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    Satori's Emporium

    Satori Ryuutei
    Satori Ryuutei


    Posts : 774
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    Post by Satori Ryuutei Sat Apr 13, 2019 5:12 pm

    Approved Enchantments:


    Last edited by Satori Ryuutei on Thu May 09, 2019 1:21 pm; edited 2 times in total
    Satori Ryuutei
    Satori Ryuutei


    Posts : 774
    Join date : 2019-03-27
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    Class: X
    Ryo: 253,660

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    Post by Satori Ryuutei Sat Apr 13, 2019 5:41 pm

    Name: Feline Reflexes
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: An specific seal that when placed stores a tremendous amount of chakra within it, directed by the complicated sealing instructions to specifically alter and augment the wearer's natural reflexes and reaction time. Amplifying the senses, and seeming to slow time around them granting them +1 Tier to Perception.
    Charges: 90 Posts

    Name: Feline Agility
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: An specific seal that when placed stores a tremendous amount of chakra into an item before specifically releasing it through the seals runes so that it amplifies their natural agility, mobility, and combat speed granting them a +1 Tier to Coordination.
    Charges: 90 Posts

    Name: Chakra Armor
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated seal that when placed on an item, causes the user's body to be cloaked in a sudden skin-tight, paper thin armor of highly condensed chakra. Naked to the normal eye, this armor greatly amplifies physical defenses and forms a barrier equal to an S-Rank elementless defensive technique over their body.
    Charges: 90 Posts

    Name: Death Defier
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An specific seal that when placed stores a tremendous amount of chakra within it and directs the chakra through complex seals to channel directly into the user's cells. This greatly augments their natural healing process and allows them to regenerate the equal to a critical wound (ie. Lost limb, large hole in the body, etc) over one post at the cost of five charges per use.
    Charges: 45 Uses

    Name: Life Drainer
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: By placing the seal on an item this channels the stored chakra in bursts, causing the weapon or item it is enchanted with rip the targets chakra from them on-impact before transferring that energy into the wielder in return. This effect drains 15 chakra per usage and caps out at 15 maximum drained per post.
    Charges: 45 Uses

    Name: Chakra Siphon
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to any technique.
    Charges: 45 Uses

    Name: Shockwave
    Rank: S
    Function: Active
    Price: 10,000 Ryo
    Description: A highly specialized form of seal that Satori has created in order to build upon the concept of the standard explosive tag. By sealing a mass of chakra, and condensing it within the seal into a single point the user is then able to place this seal on any normal sealing medium. From this point when the seal is released, the chakra follows the seals paths before exploding in a raw shockwave of pure chakra similar to a heatless explosion with the power of an S-Rank technique traveling at S-Rank speeds over a twenty-five-meter radius. This seal must be placed on individual sealing mediums just like explosive tags, meaning it only has one charge and one usage per seal.
    Charges: 1


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    Post by Rin Matoi Fri Apr 19, 2019 5:18 am

    Satori Ryuutei wrote:
    Name: Feline Reflexes
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: An specific seal that when placed stores a tremendous amount of chakra within it, directed by the complicated sealing instructions to specifically alter and augment the wearer's natural reflexes and reaction time. Amplifying the senses, and seeming to slow time around them granting them +1 Tier to Perception.
    Charges: 90 Posts

    Name: Feline Agility
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: An specific seal that when placed stores a tremendous amount of chakra into an item before specifically releasing it through the seals runes so that it amplifies their natural agility, mobility, and combat speed granting them a +1 Tier to Coordination.
    Charges: 90 Posts

    Approved.

    Name: Chakra Armor
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated seal that when placed on an item, causes the user's body to be cloaked in a sudden skin-tight, paper thin armor of highly condensed chakra. Naked to the normal eye, this armor greatly amplifies physical defenses and forms a barrier equal to an S-Rank elementless defensive technique over their body.
    Charges: 90 Posts

    This would need to be registered as a technique, is it overextends the bounds of an enchantment.


    Name: Death Defier
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An specific seal that when placed stores a tremendous amount of chakra within it and directs the chakra through complex seals to channel directly into the user's cells. This greatly augments their natural healing process and allows them to regenerate the equal to a critical wound (ie. Lost limb, large hole in the body, etc) over one post at the cost of five charges per use.
    Charges: 45 Uses

    This would need to be registered as a technique, is it overextends the bounds of an enchantment.


    Name: Life Drainer
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: By placing the seal on an item this channels the stored chakra in bursts, causing the weapon or item it is enchanted with rip the targets chakra from them on-impact before transferring that energy into the wielder in return. This effect drains 15 chakra per usage and caps out at 15 maximum drained per post.
    Charges: 45 Uses

    This would need to be registered as a technique, is it overextends the bounds of an enchantment.


