Airi Ohara- Hokage
Bug Zapper
Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024
- Village : Konohagakure
Posts : 1799
Join date : 2022-10-28
Character File
Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
Class: X
Ryo: Check Updates
by Airi Ohara Tue Mar 07, 2023 4:43 pm
Custom Raiton TechniquesLightning Tether: Heel, Boy
| Rank: C Power: C Activation Chakra Cost: 5 CP Upkeep Chakra Cost: -- Range: 0-20m Speed: -1 User's Coord Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Snake - Rabbit - Tiger |
DESCRIPTION Probably one of the most embarrassing jutsu to be struck by, even more so than 1000 Years of Pain or Airi's very own 'End of a Lineage'. After performing the pre-requisite hand seals, the user will shoot out a thin, extremely saturated and pearlescent bolt of electricity towards the target's throat. Upon being a successful strike, the target will sprout pearlescent lightning dog ears and pearlescent lightning dog tail while under the effect of this jutsu. While this doesn't deal any day, it will wrap itself around the target's throat and their freedom of movement is now restricted. While they can move around as they please, their movement distance is limited to 10 meters around the user. Can be quite useful to stop someone from fleeing.
WEAKNESS The pearlescent lightning tether can be broken with an equal rank jutsu A target with B rank and above strength will still remain tethered, but will not be the one being controlled. The target will actually be the one in control. While this jutsu is active, it requires the user to maintain one hand upon the Tether, forcing them to perform One-Handed Seals if they wish to perform handseals. If the user releases control of the tether, the jutsu instantly ends. This jutsu doesn't, in any way, affect how the target can actually fight. Lasts for no longer than 2 Posts
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Lightning Tether: Dog House
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: 10 CP/Post Range: 0-15m Speed: A Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Lightning Tether: Heel, Boy Handseals: Snake - Rabbit - Dog |
DESCRIPTION Similar to the previous jutsu: "Lightning Tether: Heel, Boy" the user performs the handseals required for the jutsu and extend their hand out towards their target, shooting a bolt of electricity towards the target. The target will have a tether stuck in their body, which the user will then have to place their hand upon the ground, causing the target to be tethered to the ground by an electrical tether. The target will be unable to move outside of a 15m radius of where the lightning tether was placed into the ground. This effect lasts for 3 posts or until the tether is broken. All this jutsu does is just restrict movement.
WEAKNESS Targets with S Rank or above Strength are capable of destroying this tether. B Rank and above Wind ninjutsu may target the tether and break the tether. Once the tether is broken, it will go away. This does not affect the target's fighting capability other than their ability to move around.
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Lightning Tether: Search and Destroy
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-80m Speed: S Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: Coordination: A Parent Technique: Thunderclap Arrow | Lightning Tether: Heel, Boy | Chidori Handseals: Dragon - Bird - Dog |
DESCRIPTION The user performs their handseals for the jutsu and holds their palm out towards the target. From their palm, an arrow appears from the user's palm. This arrow crackles with lightning jutsu, making the sound of a thousand birds chirping. By thrusting their palm forward, the user launches the arrow attached to a tether towards the target. The arrow will penetrate the user's body and cause the muscles where the arrow impaled to seize, tightening around the lightning arrow. The user will now have 2 options on what do do from this point:
+ Pull: The user will tug on the tether and the tether will start to retract back into the user's palm, pulling the target at the jutsu's speed towards the user. The user's Strength will be treated as +1 Tier higher if this variation is used.+ Reel-In: The user will reel themselves in, bringing themselves towards the target.
The user may also use this jutsu as a high-speed grappling hook.
WEAKNESS Requires amazing accuracy. At a distance, this may be relatively easy to dodge due to the jutsu's incredibly linear movement. For use of the 'Pull' variant, the user is required to have higher strength than the target in order to pull them. An A Rank and above wind jutsu may blow the tether off-course.
