Name: Keno Aburame
Age: 17
Gender: Nonbinary (They/Them)
Rank: Genin
Village: Konoha
Bloodline: N/A
Experience: 0 Unspent | 500 Spent
Ryo: 30,000
Items:
Skills: Ninjutsu, Taijutsu, Iryojutsu
Elements: None Yet
Jutsu:
Insects
Stats:
Unique Abilities:
One-Handed Seals - Keno has trained extensively to be able to perform seals with only a single hand. Unfortunately when performing seals this way, they suffer a 1 Tier drop in Coordination with the hand while doing so.
Well-Learned - Keno is talented in the field of medical techniques, this is true, but they are also possessed of a rather wide array of knowledge outside of medicine and insects. They begin with an additional 500 EXP to spend at start, though as a result they are indebted causing 50% of all EXP gains to be dedicated to paying off this debt.
Renown: 0
Update Template
Age: 17
Gender: Nonbinary (They/Them)
Rank: Genin
Village: Konoha
Bloodline: N/A
Experience: 0 Unspent | 500 Spent
Ryo: 30,000
Items:
- Spoiler:
Skills: Ninjutsu, Taijutsu, Iryojutsu
Elements: None Yet
Jutsu:
- Aburame:
- Insect Cocoon:
- Name: Secret Technique: Insect Cocoon
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Dog → Bird → Ram
Description: This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. Generates 200 Kikaichū each post. It also halves the time it takes for the Bikōchū to hatch.
Weaknesses: However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their teammate.
- Code:
[b]Name:[/b] Secret Technique: Insect Cocoon
[b]Rank:[/b] D
[b]Power:[/b] D
[b]Activation Cost:[/b] 3
[b]Upkeep Cost:[/b] 3
[b]Range:[/b] N/A
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Clan Exclusive (Aburame)
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Ox → Dog → Bird → Ram
[b]Description:[/b] This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. Generates 200 Kikaichū each post. It also halves the time it takes for the Bikōchū to hatch.
[b]Weaknesses:[/b] However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their teammate.
- Human Insect Cocoon:
- Name: Secret Technique: Human Insect Cocoon
Rank: B
Power: B
Activation Cost: -
Upkeep Cost: -
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu | Iryojutsu
Classification: Clan Exclusive (Aburame)
Requirements: N/A
Parent Technique: Secret Technique: Insect Cocoon
Hand Seals: Ox → Dog → Bird → Ram → Tiger
Description: Derived from a technique that allows one to speed the reproduction of their insects, this advancement instead allows them to enhance their hive's numbers. Upon initiating this technique, the Aburame causes their insects to enter a freshly deceased corpse, or another living body, and form a new nest within. The insects then begin to reproduce, granting the Aburame an auxiliary hive of that produces 100 insects per post for each body this technique is used on, up to a maximum of 500.
Weaknesses: Corpses are easier to use however the Aburame themselves must provide chakra for their insects to subsist on, thus exacting this technique's upkeep price per corpse hive. Using a living target has the upkeep price taken from them, however it is a more difficult and painful process that one can never willingly submit to, requiring the victim to be constantly subdued as well as kept alive in order to maintain the living hive. The bugs die out naturally within a living hive that isn't subdued, however the process can be expedited if they possess a method of opening up their tenketsu to expel the insects.
- Code:
[b]Name:[/b] Secret Technique: Human Insect Cocoon
[b]Rank:[/b] B
[b]Power:[/b] B
[b]Activation Cost:[/b] -
[b]Upkeep Cost:[/b] -
[b]Range:[/b] N/A
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu | Iryojutsu
[b]Classification:[/b] Clan Exclusive (Aburame)
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] Secret Technique: Insect Cocoon
[b]Hand Seals:[/b] Ox → Dog → Bird → Ram → Tiger
[b]Description:[/b] Derived from a technique that allows one to speed the reproduction of their insects, this advancement instead allows them to enhance their hive's numbers. Upon initiating this technique, the Aburame causes their insects to enter a freshly deceased corpse, or another living body, and form a new nest within. The insects then begin to reproduce, granting the Aburame an auxiliary hive of that produces 100 insects per post for each body this technique is used on, up to a maximum of 500.
[b]Weaknesses:[/b] Corpses are easier to use however the Aburame themselves must provide chakra for their insects to subsist on, thus exacting this technique's upkeep price per corpse hive. Using a living target has the upkeep price taken from them, however it is a more difficult and painful process that one can never willingly submit to, requiring the victim to be constantly subdued as well as kept alive in order to maintain the living hive. The bugs die out naturally within a living hive that isn't subdued, however the process can be expedited if they possess a method of opening up their tenketsu to expel the insects.
