Welcome Guest! You have made 50 posts!

Join Our Discord! : Here After high demand from everyone, we've finally opened a Discord Chat Server for the site!
We are an AU Naruto Roleplay Forum!

    It's a Test

    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 280
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    It's a Test Empty It's a Test

    Post by Hisha Mon Aug 02, 2021 6:42 pm

    Strength: D
    Constitution: D
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: B
    Perception: D
    30cd63e91ef73cadd9108175329053e4.jpg




    Last edited by Hisha on Tue Dec 05, 2023 8:53 pm; edited 2 times in total


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 280
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    It's a Test Empty Re: It's a Test

    Post by Hisha Tue Aug 10, 2021 5:46 pm

    ParanoID: Hisha's ID can passively sense when Hisha's chakra is being sensed (as by the Sensing Technique) This does not confer any information regarding who is sensing him, where they are, how many people are sensing him, etc. It only lets him know if he is currently being sensed. As a result of this, his chakra has a very 'outgoing' vibe to it and it cannot be hidden via Chakra Supression.

    Name: Flame Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 fire technique within range, the chakra and flames being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient flames within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on fire-element abilities.

    Name: Thunder Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 lightning technique within range, the chakra and lightning being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient lightning abilities and currents etc within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on lightning-element abilities.

    Name: Sky Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 wind technique within range, the chakra and wind being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient wind currents and lingering wind effects within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on wind-element abilities.

    Name: Stone Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 earth technique within range, the chakra and created earth being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and created or altered earthen structures and materials will be absorbed as well regardless of whether they resulted from the affected technique or something else. The removal of earthen chakra from manipulated earth techniques will cause created structures to collapse and altered versions of earth to revert to simple soil. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on earth-element abilities.

    Name: Ocean Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 water technique within range, the chakra and water being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient water within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on water-element abilities.

    Name: Empty Art Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50m
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealing Medium
    Parent Technique: -
    Hand Seals: Snake, Horse
    Description: By performing the handseals, the user places a seal down which can entrap fire chakra. They may write the seal instead of performing the handseals, or my prepare an empty scroll or tag before hand (they must still pay the same cost when doing this). If the user can use chakra ink, they need not provide a sealing medium and can instead create the seal in the air. Once activated, the technique can be used to draw in and suppress 1 non-elemental technique within range, the chakra and flames being sucked into the seal harmlessly, whereupon they are nullified and the seal disintegrates shortly after. Techniques with upkeeps associated that are absorbed will be forcibly ended and ambient non-elemental chakra within range are absorbed as well regardless of whether they resulted from the affected technique or something else. This can also be used to seal S rank techniques but will cost an additional 10 chakra to do so.
    Weakness: Prepared seal can be removed per normal sealing rules. Only works on non-element abilities.

    Name: Barrier: Erosion
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: - | 20
    Range: 70m (A) 100m(S)
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements:-
    Parent Technique: -
    Hand Seals: Dragon, Ox, Dog (A) | Boar (S)
    Description: For the A rank application, the user will generate a thin, double-walled barrier a few millimeters off their person and allow it to propagate out in a sphere about them extending 100m in direction. The barrier is roughly 2mm thick and does not prevent anything from passing through it, scanning over anyone and anything it passes. The outer wall of the barrier will make the sealing formula of any seal if encounters more "brittle", weakening it by 1 rank and reducing the effective intelligence of the seal placer (where applicable) by 1 rank. The inner wall will then "shatter" any seal of equal or lesser power. This is useful in removing traps, as well as weaker (A or lower) enchantments and storage seals an enemy might wield. Any seal containing items (such as the Enclosing Technique) removed by this will have its contents immediately discharged in a relatively harmless manner, falling inertly to the ground. At S rank, the barrier may destroy up to S rank enchantments.