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Vanishing Rasengan
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 0-100m Speed: A Element: Raiton Skill: Ninjutsu Classification: Open (Canon) Requirement: A Tier Coordination Parent Technique: Rasengan Handseals: |
DESCRIPTION The user holds their palms up to let a smaller version of the Rasengan form within their palms. The user injects Raiton chakra directly into the Rasengan. The user will then 'throw' this smaller version of rasengan towards their target, being visible for up to 20m before completely vanishing. The Rasengan takes 20 meters before the nature transformation takes hold, causing it to vanish. When the jutsu vanishes, the target will receive -1 Tier Perception to this technique. When struck with the technique, the user may be sent flying backward for 30m.
WEAKNESS Users with S-Tier Perception is capable of seeing the Vanishing Rasengan. Their vision won't be completely opaque, appearing at about 50% opacity, but they would still be able to see it. This jutsu also requires precise aim at longer distances and this jutsu is still visible if the target is within 20m. Targets with S Tier strength will be immune to the knockback effect.
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Quasar Blast Pulse
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 0-150m Speed: A Element: Raiton Skill: Ninjutsu Classification: Open Requirement: Coordination: B Parent Technique: -- Handseals: Dragon - Rat - Dragon - Rat |
DESCRIPTION Upon performing the handseals, the user places their palms by their waist for a brief moment before thrusting both palms forward, causing a brilliant bolt of electrical chakra out of their palms (measuring 1 meter diameter), rushing quickly towards whatever is in front of the user. The bolt of lightning will go in a nearly perfectly straight line, with some deviations due to it being lightning, regardless of any wind conditions or other factors, only being stopped by an S Rank or higher barrier or if the entirety of the bolt strikes a target. Being hit by this bolt feels like being hit with a canon ball.
If this technique hits a target at point-blank range (melee range), the Power is increased by ++
WEAKNESS This jutsu is quite bright and can easily give away the user's position. Targets further away would be able to see this jutsu pretty easily and just easily dodge due to the jutsu's rigid trajectory and inability to direct the bolt after launching it.
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Blazar Pulse
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-200m Speed: S Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Quasar Blast Pulse | Chidori Sharp Spear Handseals: Bird - Dragon - Dog |
DESCRIPTION An earth-breaker. The user performs handseals and quickly thrust their hands forward having Raiton chakra immediately form into the shape of a blinding flash (causing the target to take a -1 to Perception) before exploding outwards in a massive penetrating wave that would crumble and evaporate rocks up to 5 meters thick as if they weren't there. This blast takes on the shape of a blast of 30 meters in diameter beam moving towards the target. This technique has the same piercing property as the Chidori Sharp Spear. Upon being hit, the beam will penetrate the target, dealing S Rank damage to them. The -1 to Perception, to the target, will only last for 3 posts.
WEAKNESS This jutsu moves in a very linear fashion, allowing those far enough away to back off or quickly move to the side of the jutsu. Those with a Coordination of X or higher are capable of closing their eyes fast enough to not be affected by the Perception drop caused by this jutsu. Targets with their back turned or targets not looking in the direction of the flash will also be immune to the Perception drop.
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Heavenly Revolving Supernova
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 55 meter radius Speed: User's Coordination Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Rat - Dragon - Boar - Dragon - Bird - Horse - Dragon |
DESCRIPTION Fairly similar to it's predecessor, different methods were employed to the creation of this jutsu. The original jutsu was used using Heavenly Rotation as it's base, but now this jutsu merely relied, solely, upon the user's capabilities of creating and expanding chakra. The user, upon completion of the handseals, begins to glow a radiant light as they gather chakra from deep within their body. After gathering enough chakra, the user holds their hands out to their side and the chakra from within them bursts outwards in a massive sphere around them. The chakra quickly expands, appearing similar to an explosion. Anyone who touches this sphere of chakra are immediately affected by A Rank damage. This jutsu is capable of dealing damage to the natural earth under the user (if performed on the ground) and the sphere of chakra is capable of dealing an additional ++ Power worth of damage to buildings and other man-made structures. Once the sphere has reached it's maximum range, the jutsu ends.
WEAKNESS This jutsu is indiscriminate, not being able to determine friend nor foe. It takes 2 seconds between when the user starts gathering chakra in their body and the repulsion of chakra to create the damage sphere. If the user is stunned during this time, the cast will fail.
