Bloodline Techniques and Abilities:
The user is allowed free form manipulation of the object(s) and it moves at a Speed and Coordination one tier lower than the user's base Coordination stat. If the user utilizes the Light Weight Rock technique they receive a ++ to their coordination for the purpose of manipulating their object(s) speed and coordination. If the user utilizes the Ultra Added Light Weight Rock Technique they receive a tier to their coordination for the purpose of manipulating their object(s) speed and coordination. Freeform manipulation costs 5 Stamina points per turn.
Magnet Release manipulation is unique in that it covers a vast range of offensive and defensive maneuvers although there are some maneuvers that are special enough to be classified as stand alone techniques. These techniques normally provide defenses that have their own stats and as such afford more protection than the substance itself normally would. These techniques can sometimes move at the user's freeform manipulation speed or the speed listed by the technique itself, which ever is more advantageous to the user. There are a few exceptions to this however so be sure to check the technique as written. Techniques that are restricted to the Speed as written in the technique will explicitly say so.
Hand movements are not necessary for control of the magnetic forces that allow for the object(s) manipulation although using their hands helps the user track their object(s) if they move faster than the user's Perception normally would permit. The user can freeform manipulate one cubic ton of a particular substance for every tier of stamina that they have (only the user's base stamina is counted for this). If the user utilizes the Light Weight Rock technique they are able to double the amount they can manipulate. If the user utilizes the Ultra Added Light Weight Rock Technique they are able to triple the amount they can manipulate. The range for freeform manipulation is 70m.
Bloodline Limits & Drawbacks:
Magnet Release is one rank weaker against Lightning Release due to the way that it interferes with the magnetic forces responsible for controlling magnetized objects. Lightning Release techniques that are two ranks stronger than a Magnet Release technique after this weakness is considered, nullifies the magnetic charge of the object in question. This however does not apply to the freeform manipulation of the user's substance of choice. Magnet Release however is one rank stronger than Steel Release given its ability to exert control over the chakra enfused metal that is inherent within Koton.
Magnet Release is generally restricted to non-living substances with the Conserving Twin Bee technique being the sole exception to this rule. Any object under the influence of Magnet Release still retains whatever structural weakness it had previously along with any other undesirable properties. For example, a sand technique hit with a sufficiently powerful katon attack will erode and turn to glass. It is for this reason that many Kazehana use Chemistry to create special particles that when mixed with their substance of choice minimizes such weaknesses. Sand used for Magnet Release and other grainy substances are usually kept in a gourd although the relative weight and amount of sand used by a Kazehana forces them to seal it on their person somehow. Should a Kazehana ever require more they can create sand from soil by crushing it with the substance they have available, however doing so costs an B Rank amount of chakra.
Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.
Clan Techniques:
The user is allowed free form manipulation of the object(s) and it moves at a Speed and Coordination one tier lower than the user's base Coordination stat. If the user utilizes the Light Weight Rock technique they receive a ++ to their coordination for the purpose of manipulating their object(s) speed and coordination. If the user utilizes the Ultra Added Light Weight Rock Technique they receive a tier to their coordination for the purpose of manipulating their object(s) speed and coordination. Freeform manipulation costs 5 Stamina points per turn.
Magnet Release manipulation is unique in that it covers a vast range of offensive and defensive maneuvers although there are some maneuvers that are special enough to be classified as stand alone techniques. These techniques normally provide defenses that have their own stats and as such afford more protection than the substance itself normally would. These techniques can sometimes move at the user's freeform manipulation speed or the speed listed by the technique itself, which ever is more advantageous to the user. There are a few exceptions to this however so be sure to check the technique as written. Techniques that are restricted to the Speed as written in the technique will explicitly say so.
Hand movements are not necessary for control of the magnetic forces that allow for the object(s) manipulation although using their hands helps the user track their object(s) if they move faster than the user's Perception normally would permit. The user can freeform manipulate one cubic ton of a particular substance for every tier of stamina that they have (only the user's base stamina is counted for this). If the user utilizes the Light Weight Rock technique they are able to double the amount they can manipulate. If the user utilizes the Ultra Added Light Weight Rock Technique they are able to triple the amount they can manipulate. The range for freeform manipulation is 70m.
