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Masaru
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    Shimiko's Customs

    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Shimiko's Customs - Page 2 Empty Re: Shimiko's Customs

    Post by Shimiko Chinoike Sun Aug 18, 2019 11:29 pm

    These are all the customs that need re-doing so as to be in accordance with the handseal rules. The only two that go outside the handseal rules are Plasticity (KKG tech with reduced range) and Blood Echo (halved the range). Also edited Badger Style: Scratch because of a typo.



    Name: Sanguine Centrifuge
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: .5
    Range: 0m-
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ox -> Dragon -> Ox
    Description: Sanguine Centrifuge is a central Chinoike Clan technique designed to be used in tandem with the Clan's latent blood/iron-rich liquid manipulation. The technique takes advantage of the user's freeform manipulation abilities vibrating and swirling the blood/iron-rich liquid to create a small centrifugal force. This manifests in the appearance of sharp circular blade that the user can manipulate to cut their opponent in similar appearance to a Chakram. The size of the Chakram as well as its speed is wholly dependent upon how much and how quickly the user is capable of manipulating as consistent with the clan's freefrom manipulation rules. The cost of this technique is quite low because it relies on the clan's free form manipulation ability which costs 5 stamina points per post thus for every post in which this technique is created and used it only costs an additional half a chakra point with up to five capable of being spawned in a single post.
    Weaknesses: The blood Chakram is not very durable. It is essentially as strong as a C-Grade weapon and can be countered by weapons, armour, and techniques C Rank and higher.

    Name: Shugenja Orb
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0m-30m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram-> Dog-> Boar
    Description: The user concentrates blood into their hand via their Ketsuryugan and is able to actually secrete a generous amount of it through their pores, enough to form a small orb that is roughly the size of their closed fist. The orb can then be thrown at other opponents and can be remotely guided by the user at a speed consistent with their freeform manipulation capabilities. When the orb makes contact with a living being it seeps through clothing material and armour and aims to penetrate the skin. The blood then relentlessly attacks the surface area (7 inch radius) of whatever body part they have struck causing a moderate amount of internal damage. The afflicted area becomes blackened and several cuts will be produced with blood leaking out. These negative effects lasts for three posts.
    Weaknesses: The orb can be countered and destroyed by any other C-Grade projectile or technique.

    Name: Sanguine Octopus Form
    Rank: B
    Power: B
    Activation Cost: A
    Upkeep Cost: C
    Range: 0m-40m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Tiger->Boar->Dog -> Snake -> Rat -> Rooster
    Description: The user concentrates blood or iron-rich liquid around them and forms a large circle (5 meters in diameter) with 12 7 ft tentacles protruding from the ground. These tentacles can be used offensively or defensively to lash opponents. The tentacles move in a manner consistent with the user's freeform manipulation capabilities however this technique increases the user's Coordination by a Tier and a plus for the purpose of manipulating the Octopus Form tentacles. The tentacles can strike or restrain opponents at B-Ranked Strength.
    Weaknesses: If a person has greater than B-Rank Strength they can break out of being restrained. Also the weak spot of this technique is a pool of blood/iron rich-liquid this is a single meter behind the user from which the Chinoike uses as a control hub for this technique. If the pool is dispersed or destroyed then this technique will end. The hub (along with the circle and tentacles itself) can be moved via blood/iron-rich liquid manipulation but ultimately it tends to be a meter behind the user when not actively being controlled.


    Name: Red Rose Cyclone
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Self
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rat -> Rabbit -> Snake
    Description: The user manipulates iron-rich liquid/blood to form a small tornado of blood which elevates the user and carries them in any direction they want to go albeit at a much faster pace using the increased flow and speed of the rapid spinning liquid. The user's Speed is enhanced by 1 Tier for up to 3 posts using this technique. The user can elevate their height to up to 10 meters using this technique as well.
    Weaknesses: This technique can be dispersed by another jutsu C Rank and above.

    Name: Erasure
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ox-Dragon-Tiger-Boar-Ram-Rat
    Description: The user manipulates iron-rich liquid/blood to form a series of elongated and ultra sharp circles that are 1 meters long in diameter which are propelled and guided towards the target. These blood circles are capable of complete bisection of flesh, wood, stone, and can even dent metal. Up to five can be created per casting. While the liquid general moves at the user's freeform manipulation speed, if the user waves their arms they can increase the speed of the attack by a ++.
    Weaknesses: The circles can be countered and dispersed by another B-Rank technique. When sped up the ability to control them is weakened and as such they have a -- to their Coordination for the purpose of guiding them with precision.

    Name: Iron Geyeser
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique:
    Hand Seals: Dragon -> Snake -> Boar
    Description: The user manipulates iron-rich liquid/blood created through the Iron Mitosis technique and concentrates it underneath the ground of an opponent or group of opponents. At a moment of their choosing they may cause an eruption of iron-rich liquid in a 5 meter diameter. This can upend the surface of the ground upon which an enemy or group of enemies are standing. The force of the eruption is equivalent to a C-Rank attack and thus is capable of doing mild to moderate but not serious injury.
    Weaknesses: The ground will become wet and muddy as the earth becomes saturated with liquid iron, this can serve as a warning to opponents of what is to come.


    Name: Kesshōraiton
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-60m
    Speed: Varies
    Element: Raiton
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/At
    Hand Seals: Dragon -> Dog -> Rat -> Tiger -> Snake->Monkey->Dragon
    Description: The user utilizes Raiton to coat a thin layer of electricity throughout their iron-rich liquid/blood. The name "Blood Plasma Lightning Release" being more of wordplay in misnomer as the liquid is not actually heated to the same degree as plasma but is instead a mere coating/conduction akin to a water technique conducting electricity. The user's blood/iron-rich liquid will deliver B-Rank Raiton burn damage against opponents and barriers.
    Weaknesses: The user is unable to affect the entirety of their maximum amount of liquid that they can control. They may only apply this technique to half of the maximum total amount of blood/iron liquid that they can manipulate.

    Name: Plasticity
    Rank: B
    Power: C-S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0m-60m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to add greater density and concentration to their blood/iron-liquid such that it is capable of trapping, holding, and restraining people. It is also capable of doing blunt force damage to opponents and serving as a barrier against physical and chakra based attacks. The strength and power of this technique is determined by the amount of chakra that the user puts into it. At C Rank, the the user's blood/iron-liquid can restrain, strike, and defend with C-Tier Strength for an activation cost of 5 and an upkeep of 1, At B Rank, the the user's blood/iron-liquid can restrain, strike, and defend with B-Tier Strength for an activation cost of 10 and an upkeep of 5, At A Rank, the the user's blood/iron-liquid can restrain, strike, and defend with A-Tier Strength for an activation cost of 15 and an upkeep of 10, At S Rank, the the user's blood/iron-liquid can restrain, strike, and defend with S-Tier Strength for an activation cost of 25 and an upkeep of 15. One of the key strategic abilities of Plasticity is that because it is a liquid brute force strength is not a possible means of extricating one's self from its grasp. The liquid merely shifts, displaces, and reforms when one uses raw strength to remove themselves from capture. However, the technique can be dispersed by any chakra based offensive technique that is of equal or greater rank than the level being used against it.
    Weaknesses: Plasticity is uniquely vulnerable to Fire Release. Fire Release techniques of equal rank and above the level of Plasticity used causes the blood/iron-rich liquid to coagulate and become thicker. While this doesn't destroy the the thickened blood/iron-rich liquid in of itself it causes it to lose its extreme fluid properties allowing one to extricate themselves from via brute force as though their Str were 1 tier higher than normal. Techniques manipulated via plasticity take a 20 meter decrease to range.

    b]Name:[/b] High Frequency Blood Retribution  
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Melody Arm Technology/Ketsuryugan
    Parent Technique: Resonating Echo Drill
    Hand Seals: Snake -> Rooster -> Horse -> Monkey-> Ram-> Rat
    Description: The user utilizes Resonating Echo Drill while an opponent is partially or fully covered in the user's blood or iron liquid. The user is thus able to make resonate their blood/iron liquid at a high frequency, utilizing sound to vibrate their liquid to cause significant damage to an opponent's bone. This technique is capable of breaking bones and doing severe internal damage to an enemy's organs.
    Weaknesses: This technique requires that the opponent have the user's blood or liquid iron on them.