    Name: Chakra Siphon
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to any technique.
    Charges: 45 Uses

    The type of technique needs to be specified, whether it's a particular elemental Ninjutsu, non-elemental Ninjutsu, Taijutsu, Bukijutsu, Genjutsu, etc.


    Name: Shockwave
    Rank: S
    Function: Active
    Price: 10,000 Ryo
    Description: A highly specialized form of seal that Satori has created in order to build upon the concept of the standard explosive tag. By sealing a mass of chakra, and condensing it within the seal into a single point the user is then able to place this seal on any normal sealing medium. From this point when the seal is released, the chakra follows the seals paths before exploding in a raw shockwave of pure chakra similar to a heatless explosion with the power of an S-Rank technique traveling at S-Rank speeds over a twenty-five-meter radius. This seal must be placed on individual sealing mediums just like explosive tags, meaning it only has one charge and one usage per seal.
    Charges: 1

    This would need to be registered as a technique, is it overextends the bounds of an enchantment.





    A lot of what you registered appears to fall under the category of Ninjutsu or Fuuinjutsu. They are powerful to the point where they require a chakra cost and upkeep to be balanced. Enchantments are supposed to grant minor edges in combat or enhancements to your character, but not entirely acting like technique.

    Enchantments can mimic low ranking technique (Like dealing C-rank Fire damage per hit) but their imitation ends there.
    Satori Ryuutei
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    Post by Satori Ryuutei Fri Apr 19, 2019 1:42 pm

    Had the concept of "Engraved Fuuinjutsu" and "Enchantments" mixed up. Thank you!

    New Variations:

    Name: Chakra Armor
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated seal that when placed on an item, causes the user's body to be cloaked in a sudden skin-tight, paper thin armor of highly condensed chakra. Naked to the normal eye, this armor greatly amplifies physical defenses and forms a barrier that lowers the force of incoming physical damage by one rank.
    Charges: 90 Posts

    Name: Chakra Siphon: Medical
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various peircings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Medical Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Name: Chakra Siphon: Taijutsu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Taijutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Name: Chakra Siphon: Fuuinjtusu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Fuuinjutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Name: Chakra Siphon: Genjutsu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Genjutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses


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    Post by Rin Matoi Sat Apr 20, 2019 6:22 am

    Satori Ryuutei wrote:
    Name: Chakra Armor
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated seal that when placed on an item, causes the user's body to be cloaked in a sudden skin-tight, paper thin armor of highly condensed chakra. Naked to the normal eye, this armor greatly amplifies physical defenses and forms a barrier that lowers the force of incoming physical damage by one rank.
    Charges: 90 Posts

    Physical covers quite a broad scope, since this could be anything from Taijutsu and Weaponry to Wind release.

    I suggest limiting it to either: Water, Wind, Earth, non-elemental, or non-chakra physical attacks.


    Name: Chakra Siphon: Medical
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various peircings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Medical Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Approved.

    Name: Chakra Siphon: Taijutsu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Taijutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Approved.

    Name: Chakra Siphon: Fuuinjtusu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Fuuinjutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Approved.

    Name: Chakra Siphon: Genjutsu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Genjutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Approved.
    Satori Ryuutei
    Satori Ryuutei


    Posts : 774
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    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

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    Post by Satori Ryuutei Sat Apr 20, 2019 4:37 pm

    Name: Chakra Leech
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated seal that when placed on a weapon or item allows the user to rip out a section of the targets chakra with each swing and transfer that chakra into the wielder instead. This drains 5 chakra on-contact with a cap of 5 per post, restoring the drained chakra to the wielders chakra pool instead.
    Charges: 90 Posts

    Name: Chakra Siphon: Kuchiyose
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various peircings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Summoning Techniques for this variation of the enchantment.
    Charges: 45 Uses


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    Post by Uchiha Akihiro Mon Apr 22, 2019 7:47 pm

    Satori Ryuutei wrote:Name: Chakra Leech
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated seal that when placed on a weapon or item allows the user to rip out a section of the targets chakra with each swing and transfer that chakra into the wielder instead. This drains 5 chakra on-contact with a cap of 5 per post, restoring the drained chakra to the wielders chakra pool instead.
    Charges: 90 Posts

    Name: Chakra Siphon: Kuchiyose
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various peircings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Summoning Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Approved.

    Name: Chakra Siphon: Taijutsu
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: Part of a series of enchantments that Satori has created to place on his various piercings in order to lower the chakra costs of things that he uses while in combat. By placing the seal on an item they place a secondary storage of chakra within it, that is slowly released as it is drawn upon as the user wishes. However, only a small amount of the stored chakra can be released and drawn out at a time as too much being drug out at a time will cause the chakra to release uselessly and the seal to break. This allows the user to lower the chakra cost of a technique by one tier in exchange for one charge. This effect can be applied to Taijutsu Techniques for this variation of the enchantment.
    Charges: 45 Uses

    Retroactively denied. I'm sorry but Taijutsu techniques already pay 1 rank less in terms of chakra and nothing is allowed to stack with that so this enchantment would never work.