Bloodline Limits & Drawbacks:
Magnet Release is one rank weaker against Lightning Release due to the way that it interferes with the magnetic forces responsible for controlling magnetized objects. Lightning Release techniques that are two ranks stronger than a Magnet Release technique after this weakness is considered, nullifies the magnetic charge of the object in question. This however does not apply to the freeform manipulation of the user's substance of choice. Magnet Release however is one rank stronger than Steel Release given its ability to exert control over the chakra enfused metal that is inherent within Koton.
Magnet Release is generally restricted to non-living substances with the Conserving Twin Bee technique being the sole exception to this rule. Any object under the influence of Magnet Release still retains whatever structural weakness it had previously along with any other undesirable properties. For example, a sand technique hit with a sufficiently powerful katon attack will erode and turn to glass. It is for this reason that many Kazehana use Chemistry to create special particles that when mixed with their substance of choice minimizes such weaknesses. Sand used for Magnet Release and other grainy substances are usually kept in a gourd although the relative weight and amount of sand used by a Kazehana forces them to seal it on their person somehow. Should a Kazehana ever require more they can create sand from soil by crushing it with the substance they have available, however doing so costs an B Rank amount of chakra.
Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis.
Clan Techniques:
- D-Rank:
- Name: Desert Suspension
Rank: D
Power: Varies
Activation Cost: N/A
Upkeep Cost: Varies
Range: 0m-20m
Speed: Varies
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: This technique creates chakra-enhanced sand to support their own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him or even grant some one else their own platform of sand to fly on. The user can create a total of three platforms with this technique and each platform can support the size of two average humans. There are two versions of this technique. The first version is a mere extension of the Kazehana Clan's innate freeform manipulation of sand via Magnet Release. This version costs the standard 5 stamina points per post and moves at whatever speed and coordination their freeform manipulation normally operates at (one tier below the user's Coordination stat).
Weaknesses: N/A
- C-Rank:
- Name: Sand Drizzle
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-25m
Speed: D+
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: After clotting together sand into countless small lumps, the user uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below. In order for this to work, the enemy is first made to face upwards with the sand rain, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot. To make sure the rain hits its mark, it can be combined with Sand Binding Coffin to immobilize the target.
Weaknesses: N/A
Name: Sand Clone
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: D
Range: 0m-1km
Speed: N/A
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: Using sand as a medium, the user can create clones of themselves or others. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Unlike other clones, it does not dissolve or vanish when hit once, but can reform itself. Its many applications with long-range attacks can have it act as a lure and a decoy. Due to the properties of the sand, the user may use it as a trap, hiding Gold Dust inside of it.
Weaknesses: This clone cannot perform any ninja techniques.
Name: Third Eye
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: D
Range: 0m-30m
Speed: N/A
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: Snake → Monkey → Rat → Monkey → Bird → Monkey → Dragon → Monkey → Rat → Monkey
Description: With chakra, the user connects an eye made of sand or Gold Dust to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. The user also uses it when he completely surrounds himself with his Shield of Sand so he can see what's happening outside of the protective dome.
Weaknesses: In order to activate this technique the user must close one of their eyes.
Name: Concealed Sand Picture Cat
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: D
Range: 0m-60m
Speed: D
Element: Magnet Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Magnet Release
Parent Technique: N/A
Hand Seals: N/A
Description: By dispersing specialized sand into a specific area, the user is able to discern the presence of bodies that comes into direct contact with it. This sensing sand can be spread across a wide terrain, or even float in the air allowing aerial foes to be detected.[2] Once the sand comes in contact with a person, it will wrap itself around them, rendering even invisible targets, visible.
Weaknesses: N/A
- B-Rank:
- A-Rank:
- S-Rank:
- X-Rank: