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    Hotaru's blazing hot moves

    Hotaru
    Hotaru


    Village : Konohagakure
    Posts : 20
    Join date : 2023-03-27

    Hotaru's blazing hot moves Empty Hotaru's blazing hot moves

    Post by Hotaru Tue 28 Mar 2023 - 18:38

    Name: Burning Kata
    Rank: C
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release, D-tier Strength and D-tier Coordination
    Parent Technique: N/A
    Hand Seals: -
    Description: This is a style of combat that is quick, aggressive and erratic. It focusses on combining Taijutsu and Ninjutsu in a number of effective ways, such as using unexpected bursts of flames to catch opponents off-guard, using flames or ash as a cover or distraction, or using powerful jets of fire to perform impressive feats. It is designed to be flexible, keep opponents on their toes and bring the heat: Quite literally.

    Burning kata was developed through trial and error by Hotaru, whose skillset it fits like a glove. In theory anyone could learn this fighting style however, provided they posses Fire release and are at least somewhat physically fit. The effectiveness of Burning Kata increases drastically with the users physical condition and skill in Taijutsu and Ninjutsu.

    Boosts Speed by a +1 advantage.
    Boosts Strength by a +1 advantage if the user has Taijutsu.
    Boosts Coordination by a +1 advantage if the user has Ninjutsu.

    Weaknesses: Like any technique based on Fire release, Burning Kata is particularly weak against opponents who make heavy use of Water release. In addition, due to its erratic nature, Burning Kata is poorly suited for situations where stealth or damage control is required.


    Name: Burning fist: Spark
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: Speed equal to the users Coordination stat
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal, but can be taught
    Requirements: N/A
    Parent Technique: Burning kata
    Hand Seals: Bird - Tiger
    Description: After forming the right handseals, the user focusses fire chakra in one of their fists. At any moment during their next 2 posts, upon throwing a punch, the user can send out a quick jet of flames. Only one jet can be produced before this technique needs to be performed again.

    While not particularly powerful, this technique is often used to close distance or mixed in with taijutsu to catch opponents off guard.
    Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. Due to the wind-up before each strike, this technique is too slow to properly chain with itself.


    Name: Burning fist: Blinding heat
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Burning kata
    Parent Technique:
    Hand Seals: Ram  – Tiger
    Description: After forming the right handseals, the the user focusses fire chakra in one of their fists. At any moment during their next 2 rounds, the user can faint a hook at the opponents head, which leaves behind a trail of flames that obscures the opponents vision. The user then follows up on the opening with a powerful roundhouse kick.

    Boosts Coordination by +2 advantages for the roundhouse kick.

    Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. In addition, opponents who are capable of looking through the flames or who rely on other senses than vision will be able to predict the roundhouse kick.


    Name: Burning fist: Sweeping flames
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: Speed equal to the users Coordination stat
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: N/A
    Parent Technique: Burning kata
    Hand Seals: Monkey - Tiger
    Description: After forming the required handseals, the user channels chakra into one of their feet. At any point during their next 2 posts, the user can perform a low kick and shoot an arc of flames towards their opponent over the ground. While painful if it lands, the true intention of these flames is to lure the opponent into jumping. The user can then capitalize on their opponents mid-air immobility by lauching a quick follow-up strike.

    The users next attack on the opponent receives a +2 advantage boost to Coordination, provided the opponent is airborn.

    Weaknesses: The flame arc is not particularily powerful and the main utility of this technique comes from the opportunity to score a devastating follow-up attack on an airborn opponent. If the opponent responds in any other way than jumping however, such as by blocking, it is difficult to get a lot of mileage out of this technique.


    Name: Fire release: Ash breath
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 3 meter radius cloud
    Speed: N/A
    Element: Fire
    Skill: Ninjutsu
    Classification: Open
    Requirements: Fire release
    Parent Technique: N/A
    Hand Seals: Ram  – Dragon - Tiger
    Description: After forming the required handseals, the user exhales a dark could of ash. While the cloud has no offensive properties, it does a great job as a smokescreen for covering an escape or setting up a surprise attack. The cloud disperses after 3 posts.

