Name: Burning Kata
Rank: C
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Personal, but can be taught
Requirements: Fire release, D-tier Strength and D-tier Coordination
Parent Technique: N/A
Hand Seals: -
Description: This is a style of combat that is quick, aggressive and erratic. It focusses on combining Taijutsu and Ninjutsu in a number of effective ways, such as using unexpected bursts of flames to catch opponents off-guard, using flames or ash as a cover or distraction, or using powerful jets of fire to perform impressive feats. It is designed to be flexible, keep opponents on their toes and bring the heat: Quite literally.
Burning kata was developed through trial and error by Hotaru, whose skillset it fits like a glove. In theory anyone could learn this fighting style however, provided they posses Fire release and are at least somewhat physically fit. The effectiveness of Burning Kata increases drastically with the users physical condition and skill in Taijutsu and Ninjutsu.
Boosts Speed by a +1 advantage.
Boosts Strength by a +1 advantage if the user has Taijutsu.
Boosts Coordination by a +1 advantage if the user has Ninjutsu.
Weaknesses: Like any technique based on Fire release, Burning Kata is particularly weak against opponents who make heavy use of Water release. In addition, due to its erratic nature, Burning Kata is poorly suited for situations where stealth or damage control is required.
Name: Burning fist: Spark
Rank: D
Power: D
Activation Cost: 2
Upkeep Cost: N/A
Range: 3 meters
Speed: Speed equal to the users Coordination stat
Element: Fire
Skill: Ninjutsu
Classification: Personal, but can be taught
Requirements: N/A
Parent Technique: Burning kata
Hand Seals: Bird - Tiger
Description: After forming the right handseals, the user focusses fire chakra in one of their fists. At any moment during their next 2 posts, upon throwing a punch, the user can send out a quick jet of flames. Only one jet can be produced before this technique needs to be performed again.
While not particularly powerful, this technique is often used to close distance or mixed in with taijutsu to catch opponents off guard.
Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. Due to the wind-up before each strike, this technique is too slow to properly chain with itself.
Name: Burning fist: Blinding heat
Rank: D
Power: D
Activation Cost: 2
Upkeep Cost: N/A
Range: 2 meters
Speed: N/A
Element: Fire
Skill: Nintaijutsu
Classification: Personal, but can be taught
Requirements: Burning kata
Parent Technique:
Hand Seals: Ram – Tiger
Description: After forming the right handseals, the the user focusses fire chakra in one of their fists. At any moment during their next 2 rounds, the user can faint a hook at the opponents head, which leaves behind a trail of flames that obscures the opponents vision. The user then follows up on the opening with a powerful roundhouse kick.
Boosts Coordination by +2 advantages for the roundhouse kick.
Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. In addition, opponents who are capable of looking through the flames or who rely on other senses than vision will be able to predict the roundhouse kick.
Name: Burning fist: Sweeping flames
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 3 meters
Speed: Speed equal to the users Coordination stat
Element: Fire
Skill: Nintaijutsu
Classification: Personal, but can be taught
Requirements: N/A
Parent Technique: Burning kata
Hand Seals: Monkey - Tiger
Description: After forming the required handseals, the user channels chakra into one of their feet. At any point during their next 2 posts, the user can perform a low kick and shoot an arc of flames towards their opponent over the ground. While painful if it lands, the true intention of these flames is to lure the opponent into jumping. The user can then capitalize on their opponents mid-air immobility by lauching a quick follow-up strike.
The users next attack on the opponent receives a +2 advantage boost to Coordination, provided the opponent is airborn.
Weaknesses: The flame arc is not particularily powerful and the main utility of this technique comes from the opportunity to score a devastating follow-up attack on an airborn opponent. If the opponent responds in any other way than jumping however, such as by blocking, it is difficult to get a lot of mileage out of this technique.
Name: Fire release: Ash breath
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 3 meter radius cloud
Speed: N/A
Element: Fire
Skill: Ninjutsu
Classification: Open
Requirements: Fire release
Parent Technique: N/A
Hand Seals: Ram – Dragon - Tiger
Description: After forming the required handseals, the user exhales a dark could of ash. While the cloud has no offensive properties, it does a great job as a smokescreen for covering an escape or setting up a surprise attack. The cloud disperses after 3 posts.
Weaknesses: Those who do not rely on regular eyesight will be able to track the user through the cloud. Additionally, when the user doesn't have any special sensory abilities, the opponent will be hidden from them as well. A strong wind or blast, such as a C-rank or higher Wind release technique, is capable of dispersing the ash before its usual 3 post limit.
Last edited by Hotaru on Sat 1 Apr 2023 - 4:05; edited 1 time in total