    Name: Electroaudio Murder
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: B-Tier
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: Rat -> Dog -> Snake -> Boar -> Rooster -> Horse
    Description: The user charges Raiton into Kālīkoroshimasu making use of the inherent Melody Arm and transducer techology to produce a powerful electro-audio shock wave that is controlled and directed by the user's chakra towards the opponent's head. The wave itself is invisible although a massive sound akin to the crashing thunder can be heard once it is activated. The opponent will experience cluster headaches, nosebleeds, and severe pain resulting in physical spasms.
    Weaknesses: N/A


    Name: Bloodsight: Mosquito's Intuition
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: As far as the user can see
    Speed: N/A
    Element: N/A
    Skill: Innate
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: Bloodsight
    Hand Seals: Tiger->Dragon->Ram->Tiger->Snake-> Monkey
    Description: This is an extension of Bloodsight which relies on the user's innate ability to track the movement of their own blood via muscle movement. The user focuses chakra into the Ketsuryugan specifically the muscles and tissue within their eyes. Using this technique they will receive a boost of 1 Tier and ++ for the purpose of tracking their own movements along with that of their enemy's so long as either they or their opponent has the user's blood/liquid iron on them.
    Weaknesses: This technique requires the user's blood to be on their own body (in order to track their own movements) and/or the user's blood to be on their opponent (in order to track their opponent's movements).



    [quote]Name: Senshichi Needle Armour Piercing Shot
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: 0m-200m
    Speed: N/A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu / Senshichi Needle
    Parent Technique: N/A
    Hand Seals: Rat
    Description: The user coats their Senshichi Needle in a large amount of Raiton chakra. The needle is then fired and propelled either by Kālīkoroshimasu or through Chinoike Blood manipulation. The raiton coating the needle then rotates and propels it and increases its firing speed by 1 Tier. The needle is built up with such a large degree of chakra that it is capable of piercing and shattering A-Grade/A-Rank and below armour and chakra-based defenses. The needle will not pierce nor shatter S-Grade/S-Rank armour and chakra-based defenses but will significantly weaken and damage them so that they are functionally B-Rank/B-Grade. The power of the needle can be distributed to other needles however doing so weakens them collectively such that their piercing/shatering ability is dropped by 1 rank for every two needles the power is distributed to.
    Weaknesses: N/A


    Name: Hemochakraspesis Infection Stage I
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram-> Rat--> Rooster
    Description: Hemochakraspesis Infection Stage I is the first stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a mild case of sepsis. This inflicts a tier debuff to coordination along with muscle pains, headaches, fatigue, and the distinct taste of blood in the target’s mouth. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of C-Rank or better.

    Name: Hemochakraspesis Infection Stage II
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rat->Ram->Rooster->Horse->Tiger->Monkey
    Description: Hemochakraspesis Infection Stage II is the second stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a serious case of sepsis. This inflicts a tier debuff to coordination and one minus to Constitution along with cluster headaches, throat paralysis, and vomiting blood. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of B-Rank or better.

    Name: Hemochakraspesis Infection Stage III
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram->Dog->Ram
    Description: Hemochakraspesis Infection Stage II is the third stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period required is two posts before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a severe case of sepsis. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood to displace that of the host which results in severe bleeding. This inflicts a tier debuff to coordination and two minuses to Constitution along with cluster headaches, seizures, blindness and bleeding from every orifice including their pores. The effects last for 6 posts ending with the opponent's death via blood loss if not treated.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of A-Rank or better.


    Name: Hemochakraspesis Infection Stage IV - Hemokinetic Shock
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram
    Description: Hemochakraspesis Infection Stage IV is the final stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to a massive amount of Chinoike Clan blood (the blood basically covers 90% or more of the target's body) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period occurs over a single post. The user increases the iron content of the target's blood such as to poison them and cause near immediate death. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood into the target's brain causing multiple aneurysms along the way. This inflicts a two tier debuff to Constitution along with immediate coma. The effects last for 2 posts ending with the opponent's death via brain damage and lethal iron poisoning.
    Weaknesses: The user must get a large amount of blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of S-Rank or better.


    Name: Blood Echo
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user manipulates their 10 cubic meters of blood into a rough outlined shape of their body, a clone or echo of sorts. The echo then rushes forward in a single direction up to a maximum of fifty meters. The blood is extremely concentrated and dense and is propelled via chakra at A-Tier Speed allowing it to smash through concrete and easily eviscerate flesh upon collision.
    Weaknesses: The echo can only move in 1 direction and cannot change directions.

    Name: Shatterbird
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: 2x Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: Rabbit -> Ox -> Tiger
    Description: After making the necessary handeals the user will slam their two Kālīkoroshimasu together and release a large amount of Raiton chakra into each of the modified Melody Arms. The sound and electricity are amplified and blown outwards as a visible shockwave of lightning that is propelled and reinforced by sound. The shockwave extends outwards in a dome-like/bubble-like fashion moving at A-Tier speed and shattering any glass in the area. Because of the character of sound and lightning it ignores armour. In addition to the effects consummate with the Resonating Echo Drill, the shockwave can electrocute with the force of B-Rank Raiton and knocks back opponents a distance of 10 meters.
    Weaknesses: The shockwave is indiscriminate and can hurt allies although its range can be modified.

    Name: Bloodwave
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rabbit->Snake->Ox->Monkey->Dragon->Snake
    Description: After making the necessary handeals, the user will manipulate up to 6 cubic meters of blood to form a bubble-like dome exploding outwards with the user at the center. The blood wave will inflict blunt force damage capable of breaking bones and knocking the enemy back several meters. It also serves an excellent generic defense for attacks of B-Rank and lower (both physical and chakra-based).  
    Weaknesses: N/A

    Name: Badger Style: Scratch
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Bukijutsu maneuver used to increase the user's Speed for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of attack or defense.  
    Weaknesses: N/A


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    Shimiko's Customs - Page 2 Empty Re: Shimiko's Customs

    Post by Uchiha Akihiro Wed Aug 21, 2019 7:06 pm

    Shimiko Chinoike wrote:These are all the customs that need re-doing so as to be in accordance with the handseal rules. The only two that go outside the handseal rules are Plasticity (KKG tech with reduced range) and Blood Echo (halved the range). Also edited Badger Style: Scratch because of a typo.



    Name: Sanguine Centrifuge
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: .5
    Range: 0m-
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ox -> Dragon -> Ox
    Description: Sanguine Centrifuge is a central Chinoike Clan technique designed to be used in tandem with the Clan's latent blood/iron-rich liquid manipulation. The technique takes advantage of the user's freeform manipulation abilities vibrating and swirling the blood/iron-rich liquid to create a small centrifugal force. This manifests in the appearance of sharp circular blade that the user can manipulate to cut their opponent in similar appearance to a Chakram. The size of the Chakram as well as its speed is wholly dependent upon how much and how quickly the user is capable of manipulating as consistent with the clan's freefrom manipulation rules. The cost of this technique is quite low because it relies on the clan's free form manipulation ability which costs 5 stamina points per post thus for every post in which this technique is created and used it only costs an additional half a chakra point with up to five capable of being spawned in a single post.
    Weaknesses: The blood Chakram is not very durable. It is essentially as strong as a C-Grade weapon and can be countered by weapons, armour, and techniques C Rank and higher.

    Name: Shugenja Orb
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0m-30m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram-> Dog-> Boar
    Description: The user concentrates blood into their hand via their Ketsuryugan and is able to actually secrete a generous amount of it through their pores, enough to form a small orb that is roughly the size of their closed fist. The orb can then be thrown at other opponents and can be remotely guided by the user at a speed consistent with their freeform manipulation capabilities. When the orb makes contact with a living being it seeps through clothing material and armour and aims to penetrate the skin. The blood then relentlessly attacks the surface area (7 inch radius) of whatever body part they have struck causing a moderate amount of internal damage. The afflicted area becomes blackened and several cuts will be produced with blood leaking out. These negative effects lasts for three posts.
    Weaknesses: The orb can be countered and destroyed by any other C-Grade projectile or technique.

    Name: Sanguine Octopus Form
    Rank: B
    Power: B
    Activation Cost: A
    Upkeep Cost: C
    Range: 0m-40m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Tiger->Boar->Dog -> Snake -> Rat -> Rooster
    Description: The user concentrates blood or iron-rich liquid around them and forms a large circle (5 meters in diameter) with 12 7 ft tentacles protruding from the ground. These tentacles can be used offensively or defensively to lash opponents. The tentacles move in a manner consistent with the user's freeform manipulation capabilities however this technique increases the user's Coordination by a Tier and a plus for the purpose of manipulating the Octopus Form tentacles. The tentacles can strike or restrain opponents at B-Ranked Strength.
    Weaknesses: If a person has greater than B-Rank Strength they can break out of being restrained. Also the weak spot of this technique is a pool of blood/iron rich-liquid this is a single meter behind the user from which the Chinoike uses as a control hub for this technique. If the pool is dispersed or destroyed then this technique will end. The hub (along with the circle and tentacles itself) can be moved via blood/iron-rich liquid manipulation but ultimately it tends to be a meter behind the user when not actively being controlled.