    Alternatively at S rank, the user may expand a proper barrier centered on a location they touch, placing the central seal, and paying the upkeep. This barrier will have the same effects, but will have the additional ability to continually apply the seal-breaking capacity of the technique should any new seals enter the vicinity. Further, while the seal cannot outright break a bijuu seal, the S rank version will   instead reduce the seal integrity of the bijuu seal by 30 points upon entering the barrier for the first time each post and for each additional post spent inside the barrier.
    Weakness: S rank full version can be removed per normal unsealing rules by removing the central seal. Both versions indiscriminately hit all in range, other than the user, including allies.

    Name: Barrier: De-synch
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 100m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox
    Description: The user will generate a thin, double-walled barrier a few millimeters off their person and allow it to propagate out in a sphere about them extending 100m in direction. The barrier is roughly 2mm thick and does not prevent anything from passing through it, scanning over anyone and anything it passes. The initial wall of the barrier will slightly "stiffen" the chakra of anyone it touches, creating a clear distinction in their own chakra source, while the second will weaken and "peel" any external sources off. This ultimately results in any attuned items being un-attuned from anyone the barrier passes over for the remainder of the thread. However, it does not do any damage and won't remove any equipment, simply un-attune them from the wearer. For example, an armor would remain completely in tact and still on the wearer's body.
    Weakness: Un-attuned items can still be used, minus their attunement abilities. Indiscriminately hits all in range, other than the user, including allies.

    Name: Super Bell Ringing Genjutsu
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 80m
    Speed: S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An upgraded version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 2 tier (------) reduction in their coordination and they will begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal S ranked damage to the target's inner ear, which will make the coordination reduction permanent until they receive medical treatment (or an S rank healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Super Bell Ringing Genjutsu 2
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An altered version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 1 tier (---) reduction in intelligence any victims in range (C rank) or a 2 tier (------) reduction in their intelligence for the S rank. They will additionally begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal damage to the target's inner ear based on the power of the technique, which will make the intelligence reduction permanent (if their constitution is equal or lower than the power) until they receive medical treatment (or an equal or greater power healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Super Bell Ringing Genjutsu 3
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: A bell or chime that is connected to the user (directly or thru any cording/wire)
    Parent Technique: Bell Ringing Genjutsu
    Hand Seals:  -
    Description: An altered version of the parent technique, this similarly makes use of a bell, chime, or other sound (such as an instrument) to create disorienting sound waves that the user manipulates to attack the victims' inner ears. Upon hearing the sound, the discordant noises will manifest in a 1 tier (---) reduction in the strength any victims in range (C rank) or a 2 tier (------) reduction in their intelligence for the S rank. They will additionally begin to hallucinate multiple copies of the user, making it very difficult to locate their real location. This can affect multiple targets, and after a 2 post set in, this will then deal damage to the target's inner ear based on the power of the technique, which will make the intelligence reduction permanent (if their constitution is equal or lower than the power) until they receive medical treatment (or an equal or greater power healing technique/ability). Should the user desire, they are free to forestall this damage so long as they keep the technique active, and they may additionally chose not to activate the damage portion at all if they like. As with the parent technique, this does not do psychological damage.
    Weakness: Every upkeep post must have the user ring the bell or chime they're using to continue the effects. Preventing the bell/chime from being rung or protecting you from its sound waves will nullify the technique.

    Name: Kangaru
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m
    Speed: A | S
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique:
    Hand Seals: Rat, Snake, Dragon
    Description: An extremely subtle genjutsu, this illusion warps the targets' perceptions of themselves and their surroundings. Initially, the user can choose to spawn between 1 and 2 illusory clones of any affected targets. These clones will perfectly mirror the appearance, as well as chakra signatures, of the target, preventing chakra sensory from differentiating between these clones. Further, the targets' brains are induced to "read" and otherwise interpret the clone as a clone that they had created themselves, building upon the illusions and causing them to "feel" as if they are clones at the target's direction and establishing a mental connection with the clones as would normally happen with Shadow or other kinds of clones. This additionally causes the victims to mentally project any foreign chakra sources they house into the illusionary doubles, and will cause them to sense/feel as if their chakra had been equally distributed between them, like a Shadow Clone. All of these together make this one of the most convincing "clones" in existence.

