This is a list of Hanabi’s approved techniques. Some may be open, some may be exclusive. The link to the apps are here. Feel free to look through.
- S Rank:
- A Rank:
- B Rank:
- Genjutsu:
- Endwalker:
Name: Endwalker
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-90m
Speed: B
Element: —
Skill: Genjutsu
Classification: Secret
Requirements: —
Parent Technique: —
Hand Seals: Ram, Hare, Rat
Description: The opponent(s) are taken to a separate place, an empty room with only a door. The targets will open the door and see a hallway that turns to the right and continue on, seeing a few doors on both sides of the walls and a door at the end of the hall way. The first round would be normal but as they were to enter through the door at the end of the hall way, they would see the same sight only this time, duller and a bit darker, like the lights had started to fade. The more times they go through, the more intense and deranged the loop gets, enough to start seeing doors shut, eyes looking through the picture frames on the walls and someone’s breath showing on the windows. This takes 2 posts to set in and each round is one post. This genjutsu lasts for 4 posts and with the fourth post, the target will see a deranged person, almost twitching and shaking. Once the target gets close enough, it will come at them at B speed. This will deal B rank Psychological damage. (The most deranged is the 4th post))
Weaknesses: User getting knocked out, Genjutsu Kai
- White Noise:
Name: White Noise
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-100m
Speed: B
Element: —
Skill: Genjutsu
Classification: secret
Requirements: —
Parent Technique: —
Hand Seals: Bird, Snake, Ox
Description: When the user performs the requisite hand seals, the afflicted opponents will feel a sudden pulse throughout their body, unaware of what just happened. After the pulse, it’ll take 2 posts to set this genjutsu in. Once the genjutsu takes place, the opponents body will start to feel numb going from feet to head, almost like their body has fallen asleep. They will find themselves unable to walk properly, as if they had sat down for a long time and feeling has been regained within their legs. They will feel needles on the bottom of their feet, making it hard to walk as well as move in general. This will last 2 posts and reduce their speed by one tier.
Weaknesses: User getting knocked out, Genjutsu Kai
- Mosō-Tekina:
Name: Mōsō-Tekina (喪祖的な)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-100m
Speed: B
Element: —
Skill: Genjutsu
Classification: Hanabi Exclusive
Requirements: One Tomoe
Parent Technique: —
Hand Seals: Bird, Tiger
Description: This genjutsu creates random shadows in the corners of the enemies vision and creating a unpleasend feeling of getting attacked any second from an unknown direction. This allows the opponent to be at a disadvantage, constantly paranoid about the things around them. They will view everything around them, feeling as though somebody is always watching them. This causes their perception to take a decrease in one tier. This sets in when the opponent see’s the first hand sign. It will take 2 posts to set in and it deals a one time hit of B rank Psychological Damage.
Weaknesses: This can be taken out with Genjutsu Kai, the opponent stepping out of the radius or the user being knocked out.
- Bukimina Noizu:
Name: Bukimina Noizu(不気味なノイズ)
Rank: B
Power: B
Activation Cost: 20
Upkeep Cost: 10
Range: 0-50m
Speed: B
Element: —
Skill: Genjutsu
Classification: Hanabi Exclusive
Requirements: Bell
Parent Technique: —
Hand Seals: Bird
Description: When the target hears the users Bell, the genjutsu will start to take place, taking 2 posts to set in. Once this genjutsu sets in, the opponent will begin hearing clicking around him, the position of the noise occasionally changing sides or even range. Sometimes can be heard from behind while other times being away. This will lower the opponents perception by 1 tier and deal b rank psychological damage (one time).
Weaknesses: Genjutsu Kai, user being knocked out.
- Kenjutsu:
- “Dance of The Crimson Wolf”:
Name: Dance of the Crimson Wolf
Rank: B
Power: B
Activation Cost: 10 CP
Upkeep Cost: 5 CP
Range: 50 meters
Speed: User's Coordination
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: --
Parent Technique: --
Hand Seals: Dog, Dragon, Bird, Horse, Rat, Ram
Description: The user performs the pre-requisite handseals, the user places both hands (with the first two fingers pointed skywards) up to their mouth and the user breathes out a bath of flames. From the bath of flames, a burning wolf of crimson fire would run out of and run strike at it's target, typically aiming for the jugular. Once the attack hits, the Crimson wolf will deal C Power damage and light the target on fire. This will deal C Power Fire damage to the target, per post, for as long as they remain on fire.
