Name: Sinokira Tkalac
Age: 17
Gender: Male
Rank: Genin
Village: Wanderer/Kirikagure
Bloodline: Tsuchigumo (Tkalac)
Experience: 1650(Free genin exp)
Ryo: 0?
Items:
Skills: Iryojutsu, Kyujutsu, Kuchiyose
Elements: None
Jutsu:
S-rank
E-rank
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: C
Intelligence: D
Perception: C
Unique Abilities:
Renown: 0
Age: 17
Gender: Male
Rank: Genin
Village: Wanderer/Kirikagure
Bloodline: Tsuchigumo (Tkalac)
Experience: 1650(Free genin exp)
Ryo: 0?
Items:
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Skills: Iryojutsu, Kyujutsu, Kuchiyose
Elements: None
Jutsu:
S-rank
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- Name: Sticky Gold: Huntsmen
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 400m
Speed: Varies (Projectile Rules)
Element: Spider Nature
Skill: Tsuchigumo Clan
Classification: Tsuchigumo Clan
Requirements: N/A
Parent Technique: N/A
Hand Seals: Bird > Dog > Dragon > Serpent
Description: Infusing their own chakra into the Tsuchigomo clan’s naturally produced spider threads, the user constructs two sets of C-rank bows and arrows out of a material known as “Sticky Gold”. The material used is naturally springy, light and durable, but is not suitable for use longer than a single thread, as they become dry and brittle after that point. They can be easily strung with more silk, what’s more, he can even produce up to 5 C-rank arrows to use as ammunition with this very same jutsu. On subsequent uses, he can choose to only produce the arrows, unless he needs to replace one of his bows.
Weaknesses: Projectile Speed reduces at same rate as usual bow and arrows, follows normal bow and arrow limitations.
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- Name: Web Body Replacement Jutsu
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: -
Skill: Ninjutsu - Tsuchigumo clan
Classification: Tsuchigumo Clan
Requirements: N/A
Parent Technique: Body Replacement Jutsu
Hand Seals: Tiger > Boar > Ox > Dog
Description: An evolution of the typical Body Replacement Jutsu, combined with the sticky thread that the Tsuchigumo clan is capable of. The user applies the transformation technique to a pile of sticky silk in reach to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee. As a result of physically attacking it, the target is caught by the webbing the technique is truly made out of, restricting their movements until they can shake free.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Falling for the trap restrains the target unless they have C-tier strength or higher, in which case they can rip free.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait. Furthermore, the restraining aspect of the webs only applies when the target makes physical contact with the webbing, either with their body or their weapon.
Name: Pressure Strike
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description: After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, of course with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description: After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
E-rank
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- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: C
Intelligence: D
Perception: C
Unique Abilities:
Renown: 0
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Last edited by Sinokira Tkalac on Tue May 18, 2021 4:25 am; edited 6 times in total