- Clan techniques:
Name: Parasitic Destruction Insect Technique
Rank: B
Power: N/A
Activation Cost: N/A
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements: All Aburame Bugs
Parent Technique: N/A
Hand Seals: N/A
Description: The Parasitic Destruction Insect Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Although this is a clan ordeal, one may go through a series tests that the Aburame Clan leader must put them through to be accepted into the Aburame Clan and obtain the Parasitic Destruction Insect Technique.Every Aburame Clan member has this technique to start with.
Weaknesses:
Name: Insect Deception Technique (starting tech claim)
Rank: C
Power: N/A
Activation Cost: 5
Upkeep Cost: N/A
Range: 20m
Speed: B Rank
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements: Kikaichū
Parent Technique: N/A
Hand Seals: Tiger → Technique specific seal
Description: The user sends his insects underneath the opponent before springing them upon the enemy, feeding on their chakra. The technique isn't as effective if the opponent has chakra reserves which surpass the kikaichū's capacity to feed on said chakra. 200 kikaichū are the minimum used in this technique. Boosts each Kikaichū drain to .2.
Weaknesses: Weak to Katon.
Name: Kakusareta chinkonka-隠された鎮魂歌 (Hidden Requiem) (starting claim/custom)
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 25m
Speed: A
Element: N/A
Skill: Genjutsu
Classification: Group Exclusive (Aburame)
Requirements: Kikaichū
Parent Technique: Bell Ring Genjutsu
Hand Seals: N/A
Description: A jutsu derived from the observation of the Bell Ring Genjutsu. This genjutsu is triggered by the usage of the sound waves produced by the collective minimum of 200 Kikaichu, that travels from the inner ear to the brain. Once triggered, this Genjutsu will cause the opponent to hallucinate, seeing multiple images on the user, formed from insects, and making it very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This is manifested as a C rank base debuff (--) loss to Coordination.
This technique takes two posts to set in and can affect multiple targets, and unlike most Genjutsu technique, deals D-rank damage to the inner ear of the target at the end of the two posts.
Weaknesses:Every upkeep post must have the user's hive drone to continue the effects. Preventing the hive from droning or protecting you from its sound waves will nullify the technique.
Weakness to Katon.
Name: Secret Technique: Insect Gathering (universal claim)
Rank: E
Power: N/A
Activation Cost: 1
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Clan Exclusive (Aburame)
Requirements:
Parent Technique: N/A
Hand Seals: Ram
Description: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since the Aburame member can communicate with insects, it can be useful to gain information by gathering local insects.
Weaknesses: Weak to Katon
- Fuinjutsu:
Name: Enclosing Technique (starting tech claim)
Rank: D
Activation Cost: 3
Upkeep Cost: N/A
Range: 0m-5m
Speed: -
Element: N/A
Skill: Fuuninjutsu
Classification: Open
Requirements: Fuuinjutsu medium
Parent Technique: N/A
Hand Seals: Ram
Description: Using this technique small objects and even living non-sentient things can be stored within scrolls, and can be released when the scroll is opened or meets a specific condition. It is possible to seal ninjutsu into a scroll. Techniques sealed via the enclosing technique may also be primed to activate on a certain condition. Ninjutsu up to C-rank can be sealed.
Weaknesses: If a Fuuinjutsu user identifies a seal created by this technique they will know the contents erasing any potential trap that may be set up.
Name: Explosive Tag Seal (starting tech claim)
Rank: C
Activation Cost: 5 [Paid if making the Fuuin on its own]
Range: 0 - 20 m.
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Blank Sealing Paper
Parent Technique: N/A
Hand Seals: Snake
Description: The Explosive Tag Seal is a well-known Fuuinjutsu most commonly used to produce explosive tags commonly stored in the marketplace. This technique works by sealing the user's chakra and compressing it (5 CP). When the chakra is released it reacts violently with the environment resulting in a small, but potent blast radius of five meters. There are two ways the explosive can be activated, both costing no chakra:
1.) Igniting the tag with chakra or heat. This results in a slow burn and a four second delay allowing the user to benefit from the delay by throwing them greater distances, how far dependent on the user's method.
2.) Detonating the tag remotely using chakra. To do this, the user must make direct contact with the explosive tag to apply their chakra to the tag. This allows them to detonate the explosive tag remotely with the Snake hand seal. The range on this method is only twenty meters from the user.
Weaknesses: Lit explosive tags can be deactivate by applying chakra to the tag before the seal is burned and the explosion is released.
- Genjutsu:
Name: Demonic Illusion: False Surrounding Technique (starting tech claim)
Rank: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 100 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This Genjutsu is triggered by the opponent walking in a certain area inlaid with the user's chakra. This general area of effect can be within 100 meters of the user's location. This Genjutsu allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique allows the user to sculpt and shift the area into a place of their own choosing via illusion. This technique takes two posts to set in.
Weaknesses: N/A
- Taijutsu:
Name: Strong Fist (Konoha genin Start Bonus)
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Weaknesses: N/A
- Ninjutsu:
Name: Body Replacement Technique (Universal claim)
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.
Name: Cloak of Invisibility (universal claim)
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
Name: Clone Technique (universal claim)
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Name: Rope Escape Technique (universal claim)
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
Name: Transformation Technique (universal claim)
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
Name: Unsealing Technique (universal claim)
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
Name: Fusee (universal claim)
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.
As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.