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    Rei

    Katsumi Kurahasa
    Katsumi Kurahasa


    Posts : 397
    Join date : 2019-03-30
    Location : Kirigakure

    Character File
    Skills & Elements: Taijutsu
    Class: C
    Ryo: 55,000

    Rei Empty Rei

    Post by Katsumi Kurahasa Fri Sep 24, 2021 11:31 am

    Rei Latest?cb=20181031030246
    Name: Rei (Zero, Infinite Possibilities)
    Age: 300
    Gender: N/A

    Basic Information:
    Rei is a Chakra Monster, much like the Bijuu but on a much smaller scale.  Unlike them, the Host does not require this monster to be sealed within them, but instead merges with the Host’s body, but can be forced to do so in much of the same way Fuuinjutsu requires.  Unlike with Bijuu though, Rei is extremely intelligent and can simply be ‘convinced’ to do so, and doing it through this method does not require Fuuinjutsu at all.  Typically speaking, Rei does not fight the Host, and thus, control fights are not needed.  If Rei doesn’t like who they are merged with, they can either simply leave them, or consume them from the inside out.

    Statistics:
    Strength:  A
    Constitution:  A
    Stamina:  S (350 CP)
    Speed:  A
    Coordination:  A
    Intelligence:  S
    Perception:  A

    Appearance of the Entity:
    History:

    Personality:

    Bond
    Unlike most Bijuu, Rei's ability to bond with their host is not a typical 'Control Fight' in the same sense as long as they are not actually sealed with Fuuinjutsu.  Instead, they are trying to mesh their chakra together and integrate the core biology into the host.  Once this is done, there is no 'pulling the entity' out of the host, and they become merged, meaning that if someone seals them, the Host and Entity are BOTH sealed by the Fuuinjutsu.  Inversely, Rei can actually be killed, while Bijuu cannot.  If you wish to merge with the Entity and Host outside of Fuuinjutsu, you must convince the current Host and Entity or bring them to near death where there is no other option for survival. If Rei is sealed within someone with Fuuinjutsu, all normal Control Fight rules are in place, and succeeding in the control fight will force the Bond.

    Successfully achieving Bond allows Rei to have the ability to cast Genjutsu: Kai on the Host to dispel Genjutsu and it will actively work to keep the Host free of any illusions, such that in order to affect a Host with a Genjutsu, one will likely have to affect the Entity with one as well. Rei's casting of Genjutsu: Kai does not heal or cancel any psychological damage that is incurred as the result of the host falling under the use of Genjutsu.

    The Bond, if done via consensual bonding, follows the following guidelines.

    The User will first end all ongoing threads completely or turn the current ones into Flashbacks. The user will then roll a 1D100 and then add any of the following modifiers, and all modifiers stack:
    • +5 for each Rank-Up achieved while hosting and using the Entity
    • +5 for each 8,000 word count training/preparation thread. Note that this training can be psychological, social, or physical however the words must be your own even if you roleplay with others.
    • +5 for each unsuccessful attempt beforehand.


    0-50: Critical Incompatability. Requires 1 IRL Month of rehabilitation in which all stats are reduced to D. Requires 2 month before another attempt can be made after rehabilitation.
    51-60: Significant Incompatibility. Requires 2 IRL Weeks of rehabilitation in which all stats are reduced to D. Requires 1 IRL month before another attempt can be made after rehabilitation.
    61-70: Insignificant Incompatibility. Requires 1 IRL Weeks of rehabilitation in which all stats are reduced to D. Requires 1 IRL month before another attempt can be made after rehabilitation.
    71-80: Basic Compatibility, Bond Unsuccessful. May be attemtped again in 2 IRL Weeks.
    81-90: Strong Compatibility, Bond Unsuccessful. May be attemtped again in 1 IRL Week.
    91-100: Perfect Compatibility, Bond Successful.

    Unique Abilities:

    Greed
    Greed (I): Rei has at it's disposal a sizable chakra pool that the Host will attempt to gain access to.  At first, this chakra is difficult at best to access as Rei will greedily hoard it if it can, and requires a hefty amount of training, reflected as 100 EXP per post to access for a maximum of 5 posts, or 500 EXP.  In addition, ANY chakra absorbed will replenish the Entity's chakra first, and not the Host's.

    Greed (II) [Requires BOND]: Rei and the host have come to an agreement and begin to share their pools of chakra, but it still requires nigh endless levels of dedication and training.  Chakra absorbed can replenish either chakra pool of the Host or Entity, and there is no longer a limit to the amount that this can be increased in duration for 100 EXP per Post.

    Chakra Recovery
    If you somehow manage to actually use up all or most of Rei's Stamina, the Entity will enter a more primal state where nothing matters aside its desire to consume something to regain its chakra.  This entity cannot simply meditate to regenerate chakra, but instead must consume something, and will even attempt to wrestle the Host for control if they aren't careful to consume something, or someone, around them, friend or foe.  They also will consume some of the Host's chakra to stabilize (above 30 CP) if it is available.

