Welcome Guest! You have made 50 posts!

Join Our Discord! : Here After high demand from everyone, we've finally opened a Discord Chat Server for the site!
We are an AU Naruto Roleplay Forum!

2 posters

    Himura's Tech Lab

    MaerysHimura
    MaerysHimura


    Posts : 9
    Join date : 2018-04-06

    Himura's Tech Lab Empty Himura's Tech Lab

    Post by MaerysHimura Sat Apr 07, 2018 1:38 am

    Name: Suiton Release: Tail Slap
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 Meters
    Speed: C+
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Existing body of water.
    Parent Technique: Water Whip
    Hand Seals: Dog > Ox
    Description:
    By kneading the chakra from the user’s hands to the nearby existing body of water. The chakra appears to be like a veil as it sticks the water’s surface and with a pull the chakra forms a line of water. It is dense enough to absorb projectiles and with the speed to slam onto targets. It cannot reach past 10 meters from the user or else the water would just fall and splash the ground. By kneading more chakra, the user can spend the Upkeep Cost on the turn they activate it in order to boost this tech’s Speed by 2 advantages. Effectively putting the Speed at B tier, but in doing so causes this technique to end early.
    Weaknesses:
    Must remain around the user at 10 meters at all times. With a Speed of C+ should the user move faster than this tier and more than 10 meters the water will lose control.

    Name: Suiton Release: Water Creation
    Rank: D
    Power: E
    Activation Cost: 3
    Upkeep Cost: ---
    Range: 5 meters
    Speed: D
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: Waterfall Basin Technique
    Hand Seals: Bird > Ox
    Description:
    The technique is simple for it only does one thing. By kneading the chakra on the hand the user touches the soil. By drawing the water inside the ground this technique reveals water equivalent to 5x5 meters. It lacks firepower because the technique is meant to produce water. The water is clean and will remain even when the chakra runs out.
    Weaknesses:
    Cannot work in concrete, iron, wood, etc. Can only function in sand or soil.

    Name: Ninja Art: Suiton Mist
    Rank: D
    Power: E
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 Meters
    Speed: D+
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: ---
    Hand Seals: Dog > Bird
    Description:
    More of a fire reducing technique than a harmful technique. The user molds chakra in their hand before multiple thin streams of water pours out of the palm. It is directed wherever the hand directs it, and it is particularly useful on putting out small fires. Additionally if used against Fire Style technique the Suiton Mist will reduce the Power of the attack by 2 disadvantages.
    Weaknesses:
    If electricity was to touch the streams of water the electric current will quickly travel at B tier Speed up to the palm. If it is not done by a tech then it varies in terms of power. Weak electric currents would possess C tier Power, Moderate B tier, and Strong A Tier. Otherwise the Power is increased by +2 advantages.

    Name: Suiton Release: Draw Current
    Rank: D
    Power: D+
    Activation Cost: 3
    Upkeep Cost: ---
    Range: 15 Meters
    Speed: C+
    Element: Suiton
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirements: Existing Body of Water.
    Parent Technique: ---
    Hand Seals: Monkey > Bird > Dog > Ram
    Description:
    Chakra flows from the hands and into the body of water. Like pulling on rope the hands moves to their body and the current pulls at the caster’s direction. Like pushing a cart the hands move forward and the current pushes away from caster. This technique is best used in calm bodies of water, but it is possible to affect strong currents with more effort. It is mainly used to quickly change course on a ship or to rescue people in water.
    Weaknesses:
    Can only affect a section of water equivalent to 6 meters in radius. When used on strong currents it is impossible to go against the current. The only thing the caster can affect is directing the affected area in a bending motion.
    Ryuko
    Ryuko
    Wanderer
    Wanderer


    Posts : 2153
    Join date : 2017-09-29

    Himura's Tech Lab Empty Re: Himura's Tech Lab

    Post by Ryuko Sat Apr 07, 2018 11:18 pm

    MaerysHimura wrote:Name: Suiton Release: Tail Slap
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 Meters
    Speed: C+
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: Existing body of water.
    Parent Technique: Water Whip
    Hand Seals: Dog > Ox
    Description:
    By kneading the chakra from the user’s hands to the nearby existing body of water. The chakra appears to be like a veil as it sticks the water’s surface and with a pull the chakra forms a line of water. It is dense enough to absorb projectiles and with the speed to slam onto targets. It cannot reach past 10 meters from the user or else the water would just fall and splash the ground. By kneading more chakra, the user can spend the Upkeep Cost on the turn they activate it in order to boost this tech’s Speed by 2 advantages. Effectively putting the Speed at B tier, but in doing so causes this technique to end early.
    Weaknesses:
    Must remain around the user at 10 meters at all times. With a Speed of C+ should the user move faster than this tier and more than 10 meters the water will lose control.

    Name: Suiton Release: Water Creation
    Rank: D
    Power: E
    Activation Cost: 3
    Upkeep Cost: ---
    Range: 5 meters
    Speed: D
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: Waterfall Basin Technique
    Hand Seals: Bird > Ox
    Description:
    The technique is simple for it only does one thing. By kneading the chakra on the hand the user touches the soil. By drawing the water inside the ground this technique reveals water equivalent to 5x5 meters. It lacks firepower because the technique is meant to produce water. The water is clean and will remain even when the chakra runs out.
    Weaknesses:
    Cannot work in concrete, iron, wood, etc. Can only function in sand or soil.

    Name: Ninja Art: Suiton Mist
    Rank: D
    Power: E
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 10 Meters
    Speed: D+
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: ---
    Parent Technique: ---
    Hand Seals: Dog > Bird
    Description:
    More of a fire reducing technique than a harmful technique. The user molds chakra in their hand before multiple thin streams of water pours out of the palm. It is directed wherever the hand directs it, and it is particularly useful on putting out small fires. Additionally if used against Fire Style technique the Suiton Mist will reduce the Power of the attack by 2 disadvantages.
    Weaknesses:
    If electricity was to touch the streams of water the electric current will quickly travel at B tier Speed up to the palm. If it is not done by a tech then it varies in terms of power. Weak electric currents would possess C tier Power, Moderate B tier, and Strong A Tier. Otherwise the Power is increased by +2 advantages.

    Name: Suiton Release: Draw Current
    Rank: D
    Power: D+
    Activation Cost: 3
    Upkeep Cost: ---
    Range: 15 Meters
    Speed: C+
    Element: Suiton
    Skill: Ninjutsu
    Classification: Village Specific (Kiri)
    Requirements: Existing Body of Water.
    Parent Technique: ---
    Hand Seals: Monkey > Bird > Dog > Ram
    Description:
    Chakra flows from the hands and into the body of water. Like pulling on rope the hands moves to their body and the current pulls at the caster’s direction. Like pushing a cart the hands move forward and the current pushes away from caster. This technique is best used in calm bodies of water, but it is possible to affect strong currents with more effort. It is mainly used to quickly change course on a ship or to rescue people in water.
    Weaknesses:
    Can only affect a section of water equivalent to 6 meters in radius. When used on strong currents it is impossible to go against the current. The only thing the caster can affect is directing the affected area in a bending motion.

    Approved


    _________________
    Ryuko's Ninja Card


    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B

      Current date/time is Thu Apr 18, 2024 11:05 pm