The user may, at time of casting, make the crimson wolf more agile. Doing so will reduce it's speed by -1 Tier of Speed, but will allow the Wolf to continue hunting every round until it hits the target. The wolf will take 1 additional attempt every post to hit the target. The jutsu will be maintained as long as the wolf continues to chase.
Weaknesses: If the target is covered in a water jutsu of C Rank or higher, the flames would be instantly extinguished. If the wolf, itself, is covered in an C Rank or higher water jutsu, it will be extinguished.
- “Burning Wheel”:
Name: Burning Wheel
Rank: B
Power: B
Activation Cost: 10 CP
Upkeep Cost: --
Range: Melee Range
Speed: --
Element: Katon
Skill: Kenjutsu
Classification: Secret
Requirements: The user's weapon must be under the effect of Chakra Flow: Fire
Parent Technique: Crimson Wolf Fang
Hand Seals: --
Description: While the user's weapon is bathed in fire from Chakra Flow, They quickly jump towards the target within Melee Range and completely turns their body horizontally and delivers a lightning fast spinning slash, striking the target with all three blades turning into a wheel of fire for a series of slashes amounting to nearly 33 slashes in total. The flames cauterize every slash wound instantly burning the newly exposed flesh. This deals B Rank Fire damage to the target. After performing the spinning wheel, the user quickly lands upon their feet and readies themselves for the next attack.
Weaknesses: Due to the awkward body position, the user is quite vulnerable while performing the technique. They will be unable to react to any attacks during this time. General Chakra Flow: Fire weaknesses.
- “The Wild Hunt”:
Name: The Wild Hunt
Rank: B
Power: B
Activation Cost: 10 CP
Upkeep Cost: —
Range: 0-25 meters
Speed: User's Speed
Element: --
Skill: Kenjutsu
Classification: Secret
Requirements: --
Parent Technique: Crimson Wolf Fang
Hand Seals: --
Description: The user quickly dashes towards the target and just slightly passed them before performing a quick and low spin with their weapons, slicing at the target's legs, targeting the Achilles Tendon specifically. This will cause the target to lose -1 Tier of Speed for 3 posts, or until healed, whichever comes first.
Weaknesses: The user will remain vulnerable for a short time after the attack due to having their back turned to the enemy. The user will remain vulnerable to attacks until the user begins to spin.
- “Omega Wolf”:
Name: Omega Wolf
Rank: B
Power: C
Activation Cost: 10 CP
Upkeep Cost: 5 CP/Post
Range: 0-5m of the user
Speed: -1 User's Coordination
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: --
Parent Technique: Dance of the Crimson Wolf
Hand Seals: Rabbit, Dog, Rat, Dog, Snake, Dog
Description: This is an aura. Once the user performs the pre-requisite handseals, they summon a fiery manifestation of a wolf that appears to have the same level of Sharingan that the user possesses. This wolf will stand by the user's side for the entirety of it's duration. Once someone who the user deems as the enemy gets within 5 meters of the user, the Omega Wolf lashes out and attempts to strike the target. Upon a successful strike, the Omega Wolf will deal C Rank Power Fire damage to the target. The following round, if the target is still within 5 meters of the user, the wolf will go in for another attack. This will continue for all targets the user deems as an enemy.
OOC Note: This is just an aura with a physical manifestation of the damage over time. This is not a summon as it cannot act on it's own other than attacking everything it deems an enemy within range.
Weaknesses: This creation can be extinguished with a B Rank water technique or cancelled out with a C rank Water Technique. Long range attacks, outside of the Omega Wolf's range, will cause the target to easily avoid damage. The Wolf does not possess the Sharingan, that's only for aesthetic flare.