    Name: Red Rose Cyclone
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Self
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rat -> Rabbit -> Snake
    Description: The user manipulates iron-rich liquid/blood to form a small tornado of blood which elevates the user and carries them in any direction they want to go albeit at a much faster pace using the increased flow and speed of the rapid spinning liquid. The user's Speed is enhanced by 1 Tier for up to 3 posts using this technique. The user can elevate their height to up to 10 meters using this technique as well.
    Weaknesses: This technique can be dispersed by another jutsu C Rank and above.

    Name: Erasure
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ox-Dragon-Tiger-Boar-Ram-Rat
    Description: The user manipulates iron-rich liquid/blood to form a series of elongated and ultra sharp circles that are 1 meters long in diameter which are propelled and guided towards the target. These blood circles are capable of complete bisection of flesh, wood, stone, and can even dent metal. Up to five can be created per casting. While the liquid general moves at the user's freeform manipulation speed, if the user waves their arms they can increase the speed of the attack by a ++.
    Weaknesses: The circles can be countered and dispersed by another B-Rank technique. When sped up the ability to control them is weakened and as such they have a -- to their Coordination for the purpose of guiding them with precision.

    Name: Iron Geyeser
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique:
    Hand Seals: Dragon -> Snake -> Boar
    Description: The user manipulates iron-rich liquid/blood created through the Iron Mitosis technique and concentrates it underneath the ground of an opponent or group of opponents. At a moment of their choosing they may cause an eruption of iron-rich liquid in a 5 meter diameter. This can upend the surface of the ground upon which an enemy or group of enemies are standing. The force of the eruption is equivalent to a C-Rank attack and thus is capable of doing mild to moderate but not serious injury.
    Weaknesses: The ground will become wet and muddy as the earth becomes saturated with liquid iron, this can serve as a warning to opponents of what is to come.


    Name: Kesshōraiton
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-60m
    Speed: Varies
    Element: Raiton
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/At
    Hand Seals: Dragon -> Dog -> Rat -> Tiger -> Snake->Monkey->Dragon
    Description: The user utilizes Raiton to coat a thin layer of electricity throughout their iron-rich liquid/blood. The name "Blood Plasma Lightning Release" being more of wordplay in misnomer as the liquid is not actually heated to the same degree as plasma but is instead a mere coating/conduction akin to a water technique conducting electricity. The user's blood/iron-rich liquid will deliver B-Rank Raiton burn damage against opponents and barriers.
    Weaknesses: The user is unable to affect the entirety of their maximum amount of liquid that they can control. They may only apply this technique to half of the maximum total amount of blood/iron liquid that they can manipulate.

    Name: Plasticity
    Rank: B
    Power: C-S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0m-60m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to add greater density and concentration to their blood/iron-liquid such that it is capable of trapping, holding, and restraining people. It is also capable of doing blunt force damage to opponents and serving as a barrier against physical and chakra based attacks. The strength and power of this technique is determined by the amount of chakra that the user puts into it. At C Rank, the the user's blood/iron-liquid can restrain, strike, and defend with C-Tier Strength for an activation cost of 5 and an upkeep of 1, At B Rank, the the user's blood/iron-liquid can restrain, strike, and defend with B-Tier Strength for an activation cost of 10 and an upkeep of 5, At A Rank, the the user's blood/iron-liquid can restrain, strike, and defend with A-Tier Strength for an activation cost of 15 and an upkeep of 10, At S Rank, the the user's blood/iron-liquid can restrain, strike, and defend with S-Tier Strength for an activation cost of 25 and an upkeep of 15. One of the key strategic abilities of Plasticity is that because it is a liquid brute force strength is not a possible means of extricating one's self from its grasp. The liquid merely shifts, displaces, and reforms when one uses raw strength to remove themselves from capture. However, the technique can be dispersed by any chakra based offensive technique that is of equal or greater rank than the level being used against it.
    Weaknesses: Plasticity is uniquely vulnerable to Fire Release. Fire Release techniques of equal rank and above the level of Plasticity used causes the blood/iron-rich liquid to coagulate and become thicker. While this doesn't destroy the the thickened blood/iron-rich liquid in of itself it causes it to lose its extreme fluid properties allowing one to extricate themselves from via brute force as though their Str were 1 tier higher than normal. Techniques manipulated via plasticity take a 20 meter decrease to range.

    b]Name:[/b] High Frequency Blood Retribution  
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Melody Arm Technology/Ketsuryugan
    Parent Technique: Resonating Echo Drill
    Hand Seals: Snake -> Rooster -> Horse -> Monkey-> Ram-> Rat
    Description: The user utilizes Resonating Echo Drill while an opponent is partially or fully covered in the user's blood or iron liquid. The user is thus able to make resonate their blood/iron liquid at a high frequency, utilizing sound to vibrate their liquid to cause significant damage to an opponent's bone. This technique is capable of breaking bones and doing severe internal damage to an enemy's organs.
    Weaknesses: This technique requires that the opponent have the user's blood or liquid iron on them.

    Name: Electroaudio Murder
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: B-Tier
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: Rat -> Dog -> Snake -> Boar -> Rooster -> Horse
    Description: The user charges Raiton into Kālīkoroshimasu making use of the inherent Melody Arm and transducer techology to produce a powerful electro-audio shock wave that is controlled and directed by the user's chakra towards the opponent's head. The wave itself is invisible although a massive sound akin to the crashing thunder can be heard once it is activated. The opponent will experience cluster headaches, nosebleeds, and severe pain resulting in physical spasms.
    Weaknesses: N/A


    Name: Bloodsight: Mosquito's Intuition
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: As far as the user can see
    Speed: N/A
    Element: N/A
    Skill: Innate
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: Bloodsight
    Hand Seals: Tiger->Dragon->Ram->Tiger->Snake-> Monkey
    Description: This is an extension of Bloodsight which relies on the user's innate ability to track the movement of their own blood via muscle movement. The user focuses chakra into the Ketsuryugan specifically the muscles and tissue within their eyes. Using this technique they will receive a boost of 1 Tier and ++ for the purpose of tracking their own movements along with that of their enemy's so long as either they or their opponent has the user's blood/liquid iron on them.
    Weaknesses: This technique requires the user's blood to be on their own body (in order to track their own movements) and/or the user's blood to be on their opponent (in order to track their opponent's movements).



    Name: Senshichi Needle Armour Piercing Shot
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: 0m-200m
    Speed: N/A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu / Senshichi Needle
    Parent Technique: N/A
    Hand Seals: Rat
    Description: The user coats their Senshichi Needle in a large amount of Raiton chakra. The needle is then fired and propelled either by Kālīkoroshimasu or through Chinoike Blood manipulation. The raiton coating the needle then rotates and propels it and increases its firing speed by 1 Tier. The needle is built up with such a large degree of chakra that it is capable of piercing and shattering A-Grade/A-Rank and below armour and chakra-based defenses. The needle will not pierce nor shatter S-Grade/S-Rank armour and chakra-based defenses but will significantly weaken and damage them so that they are functionally B-Rank/B-Grade. The power of the needle can be distributed to other needles however doing so weakens them collectively such that their piercing/shatering ability is dropped by 1 rank for every two needles the power is distributed to.
    Weaknesses: N/A


    Name: Hemochakraspesis Infection Stage I
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram-> Rat--> Rooster
    Description: Hemochakraspesis Infection Stage I is the first stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a mild case of sepsis. This inflicts a tier debuff to coordination along with muscle pains, headaches, fatigue, and the distinct taste of blood in the target’s mouth. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of C-Rank or better.

    Name: Hemochakraspesis Infection Stage II
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rat->Ram->Rooster->Horse->Tiger->Monkey
    Description: Hemochakraspesis Infection Stage II is the second stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a serious case of sepsis. This inflicts a tier debuff to coordination and one minus to Constitution along with cluster headaches, throat paralysis, and vomiting blood. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of B-Rank or better.

    Name: Hemochakraspesis Infection Stage III
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram->Dog->Ram
    Description: Hemochakraspesis Infection Stage II is the third stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period required is two posts before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a severe case of sepsis. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood to displace that of the host which results in severe bleeding. This inflicts a tier debuff to coordination and two minuses to Constitution along with cluster headaches, seizures, blindness and bleeding from every orifice including their pores. The effects last for 6 posts ending with the opponent's death via blood loss if not treated.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of A-Rank or better.


    Name: Hemochakraspesis Infection Stage IV - Hemokinetic Shock
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ram
    Description: Hemochakraspesis Infection Stage IV is the final stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to a massive amount of Chinoike Clan blood (the blood basically covers 90% or more of the target's body) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period occurs over a single post. The user increases the iron content of the target's blood such as to poison them and cause near immediate death. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood into the target's brain causing multiple aneurysms along the way. This inflicts a two tier debuff to Constitution along with immediate coma. The effects last for 2 posts ending with the opponent's death via brain damage and lethal iron poisoning.
    Weaknesses: The user must get a large amount of blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of S-Rank or better.