    Shapeshifter
    Shapeshifter (I):  The Host of Rei is able to seamlessly alter their body's color, shape, texture, opacity, density, size, and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish.  Their body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem cells, lacking the need to breathe or normal human biology such as a circulatory system or organs. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect.  At first level, this cannot be used in combat but is granted to the Host as a default and can be free-formed.  The Host’s maximum size is 2x normal, and the minimum is half.

    Shapeshifter (II) [500 EXP]: Increasing the mastery into the shapeshifting ability, allows the Host to use the shapeshifting abilities in combat at the speed of their Coordination stat.  Any ‘weapons’ such as claws and the like used with this ability have the durability of the user’s Constitution but must remain attached to the Host's body (can make their fingers into Kunai, but can't throw them).  Any combat shapeshifting consumes 5 chakra per post of the shifting.

    Shapeshifter (III) [1000 EXP + BOND]: Mastering the shapeshifting abilities granted by the Entity, the Host is able to nullify physical damage by being able to react to incoming physical attacks by negating the kinetic force through the entirety of their body.  Does not work against anyone who has 1 Tier higher Strength or the techniques Power than the Host’s Constitution (CAP: S) on hit, resulting in full damage. Energy-based techniques or abilities, such as a Fire Sword or Lightning Bolt, do full damage on hit, as the ability only works against physical damage.

    Due to the Host’s new body chemistry, outside healing techniques such as Iijutsu do not work on the Host. If damage blows away chunks of the Host’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary.  Any parts that are beyond 100m from the Host’s core will turn to ash rapidly and be lost, and if the Host’s mass falls below two pounds and continues to be destroyed, they will die.  The Host will passively regenerate lost mass at 5 lbs every post to reach the Host’s default mass of 200lbs.  This ability is passive once unlocked and will drain 2 points of Stamina in every post that it’s used in, creating a potential hazard for the user in automatic chakra exhaustion.

    Gluttony
    Gluttony (I): The Host of Rei is capable of eating literally anything* and is almost always hungry, incapable of feeling full.  Only eating something, or someone, containing chakra will sate this hunger and even then for only a short time.  Has no application in combat at this level. (*Staff may judge something as out of bounds if necessary, such as artifacts or other questionable things.)

    Gluttony (II) [500 EXP]: The Host is now capable of consuming raw chakra in various forms through physical contact with a target.  15 Chakra/Post can be drained but physical contact must be maintained.  This level allows the Host to ‘overcharge’ their chakra pool up to 100CP, giving them more chakra than their current pool allows for the duration of the thread in which the Host drains someone.

    Gluttony (III) [1000 EXP + BOND]: The Host is now able to literally consume incoming ranged attacks.  If it is a Ninjutsu of any sort, some options are given to the Host as to what it wants to do with a successfully consumed Jutsu.  Does not work on Genjutsu or Sensory.  If done to physical items, they are added to the user’s inventory and stored in their body in a location of their choosing and able to be moved around.  ONLY WORKS ON BASIC ELEMENT JUTSU, DOES NOT WORK ON RESTRICTED, EXCLUSIVE OR X-CLASS TECHNIQUES.  Successfully consuming a technique puts the ability to consume another on a THREE post cooldown AFTER the post where the technique is consumed.  If the chakra pool is overloaded, meaning both the Entity and Host pools are full and the excess 100 CP is stored, this technique is disabled until they burn some chakra. This ability looks almost like a black-hole distorts the space in front of the Host's open mouth, grabs the technique and rips it into the Host's mouth, devouring it entirely, followed by a quick swallow for effect.


    • Convert it to Chakra - The user gains half, rounded up, of the Chakra put into the Jutsu.  This can be used on all Jutsu consumed.
    • Analyze it - By spending an additional 200 EXP, the user can analyze the Jutsu and determine the makeup of the basic element it uses, gaining a Proficiency Counter for that element.  If proficiency for that element has been reached OR the user already has that element in their skills, they can instead simply learn the technique itself and be able to perform it without an EXP cost.  Must have the EXP spendable to do this at the time of the encounter to pay for the Proficiency Counter.  Limit to 3 basic elements able to be learned this way.  Requires 5 Proficiency Counters to have the element. Must own the element to learn the Jutsu consumed. Learning techniques may be done in the same thread the technique is consumed, but gaining an element through Proficiency Counters must be claimed before the element can be used.


    If the user has FIVE Proficiency Counters for the same element and does not own that element, they gain the ability to use that element freely.

    Gluttony (IV) [2000 EXP + BOND]: The apex level of Gluttony, this stage allows the user to consume a person with a Bloodline and analyze it, possibly giving them access to the said bloodline.  Restricted to Player Characters ONLY.  This cannot be assisted via Medical or through any other means, and cannot be done with a character who is conscious and able to fight without them being willing the character consumed will die.  However, the Host themselves can improve their chances; if they consume a character with the same bloodline more than once they add their previous roll to the new roll (stacks).  The Bloodline MUST be above a 55 roll to come online at all, but there is no recovery time.