    Satori Ryuutei
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    Class: X
    Ryo: 253,660

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    Post by Satori Ryuutei Thu May 09, 2019 1:38 pm

    Name: Chakra Feast
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to enchant weapons or arms with the ability to purposely rip out the chakra of the target through channeling the stored energy inside to activate it each time it makes contact with any form of chakra naturally. Thus but striking someone that is actively using chakra, or makes contact with their form, the item rips out their chakra before then transferring it into the wielder instead. This drains 5 chakra and uses one charge on-contact with a cap of 5 per post, restoring the drained chakra to the wielders chakra pool instead.
    Charges: 45 Uses

    Name: Flesh Render
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons and arms wielded with the amplification to bite into the target with far more force than normal, causing unique wounds that cause spines of chakra to be injected into the targets body on contact. This causes any wounds dealt by the enchanted item to heal at a fourth of their normal speeds, and increase the time any regeneration or healing techniques would normally require to perform their healing by three posts.
    Charges: 45 Uses

    Name: Impact
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons and items imbued with it to release a small-range explosion on-contact with a target. This explosion is a raw shockwave holding no elemental aspects but instead is focused entirely on targeting the internals of the target by bypassing the surface level defenses they have. The shockwave causes the users to attack to have its power lowered by two ranks, but in return causes the attacks power to ignore all physical defenses and directly target their internals.
    Charges: 45 Uses

    Name: Explosion
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons or items enchanted with it to release a sudden explosion of raw force on-impact, a simple, and effective means of combat. On-contact this releases the added effect of a C-Rank elementless explosion of raw force point-blank into the target. The range of the explosion is five meters from the initial strikes impact zone, outward in a cone shape from the item.
    Charges: 45 Uses

    Name: Immunity: Raiton
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated enchantment that was specifically designed with the Hozuki clan in mind. When placed on an item allows the wearer to shrug off the effects of electrical elements tremendously. This allows them to lower the damage and effects of any electrical techniques, enchantments, etc by three ranks.
    Charges: 90 Posts


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    Wanderer


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    Post by Nozomi Thu May 23, 2019 12:56 pm

    Name: Chakra Feast
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to enchant weapons or arms with the ability to purposely rip out the chakra of the target through channeling the stored energy inside to activate it each time it makes contact with any form of chakra naturally. Thus but striking someone that is actively using chakra, or makes contact with their form, the item rips out their chakra before then transferring it into the wielder instead. This drains 5 chakra and uses one charge on-contact with a cap of 5 per post, restoring the drained chakra to the wielders chakra pool instead.
    Charges: 45 Uses

    Name: Flesh Render
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons and arms wielded with the amplification to bite into the target with far more force than normal, causing unique wounds that cause spines of chakra to be injected into the targets body on contact. This causes any wounds dealt by the enchanted item to heal at a fourth of their normal speeds, and increase the time any regeneration or healing techniques would normally require to perform their healing by three posts.
    Charges: 45 Uses
    Approved

    Name: Impact
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons and items imbued with it to release a small-range explosion on-contact with a target. This explosion is a raw shockwave holding no elemental aspects but instead is focused entirely on targeting the internals of the target by bypassing the surface level defenses they have. The shockwave causes the users to attack to have its power lowered by two ranks, but in return causes the attacks power to ignore all physical defenses and directly target their internals.
    Charges: 45 Uses
    Uhm, this is mostly fine, but at the moment "ignores all physical defenses" could also mean if someone put up a shield, it would target the internals of the person as well. Can you make it "on contact, the shockwave affects whatever is behind what was struck, or the internals if on an unshielded/unarmored person"?

    Name: Explosion
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons or items enchanted with it to release a sudden explosion of raw force on-impact, a simple, and effective means of combat. On-contact this releases the added effect of a C-Rank elementless explosion of raw force point-blank into the target. The range of the explosion is five meters from the initial strikes impact zone, outward in a cone shape from the item.
    Charges: 45 Uses
    Approved

    Name: Immunity: Raiton
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated enchantment that was specifically designed with the Hozuki clan in mind. When placed on an item allows the wearer to shrug off the effects of electrical elements tremendously. This allows them to lower the damage and effects of any electrical techniques, enchantments, etc by three ranks.
    Charges: 90 Posts
    I'm going to deny this for now, I'll get back to you about it after I talk to the other mods on what is acceptable. 3 ranks of Raiton (or any) reduction is far too much as far as I'm concerned.