    Name: Blood Echo
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user manipulates their 10 cubic meters of blood into a rough outlined shape of their body, a clone or echo of sorts. The echo then rushes forward in a single direction up to a maximum of fifty meters. The blood is extremely concentrated and dense and is propelled via chakra at A-Tier Speed allowing it to smash through concrete and easily eviscerate flesh upon collision.
    Weaknesses: The echo can only move in 1 direction and cannot change directions.

    Name: Shatterbird
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: 2x Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: Rabbit -> Ox -> Tiger
    Description: After making the necessary handeals the user will slam their two Kālīkoroshimasu together and release a large amount of Raiton chakra into each of the modified Melody Arms. The sound and electricity are amplified and blown outwards as a visible shockwave of lightning that is propelled and reinforced by sound. The shockwave extends outwards in a dome-like/bubble-like fashion moving at A-Tier speed and shattering any glass in the area. Because of the character of sound and lightning it ignores armour. In addition to the effects consummate with the Resonating Echo Drill, the shockwave can electrocute with the force of B-Rank Raiton and knocks back opponents a distance of 10 meters.
    Weaknesses: The shockwave is indiscriminate and can hurt allies although its range can be modified.

    Name: Bloodwave
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rabbit->Snake->Ox->Monkey->Dragon->Snake
    Description: After making the necessary handeals, the user will manipulate up to 6 cubic meters of blood to form a bubble-like dome exploding outwards with the user at the center. The blood wave will inflict blunt force damage capable of breaking bones and knocking the enemy back several meters. It also serves an excellent generic defense for attacks of B-Rank and lower (both physical and chakra-based).  
    Weaknesses: N/A

    Name: Badger Style: Scratch
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Bukijutsu maneuver used to increase the user's Speed for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of attack or defense.  
    Weaknesses: N/A

    Approved
    Shimiko Chinoike
    Shimiko Chinoike


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    Shimiko's Customs - Page 2 Empty Re: Shimiko's Customs

    Post by Shimiko Chinoike Thu Aug 22, 2019 1:14 pm

    Name: Red Lightning
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: A
    Range: 0m-60m
    Speed: One Tier below user's Coordination
    Element:  Lightning Release
    Skill: Ninjutsu
    Classification: Kumogakure Village Exclusive
    Requirements:  Lightning Release/Fuuninjutsu for application
    Parent Technique: Black Lightning
    Hand Seals: N/A
    Description: Red Lightning is a customized variant of Black Lightning created by Shimiko Chinoike. This version trades the overwhelming power and dominance of Black Lightning with a faster version with a slightly different function. Red Lightning increases the user's Coordination by one tier for the purpose of freeform manipulation. Additionally. Red Lightning is gifted the ability to erode and ultimately destroy other seals. Red Lightning functions as a battle-ready vector for the disruption and unraveling of seals in accordance with existing Fuuninjutsu rules. When Red Lightning strikes a seal or the area around a seal, the unraveling process begins (in line with the Fuunin rules) the only difference is that it operates as though the seal's creator was one level of intelligence lower for the purpose of pitting the Unraveler's Intel against the Applier's Intel. This is a manifestation of the technique's precision and lazer-like focus in burning through and destroying a seal's underlying framework. In exchange for these bonuses, Red Lightning is weaker than Black Lightning in that it has none of the elemental advantages (being stronger than all other elements by one rank, etc) that the original version grants.
    Weaknesses: Red Lightning is created through a special fuuninjutsu as such it can be tampered with or destroyed via other Fuunin techniques or by a sufficiently skilled Fuunin user. This seal is applied separately from the Black Lightning Seal and has a red color instead of black.

    Name: Seal Appearance Change Technique
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: E
    Range: Self
    Speed: N/A
    Element:  N/A
    Skill: Fuuninjutsu
    Classification: Personal
    Requirements:  Fuuninjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique changes the appearance of a seal. As in the form of the tattoo changes. For example, a seal that ordinarily looks like a Jinchurikki seal can be turned into a tattoo that says "Love" etc.
    Weaknesses: N/A

    Name: Genjutsu: Ketsryugan
    Rank: A
    Power: A
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Sight
    Speed: Instant
    Element:  N/A
    Skill: N/A
    Classification: Personal
    Requirements: Ketsryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique changes the appearance of a seal. As in the form of the tattoo changes. For example, a seal that ordinarily looks like a Jinchurikki seal can be turned into a tattoo that says "Love" etc.
    Weaknesses: N/A

    (Editing the current version of this technique. The additions can be found in red.)

    Name: Genjutsu: Ketsuryugan
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Range: Sight; Touch
    Speed: Instant
    Element: Inton
    Skill: Genjutsu
    Classification: Group Exclusive (Chinoike)
    Requirements: Ketsuryugan
    Parent Technique: None
    Hand Seals: None
    Description: The mainstay Genjutsu of the Chinoike Clan that solidifies their comparability to the great Dojutsu Clans, this technique is a versatile Genjutsu that, like the Sharingan's primary Genjutsu, has many different uses based on the amount of chakra put behind it.
    C: Catch the target in a generic illusion whereby the world changes to fit the user's will. Like the Sharingan, this incorporates reality and illusion, blending them together, but bears the same weakness in that real world attacks must always have illusory counterparts, so that attacks may be disguised but cannot be invisible. This can be broken by a Genjutsu: Kai or physical pain, should the target realize he is caught in it.
    B: Construct a mental barricade within the target's mind that prevents any sort of mind reading technique, such as the Psycho Mind Transmission, from affecting the target's mind in any way. This only be broken by the Genjutsu function of a Dojutsu, most notably the Sharingan, by spending 10 points of chakra; this only works if the breaker's Intelligence or Perception are higher than the user's Intelligence.
    A: Set the target into a dreamlike state, where they remain conscious, but in a euphoric, surreal condition, unaware of anything happening outside of the illusion. The illusion is constructed entirely by the user, and has no inherent limits, save only the imagination of the user. It can be broken by Genjutsu: Kai or physical pain.
    S: The highest level suppresses the target's will and issues to them an order that they will mindlessly carry out. Like most forms of mind control, this can be resisted to the extent that no PC target can be given any sort of suicidal order or any other order that might directly lead to their death, or the permanent removal of a limb or organ. It can be broken by Genjutsu: Kai or physical pain.

    When the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu. The user also has the option of encapsulating the foreign and invasive chakra with blood and then secreting it from their pores into a small orb. The orb can be thrown at another person to inflict them with the Genjutsu (can't be the person who created the Genjutsu).



    Weaknesses: The method for catching a person with this technique is by either making direct eye contact or direct skin contact; both methods require the Ketsuryugan to be active. If the target's Intelligence is two tiers below the user's, then the effects of this technique decrease by one rank, until it hits D and is rendered ineffective. One tier lower Intelligence can reduce the ranks by two, while equal intelligence can negate the illusion altogether. Additionally, for every post that a PC is under the influence of this technique, their Intelligence will increase by one + every post, until they are eventually freed of the technique's effects.


    _________________
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    Uchiha Akihiro
    Uchiha Akihiro


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    Age : 27

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    Skills & Elements:
    Class: X
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    Shimiko's Customs - Page 2 Empty Re: Shimiko's Customs

    Post by Uchiha Akihiro Thu Aug 22, 2019 1:50 pm

    Shimiko Chinoike wrote:Name: Red Lightning
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: A
    Range: 0m-60m
    Speed: One Tier below user's Coordination
    Element:  Lightning Release
    Skill: Ninjutsu
    Classification: Kumogakure Village Exclusive
    Requirements:  Lightning Release/Fuuninjutsu for application
    Parent Technique: Black Lightning
    Hand Seals: N/A
    Description: Red Lightning is a customized variant of Black Lightning created by Shimiko Chinoike. This version trades the overwhelming power and dominance of Black Lightning with a faster version with a slightly different function. Red Lightning increases the user's Coordination by one tier for the purpose of freeform manipulation. Additionally. Red Lightning is gifted the ability to erode and ultimately destroy other seals. Red Lightning functions as a battle-ready vector for the disruption and unraveling of seals in accordance with existing Fuuninjutsu rules. When Red Lightning strikes a seal or the area around a seal, the unraveling process begins (in line with the Fuunin rules) the only difference is that it operates as though the seal's creator was one level of intelligence lower for the purpose of pitting the Unraveler's Intel against the Applier's Intel. This is a manifestation of the technique's precision and lazer-like focus in burning through and destroying a seal's underlying framework. In exchange for these bonuses, Red Lightning is weaker than Black Lightning in that it has none of the elemental advantages (being stronger than all other elements by one rank, etc) that the original version grants.
    Weaknesses: Red Lightning is created through a special fuuninjutsu as such it can be tampered with or destroyed via other Fuunin techniques or by a sufficiently skilled Fuunin user. This seal is applied separately from the Black Lightning Seal and has a red color instead of black.