    Weaknesses: Those who do not rely on regular eyesight will be able to track the user through the cloud. Additionally, when the user doesn't have any special sensory abilities, the opponent will be hidden from them as well. A strong wind or blast, such as a C-rank or higher Wind release technique, is capable of dispersing the ash before its usual 3 post limit.


    Last edited by Hotaru on Sat 1 Apr 2023 - 4:05; edited 1 time in total
    Kami Yurei
    Kami Yurei
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    Posts : 374
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    Class: B
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    Hotaru's blazing hot moves Empty Re: Hotaru's blazing hot moves

    Post by Kami Yurei Thu 30 Mar 2023 - 11:05

    [quote="Hotaru"]
    Name: Burning Kata
    Rank: D
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release, D-tier Strength and D-tier Coordination
    Parent Technique: N/A
    Hand Seals: -
    Description: This is a style of combat that is quick, aggressive and erratic. It focusses on combining Taijutsu and Ninjutsu in a number of effective ways, such as using unexpected bursts of flames to catch opponents off-guard, using flames or ash as a cover or distraction, or using powerful jets of fire to perform impressive feats. It is designed to be flexible, keep opponents on their toes and bring the heat: Quite literally.

    Burning kata was developed through trial and error by Hotaru, whose skillset it fits like a glove. In theory anyone could learn this fighting style however, provided they posses Fire release and are at least somewhat physically fit. The effectiveness of Burning Kata increases drastically with the users physical condition and skill in Taijutsu and Ninjutsu.

    Boosts Speed by a +1 advantage.
    Boosts Strength by a +1 advantage if the user has Taijutsu.
    Boosts Coordination by a +1 advantage if the user has Ninjutsu.

    Weaknesses: Like any technique based on Fire release, Burning Kata is particularly weak against opponents who make heavy use of Water release. In addition, due to its erratic nature, Burning Kata is poorly suited for situations where stealth or damage control is required.

    Please bump this to a C rank jutsu

    Name: Burning fist: Spark
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: Speed equal to the users Coordination stat
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal, but can be taught
    Requirements: N/A
    Parent Technique: Burning kata
    Hand Seals: Bird - Tiger
    Description: After forming the right handseals, the user focusses fire chakra in one of their fists. At any moment during their next 2 posts, upon throwing a punch, the user can send out a quick jet of flames. Only one jet can be produced before this technique needs to be performed again.

    While not particularly powerful, this technique is often used to close distance or mixed in with taijutsu to catch opponents off guard.
    Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. Due to the wind-up before each strike, this technique is too slow to properly chain with itself.

    Approved

    Name: Burning fist: Blinding heat
    Rank: D
    Activation Cost: 2
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Burning kata
    Parent Technique:
    Hand Seals: Ram  – Tiger
    Description: After forming the right handseals, the the user focusses fire chakra in one of their fists. At any moment during their next 2 rounds, the user can faint a hook at the opponents head, which leaves behind a trail of flames that obscures the opponents vision. The user then follows up on the opening with a powerful roundhouse kick.

    Boosts Coordination by +2 advantages for the roundhouse kick.

    Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. In addition, opponents who are capable of looking through the flames or who rely on other senses than vision will be able to predict the roundhouse kick.

    This needs a power

    Name: Burning fist: Sweeping flames
    Rank: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: Speed equal to the users Coordination stat
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: N/A
    Parent Technique: Burning kata
    Hand Seals: Monkey - Tiger
    Description: After forming the required handseals, the user channels chakra into one of their feet. At any point during their next 2 posts, the user can perform a low kick and shoot an arc of flames towards their opponent over the ground. While painful if it lands, the true intention of these flames is to lure the opponent into jumping. The user can then capitalize on their opponents mid-air immobility by lauching a quick follow-up strike.

    The flame arc deals D-rank damage when it lands.
    The users next attack on the opponent receives a +1 advantage boost to Coordination, provided the opponent is airborn.

    Weaknesses: The flame arc is not particularily powerful and the main utility of this technique comes from the opportunity to score a devastating follow-up attack on an airborn opponent. If the opponent responds in any other way than jumping however, such as by blocking, it is difficult to get a lot of mileage out of this technique.