    Last edited by Katsumi Kurahasa on Tue Oct 12, 2021 8:18 am; edited 12 times in total


    _________________
    Rei Katsumi-Sig
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Rei Empty Re: Rei

    Post by Shimiko Chinoike Wed Sep 29, 2021 5:56 am

    Katsumi Kurahasa wrote:Name: Rei (Zero, Infinite Possibilities)
    Age: 300
    Gender: N/A

    Basic Information:
    Rei is a Chakra Monster, much like the Bijuu but on a much smaller scale.  Unlike them, the Host does not require this monster to be sealed within them, but instead merges with the Host’s body, but can be forced to do so in much of the same way Fuuinjutsu requires.  Unlike with Bijuu though, Rei is extremely intelligent and can simply be ‘convinced’ to do so, and doing it through this method does not require Fuuinjutsu at all.  Typically speaking, Rei does not fight the Host, and thus, control fights are not needed.  If Rei doesn’t like who they are merged with, they can either simply leave them, or consume them from the inside out.

    Appearance of the Entity:
    Being a shapeshifter, there is no set form, but there certainly is a default form, as well as some preferred forms when emulating humans.  In Rei’s most basic form, he appears to be roughly the size of a basketball of bright blue slime, with no discernable features to the blob with a reflective sheen to its form.  Typically, this blob looks like it is partially deflated, flattening on the surface it is sitting on, and while it can distribute its weight simply and easily, for such a small size its natural 300 pounds is nothing to scoff at and can take people off guard.  In this form, it is unable to form hand seals, but can interact with others with a series of parts of its body, forming tentacles or otherwise created appendages.  There are a pair of lines that indicate which way Rei is facing but otherwise is unable to properly tell much of anything unless it wants you to.  

    Spoiler:

    This brings us to Rei’s first humanoid form, a short human shape that could easily be male or female, while it is neither, but instead a custom design that Rei has created itself by modifying one of the humans that it had consumed.  The hair, which reached lower back length was the same bright blue as Rei’s default slime body, a messy assortment of mostly straight strands that hang loosely down Rei’s back and shoulders.  Quite thin in musculature, and standing only 5 feet tall, this form is often confused for a child, and the bright yellow eyes do not do much in the way of helping.  Usually dressing in dark blue clothing and boots, there is also usually a Katana, made of Rei’s own slime body, hanging horizontally behind it.  This is the form that is the most easy to emulate, and although it is not a perfect replica of a human, it is good enough to pass inspection from anyone who is not with an exceptionally high perception.

    Spoiler:

    There are a variety of other forms that Rei likes to take when impersonating humans, and has been known to change it’s personality to match which one it was acting as, right down to the body language.

    History:
    About 300 years ago, a woman named Rei had been counted out her entire life, chalked up as a failure and an outcast for her obsession with the sciences of things that should not be tampered with.  Even her very name was labeled as ‘Zero’ in its literal form, because despite her vast intelligence, chakra control, techniques, swords skill and everything else, she had a single obsession; the Tailed Beasts of legend.  She had left her village in the Country of Lightning to pursue them, and over the course of many years, this talented ninja managed to collect samples of each of the tailed beasts chakra, storing them away.  The world just couldn’t understand her genius, the potential… the vision she had.

    Few could, but over time, she wound up with a few followers.  A young boy who was the sole survivor of a clan wiped out by disease, an honorable Archer who was disgraced and cast out of his village, a massive young woman who was a runaway from a noble family that was being hunted and butchered, and herself, a dark haired swordswoman made up the group called the Outcasts.  The all shared Rei’s vision of collecting the chakra of the tailed beasts, and creating the next generation lifeform, a weapon like nothing the world had ever seen born of their chakra… an Artificial Chakra Beast.  A creature that could take the form of a man, woman, or even an inanimate object and infiltrate any village it desired.

    It took an immense amount of time and effort, stealing supplies and working long hours, but the group finally succeeded in gaining everything they needed and preparing it all in an underground laboratory in the Rice Country.  The day of the summoning was finally upon them, and they all gathered around the chamber in which they would birth their creation.  There was inscriptions everywhere in this room, most made of blood, of the complicated process of combining these wild chakra’s and infusing them into a special little ball of slime that had been specially made for this very purpose.  Everything had been planned out to the smallest detail, and as such, they commenced the ritual of creating a life, all of them pouring massive amounts of chakra into the technique as they funneled the wild chakra from the Tailed Beasts into the slime.

