Name: Dustless Bewildering Cover
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: Instant
Element: Suiton
Skill: Sensory
Classification: Iwagakure Village Exclusive
Requirements: None
Parent Technique: Chakra Suppression
Hand Seals: None
Description: The Dustless Bewildering Cover technique is a legendary jutsu designed specifically to thwart every form of sensory. It initiates by drawing moisture from the air and using it as a coat around the user to physically bend the light in the vicinity so as to make the user appear invisible. This is an alternate method to the Transparent Escape Technique and is the only reason the user can avoid being seen without triggering a sensory response. The water is kept in place by the user's minimal use in chakra, which requires great chakra control and focus; because focus is governed by Intelligence, the user of this technique is limited in Coordination and Speed to two tiers less than the user's Intelligence. While the user can attempt to move faster than this, they will outrun the water and be seen -forcing the water to keep up via chakra will increase output to the point that they will be sensed immediately.
Despite its reputation, this jutsu does not actually erase the user's physical presence. It removes all traces of it. This is because, in addition to suppressing chakra and bending light, it covers the user's footprints as they step, not making them light as air, rather, using remnant chakra to affect the ground and return it to its original state.
Weaknesses: The key to this jutsu is minimal chakra use. If the user activates any technique while this one is active, they will be vulnerable to sensing. Additionally, the method by which the user suppresses his chakra with this technique is different from the parent method. It is more involved, controlling specific fluctuations of energy to both keep the jutsu active and blend in with the environment. Despite this, it is not perfect, and the method of suppression leaves vulnerability to similarly skilled sensors, those who are able to sense the same or better depth than the user to notice the flaws in the pattern of flow and thwart the technique. This is a direct comparison between the user's Perception and any that are able to sense him. If the enemy has equal or greater Perception, then they can sense the user at any distance. While most Doujutsu are ineffective against this technique, the Byakugan is able to see through it.
Name: Blade of Wind
Rank: A
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 1 m.
Speed: A
Element: Wind
Skill: Ninjutsu
Classification: Sunagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a near invisible blade that the user then assaults the enemy, leaving their body mutilated. This blade can be a maximum of one meter in length. This blade is invisible to the naked eye, requiring a Perception of at least A-tier to vaguely make out the position of the sword. This blade of wind is created at A-tier Speeds.
Weaknesses: N/A
Name: Gentle Fist Art: Great King Rotation
Rank: A
Power: A or S
Activation Cost: A or S
Upkeep Cost: One rank below initial payment
Range: 30m
Speed: 1 Tier below the user’s Coordination
Element: -
Skill: Taijutsu
Classification: Clan Exclusive
Requirements: Palms Revolving Heaven
Parent Technique: Palms Revolving Heaven
Hand Seals: -
Description: Great King Rotation is an improvement to the normal Rotation technique. Derived from the will and desire to protect other’s and not simply themselves. This technique has all of the normal effects of ‘Palms Revolving Heaven’ however the range is 30m (Total, so 15m in every direction) and the area within the rotating mass of chakra is specifically hollow. Allowing one to protect and defend others within its confines. The user may still pay more chakra to increase the power and therefore defensive ability to this technique, and those striking it will still have the force of their blow reflected at them. If the user is paying S rank chakra to block an attack they may pay an additional 10 chakra to include the rest of the S rank tier. So the technique will block S+ and S++ power attacks and reflect the damage back. This technique however can never block X rank power.
Weaknesses: All the same weaknesses as ‘Palms Revolving Heaven’
Name: Vanishing Rasengan
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-100m
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Open (Canon)
Requirements: A Tier Coordination
Parent Technique: Rasengan
Hand Seals: -
Description: The user holds their palms up to let a smaller version of the Rasengan form within their palms. The user injects Raiton chakra directly into the Rasengan. The user will then 'throw' this smaller version of rasengan towards their target, being visible for up to 20m before completely vanishing. The Rasengan takes 20 meters before the nature transformation takes hold, causing it to vanish. When the jutsu vanishes, the target will receive -1 Tier Perception to this technique. When struck with the technique, the user may be sent flying backward for 30m.
Weaknesses: Users with S-Tier Perception is capable of seeing the Vanishing Rasengan. Their vision won't be completely opaque, appearing at about 50% opacity, but they would still be able to see it. This jutsu also requires precise aim at longer distances and this jutsu is still visible if the target is within 20m. Targets with S Tier strength will be immune to the knockback effect.
