Kenjutsu
Bijuu Jutsu
S-Rank Jutsu
Items
A-Rank Jutsu
B-Rank Jutsu
- Spoiler:
Name: Yuuki
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20 Cp
Range: Self
Speed: -
Element: N/A
Skill: Kenjutsu
Classification: Restricted Tech
Requirements: Seven Swords Of The Mist
Parent Technique: N/A
Hand Seals: N/A
Description: Using this form of Kenjutsu Burittsu or Blitz taps into their mind and unlock their true inner demon. Expanding and exploding in baby blue aura that radiated around his body about two meters around him. The cold pressure being felt up to a ten meter radius as from ten meters and up his eyes would appear to be pure white with no sight of his pupils. The cold sensation posed no threat only revealing his inner chakra as well as giving him a different presence on the battlefield. Using this ability Burittsu or Blitz unlocks their hidden potential being able use and understand the Seven Blades Of The Mist. Using one at a time or both depending on the blade being used making the arsenal of blades even that more dangerous.
Due to this Burittsu and Blitz are attuned to all the seven swords of the mist allowing him to switch out blades of his choosing one at a time in the midst of combat showing his ability to adapt in combat with any of the swords. During this time Burittsu or Blitz gains a +2 tier to their Strength as a unique boost.
This technique can only be activated when the user owns the bare minimum of two or more of the seven swords.
Weaknesses: May only use one sword at a time. This doesn’t interfere with swords that have already been attuned with another shinobi. Leaving that sword they possess in their care.
Name: Hazy Moon Night
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.
The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
Weaknesses: N/A
Name: Secret Sword: Moonlight
Rank: B
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0 - 25 m.
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user dashes to their opponent with great speed before attacking them with a quick lateral sword strike. The tremendous speed leaves a trace of afterimage in the process.
The user gains +1 tier and +2 advantages to their Speed when dashing towards their opponent for their attack.
Weaknesses: N/A
Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
Name: Form V “The Perseverance Form”
Rank: A
Power: A
Activation Cost: n/a
Upkeep Cost: 10 Cp
Range: Self
Speed: A
Skill: Kenjutsu
Classification: Blitz Only!
Requirements: Kenjutsu
Parent Technique: N/A
Hand Seals: N/A
Description: Blitz stands in a unique form holding his blade with both hands during this stance Blitz utilizes his enemies aggression an offense against them. Striking them with power attacks to defense immediately followed by a counter strike.
This form adds one tier + to Strength and ++ advantage to Coord
Weaknesses:[/] The opponent must be in striking range for the counter strike to be effective.
Name: Form I ( Determination Form )
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20 Cp
Range: 0 to 3m from user.
Speed: S
Element: N/A
Skill: Kenjutsu
Classification: Blitz Only!
Requirements: Kenjutsu
Parent Technique: N/A
Hand Seals: N/A
Description:
Blitz could only describe this form as the “First”. The first one he ever knew lost to him throughout the years it was a simplistic style that balanced traditional maneuvers intent on maiming and killing with a focus on disarming an armed foe and was used against multiple opponents.
It was a form passed down to him from his mother in hopes of teaching her son the fate of those who hold a blade. Taught to him to be a form used when all other forms have failed him during combat. During this time his killing intent would raise as anyone within three meters of him could feel the cold killer atmosphere he was giving off. Others outside of his clan could easily mistaken his icy blue aura for a demonic presence. During this time those that are in range would lose one tier in CON as long as they’re in range of the user.
The user gains +1 tier in strength. During this time decreasing the enemies CON by -1 tier as long as they remain in range.
Weaknesses:
Name: Form VII ( the Ferocity Form )
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: 20 Cp
Range: 0 to 10m
Speed: S
Element: N/A
Skill: Kenjutsu
Classification: Blitz Only!
Requirements: Kenjutsu
Parent Technique: N/A
Hand Seals: N/A
Description:
Blitz description of form “7” was the most “Vicious” form he could create. During this form Blitz gives into his other personality giving into his desires of fighting and victory that comes with it. In this stance he was formidable with his speed wielding the blade with either one or both hands.