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Hypernova
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-120m radius Speed: S Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Heavenly Revolving Supernova Handseals: Horse - Dragon - Dog - Boar - Ox - Dragon - Bird - Snake - Ram |
DESCRIPTIONAfter the user performs their handseals, a massive bolt of electricity will strike the user and their entire body becomes surrounded in volatile Raiton chakra. Afterwards, the user holds their arms out before the raiton chakra quickly expands into a sphere around them, pulverizing the stone and ground (if it's natural ground) that the sphere touches, capable of completely vaporizing almost anything it touches. The strike is strong enough to cause the ground around the user to rumble, feeling like an earthquake. Anyone that touches this jutsu will take S Rank Power Raiton damage and will suffer a -1 Coordination debuff for 3 posts.
WEAKNESS This jutsu is extremely indiscriminate and can lead to unintentional collateral damage. The damage is also wide-spread and the lightning bolt (and sphere of lightning chakra) can also be seen from miles away. Targets with an X Rank Constitution will ignore the Coordination debuff.
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Chidori: Shock Arrow
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 0-50m Speed: A Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: Coordination: A Parent Technique: Chidori Handseals: Monkey - Dragon - Rat - Ox - Bird |
DESCRIPTION The user performs handseals similar to Chidori, switching the Ox and Bird handseals, the user gathers Chidori chakra at the tip of their index and middle finger. The gathered chakra whistles and chirps like a thousand birds. The user then places their hand upon their forehead, between their eyes to help the user aim before pointing their hand outwards. From the user's fingertips, a chidori arrow-head, the size of an actual arrow-head, will come screaming out of the user's fingertip. There is a loud screeching sound accompanying the sound the thousand birds. The arrow-head leaves behind a very sharp trail behind it. Around the arrow-head, a double-helix of electricity orbits around the arrowhead, circling around the arrow-head about 3 inches on either side of the arrowhead. Once this arrow-head strikes a target, it'll penetrate through armor and flesh with hardly any effort dealing A Rank Raiton damage to the target. This arrow-head can penetrate multiple targets as long as they are all in range.
WEAKNESS This jutsu is forced to travel in a straight line and is thus quite easy to dodge. If a wind ninjutsu of B Rank or above hits the 'arrowhead', it can move the 'arrowhead' off course.
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Chidori: Murdering Shock Arrow
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-100m Speed: -2 User's Coordination Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: Coordination: A Parent Technique: Chidori: Shock Arrow Handseals: Monkey - Dragon - Bird - Rat - Ox - Seal of Confrontation (Hold) |
DESCRIPTIONThe user performs a series of handseals similar to the Chidori: Shock Arrow. Upon completion of the handseals, the user must hold the Seal of Confrontation, the sound of a thousand birds could be heard hovering about 4 inches above the user's left shoulder, creating an arrow out of the Chidori. The arrow hovers for a brief moment and, upon having a visual upon their enemy, is capable of sending a homing arrow towards the target(s) with the Chidori Arrow quickly penetrating the target, dealing S Power Raiton damage to the target. The arrow is capable of extremely agile movements as it passes through the air. Once the arrow has flown for it's full range, it will instantly fizzle away.
WEAKNESS The user must maintain a visual on the targets they wish to strike with this jutsu. Losing visual contact of the target means the user wouldn't know what to strike at. If the user drops the Seal of Confrontation, the jutsu will immediately fizzle. An A Rank wind jutsu directed at the arrow can knock it off-course. The arrow isn't capable of quick 180 degree turns, requiring a bit of movement in order to make such a turn -- While the arrow is capable of relatively sharp turns, it isn't capable of turning on a dime.
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Chidori: Sharp Greatsword
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-50m Speed: Initial Strike: S | Controlling Sword: -1 User's Coordination Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Chidori Sharp Spear Handseals: -- |
DESCRIPTION Using a similar principle to Chidori Sharp Spear, the user is capable of creating a massive greatsword out of the Chidori Sharp Spear. The user points their finger at the target to unleash the Chidori Sharp Spear before quickly grabbing a firm hold of the spear and allows the user to swing it around at -1 Coordination in speed to control the sword. The user is capable of swinging this weapon up to twice before the blade disappears. This technique has the same penetrating properties as Chidori Sharp Spear.