    At first, all was well… the ritual finished after several hours, and the little blue blob began to move around a bit.  A bit of talking, and it began to mimic them and speak, and understood it’s name was undecided yet, but there was time for that.  Elated at their success, they missed it when it began to say that it was hungry.  And that little mistake was all it took.  Driven by instinct, it leaped upon the first victim, quickly beginning to cover the leader Rei, and the others, depleted of chakra, rushed in to try to help save their mentor.  The result was that they all began to get sucked into the slime, and regardless of their begging and pleading, the entire group was consumed.  The slime gained a large amount of intelligence from absorbing them, but not enough to truly become a real consciousness, and as such, it remained dormant in the Country of Rice, unable to escape and quickly losing the power it had gained from its birth.  It would need to feed again, so the slime spread like a puddle across the floor and hibernated.  It continued this for almost 300 years until one day, a group of Ninja infiltrated the lab, having stumbled upon it by chance.

    Having been starved for centuries, Rei wanted to be upon them almost instantly, but knew patience.  It had consumed all but one thing in the lab; a mask worn by the leader, Rei, who the slime had taken the name of to have a name of it’s own.  Leaving it on the floor, you had to cross a ‘puddle’ in order to reach it, and Rei waited until they were all standing in the puddle before ensnaring them all.  Once they were consumed, far less carefully than Rei’s initial prey, the intelligence finally was brought to a point where Rei became self aware.  For the first month, all Rei could do was feed on passing travelers and sort through the absolute asinine amount of information from the past 300 years.  Finally able to think on it’s own, it made it’s escape after taking the mask and hiding it away, careful to eat it without absorbing it, a momento from the mother it had eaten.  Once outside, it tried eating some of the wildlife, but found it was still hungry… a quick analyzation of the information brought Rei to one conclusion.

    It needed prey with Chakra.

    Luckily, there was a source nearby, a group of humans that was the original target of the ninjas it had consumed, a bandit crew that was terrorizing the area.  Rei waited until the dark of night, slipping in and consuming the guards posted first, and then the entire camp, supplies and all.  There was no telling what was going to be useful and what would not, so it simply absorbed and analyzed everything, practicing its ability to speak and move afterwards.  Content with how full it was, it moved on, following the road to find out where it went and see what it could learn.

    Personality:
    ADAPTABLE - Rei is nothing if not able to change, adapt and overcome any situation it comes across.  Rapidly able to process information as it comes in and make decisions on the fly with the same proficiency as those who take vast amounts of time to consider them, it is rare to catch the little ball of slime in a scenario where it doesn’t know what to do based on the information it has on hand.

    ADVENTUROUS - Rei likes to travel and visit new places, eat new foods, do new things, and meet new people!  Granted, some of the people it meets become food, but that is just how the world works, and the phrase ‘Not all who wander are lost’ strikes a particular truth in the way Rei is.  It is not out of character for it to be much in any nation visiting anyone it strikes as interesting.

    AFFECTIONATE - Once a connection is formed between Rei and another individual, especially a teacher, Rei will become very willing to please that individual.  Whether it be doing favors for them or simply being someone to talk to, Rei will take the time to learn who they are and what they like, and cater to those things to keep them happy.

    ANALYTICAL - As fast as Rei’s mind is, it is only assumed that it takes considerable time to look into a situation and try to figure it out as best as it can.  It will take all the information that it has about any given situation, break it down and compile it and spit out the best data it can based on what it knows.

    APPRECIATIVE - Helping Rei, in just about any way that is worth anything, is a sure-fire way to gain the little glob’s appreciation for your continued existence.  Even small notes of consideration are something that it takes and associates with you, and it will reciprocate in kind.

    CALM - Even in situations that are less than ideal for anyone, Rei is able to keep calm and think smart, not really affected by emotional ties beyond simple calculations.  While this might be also seen as cold, it is amazing when it comes to dire situations where a level head is absolutely essential.

    CREATIVE - Being able to absorb information and assemble it as rapidly as Rei does, it is a very common occurrence for Rei to come up with ideas and solutions that are very outside the box, or blatantly obvious but often overlooked.  Being able to come up with these solutions is what enabled it to survive before sentience, and serves it well now.

    CURIOUS - Rei is a Devourer of Knowledge, ever wanting to discover new things, learn about them, people, places, and anything else it can fit it’s little slime body into.  This curiosity may get it into trouble from time to time, but it was nothing if not ever-thirsty for learning about new things, hard way or not.

    EASYGOING - It is almost impossible to rattle Rei, making it incredibly easy to talk to and get along with in just about any situation.  His relaxed demeanor also is impartial so long as you don’t restrict his freedom or ability to learn… and granted he isn’t hungry.  Difficult to bring to anger, Rei is probably one of the most chill beings in existence, not letting much of anything stress it out.

    EFFICIENT - Rei is a being that finds the most quick and quality method to accomplish each and every single task, and considering how quickly it processed information, this is something that is applied even to small rudimentary tasks.  This is particularly true to things that must be done repetitively, as Rei will experiment with different methods to find the one that is most effective.

    ENTHUSIASTIC - It is not an understatement that Rei will give everything it does every bit of attention and willpower that it has.  It could be something as boring as scrubbing toilets, and you will quickly discover that part of being efficient is putting forth maximum effort in something that most people find annoying.  A combination of being extremely efficient and impossibly optimistic makes him seem extremely motivated to do anything it winds up doing.