- Insect Shuriken:
- Name: Secret Technique: Insect Shuriken
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Based on Insect
Speed: Based on Insect
Element: N/A
Skill: Ninjutsu | Bukijutsu (Optional)
Classification: Clan Exclusive (Aburame)
Requirements: Bukijutsu (When using Projectiles)
Parent Technique: N/A
Hand Seals: N/A
Description: This is a simple technique able to be used by Aburame in possession of insects that can leave their body in small swarms. The Aburame throws out a small swarm of insects in the shape of a shuriken (or another projectile) to attack their opponent, applying any of their insect's effects upon coming into contact with the target. The power of this technique can be optionally enhanced by having their insects coat an actual thrown projectile, such as a shuriken or kunai, increasing the amount of projectiles for this technique from 1 to 5.
Weaknesses: Requires knowledge of Bukijutsu if the Aburame wishes to empower this technique with the use of physical projectiles.
- Code:
[b]Name:[/b] Secret Technique: Insect Shuriken
[b]Rank:[/b] C
[b]Power:[/b] C
[b]Activation Cost:[/b] 5
[b]Upkeep Cost:[/b] -
[b]Range:[/b] Based on Insect
[b]Speed:[/b] Based on Insect
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu | Bukijutsu (Optional)
[b]Classification:[/b] Clan Exclusive (Aburame)
[b]Requirements:[/b] Bukijutsu (When using Projectiles)
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] This is a simple technique able to be used by Aburame in possession of insects that can leave their body in small swarms. The Aburame throws out a small swarm of insects in the shape of a shuriken (or another projectile) to attack their opponent, applying any of their insect's effects upon coming into contact with the target. The power of this technique can be optionally enhanced by having their insects coat an actual thrown projectile, such as a shuriken or kunai, increasing the amount of projectiles for this technique from 1 to 5.
[b]Weaknesses:[/b] Requires knowledge of Bukijutsu if the Aburame wishes to empower this technique with the use of physical projectiles.
- Iryojutsu:
- Taijutsu:
- Ninjutsu:
- E-Rank:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Code:
[b]Name:[/b] Body Replacement Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Tiger → Boar → Ox → Dog
[b]Description:[/b] When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
[b]Weaknesses:[/b] This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
- Code:
[b]Name:[/b] Cloak of Invisibility
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] A piece of cloth large enough to cover their body
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
[b]Weaknesses:[/b] Not incredibly effective against opponents with higher Perception.
Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Code:
[b]Name:[/b] Rope Escape Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Touch
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] N/A
[b]Description:[/b] This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
[b]Weaknesses:[/b] This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Code:
[b]Name:[/b] Transformation Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Upkeep Cost:[/b] 1
[b]Range:[/b] Self
[b]Speed:[/b] N/A
[b]Element:[/b] N/A
[b]Skill:[/b] Ninjutsu
[b]Classification:[/b] Open
[b]Requirements:[/b] N/A
[b]Parent Technique:[/b] N/A
[b]Hand Seals:[/b] Dog → Boar → Ram
[b]Description:[/b] This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
[b]Weaknesses:[/b] The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- Code:
[b]Name:[/b] Unsealing Technique
[b]Rank:[/b] E
[b]Activation Cost:[/b] 1
[b]Range:[/b] Contact
[b]Speed:[/b] -
[b]Element:[/b] N/A
[b]Skill:[/b] General Skill
[b]Classification:[/b] Open/Academy Technique
[b]Requirements:[/b] -
[b]Parent Technique:[/b] -
[b]Hand Seals:[/b] N/A
[b]Description:[/b] A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
[b]Weaknesses:[/b] Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Insects
- Kyoshochu:
- Insect Name: Kyōshōchū
Constitution: E (Increases to D after Consumption)
Speed: C (Increases to B after Consumption)
Range: 100m
Skill: Iryojutsu
Requirements: -
Abilities: A unique breed of insect created by and exclusive to Keno Aburame. The Kyōshōchū (共摂蟲, Symbiotic Consumption Insect) are evolved from Kikaichū, genetically modified to focus their natural abilities on the Kikaichū's capacity for evolution. This manifests in an ability that Keno has labeled Phagogenesis, the ability to empower oneself and their offspring via consumption. The Kyōshōchū are pale grey winged ant-like insects capable of consuming both organic and inorganic materials of D-Rank or lower Hardness, using whatever they consume to empower themselves, increasing their Constitution and Speed for 4 posts after feeding.