WEAKNESS When the user swings the weapon, they are incapable of performing handseals. Those further away are capable of dodging easier than those attempting to dodge directly in front of the user (due to angular movement). While swinging the sword, she is quick vulnerable as she can't move much while wielding the sword. |
Chidori Grenade
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 0-80m from the user | 15m radius explosion Speed: A Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Chidori Current, Rasengan Handseals: -- |
DESCRIPTION The user creates a Rasengan within their palms the size of a softball and instantly charges Raiton Chakra directly into the Rasengan, turning it into a deep purple ball of electricity. The user launches it from their palm in two different types of launches. The user may either have it move directly in a straight line. Alternatively, the user may also launch the ball upwards temporarily, allowing it to arc and fall to go over hindrances. Upon impact, the electrified Rasengan explodes into a 15m radius electrical blast, similar to Chidori Current. Anyone caught in the range of the Chidori Current explosion will be hit with A Rank damage and may become stunned for a short time (1 Post).
WEAKNESS The user must specify exactly how they wish to launch this jutsu, otherwise it fails. Even the smallest bet of contact, even falling leaves and rain, will cause this jutsu to explode. Targets of S Rank or higher Constitution will be immune to the Stun.
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Dragon Breaker
| Rank: S Power: A (True Damage) Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-50m Speed: S Element: Raiton Skill: Nintaijutsu Classification: Secret Requirement: Byakugan activated, Gentle Fist activated Parent Technique: Mountain Crusher, Purple Electricity, Rasengan Handseals: -- |
DESCRIPTION The user moves their hands to their palms as arcs of electricity form between their palms. The user then quickly thrust their hands forward launching a massive wall of lightning chakra charged Mountain Crusher towards the target, sending a ball the size of 3 meter radius towards the target. Upon getting hit by this ball, the target will take A Rank True Damage. If this attack is performed at point-blank range, this will seal 20 Tenketsu points.
WEAKNESS Same weaknesses as Mountain Crusher.
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Purple Lightning: Railgun
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: Projectile Rules Speed: Projectile Rules Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: Throwing Weapon in inventory Parent Technique: Purple Raiton Handseals: Points item at target |
DESCRIPTION The user pulls out a throwing weapon and points the weapon at the target. Charging Purple Electricity, the user's throwing weapon (kunai, shuriken, senbon, etc) become electrically charged, using the user's fingertips like the rails of a Railgun. Using electrical pulses, the throwing weapon is launched towards the target at S Rank Power treating the weapon as if the user has S Rank range and speed according to Projectile Rules.
WEAKNESS he throwing weapon must be made of or consist of some kind of metal for the electromagnetism to be able to throw it. Cannot do so with any objects containing more of another material (wood, plastic, etc) than metal. Due to how small these projectiles are, the aiming required is much higher than other jutsu. This will still only deal the damage of the weapon based on it's grade, only the speed and range are changed to S.
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Death Beam
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 0-40m from the user Speed: A Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Chidori Sharp Spear, Purple Electricity Handseals: Pointing Finger |
DESCRIPTION The user will point their finger at a target and a deep purple beam of lightning chakra extend from the user's fingertip at A Tier Speed. This beam is capable of penetrating up to 12 inches of stone and can easily penetrate Armor up to A Tier Hardness with relative ease. The beam, itself is about 20m long.
WEAKNESS Requires extreme precision to ensure the attack will hit.