    FRIENDLY - Until proven otherwise, everyone that Rei meets has the potential to be it’s friend.  That is, of course, unless it’s hungry and the slime is hunting you, but generally speaking, anyone who shows Rei the consideration that it shows others will quickly learn that the little ball of chakra is extremely capable of making friends with just about anyone and able to put itself in their shoes and see things from their perspective.

    GENTLE - Even when eating someone, Rei is extremely gentle about it, seeing no point in causing unneeded pain in anything.  With all the tender-loving care of a mother does a newborn child, Rei is capable of handling people and things with the utmost care, and generally does.

    HONEST - Rei is completely honest almost all the time, or at least, he will start that way.  Not really seeing the value of giving false information, if something needs to be kept a secret, he would rather just say that it needs to be a secret and hope that they understand.

    HUMBLE - Understanding that it’s knowledge is lacking in the majority of everything, Rei will take the time to learn anything and everything it can from anyone.  Not one to brag at all, this can often be confused as to when it states facts such as the fact that typical weapons do not work on it’s body to inflict damage.

    INNOCENT - One of the side-effects of being as recently made sentient as it was, Rei is inherently without guilt or fault.  Unbound by typical human laws, it doesn’t see anything wrong with following it’s instincts, even when it comes to consuming living things, no different than the wolf eats the deer.  While this might change over time, as of now, it is true.

    INTELLIGENT - Right down to the way that Rei talks, you can tell that this is a vastly intelligent being if you spend longer than a few seconds with the little slimeball.  Considering it’s entire body is able to process information, as compared to just the mind of a normal human, it is able to crunch data at tremendous speeds and learn most things nigh instantly, often seen as skipping thinking steps and leaving whoever is in Rei’s company in the dust.

    METICULOUS - Attention to detail is something that comes as an instinct more than a learned habit.  As a Shapeshifter, something that is built into it’s DNA, it knows how best to ensure that not a single thing is missed, especially when it comes into looking like someone.  This translates into most of the things that Rei does, not leaving details unnoticed or left behind due to time.

    OBSERVANT - Another instinctual habit is Rei’s attention to the world around him at large; only being able to use Sensory and not using physical eyes, Rei none the less can hear, see and detect those around it and uses this ability to it’s fullest potential.  Things that most people might miss do not slip by it’s attention, and combined with it’s insane processing power, its is not an easy task to deceive the little blob.

    OPTIMISTIC - There is always a silver lining with Rei.  It doesn’t hurt that it doesn’t perceive death the same way as humans do, but it is almost impossible to find Rei in a situation where it can’t find something good to come from any given scenario.  This can be to the point where he annoys those around him too, but even that won’t make him stop from trying to find the good from the bad.

    PATIENT - A patient hunter, gets the prey.  A lesson from it’s creator and the time it spent trapped in the Lab, Rei understands the value of patience and its true value.  This becomes especially useful when it comes to dealing with and/or hunting humans, as they are all different and operate at different speeds.

    PERSISTENT - Once locked onto a task, getting this slime to derail is not an easy task.  You want Rei to stop doing what it’s doing you better have a hell of a good amount of logic as to why, because it will see right through typical distractions and keep on trucking on whatever it wanted to do in the first place.

    PLAYFUL - Rei is, in essence, a child.  However intelligent and capable, the little slimeball is very young, and has a natural enjoyment of doing things that are ‘fun’, typically by getting a reaction from humans in a desired manner.  Whether or not his prey of said playfulness enjoys it or not is up for debate.

    SIMPLE - Make sure Rei is fed, give him something to learn, and he will linger.  He doesn’t require much more than this in order to remain his normal happy self.

    SPONTANEOUS - When not on a task, Rei will find something to do, whether that be traveling across the land to a new country or causing some sort of ruckus, finding a new library or going for a hunt and not being hungry, an untasked Rei is an unpredictable Rei.

    STUDIOUS - Once set to learning something, anything, new, Rei will stick around until there is nothing left to learn, only making time to go eat before returning to the task at hand.  If you have something to teach, you will have the little blob’s undivided attention, but on that same coin, if you don’t, he may get spontaneous.

    GULLIBLE - Being so new to the world, it is not difficult to convince Rei of something if it knows nothing about it.  I expect this to change quickly as it learns about the world at large, but for the moment, Rei is very easily swayed.  With no real concept of morality or rules of society, this can lead to very dark places.

    MISCHIEVOUS - Playing pranks that are extremely entertaining for everyone, aside the victim naturally, is definitely something that Rei is prone to do when bored.  As it learns more about the world, one can fully expect this to get far more elaborate as time goes on.

    RECKLESS - With the inability to feel pain, Rei has never really felt fear, and thus, can be a bit reckless when it comes to tactics and strategy.  This is also something that Rei usually tries to explain by outsmarting the enemy or attack, but to everyone around it, jumping in front of a barrage of Kunai to see what happens, as an example, is something that it does.