    The remainder of the jutsu will activate after the 1 post set in and will warp the victims' memories of the clone's origins, implanting a false memory of them willingly spawning the clone(s). It will further alter the targets' perceptions of themselves, making them believe that they are in fact the clone and that the clone (user can chose which) is the "true" body. On the face, this can cause that victims to act much more recklessly as they will begin to feel like the are not "real" and have no consequences. This comes further with a flatness of affect and general "2-dimensional" sense of one's self. Beyond this possibility, the clone created by this will have a mental link established with the victim(s), which will be shared with the user as well. This does not confer mind reading, but gives a kind of advanced warning of a victim's intentions, similar to the Sharingan's mini-precogs. The clone itself is entirely under the control of the caster of the technique, but victims will perceive this as if the 'main body' clone is simply issuing commands and behaving "normally." The user may issue mental commands from this fake main body to the target, though they aren't forced to obey, but will see them as reasonable commands from their main body.

    Every post after the set-in, the victim will take psychological damage of 1 rank lower than the power of the technique as they increasingly feel unreal, flat, and as if their joys, pains, likes, dislikes, and very existence are completely frivolous and unimportant. When they finally break out, they will further take psychological damage equal to the power of the technique, and the mental sensations that they are unimportant and fake will linger. The traumatic experience and feelings of depressive pointlessness, coupled with the lingering fear that the victim(s) is not real, will disrupt their focus significantly, lowering their perception by 1 tier (---) for the remainder of the thread.
    Weakness: Anytime a victim of this sees the user again (even long after the technique has ended), they are highly likely to be reminded of the feeling of profound futility. This easily causes people to harbor a lasting hatred for the caster. Doujutsu which can pierce illusions will be able to notice the clone for an illusion, though this does not mean that the victim can necessarily break out.

    Name: Thunder Flashing Vault
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: -
    Range: 1m | Projectile Rules
    Speed: Projectile Rules
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Bird, Dragon
    Description: Often referred to simply as "Vault," this technique will target a seal within 1m of the user that they can unseal. The sealing ink (if present) will appear wet and glossy so long as it is affected by this ability. For the post in which this technique is used and for 3 posts after, the user may freely launch any of the contents of the seal as if they were firing from a bow of the same rank as the power of the technique used, with any projectiles following normal projectile rules. The projectiles will be fired directly out of the seal, unless the user knows more than eight barrier techniques. If they do, their master allows them to extend the outer radius of the seal to a spheroid shape around their person with a maximum radius of 3m. While this does not increase the power of the technique, it allows them to attack from more angles and from 360 degrees around themselves. After the post timer, the user may extend this technique by another 3 posts if they wish by paying an upkeep cost equivalent to the rank used (10 | 20 base, respectively).
    Weakness: The user is limited in firing projectiles by their stamina stat. For ever rank above E they have, they care fire a total of 10 projectiles per post. The effectiveness of this technique is largely based on the contents of their seal, and if they empty it this technique will be effectively meaningless. The user may switch between any seals in which they have stored objects, but they can only switch once per post. When using the extended version that creates a barrier, chakra sight will be able to see the barrier as well.