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Coronal Mass Ejection
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: 20 CP Range: 0-200m Speed: Varies Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Thunderclap Arrow | Shuriken Shadow Clone Handseals: Tiger - Hare - Bird - Dragon |
DESCRIPTION The user performs their handseals and creates a 20 meter wide and 5 meter tall field of pure electricity up to 1 meter directly in front of the user. After the field appears, it turns into 1 meter diameter circles throughout the entire screen, becoming 20 circles across by 5 circles wide for a total of 100 spears throughout the field, where spears of electricity poke out of the middle of each circle. When shot, these spears appear to be 2 meters long and about the same girth you'd expect of a spear. This jutsu will have two different types of targeting methods:
+Salvo: The spears will aim directly in front of it and fire a blanket of spears towards anything within the targeting area. This method is immediate and will not have a maintain cost. This firing method will shoot 3 volleys of electric spears down range. These spears travel at S Rank speed. This method is not maintained.
+Lock-On Barrage: The spears will lock-on to a single target and fire a massive barrage towards the target fired at -2 the user's Coordination for speed. If the attack misses, it will attempt to attack the target once the following round at A Rank Power. This will continue to attempt to strike the target, if the attack misses, once per round until the jutsu is no longer maintained for until the jutsu hits the target.
WEAKNESS +Salvo can easily have the spears blown away by a B Rank or above wind ninjutsu aimed directly at the Spears. Salvo also has a space of 1 meters between each spear, making it possible for those with good reflexes and movement to avoid the attacks.
+Lock-On Barrage is relatively slow. The user must maintain eye-contact with the target for this firing method to continue targeting the target. Can become quite draining on the chakra if the user continues to maintain the jutsu if it continues to miss. The user is also potentially in danger if the target attracts the 'heat seeking' spears back towards the user.
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Stardust Breaker
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 0-10m Speed: S Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Bird - Tiger |
DESCRIPTION After creating the handseals for this jutsu, the user gathers sparkling lightning chakra above their palm and then grasps it in their hand, into a tight fist, causing the sparkling lightning chakra to be pulverized in the user's hand. The user then throws the pulverized sparkling lightning chakra and throws it directly into the target. This instantly deals S Rank Lightning Damage to the target. If this attack is enough to incapacitate the target, it will instantly kill the target and vaporize their body -- leaving nothing but their armor, weapons, and equipment behind.
WEAKNESS If the target has X Rank Constitution, they will not be affected by the vaporization effect of the jutsu. A Wind Jutsu of A Rank or above may blow this jutsu off-course and accidentally hit an unintended target. |
Flash of Lightning
| Rank: S Power: S Activation Chakra Cost: 30 CP Upkeep Chakra Cost: -- Range: 30m in a 180 degree cone out in front of the user Speed: S Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Boar - Dragon - Snake - Hands by face |
DESCRIPTION Upon placing their hands with their fingers spread out, the user will close their eyes as a bright ball of light will appear over the user's face. The ball becomes extremely luminescent that it forms a 180 degree cone out in front of the user. Any one who's eyes are opened will be affected by blindness, causing a (-----) [Or -1(--) Tier] debuff to their visual perception stat. This debuff lasts for 3 posts.
WEAKNESS If the target has S+ Rank and above Coordination, they'll be able to react fast enough to close their eyes. Targets with sunglasses that block extremely bright light will be immune to this effect. Friendly shinobi that are looking in the direction of the user while it was cast will also be affected.
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Glittering Buzzsaw
| Rank: B Power: B Activation Chakra Cost: 10 CP Upkeep Chakra Cost: -- Range: 0-80m Speed: B++ Element: Non-Elemental | Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Lightning Rat Violent Quake Handseals: Ox - Horse - Dragon - Tiger - Snake - Hare |
DESCRIPTION Derivative of the Lightning Rat Violent Quake jutsu, the user injects her own special lightning chakra, which she called 'Pearlescent Lightning' which causes her Raiton to exhibit a bright white with a 'moving' rainbow coloring through it. Combining all 15 circular blades of the parent jutsu, the user performs the handseals and moves their hand above their head to form a loud and buzzing circular blade above their head. The spinning buzzsaw of Pearlescent Lightning also makes a crackling noise and has sparks flying off of the quickly spinning blade. The 'buzzsaw' also spins at 1200 RPM and is 4 feet in diameter at a 1/8" thickness. The blade only takes a micro-second to fully form before the user throws the 'buzzsaw'. The 'buzzsaw' is weightless and will travel to wherever it was thrown into, penetrating through almost everything until it travels the entire distance of the jutsu. Upon reaching the full fange, the jutsu will dissipate.