    This can be a +2 advantage if you’d like and it needs a power.

    Name: Fire release: Ash breath
    Rank: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 3 meter radius cloud
    Speed: N/A
    Element: Fire
    Skill: Ninjutsu
    Classification: Open
    Requirements: Fire release
    Parent Technique: N/A
    Hand Seals: Ram  – Dragon - Tiger
    Description: After forming the required handseals, the user exhales a dark could of ash. While the cloud has no offensive properties, it does a great job as a smokescreen for covering an escape or setting up a surprise attack. The cloud disperses after 3 posts.

    Weaknesses: Those who do not rely on regular eyesight will be able to track the user through the cloud. Additionally, when the user doesn't have any special sensory abilities, the opponent will be hidden from them as well. A strong wind or blast is capable of dispersing the ash before its usual 3 post limit.

    This needs a power due to it being a type of debuff as well as the breath of wind would need to be specified as a C rank Fuuton or higher can blow this away.


    _________________

    Akayurei Level 2 Unlocked


    Strength: D
    Constitution: D
    Stamina: B+ (210)
    Speed: B
    Coordination: B (B+)
    Intelligence: C
    Perception: C

    Bukijutsu | Sensory | Fuuinjutsu | Raiton | Ninjutsu
    Attunements:
    Versatile Chains - Active (+ to Coord)
    Hotaru
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    Join date : 2023-03-27

    Hotaru's blazing hot moves Empty Re: Hotaru's blazing hot moves

    Post by Hotaru Sat 1 Apr 2023 - 4:11

    Fixed!

    Burning Kata
    Upped the rank, but because I was unsure about the scaling I used Arhat Fist as a framework and tried to work from there. Maybe Arhat Fist could be C-rank like Gouken?


    Burning fist: Blinding heat
    I added power to all the techniques that were missing it. I thought taijutsu strikes probably more or less scaled off of Strength, but if I understand it correctly, each taijutsu technique has its own power and Strength is more for roleplay purposes?


    _________________
    Character Name: Kimagurena Hotaru
    Spendable Experience: 70
    Total Experience: 70
    Renown: 0
    Ryo: 55.800
    Stats:
    • Strength: C
    • Constitution: C
    • Stamina: D
    • Speed: D+
    • Coordination: D
    • Intelligence: D
    • Perception: D


    Link to Character Updates: Link
    Link to Character Application: Link
    Link to Known Techniques: Link
    Kami Yurei
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    Village : Kirigakure
    Posts : 374
    Join date : 2022-11-17
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    Character File
    Skills & Elements: Fuuinjutsu | Bukijutsu | Ninjutsu | Raiton | Sensory
    Class: B
    Ryo: 25,000

    Hotaru's blazing hot moves Empty Re: Hotaru's blazing hot moves

    Post by Kami Yurei Sat 1 Apr 2023 - 6:18

    Hotaru wrote:
    Name: Burning Kata
    Rank: C
    Power: C
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: N/A
    Skill: Taijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release, D-tier Strength and D-tier Coordination
    Parent Technique: N/A
    Hand Seals: -
    Description: This is a style of combat that is quick, aggressive and erratic. It focusses on combining Taijutsu and Ninjutsu in a number of effective ways, such as using unexpected bursts of flames to catch opponents off-guard, using flames or ash as a cover or distraction, or using powerful jets of fire to perform impressive feats. It is designed to be flexible, keep opponents on their toes and bring the heat: Quite literally.

    Burning kata was developed through trial and error by Hotaru, whose skillset it fits like a glove. In theory anyone could learn this fighting style however, provided they posses Fire release and are at least somewhat physically fit. The effectiveness of Burning Kata increases drastically with the users physical condition and skill in Taijutsu and Ninjutsu.

    Boosts Speed by a +1 advantage.
    Boosts Strength by a +1 advantage if the user has Taijutsu.
    Boosts Coordination by a +1 advantage if the user has Ninjutsu.

    Weaknesses: Like any technique based on Fire release, Burning Kata is particularly weak against opponents who make heavy use of Water release. In addition, due to its erratic nature, Burning Kata is poorly suited for situations where stealth or damage control is required.