    Name: Genjutsu: Ketsryugan
    Rank: A
    Power: A
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Sight
    Speed: Instant
    Element:  N/A
    Skill: N/A
    Classification: Personal
    Requirements: Ketsryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique changes the appearance of a seal. As in the form of the tattoo changes. For example, a seal that ordinarily looks like a Jinchurikki seal can be turned into a tattoo that says "Love" etc.
    Weaknesses: N/A

    (Editing the current version of this technique. The additions can be found in red.)

    Name: Genjutsu: Ketsuryugan
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Range: Sight; Touch
    Speed: Instant
    Element: Inton
    Skill: Genjutsu
    Classification: Group Exclusive (Chinoike)
    Requirements: Ketsuryugan
    Parent Technique: None
    Hand Seals: None
    Description: The mainstay Genjutsu of the Chinoike Clan that solidifies their comparability to the great Dojutsu Clans, this technique is a versatile Genjutsu that, like the Sharingan's primary Genjutsu, has many different uses based on the amount of chakra put behind it.
    C: Catch the target in a generic illusion whereby the world changes to fit the user's will. Like the Sharingan, this incorporates reality and illusion, blending them together, but bears the same weakness in that real world attacks must always have illusory counterparts, so that attacks may be disguised but cannot be invisible. This can be broken by a Genjutsu: Kai or physical pain, should the target realize he is caught in it.
    B: Construct a mental barricade within the target's mind that prevents any sort of mind reading technique, such as the Psycho Mind Transmission, from affecting the target's mind in any way. This only be broken by the Genjutsu function of a Dojutsu, most notably the Sharingan, by spending 10 points of chakra; this only works if the breaker's Intelligence or Perception are higher than the user's Intelligence.
    A: Set the target into a dreamlike state, where they remain conscious, but in a euphoric, surreal condition, unaware of anything happening outside of the illusion. The illusion is constructed entirely by the user, and has no inherent limits, save only the imagination of the user. It can be broken by Genjutsu: Kai or physical pain.
    S: The highest level suppresses the target's will and issues to them an order that they will mindlessly carry out. Like most forms of mind control, this can be resisted to the extent that no PC target can be given any sort of suicidal order or any other order that might directly lead to their death, or the permanent removal of a limb or organ. It can be broken by Genjutsu: Kai or physical pain.

    When the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu. The user also has the option of encapsulating the foreign and invasive chakra with blood and then secreting it from their pores into a small orb. The orb can be thrown at another person to inflict them with the Genjutsu (can't be the person who created the Genjutsu).



    Weaknesses: The method for catching a person with this technique is by either making direct eye contact or direct skin contact; both methods require the Ketsuryugan to be active. If the target's Intelligence is two tiers below the user's, then the effects of this technique decrease by one rank, until it hits D and is rendered ineffective. One tier lower Intelligence can reduce the ranks by two, while equal intelligence can negate the illusion altogether. Additionally, for every post that a PC is under the influence of this technique, their Intelligence will increase by one + every post, until they are eventually freed of the technique's effects.

    Approved.

    Shimi buns wrote:Name: Seal Appearance Change Technique
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: E
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique changes the appearance of a seal. As in the form of the tattoo changes. For example, a seal that ordinarily looks like a Jinchurikki seal can be turned into a tattoo that says "Love" etc.
    Weaknesses: N/A

    Add that this jutsu can only be used on the user's body, specifically. Or someone else's, I don't mind.
    I know the range is "Self" but people will find a way to turn bombing seals into a love letter.

    Also add that any Fuuinjutsu that directly depends on its shape in order to function cannot be affected by this (See Akame's last jutsu for example).
    Shimiko Chinoike
    Shimiko Chinoike


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    Shimiko's Customs - Page 2 Empty Re: Shimiko's Customs

    Post by Shimiko Chinoike Fri Aug 23, 2019 1:49 pm

    Name: Seal Appearance Change Technique
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: E
    Range: Self
    Speed: N/A
    Element:  N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements: Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique changes the appearance of a seal. As in the form of the tattoo changes. For example, a seal that ordinarily looks like a Jinchurikki seal can be turned into a tattoo that says "Love" etc. This jutsu can only be used on the user's body.
    Weaknesses: Any Fuuinjutsu that directly depends on its shape in order to function cannot be affected by this.


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    Post by Kimiko Sat Aug 24, 2019 1:57 pm

    Shimiko Chinoike wrote:Name: Seal Appearance Change Technique
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: E
    Range: Self
    Speed: N/A
    Element:  N/A
    Skill: Fuuinjutsu
    Classification: Personal
    Requirements:  Fuuinjutsu
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique changes the appearance of a seal. As in the form of the tattoo changes. For example, a seal that ordinarily looks like a Jinchurikki seal can be turned into a tattoo that says "Love" etc. This jutsu can only be used on the user's body.
    Weaknesses: Any Fuuinjutsu that directly depends on its shape in order to function cannot be affected by this.

    Approved
    Shimiko Chinoike
    Shimiko Chinoike


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    Post by Shimiko Chinoike Thu Feb 06, 2020 2:19 am

    Name: Celestial Cruor Peerage Review
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu/Ninjutsu
    Classification: Personal Technique
    Requirements: Ketsurygan/Mind Reading Machine
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Ketsryugan's latent mind reading abilities, the user is able to transmute their blood into a chakra ink hybrid that infects the user's cells and allows for the recollection of hidden or locked memories. When used with a Mind Reading Machine it permits the user to take an in-depth view of these locked/hidden memories as though they were a ghost. They may also take the target along with them. The two of them will view the user's memories together as though they were there and present while it happened.
    Weaknesses:The target must be willing. They must consent to it.

    Name: Celestial Cruor Subversion
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Global
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu/Fuuninjutsu
    Classification: Personal
    Requirements: Hachidora Ketsryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Hachidora Ketsryugan's latent vampiric abilities, the user is able to transmute their blood into a chakra ink hybrid that infects the user's cells and puts them into a temporary coma. The user will activate their Hachidora Ketsurygan and bite into the target's neck. The blood-chakra ink mixture will flow into the user's body and instantly knock them unconscious. The chakra-ink is diffused throughout the bloodstream and hidden from detection. While present it actively seals, removes, and/or subverts all foreign chemicals introduced into the body. The user can also use the person's body as a proxy while they are unconscious, this essentially allows them to remote view the area around the subject. The user's blood attunes the user's mind to the immediate surrounding. It dedicates and hijacks most of the user's brain power to their non-visual senses allowing them to perceive the environment at A-Tier Perception from wherever the user happens to be. At any point in time, the user can jolt the target awake however doing so immediately ends the technique.
    Weaknesses: The moment the target is awakened, both remote viewing and foreign substance immunity is removed. At some point the target will vomit up the blood-ink mixture introduced into their body.

    Name: Cosmic Radiation Bullets
    Rank: S
    Power: B
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-100m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei
    Parent Technique: N/A
    Hand Seals: Rabbit->Ram->Ox->Dragon
    Description: The user concentrates their Radiation Release chakra into seven bullets. These bullets pulsate with energy and orbit around the user like a halo. They can be fired in a straight line towards an opponent. Their true power lies in the fact that they are able to completely ignore clothing and armour. The ethereal bullets pass through armour/clothing obstructions and target the opponent's insides, doing an B-Rank's worth of internal damage.
    Weaknesses: The technique can be blocked by chakra-based obstructions of equal Rank (not Power).

    Name: Irradiated Devastation of Cruror
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-800m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei/Hachidora Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After completing the necessary handseals, the user will draw an apocalyptic amount of liquid iron from the Earth's crust before sending it into the atmosphere along with waves and waves of radiation. The process will cause the Earth to shake and the air to turn green as the radiation ionizes the environment. The stench of liquid iron will become unbearable causing most to gag or lose focus. This process takes a single post. Once the liquid iron/radiation mixture reaches the atmosphere, it will convert to blood and saturate nearby clouds. This takes another post. Once the saturation process is complete, the bloody clouds will explode raining down tons of irradiated blood into the area. This technique does passive S-Rank radiation damage (as specified in the bloodline section). The volume of blood that falls is consistent with that of an 800 meter torrential downpour. This blood can be free-form manipulated or used for Chinoike Clan Techniques. The irradiated downpour lasts for 8 posts.
    Weaknesses: This technique takes at least two posts of preparation.