    TACTLESS - Logic over emotion means that Rei has a tendency not to be able to empathize with those around him very well, and this can lead to the blob accidentally disrespecting or offending others on a regular basis.

    Unique Abilities:

    Shapeshifter
    Shapeshifter (I):  The Host of Rei is able to seamlessly alter their body's color, shape, texture, opacity, density, size, and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish.  Their body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem cells, lacking the need to breathe or normal human biology such as a circulatory system or organs. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect.  At first level, this cannot be used in combat but is granted to the Host as a default and can be free-formed.  The Host’s maximum size is 2x normal, and the minimum is half.

    Shapeshifter (II) [250 EXP]: Increasing the mastery into the shapeshifting ability, this allows the Host to use the shapeshifting abilities in combat at the speed of their Coordination stat.  Any ‘weapons’ such as claws and the like used with this ability have the durability of the user’s Constitution.  Any shapeshifting consumes 1 chakra per post of the shifting.

    Shapeshifter (III) [500 EXP]: Mastering the shapeshifting abilities granted by the Entity, the Host is able to mitigate physical damage by being able to react to incoming physical attacks by negating the kinetic force through the entirety of their body.  Does not work against anyone who has 1 Tier higher Strength than the Host’s Constitution on hit, resulting in full damage.  Hits can be avoided by having higher Perception and Coordination than the enemy’s attack speed.

    Due to the Host’s new body chemistry, outside healing techniques such as Iijutsu do not work on the Host. If damage blows away chunks of the Host’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary.  Any parts that are beyond 100m from the Host’s core will turn to ash rapidly and be lost, and if the Host’s mass falls below two pounds and continues to be destroyed, they will die.  The Host will passively regenerate lost mass at 5 lbs every post to reach the Host’s default mass of 200lbs.

    Gluttony
    Gluttony (I): The Host of Rei is capable of eating literally anything and is almost always hungry, incapable of feeling full.  Only eating something, or someone, containing chakra will sate this hunger and even then for only a short time.  Has no application in combat at this level.

    Gluttony (II) [250 EXP]: The Host is now capable of consuming raw chakra in various forms through physical contact with a target.  15 Chakra/Post can be drained but physical contact must be maintained.  This level allows the Host to ‘overcharge’ their chakra pool, giving them more chakra than their current pool allows for the duration of the thread in which the Host drains someone.

    Gluttony (III) [500 EXP]: The Host is now able to consume incoming ranged attacks so long as their Coordination and Perception are equal to the speed of the incoming attack.  If it is a Ninjutsu of any sort, some options are given to the Host as to what it wants to do with a successfully consumed Jutsu.  Does not work on Genjutsu or Sensory.  If done to physical items, they are simply stored and added to the user’s inventory, or consumed and are gone for good.  If it is a jutsu that is mutually agreed upon then the stats do not matter and the consuming is always a success.


    • Convert it to Chakra - The user gains half, rounded up, of the Chakra put into the Jutsu.  This can be used on all Jutsu consumed.
    • Store it - The user holds onto the technique and can spit it in any direction at will without hand-seals.  They are automatically consumed at the end of the thread and do not transfer, but can be used on any Jutsu consumed.
    • Analyze it - ONLY WORKS ON BASIC ELEMENT JUTSU By spending an additional 100 EXP, the user can analyze the Jutsu and determine the makeup of the basic element it uses, gaining a Proficiency Counter for that element.


    If the user has FIVE Proficiency Counters for the same element and does not own that element, they gain the ability to use that element freely. If the user does own that element, it gives them a 1 Tier Chakra Reduction to use the element normally.

    There is only a single Technique that will be given automatically to an element that has the five proficiency counters:

    Name: Elemental Avatar
    Rank: A
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-75m
    Speed: One tier below the user's base Coordination
    Element: Variable
    Skill: Ninjutsu
    Classification: Host of Rei Exclusive
    Requirements: Five Proficiency Counters for the Basic Element
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique enables the user to control the element around oneself much like Gaara controls his sand. It can be used to block incoming attacks and shape the element into various attacks against their opponent.

    Weaknesses:  Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities must specify that they are doing so and are thus evaluated on that basis. The user can freeform manipulate 1 cubic meter of the element for every tier of stamina that they have (only the user's base stamina is counted for this).

    Gluttony (IV) [1000 EXP]: The apex level of Gluttony, this stage allows the user to consume a person with a Bloodline and analyze it, possibly giving them access to the said bloodline.  Restricted to Player Characters and actual organs given with the intention of implantation.  This cannot be assisted via Medical or through any other means, and cannot be done with a character who is conscious without being willing.  However, the Host themselves can improve their chances; if they consume the same bloodline more than once they add their previous roll to the new roll.  The Bloodline MUST be above a 55 roll to come online at all, but there is no recovery time.