The user may completely change the direction of the Buzzsaw twice per use. This will allow the user to change it's trajectory at ANY angle as long as the Buzzsaw hasn't traveled it's full range. However, electing to change the direction of this technique, it's movements will be made at -1 Coordination for each time the user decides to change the Buzzsaw's direction.
WEAKNESS Unlike Lightning Rat Violent Quake, it's parent technique, this jutsu is a single and much larger lightning jutsu, consisting of a single blade rather than multiples. Due to this, the jutsu loses the 'accuracy by volume'. This jutsu is also extremely bright and extremely loud, making stealth impossible. If the user doesn't place their hand directly over their head, they run the risk of harming themselves with the jutsu. Anything of Hardness: A will take damage from the attack, but completely deflect the attack into a logical direction. There is also a hazard that if the user changes the direction of the jutsu, they may end up accidentally bring it towards themselves. The user must make the appropriate hand-gestures to 'guide' the buzzsaw towards the intended direction if they wish to change it's trajectory.
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Planetary Ring
| Rank: A Power: B Activation Chakra Cost: 20 CP Upkeep Chakra Cost: 10 CP Range: 2.5m radius around the user Speed: -- Element: Raiton Skill: Ninjutsu Classification: Open Requirement: -- Parent Technique: Lightning Rat Violent Quake Handseals: Rat - Bird - Ox - Dog - Dragon - Boar |
DESCRIPTION The user performs a series of handseals and creates an aura around them. A screaming electric ring surrounds the user's waist like a thin sawblade. The blade, itself, is only 1/8 of an inch thick and 2.5 meter radius wide around the user. There is enough room for her to move her arms and hands down to her side. The blade of electricity spins at 15000 RPM and will cut anyone who comes close to it dealing B Rank Raiton damage to them. Anyone touching the blade or remaining within the area of the blade will maintain taking damage from the blade.
WEAKNESS If the user is hit with a B Rank or higher Wind Jutsu, the jutsu will be dispelled. The jutsu also requires the user to be at extremely close range for it to be effective.
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Stellar Particle
| Rank: A Power: C Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 100m Speed: S Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Bird - Horse - Rabbit - Ram |
DESCRIPTION After performing the handseals, the user's dominant hand will glow and crackle with electrical energy. The user takes aim and then instantly fires a dime-sized mote of electricity at a target at blinding speed. The mote of electricity will travel extremely fast and will deal only C Rank damage to the target. While this jutsu doesn't deal much damage, the objective is to hit the target rather than deal any meaningful damage to the target.
WEAKNESS To make up for the extended speed, this jutsu does not hit nearly as hard as jutsu of it's rank. This jutsu is also easily disrupted by barriers of any rank. The particle will not break, nor even damage a barrier.
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Comet
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 0-150m Speed: A++ Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Rabbit - Horse - Bird |
DESCRIPTION Upon creating the handseals, the user is instantly launched in the direction their face is looking at with the speed equivalent to A++. The user will always launch themselves in a straight line. The user must set the range upon use. The user may gain temporary flight for the duration of the range, capable of launching themselves over gaps with relative ease. Alternatively, the user may perform the set of handseals and quickly tap a target, causing them to be launched. When used in this manner, the user must actually touch the target to transfer the jutsu's effects to them.
WEAKNESS This jutsu has a 1 post cooldown between each use. This only counts as flight in terms of being able to clear gaps or move in an upward fashion depending on where the user/target's face is looking. If the user/target is too high up when it reaches it's destination, they are capable of taking fall damage and if the user/target is to go over a large chasm, they cannot perform this jutsu again to maintain said flight and may end up in the chasm. Once launched, the user/target are unable to change their trajectory until they have reached the maximum distance.