    Name: Iodine Tablet
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei
    Parent Technique: N/A
    Hand Seals: Dog
    Description: The user formes the apropriate seal and a tablet of super-powered iodine appears in their hand. The tablet can be consumed by an ally to grant them immunity to radiation damage (damage taken passively from radiation not necessarily damage from burns or direct contact with radiation jutsu). The tablet's effects can last as long as the user wishes.
    Weaknesses: N/A


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    Post by Chigetsu Thu Feb 06, 2020 1:36 pm

    Shimiko Chinoike wrote:Name: Celestial Cruor Peerage Review
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu/Ninjutsu
    Classification: Personal Technique
    Requirements: Ketsurygan/Mind Reading Machine
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Ketsryugan's latent mind reading abilities, the user is able to transmute their blood into a chakra ink hybrid that infects the user's cells and allows for the recollection of hidden or locked memories. When used with a Mind Reading Machine it permits the user to take an in-depth view of these locked/hidden memories as though they were a ghost. They may also take the target along with them. The two of them will view the user's memories together as though they were there and present while it happened.
    Weaknesses:The target must be willing. They must consent to it.

    Name: Celestial Cruor Subversion
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Global
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu/Fuuninjutsu
    Classification: Personal
    Requirements: Hachidora Ketsryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Hachidora Ketsryugan's latent vampiric abilities, the user is able to transmute their blood into a chakra ink hybrid that infects the user's cells and puts them into a temporary coma. The user will activate their Hachidora Ketsurygan and bite into the target's neck. The blood-chakra ink mixture will flow into the user's body and instantly knock them unconscious. The chakra-ink is diffused throughout the bloodstream and hidden from detection. While present it actively seals, removes, and/or subverts all foreign chemicals introduced into the body. The user can also use the person's body as a proxy while they are unconscious, this essentially allows them to remote view the area around the subject. The user's blood attunes the user's mind to the immediate surrounding. It dedicates and hijacks most of the user's brain power to their non-visual senses allowing them to perceive the environment at A-Tier Perception from wherever the user happens to be. At any point in time, the user can jolt the target awake however doing so immediately ends the technique.
    Weaknesses: The moment the target is awakened, both remote viewing and foreign substance immunity is removed. At some point the target will vomit up the blood-ink mixture introduced into their body.

    Name: Cosmic Radiation Bullets
    Rank: S
    Power: B
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-100m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei
    Parent Technique: N/A
    Hand Seals: Rabbit->Ram->Ox->Dragon
    Description: The user concentrates their Radiation Release chakra into seven bullets. These bullets pulsate with energy and orbit around the user like a halo. They can be fired in a straight line towards an opponent. Their true power lies in the fact that they are able to completely ignore clothing and armour. The ethereal bullets pass through armour/clothing obstructions and target the opponent's insides, doing an B-Rank's worth of internal damage.
    Weaknesses: The technique can be blocked by chakra-based obstructions of equal Rank (not Power).

    Name: Irradiated Devastation of Cruror
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-800m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei/Hachidora Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After completing the necessary handseals, the user will draw an apocalyptic amount of liquid iron from the Earth's crust before sending it into the atmosphere along with waves and waves of radiation. The process will cause the Earth to shake and the air to turn green as the radiation ionizes the environment. The stench of liquid iron will become unbearable causing most to gag or lose focus. This process takes a single post. Once the liquid iron/radiation mixture reaches the atmosphere, it will convert to blood and saturate nearby clouds. This takes another post. Once the saturation process is complete, the bloody clouds will explode raining down tons of irradiated blood into the area. This technique does passive S-Rank radiation damage (as specified in the bloodline section). The volume of blood that falls is consistent with that of an 800 meter torrential downpour. This blood can be free-form manipulated or used for Chinoike Clan Techniques. The irradiated downpour lasts for 8 posts.
    Weaknesses: This technique takes at least two posts of preparation.

    Name: Iodine Tablet
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei
    Parent Technique: N/A
    Hand Seals: Dog
    Description: The user formes the apropriate seal and a tablet of super-powered iodine appears in their hand. The tablet can be consumed by an ally to grant them immunity to radiation damage (damage taken passively from radiation not necessarily damage from burns or direct contact with radiation jutsu). The tablet's effects can last as long as the user wishes.
    Weaknesses: N/A


    Approved
    Q
    Q


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    Post by Q Sun Mar 01, 2020 11:39 pm

    Name: Necrotic Organ Seal
    Rank: A
    Power: A
    Activation Cost: A [Application Cost]
    Upkeep Cost: N/A
    Range: Global
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Clan Exclusive
    Requirements: Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit -> Dog -> Snake -> Rat
    Description: After making the relevant handsigns, the user will slam their palm on the target's back. The Kanji for "Necrosis" will appear and then seep under the target's skin. A few drops of the user's blood will then be manipulated to each major organ within the target. These drops of blood will do no damage and will have no negative or positive effects on the target. However, at the time of the target's death, the fuuinjutsu will activate and the Chinoike blood will trigger a protein reaction within the target's body. The seal will essentially necrotize every organ and organ system within the target's body making it so that none of their flesh or biological matter will be implantable (bones, blood, organs, tissue, everything will be necrotic and un-useable for the purpose of implants).
    Weaknesses: This Fuuin is invisible but if the magic word "Necrosis" is spoken three times in rapid succession while in the target's earshot it will appear on the target's back for six posts at which point it can be undone via standard Fuuin Rules.
    Chigetsu
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    Post by Chigetsu Sun Mar 01, 2020 11:48 pm

    Q wrote:Name: Necrotic Organ Seal
    Rank: A
    Power: A
    Activation Cost: A [Application Cost]
    Upkeep Cost: N/A
    Range: Global
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Clan Exclusive
    Requirements: Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit -> Dog -> Snake -> Rat
    Description: After making the relevant handsigns, the user will slam their palm on the target's back. The Kanji for "Necrosis" will appear and then seep under the target's skin. A few drops of the user's blood will then be manipulated to each major organ within the target. These drops of blood will do no damage and will have no negative or positive effects on the target. However, at the time of the target's death, the fuuinjutsu will activate and the Chinoike blood will trigger a protein reaction within the target's body. The seal will essentially necrotize every organ and organ system within the target's body making it so that none of their flesh or biological matter will be implantable (bones, blood, organs, tissue, everything will be necrotic and un-useable for the purpose of implants).
    Weaknesses: This Fuuin is invisible but if the magic word "Necrosis" is spoken three times in rapid succession while in the target's earshot it will appear on the target's back for six posts at which point it can be undone via standard Fuuin Rules.

    Approved


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    Post by Ikomiki Mon Mar 02, 2020 10:44 am

    Name: Irradiated Devastation of Cruror
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-800m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei/Hachidora Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After completing the necessary handseals, the user will draw an apocalyptic amount of liquid iron from the Earth's crust before sending it into the atmosphere along with waves and waves of radiation. The process will cause the Earth to shake and the air to turn green as the radiation ionizes the environment. The stench of liquid iron will become unbearable causing most to gag or lose focus. This process takes a single post. Once the liquid iron/radiation mixture reaches the atmosphere, it will convert to blood and saturate nearby clouds. This takes another post. Once the saturation process is complete, the bloody clouds will explode raining down tons of irradiated blood into the area. This technique does passive S-Rank radiation damage (as specified in the bloodline section). The volume of blood that falls is consistent with that of an 800 meter torrential downpour. This blood can be free-form manipulated or used for Chinoike Clan Techniques. The irradiated downpour lasts for 8 posts.
    Weaknesses: This technique takes at least two posts of preparation.

    On second thought, something that passively does S-Rank damage for 8 posts with this massive range and free form manipulation is a bit too strong. Revoking the approval for now.


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    Post by Shimiko Chinoike Sun Mar 08, 2020 2:11 pm

    Name: Enchantment Modification Fuuinjutsu
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog
    Description: The user makes the necessary handseals and draws the Kanji for Change on a crafted object that they wish to apply the seal on. The seal then wipes out an existing enchantment that has been placed on the object and allows the user to replace the enchantment with another of their own choosing. This technique also allows the user to place a brand new enchantment on an already created non-enchanted crafted object.
    Weaknesses: This technique only works on objects owned by the user. User or someone else must be able to place the new enchantment on the object.

    Name: Irradiated Devastation of Cruror
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: 0m-800m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei/Hachidora Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After completing the necessary handseals, the user will draw an apocalyptic amount of liquid iron from the Earth's crust before sending it into the atmosphere along with waves and waves of radiation. The process will cause the Earth to shake and the air to turn green as the radiation ionizes the environment. The stench of liquid iron will become unbearable causing most to gag or lose focus. This process takes a single post. Once the liquid iron/radiation mixture reaches the atmosphere, it will convert to blood and saturate nearby clouds. This takes another post. Once the saturation process is complete, the bloody clouds will explode raining down tons of irradiated blood into the area. This technique does passive B-Rank radiation damage (as specified in the bloodline section) per post. The volume of blood that falls is consistent with that of an 800 meter torrential downpour. This blood can be free-form manipulated or used for Chinoike Clan Techniques. The irradiated downpour lasts for 8 posts.
    Weaknesses: This technique takes at least two posts of preparation.


