Name: Kai Yasutora
Age: 19
Gender: Male
Rank: Genin (E Class)
Village: Kumo
Bloodline: N/A
Experience:
0/550 (Total)
200 (Spendable)
Ryo: 100,000
Items:
Skills: Kugutsu
2 skill points traded thus far.
Elements: None
Jutsu:
S-rank
E-rank
Stats:
Strength: C
Constitution: D
Stamina: D
Speed: D
Coordination: C
Intelligence: C
Perception: D
Unique Abilities:
Renown: 0
Age: 19
Gender: Male
Rank: Genin (E Class)
Village: Kumo
Bloodline: N/A
Experience:
0/550 (Total)
200 (Spendable)
Ryo: 100,000
Items:
- Spoiler:
Skills: Kugutsu
2 skill points traded thus far.
Elements: None
Jutsu:
S-rank
- Spoiler:
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- Spoiler:
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Name: Jump step
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Village Exclusive (Kumo), Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.
Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.
Name: Enclosing Technique
Rank: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 0m-5m
Speed: -
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Fuuinjutsu medium
Parent Technique: N/A
Hand Seals: Ram
Description: Using this technique small objects and even living non-sentient things can be stored within scrolls, and can be released when the scroll is opened or meets a specific condition. It is possible to seal ninjutsu into a scroll. Techniques sealed via the enclosing technique may also be primed to activate on a certain condition. Ninjutsu up to C-rank can be sealed.
Weaknesses: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up.
Name: Chakra Strings Technique
Rank: D
Cost: C (Activation) D (Upkeep)
Range: 0m-60m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Kugutsu Skill
Description: The Chakra Strings Technique allows the user to focus and manipulate their chakra into fine tuned strings that can be used to manipulate objects. Once attached, chakra strings can be used to manipulate any object in accordance to the user's Coordination stat. Obviously the user's ability to successfully manipulate an heavy object will depend on their Strength stat. This generally applies only to objects as opposed to people and puppets which are considered to complex to manipulate via strings alone and thus require a secondary technique for utilization. Chakra strings can be temporarily suppressed to minute stubs on a puppeteers fingers when not in active use (although an upkeep must be paid lest the want to repay the activation cost).
Drawbacks: The strings can be cut by any chakra based or enfused weapon or technique C Rank or greater. Cut strings must be re-activated by the user.
Name: Puppet Technique
Rank: D
Cost: E
Range: 0m-60m
Element: N/A
Classification: Open
Handseals: N/A
Requirements: Kugutsu Skill/D Rank Coordination
Description: The Puppet Technique refers to the art of using Chakra Strings to manipulate the complex inner-workings of puppets for the purpose of battle. Normally, manipulating an object as heavy as a standard puppet would require tremendous strength but by using Chakra Strings to control various gears within a puppet via distinct movements of the hands, a Puppeteer can control gargantuan constructs without raw strength. The Puppet Technique is useful in that it can also be used to trigger projectiles or other weapons hidden inside the puppet allowing for offensive and defensive capabilities. The Coordination stat is a critical part of determining a puppeteer's skill with the Puppet Technique. Coordination determines how many puppets the user can control at one time and at one what level of complexity. A base Coordination of D is required for the Puppet Technique.
Guide
D: 1 Puppet/ D Ranked Puppets
C: 4 Puppets/ C Ranked Puppets
B: 6 Puppets/ B Ranked Puppets
A: 8 Puppets/ A Ranked Puppets
S: 10 Puppets/ S Ranked Puppets
Drawbacks: N/A
E-rank
- Spoiler:
Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Stats:
Strength: C
Constitution: D
Stamina: D
Speed: D
Coordination: C
Intelligence: C
Perception: D
Unique Abilities:
- Learning Class Advantage: A player may have access to learning technique one rank above of what their class allows. This early access must result in stunted growth forcing the player to spend an additional 10% experience to advance into the next class. This *can* be stacked with other modifiers (Sensei, Intelligence, etc..)
- Mo-Money: Kai starts off with 100,000 ryo, however 50% of all future income counts towards this sum while accruing an additional 50% interest.
- Good Spending(freebie): Kai receives a 50% discount on the purchase of all materials used in the creation of his puppets.
- Physical: 1
- Technique: 1
- Destiny: 1
Limit Break Points
Renown: 0
Last edited by Jace on Mon May 13, 2019 11:08 am; edited 1 time in total