During this time he would feel internal pleasure from the thrill of the battle. Using this form the user would use bold direct movements hitting the enemy from either side. Moving fast enough to the point his enemies themselves if with right training could make out six arms. Accepting his enemies fury eating off their rage his defense would be at its lowest. The body would give off a icy blue aura around the body of the user up to three meters giving off a sensation of cold. During this time as long as the enemy is within a ten meter radius they will receive a perc debuff.
The user gains 1+ tier to speed. During this time the enemy would receive a -1 tier to Perc for three turns.
Weaknesses:
Bijuu Jutsu
- Spoiler:
S-Rank Jutsu
- Spoiler:
Name: Absolute Series - Negatibu
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 15
Range: (full minor country/quarter major country)
Speed: Instant
Element: Hyoton
Skill: Ninjutsu/Sensory
Classification: Buri Only!
Requirements: Hyoton, Sensory, Ninjutsu
Parent Technique: RTAW
Hand Seals: Bird → Rat → Ox → Monkey → Rat → Snake → Tiger
Description: The day is pulled a stop as the sky darkened black clouds revealing themselves across the horizon. With the temperature starting to drop at a total of thirty degrees. The clouds would begin to shed their tears. Releasing baby blue snowflakes of all different sizes and designs. Infused with the chakra of Blitz the snowflakes were his window into the world.
When hitting the ground only to transform into snow before the eyes of the spectator(s). Allowing them to actively work out what they were feeling around the world the shapes of people and buildings alike. As well as sensing out large sources of chakra coming from jutsu or their caster. For anyone that the jutsu touches could be seen by the caster for their physical and chakra characteristics. The snow upon the ground was nothing more than what it appeared to be.
Weaknesses: Anyone under cover or inside a building where the snow isn’t making contact with them can’t be seen. Only their shelter/building would be mapped out.
Name: Absolute Zero - Ai
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 0 - 100m
Speed: S
Element: Hyoton
Skill: Ninjutsu
Classification: Buri Only!
Requirements: Ninjutsu, Hyoton
Parent Technique: N/A
Hand Seals: Dragon, Dog, Ox, Ram, Horse
Description:
Releasing a sea of ice from underneath him the ice took shape of large tendrils exploding out from underneath of the shinobi. Leaving a trail of solid ice not only destroying whatever they touch but also freezing the victim(s). Praising them with one negative tier in constitution destroying A rank armor and equipment below. As S rank armor would last only up to two hits from this jutsu before breaking.
The ice tendrils have S rank hardness keeping them sturdy against most of the jutsu. Around the land would sprout out large ice flowers. Glimmering a dark blue glow when the sun shines off it or in the night when the moon blesses it with its rays. These flowers would shoot out spores of ice into the sky giving anyone that touches the spores frostbite and a -1 advantage to their coordination.
The appearance may have seemed beautiful but each flower was composed of dry ice. Physically touching a flower would freeze the limb upon the surface of the flower. Making its way like a virus crawling under the skin heading straight for the blood stream leading to the heart. After the first turn since activation of this jutsu the victim would die from within as their blood stream would now be frozen. If not given the proper medical treatment in time.
In the end it would be a forest made of death and ice made to hurt all of his enemies or at least push them into a corner. The tendrils that expand out move on their own accord expanding out to the furthest they could reach in total eight would expand out and consume the land from underneath the user spreading up out and infecting the land with frost. Killing off the trees and wildlife in the process. After two turns of activating this jutsu awould begin to develop into its secondary stage.
As the large blooming flowers made of dark blue ice continued to pump their “pollen” the area infected would drop in temperature till it reached. ( -110 ). For those remaining in range in range of this jutsu the sheer cold would freeze their bloodstream and kill them one turn prior to this effect activating in the jutsu.
Weaknesses: -
Name: Absolute Zero - Nezumi
Rank: S
Power: A
Activation Cost: 30
Upkeep Cost: -
Range: 100m
Speed: S
Element: Hyoton
Skill: Sensory/Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton
Parent Technique: Absolute Series: Furious Bite
Hand Seals: Dragon, Hare, Ox, Dog
Description: The user creates eight ice mice infused with his own chakra each mice was the size of a tiny kitten. Bigger than its parent jutsu. Using these mice as trackers when it came down to sensing out the enemies chakra they would be able to cross a great distance. And still explode at will of the user or meeting the conditions of being close enough to their designated target.
