 5 D Ranks


    D Ranks (5)
    Kyujutsu
    Focused Shot :
    Name: Focused Shot
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kyujutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user focuses chakra into the string of the bow, strengthening the tension of the bow, allowing for a more powerful shot, this shot packs a bit more of an impact or can be shot a lightly farther range. (increase strength + for the shot)
    Ijutsu
    Healing hands:
    Name: Healing Hands
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 2
    Range: Self/touch
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Ijutsu, Open
    Requirements: Ijutsu
    Parent Technique:
    Hand Seals: Heaven-snake-dog
    Description:
    After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.

    Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.

    Chakra Palm:
    Name: Ijutsu - Chakra Palm
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: -
    Element: -
    Skill: Ijutsu
    Classification: Personal
    Requirements: Intelligence C rank
    Parent Technique: -
    Hand Seals: -
    Description:
    The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.

    Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.

    Sensory
    Charka Supression :
    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.
    Element less Ninjutsu
    Body Flicker:
    Name: Body Flicker Technique
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: 50m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: -
    Parent Technique: -
    Hand Seals: Half Tiger
    Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
    Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]

      Current date/time is Sat Sep 22, 2018 7:22 pm