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Superbolide
| Rank: A Power: B Activation Chakra Cost: 20 CP Upkeep Chakra Cost: 10 CP Range: 0-80m to set | Stays within 5 meters of the target Speed: User's Coordination to set | -1 Coordination around target Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Rat - Dragon - Dog - Ox - Bird |
DESCRIPTION After the user performs their handseals, a bright spark is flung from the user's palm directly towards the target. The spark is quite small and difficult to see during the day. If the target is hit by the spark, this creates a single ball of lightning that will now hover around the target with 2 objectives. The ball of light will attempt to dodge attacks aimed at it at -1 of the user's Coordination. Once per post, the ball of light will shoot a single bolt of lightning, which also travels at -1 of the user's Coordination towards the target dealing B Rank Raiton damage. The ball of lightning will never leave further than 5 meters away from the target. This 'pestering' will continue until it the ball of lightning disappears.
WEAKNESS Use of a Wind Ninjutsu of B Rank that strikes the ball of lightning will cause it to dissipate. If the target submerges under ground or if the user loses track of the target, the ball of lightning will also vanish
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Electric Slide
| Rank: A Power: B Activation Chakra Cost: 20 CP Upkeep Chakra Cost: 10 CP Range: 0-100m Speed: User's Speed Element: Raiton Skill: Ninjutsu Classification: Open Requirement: -- Parent Technique: Body Flicker Handseals: Dragon - Bird - Half Tiger (Hold) |
DESCRIPTION Performed similarly to to Body Flicker, the user will perform the Dragon and Bird Handseals and will have to hold the Half Tiger Handseal the entire time they are traveling. The user's body will begin to glow in Lightning Chakra and their feet discharging and immense amount of chakra from them. During the duration of this jutsu, the user's Speed is increased by +1 Tier. The user will be required to run the distance of the jutsu. As they run, they will leave behind a wall of lightning chakra directly behind them. After the user is finished running the user will no longer have the speed increase and will stop 'drawing' the wall. This wall of lightning will remain on the field as long as the user maintains it.
Coming into contact with the wall will cause anyone who touches it, the user included, B Tier worth of lightning damage, causing that part of their body to go numb. Due to the glow of the wall, this can also be used to write something so someone at a distance would be capable of reading. This is also used as a means of slowing down progress and making the battlefield a bit more hazardous rather than protecting something. If attacked by a metal weapon, this will deal A Rank Power damage to the attacker and damage the wall.
WEAKNESS Any jutsu of B Rank or higher that hits the area or any part of the wall will instantly destroy the wall. Anyone, including the user, may bump into the wall and take damage. May not be useful for trapping someone inside of if the user is physically short as the wall left behind will be the same height as the user.
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Lightning Minefield
| Rank: A Power: B Activation Chakra Cost: 20 CP Upkeep Chakra Cost: 10 CP Range: 0-50m to Set | 25m diameter Minefield Speed: -1 User's Coordination Element: Raiton Skill: Ninjutsu Classification: Open Requirement: Coordination: B Parent Technique: Lightning Ball Handseals: Horse - Dog - Dragon - Rabbit |
DESCRIPTION A form of area denial. The user performs the handseals and selects a target within the 'To Set' range. A large series of 32 Lightning Ball mines appear on the ground around the target and gently rise up 1 meter off of the ground. The dispersal of the Lightning Ball mines is random. If the target moves through the Lightning Ball Minefield at their full speed, they will inevitably collide into 1, causing it to burst and deal B Rank damage to the target. Mines will not set each other off. The power is increased to A Rank if the mine was set upon water or if the target is wet from being hit with a Water jutsu recently (within the last 2 posts). The user may, at any time, deactivate the minefield
WEAKNESS If the user runs into a mine, the user will also take damage. This can easily be ignored if the target(s) stuck in the minefield is capable of submerging under or flying over. If the target(s) move at -1 Tier Speed, they are capable of moving through the Minefield unhindered, but the target(s) must state they are moving at -1 Tier Speed through the minefield. The user may only have 1 minefield up at a time.
