The trap had been sprung. Rini's genjutsu took hold, and Kitsuki had no answer to it. The probe of the puppet had been bait, seeing if Kitsuki was even capable of reacting to it, and initial suggestions led her to the answer that she was not. That meant that Kitsuki was no sensor, which removed the capability for her to figure out the genjutsu through that means. While she was able to weave a very vivid and convincing genjutsu, any sensor could tell what it was easily, and that was just a hard counter to those tactics for her. It was just bad luck that Kitsuki had been matched up against Rini so early.
With no indication of sight being available to the Kiri-nin, Rini moved herself forward, closing the distance between herself and the real Kitsuki. The clones could still be a problem, but they were currently suffering from the same issue as the real Kitsuki: Lack of sight and information on Rini's whereabouts. This made things very easy for Rini. Of course, nothing was assured. There was the very real possibility that something could go wrong, and Rini wasn't about to let her guard down.
Given that the illusion had no hold on Rini herself, she was able to see that the clones had their kunais floating up in the air. Perhaps ready to try and give a response for if Rini revealed herself. The safe bet would appear to be to take out the clones first, but that would also give away her location, and Kitsuki could send out more clones at that point. Rini immediately knew better than that. But taking on Kitsuki would give her opponent an indication of her location, and thus a target.
The puppet was equipped to take out Kitsuki if she could land an attack, but given that the needles didn't have the stopping power to do so, and that its other gear was roughly equal power, she couldn't quite give a sucker punch to knock out the genin like she'd need to. Of course, she could use the flamethrower and enhance its strength, but that's a light source that would give away the puppet's location, so she needed to guarantee that Kitsuki couldn't dodge the attack and counter on her own.
All of this amounted to a basic truth: Kitsuki was a skilled opponent to be sure. Just the type of kunoichi that Rini had entered the exams to face off against in the first place. A top class athlete versus a girl who used a wheelchair to move around in. Some would call it a mismatch, but the two of them knew better. Rini could tell that Kitsuki held her in a high regard, having proven she's capable of being here. Unfortunately, that wasn't enough for Rini. Rini had to win this fight, to prove it to herself. She'd already begun formulating plans for what she could improve in the future.
Rini grabbed her flute and moved herself forward, closer to Kitsuki, knowing the sounds of the maze were too loud for her own wheelchair's treads to be followed. The shifting of the walls in the distance, combined with the echoing in the corridors were a perfect mask for herself, although she needn't worry about that considering most people hadn't had a fine sensed attunement with their other senses to function completely in the dark. Losing senses was debilitating to all but the highest of caliber of shinobi, or sensory types, and even then, it was still difficult if that wasn't trained to the utmost degree.
She crossed her threshold. 30 meters was where she needed to be, and she let herself wheel forward a little longer, while she put the instrument to her lips. A note rang out clearly, infused with her chakra. The Demonic Flute: Phantom Sound Chains would activate, and Rini would continue playing the music. With the speed of her jutsu, it would be unlikely that Kitsuki would be able to get herself out of the range, as hearing the note was the trigger. Both Rini and Kitsuki would be unable to move during the duration of the jutsu, but due to the nature of her genjutsu, the sound would be rebounding throughout the maze as well for the clones, who would still have to figure out how to navigate through it in the dark, as well as pinpoint where it would come from. To put it lightly: Kitsuki was in a bad situation.
Of course, Rini was fine manipulating her puppet, using the movements of her fingers on the flute to continue to manipulate the strings connected to the thing, channeling her chakra through the strings and letting the puppet do the rest. The chain in its arm would lash out and wrap the immobile Kitsuki, and Rini would have the puppet move forward with and pick her up. With her wrapped, it would pick her up in a bear grasp, holding its flamethrower hand to her chin, and the other hand firmly on the chain. If she was caught, it was a clear indication for her to give up. Immobilized, and very little chance to free herself without taking damage, this would be the indication of a lost fight.
Of course, if Kitsuki somehow managed to stay out of Rini's 30 meter range, Rini would wait until she got Kitsuki into her range to activate the technique in the first place, keeping her plan more or less secret. It wouldn't do to start playing until that moment. If she was immobilized by the jutsu, Rini would drop the False Surroudings Technique when the puppet got her captured and secured, letting the clones see the situation, the puppet shifting closer to Rini, ending at 10 meters away, but they wouldn't be able to get her before the puppet attacked, should they try and move. The catch 22. They could attack Rini, but the real Kitsuki would be injured in the process before they could get Rini herself.
All Kitsuki would need to do would be to call the match, and even if she wasn't able to speak, the clones could do it for her, or the proctor could call the match for them. Assuming everything went according to plan, Rini had won. Prolonged exposure to the Demonic Flute would cancel the clones out anyhow with the psychological damage inflicted on Kitsuki, who, judging by her inability to see through Rini's illusion, wasn't mentally durable enough to take the damage, regardless of how strong or durable she was physically.
Kitsuki had admonished Rini's use of the flute as a weapon, but to Rini, it was more than just a tool of art. It was a survival aspect for her. Something she relied on to keep herself sane and relaxed, but also safe and secure. It was more than just a weapon to her. Her music, her creations, her mind. They were the essence of life and existence for her. They were proof that she was a kunoichi to be admired. A kunoichi to be praised. A kunoichi to be feared. Weak physically though she was, she was a danger to even the best trained out there.
-10 Demonic Flute: Phantom Sound Chains
-3 False Surroundings Upkeep
Nimble fingers: 3/5
-1 Puppet Strings
Name: Demonic Flute: Phantom Sound Chains
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 30 m.
Requirements: Musical Instrument
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the opponent hearing the sound of the flute. Once triggered, the opponent will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique. The Genjutsu is ineffective if the opponent can't hear the technique.
This technique robs the target(s) of their mobility on the first post of hearing the flute. The illusion goes in full effect on the second post, causing B-rank psychological damage. Every post after the second deals C-rank psychological damage to the victim(s) for as long as the technique is sustained.
Weaknesses: Aside from the traditional means of release, the user will be automatically released from the Genjutsu once the user ceases playing the flute. Due to the intense concentration involved in this illusion the user cannot move from their location when playing their instrument
Everything else is the same