Now blowing up at a range of thirty meters quickly engulfing his enemies in dry ice. Lowering their CON for the rest of the thread by -1 tier as the explosion would freeze S rank armor taking away one advantage of hardness. A rank and lower armor would shatter and break under pressure.
Weaknesses: S Rank Lava, Doton, Steel.
Name: Wind Release: Vacuum Serial Waves
Rank: S
Activation Cost: 30
Range: 0 - 250 m.
Speed: S+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Wind Release: Vacuum Wave
Hand Seals: Rat → Snake → Horse → Snake → Dog
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction, such as that generated by the Baku. This jutsu is efficient enough to even cut through Susanoo's defense.
Weaknesses: N/A
Name: Water Release: Great Waterfall Technique
Rank: S
Power: S
Activation Cost: 20 (v.1) | 30 (v.2)
Range: 2 km. (v.1) | 200 m. (v.2)
Speed: S
Element: Water
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Ox → Monkey → Rabbit
Description: The first version of this technique extends water over a large scale, surges and rises up to 40 meters in diameter. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This version of the technique requires a large reservoir of water, such as a lake.
The second version of this technique is a projectile requiring more chakra from the user to create. The user spews out a stream of water which expands into a 10 meter diameter torrent rushing towards its target with a high pressure payload dealing substantial impact damage.
Both versions of this technique are S-rank power.
Weaknesses: The first version of this technique requires a massive supply of preexisting water.
Name: Absolute Zero Series: Rein Sugar
Rank: S
Power: S
Activation Cost: 30 Cp
Upkeep Cost: N/A
Range: 50m From User
Speed: S
Element: Hyoton
Skill: Kenjutsu/Ninjutsu
Classification: Blitz Only!
Requirements: Kenjutsu/Ninjutsu
Parent Technique: Ice Style: Ice Swords
Hand Seals: N/A
Description: The user cultivates himself one or two mighty ice blades formed by tempering with the moisture of in the air and start to form the blades in coldest temperatures of zero degrees these blades glistened in the sun as their presence was felt within 10m of the users vicinity each shaped in the appearance of scimitars. With S rank hardness these mighty weapons were indeed a formidable tool. Just like it’s parents jutsu these blades can be formed and fired up to up 50m away from the user. Contact with these blades reduce the Speed of his enemies for three post and inflict A rank Frost Burns for three post. Each sword is the length of 30 inches long.
Weaknesses: Each Sword Cost S Rank Stamina.
Name: Absolute Zero Series - Ultimate Series - Ice Age
Rank: S
Power: S
Activation Cost: 30 Chakra
Upkeep Cost: N/A
Range: 100 meters
Speed: S
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Hyoton
Parent Technique: Flash Freeze
Hand Seals: Ox, Dragon, Ram, Hare
Description: The Caster forms the hand signs before slamming their palms to the ground. From their palms Absolute Zero temperature ice spreads along the ground in every direction at S rank speed for one hundred meters. Anything caught within this wave of cold is frozen solid and dies if not given immediate medical attention.
Weaknesses: Can only effect those on the ground. If the enemy is flying they are unaffected. If they land within the ice quickly by means such as having jumped within thirty seconds they will still freeze solid.
Name: Absolute Zero Series - Ultimate Series - Cloak of Jotunheim
Rank: S
Power: S
Activation Cost: 30 Chakra
Upkeep Cost: 20 Chakra
Range: N/A
Speed: N/A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Hyoton
Parent Technique: Ice Age
Hand Seals: Ox, Ram, Horse, Dragon
Description: The Caster forms The hand signs before clasping their hands together. From their hands a crystal blue shimmering cloak of Hyoton chakra will form around them. Defending them from jutsu of equal rank or lower. If someone touches the cloak that limb will freeze over and become unusable for three posts. If the Head or torso is touched it will freeze them solid and kill them. (S rank Con negates this)
Weaknesses: S rank con Negates negative effects.