    Name: Burning fist: Spark
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: Speed equal to the users Coordination stat
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal, but can be taught
    Requirements: N/A
    Parent Technique: Burning kata
    Hand Seals: Bird - Tiger
    Description: After forming the right handseals, the user focusses fire chakra in one of their fists. At any moment during their next 2 posts, upon throwing a punch, the user can send out a quick jet of flames. Only one jet can be produced before this technique needs to be performed again.

    While not particularly powerful, this technique is often used to close distance or mixed in with taijutsu to catch opponents off guard.
    Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. Due to the wind-up before each strike, this technique is too slow to properly chain with itself.


    Name: Burning fist: Blinding heat
    Rank: D
    Power: D
    Activation Cost: 2
    Upkeep Cost: N/A
    Range: 2 meters
    Speed: N/A
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Burning kata
    Parent Technique:
    Hand Seals: Ram  – Tiger
    Description: After forming the right handseals, the the user focusses fire chakra in one of their fists. At any moment during their next 2 rounds, the user can faint a hook at the opponents head, which leaves behind a trail of flames that obscures the opponents vision. The user then follows up on the opening with a powerful roundhouse kick.

    Boosts Coordination by +2 advantages for the roundhouse kick.

    Weaknesses: Sensor techniques or doujutsu that can see chakra are able to spot the chakra in the fist, which makes it difficult to catch certain opponents off guard. In addition, opponents who are capable of looking through the flames or who rely on other senses than vision will be able to predict the roundhouse kick.


    Name: Burning fist: Sweeping flames
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: Speed equal to the users Coordination stat
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: N/A
    Parent Technique: Burning kata
    Hand Seals: Monkey - Tiger
    Description: After forming the required handseals, the user channels chakra into one of their feet. At any point during their next 2 posts, the user can perform a low kick and shoot an arc of flames towards their opponent over the ground. While painful if it lands, the true intention of these flames is to lure the opponent into jumping. The user can then capitalize on their opponents mid-air immobility by lauching a quick follow-up strike.

    The users next attack on the opponent receives a +2 advantage boost to Coordination, provided the opponent is airborn.

    Weaknesses: The flame arc is not particularily powerful and the main utility of this technique comes from the opportunity to score a devastating follow-up attack on an airborn opponent. If the opponent responds in any other way than jumping however, such as by blocking, it is difficult to get a lot of mileage out of this technique.


    Name: Fire release: Ash breath
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 3 meter radius cloud
    Speed: N/A
    Element: Fire
    Skill: Ninjutsu
    Classification: Open
    Requirements: Fire release
    Parent Technique: N/A
    Hand Seals: Ram  – Dragon - Tiger
    Description: After forming the required handseals, the user exhales a dark could of ash. While the cloud has no offensive properties, it does a great job as a smokescreen for covering an escape or setting up a surprise attack. The cloud disperses after 3 posts.

    Weaknesses: Those who do not rely on regular eyesight will be able to track the user through the cloud. Additionally, when the user doesn't have any special sensory abilities, the opponent will be hidden from them as well. A strong wind or blast, such as a C-rank or higher Wind release technique, is capable of dispersing the ash before its usual 3 post limit.

    Approved


    Burning fist: Blinding heat
    I added power to all the techniques that were missing it. I thought taijutsu strikes probably more or less scaled off of Strength, but if I understand it correctly, each taijutsu technique has its own power and Strength is more for roleplay purposes?

    Power is more of a universal language in regards to debuffing for an opponent, how hard it can hit, rank VS stat, and for Genjutsu, how hard it is to break out of one. Some can just be for as simple as hardness.


