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    Kenjutsu & Bukijutsu Techniques

    Toonami & Konami
    Toonami & Konami
    Jounin

    Posts : 996
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Kenjutsu & Bukijutsu Techniques Empty Kenjutsu & Bukijutsu Techniques

    Post by Toonami & Konami on Mon Sep 11, 2017 1:34 pm

    S-rank:

    Name: Iaidō
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: -
    Range: Contact
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Land of Iron / Samurai Exclusive
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: The term Iaidō (居合道) refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn.

    The speed at which these techniques can be executed — the initial strike in particular — is such, that when performed by a skilled user, it can prevent enemy shinobi from forming hand seals (and thus ninjutsu), by exploiting the small opening that these movements create.  This is represented by a 1 tier boost to Coordination, capable of bypassing the S-Rank cap to take the user to X-Rank for this single slash. If the user's coordination is higher than the opponent's coordination than they will succeed in interrupting the formation of seals. An opponent who fails to yield to the interruption or refuses to yield will lose all of their fingers.  
    Weaknesses: Very taxing considering it's one slash.

    A-rank:

    Name: Dance of the Crescent Moon
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: 0 - 15 m.
    Speed: -
    Element: -
    Skill: Kenjutsu/Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Shadow Clone Technique
    Hand Seals: Seal of Confrontation
    Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.

    The user and clone gain a +1 tier in Speed and a +2 advantage in Coordination. If all three attacks are successful the +1 tier in Speed becomes Strength throwing the opponent back.
    Weaknesses: N/A

    Name: Secret Technique Stone Needles
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: -
    Speed: B
    Element: -
    Skill: Bukijutsu/Ninjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique makes use of the users chakra as a paralyzing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is ran through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user to attack.
    Weaknesses: N/A

    B-rank:

    Name: Cloud-Style Deception Beheading
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu/Ninjutsu
    Classification: Kumogakure Exclusive
    Requirements: Body Replacement Technique
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using the Body Replacement Technique to feign being attacked, the user takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash. Debuffs opponent's Perception by a tier and increases the user's Coordination by +1 advantage.
    Weakness: N/A

    Name: Cloud-Style Front Beheading
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Kumogakure Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user swings their sword in a single quick and powerful cutting motion to attack an enemy in front of them. Increases Strength by +1  tier and Coordination by +1 advantage.
    Weaknesses: N/A

    Name: Cloud-Style Reverse Beheading
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Kumogakure Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. Debuffs the designated target's Perception by 1 tier and increase the user's coordination by +1 advantage.
    Weaknesses: N/A

    Name: Cloud-Style Crescent Moon Beheading
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Kumogakure Exclusive
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. Increases Coordination by a +1 tier and Strength by +1 advantage.  
    Weaknesses: N/A

    Name: Secret Sword: Moonlight
    Rank: B
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: 0 - 25 m.
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.

    The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
    Weaknesses: N/A

    Name: Hazy Moon Night
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.

    The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
    Weaknesses: N/A

    Name: Manipulated Shuriken Wire Binding
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 10 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By using shuriken with wire strings attached to them, the user can set a trap for their target. Using the shuriken to spread and set the wires around, they can position them as to bind their target, requiring only to trigger a change of position of the set wires, such as cutting one of them, causing the others to rearrange. The user can create a field as large as ten meters in diameter to trap the opponent. The shuriken do not lose momentum when using this technique.

    The target suffers a -1 tier in Perception when under the influence of this technique. The user gains +1 advantage in Coordination when controlling the Shuriken. When triggering the wire trap, the wire encloses on the target at a speed of their Strength and Coordination (refer to projectile information) +1 tier in Speed.

    Weaknesses: N/A

    Name: Twin Rising Dragons
    Rank: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Projectile Rules
    Speed: Projectile Rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: Two custom scrolls sealed with ninja tools
    Parent Technique: -
    Hand Seals: Tiger → Dragon → Monkey → Hare → Snake → Cross arms
    Description: The starts by placing the scrolls on either side of her in an upright position. After completing the necessary hand signs, the scrolls rise up and spin around each other cloaked in smoke shaped like a dragon. The smoke covers a 20 meter diameter. When the smoke disperses, the user jumps in between the scrolls, where they summon weapons in a barrage at their target in quick succession by motion of their hand.

    This technique grants the user +1 tier in Strength in terms of projectile speed, and +1 advantage in Coordination for projectile accuracy.

    Weaknesses: This technique leaves the user vulnerable as they are suspended in air.

    C-rank:

    Name: Kendo
    Rank: C
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Open
    Requirements: Kenjutsu weapon
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.

    Coordination is boosted by +1 tier and Strength by +1 advantage.

    Weaknesses: N/A

    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    • Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    • Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    • Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    • Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    • Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.


    Weaknesses: N/A

    Name: Moonlight
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Kenjutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: The user stabs their sword into the ground, balances themselves on it and kicks their opponent away. The kick is usually aimed at the upper abdomen or the neck area.

    The user gains +2 advantages in Coordination and +2 advantages in Strength.
    Weaknesses:

    D-rank:

    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A

      Current date/time is Mon Jun 17, 2019 2:05 am