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    Rei Empty Re: Rei

    Post by Kitsuki Kurahasa Tue Oct 12, 2021 9:56 am

    Katsumi Kurahasa wrote:
    Rei Latest?cb=20181031030246
    Name: Rei (Zero, Infinite Possibilities)
    Age: 300
    Gender: N/A

    Basic Information:
    Rei is a Chakra Monster, much like the Bijuu but on a much smaller scale.  Unlike them, the Host does not require this monster to be sealed within them, but instead merges with the Host’s body, but can be forced to do so in much of the same way Fuuinjutsu requires.  Unlike with Bijuu though, Rei is extremely intelligent and can simply be ‘convinced’ to do so, and doing it through this method does not require Fuuinjutsu at all.  Typically speaking, Rei does not fight the Host, and thus, control fights are not needed.  If Rei doesn’t like who they are merged with, they can either simply leave them, or consume them from the inside out.

    Statistics:
    Strength:  A
    Constitution:  A
    Stamina:  S (350 CP)
    Speed:  A
    Coordination:  A
    Intelligence:  S
    Perception:  A

    Appearance of the Entity:
    History:

    Personality:

    Bond
    Unlike most Bijuu, Rei's ability to bond with their host is not a typical 'Control Fight' in the same sense as long as they are not actually sealed with Fuuinjutsu.  Instead, they are trying to mesh their chakra together and integrate the core biology into the host.  Once this is done, there is no 'pulling the entity' out of the host, and they become merged, meaning that if someone seals them, the Host and Entity are BOTH sealed by the Fuuinjutsu.  Inversely, Rei can actually be killed, while Bijuu cannot.  If you wish to merge with the Entity and Host outside of Fuuinjutsu, you must convince the current Host and Entity or bring them to near death where there is no other option for survival.  If Rei is sealed within someone with Fuuinjutsu, all normal Control Fight rules are in place, and succeeding in the control fight will force the Bond.

    Successfully achieving Bond allows Rei to have the ability to cast Genjutsu: Kai on the Host to dispel Genjutsu and it will actively work to keep the Host free of any illusions, such that in order to affect a Host with a Genjutsu, one will likely have to affect the Entity with one as well. Rei's casting of Genjutsu: Kai does not heal or cancel any psychological damage that is incurred as the result of the host falling under the use of Genjutsu.

    The Bond, if done via consensual bonding, follows the following guidelines.

    The User will first end all ongoing threads completely or turn the current ones into Flashbacks.  The user will then roll a 1D100 and then add any of the following modifiers, and all modifiers stack:

    • +5 for each Rank-Up achieved while hosting and using the Entity
    • +5 for each 8,000 word count training/preparation thread. Note that this training can be psychological, social, or physical however the words must be your own even if you roleplay with others.
    • +5 for each unsuccessful attempt beforehand.


    0-50: Critical Incompatability.  Requires 1 IRL Month of rehabilitation in which all stats are reduced to D.  Requires 2 month before another attempt can be made after rehabilitation.
    51-60: Significant Incompatibility.  Requires 2 IRL Weeks of rehabilitation in which all stats are reduced to D.  Requires 1 IRL month before another attempt can be made after rehabilitation.
    61-70: Insignificant Incompatibility.  Requires 1 IRL Weeks of rehabilitation in which all stats are reduced to D.  Requires 1 IRL month before another attempt can be made after rehabilitation.
    71-80: Basic Compatibility, Bond Unsuccessful.  May be attemtped again in 2 IRL Weeks.
    81-90: Strong Compatibility, Bond Unsuccessful.  May be attemtped again in 1 IRL Week.
    91-100: Perfect Compatibility, Bond Successful.

    Unique Abilities:

    Greed
    Greed (I): Rei has at it's disposal a sizable chakra pool that the Host will attempt to gain access to.  At first, this chakra is difficult at best to access as Rei will greedily hoard it if it can, and requires a hefty amount of training, reflected as 100 EXP per post to access for a maximum of 5 posts, or 500 EXP.  In addition, ANY chakra absorbed will replenish the Entity's chakra first, and not the Host's.

    Greed (II) [Requires BOND]: Rei and the host have come to an agreement and begin to share their pools of chakra, but it still requires nigh endless levels of dedication and training.  Chakra absorbed can replenish either chakra pool of the Host or Entity, and there is no longer a limit to the amount that this can be increased in duration for 100 EXP per Post.

    Chakra Recovery
    If you somehow manage to actually use up all or most of Rei's Stamina, the Entity will enter a more primal state where nothing matters aside its desire to consume something to regain its chakra.  This entity cannot simply meditate to regenerate chakra, but instead must consume something, and will even attempt to wrestle the Host for control if they aren't careful to consume something, or someone, around them, friend or foe.  They also will consume some of the Host's chakra to stabilize (above 30 CP) if it is available.