The caster will begin to grow colder and colder while wearing this cloak. Every turn its active the caster is losing an advantage to both speed and coordination. If the cloak is broken it takes a full turn to reactivate if maintained leaving the caster vulnerable for that round. A jutsu of S-Rank ends the cloak as it can only block 1 S-Rank.
Name: Negative Series: Radial Freeze
Rank: S
Power: S
Activation Cost: 30 Cp
Upkeep Cost: N/A
Range: 0 to 60m ( Radius )
Speed: S
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Hyoton,
Parent Technique: N/A
Hand Seals: Snake, Ox, Rat, Monkey
Description: Manipulating the air around to the temperatures of -110 degrees Blitz cultivates a tiny orb compressed of chakra and dry ice that follows the chakra signature of the designated target up to 60 meters. Upon explosion this ice bomb freezes a total of 20m radius leaving anyone within the blast range 3rd degree frost burns upon their body. Lowering their Coord by one tier for three turns.
Weaknesses:
Name: Negative Series: Möbius Touch
Rank: S
Power: S
Activation Cost: 30 Cp
Upkeep Cost: N/A
Range: 0 to 60m diameter
Speed: S
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Hyoton, Clan One Handed Hand Seal
Parent Technique: N/A
Hand Seals: Snake, Rat, Dog
Description: Cultivating the air around him at the temperatures of negative one hundred and ten. During this time if anyone is caught within the range of this jutsu they will be entrapped in dry ice. S-Rank strength can break out in the same post. A-Rank strength and lower will remain entrapped for two post and fall to hyperthermia reducing their CON by one tier for three turns.
Weaknesses: Opponents escape the range of the jutsu. S rank strength can break out immediately. A rank strength takes two posts.
Name: Negative Series: Celestial Spears
Rank: S
Power: S
Activation Cost: 30 Cp
Upkeep Cost: N/A
Range: 0 - 40m Radius
Speed: A
Element: Hyoton
Skill: ninjutsu
Classification: Blitz Only
Requirements: Hyoton
Parent Technique: N/A
Hand Seals: Dog, Snake, Rat, Tiger
Description: Lifting up either or both hands facing towards his enemy Blitz can release up to 10 spears from his finger tips each made out of dry ice (-110 Degrees). These long icy threads resembled vines etched with thorns throughout its design. It can launch out to be about forty meters or all be used together as whips moving to the current Coord of the user. If the enemy is pierced by these spears it would leave a precise hole of 4 inches wide. If the enemy is hit by this jutsu they will suffer A rank frost burns for two post upon the infected area. Each spear is five inches long. Lowering their Con by -1 tier for two turns.
Weakness:
Name: Aero Series: Isolation
Rank: S
Power: S
Activation Cost: 30 Cp
Upkeep Cost: N/A
Range: 0 - 40m Diameter
Speed: S
Element: Fuuton
Skill: Ninjutsu
Classification: Blitz Only
Requirements: Fuuton
Parent Technique: N/A
Hand Seals: Dog, Rat, Tiger, Snake
Description: Releasing this jutsu Blitz focuses upon the air surrounding his enemies disrupting it and in turn manipulating it. Forming airless bubbles of orbs around the head of his target(s). Lasting for two posts around the head of their victims the orb can be destroyed from the outside by an outside source just as strong or stronger than the air prison. S rank jutsu or two A rank projectiles can be used to destroy this jutsu. Cutting off their access of oxygen and in turn reducing their perception by one tier for three post.
Weaknesses: Opponent escaped range. A rank Katon.