Name: Spiraling Bullet
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-50m
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Open (Canon)
Requirements: Coordination: A
Parent Technique: Rasengan
Hand Seals: -
Description: The user gathers chakra with two fingers to condense it into a small rasengan, the size of a marble. It can be shot from a distance at the target and has immense penetrative power, throwing it's target off their feet even after piercing through them. This jutsu may penetrate up to A Grade Hardness Armor to hit the target behind the armor. If the target is hit, they may get sent back flying 5 meters, losing their balance.
Weaknesses: This jutsu will not penetrate armor that is A+ Grade or higher and will be hit by the armor rather than penetrating through it. The target may ignore the knockback if they have A Tier Strength. If the target is knocked back, they won't lose their balance if they have A Tier Coordination.
Name: Earth Release: Golem Technique
Rank: A
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: 0m-100m
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Seal of Confrontation
Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Using Preexisting Earth makes the creation process within the post, however, expelling the Golem from one's mouth takes a full round to create. The creature responds to the user's will and thus acts as an excellent support and shield. The golem can morph its hands into very basic and simplistic weapons such as mallets, shields, and swords. Due to the constant upkeep the golem regenerates damage dealt at the end of each round, meaning complete destruction is necessary to eliminate it.
Strength: S
Constitution: S
Speed: B
Coordination: A
Stamina: -
Perception: -
Intelligence: -
Weaknesses: The golem relies on the user's Perception, Intelligence, and overall mental commands in order to take action. If the user falls unconscious the golem will crumble. If the user is mentally incapacitated but conscious (Genjutsu for example) the golem will remain still or obey the last mental command given so long as chakra is supplied. Lightning technique A-rank or higher will destroy the golem entirely without taking in account its durability.
Name: Disturbance
Rank: A
Power: A
Activation Cost: N/A
Upkeep Cost: 20
Range: Close Contact
Speed: N/A
Element: N/A
Skill: Taijutsu/Bukijutsu/Kenjutsu
Classification: Exclusive (Kumo)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Akin to a warrior's dance performance, the user is able to rapidly and relentlessly bombard his target, with precision, at various angles and locations. This style, comprised of sheer unpredictable movements, can easily catch his opponents off-guard. The technique debuffs opponents' Perception by two minuses for the purposes of tracking the user and increases the user's Speed and Coordination by two pluses. This style can be used as a Taijutsu, a Bukijutsu, or a Kenjutsu. This style also has the ability to completely scramble the precognitive abilities of the Sharingan, essentially rendering its visual predictive abilities useless.
Weaknesses: If the user stops moving and is rendered immobile then the "Sharingan scrambling" effect is negated.
Name: Sennō Sōsa no Jutsu (Memory-Concealing Manipulative Sand Technique)
Rank: A
Activation Cost: 20
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Sunagakure Village Exclusive
Requirements: None
Parent Technique: None
Hand Seals: None
Description: The user seals away the target's memories by burying an extremely small needle into the brain's memory center. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation performed on their brains and has infiltrated an enemy camp, they can safely perform spy activity over a long period of time with no memory of being a sleeper agent. This could help enhance them in their act as they will fully believe their loyalty lies with the ones they are spying upon. If the user cancels the technique, the target will once again remember their mission as a sleeper agent.
Weaknesses: Once the technique is canceled, the user will need to surgically insert the needle again. Memories that are sealed are chosen at the time of insertion, which will typically require that either the target discloses all necessary information to the user, or the user reads the mind of the target prior to inserting the needle, because after the needle is in place, the memories it seals cannot be changed and will not be remembered until the technique is canceled either by the user's will or the destruction of the needle, typically only possible through Ijutsu.
Name: Grass Shadow-Style Emit Destroy Palm
Rank: A
Power: A
Activation Cost: -
Upkeep Cost: 10
Range: -
Speed: -
Element: -
Skill: Taijutsu
Classification: Exclusive
Requirements: -
Parent Technique: -
Hand Seals: -
Description:The Shadow style, created by the Grass village is one of the more potent hand to hand techniques in the land. Their style was quite famous, and for good reason. The style confuses enemy tracking with erratic movement and quick strikes. A pure taijutsu style in which the user delivers a set of open-handed as well as closed-fist hits along with kicks to the opponent. This series of attacks is so fast that it can barely be followed by the naked eye. This style improves Speed by +. And Coordination by ++. Those trying to track the users movement suffer a -- to Perception.
Weaknesses:
Name: Earth Release: Ultra-Added-Weight Rock Technique
Rank: A
Power: A
Activation Cost: 30
Upkeep Cost: 10
Range: Self/Contact
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: N/A
Parent Technique: Earth Release: Added-Weight Rock Technique
Hand Seals: N/A
Description: This is a much stronger version of the Added Weight Rock Technique. This technique enhances the target's gravity at the user's discretion. It can diminish an opponent's mobility, as the person is crushed by gravity. This technique reduces the target's speed and coordination by 2 Tiers via a base debuff. For an additional A Rank amount of chakra the user can cause petrification symptoms whereby a thick layer of rock begins to cover the target. Over the course of a single post, the target will be encased in a rocky shell that completely paralyzes them. When this technique is applied to the user or an ally it decreases their speed (2 Tiers) but the increased weight drastically improves their strength (2 Tiers).
