With the Celestant knowledge of the divine akin the Clerical wisdom of a Healer, Lëî Zhën'Yün saught to craft an Apothecary's Temple, outside the Medical Ward, kinected to a greenhouse in tritary within the Îñäzûmän's sanctum. There he studies and researches plants and thier biosynthesis in alcolytion with sentiency. In his spare time, he gather plants, microbes, and crystals from different regions of the world and streams them towards his medical lab where he prospects them and brew concoctions. Here are his reports, blueprints, and medicinal schematics of his Medical and Alchemical Creations.
Kind of Crafts {{{ Crafting Skill }}}
-Ijutsu: Medics are invaluable on and off the battlefield. They keep soldiers fighting in the heat of battle and patch up warriors returning home. They are a necessity and those skilled in the art can accomplish such impressive tasks as implanting a Kekkei Genkai to bring a person into a whole new world of power. Medics are also capable of diagnosing illnesses and requesting or creating for themselves medicine or poisons. Intelligence for the required level of knowledge and control, Perception for the ability to assess, categorize, and organize needs on the battlefield or in the hospital, Coordination for the fine motor control demanded of intricate and delicate surgical procedures, and Stamina for the endurance to heal many grievous wounds are what determine a Medic's effectiveness. Medics have an intrinsic understanding of hazardous chemicals as it relates to the human body. This allows them to create up to B-Grade poisons and medicines. The creation of higher grade poisons and medicines would require the Chemistry skill.
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-Chemistry: A master of the elements in a much different sense is the Chemist. Chemists mix and match compounds, herbs, formulas, and pretty much anything else in existence to create boundless substances that can do just about anything desired. From lethal poisons to cure-all antidotes and explosives and acids too, Chemists are master of all. They are known to find seemingly harmless plants in the wild and create combinations that turn the tide of battle and, as such, are considered invaluable on large scale operations and especially on the home front. Chemists are those that make life saving medicines used throughout village hospitals, metal treatments used in every smithy, oils necessary for daily living, and so much more. Those without the Skill are untrained in any of this, looking at a plant as just that, while Ijutsu and Kugutsu users are slightly more advanced, however, they are no replacement for a true Chemist, the only one that can craft Level B and higher chemicals. Intelligence is the determining stat for this field, because with Intelligence comes the knowledge of herbs and their effects, the result of mixing various chemicals, and the capacity for truly complex masterpieces of science. The smarter a Chemist is, the faster he is able to reverse or even reverse-engineer effects caused by another Chemist, using the same table as Fuuinjutsu: equal Intelligence often takes two posts, one Tier lower takes four; two tiers lower: seven; three tiers lower: ten. An Intelligence difference of more than three tiers is simply too great to overcome, no matter how much time is invested. Now, unlike Fuuinjutsu, a one tier higher Intelligence will take one post, but two tiers or more will take little to no time at all.
Chemistry Guidelines
Medical Materials
Capsules | {{{ Drugs, Poisons, Medicines, Antidotes, and made from Compounds. }}} One Dose or 10 mL or less
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Vial | Stores three doses or 30 mL {{{ Syringes ~ Liquid }}}
Medium Vial | Stores 6 doses or 60 mL
Large Vial | Stores 12 doses or 120 mL
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Canister | Stores 18 doses or 180 mL {{{ Large Syringes ~ Solids, Liquids, Gasses }}}
Large Canister | 36 doses or 360 mL
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Round Orbic Glass {{{ Bobbule }}} | 30 Doses or 300mL {{{ Solids and Liquids }}}
Medium Orbic Glass {{{ Gobbule }}} | Storage Container For Small Organs
Large Orbic Glass {{{ Globular }}} | Storage Container For Large Organs
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Syringe | A syringe is a simple reciprocating pump consisting of a plunger that fits tightly within a cylindrical tube called a barrel. The plunger can be linearly pulled and pushed along the inside of the tube, allowing the syringe to take in and expel liquid or gas through a discharge orifice at the front end of the tube. The syringe comes with three interchangeable attachments, in adaptation for incision and extraction; Needle, Piston, and Funnels. The Needle is utilized for piercing a membrane; skin. The Piston is utilized for incision and extraction of poisons and vaccinations in larger quantities. The Funnel is utilized for miscellaneous incisions and extractions and isn't limited by quantitives. Can support one vial and can be thrown akin the orchestration of Senbon Needles.
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Inoculation Syringe | A futurist syringe which is utilized for the application of poisons, vaccinations, or antidotes in appropriation with the advancement medical and alchemical sciences. The apparatus has a rounded rectangular base in which vials can be placed within through the applicative opening upon top. With a button upon it's back, an air pressureized rotary initiates incision or extraction based upon its modality. Upon the sides are a electronic reader which intels the Alchemist on the level of dosages left within the inserted vial, the kind of poison, vaccination, or antidotes which are in the vial, and an encoder and decoder which intels the user on prospected liquids and gases. The alchemist's intellect increases by a tier { ★ }, while wielding the Inoculation Syringe for deciphering and replicating Ijutsu and Alchemical supplications. Can support three vials, two medium vials, or one large vial and can be thrown akin the orchestration of Senbon Needles.
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Health Canister
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First Aid Kit | Healing Palm
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Medical Aid Pack | Mystical Palm
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Medikit | Includes one syringe, blood drawing kit, two rolls of bandage wrap, grain alcohol, one tourniquet, one roll of gauze, soothing cream, needle, thread, tweezers, scalpel, and shears.
Chemistry Station | Helps get the most out of your work by doubling the total yield for Drugs, Poisons, Medicines, and Compounds.
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