Kyōshōchū reproduce rapidly like their predecessor, restoring 50 insects per post without the assistance of jutsu. Their rate of reproduction also increases once they've fed, restoring 100 insects per post they are empowered. These insects possess a heightened capacity for evolution, allowing Keno to breed variants of them with the capabilities of materials that they've consumed.
Drawbacks: Kyōshōchū are extremely territorial and will consume other Aburame insects voraciously. Upon obtaining this insect type, Keno can never maintain hives other than Kyōshōchū. Additionally, they are weak to Katon.
- Code:
[b]Insect Name:[/b] Kyōshōchū
[b]Constitution:[/b] E (Increases to D after Consumption)
[b]Speed:[/b] C (Increases to B after Consumption)
[b]Range:[/b] 100m
[b]Skill:[/b] Iryojutsu
[b]Requirements:[/b] -
[b]Abilities:[/b] A unique breed of insect created by and exclusive to Keno Aburame. The Kyōshōchū (共摂蟲, [i]Symbiotic Consumption Insect[/i]) are evolved from Kikaichū, genetically modified to focus their natural abilities on the Kikaichū's capacity for evolution. This manifests in an ability that Keno has labeled [b]Phagogenesis[/b], the ability to empower oneself and their offspring via consumption. The Kyōshōchū are pale grey winged ant-like insects capable of consuming both organic and inorganic materials of D-Rank or lower Hardness, using whatever they consume to empower themselves, increasing their Constitution and Speed for 4 posts after feeding.
Kyōshōchū reproduce rapidly like their predecessor, restoring 50 insects per post without the assistance of jutsu. Their rate of reproduction also increases once they've fed, restoring 100 insects per post they are empowered. These insects possess a heightened capacity for evolution, allowing Keno to breed variants of them with the capabilities of materials that they've consumed.
[b]Drawbacks:[/b] Kyōshōchū are extremely territorial and will consume other Aburame insects voraciously. Upon obtaining this insect type, Keno can never maintain hives other than Kyōshōchū. Additionally, they are weak to Katon.
- Worker:
- Insect Name: Worker Kyōshōchū
Constitution: N/A (Doesn't leave the user's body)
Speed: N/A (Doesn't leave the user's body)
Range: Self
Skill: Iryojutsu
Requirements: -
Abilities: The Worker drones of Keno's Kyōshōchū are simple variations of the breed. They were conditioned to completely remove any of their combat capability in return for aiding in the maintenance of the hive itself. These insects are dedicated to repairing any injury to Keno, knitting together wounds, reducing swelling and bruising, and the like as they are inflicted upon Keno. This healing occurs slowly overtime, allowing them to sustain through drawn out skirmishes, however grievous wounds are still a danger to them.
Drawbacks: These workers are dedicated entirely to healing Keno when they are injured, making them unusable in any technique that is not Iryojutsu based. This type of Kyoshochu makes up 200 of their total 1000.
- Code:
[b]Insect Name:[/b] Worker Kyōshōchū
[b]Constitution:[/b] N/A (Doesn't leave the user's body)
[b]Speed:[/b] N/A (Doesn't leave the user's body)
[b]Range:[/b] Self
[b]Skill:[/b] Iryojutsu
[b]Requirements:[/b] -
[b]Abilities:[/b] The Worker drones of Keno's Kyōshōchū are simple variations of the breed. They were conditioned to completely remove any of their combat capability in return for aiding in the maintenance of the hive itself. These insects are dedicated to repairing any injury to Keno, knitting together wounds, reducing swelling and bruising, and the like as they are inflicted upon Keno. This healing occurs slowly overtime, allowing them to sustain through drawn out skirmishes, however grievous wounds are still a danger to them.
[b]Drawbacks:[/b] These workers are dedicated entirely to healing Keno when they are injured, making them unusable in any technique that is not Iryojutsu based. This type of Kyoshochu makes up 200 of their total 1000.
Stats:
- Strength: D
- Constitution: D
- Stamina: C
- Speed: D
- Coordination: D
- Intelligence: B
- Perception: D
Unique Abilities:
One-Handed Seals - Keno has trained extensively to be able to perform seals with only a single hand. Unfortunately when performing seals this way, they suffer a 1 Tier drop in Coordination with the hand while doing so.
Well-Learned - Keno is talented in the field of medical techniques, this is true, but they are also possessed of a rather wide array of knowledge outside of medicine and insects. They begin with an additional 500 EXP to spend at start, though as a result they are indebted causing 50% of all EXP gains to be dedicated to paying off this debt.
Renown: 0
Update Template
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Last edited by Keno on Thu May 18, 2023 7:36 am; edited 2 times in total