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    Chinoike, Kairyu [Jutsu Registration]

    Kairyu
    Kairyu


    Posts : 22
    Join date : 2019-12-23

    Character File
    Skills & Elements: None
    Class: D
    Ryo: 0

    Chinoike, Kairyu [Jutsu Registration] Empty Chinoike, Kairyu [Jutsu Registration]

    Post by Kairyu Mon Mar 16, 2020 10:25 pm



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    Name: Bell Ring Genjutsu
    Rank: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0 - 25 m.
    Speed: A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This Genjutsu is triggered by the usage of a bell emitting a particular sound wave that travels from the inner ear to the brain. Once triggered, this Genjutsu will cause the opponent to hallucinate, seeing multiple images on the user and making it very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This is manifested as a tier loss to Coordination.

    This technique takes two posts to set in and can affect multiple targets, and unlike most Genjutsu technique, deals D-rank damage to the inner ear of the target at the end of the two posts.

    Weaknesses: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.




    Name: Demonic Illusion: Descending Hell Technique
    Rank: C
    Activation Cost: 5
    Range: 0 - 20 m.
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Boar → Dog → Bird → Monkey → Ram
    Description: This technique is triggered by the target observes the user's hand signs. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer and despite all efforts, cannot outrun or evade the attack as it crashes into the ground catching them in the flames.

    This technique takes two posts to set in and deals C-rank psychological damage.

    Weaknesses: N/A




    Name: Genjutsu Kai
    Rank: C
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: The user must know that they are in Genjutsu
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
    Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time




    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Boar → Ox → Dog
    Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.

    The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.

    Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.




    Name: Temporary Paralysis Technique
    Rank: D | A
    Activation Cost: 3 | 20
    Range: Touch
    Speed: B (A-rank version only)
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: Base S-tier Coordination (A-rank version only)
    Parent Technique: -
    Hand Seals: Tiger
    Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.

    This restrains the target for one round.
    Weaknesses: N/A



    Approved - Training Pending








    _________________
    "Someday, someone will best me, Guest.

    But it won't be today, and it won't be you."

    Chinoike, Kairyu [Jutsu Registration] KairyuChi

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