Name: Ukojizai no Jutsu 雨虎自在の術 (Rain Tiger At Will Technique)
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 0.5
Range: Entire Subforum (Full Minor Country/Quarter Major Country)
Speed: Instant
Element: Suiton
Skill: Ninjutsu | Sensory
Classification: Amegakure Exclusive
Requirements: Sensory Skill | Suiton Element | Ninjutsu Skill
Parent Technique: -
Hand Seals: Bird → Rat → Ox → Monkey → Rat → Snake
Description: Rain Clouds coalesce high above the user spreading out and darkening the sky as a Torrential downpour of rain begins, this rain is made of the users chakra as such they are able to manipulate where the rain falls within its range. Due to the fact that the rain is infused with their chakra, they are able to effectively "sense" through every raindrop allowing them to discern the shape of anything the rain falls on to as well as pick out sources or masses of the chakra (people or jutsu) that come into contact with the rain. After one post of activation the water of the rain will begin to pool onto the ground making puddles, this allows the user to use the water produced by this Technique as a Pre-Existing Water Source for other techniques though not others may not use it. (This does not extend to pre-existing water sources that the rain falls into such as rivers/ponds/lake/etc.) The water created by this technique persists for 3 posts after the technique has ended.
Weaknesses: Those that are under the cover of shelter with the rain/water not touching them can't be mapped out/sensed (only whatever shelter they are using will be seen)
Name: Heavenly Piercer
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: -
Range: 150 meters
Speed: A++
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Requires a Full post of holding the half-dragon handseal to prepare
Description: Heaven Piercer takes on the form of a massive, glowing blue lance that coats the entirety of the users arm, spanning 3-decimeters around the users arm at the base that gradually thins into a point, reaching a total length of 3-meters long. The process of it's creation is slow, however once formed Heaven Piercer can be shot at an opponent that is up to 150 meters away at A++ speed and is capable of ignoring the first interaction against a technique of equal rank or lower and continue unhindered.
Alternatively, this technique can be released early, in same post as it was created. Doing so however removes it's ability to ignore the first jutsu it contacts, effectively making it less powerful yet still deadly.
Weaknesses: it's preparation is slow leaving the user open during it's post preparation, in which the technique can be cancelled by causing them to lose their focus, at which point the chakra used to create it is lost and the technique must be reactivated and its cost paid once more.
Name: Demonic Mirroring Ice Crystals
Rank: S
Power: S
Cost: 25
Upkeep: 10
Range: 6 meters in diameter with the target at the center, 30 meters for secondary usage
Skill: Ninjutsu
Element: Hyōton
Classification: Yuki Restricted
Handseals: Unique Seal- Essentially the Tiger Seal but with the index fingers crossed under the middle fingers.
Requirements: Ice Release, B class minimum
Description: This ninjutsu creates twenty-one mirrors of ice around their target that form very quickly, making escape difficult. Twelve form in a circle around the target on the ground. Eight more hover above these, angled in towards the center of the half-sphere with the final mirror resting at the top of the half-sphere. The user is able to enter these mirrors and once they do their reflection is cast in every single one of the mirrors at the same time. They can move between any of the mirrors by hopping back and forth between them at high speeds at any range, making them very difficult to see or to even respond to their attacks. These mirrors are highly resistant to damage due to Ice's natural durability and if the mirror the user is in is shattered with them inside of it they are able to move to a different mirror despite this.
The user receives a boost to Speed of one tier and one plus for moving between the mirrors, making exceptionally quick shinobi capable of unleashing a horrible barrage of weapons upon their victims without retaliation. Without any way to see or sense chakra to detect which reflection is actually the user such as sensing or Sharingan, the target receives a penalty of one tier to their Perception while inside of this technique. This technique carries the trademark ability of the Yuki in that its usage makes the surrounding area extremely cold very quickly.
The user may opt to create individual mirrors if they wish in order to gain a better vantage point or to take out an airborne target by jumping from one mirror to the next. Each individual mirror has the same capabilities as the ones used in the primary ability but costs 3 stamina to produce when the original technique created each one for a little more than 1 stamina point each. This range of power and versatility is difficult to utilize for inexperienced shinobi, leading the clan leader to decree that anybody who wishes to learn the technique must be of jonin level to ensure its proper usage.
Drawbacks: The technique is difficult to maintain, requiring constant focus. If the user is definitively struck, the technique will break and end. Any damage the user takes after performing the jutsu will not be reflected in the reflections on the mirrors, as they are copies of the user how they were when they initially created the technique. This is one way to differentiate which one is the real one and not a reflection for planning purposes. After two posts of usage, the Speed buff is lowered by one plus as the user tires from using this jutsu.