    Name: Barrier: Gilding
    Rank: C | S
    Power: C | S
    Activation Cost: -
    Upkeep Cost: 3 | 20
    Range: Self
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Snake, Bird, Dragon
    Description: This technique functions more closely to a fighting style than a traditional fuinjutsu ability. The user will cause fuinjutsu chakra and chakra ink to flow rampantly within their body and producing a thin barrier upon their body about a milimeter or two off their person. This barrier gives off a goldish-tint if viewed through chakra vision and greatly increasing their capabilities with fuinjutsu and related techniques. When under the effects of this technique, the user will be able to cast a single fuinjutsu technique without handseals per post at C rank, and 2 per post at S rank (they must still pay the cost as normal). Further, the unique barrier can disrupt other fuinjutus, which aids in breaking seals. Any seal the user attempts to break will have the intelligence of the person who placed it treated as 1 tier lower for the purposes of breaking said seal. Something else here, like cost reduction on other barriers? Or increase range of barriers? Only applicable at S rank debuff opponent's seal int by 1 more tier.
    Weakness: While like a fighting style, this does not confer any boosts to the user's physical stats of any kind. The barrier can similarly be undone per normal unsealing rules, though it can be tricky as the base seal is located within the user's body.

    Name: Barrier: Song
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: -1 user's Coordination
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure, Barrier: Splinter Cell
    Hand Seals: Bird, Rabbit, Dragon
    Description: With this technique, the user forms an elongated, transparent barrier which looks like a javelin with a max length of 4m and a max width of 5in. Like their parent technique, these barriers contain a formula for "unsealing," allowing them to reduce the power/durability/strength/hardness (whichever is applicable) of whatever they strike by 1 rank upon impact, making them highly deadly. The specific unsealing formula in these spears has been refined even more so than the parent technique, making them especially deadly to other fuinjutsu and barrier techniques. When striking a rival barrier, that barrier will be treated as an additional rank lower in power. Alternatively, the user may use 1 spear to unseal a placed seal or barrier. When used in this way, the intelligence of the placer of the seal is treated as 1 tier lower, and if that intelligence is equal to or lower than the power of the spear, the seal will be broken. Doing this instantly consumes the spear in question and will not cause any damage to the item or person bearing the seal. The unique quality of this particular technique is that the user may telepathically control these barriers as they see fit at speeds of -1 tier of their coordination and with precision equivalent to their dexterity, so long as they continue to pay the upkeep cost. They can be destroyed by techniques of at least 1 tier higher than their power, or by 2 simultaneous strikes of techniques of 1 tier lower than their power, and if destroyed they don't reform unless the user re-casts the technique. The user may create and control up the 3 of these at B rank, 6 at A rank, and 9 at S rank.
    Weakness: {put in the stuff from the other transparent barriers}

    Name: Barrier: Collapse
    Rank: B |A | S
    Power: B | A | S
    Activation Cost: 10 | 20 | 30
    Upkeep Cost: 5 | 10 | 20
    Range: 50m | 80m | 100m
    Speed: B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Once activated, the user will create a spherical barrier centered on themselves which will rapidly extend out to any range (radius) the user desires, up to the maximum range based on the rank of technique used. This particular barrier is reinforced not on the outside, but on the inside, creating a kind of battle dome from which escape it difficult. The barriers function primarily as defensive measures, and contain a formula for "bind" within it, reducing the power of any attack that strikes the inside of the barrier by 1 rank immediately prior to the actual impact, and lowering the effective intelligence of anyone trying to unseal the barrier from the inside by 1 tier. As a primarily defensive barrier, it will naturally block any technique of power equal to or lower than its own before breaking. While an effective means of entrapping a target, the true power comes from the ability to shrink the barrier once erected, which re-centers it on anyone or anything within the barrier at the user's desire. When this is activated, the barrier will rapidly shrink down, moving at its stated speed, as small as the user wished, while simultaneously allowing the user to allowing anything they wish inside the barrier to be harmlessly passed over them. If made small enough, it can create an effective cage to trap a target or group of targets should they fail to escape the barrier. If taken to the maximum, it will physically constrict and potentially crush the victim(s) as it shrinks, causing bludgeoning damage equal to its power every turn until destroyed or escaped from. The user may choose how small to shrink the barrier and may alter its size as they see fit, allowing them to make a battle dome, cage, or tomb at their discretion. The S rank version of this technique takes the "binding" formula to a new level, binding the very space within the range of the technique and negating any space-time or teleportation technique of equal or lesser power than the power of this technique (if a space-time technique has no power, its rank will be used instead).
    Weakness: The barrier can be unsealed per normal unsealing rules. The outer edge of the barrier is not reinforced with the "bind" formula, meaning that it is not as difficult to break into the barrier, and any person who wants may simply enter the barrier from the outside as long as they have at least D rank strength. While unsealing the barrier from the inside is extremely difficult, unsealing it from the outside is less so and anyone attempting will have their intelligence increased by 1 tier for this purpose.