    Shapeshifter
    Shapeshifter (I):  The Host of Rei is able to seamlessly alter their body's color, shape, texture, opacity, density, size, and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish.  Their body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem cells, lacking the need to breathe or normal human biology such as a circulatory system or organs. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect.  At first level, this cannot be used in combat but is granted to the Host as a default and can be free-formed.  The Host’s maximum size is 2x normal, and the minimum is half.

    Shapeshifter (II) [500 EXP]: Increasing the mastery into the shapeshifting ability, allows the Host to use the shapeshifting abilities in combat at the speed of their Coordination stat.  Any ‘weapons’ such as claws and the like used with this ability have the durability of the user’s Constitution but must remain attached to the Host's body (can make their fingers into Kunai, but can't throw them).  Any combat shapeshifting consumes 5 chakra per post of the shifting.

    Shapeshifter (III) [1000 EXP + BOND]: Mastering the shapeshifting abilities granted by the Entity, the Host is able to nullify physical damage by being able to react to incoming physical attacks by negating the kinetic force through the entirety of their body.  Does not work against anyone who has 1 Tier higher Strength or the techniques Power than the Host’s Constitution (CAP: S) on hit, resulting in full damage.  Energy-based techniques or abilities, such as a Fire Sword or Lightning Bolt, do full damage on hit, as the ability only works against physical damage.

    Due to the Host’s new body chemistry, outside healing techniques such as Iijutsu do not work on the Host. If damage blows away chunks of the Host’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary.  Any parts that are beyond 100m from the Host’s core will turn to ash rapidly and be lost, and if the Host’s mass falls below two pounds and continues to be destroyed, they will die.  The Host will passively regenerate lost mass at 5 lbs every post to reach the Host’s default mass of 200lbs.  This ability is passive once unlocked and will drain 2 points of Stamina in every post that it’s used in, creating a potential hazard for the user in automatic chakra exhaustion.

    Gluttony
    Gluttony (I): The Host of Rei is capable of eating literally anything* and is almost always hungry, incapable of feeling full.  Only eating something, or someone, containing chakra will sate this hunger and even then for only a short time.  Has no application in combat at this level. (*Staff may judge something as out of bounds if necessary, such as artifacts or other questionable things.)

    Gluttony (II) [500 EXP]: The Host is now capable of consuming raw chakra in various forms through physical contact with a target.  15 Chakra/Post can be drained but physical contact must be maintained.  This level allows the Host to ‘overcharge’ their chakra pool up to 100CP, giving them more chakra than their current pool allows for the duration of the thread in which the Host drains someone.

    Gluttony (III) [1000 EXP + BOND]: The Host is now able to literally consume incoming ranged attacks.  If it is a Ninjutsu of any sort, some options are given to the Host as to what it wants to do with a successfully consumed Jutsu.  Does not work on Genjutsu or Sensory.  If done to physical items, they are added to the user’s inventory and stored in their body in a location of their choosing and able to be moved around.  ONLY WORKS ON BASIC ELEMENT JUTSU, DOES NOT WORK ON RESTRICTED, EXCLUSIVE OR X-CLASS TECHNIQUES.  Successfully consuming a technique puts the ability to consume another on a THREE post cooldown AFTER the post where the technique is consumed.  If the chakra pool is overloaded, meaning both the Entity and Host pools are full and the excess 100 CP is stored, this technique is disabled until they burn some chakra.  This ability looks almost like a black-hole distorts the space in front of the Host's open mouth, grabs the technique and rips it into the Host's mouth, devouring it entirely, followed by a quick swallow for effect.


    • Convert it to Chakra - The user gains half, rounded up, of the Chakra put into the Jutsu.  This can be used on all Jutsu consumed.
    • Analyze it - By spending an additional 200 EXP, the user can analyze the Jutsu and determine the makeup of the basic element it uses, gaining a Proficiency Counter for that element.  If proficiency for that element has been reached OR the user already has that element in their skills, they can instead simply learn the technique itself and be able to perform it without an EXP cost.  Must have the EXP spendable to do this at the time of the encounter to pay for the Proficiency Counter.  Limit to 3 basic elements able to be learned this way.  Requires 5 Proficiency Counters to have the element.  Must own the element to learn the Jutsu consumed.  Learning techniques may be done in the same thread the technique is consumed, but gaining an element through Proficiency Counters must be claimed before the element can be used.


    If the user has FIVE Proficiency Counters for the same element and does not own that element, they gain the ability to use that element freely.

    Gluttony (IV) [2000 EXP + BOND]: The apex level of Gluttony, this stage allows the user to consume a person with a Bloodline and analyze it, possibly giving them access to the said bloodline.  Restricted to Player Characters ONLY.  This cannot be assisted via Medical or through any other means, and cannot be done with a character who is conscious and able to fight without them being willing the character consumed will die.  However, the Host themselves can improve their chances; if they consume a character with the same bloodline more than once they add their previous roll to the new roll (stacks).  The Bloodline MUST be above a 55 roll to come online at all, but there is no recovery time.

    Approved


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