- C Rank:
- Katon:
- Ember Dragon:
- Ember Dragon
________________
Rank: C
Power: C
Activation Cost: 10
Upkeep Cost: 3 (optional)
Range: 120 m
Speed: Rank C
Element: Fire
Skill: Ninjutsu
Classification: Secret
Requirements: Hanabi to teach the Jutsu.
Parent Technique: -
Hand Seals: Tiger -> Snake -> Dragon -> Bird
Description: When the user combines these hand seals together, a large dragon, with a snakes body (a Chinese dragon to be exact), comes from the back of the user, creating a large Ember Dragon. Although this comes straight from the source, the activation cost will take a hit on the user. This dragon is roughly 10x15x25FT (WxHxL), burning everything in its path that’s flammable. The dragon goes forth onto its opponent and either disperses, engulfing the user and searing the skin on the body or combusts, leaving 6 exploding little dragons to attack and explode near any targets the user chooses. These dragons can be at random or if the user wants to pay an additional 3 chakra, force the dragons to a certain area OR make them explode manually with coordination taking a -1 tier to coordination.
Weaknesses: Water
- Phoenix Wings:
- Name: Phoenix Wings
Rank: C
Power: C
Activation Cost: 5 (ea. Slash v.1)
Upkeep Cost: 3 (v.2 only)
Range: 90 m
Speed: C
Element: Katon
Skill: Kenjutsu, Ninjutsu
Classification: Secret
Requirements: Katon, Kenjutsu, Ninjutsu, Hanabi
Parent Technique: Chakra Flow
Hand Seals: Bird
Description:
V.1 The user uses very light and precise movements when they step and slash. As the fire becomes enraged with the oxygen through movement, the user can create fiery slashes that can go travel up to 90 m in a straight line. If the user is skilled enough, they can make the slashes curve with a disadvantage of going 60 m.
V.2 The user creates Phoenix wings from fire that form on the users back, giving them a +1 tier to speed. This will be active until the user decides to end it or they fall below 50% stamina. This ability allows the user to be light on their feet, allowing them to make longer jumps at faster speeds, not giving them flight but giving them a boost while in air by jumping.
Weaknesses: Water, close range
(Versions 1 and 2 CANNOT be used at the same time. Only one at a time may be used each use.)
- Kenjutsu:
- Division:
- Division
____________
Rank: C
Power: C
Activation Cost: 5
Upkeep: 3
Range: Close Combat
Speed: C
Element: —
Skill: Kenjutsu
Classification: Secret
Requirements: Hanabi
Hand Seals: Lion
Description:
upon using this Kenjutsu Technique, the user will gain a +1 tier in strength. The user may use this as a defensive mechanism to push back any enemies surrounding them. While in this stance, the user has an advantage of using their sword as a shield by placing the flat side of the sword and pushing the target away and or countering their melee attack.
Weakness: Long range, Elemental Jutsu’s, Boosts only applied when holding a sword.
- Crimson Wolf Fang:
- Crimson Wolf Fang:
- Name: Crimson Wolf Fang
Rank: C
Power: C
Activation Cost: —
Upkeep Cost: 3 CP/Post
Range: Melee
Speed: --
Element: --
Skill: Kenjutsu
Classification: Secret
Requirements: 3 swords in inventory, B Rank Coordination
Parent Technique: --
Hand Seals: --
Description: This is a unique stance. The user places a single sword in their mouth while dual wielding swords in their hands. This stance requires years of practice in this style as it can seem clunky and awkward to those just attempting to use it, requiring a certain amount of mental processing to coordinate all three weapons at once. However, once the user has mastered the art, they become masters of the stance and will become like a flurrying storm, timing their strikes with perfection and precision. A master of the stance is capable of performing three consecutive strikes with each of the weapons or they would be able to strike with each three, precisely, at the exact same time. Due to the mastery of this technique and the fluid and fast movements, the user will gain +1 Coordination to their Kenjutsu attacks while in this stance.
Weaknesses: Due to both of the user's hands having weapons equipped in them, the user will be incapable of performing handseals while equipped with swords in both hands. Due to the user's mouth being occupied, they are incapable of intelligible speech and may not perform Ninjutsu requiring the user's mouth (such as Great Fireball).
- D Rank:
- E Rank (Usually For Show):