    _________________

    Akayurei Level 2 Unlocked


    Strength: D
    Constitution: D
    Stamina: B+ (210)
    Speed: B
    Coordination: B (B+)
    Intelligence: C
    Perception: C

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    Hotaru's blazing hot moves Empty Re: Hotaru's blazing hot moves

    Post by Hotaru Sat 15 Apr 2023 - 7:35

    Name: Burning fist: Deflect
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: -
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release
    Parent Technique: Burning Kata
    Hand Seals: N/A
    Description: A simple technique that allows the user to deflect projectiles with their hands or feet by releasing a tiny amount of fire chakra on the moment of impact. This allows someone fighting with the Burning Kata to deflect projectiles during combat without having to draw a weapon. The normal rules for deflecting or parrying projectiles apply.
    Weaknesses: While this technique does not use any significant amount of chakra, it does require the user to be in good shape to pull it off. Once the users stamina level drops below 30, they become too exhausted to use this technique consistently. In addition, despite being used to deflect projectiles, this technique is strictly speaking still a fire release technique. As a result, projectiles coated in chakra of a nature that is naturally strong against fire will be able to power through the deflect.


    Name: Burning fist: Heroic Leap
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Up to 50 meters when used to charge. Up to 10 meters when used to gain height or maneuver in the air.
    Speed: Users speed +1 tier
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release
    Parent Technique: Burning Kata
    Hand Seals: Bird - Dragon - Tiger - Bird
    Description: The user focuses fire release chakra into the bottom of their feet before taking a running leap and releasing it, causing a powerful jets of flames to shoot from their feet and propel them forward like a rocket. This allows the user to travel for up to 50 meters at +1 tier speed. The technique is usually used to close gaps and catch opponents off-guard with the sudden increase in speed, though it can also be used as a way to gain height or maneuver in mid air if the user requires it.

    This technique is meant for utility and rarely used offensively. However, the jets of flames reach for up to 2 meters and would cause C-ranked fire damage if they happened to hit something.
    Weaknesses: While the user has some degree of control over their trajectory and can arc slightly, they will mostly travel in a straight line unless the technique is cancelled. This makes their movement easy to track. In addition, this technique can be used only once per post and thus not be used to fly.


    Name: Burning fist: Searing Cross Chop
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Self
    Speed: -
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release, C-tier strength
    Parent Technique: Burning Kata
    Hand Seals: Rat - Dragon - Boar - Tiger
    Description: A devastating attack where the user briefly coats their palms in a thin, dense, superheated layer of fire chakra and performs outward chops with both hands at the same time. While powerful if it hits an opponent, this move particularly shines as a counter against swords. The wide arc of the chops and the protective layer of chakra allow the user to catch an incoming kenjutsu attack of up to B-rank in power. While high quality swords are merely caught, swords of C-grade or lower hardness are chopped right through and destroyed. This then provides the user with an opening to follow up on.
    Weaknesses: Since this technique relies on a dense layer of fire chakra to protect the users hands, it suffers from the same weaknesses as fire release techniques do. Swords coated with chakra of a nature that is naturally strong against fire count as 1 rank higher for the purpose of blocking. In addition, the users needs to correctly estimate how strong the incoming attach is and if they will be able to catch it. A slight misjudgement can lead to the user taking a kenjutsu strike head-on. Finally, the chakra in the users palms wears off after the post this technique is used in ends, forcing the user to either follow up on a caught attack quickly or suffer grave hand injuries.


    _________________
    Character Name: Kimagurena Hotaru
    Spendable Experience: 70
    Total Experience: 70
    Renown: 0
    Ryo: 55.800
    Stats:
    • Strength: C
    • Constitution: C
    • Stamina: D
    • Speed: D+
    • Coordination: D
    • Intelligence: D
    • Perception: D


    Link to Character Updates: Link
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    Link to Known Techniques: Link
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    Hotaru's blazing hot moves Empty Re: Hotaru's blazing hot moves

    Post by Airi Ohara Sun 16 Apr 2023 - 0:33

    Hotaru wrote:
    Name: Burning fist: Deflect
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: -
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release
    Parent Technique: Burning Kata
    Hand Seals: N/A
    Description: A simple technique that allows the user to deflect projectiles with their hands or feet by releasing a tiny amount of fire chakra on the moment of impact. This allows someone fighting with the Burning Kata to deflect projectiles during combat without having to draw a weapon. The normal rules for deflecting or parrying projectiles apply.
    Weaknesses: While this technique does not use any significant amount of chakra, it does require the user to be in good shape to pull it off. Once the users stamina level drops below 30, they become too exhausted to use this technique consistently. In addition, despite being used to deflect projectiles, this technique is strictly speaking still a fire release technique. As a result, projectiles coated in chakra of a nature that is naturally strong against fire will be able to power through the deflect.


