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Who is online?

In total there are 9 users online :: 4 Registered, 0 Hidden and 5 Guests :: 1 Bot

Kojima Ueda, Masuyo Kaede, Shinda Yui and Yua, The Founder

Most users ever online was 31 on Thu 31 May 2018 - 20:08

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Restricted Quest System

Wed 26 Sep 2018 - 21:13 by Shimiko Chinoike

Gladius Quest System

The Gladius Quest System is the site's method for distributing Restricted abilities. These include Bijuu, Sage Mode, Mayfly, and various powerful techniques like Flying Thunder God. The Quest system is designed to allow everyone a chance to compete for these Restricteds in a manner that encourages quality roleplay and great storylines. While there are various ways to receive …

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The Criminal Underworld

Thu 20 Sep 2018 - 3:09 by Masuyo Kaede


No matter where you go or what time period you're from, crime is always present. Whether it be organized crime, petty street gangs, or a lone thief, as long as laws exists there will be people willing to break them for survival or a greater purpose. Fact is, people …

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Shinobi Marketplace

Sun 6 Aug 2017 - 17:14 by Toonami & Konami

Shinobi Markets are where you go to buy ninja gear. Exclusive items can only be bought in the labeled country. These markets are found in Shinobi Villages and items listed here must be bought before using them in character.

Village Specific Items

    Each land has its own economy and geography, thus granting unique items. These perks are restricted to said group's military.

  • Rigged …

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Character Stats and Limit Break Points

Mon 26 Jun 2017 - 8:59 by The Founder

-20 Stat Raises Maximum

-Trade One Skill Point for One Stat Raise or vice versa. Maximum 3 trades either way. Trading a Skill Point to a Stat Raise rewards 500 Experience to put towards stats or Bloodlines, but does not count towards the character's total Experience. Trading in this way also does not award a flat Stat Raise; Raises are considered a maximum for how many stats a character can have …

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Shinobi Hardware and General Goods

Mon 27 Nov 2017 - 3:08 by Masuyo Kaede

Shinobi Hardware and General Goods is where you go to buy miscellaneous items. These markets are found in Shinobi Villages and items listed here must be bought before using them in character.


  • Zinc | 250 ryo per 10 lbs
  • Lead | 250 ryo per 10 lbs
  • Tin | 250 ryo per 10 lbs
  • Copper | 250 ryo per 10 lbs
  • Bronze | 500 ryo per 10 lbs
  • Iron | 1,000 ryo per 10 lbs
  • Steel | 1,500 ryo per 10 lbs

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Projectile Information

Tue 26 Sep 2017 - 17:05 by The Founder


The Speed of the arrow is equal to the Grade of the Bow firing it. Speed is increased depending on the quality of the arrow: + for B & A Grade, and ++ for S-Grade.

The Speed of the arrow decreases over the course of the range of an arrow, up to the maximum range where it will be 2 Tiers lower than its starting Speed. The progress of this decrease is equal to the percentage of overall …

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Village Information and Roster

Tue 19 Sep 2017 - 22:41 by The Founder

Note: Kekkei Genkai and Shinobi Clans that are listed under closed villages may be registered to any village as of now.


The village of Konohagakure resides within the Land of Fire. As the village of one of the Five Great Shinobi Countries, Konohagakure has a Kage as its leader known as the Hokage. Konoha resides deep within a forest at the base of a mountain known as the Hokage …

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Eight Gates Information

Mon 11 Sep 2017 - 13:49 by Toonami & Konami

Hachimon- Eight Gates

The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions that transpire within it. This makes the body much weaker, but it keeps the body from expiring too soon by constantly going at full tilt. By …

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Interruption, Travel, & Activity Rules

Fri 11 Aug 2017 - 21:50 by Toonami & Konami


In order to get from one place to another, your character must travel. Travel is a term used to denote movement from one location to another, and when Travel exceeds a certain distance, times are assigned to it. These times are based on the real life passage of time and represent how long a character spends going from one place to the next. Generally, we only care about long distances …

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