Weaknesses: If an opponent has a Strength of A+ they can reduce the debuff to a Tier and two minuses. If they have a Strength of A++ it becomes a single Tier. If they have a Strength of S Rank they can resist the debuff effects completely. Although Petrification is quite strength resistant (requires S+ Rank Strength to shatter) it is still vulnerable to certain elemental techniques. Lightning techniques of A Rank and up short circuits and nullifies the spread of the Doton over the target's body. S Rank Fire techniques cause the petrified rock to crumble and burn out the Doton chakra to prevent further spreading.
Name: Earth Release: Unrelenting Manacles
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10 (Optional)
Range: Touch
Speed: A
Element: Doton
Skill: Ninjutsu
Classification: Secret
Requirements: Direct skin contact
Parent Technique: -
Hand Seals: Dragon -> Bird -> Horse -> Snake -> Horse -> Dragon -> Snake
Description: After performing the handseals, the user must immediately touch the opponent directly on their skin and be able to fully wrap both of their hands around two targets. After latching onto both targets, Earth Release chakra encircles both points, and then a hard column of stone connects the two circles of Earth Release chakra, locking them at whatever distance they were from one another when contact was made. The earth column can also be repaired if it becomes damaged by the user paying the upkeep while in direct contact with the manacles.
Weaknesses: If the user attempts to grab onto an object or person but can't wrap their hands all the way around the target, the chakra is consumed but the technique fails. The technique can be broken by A-rank Strength or higher (in addition to other normal methods such as Raiton jutsu B-rank or higher) after the manacles are formed, or by breaking the grip with Strength matching the user's before the manacles can take form. If an object with hardness or Constitution higher than B comes between the manacles before the column can form, the technique fails and the chakra is consumed.
Name: Chidori
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Touch
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Dragon → Rat → Bird → Ox
Description: The Chidori is a high concentration of lightning chakra around the user's hand. To perform, the user first gathers lightning to their hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the chakra is gathered, users charge at their target and thrust the Chidori into them, piercing them and typically causing fatal damage. When pierced the technique will constantly send A-rank power electricity into their opponent as long as it is upkept. When under the influence of the surge the victim will remain in a state of paralysis until the current ends. Alternatively the user can simply touch their opponent to just deliver the shock and paralysis effect without piercing their target.
Weaknesses: The paralysis effect only affects opponents with A-tier Constitution and below, meaning an opponent with S-tier Constitution will resist the paralysis effect. In addition, the current can be disrupted if the victim surges their own Lightning nature chakra through them. This is represented by spending an A-rank amount of chakra to cancel the current.
Weaknesses: N/A
Name: Chidori Current
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 5
Range: 0-10m AoE, 0-30m with a surface
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defense. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channeled through the ground to increase the range of the attack. When hit by this technique, the intended target is stunned for one round.
Weaknesses: User must remain stationary while using this. Additionally, the stun can be warded with A-tier Constitution or higher.
Name: Chidori Senbon
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-60m
Speed: A+
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specialises in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy. By increasing the amount of chakra used, the number of senbon also increases proportionally. When used in tandem with the Sharingan, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points.
Weaknesses: N/A
Name: Chidori Sharp Spear
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0-30m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: N/A
Parent Technique: Chidori
Hand Seals: N/A
Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about thirty meters. Its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades [up to 6 more], increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries, and infused with an actual weapon capable of flowing chakra.
Weaknesses: N/A
Name: Lightning Transmission
Rank: A
Power: A [S with proper Coordination]
Activation Cost: 20
Upkeep Cost: -
Range: -
Speed: User's Speed
Element: Lightning
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: Shadow Clone
Parent Technique: Shadow Clone & Raikiri
Hand Seals: N/A
Description: Using the aid of a clone, the user and their clone each perform the Raikiri technique on opposite hands. Connecting their techniques together, they form a chain of lightning between themselves that is powerful enough to slice through a tailed beasts' chakra arms with relative ease. The user is also able to wrap the lightning around a target, thus effectively restraining their movements, unless they possess Strength equal to the technique's power to break out. The shadow clone and their user are able to be at up to a 15 meter distance away from each other while using this technique.
Weaknesses: Because the technique involves the user multitasking using a highly-focused technique between their shadow clone and themselves, the technique's power output is lower than Raikiri, in exchange for more range. This can be avoided with S-Tier Coordination.