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    Satori's Emporium Empty Re: Satori's Emporium

    Post by Satori Ryuutei Mon May 27, 2019 2:42 pm

    Name: Impact
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons and items imbued with it to release a small-range explosion on-contact with a target. This explosion is a raw shockwave holding no elemental aspects but instead is focused entirely on targeting the internals of the target by bypassing the surface level defenses they have. The shockwave causes the users to attack to have its power lowered by two ranks, but in return causes the attacks power to directly target whatever is behind what was struck, or the internals if on an unshielded/unarmored person
    Charges: 45 Uses

    ---

    Name: Immunity: Raiton
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated enchantment that was specifically designed with the Hozuki clan in mind. When placed on an item allows the wearer to shrug off the effects of electrical elements tremendously. This allows them to lower the damage and effects of any electrical techniques, enchantments, etc by three ranks.
    Charges: 90 Posts

    (Feel free to ignore this if we don't know the final say, just re-posting to make it clear I still would like a ruling.)

    ---

    Name: Electric Discharge
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment that causes the weapon that the enchantment has been placed on to be cover itself in a charge of electrical energy. This energy is transferred from the weapon or item on contact directly into whatever it's touching causing a C-Rank electrocution effect as well as causing a -- to the target's Coordination after the effect for the next post due to the electricity coursing through their nerves and muscles.
    Charges: 45 Uses


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    Post by Nozomi Mon May 27, 2019 3:52 pm

    Name: Impact
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment created by Satori to cause weapons and items imbued with it to release a small-range explosion on-contact with a target. This explosion is a raw shockwave holding no elemental aspects but instead is focused entirely on targeting the internals of the target by bypassing the surface level defenses they have. The shockwave causes the users to attack to have its power lowered by two ranks, but in return causes the attacks power to directly target whatever is behind what was struck, or the internals if on an unshielded/unarmored person
    Charges: 45 Uses
    I'm okay with this. Approved.

    Name: Immunity: Raiton
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated enchantment that was specifically designed with the Hozuki clan in mind. When placed on an item allows the wearer to shrug off the effects of electrical elements tremendously. This allows them to lower the damage and effects of any electrical techniques, enchantments, etc by three ranks.
    Charges: 90 Posts
    So, B rank enchantments allow for 1 rank reduction, but less charges. Neither A or S mention an increase in the elemental damage it can reduce, but expand what types of, and what enchantments can do in complexity.
    This is effectively a B rank enchantment, but with extra charges, and consensus is 3 tiers of power reduction is too much. Since B ranks can reduce by one, and S ranks increases available charges, just have this Reduce by 1 rank of Raiton damage and have 90 charges. Since it's an S rank enchantment though, the debuff that Raiton's give as an elemental perk can be reduced by 3 ranks instead of the damage.

    Name: Electric Discharge
    Rank: S
    Function: Active
    Price: 50,000 Ryo
    Description: An enchantment that causes the weapon that the enchantment has been placed on to be cover itself in a charge of electrical energy. This energy is transferred from the weapon or item on contact directly into whatever it's touching causing a C-Rank electrocution effect as well as causing a -- to the target's Coordination after the effect for the next post due to the electricity coursing through their nerves and muscles.
    Charges: 45 Uses
    Approved


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    Posts : 774
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

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    Post by Satori Ryuutei Mon May 27, 2019 4:18 pm

    Name: Immunity: Raiton
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated enchantment that was specifically designed with the Hozuki clan in mind. When placed on an item allows the wearer to shrug off the effects of electrical elements tremendously. This allows them to lower the damage/rank of any electrical technique, enchantment, etc by one rank and the debuffing or side-effects by three ranks.
    Charges: 90 Posts

    ---

    As a side note, would it be possible to lower the charge amount in order to increase the power of an enchantment? There's nothing in the rules specifically on such so I wasn't certain if it was possible to balance power for longevity.


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    Nozomi
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    Posts : 1456
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    Age : 28

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    Post by Nozomi Mon May 27, 2019 5:36 pm

    Name: Immunity: Raiton
    Rank: S
    Function: Passive
    Price: 50,000 Ryo
    Description: A complicated enchantment that was specifically designed with the Hozuki clan in mind. When placed on an item allows the wearer to shrug off the effects of electrical elements tremendously. This allows them to lower the damage/rank of any electrical technique, enchantment, etc by one rank and the debuffing or side-effects by three ranks.
    Charges: 90 Posts
    Increase the cost to 100,000 ryo. This is a powerful enchantment, and 50k is the bare minimum S rank cost. With the reduction in damage and the reduced debuffing, final change is 1 rank of damage reduced and 2 ranks of debuff reduced. It'll be fine afterwards.

    As a side note, would it be possible to lower the charge amount in order to increase the power of an enchantment? There's nothing in the rules specifically on such so I wasn't certain if it was possible to balance power for longevity.
    Yeah, but if it's too strong, we still might not allow it for balancing purposes. So no promises there.


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