Name: Negative Style: Celestial Death Spears
Rank: S
Power: S
Activation Cost: 30 Cp
Upkeep Cost: N/A
Range: 20 meters Radius
Speed: A
Element: Hyoton
Skill: Ninjutsu
Classification: Blitz Only!
Requirements: Ninjutsu
Parent Technique: Certain Kill Ice Spears
Hand Seals: N/A
Description: The user unleashes giant spikes made of dry ice, capable of piercing through a cottage with ease. The spikes are usually manifested the first time as a defensive response by the body, though this is not always the case. Spikes of various sizes are created, some being a little more than a few meters in diameter while others are smaller and more suited to impaling living things.
Weaknesses: anybody within that range will likely sustain injury. This includes allies, making it a situational technique at best.
Items
- Spoiler:
Name: Samui
Item Rank: S
Material Rank: S+ (S++ with anvil)
Units Used: 2 Meteor Metal,
Description: A masterfully crafted katana, the metal of the blade has been worked to a dark gray, almost black sheen, while the cutting edge gleams with a pale, frost blue color, like a shining moon.. The blade of this weapon is 70 cm, with a 20 cm hilt allowing for one or two handed wielding. The guard is roughly circular, with four 'petals' facing each of the cardinal directions, adding a small bit of decoration to it. An single lily of the valley is inlaid in ivory onto the guard, hilt cap, and sheath. The hilt is wrapped in black silk, and aside from the single lily, the sheath is also a simple black. A shallow channel has been left on each side of the blade, along the hardening line, allowing for a solid poison or chemical to stick to the channel, should the wielder desire.
The weapon is beautifully crafted by a true master, making it light and easy to maneuver while maintaining a sharp edge an extremely high durability. To an accomplished swordsman, it will feel as an extension of themselves, granting them a +1 tier (+++) to their coordination.
Requirement: Personal, weapon crafting S
Attunement Slot: Yes, Coord boost
Crafting Time: 14 Days
Yield: 1
DEMON CHESTPLATEITEM RANK
SMATERIAL RANK
S++UNITS USED +1 Unit of Meteor Metal
+2 Units of Titanium
+3 Units of Polymer
+4 Units of LeatherREQUIREMENT +Armor Crafting
+AnvilATTUNEMENT
+1 Tier ConYIELD
1 ChestplateDESCRIPTION
What was originally going to be Meteor Metal chainmail turned into this monstrosity. The Metal refused to cooperate with Airi, not allowing it to be smashed into a thin sheet to be processed into chains. Due to not being able to process the metal properly, she started to smash the metal until it took on a shape of it's own. It took on a rather alien, rather demonic shape. No amount of painting of this armor worked either as the Meteor Metal just completely absorbed the paint. Finding this very strange, she placed the armor into the oven only for it to be pulled out with a ball of fire in the cavity of the chest and shoulders. This was strange as this was the first time the Meteor Metal took on a life of it's own. The balls of fire ended up hardening and solidifying into 3 large fire-red rubies with the same hardness as the metal. After the chestplate cooled, it was a jagged, spikey abomination. This wasn't something she wanted to make, but this is what the metal wanted to be.
This item grants the one that attunes with it:
+1 Tier to the user's Constitution
Crafting Time: 14 Days
Meteoric Greaves and Sabaton of the BeastITEM RANK
SMATERIAL RANK
S++UNITS USED +Meteor Metal x1
+Titanium x2REQUIREMENT +AnvilATTUNEMENT
Yes
+1 Tier to SpeedYIELD
1 PairDESCRIPTION
Crafted with Meteor metal, these greaves and sabaton combo are blended with Titanium to make a very light-weight and very sturdy pair of greaves and sabaton. These greaves go all the way up to the user's thigh with easily manipulated hinges to allow free access of movement. Only certain portions of the greaves and sabaton are colored in a crimson red as the black metal of the Meteor metal simply looks better. Extremely light weight due to the materials used, the sabaton's most prominent features are the claws on the toes. Created out of the purest titanium, these claws are used, primarily, to dig into the ground to allow the user to gain a quick burst of speed when running. These greaves and sabaton are required to be custom fitted and custom made in order to correctly accommodate the user's feet and leg shape for proper motion and proper arch support. Due to this, this piece of armor offer the user +1 Tier of Speed.