Name: Rasengan
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: -
Range: Contact
Speed: -
Element: -
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: B-Rank Coordination
Parent Technique: N/A
Hand Seals: -
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand, inspired by the Tailed Beast Ball and intended to be the highest form of shape transformation in Ninjutsu. Unlike most jutsu, the Rasengan does not require hand seals to perform. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.
On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory - either away from the user or into the ground beneath them - and at some point bursts, causing severe damage at the point of contact. Due to the level of chakra control required to manifest the Rasengan, it requires a reasonable amount of coordination from those that attempt to learn it, and even more to utilize it without a conduit (like shadow clones). Once formed, Rasengan lasts up to 3 posts without sustenance before dispersing on its own.
Weaknesses: Requires A-Rank Coordination to utilize without shadow clones or something like chakra arms to properly form it.
Name: Hiding with Camouflage Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: C
Range: Self
Speed: N/A
Element: None
Skill: Ninjutsu
Classification: Iwagakure Village Exclusive
Requirements: Ninjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment (a base of A Rank Perception or above). The usefulness of this ability can be entirely negated by those with special vision (Dojutsu) or sensory skills, except for particularly adept users (an additional training 1,000 word count and must have possession of the Sensory skill), who can completely erase even their chakra signature with it.
Weaknesses: Those with a base of A Rank Perception and above can use the slightest environmental differences to vaguely perceive the user's position.
Name: Spiraling Ring
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-100m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Exclusive
Requirements: -
Parent Technique:
Hand Seals: -
Description: The user creates a dark purple Rasengan-like orb of chakra surrounded by a series of white rings of chakra that orbit the main sphere. These rings then align into one disc-like shape around the orb, causing the rings to resemble planetary rings. This attack can be devastating up close and has destructive explosion radius of 50 meters.
Name: Black Lightning
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: A
Range: 0m-60
Speed: One Tier below user's Coordination
Element: Lightning Release
Skill: Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: Lightning Release/Fuuinjutsu for application
Parent Technique: N/A
Hand Seals: N/A
Description: Black Lightning refers to a special formulation of the Lightning Release element that is significantly more powerful than the element's standard manifestation. The ability to use Black Lightning is granted by a special seal that transfigures the user's Lightning into that of Black Lightning. Black Lightning is spawned from this seal and surrounds the user. The user is granted the ability of freeform manipulation over the Black Lightning to use for a variety of offensive and defensive maneuvers. Black Lightning moves at a speed and coordination at one tier below the user's coordination. Black Lightning is also unique in that it is significantly stronger than regular Lightning. Black Lightning is one rank stronger than all other elements that it comes into contact including advanced elements. The only exceptions to this are Earth Release as Black Lightning is two ranks stronger than Earth Release and Wind Release which rather than being one rank stronger is merely neutral against Black Lightning.
Weaknesses: Black Lightning is created through a special Fuuinjutsu as such it can be tampered with or destroyed via other Fuunin techniques or by a sufficiently skilled Fuunin user.
Name: Iron Armor Seal
Rank: A
Activation Cost: 15
Upkeep Cost: N/A
Range: Contact
Speed: -
Element: N/A
Skill: Fuuinjutsu
Classification: Kumogakure Village Exclusive
Requirements: B-tier Intelligence
Parent Technique: -
Hand Seals: N/A
Description: Iron Armour Seal is the fūinjutsu used by Kumogakure to seal a Bijuu into a host. The seal itself takes the form of the kanji for "iron" (鉄, tetsu) and is usually printed somewhere on the jinchūriki's body.
Weaknesses: The Iron Armour Seal like any seal designed to contain Bijuu is impermanent and enough wear and tear will cause it to break as per the Bijuu sealing rules.
Name: Multi-Shadow Clone Technique
Rank: A
Power: -
Activation Cost: Varies
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: Konohagakure Village Exclusive
Requirements: -
Parent Technique: Shadow Clone Jutsu
Hand Seals: Clone seal or Tiger
Description: This technique is just like the Shadow Clone Technique, however a more refined version meaning less chakra is required to keep each clone functional. Instead of a few clones, it creates a few hundred clones to even thousands. This technique removes the requirement that the creation of clones split the user's chakra evenly. Rather, each clone can have a specific amount of chakra apportioned to it. Each clone must have at least .1 chakra in order to be functional and must be created next to the user, though more could always be added to serve a greater purpose.
Weaknesses: When casting the Multi-Shadow Clone technique the user's stamina must be above 30 CP in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Once clones of this nature are dispersed, the chakra does not return to the user but is instead lost/spent as though it were a regular jutsu.