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    Post by Ikomiki Sun Mar 08, 2020 3:38 pm

    Shimiko Chinoike wrote:Name: Enchantment Modification Fuuinjutsu
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog
    Description: The user makes the necessary handseals and draws the Kanji for Change on a crafted object that they wish to apply the seal on. The seal then wipes out an existing enchantment that has been placed on the object and allows the user to replace the enchantment with another of their own choosing. This technique also allows the user to place a brand new enchantment on an already created non-enchanted crafted object.
    Weaknesses: This technique only works on objects owned by the user. User or someone else must be able to place the new enchantment on the object.

    Name: Irradiated Devastation of Cruror
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: 0m-800m
    Speed: A
    Element: Radiation Release
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Deshi no Zenchi-Yūrei/Hachidora Ketsurygan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After completing the necessary handseals, the user will draw an apocalyptic amount of liquid iron from the Earth's crust before sending it into the atmosphere along with waves and waves of radiation. The process will cause the Earth to shake and the air to turn green as the radiation ionizes the environment. The stench of liquid iron will become unbearable causing most to gag or lose focus. This process takes a single post. Once the liquid iron/radiation mixture reaches the atmosphere, it will convert to blood and saturate nearby clouds. This takes another post. Once the saturation process is complete, the bloody clouds will explode raining down tons of irradiated blood into the area. This technique does passive B-Rank radiation damage (as specified in the bloodline section) per post. The volume of blood that falls is consistent with that of an 800 meter torrential downpour. This blood can be free-form manipulated or used for Chinoike Clan Techniques. The irradiated downpour lasts for 8 posts.
    Weaknesses: This technique takes at least two posts of preparation.


    Approved


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    Post by Shimiko Chinoike Thu Mar 19, 2020 4:09 pm

    Name: Lightning Release Chakra Mode: Godly Protection
    Rank: S
    Power: S
    Activation Cost: 70
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: Lightning
    Skill: Ninjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: Lightning Release Armour
    Parent Technique: Lightning Release Armour/Heavenly Transfer
    Hand Seals: N/A
    Description: This technique intensifies and strengthens the protective features of the second stage of Lightning Release Armour. The user intensifies the innate S-Rank shield that comes with stage two of LRA. For a massive amount of chakra, this shield covers every inch of the user's body plus personal effects. The user will then be permitted to use Heavenly Transfer without killing themselves even if their Constitution is not at S.
    Weaknesses: This technique is only for the purpose of surviving Heavenly Transfer teleportation. The user cannot move while this technique is active, they can only be teleport-ed via Heavenly Transfer.


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    Post by Ei Kanagawa Thu Mar 19, 2020 4:18 pm

    Shimiko Chinoike wrote:Name: Lightning Release Chakra Mode: Godly Protection
    Rank: S
    Power: S
    Activation Cost: 70
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: Lightning
    Skill: Ninjutsu
    Classification: Open (Kumo Exclusive)
    Requirements: Lightning Release Armour
    Parent Technique: Lightning Release Armour/Heavenly Transfer
    Hand Seals: N/A
    Description: This technique intensifies and strengthens the protective features of the second stage of Lightning Release Armour. The user intensifies the innate S-Rank shield that comes with stage two of LRA. For a massive amount of chakra, this shield covers every inch of the user's body plus personal effects. The user will then be permitted to use Heavenly Transfer without killing themselves even if their Constitution is not at S.
    Weaknesses: This technique is only for the purpose of surviving Heavenly Transfer teleportation. The user cannot move while this technique is active, they can only be teleport-ed via Heavenly Transfer.

    Approved


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    Skills & Elements: All
    Class: X
    Ryo: All of It

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    Post by Chen Kimyōnakama Sat Jun 06, 2020 8:45 pm

    Migrated Approved Jutsu

    Spoiler:


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
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    Post by Chen Kimyōnakama Fri Jul 10, 2020 12:21 am

    [Re-Apping Devi of the Hidden Cloud Style]

    Name: Devi of the Hidden Cloud Style
    Rank: A
    Power: A
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Exclusive (Kumo) | Personal
    Requirements: N/A
    Parent Technique: Disturbance
    Hand Seals: N/A
    Description: The Devi of the Hiden Cloud Style is Shimiko’s custom variation of the Disturbance fighting style. This style often makes use of the Multi-Handed-One perk that comes with Deshi no Zenchi Yurei, although it does not require it for usage. The Devi of the Hidden Cloud is akin to Disturbance given its heavy reliance on speed, precision, and performing a multiplicity of strikes from a variety of angles. While it loses the ability to overwhelm the Sharingan’s precognitive power, it does gain a slightly greater buff to Coordination and a debuff against an opponent’s Perception.  The technique debuffs opponents' Perception by -1 Tier for the purposes of tracking the user and increases the user's Speed by two pluses and Coordination by one tier.
    Weaknesses: N/A

    Name: Creation of All Blood
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: 1
    Range: N/A
    Speed: Varies
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsurygan | Base B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Creation of All Blood Seal allows the user to seal up to 7 cubic tons of blood/iron rich liquid into an armour of their choice. The blood can be unsealed and manipulated at a moment's notice ensuring that a Chinoike always has a ready and large supply of blood/iron rich liquid to call upon on the ready. The blood is sealed into the complex seal that has been interwoven within the armour's fabric allowing it to be called from any point on the armour. Releasing any amount of blood costs 1 CP, the user can also reabsorb the blood into their armour for the same cost.
    Weaknesses:

    Name: Multi-Handed Devi: Sign
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret Technique
    Requirements: Deshi no Zenchi Yurei | Many Handed One Perk
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a maneuver specific Bukijutsu technique designed to make the most out of the Many Handed One perk. The user channels chakra into their hands and increased the speed at which they can perform handsigns. This is useful in that it allows the user to cast jutsu at a faster pace while the rest of their limbs engage in armed combat. Grants a 1 Tier and a ++ to Coordination for the purpose of making handseals.
    Weaknesses: N/A

    Name: Ultimate Arc Reaction
    Rank: A
    Power: A
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-300m
    Speed: S
    Element: Lightning
    Skill: Bukijutsu/Ninjutsu
    Classification: Secret Technique
    Requirements: Two Weapons
    Parent Technique: Arc Reaction
    Hand Seals: Rabbit
    Description: The user channels their Lightning Release chakra into two weapons of their choice. They then use the weapons to form an X and slash downwards. In doing so, they will create a massive arc of electrical energy that bursts forwards at high speeds. The arc can be up to 100 meters wide, twenty meters thick and travel a whooping distance of 300 meters. The arc is razor sharp and inflicts both cutting and electrical damage to all it comes into contact with.  
    Weaknesses: N/A

    Name: Vampiric Devastation of Cruror
    Rank: S
    Power: S
    Activation Cost: 70
    Upkeep Cost: 30
    Range: 0m-800m (Rain) | 0m-100m (Blood/Liquid Iron Pools)
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Hachidora Ketsurgan
    Parent Technique: N/A
    Hand Seals: Rabbit -> Dragon -> Boar-> Tiger-> Dragon-> Snake -> Tiger -> Ox -> Dog -> Ram -> Rat->  Bat
    Description: The user will soak their hands in blood and complete the aformentioned seals. After completing the necessary handseals, the user will draw an apocalyptic amount of liquid iron from the Earth's crust before sending it into the atmosphere. The stench of liquid iron will become unbearable causing most to gag or lose focus. Several massive pools of blood/liquid iron will erupt in a 100 meter radius from the user. These pools are roughly the size of an average Jacuzzi and spread out at 5 meter intervals from each other. The ground will become so saturated with the liquid that movement becomes exceedingly difficult. It inflicts a -2 Tier debuff to Speed for the purpose of traversing the terrain.  This process takes a single post. Once the liquid iron reaches the atmosphere, it will convert to blood and saturate nearby clouds. This takes another post. Once the saturation process is complete, the bloody clouds will explode raining down tons of blood into the area. The force, speed, and toxicity of the droplets are a significant hazard. They are capable of doing passive S-Rank damage to all who come into contact with it. The volume of blood that falls is consistent with that of an 800 meter torrential downpour. This blood can be free-form manipulated or used for Chinoike Clan Techniques.
    Weaknesses: N/A


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Masaru
    Masaru


    Posts : 568
    Join date : 2020-02-19

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    Post by Masaru Mon Jul 13, 2020 4:53 am

    Chen Kimyōnakama wrote:[Re-Apping Devi of the Hidden Cloud Style]