Crafting Time: 14 Days
A-Rank Jutsu
- Spoiler:
Name: Wind Release: Vacuum Wave
Rank: A
Power: A
Activation Cost: 20
Range: 0 - 25 m.
Speed: A+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Snake → Horse → Dog
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.
Weaknesses: N/A
Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
E-Tier: 5m
D-Tier: 25m
C-Tier: 50m
B-Tier: 125m
A-Tier: 250m
S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals:
Base: None
Focused: Touch
Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
The Sensing Technique allows the user to perceive any of the following about any target within range: total and current chakra level, elements, exact location, and whether or not they have a kkg. However, they can only know if the target has a KKG if the user has encountered that KKG's chakra in the past. The technique is also able to detect whether any of the targets are under the influence of Genjutsu, as well as if the user himself is under the influence of Genjutsu.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few. This cannot be used to ascertain stacked Genjutsu, only whichever Genjutsu the target/user is suffering from at that particular moment.
Name: Wind Release: Flower Scattering Dance
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 150 m.
Speed: Equal to user's Coordination
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Hare → Dragon
Description: This technique allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
Weaknesses: N/A
Name: Water Release: Rising Water Slicer
Rank: A
Power: A
Activation Cost: 20
Range: 0 - 200 m.
Speed: S+
Element: Water
Skill: Ninjutsu
Classification: Kirigakure Village Exclusive
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger - Ox - Snake - Tiger
Description: The user manipulates groundwater or preexisting into a linear wave of water traveling at high speeds. The wave stands only a few meters tall and cannot be changed direction. However, unlike standard Water technique, this technique is not weak to the Earth element and instead interacts against Earth technique as it would normally.
Weaknesses: Despite its speed this technique is impossible to change direction making it easy to avoid to those who are wary.
Name: Hiding In Frost
Rank: A
Power: N/A
Activation Cost: 20 Cp
Upkeep Cost: 5 Cp
Range: 200m
Speed: S
Element: Water
Skill: Ninjutsu
Classification: open
Requirements: Water
Parent Technique: N/A
Hand Seals: Rat
Description: The Hiding in Frost Technique produces visually clouding frost by causing the temperature of air to fall below the freezing point, effectively freezing any ambient water vapour in the vicinity. The frost allows the user to become transparent within it. Upon being struck with an attack, the user becomes visible. The mist is visible to the naked eye, but since the user is transparent it voids that sense. An effective way of finding the user is tracking them through sound.
Weaknesses: Sensory abilities can still track their target.
Link: https://naruto.fandom.com/wiki/Hiding_in_Frost_Technique
B-Rank Jutsu
- Spoiler:
Name: Water Release: Water Mirror Technique
Rank: B
Activation Cost: 10
Range: 0 - 1 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: Secret (Kirigakure Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user materializes a large mirror of water no larger than three meters in diameter up to one meter from the user in any direction. Incoming threats have their reflection shown before emerging and materializing from the mirror where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely. The threat is then repelled five meters from the mirror at C-tier Speed. The water mirror only lasts for one round.
Weaknesses: The user can only create one mirror at a time. Any attempt to create another mirror after one is formed will disperse the first mirror.
Name: Crimson Mist Barrier
Rank: B
Power: N/A
Activation Cost: 15 Cp
Upkeep Cost: 5 Cp
Range: 0 to 10m
Speed: N/A
Element: Water
Skill: Ninjutsu / Ninjutsu Barrier
Classification: open
Requirements: Water
Parent Technique: Hidden Mist Jutsu
Hand Seals: Dog - Snake - Ram
Description: By summoning a thick wall of mist, the user can impair sight for all within it. It also masks any sound from being heard outside of the mist.
Weaknesses:
Link: https://naruto.fandom.com/wiki/Crimson_Mist_Barrier_Technique