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Pearlescent Lightning Release: Bolt from the Blue
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: -- Range: 55 meter radius from the user Speed: A Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Lightning Strike Handseals: Tiger - Dragon - Dog |
DESCRIPTION After the handseals, the user holds a single hand into the air causing lightning to hover in the air about 30 meters above ground in a 55m radius around the user. The user may call the bolt of lightning down any time within the next three posts. The user is required to manually call the lightning bolt down by applying their lightning chakra through their body. The bolt of lightning will target a single target dealing A Rank Lightning damage. The target will not be aware of the lightning's presence unless they have A Rank Perception and above. Once the bolt of lightning strikes, the lightning area above the user and the area will vanish.
WEAKNESS Before the jutsu strikes, if there is an wind elemental area effect of B Rank or higher, the jutsu will not strike in the area. If the user doesn't manually call forth the lightning bolt within the duration, the jutsu becomes a waste. The user may only have one Bolt from the Blue active at a time. If the target leaves the area, they won't be affected by this jutsu.
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Corona
| Rank: A Power: A Activation Chakra Cost: 20 CP Upkeep Chakra Cost: 10 CP Range: H: 55m radius | W: 55m radius Speed: A Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: Spider Web Handseals: Dog - Dragon - Ox |
DESCRIPTION Upon performing the handseals, the user creates a dome of electricity around them, starting as a small orb around the user's chest before expanding to the size of the technique, which remains stationary. This dome expands at A Rank speed up to it's maximum range. Everyone, except the user, stuck within this dome will take B Rank lightning damage every post. Everyone but the user will also suffer a -1 Tier to their Speed for the duration.
WEAKNESS A wind jutsu of B Rank or above will blow away with an area equal to half this jutsu can blow this jutsu away. The targets stuck within are capable of running out of the area (at the lowered speed). Once the target leaves the dome, they won't be affected by the debuff.
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Slingshotting
| Rank: A Power: Varies Activation Chakra Cost: Varies Upkeep Chakra Cost: -- Range: Varies Speed: -1 Speed of original jutsu Element: Raiton Skill: Ninjutsu Classification: Secret Requirement: -- Parent Technique: -- Handseals: Dragon - Bird - Snake |
DESCRIPTION The user quickly performs handseals to perform this defensive technique. Upon using their palm to 'catch' the Raiton technique, the user will use their other hand to guide the raiton chakra through their arms and away from their heart up to their opposite arm. With this, the user redirects the Raiton technique out of their other hand. The user will not take damage from this lightning jutsu but will redirect the jutsu to any target of their choosing at -1 Coordination. The cost of the jutsu is equal to an A Rank jutsu plus the cost of whatever jutsu was redirected. (So the cost is 20 for an A Rank jutsu and the jutsu being redirected is an A Rank, it would cost 40 chakra)
WEAKNESS This does not affect Raiton techniques of S Rank or above. This does not affect Raiton techniques with a Melee Range. This does not affect Raiton Nintaijutsu. This does not affect Chakra Flow: Lightning attacks. The user must be aware of the raiton attack being aimed towards them in order to redirect it. The effects of the Lightning attack being redirected is ignored and will only pass on the range, speed, and damage of the jutsu towards the other target. The jutsu being redirected may not be affected by Chakra Reduction, however, this jutsu's cost is affected by Chakra Reduction.
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Last edited by Airi Ohara on Fri Mar 31, 2023 3:12 pm; edited 13 times in total
_________________
Village: Konohagakure
Rank: Hokage
Class: X
Recognized by E Tier Intelligence
Title: The Carmine Hyuga
CP: 290 | 130 Senjutsu CP
Strength: D {C}
Constitution: B {B+}
Stamina: B {A+}
Speed: A
Coordination: A
Intelligence: A
Perception: A
*Attuned: Weaknessless Soaring Shortswords
*Attuned: Str +1 Tier due to Attunement with Silent Meteoric Kote
*Con + from Lifestyle
*+1(+) passive Stamina due to Uzumaki
*Raiton Chakra Cost Reduction
*Taijutsu Chakra Cost Reduction
*Attuned: Fuuinjutsu Chakra Cost Reduction due to Attunement with Vocalized Mask
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