    Name: Devi of the Hidden Cloud Style
    Rank: A
    Power: A
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Exclusive (Kumo) | Personal
    Requirements: N/A
    Parent Technique: Disturbance
    Hand Seals: N/A
    Description: The Devi of the Hiden Cloud Style is Shimiko’s custom variation of the Disturbance fighting style. This style often makes use of the Multi-Handed-One perk that comes with Deshi no Zenchi Yurei, although it does not require it for usage. The Devi of the Hidden Cloud is akin to Disturbance given its heavy reliance on speed, precision, and performing a multiplicity of strikes from a variety of angles. While it loses the ability to overwhelm the Sharingan’s precognitive power, it does gain a slightly greater buff to Coordination and a debuff against an opponent’s Perception.  The technique debuffs opponents' Perception by -1 Tier for the purposes of tracking the user and increases the user's Speed by two pluses and Coordination by one tier.
    Weaknesses: N/A

    Name: Multi-Handed Devi: Sign
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret Technique
    Requirements: Deshi no Zenchi Yurei | Many Handed One Perk
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a maneuver specific Bukijutsu technique designed to make the most out of the Many Handed One perk. The user channels chakra into their hands and increased the speed at which they can perform handsigns. This is useful in that it allows the user to cast jutsu at a faster pace while the rest of their limbs engage in armed combat. Grants a 1 Tier and a ++ to Coordination for the purpose of making handseals.
    Weaknesses: N/A

    Name: Ultimate Arc Reaction
    Rank: A
    Power: A
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 0m-300m
    Speed: S
    Element: Lightning
    Skill: Bukijutsu/Ninjutsu
    Classification: Secret Technique
    Requirements: Two Weapons
    Parent Technique: Arc Reaction
    Hand Seals: Rabbit
    Description: The user channels their Lightning Release chakra into two weapons of their choice. They then use the weapons to form an X and slash downwards. In doing so, they will create a massive arc of electrical energy that bursts forwards at high speeds. The arc can be up to 100 meters wide, twenty meters thick and travel a whooping distance of 300 meters. The arc is razor sharp and inflicts both cutting and electrical damage to all it comes into contact with.  
    Weaknesses: N/A

    Approved,

    though to note "Multi-handed Devi: Sign" without an upkeep you will need to pay the activation cost for each jutsu used with it. So if you wanna add the Upkeep cost I will re-approve that.

    Creation of All Blood - Denied, I'm sorry but 7 tons of blood? That's like 3 to 4 thousand pints of blood, there's like 8-12 pints in a human, so 7 tons is way too much blood for a D-Rank in my opinion. Considering you can pull out any amount you wish for 1 chakra, meaning you could unleash 7 tons of blood for 1 chakra. Additionally the way it's worded about being part of the armor makes it seem more like an enchantment than a jutsu, but that's beside the point.

    Vampiric Devastation of Cruror - Denied, again sorry but this seems to do a lot and there is no downside or weakness to it. An 800meter radius of rain that does S-Rank damage in addition to the stat debuff and the ability to free form the blood for other techs, this seems more on par with a Restricted Tech than a normal S.


    _________________
    Character Update: Link
    Known Techniques: Link
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

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    Post by Shimiko Chinoike Wed Aug 12, 2020 2:11 am

    Name: Creation of All Blood
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: 1
    Range: N/A
    Speed: Varies
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsurygan | Base B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Creation of All Blood Seal allows the user to seal up to 7 cubic tons of blood/iron rich liquid into an armour of their choice. The blood can be unsealed and manipulated at a moment's notice ensuring that a Chinoike always has a ready and large supply of blood/iron rich liquid to call upon on the ready. The blood is sealed into the complex seal that has been interwoven within the armour's fabric allowing it to be called from any point on the armour. Releasing blood costs chakra at a rate of 1 CP per cubic ton, the user can also reabsorb the blood into their armour for the same cost.
    Weaknesses: N/A


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    DamienDarhk
    DamienDarhk


    Posts : 292
    Join date : 2019-12-30
    Location : Kumogakure

    Character File
    Skills & Elements: Medic | Fuuin | Tender | Blacksmith | Engineer | Chemisty
    Class: B
    Ryo: A Lot

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    Post by DamienDarhk Wed Aug 12, 2020 10:49 am

    Shimiko Chinoike wrote:Name: Creation of All Blood
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: 1
    Range: N/A
    Speed: Varies
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsurygan | Base B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Creation of All Blood Seal allows the user to seal up to 7 cubic tons of blood/iron rich liquid into an armour of their choice. The blood can be unsealed and manipulated at a moment's notice ensuring that a Chinoike always has a ready and large supply of blood/iron rich liquid to call upon on the ready. The blood is sealed into the complex seal that has been interwoven within the armour's fabric allowing it to be called from any point on the armour. Releasing blood costs chakra at a rate of 1 CP per cubic ton, the user can also reabsorb the blood into their armour for the same cost.
    Weaknesses: N/A

    Approved
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

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    Post by Shimiko Chinoike Wed Oct 14, 2020 2:14 am

    Name: Blood Clone
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1km
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: Tiger -> Dragon -> Rat
    Description: The Blood Clone technique creates replicas of the user from their blood, similar to the Shadow Clone Technique. Clones spawn next to the user or any location containing a decent amount of the user's blood. The clones are capable of performing Chinoike Clan techniques and receive a Ketsurygan with all the abilities/stat buffs contained therein, including the Blood Clone Technique itself. They are dispersed after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.


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    Zoe
    Zoe


    Village : Kirigakure
    Posts : 122
    Join date : 2020-10-02
    Age : 24

    Character File
    Skills & Elements: Fuuton, Katon, Suiton, Doton, Raiton
    Class: B
    Ryo: It isn't for eating?

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    Post by Zoe Wed Oct 21, 2020 10:53 am

    Shimiko Chinoike wrote:Name: Blood Clone
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: -
    Range: 1km
    Speed: -
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: N/A
    Parent Technique: Shadow Clone
    Hand Seals: Tiger -> Dragon -> Rat
    Description: The Blood Clone technique creates replicas of the user from their blood, similar to the Shadow Clone Technique. Clones spawn next to the user or any location containing a decent amount of the user's blood. The clones are capable of performing Chinoike Clan techniques and receive a Ketsurygan with all the abilities/stat buffs contained therein, including the Blood Clone Technique itself. They are dispersed after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
    Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.

    Approved~


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    Shimiko Chinoike
    Shimiko Chinoike


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    Post by Shimiko Chinoike Sat Jul 10, 2021 12:51 pm

    Name: Entrance
    Rank: B
    Power: B
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: 0m-2m
    Speed: Varies
    Element: N/A
    Skill: Doujutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsurygan | Base B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user forms the Tiger Seal and makes eye contact with the subject. Similar to the Sharingan, the user will be transported into the subject's mindscape and thus be able to assist in Bijuu Control fights. The only difference is that this ability costs chakra whereas the Sharingan may do so passively and also this technique requires the subject's consent.
    Weaknesses: Consent by subject required.


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    Esen


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    Post by Esen Sat Jul 10, 2021 6:54 pm

    Shimiko Chinoike wrote:Name: Entrance
    Rank: B
    Power: B
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: 0m-2m
    Speed: Varies
    Element: N/A
    Skill: Doujutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsurygan | Base B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user forms the Tiger Seal and makes eye contact with the subject. Similar to the Sharingan, the user will be transported into the subject's mindscape and thus be able to assist in Bijuu Control fights. The only difference is that this ability costs chakra whereas the Sharingan may do so passively and also this technique requires the subject's consent.
    Weaknesses: Consent by subject required.

    Approved.


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    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1174
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

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    Post by Chen Kimyōnakama Fri Dec 24, 2021 12:31 pm

    Name: Entrance II
    Rank: B
    Power: B
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: 0m-2m
    Speed: Varies
    Element: N/A
    Skill: Doujutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsurygan | Base B-Tier Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user forms the Tiger Seal and makes eye contact with the subject. Similar to the Sharingan, the user and any additional allies will be transported into the subject's mindscape and thus be able to assist in Bijuu Control fights. The only difference is that this ability costs chakra whereas the Sharingan may do so passively and also this technique requires the subject's consent.
    Weaknesses: Consent by subject required.



    This below technique is purely for narrative purposes. The Emporium allows for fast travel but using the technique shown below just for storytelling. It cannot be used except in this narrow instance regarding the HE Fast Travel Rules:

    Name: Divine Heavenly Transfer
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Global
    Speed:
    Element: Lightning Release
    Skill: Ninjutsu
    Classification: Kumogakure Village Exclusive
    Requirements: Lightning Release/Platform/Deshi no Zenchi Yurei
    Parent Technique: N/A
    Hand Seals: Ram
    Description: This technique is identical to the standard Heavenly Transfer technique except it uses the power of Deshi no Zenchi Yurei as a medium. This allows the user to transport themselves to the Heavenly Emporium without regard to the Constitution requirements and thus reduces the risk of all harm to zero. It can only be used with respect to the fast travel rules of the Heavenly Emporium for narrative purposes.
    Weaknesses: N/A


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S

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