    Name: Burning fist: Heroic Leap
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Up to 50 meters when used to charge. Up to 10 meters when used to gain height or maneuver in the air.
    Speed: Users speed +1 tier
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release
    Parent Technique: Burning Kata
    Hand Seals: Bird - Dragon - Tiger - Bird
    Description: The user focuses fire release chakra into the bottom of their feet before taking a running leap and releasing it, causing a powerful jets of flames to shoot from their feet and propel them forward like a rocket. This allows the user to travel for up to 50 meters at +1 tier speed. The technique is usually used to close gaps and catch opponents off-guard with the sudden increase in speed, though it can also be used as a way to gain height or maneuver in mid air if the user requires it.

    This technique is meant for utility and rarely used offensively. However, the jets of flames reach for up to 2 meters and would cause C-ranked fire damage if they happened to hit something.
    Weaknesses: While the user has some degree of control over their trajectory and can arc slightly, they will mostly travel in a straight line unless the technique is cancelled. This makes their movement easy to track. In addition, this technique can be used only once per post and thus not be used to fly.


    Name: Burning fist: Searing Cross Chop
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Self
    Speed: -
    Element: Fire
    Skill: Nintaijutsu
    Classification: Personal, but can be taught
    Requirements: Fire release, C-tier strength
    Parent Technique: Burning Kata
    Hand Seals: Rat - Dragon - Boar - Tiger
    Description: A devastating attack where the user briefly coats their palms in a thin, dense, superheated layer of fire chakra and performs outward chops with both hands at the same time. While powerful if it hits an opponent, this move particularly shines as a counter against swords. The wide arc of the chops and the protective layer of chakra allow the user to catch an incoming kenjutsu attack of up to B-rank in power. While high quality swords are merely caught, swords of C-grade or lower hardness are chopped right through and destroyed. This then provides the user with an opening to follow up on.
    Weaknesses: Since this technique relies on a dense layer of fire chakra to protect the users hands, it suffers from the same weaknesses as fire release techniques do. Swords coated with chakra of a nature that is naturally strong against fire count as 1 rank higher for the purpose of blocking. In addition, the users needs to correctly estimate how strong the incoming attach is and if they will be able to catch it. A slight misjudgement can lead to the user taking a kenjutsu strike head-on. Finally, the chakra in the users palms wears off after the post this technique is used in ends, forcing the user to either follow up on a caught attack quickly or suffer grave hand injuries.
    :: Deflect: Fire cannot actually deflect anything as it isn't physical. What it can do is burn up projectiles (assuming you mean like arrows or kunai, etc). I would change the Rank to C and Power to Varies and Chakra Cost to Varies. You can 'burn' away projectiles equal to up to 1 Rank higher than yourself for that amount of chakra. So if you burn away a C Hardness projectile, it would cost C Rank Chakra and will have C Rank power. This will stop the projectile.
    :: Heroic Leap: Change this to 25 meters maximum (due to the rank). Since this is Nintaijutsu, there is no need for handseals.
    :: Searing Cross Chop: Since this is a Nintaijutsu, there is no need for handseals. I'd say it would allow you to catch C Hardness kenjutsu weapons. I cannot approve completely destroying a weapon of lower hardness. You CAN, however, reduce it's hardness by 1 Tier.


    _________________

    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

    CP: 290 | 130 Senjutsu CP
    Strength: D {C}
    Constitution: B {B+}
    Stamina: B {A+}
    Speed: A
    Coordination: A
    Intelligence: A
    Perception: A
    *Attuned: Weaknessless Soaring Shortswords
    *Attuned: Str +1 Tier due to Attunement with Silent Meteoric Kote
    *Con + from Lifestyle
    *+1(+) passive Stamina due to Uzumaki
    *Raiton Chakra Cost Reduction
    *Taijutsu Chakra Cost Reduction
    *Attuned: Fuuinjutsu Chakra Cost Reduction due to Attunement with Vocalized Mask

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      Current date/time is Wed 1 May 2024 - 20:55