    Name: Delud-ID
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Arrival
    Hand Seals: Bird
    Description: By tapping into their Id, the user casts a genjutsu upon themselves which requires no set in time. Once activated, the user will lightly to severely delude themselves into a state of synesthesia while letting their Id take more control than usual.

    At C rank, it grants 1 unique (+) to perception, 1 unique (+) to intelligence, and increases the range of chakra threads by 50m. At B rank, it grants 1 tier to Intelligence (+++) the final advantage being unique and 1 advantage (+) to perception, which is unique, and increases the range of chakra threads by 100m. When used at S rank, the previous effects remain, but the user is granted an additional 2 advantages (++) to speed to better protect themselves on the front lines, and increases the range of chakra threads by 100m. This is Hisha's unique booster.
    Weakness: N/A

    Name: Micromanagement
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama lvl 2
    Parent Technique: Substack
    Hand Seals: -
    Description: This technique will only work on genjutsu that have been "quarantined" via the Substack technique. Using this, the caster may migrate any individual genjutsu from the stack it's currently in to any other stack that has an available "slot" for that rank of genjutsu (per the genjutsu rules). Any existing genjutsu stack affected by this will be "re-awakened" by the movement and will require the person who originally cast it to continue to pay the upkeep of the techniques, though they are free to end it if they prefer. Additionally, this grants 1 free "wildcard" slot in the genjutsu stack in question, granting a slightly higher flexibility in managing genjutsu the user might be under. Effectively, this allows the user to migrate any genjutsu they have suspended by the Substack technique into any already existing genjutsu stack they are under. Typically, this just allows the user to consolidate their own genjutsu stacks.
    Weakness: Cost must be paid per technique moved and/or per genjutsu stack "awakened" by this, meaning moving many is quite costly. User must already be aware of the genjutsu in question.

    Name: Barrier: Clockwise Metamorphosis
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m | 100m
    Speed: A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Hare, dog
    Description: With this technique, the user will warp a sphere of space within range, with the sphere itself having a radius of no more than 50m, but can be made smaller. The barrier contains a formula for "twist" and will cause anything that passes through it to be rotated around the center by any severity the user chooses. For example, a projectile entering a sphere with a 90 degree rotation
    Weakness:

    Name: Barrier: Aniti-Clockwise Metamorphosis
    Rank: A | S
    Power: A | S
    Activation Cost: 20 | 30
    Upkeep Cost: 10 | 20
    Range: 80m | 100m
    Speed: A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Double Enclosure
    Hand Seals: Boar, dog, snake
    Description: Seal/unseal space
    Weakness:

    Kangaru 2 - Make target believe they are a clone of the user's. Make them believe they are the user instead?
    Hammers and Nails - Entirely blank a character's personality and/or history. Forget how to use techniques etc.

    Sound Canon?

    Ruling That NPCs spawn in the same place as the PC at the time of approval.

    Isamu Travel Using toggle for +1 rank chakra; using Wyvern ability for -16 hours travel. Left boat at ~48 after departure. 48-16= 32 hours travel.

    1 2

    Locations Scouted:
    Gelel Veing - Crimson Island
    Menza  - Menzagakure
    Takamagahara - Ou'zu Island

    Share the pain - barrier, all debuffs are shared within the barrier, regardless of who has them.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg

      Similar topics

      -
      » test
      » Test
      » test
      » Test
      » BB test

      Current date/time is Sat Apr 27, 2024 1:02 am